Follow TV Tropes

Following

Sandbox / Seazas

Go To

Main Index | Main Game Participants | Other Participants | ASU-NARO | Other Characters

Additional participants of the death game, they were not as lucky as the main characters and fell victim to the first trial.

    open/close all folders 

First Trial Victims

    Megumi Sasahara 

Megumi Sasahara

https://static.tvtropes.org/pmwiki/pub/images/cara20_1.png
  • Ain't Too Proud to Beg: When she's being crushed by chains, she begs Keiji to press the button needed to save her. He refuses, believing that he needs to settle the score with her.
  • Ambiguous Situation:
    • It's currently unknown why she made the deal to get Keiji off the hook for the shooting he caused, with Keiji implying that it left him with a debt to her, while his flashback suggested she had personal fondness for him of some kind. 3-1, meanwhile, lends greater credence to her poor character by showing her regarded with fear by the rest of the police force, firing anyone that attempted to expose a darkness in the police.
    • Chapter 3-1B opens with a flashback to a conversation she had with Keiji, revealing that she became a cop because she was "looking for something". Whatever it was (or if she ever found it) hasn't been revealed.
  • Asshole Victim: Downplayed. She's the only one of the participants to fit this trope, being a corrupt cop who stood to blackmail Keiji while he was on the police force. However, leaving her to die doesn't bring Keiji any closure. Sara and Nao are also visibly horrified when they see her victim video, and in the second main game, at least two group members vote for Keiji to die following the revelation that he deliberately got her killed.
  • Broken Pedestal: To Keiji, having made a backroom deal to completely cover up his shooting of a person. This was enough of a blow that, when they reunited for the game, he allowed her to die.
  • Dirty Cop: A detective who made shady dealings to protect her subordinate. Though if 3-1 is any indication, Keiji was hardly anything special. She was always used to viciously corrupt dealings.
  • The Dreaded: A younger Keiji was warned at the station not to mess with her.
  • Fair Cop: For a police inspector implied to have spent years on the force, she's rather fresh-faced, youthful and easy on the eyes, A pity her beauty did not match her integrity.
  • Satellite Character: She is a Posthumous Character who isn't revived in Chapter 3, and her plot relevance revolves entirely around her role in Keiji's backstory.

    Kugie Kizuchi 

Kugie Kizuchi

https://static.tvtropes.org/pmwiki/pub/images/cara13_1.png
  • Big Sister Bully: Used to pick on Kanna after her parents adopted her. Even when they reconciled, she still blamed Kanna for it, claiming that her acting cheery creeped her out.
  • Big Sister Instinct: She learns to be protective of her sister after she believes that she was being bullied (the "bully" in question was actually trying to cheer her up because of how Kugie treated her), and she prioritizes Kanna's safety over her own.
  • Bury Your Gays: Kanna confirms in Your Time to Shine that Kugie is attracted to women. Kugie didn't even manage to survive the First Trial and is one of only two first trial victims not to get brought back as a doll.
  • Jerk with a Heart of Gold: She was apparently able to be quite mean to her younger sister sometimes, but ultimately did care about and defend her from others. During the First Trial, the same type as Joe and Sara's, she even freed her before saving herself.
  • Not Quite the Right Thing: It's reasonably likely that, had she freed herself first, there was a likely possibility that she could have saved Kanna as well as herself. Choosing to save Kanna first left the younger girl far too terrified to save Kugie in time.
  • Relationship Reveal: Kanna mentions to Mishima in the side game that her older sister was asked out by a kind-looking adult woman and was only going to reject her if Kanna herself had objections.
  • Satellite Character: Gets the least focus and characterization out of all the Death Game participants and mostly just exists as part of Kanna's backstory. What little we do know about her is mostly related to her relationship with Kanna. Justified since she didn't make it past the First Trial and none of the other participants knew her beforehand apart from Kanna.
  • Straight Gay: It's never brought up in the Main Game, but Your Time To Shine confirms that she's attracted to women.
  • The Unchosen One: Along with Nao, Joe and Kai, Kugie was never supposed to make it past the First Trial, let alone make it to the Main Game, and of the four, she's the only one who didn't.
  • Younger Than They Look: She seems to be a young adult woman, with Kanna's comment about getting a confession from an adult woman seemingly like they were close in age. Turns out she's sixteen at the oldest, making her one of the youngest participants overall.

    Black Haired Girl (UNMARKED SPOILERS) 

Hinako Mishuku

https://static.tvtropes.org/pmwiki/pub/images/cara93_14.png
  • Cruel and Unusual Death: She's killed by strangulation, her body so horrifically mutilated that the camera in her victim video avoids panning on her face. To make matters worse, Rio Ranger mercilessly beats on her body in her final moments.
  • Death of a Child: Applies heavily as she's the only child that can't be saved in any capacity, being strangled to death by the locker room trap.
  • Death Seeker: Admits to having been one to Ranger when she's on death's door, thanking him and absolutely enraging the doll in the process.
  • The Fatalist: She is perfectly fine with being betrayed and left to die by her first trial partner, not bothering to resist nor attempting to communicate to begin with.
  • The Ghost: She is the only participant not given a face nor does she appear in any of Nankidai's sketches or side content.
  • Impersonation-Exclusive Character: Her only purpose in the story is to be replaced, leaving the imposter using her clothes and identity as the only representation the original girl can have.
  • Satellite Character: After her "introduction", she took the dubious honor of having the least characterization out of any character in the series due to a lack of connection with anyone alongside her origin being shrouded in mystery.
  • Troubling Unchildlike Behavior: Despite being one of the youngest participants, she not only accepted her demise but seemed to welcome it.

The Dummies (Chapter 3-1 Spoilers)

    General Tropes 
https://static.tvtropes.org/pmwiki/pub/images/mishima_lesson_result.png
The victims that died unknown.
These six characters failed to survive the 'Saw''-like First Game, dying unknown with nobody having a real connection to them. Chapter 3 has its' floormaster take advantage of that fact to "revive" and group them up in order to play with their lives all over again.

Tropes that apply to the Dummies as a whole:

  • Back from the Dead: Sort of. All of them are "revived" as dolls in the third chapter and partnered up with the survivors.
  • Bloodless Carnage: Due to being Dolls, they don't have any blood if they die a second time. Though they can still go blue with shock and blush.
  • Breakout Character: Despite appearing pretty late into the game's development, they proved popular enough to appear in Your Time To Shine after Kai has been added.
  • Character Focus: While Chapter 3-1A is their introduction, the focus is more on Midori and Keiji. 3-1B however, focuses heavily on them.
  • Cruel and Unusual Death: Suffered by each and every one of them.
  • Developing Doomed Characters: Due to their low charge times, none of them are expected to last past the Death Game. In truth, none of them are even meant to last past the Banquet. All of them barring Hinako can die before then, and of those, only one of Kurumada, Mai, or Hayasaka can be spared death and simply need a recharge instead.
  • Dropped a Bridge on Him: All of the Dummies can potentially suffer a rather sudden, yet cruel, death during the banquet. Before that, all of them (barring Hinako) can die rather jarringly.
  • Dysfunction Junction: The group includes a cynical boxer with trust issues, a stubbornly fatalistic middle schooler who has no problems causing violence, a woefully nervous pushover office worker, a delightfully sweet baker who seems ignorant of the dangers around her, a brutally honest high schooler, and a woefully incompetent high schooler.
  • Dwindling Party: Just like the human players, the nature of being trapped in a Deadly Game makes this inevitable. All of them but Hinako can die before the Banquet if you fail certain puzzles throughout the chapter, and even once you make it there, most of them can't be saved regardless of the player's choices. The only Dummies that you have any chance of saving are Kurumada, Hayasaka, and Mai, and only one of them; none of the rest can make it out of the Banquet alive. Even then, the surviving Dummie immediately shuts down when their battery runs out, which is more or less dying for them unless the survivors are able to recharge them later.
  • Establishing Character Moment: They're all given this upon being brought back in 3-1A.
  • Exposition Fairy: When they're brought back, they must give most of the information that Midori told them to the main cast, as Midori thought it'd take too much time to relay that information again.
  • Face Death with Dignity: Most of the Dummies that make it to the banquet end up resolving to let their lives be thrown away so Midori can be stopped. True to form, they're all scared when their time comes, but most stick with the decision. Averted with poor Anzu and Mai, who are screaming and crying in terror.
  • Foreshadowing: Before the player learns about any of their fates, their names all appear on the board indicating who is and is not allowed to drink.
  • Gender-Equal Ensemble: Three guys and three girls are revived for the group.
  • Honorary True Companion: While 3-1A has them bordering on Teeth-Clenched Teamwork with the survivors due to unfamiliarity and unease from both sides, 3-1B has them firmly become this to each other and the survivors, willing to watch out and protect one another.
  • In-Series Nickname: To differentiate them from dolls, they're given the nickname "Dummies". In Your Time To Shine they are instead referred to as "Sunnies", due to the sunny Beach Hut that they reside in.
  • Minion with an F in Evil: Technically, they are Midori's minions (as well as the Death Game's as a whole) but most are actually quite nice to their partners. Downplayed however, as their survival depends on their partner staying close to them. Even when it is revealed their true roles are to kill their partners before Midori is killed, they don't outright turn against them as much as they do nonviolently hamper their attempts to kill Midori, and even then, most of them aren't exactly happy about it. Roughly half-way through the banquet, most of the surviving Dummies are encouraging Sara to sacrifice them in order to kill Midori and save Gin.
  • Posthumous Character: Naturally, they're all not in the game because they all died, but we do get to see or learn about them anyway.
  • Red String of Fate: Non-romantic example, but a literal take on this example is how the pairs are made with the humans and the dummies.
  • Ridiculously Human Robots: When revived, they are near indistinguishable from humans, down to even having skin that feels the same. Hayasaka even complains that he feels like he's being strangled, even though as a machine he does not need to breathe. The only noticeable difference is that the Dummies don't bleed.
  • Screw Destiny: Despite being told what they're made for, the Dummies spite ASU-NARO by working with the survivors and trying to help prevent them from falling into their enemy's trap. Not only did the Dummies rise above their status as gimmicks and get remembered as human allies, they indirectly saved one from certain death, killing Midori in the process, and uncovered a secret exit. All because they clung to their humanity and dragged out the subgame to make these outcomes possible.
  • Sole Survivor: During the Banquet, it's only possible to save either Hayasaka, Kurumada, or Mai; whichever one of them lives will become this. Averted if you get all of the Dummies killed before reaching the Banquet; the only Dummy you'll be left with is Hinako, who is scripted to die if she's made it to this point.
  • Support Party Member: Midori brings them back with this express purpose of them being this.
  • The Un-Reveal: All the dummies have a certain piece of information to give their partners, Ranmaru'snote , Hinako'snote , Kurumada'snote  and Hayasaka'snote  are all revealed. But when the Banquet comes to an end and effectively shuts them out of the story, Anzu's and Mai's information goes unrevealed.
  • Walking Spoiler: Considering they were all killed during the First Trial, it's hard to talk about them without spoiling that all but two come back in 3-1 and what roles they had before and after.
  • We Cannot Go On Without You: The Dummies are forced into a variation of this: If they go too far from their human partners, it is their heads that will fly off, and the humans will be fine and continue without penalty. This is to encourage them to stick close and work with their partners. It's also so they can have an excuse to be near their partner while contemplating whether or not to kill them.
  • We Hardly Knew Ye: Sara even bemoans the fact that, good or bad, she'll never get the chance to know these people. Later on, she does.
  • What Measure Is a Non-Human?: Subverted. They are quickly considered to have just as much value as human lives by the main cast, everyone treating them no different as if they were human. Ultimately the Dummies and the players play this straight during the Banquet, most of them deeming Gin's life more important than their own and accepting their death. Though part of this is due to the fact that if Gin dies, Midori gets to live.
  • Your Days Are Numbered: Midori claims that the dolls have a limited charge time, and the dummies fear their personalities will be erased if this happens. However, it's later started they can simply be recharged without worry. The problem is that the drill used to kill them in the Banquet completely destroys their bodies, rendering them unable to come back.

    Ranmaru Kageyama 

Ranmaru Kageyama

https://static.tvtropes.org/pmwiki/pub/images/cara91_1.png
  • Alone Among the Couples: In the official artbook, one of his dislikes is revealed to be happy couples, showing resentment toward them.
  • Big Bad Wannabe: On Sou's route, he begins to enact a plan to callously kill every other player so he and Sara can survive alone. He gets far enough to off the remaining Yabusame, only to be outed, and after that the only thing villainous he's able to do is assist Maple in her second battle before the banquet, where he's scripted to die if he's made it there. Even had he been able to survive that, or even prevent the Banquet entirely, it's almost certain his batteries wouldn't have lasted long enough to catch everyone.
  • Bitch in Sheep's Clothing: He becomes a bitch in sheep's clothing in Sou's route, as well as a murderer.
  • Brutal Honesty: He's surprisingly blunt whenever he speaks up, often saying what's on his mind rather casually.
  • Butt-Monkey: Not as much as Hayasaka, but he's still on the receiving end of teasing by both Sara and Kurumada.
  • Circle of Shame: He was bullied by his classmates when he went to school with his ninja necklace, thinking it was cool. He eventually decided to continue going with it to seem careless.
  • Corrupt the Cutie: On Sou's route, a few words from Sara take him in a very dark direction.
  • Crazy Jealous Guy: Even though he never qualifies as a Yandere. In Sou's route he could become this trope of crazy and jealous, even played for laughs in certain sketch depictions of Ranmaru. However, in Kanna's route he's implied to be very clingy. Both versions of Ranmaru feel some kind of envy toward Keiji as he's the one who supports Sara most.
  • Death of Personality: He attempts to invoke this on himself in the Kanna route by trying to implant the Joe AI into his own body, his logic being that if he can't save Sara himself, the least he can do is give her some version of her best friend back. He's interrupted before he can go through with it, though.
  • Easily Forgiven: Very subverted. In contrast to Mai's stabbing of Q-Taro being forgiven, Ranmaru is viewed in an extremely negative light after his murder of the remaining Yabusame sibling in the Logic route. The reason for this is due to not only callously murdering someone with plans to kill others, but it's a massive betrayal after he himself made the effort to bridge the gap between the Dummies and the Survivors. As such, no one trusts him or respects him from that point forward.
  • Endearingly Dorky: He can be a very awkward boy sometimes, owing to him being Sara's age and in a very unfamiliar situation. Sara can even it take it upon herself to tease him occasionally.
  • Expository Hairstyle Change: After killing the surviving Yabusame, his hair becomes messier.
  • Gaining the Will to Kill: Initially rejected by Ranmaru's coping mechanism of refusing to take death seriously. After being shown his death multiple times, Midori's attempts to nudge him to attack his partner, being forced to accept that he's truly a doll made in a dead boy's image, having an idea planted by Maple that him and his partner could survive and watching Kurumada (potentially other dolls too) suffer fatal experiences, Ranmaru reaches a breaking point. He stops believing in the group's ability to escape and considers killing everyone to "win" the death game. Depending on the route chosen, he could back out of this idea and remain a loyal ally until the bitter end or he'll make things significantly worse.
  • Handwraps of Awesome: Has these, as well as wraps around his entire torso.
  • Heroic BSoD: He really doesn't take it well when he realizes he can take his hand off to replace with a steam-firing upgrade, fully confirming his status as a living doll. Logically, he knew it was true, but emotionally, this was what it took for it to really hit him.
  • Holding Hands: Sara initiates this with him in order to open the Discussion Room, much to his embarrassment and confusion. This later gets spun into a darker context when, if Sou/Shin is alive in the route you're playing through, Ranmaru takes her hand again to stop her from being suffocated by her collar—temporarily sacrificing himself as "it" in Midori's game of tag.
  • Hope Spot: If he makes it to the Banquet, his coffin winds up, luckily enough, one of the 'non-glowing' ones, seemingly leaving him out of any potential risk of dying the others have. Then, when it turns out Midori was in one of those, he's unfortunately certain to lose the ensuing coin toss.
  • Irony: In Sou's route, despite being the one taking the most steps to work towards cooperation with both groups, he can be the one to betray both groups for his own selfish desires.
  • Jerk with a Heart of Gold: Seems to be his default. Though he can be quite standoffish or snarky towards those who aren't Sara, and can sometimes do shady things, he's ultimately really not all that malicious. He gets better on Kanna's route, and much worse on Sou's.
  • Jumping Off the Slippery Slope: All it takes is spending some time with Sara and a few words from her that Ranmaru can go from helping the survivors to actively trying to murder them.
  • Kick the Dog: In the Logic route, he kills the remaining Yabusame sibling in order to win the game for Sara and himself.
  • The Leader: Downplayed. While he doesn't take charge as much as he leads by example and attempts to keep his head in the game, both Your Turn To Die and Your Time To Shine have Ranmaru as the de facto leader of the group.
  • Major Injury Underreaction: Doesn't seem to feel any pain at all during his death, something he remarks on even.
  • Meaningful Name: "Kageyama" translates to "shadow mountain", and fittingly enough he hides the darkest personality of all the Dummies.
  • Murder Is the Best Solution: If Sou Hiyori survives the second Main Game, Ranmaru eventually adopts this belief to save himself and Sara, even saying that he can kill any of the others except her. He shows signs of believing this on Kanna's route too, but he's kept fairly in control and the worst he does is knock others out from a misunderstanding.
  • Oh, Crap!: If the attempt to disable Ranmaru's collar fails, Midori will promptly have the Murderer Game come to an end and kill Ranmaru for being "it". He's only given a few seconds notice before this happens, and he panics when he realizes he can't be saved- murderer or not.
  • Pet the Dog: On Kanna's route, Ranmaru, completely unprompted from anyone, would try to download the Joe A.I. into himself simply to give Sara a version of her best friend back.
  • Sarashi: His entire torso is bandaged up to his neck.
  • Ship Tease: With Sara. This takes a decidedly horrifying turn should Sou be alive.
  • Shut Up, Hannibal!: Destroys Sara's ASU-NARO consent form and tells Midori that they aren't going to succumb to his whims and that they'll free Keiji another way.
  • Spanner in the Works: Unintentionally. He shocks and locks Keiji up due to a mixture of jealousy and unfounded suspicion that he might be a traitor. This causes the police officer to be absent for the time everyone is to be rounded up for the Banquet, causing his actions and whereabouts to be unknown. This, combined with Q-Taro's gambit, allowed Sara to defeat Midori once and for all.
  • Team Killer: If Sou Hiyori survives the second Main Game, then Ranmaru ends up murdering whichever Yabusame was still alive in 3 1-B.
  • Token Evil Teammate: In the Sou Route. He takes Mai's place as this after she sides with the survivors for real, killing the surviving Yabusame sibling and hindering them against Maple. Since the others don't have the equipment or the time to deal with him, he gets away with this until Midori kills him or the Banquet.
  • Took a Level in Badass: In the Logic route he goes from being just another victim of the game to being an active schemer that can trick Sara, subdue Keiji and kill one of the Yabusame siblings. Heavily subverted in two different ways. If the collar minigame is failed, it'd take what would've been a badass transformation into a scene that's borderline comedic as he instantly reverts back to his regular design and blows up. And the second more unavoidable subversion is how he dies a pitiful anticlimactic death in the Banquet shortly after his character shift.

    Hinako Mishuku 

Hinako Mishuku

https://static.tvtropes.org/pmwiki/pub/images/cara93_1.png
  • Brutal Honesty: She won't hesitate to insult or criticize anyone when she feels the need to, even calling them stupid when they act on their emotions rather than logic.
  • Combat Sadomasochist: Seems to be, as shown in her action sprites—she can get rather...disturbingly cheerful expressions while attacking Obstructors, despite the fact that she mentions that all she wanted was to die in her First Trial. This turns out to be a hint that the Hinako from the First Trial and the Hinako the cast knows might not be the same person.
  • The Cynic: The most distrustful and cynical Dummy of the group, openly criticizing Ranmaru and the other dolls for choosing to help the humans. She also spends a brief amount of time critiquing Sara's suggestion that her group and theirs are not diametrically opposed foes. Even when she chooses to cooperate, Hinako never dares to put anyone else's safety over her own. She outright uses a secret trick with cocoa to have her coffin be distinguishable from the rest.
  • Dead Person Impersonation: Takes upon the deceased Hinako Mishuku's identity, obediently playing the role of a dummy in Midori's Murderer Game.
  • Death of a Child: Hinako's life is mercilessly toyed with by Midori, culminating in her being betrayed and killed early into the Banquet.
  • Dull Eyes of Unhappiness: Her eyes are completely monochrome, with Exhausted Eye Bags.
  • Exhausted Eye Bags: Much like Keiji, Hinako's eyes look dead and tired, which makes it amusing when they are paired up.
  • The Fatalist: Seems to have this mindset, believing whatever happens, happens. That said, she still worries about her own life.
  • Foreshadowing:
    • An observant player may notice that Hinako is by far the most openly obtrusive of the Dummies, acting seemingly only in interest of obfuscating progress even after the others start working with the survivors. Sure enough, it turns out she's not who she says she is.
    • A very observant player might notice that Hinako's collar is different than her fellow dummies; it's a collar that only the other human survivors have, which indicates to her not at all being the doll she's believed to be. Of course, considering Fake Reko also had a human collar, it's very easy to overlook.
  • Gaining the Will to Kill: Subverted. Surprisingly enough, even though Hinako is an ASU-NARO agent given a similar task for murder, she could never go through with it. Not only is she paired with the most perceptive and distrustful man from the group of humans, but even the survivors' behavior start to wear down Hinako's grim beliefs. Hinako chooses to cooperate with the survivors despite it not benefiting herself or Midori at all, she could've left Keiji to be burned in a coffin but her actions and info make saving him possible.
  • Gory Discretion Shot: She dies in the goriest way in the entire game, especially since she's the only fully-human character to suffer such a fate, but it's obscured from view by the coffin she's trapped in, and even the drill that kills her is completely clean by the time it's visible.
  • Human All Along: Unfortunately for her, this is revealed when she's killed during the banquet.
  • Impersonation-Exclusive Character: Because she technically has a connection to Alice, she is not made into a Dummy. The "Hinako" we meet is an imposter.
  • Imposter Forgot One Detail: Going by her painting in the gallery, the real Hinako had black hair, but her impersonator's hair is pink.
  • Killed Offscreen: We don't even see what killed her, or the details of her First Trial, aside from the fact that Ranger was there. This turns out to be a big clue.
  • The Mole: Is actually an unnamed spy sent by ASU-NARO to impersonate the real Hinako Mishuku, who couldn't be revived due to her connection to Alice.
  • No Good Deed Goes Unpunished: She becomes a lot more forthcoming, trusting and helpful throughout 3-1B despite working for ASU-NARO and meant to hinder them. For her efforts, she is suddenly and brutally killed by Meister and Midori. Though how much she was genuinely siding with them and how much she was simply The Mole is not revealed due to her dying rather suddenly.
  • No Name Given: We never learn the name of Hinako's imposter, since we only learn there even is one after she's dead.
  • Odd Friendship: Potentially one sided. It's implied Hinako has a soft spot toward Ranmaru more than anyone else. Despite heavily criticizing him, occasionally poking fun and faking her status as a doll this whole time, Ranmaru has shown to motivate her the most. When Ranmaru is tagged and on the verge of giving up, it moves Hinako enough to try and save him: revealing an important source of info she kept hidden the entire time. Alongside her sympathies for Ranmaru, when having to pair up she immediately chooses him to accompany her. She used a trick with her cocoa to not only make her coffin stand out in the Banquet, but actively went out of her way to do the same to Ranmaru's, making it a lot easier for him to survive far in the game.
  • Preferable Impersonator: Receives this treatment by the characters due to nobody knowing the original girl. Despite being an ASU-NARO agent, the group forged a bond with her and she warms up to them in response. Even after the reveal, they still refer to her as Hinako and that she was a valuable ally in the end.
  • Psycho Pink: She has bright pink hair, is the youngest yet most cynical and uncooperative member of the dummies, and is very enthusiastic about violence.
  • Troubling Unchildlike Behavior: She demonstrates disturbing enthusiasm for violence, which Gin remarks upon alongside a harsh distrustful mindset of people being tools to use and throw away.
  • Vague Age: While she looks around Kanna's age, and the person she's impersonating is a middle schooler, her status as a spy for ASU-NARO has her actual age up in the air. Noticeably, despite everyone else getting their ages confirmed in the art book for Your Turn To Die, her age is left unknown and her personality even has her described as being 'adult-like'.

    Naomichi Kurumada 

Naomichi Kurumada

https://static.tvtropes.org/pmwiki/pub/images/cara95_1.png
  • Ain't Too Proud to Beg: When he sees Keiji with the spare Midori head and figures out he plans to kill the Floor Master with the information Kurumada gave him, he pleads with him not to do it, not for the sake of his own life, but for the sake of the Dummies' lives.
  • Ambiguously Brown: The only dark-skinned member of the cast.
  • Atrocious Alias: Apparently, he went by "The Convertible Of Destruction"; Anzu rightfully asks if he was bullied.
  • Black Dude Dies First: He's the only one of the initial 20 to have dark skin. He was also one of the first 8 to die. He's always in the first coffin that's not revealed for the Banquet, and therefore potentially can die first.
  • Blood Knight: He's extremely quick to resort to violence when the opportunity presents itself, and is the most eager to fight the Obstructors.
  • Boxing Battler: He's a boxer, and he puts his skills to good use against the Obstructors.
  • Character Development: He goes from one of the most stubbornly untrustworthy Dummies to being one of the most protective and selfless of them after he's spared of Maple's wrath.
  • The Cynic: The second most skeptical and distrustful of the Dummies after Hinako.
  • Determinator: His resolve is just as strong as Sara's herself, letting absolutely nothing keep him down. Should he die of his injuries just before the Banquet, Sou/Kanna and Sara will comment on how long he managed to last, saying he was long past his limits by the time he shut down.
  • Dying Declaration of Hate: Made one to the captors as he was dying, saying he would kill all of them.
  • The Gadfly: He enjoys riling up others by either giving them teasing and dismissive nicknames or outright messing with them for the sake of doing so.
  • Gaining the Will to Kill: Subverted. Despite being a cynical man that originally wasn't against using and throwing people away for his own gain alongside being prone to bursts of violence, his inner humanity kept him from ever attacking his partner even when they're alone together often. Whether his partner is an innocent kid or a weak man full of malice, it doesn't make a difference to him. Most of the time he's bothered or shaken when people are breaking down or at risk of death. In the end Kurumada ends up being one of the most caring for both groups even if he has trouble showing it.
  • Heroic Sacrifice: Subverted. He tries to separate from the group so he can get Maple to kill him, since the previous Obstructors were "satisfied" with only killing one Dummy and left the rest of the group alone afterwards. However, Kanna can convince him not to, and he never actually goes through with it either way.
  • Hidden Heart of Gold: It's buried significantly deep down, but it's there. Case in point, he only starts acting kind after he's nearly killed and believes himself a dead man.
  • Hot-Blooded: While he's fairly laid back, he makes no attempt to hide he's got a rather hot head and can make impulsive decisions.
  • Irony:
    • The papers that Sara finds list him as, statistically, the second most-likely person to survive the game. He's killed before he can even meet anyone else in the group.
    • When he becomes kinder, he very much considers himself a dead man walking and becomes firmly convinced that he's not worth trying to keep alive over the other dolls. He can potentially be their Sole Survivor, and thus the only one to be potentially reactivated later, even after spending the entire second half of the chapter with a massive hole through him.
  • Jerkass: He's easily one of the most abrasive people around, second to only Ranger. He's openly dismissive, sarcastic, and condescending. However, unlike Ranger, he does get nicer over time.
  • Made of Iron: Though some of it comes from being a robot, Kurumada still manages to survive a wound none of the rest seem capable of when he gets a massive hole blown through his torso. He can die from it if the first Maple battle is failed, but even this is an extremely prolonged process that still has him last most of the chapter.
  • Never the Selves Shall Meet: His unique information is that if a Floor Master meets their doppelganger, they'll die.
  • Punny Name: "Kuruma" is Japanese for "car". Kurumada was known as "The Convertible Of Destruction" in the ring.
  • Smarter Than You Look: He seems like a meathead upon first impressions, but you don't get to be the second likeliest to win the game by being stupid; he outranks people like even Keiji and Q-taro.
  • Squashed Flat: His First Trial saw him having to somehow press a button before the walls between him crushed him to death. He just barely failed.
  • Team Dad: He becomes pretty protective of the Dummies as the Death Game goes on, even if he chides or teases them at times.
  • Too Dumb to Live: While he doesn't immediately die due to it (and completing the fight ensures he never does), he gets himself severely injured attempting to restrain Maple on the basis that since she has tentacles coming from her back, she can't possibly attack from the front. He gets a huge hole through his torso for his troubles.
  • Torso with a View: Maple blows a giant hole in his chest. Unlike Alice (the other potential victim of such a fate) though, Naomichi manages to last an extremely impressive amount of time afterwards.
  • What You Are in the Dark: To cement Kurumada's newfound kindness as genuine, he prioritizes the other dummies over himself. When Keiji meets him alone, he gives him the information that was previously missed, and when Keiji brings Midori's head in a plan to kill the Floor Master, he desperately and tearfully begs him not to, crawling towards the police officer in an attempt to stop him. In Kanna's route, he quietly attempts to sacrifice himself to Maple on his own to try and protect the others after being severely wounded. He only stops because the formerly like-minded Kanna convinces him it wouldn't solve anything.

    Mai Tsurugi 

Mai Tsurugi

https://static.tvtropes.org/pmwiki/pub/images/cara92_1.png
  • Beneath the Mask: As it turns out, Mai is not The Tease and The Cutie as she made herself out to be. In truth she's more the Genki Girl who's reasonably concerned about her situation and panics quite easily, though she's quite caring to her newly made friends.
  • Body Horror: As the group learns during the Banquet, the reason her doll counterpart lacks the original Mai's gloves and her fingerprints can access files is because they're real human hands. Specifically, they're Midori's hands.
  • Boom, Headshot!: Had to choose between two guns to fire at herself in her First Trial, and chose wrong.
  • Crippling Overspecialization: Mai reveals in Your Time To Shine that she can make anything that's bread or pastry related, but that's where her expertise ends.
  • Didn't Think This Through: Her suggestion during the library puzzle is to use the handheld fireworks that Gin found, which will set the entire library on fire and lead straight to a Non-Standard Game Over.
  • Easily Forgiven: Beyond knocking her out and optionally chastising her, Q-Taro and the other survivors forgive her for her murder attempt on the former, though it's done so because they understand if their positions were flipped, they may have done the same thing.
  • Evil Chef: She's the first one of the dolls to attempt to murder their partner, stabbing Q-taro and admitting she was always thinking of when to do it. That said, she's still far from evil, and very much Easily Forgiven due to the dolls being desperate to survive.
  • Face Death with Dignity: Subverted painfully if she makes it to the Banquet and lasts long enough to know her life is in danger there. Should that occur, she'll go from bravely encouraging the others to take the risk to, when she knows she's doomed, panicking and begging Midori for her life to the last moment.
  • The Fake Cutie: She seems fairly nice and adorable, keeping a chipper smile and squeeing at most things at the first opportunity, but the truth is she's probably the least stable of the Dummies.
  • Gaining the Will to Kill: Due to her status as the most unstable of the Dummies, Mai is quick to gather her resolve to try and kill her own partner after being shown her own death. She takes advantage of opportunities the other dolls don't, managing to sneakily take the lava room puzzle's knife at some point in time under everyone's noses. Mai stabs deep in her partner's back, but is ultimately swayed to the humans' side. Unfortunately it's far too late at that point as she's the main reason Q-taro dies.
  • Genki Girl: Her true personality: Upbeat, energetic and determined. When the difference in her earlier personality and the later one is noted, she swaps back, but by then it's clear it was merely a facade.
  • Hero Killer: Ultimately caused Q-Taro's slow death, though she's already come to deeply regret the action long before it was shown to be a fatal wound, as it was done in a gambit to survive.
  • Huge Guy, Tiny Girl: Even with her large hat, she doesn't even come up to Q-Taro's shoulders.
  • In the Back: Attempts to kill Q-taro this way.
  • Odd Friendship: She gets very close with Q-Taro across the course of 3-1. At first, this is a ruse for the sake of getting a chance to kill him, but it becomes extremely genuine after she's subdued and forgiven, the two working together with an extreme degree of closeness and trust to his dying moments and beyond.
  • Red Herring Mole: 3-1 really likes to make you think that she, in particular, is something more than she lets on, being the first doll to outright act against her partner, her fingerprints strangely allowing access to files nobody else's could, and her conspicuous lack of the gloves seen in her First Trial, which all gets thrown back in her face should she live long enough to learn there's a human among the alleged dolls... Though, per the trope title, these all resolve in other ways.
  • Redemption Earns Life: Possibly; like the rest, she has her opportunity to be killed off before the chapter's end, and can also die unceremoniously at the Banquet. The initial most antagonistic of the dolls, outright stabbing Q-Taro in what would result, over a prolonged period, in his death, after finding herself forgiven, she dedicates herself earnestly to trying to cooperate and escape together. In particular, she cooperates with Q-Taro on a plan to use his body to entrap and defeat Midori at the banquet, saving Gin's life and putting a permanent end to the bastard, even at the risk of a life she's terrified to lose should she be killed. Should she come out as the Sole Survivor of the dolls, she urges the others to reactivate her when they have a chance, feeling that she owes it to Q-Taro and those lost to live her life.
  • Southpaw Advantage: Played with. Her First Trial suggests that the gun in her left hand was the one which would have ensured her life. Unfortunately for her, she picked the gun in her right.
  • Sweet Baker: Is a baker, and has a bubbly, cheerful personality.
  • The Tease: She likes to do this often, much to other's discomfort (especially Q-taro's) due to the tense situation they are in.
  • Technicolor Eyes: Her eyes stand out not just due to their bright, amber hue, but with how the borders are darker than the rest, lacking visible pupils.
  • Took a Level in Kindness: After seeing how she's Easily Forgiven by both Dummies and Humans alike after her murder attempt on Q-Taro, she becomes a lot more genuine as a person, dropping The Cutie and The Tease act entirely and acting more like a downplayed Genki Girl with honest empathy for her group.

    Anzu Kinashi 

Anzu Kinashi

https://static.tvtropes.org/pmwiki/pub/images/cara96_2.png
  • Beware the Silly Ones: She's a bit of a useless clown throughout chapter 3-1, but places sixth overall in terms of likelihood of victory.
  • Big Eater: Kai's sidequest in Your Time To Shine reveals Anzu is a very hungry girl, constantly snacking on food that the Sunnies are supposed to be selling to their customers; likewise, it's very common to have Anzu be a judge of Kai's cooking.
  • Butt-Monkey: Suffered through an especially gruesome and stressful First Trial, and died horribly when she couldn't figure out how to escape. Her distinctive hood was then stolen by Ranger. Later, in Chapter 3-1, she's the first potential victim of the new round. She's essentially volunteered to have the most important job of calming down Maple, and she ends up being specifically targeted by Midori when he can't choose Gin. And most damningly, the one most scared of her incoming demise.
  • The Ditz: Her suggestions aren't much help at any point of the chapter she's introduced in.
  • Forgetful Jones: Her Establishing Character Moment is forgetting the piece of exposition that she's supposed to tell the main cast.
  • Gaining the Will to Kill: Subverted. Not only does her joke character status prevent her from being an effective or sneaky assassin but she doesn't even have the heart to do it from the very beginning. Anzu openly declares she can't kill any of the humans for being so nice, she never wanted anyone to die.
  • Hope Spot: If she makes it to the Banquet, her coffin is so mangled that it's extremely identifiably her, and thus, neither Sara nor Midori has reason to target it. Then, when Midori is forced to waste a turn to grant Sara's 'wish,' this makes her the clear 'safest' choice he could make to kill.
  • Impaled with Extreme Prejudice: Her First Trial involved being chained at the ankles to the floor, and when she failed, she was stuck from all sides with sharp objects and left to bleed out.
  • Joke Character: Anzu's functionality is next to zero when it comes to solving puzzles, and many of her suggestions outright fail in execution. She may be a Lethal Joke Character given she's not at the bottom in terms of survival rates.
  • The Load: Is completely useless in all of 3-1A's puzzles, with her contributions only wasting time if you go with them. This gets an exception in 3-1B if she's still alive to see it; she'll be pressed into taking on the role of calming Maple down in her first fight with the group and helps take electrical currents to save Ranmaru's life.
  • Nice Guy: She's a little nervous and snarky, but she's very friendly to other Dummies and humans alike.
  • Non-Ironic Clown: She has a side job as a clown, though she seems a bit insecure about it and immediately asks Sara if she thinks it's weird.
  • Out of Focus: Compared to the other Dummies she falls under this trope. She doesn't get as much screen time and development as Ranmaru, Kurumada, and Mai. Her backstory doesn't get too much focus nor does she form a bond with a survivor like Hayasaka and his bond with Gin. Chapter 3-1B revealing the fake Hinako to be The Mole, makes this trope even stronger than originally before. That said, she does at least get a mini-episode focused on her backstory, even if it's probably the most comedic and least story-informative of the ones initially released.
  • Replacement Goldfish: Has some elements of this for the surviving Yabusame sibling when she's paired up with them on the third floor.
  • Undignified Death: No matter which way Anzu dies, her human self, her death in 3-1A or her death in 3-1B, she always goes out confused, scared, and begging for her life.
  • The Unreveal: We never find out what her "unique info" for the survivors was supposed to be, because she forgot what it was.
  • We Hardly Knew Ye: If you fail the first minigame in Chapter 3-1A, she dies at the end of the scene when the dolls are first met, mere minutes after being properly introduced. Subverted if she manages to survive, however.
  • White Mask of Doom: Her clown mask looks remarkably like one.

    Shunsuke Hayasaka 

Shunsuke Hayasaka

https://static.tvtropes.org/pmwiki/pub/images/cara94_1.png
  • Beware the Nice Ones: A pretty affable guy, even perhaps a mild Butt-Monkey who winds up proving to be quite subservient very quickly, but interestingly enough, the fifth likeliest to win the game.
  • Butt-Monkey: Is always targeted first by Obstructors, nearly gets killed in a reactivated trial, can get killed by books, and gets pushed around quite easily. Despite this, he can also potentially become the Sole Survivor of the dummies.
  • Defiant to the End: Should he die in the Banquet, he'll keep his resolve, encouraging the others to save Gin, and dies a rather fearless death, which could not be said about all of his allies.
  • Dying Declaration of Hate: Makes one in his Victim Video to both his captors and to Sara, promising to curse their names from hell.
  • Easy Amnesia: Discussed, but ultimately subverted. When Sara tries to question Hayasaka about the Death Game, he tries to invoke this by pointing out that their captors likely wouldn't have let him keep any inside information his original self had. While this is definitely true to an extent, it's also very easy to tell that he still knows something. At the very least, he remembers what his own role in setting up the Death Game was.
  • Extreme Doormat: He gets pushed around very easily, going with what most people tell him.
  • Face Death with Dignity: Should he make it to the Banquet and last long enough to learn his life is in danger, he'll bravely declare that he's fine with gambling his life on a chance to finally kill Midori. Should this kill him, all he does is urge the others to keep Gin safe.
  • Gaining the Will to Kill: Subverted. Even though Hayasaka was brought back as an assassin of sorts to backstab the human survivors, he never has the guts to go through with it. Especially when his partner is a child. As the chapter goes on, Hayasaka becomes more and more convinced to work with the humans directly.
  • Nervous Wreck: Not to the extent of Nao, but Hayasaka is very easily rattled and flustered by things that happen around him, often fumbling when things go remotely wrong.
  • Nice Guy: He's a very good-natured, generally helpful person who quickly takes to allying with the survivors for real.
  • Pendulum of Death: His First Trial involved one of these; he didn't make it.
  • Replacement Goldfish: Keiji implies that he's become this to Gin for Mishima, who had worked and bonded with him during the very first half-chapter of the game briefly.
  • Small Role, Big Impact:
    • Doesn't survive the first game and is only briefly seen via recording in Chapter 2-2, but he seems to know even more about Sara's mysterious greater part in this game than she herself does.
    • 3-1 does reveal another major part he played: he provided ASU-NARO with the medical records for every player in the game, providing detailed information that likely allowed them to tailor all sorts of things to the cast.
  • The Smart Guy: He's good with technology and knows how to collect medical information easily, and replaces Sou, should he be killed.
  • Throw the Dog a Bone: Despite his tendency to get the short end of the stick when facing Obstructors, he is one of the three dolls who can survive the banquet.
  • Took a Level in Badass: He becomes less of a pushover as time goes on, and ultimately can be one of the bravest survivors around, very confidently taking a stand against Midori, knowing full well it could mean his own life in the process.
  • Weak-Willed: He's incredibly easy to push around, owing to his meek and nervous personality. Even Gin, a elementary student, is more assertive than him. Over the course of the Death Game, however, he grows to be more composed and confident. Should he get to the Banquet and survive long enough, he is the most composed and defiant in the face of death, which is the opposite of how he originally died.
  • Wouldn't Hurt a Child: Heavily implied. Even before the Dummies true roles are revealed, Hayasaka seems nervous at the fact his partner is a child. Even when the truth is exposed, he regretfully and calmly stops Gin from trying to get involved. He later expresses relief that he never hurt Gin.

Top