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!![[center: [-[[Characters/{{Starfinder}} Index]] | [[Characters/StarfinderPlayerRaces Playable Races]] | [[Characters/StarfinderMonsters Monsters]] ('''Humanoids''' | [[Characters/StarfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/StarfinderAnimals Animals]] | [[Characters/StarfinderVermin Vermin]] | [[Characters/StarfinderMagicalBeasts Magical Beasts]] | [[Characters/StarfinderPlants Plants]] | [[Characters/StarfinderFey Fey]] | [[Characters/StarfinderDragons Dragons]] | [[Characters/StarfinderAberrations Aberrations]] | [[Characters/StarfinderConstructs Constructs]] | [[Characters/StarfinderOozes Oozes]] | [[Characters/StarfinderUndead Undead]] | [[Characters/StarfinderOutsiders Outsiders]])]]-]

This page is part of the character sheet for ''TabletopGame/{{Starfinder}}'', covering non-playable '''Humanoid''' creatures. For playable humanoids, see Characters/StarfinderPlayerRaces. For tropes pertaining to humanoids in ''TabletopGame/{{Pathfinder}}'', see Characters/PathfinderHumanoids.

[[foldercontrol]]

[[folder:Gray Shell]]
->'''Challenge Rating:''' 13
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
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* GlamourFailure: To keen onlookers, a gray shell's skin is too smooth, and its eyes are slightly larger than normal for the species. Those providing long-term care or long-term stability to a gray shell might notice the strange hollowness of many of its internal organs. When a gray shell is reduced to fewer than half its Hit Points, its corporeal exterior falls away, revealing the incorporeal gray-shaped animating force within.
* HumanDisguise: Gray shells can be produced to look like nearly any humanoid species in the galaxy and speak languages and exhibit cultural knowledge appropriate to whatever area they are meant to infiltrate.
[[/folder]]

[[folder:Ikeshti Rivener]]
->'''Challenge Rating:''' 5
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Ikeshti who fail to fulfil their reproductive urges and become warped by their hormones into rabid beasts.
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* WasOnceAMan: Riveners are ikeshtis who failed to find a mate while rutting and lost their personalities to the hormones brewing inside them. They are bestial and irrational, remembering only the rudiments of language and unable to engage in more than low cunning.
[[/folder]]

[[folder:Iztheptar]]
->'''Challenge Rating:''' 6
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

An alien species whose hive mind was exploited by the Azlanti Star Empire to make them willing slaves.
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* AdaptiveAbility: Whenever they succeed on a save against an environmental hazard, disease, or poison they gain a +2 on saves against it that can stack up to +10. Additionally, if they survive exposure to such an effect for three days they gain outright immune to it. It requires regular exposure though, losing the bonus to saves after 24 hours and immunity after 30 days without exposure to the hazard.
* HealingFactor: A weaker version that functions more like a starfish's regeneration. They regain hit points and recover from poisons and diseases twice as fast as normal. They also regrow any lost body parts whenever they regain full hit points.
* {{Imprinting}}: An infant iztheptar imprints on the first living thing it sees, a fact exploited to ensure their loyalty.
* OrganicTechnology: They have bonuses building and repairing biotech items and can install additional biotech upgrades to armor.
* SlaveRace: Brainwashed into one through their own natural telepathy.
[[/folder]]

[[folder:Mahadatari]]
->'''Challenge Rating:''' 19
->'''Role:''' Expert
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
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* AscendToAHigherPlaneOfExistence: Kasatha adatas who open their minds to another's memories multiple times over decades unlock powerful psychic potential, becoming mahadataris.
* DishingOutDirt: A mahadatari can call forth the power of Kasath's deserts, surrounding themselves with a sandstorm.
[[/folder]]

[[folder:Xararian]]
->'''Challenge Rating:''' Varies
->'''Role:''' Spellcaster
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
----
* DiscardAndDraw: A xararian mystic with at least one free hand can replace any one of their spells known with a new spell of the same level within their spell tome.
* IllegalReligion: The xararian arcane ruling class bans organised religion, believing that divine empowerment might lead to a bloody peasant uprising.
* TheMagocracy: Xarar and its colony worlds have been ruled for millennia by powerful spellcasters. Those who show a talent for magic and embrace these values are collected from their homes and dispatched to arcane colleges, while the rest of the population are doomed to a life of backbreaking servitude.
[[/folder]]
!Giant-Kin
[[folder:True Giant]]
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!!Shadow Giant
->'''Challenge Rating:''' 13
->'''Role:''' Combatant
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
----
* HumanSacrifice: Shadow giants practice elaborate religious ceremonies led by shamans on stepped obsidian pyramids, which inevitably conclude in a bacchanal of bloody sacrifice.

!!Eclipse Giant
->'''Challenge Rating:''' 19
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
----
* HealingShiv: An eclipse giant can imbue a rock with the ''heal'' spell, causing it to heal the creature that catches it.
[[/folder]]

[[folder:Troll]]
!!Troll
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/troll_2.png]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* AllTrollsAreDifferent: Monstrous, hulking, ravenous humanoids, related to giants, who regenerate from all wounds, no matter how severe, except for those infected through fire or acid.
* TheBerserker: Because of their regenerative abilities they display no fear in combat.
* BigEater: Their insane regeneration is incredibly energy-inefficient; trolls have to eat almost constantly to fuel it.
* FromASingleCell: They can bounce back and regrow from pretty crazy injuries; if even one piece isn't burned, the entire troll could come back.
* HealingFactor: Famously, they will regenerate all injuries not inflicted on them by fire or acid -- absent those, wounds close, organs regenerate and entire severed limbs grow back from their stumps.
* KillItWithFire: Fire is one of the few things that can permanently damage or kill a troll, and as a result trolls hate and fear it like little else.

!!Quantum Troll
->'''Challenge Rating:''' 6
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
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* TeleportSpam: Quantum trolls exist in multiple quantum states, and must constantly teleport erratically.

!!Void Troll
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/void_troll.png]]
->'''Challenge Rating:''' 14
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* AttackReflector: The void troll's regrown and irradiated hide is capable of reffecting lasers and magical energies.
[[/folder]]
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