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A list of central characters and animatronics appearing in JR's.


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Main Characters

    The Protagonist 
The man in charge of investigating the strange phenomena plaguing JR's. Every night he's tasked with keeping tabs on the animatronics so he can identify ones possessed by the malevolent ghost haunting the place, as well as repair them when needed.
  • Badass Normal: While he's hardly capable of doing any physical damage to the animatronics, he actively fights the ghost haunting them in a game of wits by identifying the one she's in and driving her out, culminating in him stabbing her when she tries to kill Paulbear, which results in her being trapped in the Barrens forever.
  • Bittersweet Ending: He manages to defeat The Mangle and banish the ghost that's haunting JR's. But thanks to the name drop at the end of the game, his experiences with hostile haunted animatronics are far from over.
  • Canon Character All Along: The ending reveals he's Jeremy Fitzgerald, and as a result the likely victim of the Bite of '87.
  • Dressing as the Enemy: As a throwback to Five Nights at Freddy's 2, Night 6 has him use an animatronic head as a disguise to trick the hostile ones into leaving him alone.
  • Featureless Protagonist: Averted, since his very first scene gives a good look at him. He's a reasonably-fit white guy who's probably in his early thirties.
  • Immobile Player Character: Par for the course when you're a Five Nights at Freddy's protagonist, canon or fanon.
  • Nice Guy: Despite his initial reluctance to trust him, he becomes close friends with Paulbear, and is very polite in general.
  • Occult Detective: Instead of someone forced to deal with supernatural horrors as an unexpected job hazard, fighting ghosts and investigating paranormal activity is his job.
  • The Stoic: Comes off as very calm and to-the-point when talking with Paulbear.
  • Would Hurt a Child: Despite looking like a little girl, he doesn't hesitate to stab the ghost in order to protect Paulbear.

    Paulbear 
https://static.tvtropes.org/pmwiki/pub/images/paulbear.png

A mysterious spirit wearing a Freddy costume that the protagonist meets in The Barrens. He knows about the situation with the ghost haunting JR's, and is willing to do whatever he can to aid in the fight against... as long as it doesn't involve actually confronting her, that is.


  • Ambiguously Evil: While he may be nice to you, something happened between him and the ghost that caused her to hate him enough to become a homicidal maniac. And considering the parent franchise's history of vengeful child ghosts, whatever it was definitely wasn't pretty. On the other hand, he shows no hints of duplicity and seems too genuinely nice to get involved in child murder, which makes the circumstances even more mysterious.
  • Beary Friendly: He's the only friendly face you'll see during this game.
  • Friendly Ghost: Unlike the spirit that's trying to kill you, Paulbear's as nice as you can get.
  • Lovable Coward: Is deeply afraid of the ghost haunting JR's, and refuses to go to the physical world since she'll completely erase him if she catches him. However, he's still friendly and helpful to the protagonist, and eventually starts taking brief visits to JR's in order to scope out the place and pass any important information along to the hero.
  • Mission Control: Serves this purpose during the first few nights, where he'll offer tips and advice if you need it.
  • Nice Guy: Bad first impression aside, he proves to be a reliable friend as the game progresses.
  • Punny Name: His name sounds like pallbearer, which is a person that carries a coffin during a funeral.
  • Really 700 Years Old: While he looks like a low-poly Freddy Fazbear and talks like someone from present-day Earth, Paulbear mentions off-hand that he's been stuck in the Barrens for centuries.

    The Ghost 
https://static.tvtropes.org/pmwiki/pub/images/the_ghost_of_jrs.png

The source of the paranormal activity plaguing JR's, this mysterious, ghostly little girl is deadset on killing Paulbear, and isn't afraid of hurting anyone else that gets in the way.


  • And I Must Scream: Her ultimate fate is to be banished to the Barrens forever, with no hope of escaping and moving on or fleeing back to the physical world.
  • Arch-Enemy: She hates Paulbear with a murderous passion and wants nothing more than to see him dead, seeking revenge on him for an unknown incident. And due to the Protagonist's partnership with Paulbear, she quickly views him as an enemy as well, threatening him with a VHS tape titled "I KNOW YOU ARE WITH HIM".
  • Big Bad: She's the reason you're at JR's in the first place, and every killer animatronic acts as an extension of her will.
  • Creepy Child: While she's Really 700 Years Old, she looks like a creepy, murderous little girl.
  • Demonic Possession: The Ghost is possessing the animatronics, using them as tools to seek revenge on Paulbear. On Night 6, after fending off the Mangle, The Ghost decides to possess the Protagonist himself so she can enter the Barrens to confront Paulbear directly.
  • Electromagnetic Ghosts: If the ghost is possessing an animatronic, the camera they're on may begin flickering. The animatronic's stability counter in the control panel can also start glitching out.
  • In the Back: The Protagonist stabs the Ghost in the back while she tries to kill Paulbear, resulting in her being trapped in the Barrens forever.
  • Nightmare Face: During Night 6, her creepy face is plastered all over the television screens in your office while she ominously leers at you.
  • No Name Given: Her name, if she has one, is never revealed. She's known only as the Ghost.
  • Non-Standard Game Over: If you leave the safe zone whenever you're visiting Paulbear, the ghost will come hurtling out of nowhere, screaming her head off before killing you.
  • Revenge: Seething hatred for Paulbear is what's keeping her anchored to this mortal coil, and she refuses to move on until she's killed him for something he supposedly did in the past.
  • Slasher Smile: After surviving Night 6, she briefly gets into the protagonist's head, and flashes a creepy grin shortly before everything fades to black.
  • Stringy-Haired Ghost Girl: Her pale skin, black eyes, and messy hair make her look like a stereotypical J-Horror ghost girl, though she's wearing a black dress instead of white.
  • Support Party Member: While The Mangle is the main threat during the final boss fight, the ghost decides to fight you herself as well. She'll periodically pop up on the cameras, and if you don't scare her off by flashing the lights, she'll break and disable them. If she disables all the cameras, she'll destroy your flashlight so The Mangle can kill you unopposed.
  • You Are Already Dead: If she breaks your flashlight, you better hope that The Mangle never attacks from the hallway. Since you can't flash the lights to scare her off, she will kill you unless you somehow make it to 6 AM.

The Animatronics

    In General 
  • Adaptational Ugliness: While the animatronics in the main series were creepy to look at, it gets taken up to eleven here thanks to the game's photorealistic art style to the point that you'd wonder how in the hell Fazbear Entertainment possibly thought these things would appeal to children.
  • Body Horror: On Night 6, the animatronics sacrifice pieces of themselves so the Ghost can build the Mangle, resulting in them resembling their "Withered" selves from Five Nights At Freddy's 2.
  • Game-Over Man: Every animatronic has a unique illustration that reveals who was haunted at the moment of your death. In the final night, it is based on the one from Five Nights at Freddy's 2 — the point of view of the dead protagonist who's stuffed into an animatronic as Freddy watches. Getting killed by The Mangle shows the FNaF2 game over again, but with her in Freddy's place.
  • Haunted Technology: As always, the animatronics are possessed by the malicious spirit of a little girl seeking revenge against Paulbear for an unknown incident.
  • Uncanny Valley: The animatronics in this game are made to be as realistic and creepy as possible, and needless to say, they succeeded with flying colors.

    Freddy Fazbear 
https://static.tvtropes.org/pmwiki/pub/images/1661397144ewademar_freddy_3.jpg

If you weren't ready for Freddy before, then you definitely won't be ready for this particularly unnerving version of the guy! The face of a famous animatronic band, Freddy and the gang have set up shop in JR's for the time being. This version is notable for being taller and lankier than the versions people are more familiar with, as well as wearing plaid accessories.


  • Adaptational Ugliness: This goes for every animatronic in JR's, but Freddy's freaky teeth and wrinkly "skin" juxtaposed with his ursine features make him a real standout among his bandmates. His plaid bowtie and hat make him look all the uglier.
  • Bears Are Bad News: He's Freddy Fazbear, it comes with the territory!
  • Black Eyes of Crazy: His eyes are void-black during his jumpscare, same with his "kill-screen" as pictured above.
  • Eye Scream: His "Withered" appearance in Night 6 has him missing one of his eyes due to having it hacked out by Mangle.
  • Scary Teeth: While they may not be fangs, Freddy's gargantuan humanoid teeth look very wrong in the mouth of an anthropomorphic bear.
  • Slasher Smile: Even when he isn't possessed, Freddy's grin looks like that of a serial killer eyeballing his next target.
    Bonnie 
https://static.tvtropes.org/pmwiki/pub/images/1661397063ewademar_bonnie.jpg

The guitarist of Freddy Fazbear's band, now boasting a pair of snazzy sunglasses to accompany his grotesque visage.


  • Hair-Raising Hare: He's a murderous rabbit animatronic, which is business as usual for Bonnie.
  • Nightmare Face: His face is just as freakishly ugly as Freddy's. Not only that, but Mangle rips it off on Night 6, giving us an even creepier version of his FNAF 2 design.
  • Sinister Specs: Wears a snazzy pair, likely as a way to reinforce his rockstar image.
    Chica 
https://static.tvtropes.org/pmwiki/pub/images/1661397255ewademar_chica_5.jpg

Everyone's favorite Toothy Bird is as scary as ever, though she's traded her Big Eater theme for one revolving around sleep.


  • Adaptational Modesty: Instead of only wearing a bib, Chica's boasting a full set of pajamas here, complete with nightcap! She ditches the sleepwear and brings back her bib on Night 6, though.
  • Facial Horror: On Night 6, Chica's jaw has been broken and forced open, making her look like her Withered incarnation in FNAF 2.
  • Heavy Sleeper: Not that it comes up during gameplay, but Chica's role in the Fazbear Gang has gone from the resident glutton to a very sleepy bird.
  • Ridiculously Cute Critter: Her cupcake is adorable, and seems to be a baby since it's sucking on a pacifier.
  • Tertiary Sexual Characteristics: Chica's got prominent eyelashes, making her more overtly feminine than in most of the main games.
  • Toothy Bird: As per usual for Chica, though in this game, her teeth are overshadowed by her heavy, sharp-looking beak.
    Foxy 
https://static.tvtropes.org/pmwiki/pub/images/1661396845ewademar_foxy_from_jr_s.jpg

This persnickety pirate accompanies the Fazbear gang in yet another heart-pounding adventure! And this time, he's decked in out in pirate bling. Lots of pirate bling, in the form of excessive piercings.


  • Body Horror: While the animatronics are grotesque in general, Foxy's the only one who's in an active state of decay. Once all the animatronics are reduced to a "Withered" state on Night 6, there's barely any difference between normal Foxy and Withered Foxy.
  • Cunning Like a Fox: It's not apparent for most of the game, but on Night 6, he isn't fooled by your Bonnie mask and will attack unless you scare him off by strobing your flashlight.
  • Deadly Lunge: His jumpscare on Night 6 has him do a flying leap at you from the darkness, just like in FNAF 2.
  • Dressed to Plunder: He's missing his eyepatch, but aside from that he's decked out in his usual pirate ensemble of tattered brown pants, golden teeth, and hook hand. He's also packing a lot of gold piercings as well.
  • Foul Fox: This scallywag of a fox is as dangerous as ever, especially on Night 6.
  • Slasher Smile: While present on many animatronics, his wolfish grin is especially unsettling.
    Marionette 
https://static.tvtropes.org/pmwiki/pub/images/1661397348ewademar_puppet_7.jpg

The clown-like resident of the Prize Corner, the Marionette's been given a makeover to make her look more conventionally human. That doesn't make her any less terrifying - or deadly, however.


  • Adaptational Ugliness: The Marionette was unnerving to begin with, but her cutesy Toy Animatronic aesthetic took the edge off a bit. Not so much here, where she looks like a disturbingly human, yet monstrous clown that came straight from the deepest depths of the uncanny valley.
  • Berserk Button: Like in canon, you don't want her music box to stop playing on Night 6. You really, really don't, because nothing can save you from the deadly temper tantrum that follows.
  • Demoted to Extra: In the context of Jr's, she's just another killer animatronic and doesn't play any sort of Big Bad or Big Good role here. The return of her music box mechanic on Night 6 makes her as much of a dominating threat as she was in FNAF 2, but The Mangle quickly usurps her status as the ultimate threat.
  • Friend to All Children: Somehow, the children who visit JR's don't run away screaming from her. You can actually see quite a few crayon doodles of her giving gifts to kids hanging around the building.
  • Lean and Mean: As skinny as you'd expect an incarnation of the Marionette to be, and every bit as murderous.
  • Mechanically Unusual Fighter: It doesn't appear on the cameras; instead, you can hear faint music whenever you're watching the room it's currently in. This makes it harder to track its position, but also nullifies Night 4's gimmick - even if the possessed animatronic shuts off a camera, the music will still play if the Marionette is in that room.
  • Monster Clown: Oh yeah. If her already-creepy appearance in canon didn't make her monstrous enough, her eerie far-too-human design here will.
  • Music Soothes the Savage Beast: Like in FNAF 2, your only hope at keeping the Marionette at bay on Night 6 is by keeping her music box wound up.
  • Nightmare Face: Her gaping mouth, overly-wide eyes, and disturbingly realistic facial features make her one animatronic you don't want to have screaming in your face. Withered Marionette looks even more unsettling, with her porcelain face cracking and her eyes turning bloodshot.
  • You Are Already Dead: On Night 6, if you let her music box stop playing for even a second, all you can do is brace yourself for the jumpscare that's about to follow.
    Balloon Baby 
https://static.tvtropes.org/pmwiki/pub/images/1661397456ewademar_bb_2.jpg

JR's unnervingly human take on Balloon Boy, Balloon Baby is younger than his canon counterpart but every bit as dangerous.


  • Creepy Child: Even moreso than Balloon Boy, thanks to his eerie, expressionless face.
  • Enfant Terrible: Unlike Balloon Boy, he can jumpscare you if he becomes too unstable, or you send him in for repairs if the ghost is possessing him. He can no longer jumpscare you on Night 6, but he'll steal your flashlight's batteries just like Balloon Boy, which opens you up to an attack from Foxy.
  • Evil Laugh: His malicious giggling returns from FNAF 2, and now serves as a way to track him. Once he's laughed four times, it means he's in your office and you must put on the Bonnie Mask to make him go away.
  • Kids Are Cruel: Being a tiny child-like animatronic won't stop him from potentially killing you.
  • Mechanically Unusual Fighter: While most of the animatronics act the same when they're possessed, Balloon Baby's the odd man out. To figure out if he's possessed or not, you have to check his stability value. If the number's glitched out and rapidly fluctuating, that means the ghost is currently controlling him. On Night 6, he's the only Animatronic to play a Support Party Member role, just like Balloon Boy in FNAF 2.
  • You Are Already Dead: Once he's stolen your batteries, it's only a matter of time before Foxy gets you.

    The Final Boss (SPOILERS) 
https://static.tvtropes.org/pmwiki/pub/images/jrs_the_mangle.jpg

Over the course of the story, you've found ominous messages warning you to "Beware The Mangle". After five long nights and halfway into your sixth, you finally meet this mysterious threat face-to-faces. A hulking mechanical chimera that is the result of an unholy fusion between all the Animatronics, The Mangle is the ghost's ultimate vessel, and a fox-faced monstrosity whose ferocity and intelligence puts every single one of its components to shame.


  • Adaptational Badass: In FNAF 2, Mangle followed a set path through the Pizzeria and could be fended off fairly easily. She's a lot less predictable here, and depending on which path she takes you'll either need to put on your Bonnie mask or flash your flashlight at her to make her go away.
  • Adaptational Gender Identity: In canon, Mangle's gender's never been clarified and s/he's been referred to as him, her, it and yes at different times. Here, Mangle's consistently referred to as "she", likely since she's meant to be the ultimate extension of the (female) ghost's will.
  • All Your Powers Combined: She can attack through the vents like Balloon Baby and Chica, or come down the hallway like Freddy, Bonnie, Foxy. And depending where she attacks from, you either need to shine your lights to scare her off like Foxy, or put on your Bonnie mask like you would with the others.
  • Bad Boss: She's pretty cruel to the other animatronics, first maiming them before Night 6 begins, and then forcing them to sacrifice themselves so she can use their parts to finish constructing her body.
  • Bright Is Not Good: Her face is ghostly white, and she's dead-set on breaking into your office and killing you.
  • Final Boss: Of JR's, since she's the very last animatronic you fight.
  • Foul Fox: It's hard to get fouler than a massive, murderous, scorpion-like robot bearing the face of a fox and looks like it crawled straight out of a technophobe's worst nightmare. Especially when it's got a prominent clown aesthetic to boot.
  • Leitmotif: "London Bridge", an intense and ominous-sounding techno track with pulse-pounding beats and electronic noises that hearken back to the trailer music for FNAF 2.
  • Mechanical Abomination: She's an amalgamation of various animatronic parts shaped into something vaguely like an abominable giant scorpion with way too many limbs, a fox's head, and an owl animatronic attached to the edge of her tail. She moves way too quickly and quietly for something her size, causes the cameras of any room she's in to freak out, and on top of it all, is possessed by a ghost to boot.
  • Mighty Roar: If she's lurking in the hallway when you shine your light through the doorway, she'll belt out a monstrous roar before scurrying off.
  • Monster Clown: Her white face and ruffly collar give her a clownish feel.
  • Ominous Owl: She's got a cute, yet creepy owl animatronic attached to her tail. When she attacks from the vents, she'll send her owl through them to check out the office, forcing you to put on your Bonnie mask if you want to live.
  • Scary Scorpions: Her official 3D render shows that unlike the tangled-up mess she is in canon, Mangle's body looks like a giant metal scorpion, complete with "claws" and a curled-up tail.
  • You Are Already Dead: If the Ghost manages to break your flashlight, all you can do is pray Mangle doesn't attack from the hallway as you'll have no way to stop her if she does.


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