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This page is part of the character sheet for Starfinder, covering Magical Beast creatures.

Magical beasts are for the most part wild animals of various sorts, but have some sort of unusual characteristics that set them apart from regular wildlife — greater intelligence, chimeric body plans, magical powers and so on. In a sense, they could be thought of as being to animals what monstrous humanoids are to humanoids.

For tropes pertaining to beasts in Pathfinder, see Pathfinder Beasts.

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Player-Sized

    Colossus 
Role: Combatant
Alignment: Chaotic Evil
Size: Colossal

  • One-Steve Limit: These creatures are called colossi or kaiju, but are completely different from Pathfinder's colossi (which are colossal mythic constructs), and similar to but still distinct from Pathfinder kaiju. While both Golarion's kaiju and Daimalko's colossi share their titanic size and destructive tendencies, the latter are smaller, weaker, actively evil, and consist of whole species (in contrast, every individual kaiju is unique, and most are Chaotic Neutral).invoked
  • Rent-a-Zilla: Colossi are gargantuan, horrific beasts that have been rampaging across the surface of Daimalko since the Awakening.

Xaxmellia

Challenge Rating: 17

  • Acid Attack: The xaxmellia has an acidic breath weapon, and when it is bleeding or dropped under half Hit Points, acidic blood will start pouring from its body.
  • Giant Flyer: The xaxmellia is a flying colossus that averages 70 feet tall.
  • Wind from Beneath My Wings: A xaxmellia can flap its wings to stir up a debris-filled wind.

Ghigorda

Challenge Rating: 18

  • Amphibian at Large: The ghigorda is a species of toad-like colossus.
  • Hungry Menace: Ghigordas are so violently hungry that they attempt to consume any living creatures they come across and often are even willing to fight other colossi for food.
  • Too Many Mouths: Each of a ghigorda's feeding tongues is tipped with a biting maw.

Kyokor

Challenge Rating: 20
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
  • In Love with Your Carnage: Played with. They have the power to mentally enthrall those who witness their rampages, causing crowds to become entranced with their destruction. More often than not, this leads to the kyokor slaughtering the enthralled masses.
  • It Can Think: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.

    Necrosaturated Creature 
Role: Combatant
Alignment: Evil

  • Last Chance Hit Point: When a necrosaturated creature would be reduced to 0 Hit Points, it can use its reaction to remain at 1 Hit Point instead.

CR 1/3

    Drift Leech 
Challenge Rating: 1/3
Role: Combatant
Alignment: True Neutral
Size: Small

  • Heal Thyself: Once per day, a drift leech can expend energy it has siphoned from technology to heal itself.
  • Walking Techbane: Drift leeches have a negative effect on technology in close proximity to them.

    Hobgar 
Challenge Rating: 1/3
Role: Expert
Alignment: True Neutral
Size: Tiny

Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.


  • Mischief-Making Monkey: They're basically the space substitute for monkeys.
  • No-Sell: They're immune to electricity.
  • Shock and Awe: They store residual electrical energy in their fur to discharge at threats, though they loose this ability when not on their homeworld.

CR 1

    Kaukariki 
https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg
Challenge Rating: 1
Role: Combatant
Alignment: True Neutral
Size: Medium

  • Beware My Stinger Tail: Many of the kaukariki's favourite foods are toxic, and their digestive systems separate and store the poisons within a small sac near the tip of the tail.
  • Maniac Monkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
  • Zerg Rush: Troops of kaukariki often rally to one another's defense to mob assailants.

    Thastertoad 
Challenge Rating: 1
Role: Combatant
Alignment: Chaotic Neutral
Size: Small

  • Mutants: Thastertoads are descended from tailless lizards mutated by thasteron.
  • Non-Indicative Name: The thastertoad is actually a species of lizard. This name was coined by goblins, who care little about taxonomy.

CR 2

    Electrovore 
Challenge Rating: 2
Role: Expert
Alignment: True Neutral
Size: Medium

  • Back from the Brink: Electrovores were on the brink of extinction due to the decline of their food source when explorers came to their home planet of Verlorr 2 on massive ships coursing with their nourishment. Since then, they have quickly spread and formed colonies on multiple planets.
  • Beware My Stinger Tail: An electrovore prefers to slap and sting with its barbed tail when on the hunt.
  • Bizarre Alien Biology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely of a nervous system.
  • Psycho Electric Eel: Not them so much as their nearly extinct natural prey.

    Shotalashu 
https://static.tvtropes.org/pmwiki/pub/images/starfinder_shotalashu.PNG
Challenge Rating: 2 (normal), 6 (feral)
Role: Combatant
Alignment: True Neutral
Size: Large

Telepathic reptiles from Castrovel.


  • Bond Creatures: Lashunta, and other telepathic races with a penalty, can form telepathic bonds with shotalashu mounts.
  • Horse of a Different Color: For as long as lashuntas have been among the dominant species on Castrovel, shotalashus have served as their mounts.

CR 3

    Tashtari 
https://static.tvtropes.org/pmwiki/pub/images/starfinder_tashtari.jpg
Challenge Rating: 3
Role: Combatant
Alignment: True Neutral
Size: Medium

Pack hunters from Castrovel with phosphorescent fur and the ability to fire lasers.


  • Light 'em Up: A tashtari can unleash a focused ray of light from its mouth that can burn a target like the beam of a laser pistol.

    Thermatrod 
https://static.tvtropes.org/pmwiki/pub/images/starfinder_thermatrod.PNG
Challenge Rating: 3 (normal), 7 (alpha)
Role: Combatant
Alignment: Chaotic Neutral
Size: Large

Silicon-based creatures that feed on heavy minerals.


  • Bizarre Alien Senses: Blind and deaf, but capable of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes in the first place.
  • Breath Weapon: They can spray chunks of their own molten core.
  • Clarke's Third Law: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
  • Eat Dirt, Cheap: A thermatrod's diet consists of loose stones and metals.
  • Fast Tunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
  • Logical Weakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
  • Magma Man: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
  • No-Sell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
  • Rock Monster: Albeit a pretty molten one.
  • Silicon-Based Life: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.

CR 4

    Crest-eater 
Challenge Rating: 4
Role: Combatant
Alignment: True Neutral
Size: Large

  • Angry Guard Dog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
  • The Dreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
  • Picky People Eater: Crest-eaters are specialized in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in that most of their nutrients come from the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
  • Predators Are Mean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop a taste for sentient flesh.

    Entropy Slug 
https://static.tvtropes.org/pmwiki/pub/images/entropy_slug.png
Challenge Rating: 4
Role: Combatant
Alignment: Neutral Evil
Size: Medium

Terrestrial mollusks from Great Shadar that embody the entropic forces of their homeworld.


  • Acid Attack: They can spit acid to attack at range and are immune to acid damage themselves.
  • Mooks Ate My Equipment: Their slam attacks and slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
  • No-Sell: They're immune to acid.
  • Weaksauce Weakness: Salt deals damage to them, just like an ordinary slug.

    Glitch Dog 
Challenge Rating: 4
Role: Combatant
Alignment: Lawful Neutral
Size: Medium

  • Canine Companion: Some crusading counter-hackers and technomancers enjoy the companionship of a glitch dog whose trust they've gained.
  • Teleportation: While within digital telepathy range of an active computer system, a glitch dog can move through the network as a standard action to transfer itself to any other location within 100 feet.
  • Underground Monkey: Glitch dogs are evolved from blink dogs who entered the artificial reality of digital space and became transient beings of virtual spaces dedicated to eliminating digital recreations of phase spiders, as well as corrupted code of all types.

    Holofang 
Challenge Rating: 4
Role: Combatant
Alignment: True Neutral
Size: Large

  • Blinded by the Light: When a holofang is hit with a laser weapon while its maw is open, it is blinded.
  • Chest Monster: To lure prey toward its jaws, a holofang projects illusions of drowning creatures or partially buried treasure near the water's surface while it lurks silently underneath.

CR 5

    Glass Serpent 
https://static.tvtropes.org/pmwiki/pub/images/starfinder_glass_serpent.jpg
Challenge Rating: 5
Role: Combatant
Alignment: True Neutral
Size: Gargantuan

Ambush predators that can warp light around themselves.


  • Fed to the Beast: Execution by glass serpent is an ancient practice that still continues.
  • Invisible Monsters: The glass serpent's scales are smooth crystalline structures that warp and wrap light, turning the glass serpent invisible. This invisibility isn't entirely voluntary and requires enough energy that it can only be activated when the glass serpent is hungry and hunting.
  • Invisible Stomach, Visible Food: Pieces of food are visible as they pass through the glass serpent's translucent digestive system.

    Ignurso 
Challenge Rating: 5 (burrower), 11 (mason)
Role: Combatant
Alignment: True Neutral
Size: Large

  • Breath Weapon: An ignurso can forcefully exhale a cloud of choking smoke.
  • Cyclops: An ignurso only has a single cyclopean eye.
  • Stronger with Age: Ignursos in the last decade of life develop exceptional cunning and resilience.

    Jakkerant 
Challenge Rating: 5
Role: Combatant
Alignment: True Neutral
Size: Small

  • Chameleon Camouflage: A jakkerant that remains still can change its internal chromatophores and skin texture so that its colouration and texture matches its surroundings.
  • Terrestrial Sea Life: Jakkerants can breathe air and move awkwardly on land by perching themselves upright on several of their tentacles.
  • Too Many Mouths: Each of a jakkerant's tentacle has a tiny lamprey-like mouth.

    Kunnid 
Challenge Rating: 5
Role: Combatant
Alignment: True Neutral
Size: Large

  • Magnetism Manipulation: A kunnid can emit a crushing magnetic beam.
  • Our Cryptids Are More Mysterious: Other species very rarely see a kunnid, but only their odd, cloven-hooved tracks marching in straight lines around settlements, which are often attributed to cryptids. With few hard facts about how or why they appear, kunnids have fuelled many conspiracy theories.

    Stomakera 
Challenge Rating: 5
Role: Combatant
Alignment: True Neutral
Size: Large

  • Metal Muncher: The stomakera's entire diet consists of liquid mercury.

    Xaarb 
https://static.tvtropes.org/pmwiki/pub/images/starfinder_xaarb.png
Challenge Rating: 5
Role: Combatant
Alignment: True Neutral
Size: Medium

A predator race from the binary star system of Arybus.


  • Always a Bigger Fish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
  • Bizarre Alien Sexes: They have only one gender and find gender differentiations to be a strange curiosity.
  • Category Traitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
  • Primal Stance: They switch easily between a humanoid stance and walking on all fours.
  • The Quisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
  • The Social Darwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
  • Starfish Language: Their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
  • The Starscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
  • Zerg Rush: They can attacks in groups up to thirty strong.

CR 6

    Caypin 
Challenge Rating: 6
Role: Combatant
Alignment: True Neutral
Size: Large

  • The Symbiote: It's been speculated that the caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and its facial tentacles (which have mouths and can also be detached from the body to hunt independently).
  • Too Many Mouths: Dozens of mouths, one per facial tentacle.

    Dust Manta 
Challenge Rating: 6
Role: Combatant
Alignment: True Neutral
Size: Large

Ray-like creatures found in sand dunes and deserts.


  • Beware My Stinger Tail: The dust manta's tail is capable of injecting a horrific toxin.
  • Dishing Out Dirt: Dust manta monarchs can create magical dust storms that choke and blind creatures unlucky enough to be caught within.
  • Multiple-Tailed Beast: Dust manta monarchs grow two additional tails.
  • Terrestrial Sea Life: Dust mantas closely resemble giant versions of common rays, and make their home in the deserts of Verces' Fullbright hemisphere.

    Niaq 
Challenge Rating: 6
Role: Combatant
Alignment: True Neutral
Size: Large

Creatures from Verces's Darkside with a venom that turns victims into living production factories of a narcotic substance. Their stats can be found in Signal of Screams: The Penumbra Protocol or online here.


  • Eyeless Face: Instead of eyes, a niaq has a mane of cilia that sense minute variations in temperature, allowing it to distinguish heat signatures of prey and the nearby topography.
  • Fantastic Drug: The feeding lance and quills can infect prey with a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
  • Human Resources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them and their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
  • In-Series Nickname: They're known to natives of Darkside as "sippers" for their method of feeding.
  • Lamprey Mouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
  • Spike Shooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.

    Veolisk 
https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG
Challenge Rating: 6
Role: Combatant
Alignment: Chaotic Evil
Size: Medium

Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.


  • Basilisk and Cockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a Deadly Gaze, and which are speculated to be descended from basilisk ancestors.
  • Cain and Abel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
  • Deadly Gaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
  • In-Series Nickname: Those well-versed in Golarion folklore call them 'void basilisks'.
  • The Needless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
  • Prehistoric Monster: Veolisks are often compared to many planets' prehistoric megafauna.
  • Right-Hand Attack Dog: They have seen popularity among Devourer cultists as pets and guard animals.

CR 7

    Bloodbrother 
Challenge Rating: 7
Role: Combatant
Alignment: Neutral Evil
Size: Huge

  • Ape Shall Never Kill Ape: Even during lean times, bloodbrothers never prey on others of their kind.
  • Creepy Centipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
  • It Can Think: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
  • No Biological Sex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
  • Our Vampires Are Different: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.

    Reklan 
Challenge Rating: 7
Role: Combatant
Alignment: True Neutral
Size: Small

Creatures resulting from old sarcesian attempts at magical terraforming.


  • Batman Can Breathe in Space: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
  • Blue-and-Orange Morality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
  • Spike Shooter: They fire the spines on their tails as a weapon.
  • Telepathy: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
  • Turned Against Their Masters: If a reklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.

CR 8

    Chomurk 
Challenge Rating: 8
Role: Combatant
Alignment: True Neutral
Size: Large

  • Fusion Dance: A hive of at least 32 chomurks can meld their bodies together, merging their limbs and creating a pyramidal mound of bodies that acts as a single huge thruster capable of altering the orbit of a small astronomical object.

    Diaspora Wyrm 
https://static.tvtropes.org/pmwiki/pub/images/aa3_diaspora_wyrm.png
Challenge Rating: 8 (diaspora wyrm), 17 (sage)
Role: Combatant
Alignment: True Neutral
Size: Large

  • Eyeless Face: Instead of eyes, a diaspora wyrm has frills sensitive to electromagnetic fields.
  • Starfish Language: Diaspora wyrms communicate by shaping and reading electromagnetic fields. Because these are often undetectable without proper sensors, diaspora wyrms are popularly depicted as beasts, despite being sapient.

    Dragon Ray 
Challenge Rating: 8
Role: Combatant
Alignment: True Neutral
Size: Huge

  • Beware My Stinger Tail: In self-defence, a threatened dragon ray can fling hundreds of reticulated barbs or inject a lethal venom through its tail.
  • Fantastic Drug: In tiny amounts, dragon ray venom can be taken as a recreational drug. Partygoers have learned to dilute and distil the poison into a (mostly) safe mind-altering substance, which causes feelings of euphoria, a sensation of flying and vivid hallucinations, with minor sensorimotor side effects.
  • Flying Seafood Special: Dragon rays are amphibious and can glide above the ocean.

    Gammenore 
Challenge Rating: 8
Role: Combatant
Alignment: True Neutral
Size: Large

  • Giant Enemy Crab: The gammenore is a crustacean approximately 8 feet wide, and weighs between 2,000 and 3,000 pounds.

    Shadow Hopper 
Challenge Rating: 8
Role: Combatant
Alignment: Chaotic Neutral
Size: Medium

  • Animorphism: A shadow hopper can assume the appearance of a harmless-looking creature, usually a cute rabbit. In this form, some shadow hoppers allow people to adopt them as pets.
  • The Trickster: Shadow hoppers enjoy playing pranks and causing mischief: moving objects while no one is looking, taking small bites out of food, telepathically whispering secrets to others, and occasionally sabotaging electronic devices. Their shenanigans are not typically meant to cause harm, but an overexcited shadow hopper can easily get carried away.

    Shantak 
https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png
Challenge Rating: 8
Role: Combatant
Alignment: Chaotic Evil
Size: Huge

Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.


  • Horse of a Different Color: Travelling atop a shantak's back remains the preferred (and perhaps only viable) option for those who avoid starships.
  • Shipless Faster-Than-Light Travel: Shantaks can travel the gulf of space, and were employed by some species as a rare and dangerous method of travelling among the stars before the spread of Drift travel. Nevertheless, shantaks are generally quite reluctant to seek out new worlds on their own unless faced with no other option, for they know well that an attempt to fly to an unknown world could easily result in being lost forever in the depths of space.

    Stralithid 
Challenge Rating: 8
Role: Combatant
Alignment: True Neutral
Size: Medium

  • Bizarre Alien Senses: A stralithid can use its blindsight to perceive targets of its kinetic entanglement and telekinetic trap abilities, even if the creature is motionless.
  • Mind over Matter: Stralithids can launch telekinetic lances and create nearly invisible traps of shifting kinetic energy to stun prey.
  • Trap Master: A stralithid can infuse a sphere with an intricate pattern of invisible kinetic energy that staggers prey. When hunting, they goad prey into these traps to drain them dry, then lay eggs in the corpses.

    Stroxha 
Challenge Rating: 8
Role: Combatant
Alignment: True Neutral
Size: Large

  • Enemy Mine: Maraquoi used to be stroxhas' prey, but have begun defending the increasingly rare predators. As stroxhas became targeted by poachers, they came to recognise the protection the maraquoi have afforded them. An alliance now exists between the two species to protect their mutual home world.
  • Mix-and-Match Critters: Stroxhas combine feline and reptilian traits.

    Valnarum 
Challenge Rating: 8
Role: Expert
Alignment: Lawful Neutral
Size: Huge

  • Egomaniac Hunter: Valnarums enjoy the thrill of tracking down a creature they've never hunted before, but still try to respect the laws and customs wherever they land.

CR 9

    Ellicoth 
https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg
Challenge Rating: 9
Role: Combatant
Alignment: True Neutral
Size: Gargantuan

  • The Dreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
  • Elephant Graveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
  • Food Chain of Evil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
  • Genetic Memory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
  • It Can Think: They're significantly smarter than most give them credit for.
  • Life Drain: Ellicoths feed by siphoning vital energy directly from other creatures.
  • War Elephants: Several bone sages employ fearsome ellicoth cavalry in their militias.

CR 10

    Crimson Helminth 
Challenge Rating: 10
Role: Combatant
Alignment: True Neutral
Size: Huge

  • Fast Tunnelling: A crimson helminth moves through glass or similar substances by melting the material in a small area.
  • Flechette Storm: When it senses living prey, a crimson helminth bursts to the surface in a spray of molten glass.
  • Flower Mouth: A head of six crystal-tipped tentacles radiate around the helminth's mouth of inward-pointing teeth.

    Kothama 
https://static.tvtropes.org/pmwiki/pub/images/aa3_kothama.png
Challenge Rating: 10
Role: Expert
Alignment: True Neutral
Size: Huge

  • Extra Eyes: A kothama has four glassy eyes.
  • Gentle Giant: Kothamas are massive, peaceful creatures that tend to rely on their calming aura to keep things pleasant, resorting to violence only in rare instances of self-defence or incidentally.
  • No Biological Sex: Kothamas are sexless; any given pair can fertilise each other.

    Omduveng 
Challenge Rating: 10
Role: Combatant
Alignment: True Neutral
Size: Large

  • Inconvenient Summons: Random creatures and other arrivals are occasionally torn from astral space into the omduvengs' reach, and help sustain their species.
  • Multi-Armed and Dangerous: An omduveng has four muscular arms.
  • Teleportation: Omduvengs metaphysically bend space to pull teleporting creatures or objects to themselves. They can focus this aura to teleport familiar items into their hands, and passively attract errant objects and creatures. Sometimes, this works in reverse, transporting a small population to a distant world.

    Ursikka 
Challenge Rating: 10
Role: Combatant
Alignment: True Neutral
Size: Huge

  • Big Creepy-Crawlies: These praying mantis-like creatures stretch 20 feet in length and stand as tall as 25 feet.
  • Big Eater: Ursikkas are endlessly hungry creatures that view all smaller creatures as food.

CR 11

    Muneen 
Challenge Rating: 11
Role: Spellcaster
Alignment: True Neutral
Size: Large

  • Magic Eater: In addition to conventional food, muneens can also subsist on magical energy from Chonax's divination or enchantment loci.

    Nyssholora 
https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg
Challenge Rating: 4 (juvenile), 11 (adult)
Role: Combatant
Alignment: True Neutral
Size: Large (juvenile), Huge (adult)

Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.


  • Extra Eyes: Eight beady eyes run in two vertical rows along the bridge of the nyssholora's nose.
  • Mighty Roar: The nyssholora releases its low, resonant roar with such force that it can weaken the structural integrity of buildings and concuss the bodies of other creatures.
  • T. Rexpy: The nyssholora resembles a tyrannosaur, and is among the most feared and deadly apex predators on Castrovel.
  • Vibroweapon: The nyssholora's phasic claws are sharp and vibrate at ultrasonic speeds, creating a blade of concentrated sound waves that can cut through even extremely dense materials.

    Vascrivorei 
Challenge Rating: 11
Role: Combatant
Alignment: True Neutral
Size: Colossal

  • Rent-a-Zilla: Though most grow no larger than a cargo container or small home, vascrivoreis in particularly blasted regions can be as large as starships.

CR 12

    Deadfall Stalker 
Challenge Rating: 12
Role: Combatant
Alignment: Chaotic Neutral
Size: Large

  • Unrealistic Black Hole: A deadfall stalker's body hosts a black hole singularity it uses to capture, crush and digest prey. The singularity and the organ that shelters it occupy roughly half the stalker's abdomen, and in addition to creating the gravity fields that circulate blood, the singularity acts as a powerful gizzard that pulverises virtually anything the deadfall stalker swallows.

CR 13

    Immolsivix 
Challenge Rating: 13
Role: Combatant
Alignment: Chaotic Neutral
Size: Gargantuan

  • Immune to Fire: Immolsivixes do not take damage from fire.
  • Made of Incendium: The fungus on an immolsivix's back is highly flammable. When caught alight, it can fertilise acres of territory at a time and ignite vast stretches of accumulated biomass, converting it into nutritious ash.
  • The Symbiote: Fast-growing symbiotic moulds grow on an immolsivix's shell, absorbing and processing minerals wherever it roams.
  • Wreathed in Flames: When the immolsivix would take fire damage when covered in fungi, it instead loses its fungal armour and burns, immolating nearby creatures.

    Skarak 
https://static.tvtropes.org/pmwiki/pub/images/aa4_skarak.png
Challenge Rating: 13
Role: Combatant
Alignment: True Neutral
Size: Huge

  • Giant Spider: Skaraks are massive, eight-legged predators that resemble horned arachnids with 16-foot leg spans and weigh 3 tons.
  • Introduced Species Calamity: Sometime during the Gap, the research company Homeworld Biotech apparently began an amoral and ill-advised genetic manipulation of skaraks to transform them into docile livestock able to survive in nearly any environment. As the Gap ended and garbled untold decades of records from the program, initial tests suggested the skaraks were suitable for export. Hundreds were sold and shipped at least a dozen planets before it was reported once outside the labs, the skaraks turned on their herders and escaped. While Homeworld Biotech dissolved, the skaraks survive as invasive species on an untold number of worlds.
  • You Will Not Evade Me: Their magically attuned cerebral lobes allow skaraks to sense magical pathways between their own position and their webs, and teleport a web-ensnared target into their mouth.

CR 14

    Plasmalisk 
https://static.tvtropes.org/pmwiki/pub/images/aa4_plasmalisk.png
Challenge Rating: 14
Role: Combatant
Alignment: True Neutral
Size: Large

  • Deadly Gaze: A plasmalisk's vibrantly glowing eyes can cause viewers' bodily fluids to rapidly ionise and burn their bodies from the inside.
  • I'm a Humanitarian: Half of the eggs in a plasmalisk clutch always hatch early, and these first hatchlings quickly eat one of their less-developed clutch mates. This practice is essential to young plasmalisks' survival, as hatchlings lack both the nutrients and activation energy to properly develop their ion cores.

    Xanthos 
Challenge Rating: 14
Role: Expert
Alignment: True Neutral
Size: Huge

  • Seeker Archetype: Xanthoi seek to understand and document all current events, from political upheavals and interstellar wars to fashion trends and technological advances.

CR 15

    Statikete 
Challenge Rating: 15
Role: Combatant
Alignment: True Neutral
Size: Gargantuan

  • Shock and Awe: Statiketes drain electricity and use it to fire powerful shock blasts at foes.

CR 16

    Fire Whale 
Challenge Rating: 16
Starship Tier: 1/4
Role: Combatant
Alignment: True Neutral
Size: Colossal, Small [starship]

  • Eat Dirt, Cheap: Fire whales feed off bits of metal and mineral.
  • Magma Man: Native to the Elemental Plane of Fire, the fire whale has molten-hot flesh which generates incredible heat, and can spew a burst of magma and scalding ash from its blowhole.

    Meteorite Drake 
Challenge Rating: 16
Role: Combatant
Alignment: True Neutral
Size: Small

  • Cast from Hit Points: A meteorite drake can rip off and hurl a piece of its stony hide, dealing damage to both itself and the target.
  • Goomba Stomp: A meteorite drake can fly up to twice its speed and slam into a hard surface, carrying off its prey in the ensuing confusion.
  • Non-Indicative Name: Despite their name, meteorite drakes are only superficially similar to dragons and not related to them.
  • Pintsized Powerhouse: A meteorite drake is extremely strong for its size and can carry things much heavier than itself.

    Oma 
https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg
Challenge Rating: 16
Role: Expert
Alignment: True Neutral
Size: Colossal

  • Gentle Giant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
  • Living Ship: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
  • Magnetism Manipulation: Oma project electromagnetic fields around themselves.
  • Space Whale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
  • Swallowed Whole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.

    Tapestry Moth 
Challenge Rating: 16
Role: Expert
Alignment: Neutral Evil
Size: Medium

  • Chest Burster: A tapestry moth can implant one of its eggs into an adjacent helpless or paralysed living creature. After five days, a miniature tapestry moth kills the host and cuts itself free of its body.
  • Poisonous Person: A tapestry moth can spit tapestry toxin as a ranged attack.

CR 20

    Brood Sovereign 
Challenge Rating: 20
Role: Spellcaster
Alignment: Neutral Evil
Size: Gargantuan

  • Sea Monster: Brood sovereigns are titanic slug-like creatures that dwell amid coral reefs of polar oceans, and are endowed with true, malign intelligence.

Starship-Sized

    Celestaur Bull 
Starship Tier: 15
Role: Combatant
Alignment: Lawful Good
Size: Medium

  • Beast of Battle: Some celestaur bulls are taken from the herd and reared by barachius angels to hunt fiends large enough to threaten starships. They are only slightly smarter than a clever animal and can be easily outwitted without an angel to shepherd them.
  • Gentle Giant: These starship-sized creatures have a temperament that usually ranges from friendly curiosity to outright playfulness.
  • Unusual Weapon Mounting: Barachius angels sometimes shear off the horns of bull celestaurs and replace them with starship-scale cannons. Additional weapons are affixed to their flanks by a comfortable, sturdy titanium harness.

    Fetelam 
Starship Tier: 13
Role: Combatant
Alignment: True Neutral
Size: Medium

  • Giant Spider: These massive, spacefaring arachnids prey upon passing ships caught in their steel-like webs.
  • Shock and Awe: The fangs of the fetelam are capable of rending flesh and metals alike while sending electrical pulses throughout its prey.
  • That's No Moon: Fetelams hunt by dazzling passing vessels, presenting themselves as star-studded areas of space. When a ship draws closer, it enters a sticky, inescapable trap.

    Giant Space Tardigrade 
Starship Tier: 4
Role: Combatant
Alignment: True Neutral
Size: Medium

  • Extremophile Lifeforms: Giant space tardigrades can survive the most extreme conditions. Explorers have spotted them drifting through radioactive nebulae, the crushing atmospheres of gas giants, and intense solar flares without sustaining any harm.
  • Healing Factor: A badly wounded giant space tardigrade can completely recover in only a few days.
  • Made of Iron: Giant space tardigrades are among the most durable creatures in existence.

    Shard Diver 
Starship Tier: 1/2
Role: Combatant
Alignment: Chaotic Neutral
Size: Small

  • Metal Muncher: Shard divers feed upon starmetals and precious minerals ejected from gas giants' cores.

    Telelith 
Starship Tier: 2 (swarming), 10 (blinking)
Role: Combatant
Alignment: True Neutral
Size: Small

  • Defeat Equals Explosion: A killed telelith explodes as if it activated a self-destruct system.
  • Metal Muncher: Teleliths feed on metal and are particularly drawn to dense or highly refined materials, such as those found in space stations and starships.
  • Teleportation: Blinking teleliths develop peculiar organs that contract in a metaphysical fashion to create a bizarre temporary wormhole that allows the telelith to blink across space, ambushing prey or evading danger.

    Vermelith 
https://static.tvtropes.org/pmwiki/pub/images/starfinder_vermelith.png
Starship Tier: 9
Role: Combatant
Alignment: True Neutral
Size: Huge

Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.


  • Genius Loci: The cavernous innards of an adult vermelith can enclose an entire ecosystem, including diverse lifeforms.
  • Silicon-Based Life: Vermeliths are silicon-based worms that feed on minerals.

    Voraija 
Starship Tier: 1/2
Role: Combatant
Alignment: True Neutral
Size: Small

  • Gentle Giant: Despite their size, most voraijas are docile and don't attack starships without provocation.
  • Space Whale: Voraijas are gregarious, cetacean-like creatures that live in space.
  • Tail Slap: The voraija's tail can inflict terrible bludgeoning blows.

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