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A list of characters and animatronics who appear in The Joy of Creation: Reborn.

Be wary of unmarked spoilers below.


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Humans

    Scott 
Voiced by: Ry-Guy

The unfortunate owner of the house haunted by the animatronics, husband of Val, and father of Nick, Anthony, and Sam. And yes, he's the Scott Cawthon, creator of the Five Nights at Freddy's series.


  • Action Survivor: Doesn't possess known survival skills, yet has to face a horde of animatronics bent on his life.
  • Adapted Out: Word of God has confirmed that Scott and his family will not be returning for the Ignited Collection.
  • The Determinator: The guy is confronted by at least nine different animatronics and manages to escape them all entirely by putting on a thinking cap as well as a little hint from the Ignited Animatronics. He even manages to evade a thrust from Ignited Freddy! In fact, he survives the house fire and only gets killed because Michael decides to stop messing around and personally confront him, and even then, he still attempts to crawl his way to safety.
  • Doomed Protagonist: Scott was dead the moment Michael and Golden Freddy made their deal. The only way for the night to end is for Scott to die.
  • The Fourth Wall Will Not Protect You: In-Universe, the franchise he made inadvertently gave birth to real-life animatronics who decide that they would attack him after he declares his series to be over.
  • The Hero Dies: In the epilogue of the Attic level, Michael steals his body once he sufficiently holds off the Ignited and the Fallen.
  • Infinite Flashlight: He has one.
  • Papa Wolf: Prioritizes his family's lives above all else. Even in the face of death, he spends his last few seconds pleading for Michael to leave his family alone.
  • Retirony: He is murdered not long after he announced the cancellation of the Five Nights at Freddy's series.
  • Sound-Only Death: Only his agonized scream is heard when Creation finally confronts him face-to-face.
  • Sanity Slippage: He starts to undergo this as the Office level progresses, and his messages to himself reflect this. For example, here are excerpts from the first and second messages heard:
    First message: Alright...it has been...hours, days, I don't think it matters here. All the clocks in the house have stopped...I don't even think the sun is coming up. I'm not crazy! Whatever brought them here must have done this too.
    Third message: That bastard broke the camera! Damn it, I—Bonnie just broke one of my cameras! I—I don't know what happened, he just appeared and as soon as I realized he was there he took it down in one swing! THEY DON'T DO THAT! NONE OF THEM HAVE EVER—

    Nick 
Voiced by: Ryanthemic (adult), Olivia Steele (toddler)

Scott's son who, as a toddler, experiences the home invasion of the animatronics. Years later, he moves back to his childhood home.


    Val 
Voiced by: Olivia Steele

Scott's wife and Nick, Anthony, and Sam's mother.


  • Adapted Out: Word of God has confirmed that Scott and his family will not be returning for the Ignited Collection.
  • Horrible Judge of Character: Unlike Scott, she has little to no reservations about letting Michael in, and unlike Nick, there's no immaturity alibi to excuse her for doing so.
  • I Never Told You My Name: A variation: when Michael is giving her instructions to hide from the animatronics, he casually throws out Scott's name, despite the fact that the latter never tells him that. When she questions him, he goes completely silent.
  • Mama Bear: Like Scott, her primary worry when the animatronics attack the house is not whether they would endanger her, but whether they would endanger her children.
  • Sole Survivor: Depending on how you interpret Nick's ultimate fate, she's possibly the only person to encounter the animatronics and survive to the very end.

    Michael (UNMARKED SPOILERS) 
Voiced by: Ry-Guy

A stranger whom Scott and his family find sleeping inside their house after hours. After some reservation, the family decide to allow him for a sleepover, but it becomes apparent that he's not alone...


  • Anti-Villain: Despite the necessity of setting the Ignited loose on the Cawthon family, he wants nothing more than to have a normal human life.
  • Apologetic Attacker: After he lures Scott to the basement, he knocks him out with a flashlight. As Scott falls unconscious, he adds an "I'm sorry." Then he carries him up to the attic and restrains him in his swivel chair.
  • Ax-Crazy: At first, Michael merely sounds desperate. In reality, he's utterly insane and thinks that his goals justify needing to kill someone.
  • The Bad Guy Wins: He succeeds in replacing Scott... though he's implied to have lost Scott's family's companionship.
  • Big Bad: While he is working with Golden Freddy, he is the main one antagonizing Scott since it's his desire to overtake is body that causes the Ignited to join him.
  • Big Bad Duumvirate: In an attempt to live a normal life, he became a reason (along with Ignited Golden Freddy) why the Ignited are after you.
  • Crazy Homeless People: Scott thinks he's some ordinary hobo.
  • Evil All Along: He is not revealed to be an antagonist until after the Office, at which point the Basement and Attic levels explain quite clearly he's in a Big Bad Duumvirate with The Ignited.
  • Evil Is Not a Toy: As Michael learns the hard way, working with Ignited Golden Freddy came with the unintended consequence of the Ignited trying to kill Scott's relatives, his son Nick and his wife Val, who are completely unrelated to Michael's primary goal of living as a real person. This forces him to warn the two of them about the presence of the Ignited to help them defend themselves.
  • Faux Affably Evil: His speech is soft and calm, even when trying to murder Scott.
  • Grand Theft Me: Scott holds off all of the game's enemies for long enough that Michael enters the attic himself and takes over Scott's body.
  • Hidden Agenda Villain: Michael never shows any type of Bond Villain Stupidity during his last two discussions and keeps his motivations secret until he has Scott on the ropes.
  • I Just Want to Be Normal: Being a regular person with a family is his ultimate goal.
  • Justified Tutorial: He gives out instructions for Nick and Val in their levels, in order to help them survive the Ignited's onslaught. These double as tutorials for the players.
  • Kill and Replace: Him taking Scott's place requires that the latter dies.
  • Madness Mantra: After taking over Scott's body. "You are safe now, that's all that matters."
  • Mythology Gag: He shares his full name with the protagonist of the very first Five Nights at Freddy's.
  • Pet the Dog: Agrees to ensure Scott's family safely makes it out of the house if he allows himself to be killed. Scott dies and Michael holds up his end of the bargain.
  • Pyrrhic Victory: He is able to successfully convince Scott to offer himself to the fire and replace him... but the life he wanted becomes unattainable after the Cawthon family almost immediately realize he's a fake in the midst of his own traumatic breakdown. From then on, he cancels the franchise and fades into obscurity.
  • Silent Protagonist: During the Basement level when the player is controlling him, he never speaks once.
  • Soft-Spoken Sadist: During the opening and ending cutscenes to the Attic, he speaks in a calm, reassuring tone while telling Scott that he's going to kill Scott and possess him. He doesn't even get upset when Scott cuts him off! But ultimately subverted, as he takes no pleasure in killing Scott in and of itself.
  • This Is Reality: Michael says a version of this as Scott begs to return to his family after beating Ignited Golden Freddy, though it's muffled by the crackling speaker.
    "You gotta die here, ya know? Survive the night, just wait for 6 AM and it'll all be over? That's how it worked there before, right? But these are not your games, Scott. This night won't go away until you've been consumed by the fire."
  • Villain Protagonist: He is the protagonist of the Basement level despite being the Big Bad, showing When It All Began and how Michael and the Ignited entered the real world.
  • You Wake Up in a Room: His introduction is framed up as this. He wakes up inside the house of a stranger, without knowing why he's there. On top of that, all he knows about himself is his name. Of course, we all know how he turns out to be.

    Tobias 
Voiced by: John Skaggs

The landlord who owns the land where Scott's burned house remains after its destruction, who helps Nick with its reconstruction.


  • The Corpse Stops Here: Likely his fate when first finding Nick's body, according to the newspaper, having no proof of who the true culprit was and being the first to discover it.
  • The Voice: Only his voice is heard talking with Nick through his phone.

    Endless Mode Player 
Just an unfortunate everyman coming home to his house one night to find it haunted by the lost memories of Freddy Fazbear's Pizza.
  • Action Survivor: For all we know, he's an average joe who suddenly gets attacked by animatronics in his own home one day.
  • Featureless Protagonist: The only thing known about him is that he's light-skinned and a male, evident by his first-person view model and masculine breathing.
  • Heroic Mime: Doesn't speak a single word.
  • Infinite Flashlight: Good thing, too. It's his only defense against the animatronics.
  • Player Character: For the first game, simply titled The Joy of Creation.

    Halloween Edition Player 
Voiced by: Ry-Guy

Yet another unfortunate everyman trapped in Fazbear's Fright, told by a voice to blow the place sky-high to free its vengeful spirits.


  • Action Survivor: An ordinary guy who has to avoid the clutches of an undead Serial Killer.
  • The Hero Dies: Strangled by Springtrap no matter what.
  • Featureless Protagonist: Surprisingly averted. He has a full conversation with the man on the phone, and the personality of a confused and terrified man who still wants to do good. Still lacks an appearance, though.
  • Kill It with Fire: The whole goal of Halloween Edition is to cause a gas-leak and demolish the place with an explosion to free the vengeful spirits that haunt Fazbear's Fright.
  • Shoot the Shaggy Dog: The protagonist searches for six pipes to break in order to release the spirits from the horror attraction while avoiding the demented, undead version of a Serial Killer called William Afton. After he breaks all of the pipes and ignites the gas to combust the facility, he manages to escape and leaves the animatronic to burn... but not really. Springtrap jumps him on the way out and strangles him to death, leaving completely intact to roam the outside world.
  • Suddenly Voiced: The first protagonist of a The Joy of Creation game who talks, assuming they're all different people.

    Man on the Phone 

Voiced by: Ry-Guy

A mysterious voice that calls the player in the Halloween Update and explains the objective to them.


Animatronics

The Ignited

    In General 
The former Freddy Fazbear Pizza animatronics caught in a fire, who for some reason spiritually bound to the player's house to patrol and haunt it like Survival Horror monsters.
  • Body Horror: All badly decayed, mangled, and charred.
  • Doppelgänger: One of the clippings in Story Mode mentions this by name. Scott even calls them out on this — they're not his animatronic characters, but are just using their faces and shapes in order to exist in our world. Even 'Michael' briefly rhapsodizes about how much he enjoys being able to feel.
  • Dragon-in-Chief: All of them serve as this to Michael in Story Mode, being the ones directly attacking the Cawthon family while Michael assists the bystanders behind the scenes. Eventually, Michael appears physically and takes charge himself by killing Scott at the end of the Attic.
  • Emotion Eater: In Story Mode, they play this role in order to survive, feeding off of other people's creativity and the popularity of a work in order to take on a form, and then kill the creator to Hide the Evidence. Unlike other examples, they feed off positive emotions, not negative ones.
  • The Fair Folk: The Ignited are something between this and Tulpas. They are essentially manifestations of the franchise itself and its scorn towards being buried, though they only take the forms of the animatronics to give themselves something to use as a body. The reason the different confrontation methods work on them are because they have rules they must operate under that don't go elaborated upon, but can be picked up on fairly quickly between Mike's explanations and how they behave in gameplay.
  • Hate Sink: Generally speaking, the Ignited are designed with the intent of being loathed by the audience as they're nothing more than murderous psychopaths who haunt innocent people solely for their own sadistic pleasure. However, the one that stands out is Golden Freddy: Unlike Michael, who has some sympathetic traits to him, Golden Freddy is the cruel leader of The Ignited who causes the trauma for everyone in the game in the first place, and is the most detestable character in the franchise as he has zero redeeming qualities, and his potential "cool" factors are outshined by his complete apathy towards everyone else around him.
  • Haunted House: They are all inexplicably obsessed with the player, as they haunt his house.
  • Hellish Pupils: Their pupils are permanently all white, glowing flares, with the exception of Bonnie, who has permanently red eyes and Golden Freddy, who is iconic for lacking eyes completely. There's no sign of their original Big Anime Eyes whatsoever; Golden Freddy was once Fredbear and had these. These things are not to be trusted, as the player can't even make the smallest speck of physical contact with them!
  • It Can Think: In Story Mode, they start getting smarter as the levels go on; by the time you reach the Office, Bonnie even takes out the cameras! note 
  • Hostile Animatronics: As to be expected, to the point of several of them visibly attacking you when you're caught.
  • Master of Disguise: At first it seems like the souls of the animatronics themselves are controlling the Ignited. However, Scott says himself in the first Basement cutscene after they shock him, "You're not them! You're just using their faces!" including a "What are you!?"
  • Meaningful Name: As they themselves put it in one of their messages in the Basement level of Story Mode, they had their origins in the fire, thus "ignited".
  • Obviously Evil: All of these antagonistic creatures who serve as the series' mascots are blatantly immoral and sadistic just from looking at them, being charred and broken. At least the classic cast of the original first game was able to hide behind a false innocence with their designs. Not the Ignited, though.
  • Purposely Overpowered: They're Scott's creations whose true identities are spirits surrounding the forest of his family abode controlled by a higher order who desires to kill their own franchise's creator. Of course they're going to faze through models, have the player character's vision blinded whenever they move in a way that can't be animated for this genre, teleport quite literally all of their surroundings while killing the player into a more sensible style, and clone or break themselves apart when necessary, and still be excused for those mishaps because of what they are overall: hostile animatronics infiltrating the house of their creator.
  • Sharing a Body: They all turn into Creation, except for Golden Freddy and the Fallen.
  • Walking Spoiler: It's pretty much impossible to discuss their role in Story Mode at any length without revealing they're doppelgängers taking on the form of Scott's creations and not the original animatronics themselves.
  • Willfully Weak: Zigzagged. The reason the different methods of repeling them work are because they're following the rules of their own "game". The fatal mistake, however, is assuming the rules they follow match up perfectly to Five Nights at Freddy's. They can attack the cameras if they wish, they can change how they operate if they wish, and they can change how long you need to play and what you receive as your prize. The only thing they're required to do is give you a way to win.

    Freddy 
https://static.tvtropes.org/pmwiki/pub/images/freddy_0.png
A Freddy Model caught in a fire and spiritually bound to the protagonist's house.
  • Body Horror: He actually got the longer end of the stick during the fire that mangled the other animatronics. While he's clearly worn down and charred, that's about as bad as it gets.
  • By the Lights of Their Eyes: As a Mythology Gag to the first Five Nights at Freddy's game, when you fail the main objective of the Office level, the lights turn off and all you can see is Freddy's shining endoskeleton eyes staring at you from the hallway.
  • Evil Duo: With Foxy in the Living Room level, where the two slowly enter the living room in perfect unison from different directions. The only way you can survive their attack is to delay their programming through the TV and deal with them separately.
  • Glowing Eyes of Doom: His eyes are pretty much flashlights to distinguish his charred body from the darkness. It's particularly highlighted when you lose the Office level by way of a lights out.
  • Leitmotif: A creepy rendition of "Toreador Song" accompanies his presence when you fail the Office level.
  • Mighty Roar: When he jumpscares you, he has a noticeably deeper roar than the other animatronics, likely a nod at him being a bear.
  • Mythology Gag: In the Office after he plays his classical rendition of Toreador March, Freddy seems to poke his head upward while facing the player during his scaring of them.
  • NPC Roadblock: In the Office, the player has to flash him 11 times to complete the level, otherwise he disables the power and kills Scott at the end instead.
  • Weakened by the Light: He can't stand bright lights. This is played up in the Office level, where the method to repel him is to flash your flashlight at him. You need to do this 10 times to complete the level, which isn't directly told until after you lose by way of Freddy entering your room in complete darkness.
  • Window Watcher: In the Bedroom, his main way of attack is to watch you through the window before opening it and sneaking in when you're not looking. You need to close the curtains before he's able to watch you long enough.
  • You Are Already Dead:
    • In the Bedroom, failing to swiftly close the curtains allows him to open the window, which would mean that he's already inside your room and seconds away from jumpscaring you.
    • In the Office, if you fail to confront and scare him 10 times with the flashlight, he turns off the lights and takes his sweet time watching you helplessly trying to get out, because at this point there's literally no way you can escape.

Endless Mode Tropes

He's the enemy in the First Floor level, where he functions like a generic Survival Horror enemy, casually and slowly patrolling the area and giving the player a short but heart-racing chase upon spotting them, and if they're caught?
  • Artificial Stupidity: While he's not blatantly stupid, he's definitely not that bright when compared to the other three animatronics' AI, as you can very easily follow him around without him realizing, he's quite slow, and he gives up a chase very easily.
  • The Cameo: On his level in Endless Mode, Bonnie and Foxy appear outside as Easter Eggs. They are not a threat, and are supposedly just there to add to the creepy environment. You can see Foxy by going to a window at the far end of a hall near the Bonnie poster and shining your flashlight into it, which will trigger him to sprint past you with a Scare Chord and disappear into the woods. At the other end of the same hall, Bonnie is simply standing there, staring at you from behind a tree.
  • Eat the Camera: His jumpscare in the alpha version of Reborn ends with his mouth clearly enveloping the camera.
  • Haunted House: His stage is the first floor typical suburban house.
  • It Was a Dark and Stormy Night: The First Floor's ambiance and windows proves it's pitch black and storming outside.

    Bonnie 
https://static.tvtropes.org/pmwiki/pub/images/bonnie.png

A Bonnie Model caught in a fire and spiritually bound to the protagonist's house.


  • The Brute: While they're all out to get you and don't tend to use subterfuge, Bonnie here is the most physically violent of the animatronics. His knocks on Nick's bedroom door are forceful, and his jumpscare typically involves him socking his target in the face.
  • The Blank: As a call-back to his Five Nights at Freddy's 2 incarnation, most of his face is missing.
  • Body Horror: His fur is so charred and eaten away that he's pretty much a walking endoskeleton, plus he's completely faceless.
  • Don't Look At Me: Staring at him directly through the office cameras prompts him to break them, potentially screwing you up should Foxy happen to be standing below them. Apparently, Bonnie is very conscious about how much of a trash heap he has become...
  • It Can Think: By the Office level, Bonnie has sharpened enough to notice that you're looking at him through the cameras and will instantaneously break them should you use them. Scott even comments to his dismay that the animatronics are getting smarter.
  • Megaton Punch: As the series has hinted at time and time again just how physically powerful the animatronics are, Bonnie's jumpscare includes a punch to the nose that quite possibly shatters the player's skull on impact.
  • Red Eyes, Take Warning: If a 7-foot tall metallic endoskeleton loudly stomping around wasn't enough of a clue that you should probably avoid Bonnie, his presence also comes with a blaring red glow thanks to his eyes.
  • Support Party Member: In the Office, Bonnie will smash one of your cameras if you use it to look at him. Notably, looking at him in person doesn't trigger a Jump Scare.

Endless Mode Tropes

He's the enemy in the Basement level. He's very similar to Freddy in terms of gameplay, but is MUCH more persistent, has MUCH better hearing, and is MUCH MUCH more speedy.

    Foxy 
https://static.tvtropes.org/pmwiki/pub/images/foxy.png
A Foxy Model caught in a fire and spiritually bound to the protagonist's house.
  • Body Horror: Not as bad as Bonnie or Chica, but still badly worn down, decayed, and burnt.
  • Cassandra Gambit: By hiding from the target, silently approaching them until necessary, and cooperating with his target's decisions by quick-wittedly predicting their methods, he's the most explicit in his idea to kill compared to everyone else, who either just sneak and stay for a certain period of time like Freddy in the Bedroom and Bonnie in the Living Room, or non-lethally subdue the player until necessary like Chica in the Bedroom and Living Room. In Endless Mode, he slowly follows the player around, is irritated by a flashlight being shone on him when neutral, and when he finally captures the target after relentless jolting toward them, he kills them by using his hook.
  • Don't Look At Me: In the Office in Story Mode, he goes away if you look at him over the cameras. Scott even makes a joke about how Foxy doesn't like being watched. If you look at him in person, however...
  • Evil Duo: With Freddy in the Living Room. You have to jam either of their movement using the TV one at a time so you're able to hide from one without getting caught by the other one.
  • Pirate: His eyepatch is gone, but he still has his hook. Also, his jumpscare sounds like a distorted "AAAAARGH!".
  • Things That Go "Bump" in the Night: In the Bedroom, he hides under your bed and will attack you unless you pretend to sleep.

Endless Mode Tropes

He is the enemy in the Attic level. He has a very unique gameplay style where he's originally docile, simply passively following the player around, but will occasionally lash out at the player with his Super-Speed. The only way to stop him is to shine your light in his eyes, resetting his systems and returning him to his docile mode.
  • Berserk Button: So help you God, do not shine the flashlight at Foxy when he's docile.
  • Ominous Walk: His default mode is this. But when he gets angry...
  • Red Eyes, Take Warning: While his eyes are white in his docile mode, they go blood red in his attack mode.
  • Super-Speed: Freddy could be easily outrun, Bonnie less so but still doable. Foxy runs at least twice as fast as you can, necessitating that you stun him.
  • Weakened by the Light: A call-back to his Five Nights at Freddy's 2 incarnation. Shining the light into his eyes when he's trying to sprint at you will stun him for a moment. Inverted when he's not sprinting though, as it only makes him stronger.

    Chica 
https://static.tvtropes.org/pmwiki/pub/images/chica.png
A Chica Model caught in a fire and spiritually bound to the protagonist's house.
  • Adaptational Badass: Compared to her form in the original series where she's more mediocre compared to the rest of the cast (1 gives her the same stalking ability as Bonnie, 2 has her withered form and toy form use the vent system and don't do anything more sophisticated other than Withered Chica's ability to skip past the opening of the vent (which Withered Bonnie can also do), 3 has her become a phantom triggered by looking at an arcade screen, 4 gives her the same treatment as the first game in Nightmare form, and Sister Location and Pizzeria Simulator has her completely nonexistent), in this game, she can stun the player, confuse them on how much attention she needs to deter her in Endless Mode, and her Fallen counterpart is capable of hiding in multiple areas at once to retaliate against the player's failure.
  • Armless Biped: Her arms are completely missing at this point.
  • Body Horror: Reduced to a burnt Armless Biped with endoskeletons legs and no jaw whatsoever.
  • Developer's Foresight: Think you can simply sit and freeze Freddy and Foxy's movements all night? Well, bad news for you: Chica doesn't like you sitting on her sofa for more than 10 seconds and will punch you hard enough you may become an easy target for everyone else.
  • Gotta Catch Them All: Repelling her in the Office requires you to look for three cupcakes located in and around the office, which, as Scott states in his recorded message, "If they go away, she goes away."
  • Interface Screw: Getting stunned by her in the Living Room takes away your control of the TV for a good enough time.
  • Kubrick Stare: Her default facial expression, hiding her lack of a lower beak.
  • The Only One: Compared to the other three characters, Chica's ability to slightly make the player catatonic and modify their perception of reality in Nick and Val's levels are used to give the rest an advantage. If she does this when either are past 5 AM, she gains the ability to kill them.
  • Red Eyes, Take Warning: Sometimes has blood red eyes.
  • The Smurfette Principle: She is the only animatronic that is a lady.
  • Snowy Screen of Death: In the Story Mode's Demo, Chica can only be viewed via the TV, and the closer she is to striking, the more static coats the screen.
  • Support Party Member: In Story Mode's Bedroom and Living Room levels, getting jumped by Chica isn't game over (except if you get jumped by her after 5:00 AM in the Living Room, at which point you go insane and die); instead, she just causes a big loss to your sanity or an Interface Screw, respectively. Averted in the Office, as she will kill you if she gets in.
  • There Was a Door: In the Office, Chica doesn't use any of the doors. No, she slowly emerges from the wall before killing you if you're not fast enough to gather the cupcakes.

Endless Mode Tropes

She's the enemy in the Forest level. She's similar to Foxy in that she passively follows the player around at a slow speed, and will occasionally lash out in an attack mode that can be stopped beforehand by just glancing at her.
  • Berserk Button: Looking at her for too long.
  • The Cameo: On her level in Endless Mode, Freddy and Foxy appear as Easter Eggs. Once again, they are only there to creep you out and do not affect gameplay. It's hard to remember their exact locations since the map is so big, but they can both be seen standing on the other side of the fences somewhere.
  • Don't Go Into the Woods: Her stage is a large, fenced-off forest with only a couple lamp posts among the trees.
  • Don't Look At Me: Chica behaves like this in two different ways: looking at her will cause her to stop moving, but watching for too long provokes her into charging. Since she gradually speeds up over time, you're forced to strike a balance between watching her and looking away.
  • Red Eyes, Take Warning: Similar to Foxy, you can see her anger level by looking at the color of her eyes. They start out white and turn progressively more red the longer you look at her. When completely enraged, they are a piercing crimson.
  • Super-Speed: If you don't take care of the balance between looking at her and looking away, she'll do this to unrealistic and insane proportions.

    Springtrap 
https://static.tvtropes.org/pmwiki/pub/images/springtrap.png
A Spring-Bonnie model caught in a fire and presumably possessed by the Purple Guy, making Ignited Springtrap. He haunts Fazbear's Fright as he does in Five Nights at Freddy's 3.
  • The Bad Guy Wins: After blowing the place to kingdom come and navigating your way through its fiery remains, Springtrap survives and strangles you to death, not only making your attempts futile, but confirming Springtrap is still alive and well to wreak more havoc.
  • Big Bad: Of The Joy of Creation: Halloween Edition.
  • Come Out, Come Out, Wherever You Are: His gameplay gimmick is that you have to hide from him, not run.
  • Evil Laugh: You can sometimes hear him chuckling to himself, which is particularly unnerving when it comes from the room next to yours.
  • Kill It with Fire: The whole goal of Halloween Edition is to cause a gas-leak and demolish the place with an explosion to free the vengeful spirits that haunt Fazbear's Fright.
  • Nightmare Face: At the end, as the Player Character is being strangled by Springtrap, he rips his mask off to reveal the Purple Guy's mangled, mummified face.
  • Plot-Irrelevant Villain: Ignited Springtrap doesn't seem to have any relation to The Ignited or the Meta Plot surrounding them, and is simply Springtrap after surviving the Fazbear's Fright fire.
  • Red Eyes, Take Warning: The most prominent, piercing ones by far.
  • Taking You with Me: His actions at the end can be interpreted as such. He's not shown escaping the burning building, instead taking the time to choke the life out of you. If he didn't make out afterwards, then he at least took you with him to the grave.

    Golden Freddy (UNMARKED SPOILERS) 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_334.png

A Golden Freddy model caught in a fire and spiritually bound to the protagonist's home.


  • Adaptational Villainy: Downplayed and also applies In-Universe. Golden Freddy from the original franchise isn't much of a saint from the start; however, his villainy (or rather the spirit possessing him) is driven by an insatiable agony and vengeance against William Afton. This version of Golden Freddy is just a homicidal maniac killing people For the Evulz, though that's because this isn't the real Golden Freddy from the start. He's a spirit taking on Golden Freddy's form from the original franchise's version.
  • Animalistic Abomination: He is easily the strangest of all the Ignited animatronics and the only one to exhibit explicit supernatural powers.
  • Bait the Dog:
    • Constantly tells Nick to "come back" whenever he misremembers what happened when Golden Freddy sent his spirit underlings to attack the Cawthons. He does exactly that, and ends up killing him personally.
    • In the Basement level, Golden Freddy promises Michael that he will be able to live as a normal human with a family by taking Scott's place... on the condition that the Ignited are released into the real world. He makes no other options for them beside this. This also works as real bait as Michael ends up releasing them like G. Freddy wanted him to, and Michael ends up having to aid the bystanders of their dual haunting, as Michael only wanted Scott, while G. Freddy only wants to kill others indifferently.
  • Big Bad Duumvirate: Michael made a deal with him for all the doppelgangers to be set loose in the waking world.
  • Dragon with an Agenda: If it wasn't already clear from his calls, Golden Freddy is the one actually working under Michael and not the other way around, since it's largely Michael's goals that lead to the events of the game. With how the Ignited operate throughout the story, however, one can't tell this is the case, since it's very obvious the Ignited don't care for what Michael wants.
  • Early-Bird Cameo: He shows up as early as the Bedroom level, but doesn't become a real threat until the final level.
  • Easter Egg: His appearances in the Bedroom, Living Room, and Office levels can only be triggered when the game is still in tutorial mode (i.e. when Michael or Scott are instructing you on the rules for the levels). Incidentally, confronting him during that time is also necessary for you to obtain each stage's second set of newspaper scraps.
  • Evil Laugh: Like the original, encountering him triggers the soundbite of a low, girlish giggle.
  • Ghostly Glide: While it's hard to glimpse during gameplay, the Extras section confirms that his feet don't reach the ground.
  • Greater-Scope Villain: Is the one leading the Ignited as they attack the Cawthons in Story Mode, and is the final antagonist the player deals with. He's also the one who leads Nick back to his childhood home in the first place, telling him telepathically to return to the scene of the event. Of course, once Nick does come back, Ignited Golden Freddy kills him at the end.
  • Hero Killer: His desperation to be released into the real world and his need to be kept a secret is what leads to the deaths of Scott and Nick Cawthon.
  • It's a Wonderful Failure: His mug appears when you fail the Bedroom level by losing all your sanity, just to spite you more.
  • Just Ignore It: When he appears in the Attic, for the love of God, quickly look away! However, when he's not in the form of a giant head and is only teleporting as a full body underneath the player, find him frequently and stun him.
  • Karma Houdini: He never suffers anything for unleashing deadly doppelgängers on a well-meaning family and dooming Scott. If anything, he's allowed to kill more as he eventually ends up killing Nick too.
  • Losing Your Head: His floating head appears in the final level to stalk you. Try not to look at him for too long, or else.
  • Narcissist: It's very obvious that Golden Freddy only cares about his own desires and doesn't really care for Michael's, as he is quite willing to murder and traumatize others to get what he wants.
  • Narrator All Along: At the last second of the introduction of the 02 segment of Basement before the segment actually begins, Golden Freddy displays his face on the monitors instead, revealing that he was the instructor the entire time.
  • Non-Standard Game Over: Failing the final level by getting caught by Golden Freddy nets you a cutscene where Nick presumably dies shortly after he moves back to his childhood home.
  • Offscreen Teleportation: Casually teleports away when you spot him behind the bedroom window, the keyhole in the living room, and the hallway of the office. In the Attic, his floating head teleports in and out.
  • The Sociopath: Unlike Michael, Golden Freddy has no qualms with killing people ruthlessly if they aren't a spirit like he is, much to Michael's inconvenience.
  • True Final Boss: While Creation is still the Final Boss, it's only an amalgamation of the Ignited. The Attic level and the game as a whole doesn't end until the player defeats Golden Freddy.
  • Weakened by the Light: Like Freddy in the Office, you have to flash Golden Freddy 12 times with the camera lights before Creation is able to reach the Attic.
  • You Know Too Much: His possible reason for luring Nick back to his house and killing him, having experienced the spirits firsthand but surviving the attack and remembering it well enough to return to his house, where it happened, being able to tell everyone else about it.

Others

    The Fallen 
A group of endoskeletons, and doppelgangers that failed to reach the living world. Each corresponds to the four main animatronics. Their names, as revealed in the Extras, are Endo B "Angel" (counterpart to Freddy), Endo R "Blue" (Bonnie), Endo C "Mouth" (Chica), and Endo F "Red" (Foxy).
  • And Now for Someone Completely Different: They replace the main Ignited animatronics in the last two levels.
  • Can't Move While Being Watched: The Eyeless Fallen move towards you only when you're not looking. Basically, it's an (extremely dangerous) example of Red Light, Green Light.
  • Don't Look Back: Zigzagged. You both need to look and not look at them while solving the puzzles in the Basement. Looking prevents them from moving towards you, but you need to move them out of your way somehow. This is, however, played straight in the 03 segment of the Basement level, as when the game warns you not to look back, obey it unless you're looking for the second newspaper scrap, of course.
  • Evil Versus Evil: They try to impede Michael and Ignited Golden Freddy's quest to enter the real world in Basement.
  • Meaningful Name: Judging by the posters in the item collection phase, these monstrosities are meant to portray the endoskeletons of the withered animatronics out of possession of FNAF 2.
  • Psycho Prototype: They want to burn themselves and their surroundings into the inferno. Including Scott, who's technically their creator.
  • Schmuck Bait: Look back in the 03 segment of the Basement level. We dare you. Well, if you're after the secret newspaper scrap, go ahead. They still get you, though.
  • SkeleBot 9000: Advanced creatures who don't have an exterior layer on themselves due to only being half-constructed into the world they desire to be in.
  • Super-Speed: All of them except Endo B "Angel" demonstrate running speeds far, far beyond that of any human.

    Creation (UNMARKED SPOILERS) 

https://static.tvtropes.org/pmwiki/pub/images/thejoyofcreationcreation.png

The amalgamation of the main four Ignited animatronics. It serves as the Final Boss of sorts, attacking you during the final level (the Attic) in Story Mode.


  • Advancing Boss of Doom: During your confrontation with him in the Attic, he'll start in the basement and slowly make his way up through the house by destroying obstacles blocking his way. You have to shock him while he's trying to destroy an obstacle, causing him to retreat to the start of the room he's currently in.
  • Ambiguous Gender: While he is mostly male, one of the animatronics that makes him up is Chica who just so happens to be a lady.
  • Body Horror: It's a horrible amalgam of all the intact parts of the Ignited Animatronics: it has Freddy's upper head, Bonnie's lower jaw, Chica's legs, and Foxy's main arms.
  • Early-Bird Cameo: Only if you die from Ignited Chica in the Living Room at 5AM, you will be treated with a cutscene presenting a first-person POV of Creation traipsing through the hall Ignited Bonnie comes through and smashing the door with his hook.
  • Final Boss: Of The Joy of Creation: Story Mode.
  • Fluffy the Terrible: "Creation" is a rather friendly-sounding name, but this thing is anything but.
  • Fusion Dance: He is the combined form of the four main ignited aniamtronics.
  • Hook Hand: Inherited from Foxy.
  • Last Episode, New Character: Creation is the Final Boss that is introduced in the final level.
  • Meaningful Name: He was born from Scott's creations, i.e. the Five Nights at Freddy's series.
  • Mechanical Abomination: Body Horror appearances aside, this thing is made out of the Ignited animatronics and was seemingly birthed into reality through a fictional franchise.
  • Mighty Glacier: He's described as slow, but not one to back down from his target.
  • Mix-and-Match Critter: While it isn't obvious at first considering how he is severely burned, he essentially has the head of a bear, the jaw of a rabbit, and the feet of a chicken.
  • Multi-Armed and Dangerous: They have four arms in total, with the top ones belonging to Foxy and the bottom ones being Freddy's stubs. They even have an extra leg compared to each of the intact Ignited.
  • No Sense of Personal Space: Unlike the additional enemies of the Fallen, Creation approaches Scott to the point where the camera has to keep its distance, and even then, they try to infiltrate Scott's vision with their face.
  • Off with His Head!: His jumpscare ends with his mouth enveloping Scott's head, presumably in order to bite it off.
  • Ominous Walk: When you fail the main objective and can't stop him from climbing the stairs to the attic.
  • Red Eyes, Take Warning: Inherited from Bonnie.
  • Roar Before Beating: Played straight on the distributing end and inverted on the receiving end. During his relentless pursuit, Creation makes his movements significant with minor roars, beating the obstacles twice in order to move a level upward in the house. When receiving a mental beating by being blinded and having his spiritual integrity deconstructed, he practically screams as loud as he can while being flashed in the manner of a yawning canine.
  • Weakened by the Light: Just like Freddy and Golden Freddy. However, flashing him with a light doesn't rid him of his existence, and only moves him back a step. He can't be moved down levels through this method, though, due to the timer between the flash and Creation's movement.
  • You Are Already Dead: A very nerve-wracking one if you take too long to fulfill the main objective. Once he enters the stairs towards the Attic, you can't scare him with the lights anymore and instead are forced to watch from a first person POV as he slowly climbs his way to the attic, bursts through the flames, and walks menacingly before he jumpscares you.

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