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This page is part of the character sheet for Starfinder, covering non-playable Humanoid creatures. For playable humanoids, see Starfinder Player Races. For tropes pertaining to humanoids in Pathfinder, see Pathfinder Humanoids.

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    Gray Shell 
Challenge Rating: 13
Role: Spellcaster
Alignment: Neutral Evil
Size: Medium

  • Glamour Failure: To keen onlookers, a gray shell's skin is too smooth, and its eyes are slightly larger than normal for the species. Those providing long-term care or long-term stability to a gray shell might notice the strange hollowness of many of its internal organs. When a gray shell is reduced to fewer than half its Hit Points, its corporeal exterior falls away, revealing the incorporeal gray-shaped animating force within.
  • Human Disguise: Gray shells can be produced to look like nearly any humanoid species in the galaxy and speak languages and exhibit cultural knowledge appropriate to whatever area they are meant to infiltrate.

    Ikeshti Rivener 
Challenge Rating: 5
Role: Combatant
Alignment: True Neutral
Size: Large

Ikeshti who fail to fulfil their reproductive urges and become warped by their hormones into rabid beasts.


  • Was Once a Man: Riveners are ikeshtis who failed to find a mate while rutting and lost their personalities to the hormones brewing inside them. They are bestial and irrational, remembering only the rudiments of language and unable to engage in more than low cunning.

    Iztheptar 
Challenge Rating: 6
Role: Combatant
Alignment: True Neutral
Size: Small

An alien species whose hive mind was exploited by the Azlanti Star Empire to make them willing slaves.


  • Adaptive Ability: Whenever they succeed on a save against an environmental hazard, disease, or poison they gain a +2 on saves against it that can stack up to +10. Additionally, if they survive exposure to such an effect for three days they gain outright immune to it. It requires regular exposure though, losing the bonus to saves after 24 hours and immunity after 30 days without exposure to the hazard.
  • Healing Factor: A weaker version that functions more like a starfish's regeneration. They regain hit points and recover from poisons and diseases twice as fast as normal. They also regrow any lost body parts whenever they regain full hit points.
  • Imprinting: An infant iztheptar imprints on the first living thing it sees, a fact exploited to ensure their loyalty.
  • Organic Technology: They have bonuses building and repairing biotech items and can install additional biotech upgrades to armor.
  • Slave Race: Brainwashed into one through their own natural telepathy.

    Mahadatari 
Challenge Rating: 19
Role: Expert
Alignment: Lawful Neutral
Size: Medium

  • Ascend to a Higher Plane of Existence: Kasatha adatas who open their minds to another's memories multiple times over decades unlock powerful psychic potential, becoming mahadataris.
  • Dishing Out Dirt: A mahadatari can call forth the power of Kasath's deserts, surrounding themselves with a sandstorm.

    Xararian 
Challenge Rating: Varies
Role: Spellcaster
Alignment: Lawful Evil
Size: Medium

  • Discard and Draw: A xararian mystic with at least one free hand can replace any one of their spells known with a new spell of the same level within their spell tome.
  • Illegal Religion: The xararian arcane ruling class bans organised religion, believing that divine empowerment might lead to a bloody peasant uprising.
  • The Magocracy: Xarar and its colony worlds have been ruled for millennia by powerful spellcasters. Those who show a talent for magic and embrace these values are collected from their homes and dispatched to arcane colleges, while the rest of the population are doomed to a life of backbreaking servitude.

Giant-Kin

    True Giant 

Shadow Giant

Challenge Rating: 13
Role: Combatant
Alignment: Lawful Evil
Size: Large

  • Human Sacrifice: Shadow giants practice elaborate religious ceremonies led by shamans on stepped obsidian pyramids, which inevitably conclude in a bacchanal of bloody sacrifice.

Eclipse Giant

Challenge Rating: 19
Role: Spellcaster
Alignment: True Neutral
Size: Gargantuan

  • Healing Shiv: An eclipse giant can imbue a rock with the heal spell, causing it to heal the creature that catches it.

    Troll 

Troll

https://static.tvtropes.org/pmwiki/pub/images/troll_2.png
Challenge Rating: 4
Role: Combatant
Alignment: Chaotic Evil
Size: Large

  • All Trolls Are Different: Monstrous, hulking, ravenous humanoids, related to giants, who regenerate from all wounds, no matter how severe, except for those infected through fire or acid.
  • The Berserker: Because of their regenerative abilities they display no fear in combat.
  • Big Eater: Their insane regeneration is incredibly energy-inefficient; trolls have to eat almost constantly to fuel it.
  • From a Single Cell: They can bounce back and regrow from pretty crazy injuries; if even one piece isn't burned, the entire troll could come back.
  • Healing Factor: Famously, they will regenerate all injuries not inflicted on them by fire or acid — absent those, wounds close, organs regenerate and entire severed limbs grow back from their stumps.
  • Kill It with Fire: Fire is one of the few things that can permanently damage or kill a troll, and as a result trolls hate and fear it like little else.

Quantum Troll

Challenge Rating: 6
Role: Combatant
Alignment: Chaotic Evil
Size: Large

  • Teleport Spam: Quantum trolls exist in multiple quantum states, and must constantly teleport erratically.

Void Troll

https://static.tvtropes.org/pmwiki/pub/images/void_troll.png
Challenge Rating: 14
Role: Combatant
Alignment: Chaotic Evil
Size: Large

  • Attack Reflector: The void troll's regrown and irradiated hide is capable of reffecting lasers and magical energies.

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