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This page is part of the character sheet for Starfinder, covering non-playable Fey creatures. For tropes pertaining to fey in Pathfinder, see here.


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    In General 
  • Barred from the Afterlife: The fey exist outside of the normal "life, death, afterlife" cycle, as the First World is not connected to the River of Souls. As such, when fey die, they just respawn somewhere in the First World, albeit typically missing some memories, explaining why they don't always seek revenge. There are some ways fey can be Killed Off for Real, but these usually require some kind of MacGuffin or magic.
  • The Fair Folk: Played Straight more often than not. While a few kinds of fey are genuinely benevolent, most are either evil, crazy or incomprehensible.
  • Nature Spirit: Most fey embody an aspect of nature, whether directly representing specific trees, rocks or animals or more abstract concepts such as reproduction, tool use, entropy and the like.
  • Our Fairies Are Different: Most are quite different even from each other!

Player-Sized

    Asteray 
Challenge Rating: 12
Role: Spellcaster
Alignment: Chaotic Neutral
Size: Medium

Eerie space-dwelling fey that sustain themselves on cosmic energies, yet prefer organic morsels. Their sonic calls can distort sensors, creating false distress beacons or masking asteroid fields.


  • Bizarre Alien Biology: They're little more than elongated and brittle bones held together by sinews and skin.
  • Blue-and-Orange Morality: They understand the needs of others, but can't quite grasp that someone's desire to live should be prioritized over their own amusement.
  • In-Series Nickname: They're sometimes called "deep angels," which also counts as an Ironic Nickname.
  • To Serve Man: They have a tendency to eat the bodies of sentients they've led to their deaths.

    Calecor 
Challenge Rating: 17
Role: Spellcaster
Alignment: Chaotic Neutral
Size: Large

  • Non-Human Head: The calecor, a fey embodiment of mass extinctions, has a head resembling a holographic globe split down the middle into two pieces: a perfect, real-time representation of its bonded world.
  • Rock Monster: A calecor's body is formed of vines that wrap and twist around pieces of broken stone.

    Comanide 
Challenge Rating: 7
Role: Spellcaster
Alignment: True Neutral
Size: Medium

Fey born from comets that can see mystical patterns in both natural events and in mortal affairs.


  • The Cassandra: Comanides have been known to telepathically contact people or visit planets to caution that a current course of action is likely to lead to chaos or severe imbalance. In some cases, proof of a comanide's counsel exists only in records buried deep within the ruins left by a society that didn't listen to them.

    Epokasite 
Challenge Rating: 3 (fixer), 8 (runner)
Role: Expert (fixer), Spellcaster (runner)
Alignment: Neutral Good (fixer), Chaotic Good (runner)
Size: Tiny (fixer), Medium (runner)

  • Enhanced Archaic Weapon: Any archaic weapon an epokasite wields typically deals additional damage or has additional weapon properties.
  • Human Disguise: Runners thrive on infiltrating the modern societies, donning disguises and stealing credentials.
  • Outdated Outfit: Each epokasite adopts slang, clothing and gear appropriate to their chosen era, from chainmail, hides, outdated suits, or alchemists' coveralls.
  • Walking Techbane: An epokasite radiates an aura that drains active technological items.

    Glaiad 
Challenge Rating: 6
Role: Spellcaster
Alignment: Chaotic Neutral
Size: Medium

  • An Ice Person: A glaiad can magically conjure and fling sharp shards of ice.
  • Our Nymphs Are Different: The glaiad is a member of the nymph family, related to the likes of dryads and naiads, that bonds with planetary ring systems.
  • Teleportation: A glaiad can teleport to any other particle of their ring system within sight as long as the destination particle is at least the size of the glaiad's space.

    Gremlin 

Computer Glitch Gremlin

Challenge Rating: 1/2
Role: Spellcaster
Alignment: Lawful Evil
Size: Tiny

A breed of gremlin especially common (and feared) in societies with advanced technology. They demonstrate remarkable single-mindedness in their pursuit of mayhem as they find new and more frustrating ways to make technology break, glitch, or fail.


  • Combination Attack: When gathered in groups, computer glitch gremlins share their magic and can cast more powerful spells.
  • The Cracker: When a glitch gremlin successfully accesses a system or hits a foe, the accessed system or one random computer held or carried by the struck creature glitches.

Drikluz

Challenge Rating: 1/2
Role: Spellcaster
Alignment: Neutral Evil
Size: Small

  • Pest Controller: The drikluz psychically attracts and soothes insects, then bully and cajole them into causing as much trouble as possible, including sabotaging traps and spoiling or hiding pesticides.

Hobkins

https://static.tvtropes.org/pmwiki/pub/images/hobkins_gremlin.png
Challenge Rating: 1/2 (normal), 4 (malefactor)
Role: Spellcaster
Alignment: Neutral Evil
Size: Small

Hobkins find particularly malicious glee in manipulating others into destroying their own equipment.


  • Collateral Damage: Whenever an attack fails to damage a hobkins, it can redirect the attack to any valid target in range. Once the target of their mischief is riled up, a hobkins might appear, just out of reach, to draw ire, which can often result in the person shooting a cherished item in the same room.

Ship Glitch Gremlin

Challenge Rating: 1
Role: Spellcaster
Alignment: Chaotic Evil
Size: Small

Similar to computer glitch gremlins, ship glitch gremlins constantly strive to find new and interesting ways to make starships malfunction.


  • Attack Reflector: Whenever an attack against a ship glitch gremlin fails to affect it while any part of a starship is nearby, the attack ricochets wildly at the ship and its systems.

Vaigruuk

Challenge Rating: 2
Role: Spellcaster
Alignment: Chaotic Evil
Size: Small

  • Atomic Superpower: A vaigruuk's long, dangling ears act as radiation amplifiers.
  • Poisonous Person: A vaigruuk can spit a glob of nauseating poison, whose vapours eat away at an enemy's tissues and sinuses.

    Hesper 
Challenge Rating: 2
Role: Spellcaster
Alignment: Chaotic Neutral
Size: Medium

Fey that seek out and thrive off of radiation.


    Hulsa 
Challenge Rating: 10
Role: Expert
Alignment: Chaotic Neutral
Size: Medium

Fey connected to remote stars that love to teach others about the physical phenomena of the universe.


  • Disproportionate Retribution: Legends speak of hulsas who spent centuries building alliances and training an offender's enemies simply to see an insult avenged. If the offender dies beforehand, the hulsa seeks out whoever else it can hold accountable, ranging from the offender's heirs to societies that trained the offender.
  • Healing Hands: A hulsa can heal living creatures within their bright light.
  • Light 'em Up: A hulsa is supernaturally luminous and can attack with light rays.

    Khulan 
Challenge Rating: 7 (khulan), 12 (ascendant)
Role: Expert
Alignment: Lawful Neutral
Size: Medium

  • Deflector Shields: A khulan can generate a protective field that grants resistance to cold, electricity and fire.
  • Living Ghost: They're incorporeal and resemble humanoids, so are frequently mistaken for ghosts, but are actually alive.

    Limina 
Challenge Rating: 16
Role: Spellcaster
Alignment: True Neutral
Size: Medium

  • Green Thumb: A limina can cause an area to sprout writhing vines.

    Lucandrian 

  • Friend to All Children: Lucandrians treasure and defend young creatures of any species, perhaps because lucandrian offspring are difficult to create.
  • Lunacy: Lucandrians derive their powers from moons.
  • Spell Blade: Lucandrians can cause any weapon they wield to deal half its damage as cold damage.

Albedo

https://static.tvtropes.org/pmwiki/pub/images/albedo_lucandrian.png
Challenge Rating: 3
Role: Expert
Alignment: True Neutral
Size: Medium

  • Blinded by the Light: An albedo lucandrian can blind or dazzle other creatures when it dismisses its reflecting armor.

Perigean

https://static.tvtropes.org/pmwiki/pub/images/perigean_lucandrian.png
Challenge Rating: 5
Role: Spellcaster
Alignment: True Neutral
Size: Medium

  • Gravity Master: A perigean lucandrian can use gravity to launch a projectile at supersonic speed.

    Lurker in Light 
https://static.tvtropes.org/pmwiki/pub/images/lurker_in_light.png
Challenge Rating: 5 (normal), 15 (lightweaver)
Role: Combatant (normal), spellcaster (lightweaver)
Alignment: Neutral Evil
Size: Small

  • Atomic Superpower: Lightweavers are imbued with a measure of radioactivity.
  • Invisible Monsters: In areas of bright light, lurkers are invisible, even when attacking.
  • Light 'em Up: A lightweaver wields exquisite control over local illumination.
  • Light Is Not Good: Lurkers in light detest darkness and the creatures that dwell in it, yet they themselves are sadistic and spiteful.
  • Poisoned Weapons: Lurkers in light coat their weapons with lesser shadow essence poison. Lightweavers eschew poison, preferring a growing obsession with radioactivity.

    Mementor 
Challenge Rating: 13
Role: Spellcaster
Alignment: Neutral Evil
Size: Medium

Mementors are fey embodiments of the horrors of memory loss.


  • Laser-Guided Amnesia: Mementors consume memories, causing lasting amnesia in their victims. Unscrupulous corporations and governments employ mementors as memory assassins to wipe knowledge from targets without killing them.

    Perchten 
Challenge Rating: 9
Role: Combatant
Alignment: Lawful Neutral
Size: Medium

  • Alien Abduction: From Raunach Prime, perchtens travel the void in painfully cold starships, landing on alpine peaks during monstrous snowstorms, hunting and abducting the vile.
  • Crystal Prison: A perchten can imprison defeated enemies in its prison crystal, where they remain unconscious and unaware, until the perchten frees them or is killed.
  • Hellhole Prison: After perchtens return to their starship, they release their prey into a prison cell, where dangling chains and the smells of blood and oil mingle to keep prisoners too terrified to attempt escape.

    Ravai 
Challenge Rating: 6
Role: Spellcaster
Alignment: Chaotic Neutral
Size: Medium

Fey associated with the combustion found within stars.


  • Defeat Equals Explosion: When killed, a ravai implodes into a gravitational singularity as the forces that hold the creature's body together collapse.
  • Green Thumb: A ravai can cause nearby plants to bloom and flourish quickly, even in the harshest conditions.
  • The Power of the Sun: As the fey embodiment of a star, a ravai can burn an enemy to cinders and nourish and invigorate plants.
  • Walking the Earth: Some ravais leave their solar homes to travel the galaxy and gather members of other intelligent species to establish sun cults, study aspects of their wards' cultures, or pursue strange quests.

    Sombrian 
Challenge Rating: 8 (lumyr), 13 (solmyr)
Role: Spellcaster
Alignment: Chaotic Neutral (lumyr), Lawful Neutral (solmyr)
Size: Medium

  • Glowing Eyes: Solmyrs' eyes blaze like raging infernos.
  • An Ice Person: A lumyr's weapons are imbued with confounding frost, and its ranged attack is a cryobolt.
  • Playing with Fire: A solmyr is surrounded by an aura of fiery light, and attacks with firebolts.
  • Total Eclipse of the Plot: Eclipses often birth a sombrian, a fey creature imbued with either the energy of a star or the light of a blood moon.
  • Winged Humanoid: Most lumyrs have the wings of nocturnal flying insects.

    Stelezorn 
Challenge Rating: 7
Role: Expert
Alignment: Chaotic Neutral
Size: Medium

  • Emotion Eater: A stelezorn feeds on the wrathful emotions of sapient beings.
  • Sizeshifter: A stelezorn can tap into its inner fury, temporarily growing in size and tenacity.

    Tumbletooth 
Challenge Rating: 5
Role: Combatant
Alignment: Chaotic Neutral
Size: Medium

  • Big Eater: Tumbleteeth have utterly insatiable appetites and will consume anything even remotely resembling food, from unprocessed grain to rotting carrion. A single tumbletooth swarm can devour a small agrarian community's entire granary in a matter of hours.
  • Hive Mind: Tumbleteeth are minor nuisances alone but much more dangerous in groups, as they gain a kind of collective intelligence and psychic abilities.

    Worieg 
Challenge Rating: 6
Role: Spellcaster
Alignment: Chaotic Neutral
Size: Small

  • Human Disguise: Woriegs travel in search of new worlds and new experiences while disguised as small humanoids.

Starship-Sized

    Gwahled 
https://static.tvtropes.org/pmwiki/pub/images/gwahled.png
Starship Tier: 15
Role: Combatant
Alignment: Neutral Evil
Size: Gargantuan

Titanic fey that prey on fear, posing as world-ending meteors to feed on the terror of worlds without care for the chaos it causes.

—-

  • Colony Drop: Invoked and subverted. They want their targets to think they're going to suffer this, nihilistic fear is really satisfying - they don't actually want to kill anyone directly though, actually destroying a planet would remove a food source.
  • Emotion Eater: Gwahleds sustain themselves with fear. Scaring the pants off a planet removes their need for sustenance for a few centuries.
  • Omnicidal Maniac: Subverted. They plummet at planets, seemingly planning to end a world via Colony Drop, but in reality, they just want people to think they'll hit, diverting at the last moment once they've had their fill of terror and leave the world damaged, but usually able to rebuild.
  • Supernatural Fear Inducer: Once the gwahled is very close to the planet, its fear-eater aura drives most inhabitants into abject supernatural terror, on which the gwahled feeds.

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