Roleplay: Celestial Refresh
Starting out as Celestial Eruption
back in 2006 on Invisionfree, Celestial Refresh is a statistical Play By Post Game
centering around characters and settings from various video games, anime, and a few other odd sources being ripped from their homeland and thrown into a new universe, simply called The Multiverse
. Many don't take this very well at first
, however, over time, characters learn to adjust to their new homes and neighbors, and veterans are generally unfazed by the zanier parts of both magic and technology, regardless of their native home's surroundings. Despite it's dips into rather depressing situations, it does have it's sillier and more lighthearted moments.
You can find a link to it here
, and the wiki here
. You can also find the character sheet here
Tropes related to CRRP:
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Story/In character tropes
- Aborted Arc: Common. Some, like the God Wars and Judges Arcs, were cancelled/ended early due to dissatisfaction with the progression or annoyance with powerful NPCs forcing unwanted participation. Others, such as Savage Tide, ended due to the primary storyteller going on hiatus or quitting.
- Aerith and Bob: Justified, since the multiverse is the biggest melting pot in existence.
- Anachronism Stew: What happens when you put Hyrule and Station Square within space- or magic-traveling distance of each other
- Alternate Universe: Explains a few discrepancies between characters and their original counterparts.
- Apocalypse How: A few times, but generally Class 0 or Class 1
- Arc Fatigue: Most recently, the Zombie Apocalypse arc, which had been going on for roughly a year and a half. A lot of people were past just getting sick of it when it finally ended.
- Authority Equals Asskicking: Leaders of factions are usually pretty strong.
- Bland-Name Product: Flitter!
- Breaking the Fourth Wall: The last battle in the Zombie Apocalypse arc takes place on the forum proper, with the opponents being photobucket pictures and zombified versions of certain Cbox personalities.
- Crapsaccharine World: Many people that were pure and innocent have been turned jaded, and many places like the Mushroom and BeanBean Kingdoms have been overrun by Insanity and Demons, respectively.
- Darkest Hour: NO is certainly going through one, with the destruction of their main HQ and the death of their leader, Sparrow.
- Death Is Cheap: The penalty for death is spending two weeks in a Diablo-based Netherrealm. And some of the areas in it are actually quite nice and peaceful.
- However, a character can permanently die if the player so chooses to go such a route, examples being Hector and the aforementioned Sparrow.
Michael: "SUCK ON MY...WOLF PUNCH!"
"[The Multiversal Drain] takes away all of [a character's] power, but removes any limitations, turning everyone into an over the top One Piece
- Loads and Loads of Characters: Granted, many of them switch in and out of the story alot due to the users playing the characters getting bored and getting newer ones. Leads to a lot of confusion out of character, since most people are referred to by their main accounts.
Dag: ARGH, CAN'T KEEP TRACK.
Dag: WHO ARE ALL OF YOU PEOPLE
- Mental World: The Collective Unconscious.
- Multiverse Of Badass: Even the Token Mini-Moe is a force to be reckoned with.
- Multiverse Of Weirdos: No matter what one may look like, they are not the strangest thing the multiverse has to offer.
- Nightmare Fuel Station Attendant: The Crawler and Reala.
- Not as You Know Them: Several characters, often due to character development.
- Ominous Floating Castle: Tempest Keep
- Schizo Tech: Flintlocks and assault rifles and Humongous Mecha, oh my!
- The Chosen Ones: The Savage Tide arc has Tails, the Ardent of Air, Lute, the Forger of Flames, Mia, the Warden of Water, and Mouse, the Envoy of Earth, as chosen guardians of Elemental Crystals. Mouse has already fallen, however. As has Mia as far as anyone knows.
- Hub Level: The Moon serves as this, more specifically, the Tower of Twilight.
- The Lost Woods: Yeah...
- The Multiverse
- The Tower: The Tower of Twilight, which serves as the cultural capital of the entire multiverse.
- Topic Welding: The site as a whole generally does this a lot, due to its...convenient time-line.
- Wham Episode: Alan attacking the NO HQ, specifically targeting three of its big name members (all of whom he had been on amiable terms with previously) in order to create a name for his own new faction, killing Sparrow in the process.
- You Gotta Have Blue Hair: Several characters, sometimes lampshaded by characters not used to strange hair colors.
Meta/Out of Character tropes
- Annoying Arrows/Arbitrary Gun Power: Somewhat justified with the Multiversal Drain affecting the deadliness of most weapons.
- Character Alignment: In-universe example for general placement. Uses a number system instead of the usual format. Ranges from +5 (Incorruptible Pure Pureness) to -5 (Complete Monster)
- Character Level: Battle Levels serve as this.
- Critical Existence Failure: Although played straight statistic wise, it's usually good manners to subvert this trope in character.
- Damage Typing: Attacks can be Melee, Ranged, Ballistic, or Spell based.
- Fight In The Nude: Occasionally subverted, on the player's fancy. Luckily no one ACTUALLY fights in the nude. ..yet.
- Fire Cold Lightning: Makes their rounds, along with several other elements, such as Dark, Mental, Bio, Energy, Slashing...
- Game Master: Moderators usually fall into this role, but some quests, called Personal Quests, don't require any Mods.
- Global Currency: "c" is this.
- Guns Are Worthless: A bullet will deal just as much as a knife or an axe or a fist for the exact same energy point cost.
- Hit Points
- In and Out of Character
- Karl Marx Hates Your Guts
- Loads and Loads of Rules: A little more than your standard RP, but justified due to the complex stat system, and is nowhere near as bad as a Tabletop Game.
- YMMV on if it's as bad as a Table Top RPG. Most table top RPGs run quickly after you figure out the single core mechanic. CRRP doesn't have a singular core mechanic.
- Mana: Labeled as Energy Points, and can be used for anything from magic spells to martial arts skills to aiming for different body parts.
- Money Spider: Sometimes, although occasionally subverted.
- Multiversal Spaceship
- One Size Fits All: Equipment bought for one character will easily fit another.
- Play-by-Post Game
- Point Buy System/Tech Points: You can use c to buy new attacks, or improve attack damage, or increase your vitals.
- The Computer Is a Cheating Bastard: Monsters in quests do not have to abide by the same rules that the PCs do.
- Questing Time: With the occasional Lampshade Hanging for good measure.
- Standard Status Effect: Many make their rounds under different names
- Universal Wound
- Wallet of Holding Considering there isn't a single universal currency (Most collectively call it "c"), most people are carrying several different kinds, from paper to jewels to coins...