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On October 3, 2018, a sequel has been released on Steam as an Early Access title. One of the biggest new features introduced by the sequel is an Open Mic system that allows the game to use music from any source on the computer, such as Website/YouTube or streaming platforms like Spotify. The sequel has left Steam Early Access and was finally released on Steam and GOG.com on October 16, 2019.

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On October 3, 2018, a sequel ''Beat Hazard 2'' has been released on Steam as an Early Access title. One of the biggest new features introduced by the sequel is an Open Mic system that allows the game to use music from any source on the computer, such as Website/YouTube or streaming platforms like Spotify. The sequel has left Steam Early Access and was finally released on Steam and GOG.com on October 16, 2019.
2019.

On November 14, 2022, ''Beat Hazard 3'' has been released on Steam as an Early Access title. This installment is being developed using Unreal Engine 4, and one of its newest features includes creating explorable galaxies based on the player's music collection. Players can travel to each star within their galaxy where they can discover upgrades and new ships they can collect in their buildable mothership. In addition to using a 3D procedural generation, players can transform their ships to dodge enemy fire and focus their weapons to a powerful beam.
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* SelfImposedChallenge: The whole point.
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updated wicks with new namespace


''Beat Hazard'' is an indie twin-stick ShootEmUp created by Cold Beam Games debuting on [[UsefulNotes/XboxLiveArcade Xbox LIVE Indie Games]] and has since been subsequently released on UsefulNotes/{{PlayStation Network}}, UsefulNotes/{{Steam}}, DESURA, [=GamersGate=], the Apple App Store, Android OS, and [[Website/GOGDotCom GOG.com]]. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss large twin star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].

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''Beat Hazard'' is an indie twin-stick ShootEmUp created by Cold Beam Games debuting on [[UsefulNotes/XboxLiveArcade [[Platform/XboxLive Xbox LIVE Indie Games]] and has since been subsequently released on UsefulNotes/{{PlayStation Network}}, UsefulNotes/{{Steam}}, Platform/PlaystationNetwork, Platform/{{Steam}}, DESURA, [=GamersGate=], the Apple App Store, Android OS, and [[Website/GOGDotCom GOG.com]].Platform/GOGDotCom. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss large twin star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].
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Up To Eleven is a defunct trope


** Homing Missile launchers on boss ships. Also, you can take it UpToEleven with weapon power upgrades and the song's tempo. Reapers in ''Beat Hazard Ultra'' unleashes one upon death.

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** Homing Missile launchers on boss ships. Also, you can take it UpToEleven up to eleven with weapon power upgrades and the song's tempo. Reapers in ''Beat Hazard Ultra'' unleashes one upon death.



* SerialEscalation: Cold Beam Games previously implemented a slider to turn down the intense visuals (with a decrease in point scoring to match). As of the ''Beat Hazard Ultra'' expansion, it can be turned [[UpToEleven up to 150% or even 200%]]. Some people '''''[[http://forums.steampowered.com/forums/showthread.php?t=1229410 want it to go up to 500%]]'''''!

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* SerialEscalation: Cold Beam Games previously implemented a slider to turn down the intense visuals (with a decrease in point scoring to match). As of the ''Beat Hazard Ultra'' expansion, it can be turned [[UpToEleven up to 150% or even 200%]].200%. Some people '''''[[http://forums.steampowered.com/forums/showthread.php?t=1229410 want it to go up to 500%]]'''''!
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TRS cleanup


* MusicPlayerGame: The game's mechanics are centered around the music you play, where faster and louder beats means more firepower to you, faster enemy movement, and faster projectile speed, and vice-versa.
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->"''Beat Hazard'' is designed to overload the senses and batter your eyes from start to finish."
-->--'''[[WordOfGod Starg]]''', confirming our suspicions

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->"''Beat
->''"''Beat
Hazard'' is designed to overload the senses and batter your eyes from start to finish."
-->--'''[[WordOfGod
"''
-->-- '''[[WordOfGod
Starg]]''', confirming our suspicions

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* AbsurdlyHighLevelCap: Once you max out at Elite rank, you can still level-up your rank to Elite 1, Elite 2, Elite 76, and so on until Starg knows how high you can go.
** There is no known rank limit. However, there is a point limit. Breech it and each time it goes to the [[BuffySpeak rank-point-adding-bar-thing]] it will start increasing rapidly... until you realize it's started from the lowest possible number (negative version of the highest) and is going from there, and is also stretching off of the screen. It doesn't actually break your total points or rank (you can go look at those elsewhere) but it is alarming to see at first.

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* AbsurdlyHighLevelCap: Once you max out at Elite rank, you can still level-up your rank to Elite 1, Elite 2, Elite 76, and so on until Starg knows how high you can go.
**
go. There is no known rank limit. However, there is a point limit. Breech it and each time it goes to the [[BuffySpeak rank-point-adding-bar-thing]] it will start increasing rapidly... until you realize it's started from the lowest possible number (negative version of the highest) and is going from there, and is also stretching off of the screen. It doesn't actually break your total points or rank (you can go look at those elsewhere) but it is alarming to see at first.
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''Beat Hazard'' is an indie twin-stick ShootEmUp created by Cold Beam Games debuting on [[UsefulNotes/XboxLiveArcade Xbox LIVE Indie Games]] and has since been subsequently released on UsefulNotes/{{PlayStation Network}}, UsefulNotes/{{Steam}}, UsefulNotes/{{DESURA}}, [=GamersGate=], the Apple App Store, Android OS, and [[Website/GOGDotCom GOG.com]]. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss large twin star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].

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''Beat Hazard'' is an indie twin-stick ShootEmUp created by Cold Beam Games debuting on [[UsefulNotes/XboxLiveArcade Xbox LIVE Indie Games]] and has since been subsequently released on UsefulNotes/{{PlayStation Network}}, UsefulNotes/{{Steam}}, UsefulNotes/{{DESURA}}, DESURA, [=GamersGate=], the Apple App Store, Android OS, and [[Website/GOGDotCom GOG.com]]. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss large twin star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].
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Disambiguating; deleting and renaming wicks as appropriate. Moved to discussion


* InstantAwesomeJustAddDragons: The Dragon Ship, if you can get enough trading card sets and craft them into a Level 5 badge to earn one.
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* AttackDrone: You get two versions of these as power-ups in ''2''. The Sentinel Drones are orbital drones that shoot at surrounding enemies for a limited time. The Crusader Auto Turret is a stationary turret with a limited amount of ammo that shoots at enemies in its range.
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* SensoryAbuse: Basically the game's main feature, where it is designed to potentially fry your retinas.
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* AchievementSystem: The Xbox 360 version of ''Beat Hazard'' has a psuedo-Achievement system for completing challenges (e.g. play the game over an hour or get a x100 multiplier) that adds up to 200 points as if they were Xbox LIVE Achievements. The Steam and [=PlayStation=] 3 versions of ''Beat Hazard'' have Achievements and Trophies on their respective systems.

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* AchievementSystem: The Xbox 360 version of ''Beat Hazard'' has a psuedo-Achievement system for completing challenges (e.g. play the game over an hour or get a x100 multiplier) that adds up to 200 points as if they were Xbox LIVE Achievements. The Steam PC and [=PlayStation=] 3 versions of ''Beat Hazard'' have Achievements and Trophies on their respective systems.



* DownloadableContent: The Ultra and Shadow Operations Unit expansions, which dramatically expands the game. There was also a cheap codec pack that enables you to play music in iTunes, m4a, mp4 and other formats[[labelnote:*]](this was only required for Windows users as Macintosh computers already support these formats)[[/labelnote]].

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* DownloadableContent: The Ultra ''Ultra'' and Shadow ''Shadow Operations Unit Unit'' expansions, which dramatically expands the game. There was also a cheap codec pack that enables you to play music in iTunes, m4a, mp4 and other formats[[labelnote:*]](this was only required for Windows users as Macintosh computers already support these formats)[[/labelnote]]. The ''Ultra'' expansion and the codec however became built into later versions of ''Beat Hazard'', though players can use a custom ''[=BeatHazardPrefs=].txt'' setting to make into classic version.
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''Beat Hazard'' is an indie twin-stick ShootEmUp created by Cold Beam Games debuting on [[UsefulNotes/XboxLiveArcade Xbox LIVE Indie Games]] and was later released on UsefulNotes/{{PlayStation Network}}, UsefulNotes/{{Steam}}, UsefulNotes/{{DESURA}}, [=GamersGate=], the Apple App Store, and Android smartphones and tablets. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss large twin star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].

to:

''Beat Hazard'' is an indie twin-stick ShootEmUp created by Cold Beam Games debuting on [[UsefulNotes/XboxLiveArcade Xbox LIVE Indie Games]] and was later has since been subsequently released on UsefulNotes/{{PlayStation Network}}, UsefulNotes/{{Steam}}, UsefulNotes/{{DESURA}}, [=GamersGate=], the Apple App Store, and Android smartphones OS, and tablets.[[Website/GOGDotCom GOG.com]]. The premise is simple: choose a song, which in this case is a level, and shoot stuff up. The things you'll battle against consists of [[AsteroidsMonster space junk of varying sizes]], [[MookMobile small]] {{space plane}}s, [[BreadEggsBreadedEggs big space planes, smarter space planes, bigger AND smarter space planes]], [[DualBoss large twin star-fighters]] armed with [[WaveMotionGun laser cannons]] and {{homing projectile}}s, [[LargeAndInCharge gigantic battleships]] armed to the teeth with weapons, and then some. In other words: [[TriggerHappy shoot anything that moves]].



In Standard Mode, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival Mode]] and see how many songs you can get through before you lose all your lives. With the addition of ''Beat Hazard Ultra'', the game adds a new variety of enemies (like the Mini-Serpents and [[TakingYouWithMe Reapers]]), new game modes like a BossRush and the aforementioned Survival Mode, new special weapons to play around with, an even ''[[NintendoHard HARDER]]'' difficulty level, and more.

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In Standard Mode, you choose a song and play through it, and you're done. Pick a new song, shoot some more bad guys, rinse and repeat. If you prefer, you can engage in [[EndlessGame Survival Mode]] and see how many songs you can get through before you lose all your lives. With the addition of ''Beat Hazard Ultra'', the game adds a new variety of enemies (like the Mini-Serpents and [[TakingYouWithMe Reapers]]), new game modes like a BossRush and the aforementioned Survival Mode, new special weapons to play around with, an even ''[[NintendoHard HARDER]]'' difficulty level, and more.
more. Upping the ante even further, the Steam version later received the ''Shadow Ops'' expansion, which adds 9 new ships which can be unlocked by completing covert Shadow Missions, as well as Steam Workshop support to allow users to create their own ships and share them with the community.



On October 3rd, 2018, a sequel has been released on Steam as an Early Access title. One of the biggest new features introduced by the sequel is an Open Mic system that allows the game to use music from any source on the computer, such as Website/YouTube or streaming platforms like Spotify.

to:

On October 3rd, 3, 2018, a sequel has been released on Steam as an Early Access title. One of the biggest new features introduced by the sequel is an Open Mic system that allows the game to use music from any source on the computer, such as Website/YouTube or streaming platforms like Spotify.
Spotify. The sequel has left Steam Early Access and was finally released on Steam and GOG.com on October 16, 2019.

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