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This page is part of the character sheet for Starfinder, covering Plant creatures.

Plants are precisely what they sound like — Planimals, animated plants and plant-based creatures of various sorts. Fungal creatures are also included in this category. For tropes pertaining to Pathfinder plants and fungi, see Pathfinder Plants and Pathfinder Fungi.


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    In General 
  • Fungi Are Plants: As carried over from Pathfinder 1st Edition and Dungeons & Dragons 3rd Edition, all fungi are classified under the Plant creature type.
  • No-Sell: Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns and phantasms), paralysis, poison, polymorph, sleep and stun.
  • Planimal: Nearly all plants that are treated as creatures have one or a few traits of animals, including but not limited to mobility, mixotrophy, intelligence... the ones that do not have said traits tend to be treated as scenery instead.

Plants

    Harpy Jasmine 
Challenge Rating: 5
Role: Spellcaster
Alignment: True Neutral
Size: Medium

  • From a Single Cell: The most common harpy jasmine reproduction method is by severing a part of its own body and planting it in a fresh kill before uprooting and wandering elsewhere. The severed tendril can move independently and soon grows into a clone of the original.
  • Man-Eating Plant: Harpy jasmines use complex illusions to lure in and strangle curious beasts, then siphon away the nutritious fluids of their prey.

    Joltvine 
Challenge Rating: 1
Role: Combatant
Alignment: True Neutral
Size: Medium

  • Introduced Species Calamity: Brought in as decorative plants by settlers from the Marixah Republic, white trumpet vines have outlived their tenders and spread rampantly for over a century, smothering native plants.
  • Shock and Awe: A joltvine can discharge a ray of electricity as a ranged attack.

    Kalo-Mahoi Bloom 
Challenge Rating: 13
Role: Spellcaster
Alignment: True Neutral
Size: Huge

  • Explosive Breeder: In its native Kalo-Mahoi, this species is a simple and harmless foodstuff. When brought to other worlds without natural predators, the algae grow exponentially.
  • Introduced Species Calamity: Xenowardens warn that if measures aren't taken soon, Kalo-Mahoi blooms will threaten ecosystems on many worlds.
  • Laser-Guided Amnesia: A Kalo-Mahoi bloom can identify and steal a memory from another creature.
  • Mutants: When exposed to certain forms of radiation or heavy water, like in Weydana-5, the Kalo-Mahoi bloom mutates, developing predatory magic.

    Ksarik 
https://static.tvtropes.org/pmwiki/pub/images/ksarik_starfinder.jpg
Challenge Rating: 4
Role: Combatant
Alignment: True Neutral
Size: Large

  • LEGO Genetics: Ksariks are capable of assimilating other creatures' genetic codes, temporarily mimicking their prey's adaptations.
  • Man-Eating Plant: Ksariks are plants specifically adapted to be scavengers.
  • Spawn Broodling: Ksariks reproduce by infecting animals with spores that gradually grow into baby ksariks that feed on the host, and then burrow out of the flesh days later.

    Linyf 
Challenge Rating: 3
Role: Combatant
Alignment: True Neutral
Size: Large

  • Chest Burster: The linyf's fibrous growth initially causes transparent fibres to sprout from the victim's skin, suturing damaged tissue. But after a period of sickness and constant itching as more threads burst out, the victim typically falls comatose and dies.

    Lumocantha 
Challenge Rating: 2 (lumocantha), 5 (ancient)
Role: Combatant
Alignment: True Neutral
Size: Medium

  • Light 'em Up: The lumocantha can activate natural shutters at the base of its spine, allowing light to propagate through the spines and strike foes like a laser.

    Moonflower 
Challenge Rating: 8 (normal), 16 (titan)
Role: Combatant
Alignment: True Neutral
Size: Huge (normal), Gargantuan (titan)

A moonflower is an enormous plant with a bizarre form of telepathy that allows them to communicate with one another.


  • Light 'em Up: A moonflower can produce powerful bursts of light from its body.
  • Man-Eating Plant: The moonflower has a maw capable of swallowing large prey.

    Obfuchsia 
Challenge Rating: 12
Role: Combatant
Alignment: Chaotic Evil
Size: Small

  • Bioweapon Beast: Suspected to be bioweapons engineered by an extinct species, obfuchsias have no motive beyond slaughter and replication.
  • Chameleon Camouflage: An obfuchsia can alter the colour and texture of its foliage to blend in with its environment.

    Oracle of Oras 
https://static.tvtropes.org/pmwiki/pub/images/oracle_of_oras.png
Challenge Rating: 13
Role: Spellcaster
Alignment: Chaotic Neutral
Size: Gargantuan

  • Arboreal Abode: Where oracles of Oras grow larger than the endemic sapient life, they have formed themselves into elaborate treehouses that serve as dormitories and hotels.
  • Portal Door: Once per day, an oracle of Oras can allow up to six creatures to travel through itself to any willing oracle of Oras in the same star system.
  • Super-Empowering: An oracle of Oras can access its stores of genetic information and provide a burst of psychically encoded transformation to all living allies in its telepathic bond, providing them with temporary adaptations.
  • When Trees Attack: Oracles of Oras sometimes find themselves in conflict with sapient creatures that exploit the environment. Many a construction project and city expansion that would threaten a delicate ecosystem near an oracle of Oras has been ended by a mysterious catastrophe.

    Seed Walker 
Challenge Rating: 14
Role: Combatant
Alignment: True Neutral
Size: Medium

Mobile plants that can plant explosive seedpods like organic landmines.


  • Booby Trap: a seed walker can plant up to eight hidden, explosive seeds around it, which explode when another creature comes nearby.

    Sentinel Tree 
Challenge Rating: 7
Role: Combatant
Alignment: True Neutral
Size: Large

  • Spike Shooter: A sentinel tree can fire a burst of sharp, hardened thorns.
  • That's No Moon: Sentinel trees are intelligent guardians that have been magically and genetically engineered to look like shrubs or tall trees that wouldn't be out of place on a lawn or in a garden.

    Shipkiller Bulb 
Challenge Rating: 18
Role: Combatant
Alignment: True Neutral
Size: Gargantuan

  • Gravity Master: An organ cluster allows the shipkiller bulb to manipulate gravity, using it to push its body through space, drag in comets to consume, and tear open a starship's hull within seconds.
  • In-Series Nickname: These creatures are properly called greater ring roots, but are far better known under the nickname shipkiller bulb.
  • Stealthy Colossus: Shipkiller bulbs are extremely difficult to detect, as the gravitational fields they use for feeding also interfere with most forms of starship sensors.

    Skysail 
Challenge Rating: 5
Role: Combatant
Alignment: True Neutral
Size: Large

  • Introduced Species Calamity: Skysails that have been transported off Liavara and escape their would-be owners demonstrate remarkable resilience and adaptability to new environments, often becoming dangerous predators for local fauna and intelligent species.
  • Magic Eater: On their native Liavara, skysails feed off the plentiful ambient psychic energy in the air, and are generally docile. When taken offworld, they need to siphon mental energy from other sources, especially the minds of intelligent creatures.
  • Stupidity-Inducing Attack: Skysails can feed off the mental energy of their prey, diminishing their intelligence until they fall into a coma.

    Supenga 
Challenge Rating: 5 (pup), 15 (titan)
Role: Combatant
Alignment: True Neutral
Size: Medium (pup), Large (titan)

  • Big Eater: Supengas are insatiable eaters, adapted to gorge whenever possible to prepare for lean seasons.
  • Poisonous Person: Supengas' leaves are covered in a toxic wax, and their teeth have an especially virulent version that induces momentary paralysis.

    Void Palm 
Challenge Rating: 7
Role: Expert
Alignment: True Neutral
Size: Large

Strange trees with the ability to deprive entire areas of gravity and light.


  • Gravity Master: They can create patches of zero-gravity and darkness to trap prey.
  • It Can Think: They're smart enough to sweep away debris from the area around them to deprive creatures in their gravity void handholds they could use to get out.

    Vracinea 
https://static.tvtropes.org/pmwiki/pub/images/vracinea_starfinder.jpg
Challenge Rating: 4
Role: Combatant
Alignment: True Neutral
Size: Large

  • Luring in Prey: The vracinea catches food by camouflaging itself, leaving only its blossom lures visible to mesmerise prey.
  • The Paralyzer: A vracinea constantly exudes a sweet, paralysing odour.

Fungi

    Cerebric Fungus 
Challenge Rating: 3
Role: Spellcaster
Alignment: True Neutral
Size: Medium

Cerebric fungi are carnivorous, but they are also intelligent interstellar explorers with colonies in many star systems.


  • Brown Note: A cerebric fungus can unleash a shrill, nauseating scream in tones that are difficult for minds to process.
  • Wetware CPU: Cerebric fungi can grow specialised buds to produce living computers, modules and countermeasures that can be incorporated into any computer. Cerebric fungi sell their creations to fund further explorations.

    Dycepskian 
Challenge Rating: Any
Alignment: True Neutral

  • Glamour Failure: Dycepskian infestation can be recognised by yellowish-green veins visible around the eyes and a small stalk protruding from the back of the neck, though most dycepskians take great pains to hide such signs. They are also unable to measure the relative importance of their host's memories, and often give themselves away when reciting useless trivia.
  • Puppeteer Parasite: Dycepskians only gain sentience when they infest sapient hosts, completely replacing the victim's nervous system. However, the dycepskian retains its host's memories and skills, making it difficult to notice the change.

Dycepskian Elder Brain

Challenge Rating: 18
Alignment: Neutral Evil
Size: Gargantuan

  • Fungus Humongous: The dycepskian elder brain is a massive Gargantuan-sized fungus.
  • Master of Illusion: A dycepskian elder brain can create an illusion in the minds of nearby living or undead creatures.
  • Seeing Through Another's Eyes: An elder brain can project its senses into a nearby dycepskian, allowing it to observe and cast spells from the host's point of view.
  • The Virus: Creatures that succumb to a dycepskian elder brain's elder spores eventually turn into elder brains themselves.

    Feeder Fungus 
Challenge Rating: 4
Role: Combatant
Alignment: True Neutral
Size: Medium

  • Fantastic Drug: A feeder fungus constantly emits a cloud of nearly invisible narcotic spores, which can be used to synthesise medical-grade sedatives.

    Frujai 
Challenge Rating: 12 (soldier), 19 (colony)
Role: Combatant
Alignment: True Neutral
Size: Large (soldier), Colossal (colony)

Sentient fungi from Orikolai, these gravity-manipulating beings are well adapted to surviving in fluctuating climates.


  • Gravity Master: From crushing foes to a pulp with gravity waves to levitating themselves, frujai colonies are undisputed masters of gravity manipulation.
  • Mook Maker: A frujai colony creates soldiers over the course of weeks, but it pressed they're capable of spawning up to six to defend themselves.

    Mi-Go 
Challenge Rating: 6
Role: Expert
Alignment: Neutral Evil
Size: Medium

  • Starfish Language: The mi-go language consists of complex shifting colour patterns on their bulbous heads. For non-mi-go, speaking the language requires special equipment.

    Writher Swarm 
Challenge Rating: 9
Role: Combatant
Alignment: True Neutral
Size: Fine

Fungal filaments that move across the land devouring all organic matter in their path.


  • The Ageless: To a degree. A single spore can lay dormant for several centuries, whether deep underground or on an asteroid.
  • Load-Bearing Boss: A literal version. Old writher swarms that infect buildings may sometimes eat away support beams and replace them with the long fungal "roots" that thread through the walls. Killing such a swarm destroys these tendrils, causing the structure to collapse soon afterwards.
  • Spawn Broodling: A writher swarm can implant infectious particles in the wounds of its prey. Unless the victim is treated before it dies, it becomes host to a new writher swarm, which tears its way out through the creature's skin after it dies.
  • The Swarm: A writher swarm consists of thousands of pale white fungal filaments that infest a building and slowly digests all the organic matter within.

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