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This page is part of the character sheet for Starfinder, covering non-playable Dragon creatures.

To see the tropes for dragons in Pathfinder, see Pathfinder Dragons.


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    In General 
  • Breath Weapon: Of various damage types depending on the dragon, and they usually have spells or other abilities based on its element. Many can also use their breath for other, stranger effects.
  • Giant Flyer: All dragons retain their ability to fly no matter how big they grow — and the oldest ones get very big indeed.
  • No-Sell: All dragons are immune to magical sleep and paralysis.
  • Smug Super: Even good dragons tend to act superior towards most other creatures. That said, they're usually right.
  • Stronger with Age: True dragons' statistics improve as they grow older, with the exception of robot dragons, whose size (and power by extension) are fixed when they're first built.

True Dragon Septs

    Chromatic Dragon 
Alignment: Lawful Evil (blue and green), Chaotic Evil (red, black and white)

  • Corrupt Corporate Executive: Chromatic dragons in the Drakelands of Triaxus often rise to become CEOs of corporations, and try to amass wealth and power by any means possible.

    Metallic Dragon 
Alignment: Lawful Good (bronze, gold and silver), Chaotic Good (brass and copper)

  • Forced Sleep: A brass dragon can breathe a cone of sleep gas.
  • The Paralyzer: One of the silver dragon's breath weapons is a cone of paralysing gas.

    Outer Dragon 
Alignment: Chaotic Neutral (lunar), Lawful Neutral (solar and vortex), True Neutral (time), Neutral Evil (void)

  • The Ageless: Time dragons grow old (and powerful) like other true dragons do, but never die of old age.
  • Silver Has Mystic Powers: Lunar dragons' claws count as silver due to their lunar connection.
  • Supernatural Suffocation: A void dragon's breath weapon drives the air out of its targets' lungs and causes them to suffocate for several rounds.

    Starmetal Dragon 
https://static.tvtropes.org/pmwiki/pub/images/adult_horacalcum_dragon.png
An adult horacalcum dragon
Alignment: Neutral Good (noqual), Lawful Neutral (adamantine), True Neutral (abysium, horacalcum), Chaotic Neutral (siccatite)

  • Anti-Magic: Noqual dragons emit a field which dampens magic, and most make it their ambition to seek out and battle evil spellcasters.
  • Atomic Superpower: An abysium dragon emanates radiation, which can never be turned off.
  • Barrier Warrior: An adamantine dragon can share some of its trademark toughness with its allies.
  • Immune to Fire: Siccatite dragons are immune to cold and fire.
  • Sickly Green Glow: Blue-green abysium dragons glow from within and are dangerously radioactive.
  • Yin-Yang Bomb: A siccatite dragon can switch its breath weapon between cold and fire at a whim.

    Robot Dragon 
Alignment: Lawful (cryo}, Neutral (laser and shock), Chaotic (plasma and sonic), Evil (projectile and disintegrator)

  • Cybernetic Mythical Beast: Robot dragons are complex artificial constructs that attract a dragon's soul upon completion.
  • Freeze Ray: A cryo dragon can fire cold beams from its mouth.
  • Lightning Lash: A shock dragon can unleash a charged whip crafted from adamantine and djezet from its mouth.
  • Mechanical Lifeforms: Robot dragons are artificial constructs, incredibly complex and advanced enough to attract a soul—essentially the draconic counterpart to androids. They are technically classified as dragons, but also count as constructs, and also have the technological subtype (which is otherwise exclusive to constructs).
  • Nuke 'em: Disintegrator dragons are engines of destruction built with nuclear fission chambers for hearts that enable them to unleash terrifying gouts of power that tear matter apart at the molecular level.
  • Plasma Cannon: A plasma dragon can shoot plasma bolts.
  • Ray Gun: A laser dragon can fire laser beams from its mouth, eyes, or wingtips.
  • Super-Scream: Sonic dragons have the ability to harness raw sound into earsplitting blasts of incapacitating power.

Lesser Dragons

    Drake 

Radiation Drake

https://static.tvtropes.org/pmwiki/pub/images/starfinder_radiation_drake.png
Challenge Rating: 9 (adult), 4 (slasher)
Role: Combatant
Alignment: Chaotic Evil
Size: Large

Drakes found in areas with high radiation.


  • Atomic Superpower: Their bite and breath weapon both inflict radiation exposure that penetrates armor protection.
  • Breath Weapon: Adult radation drakes can breathe an atomic bolt that deals fire damage and radiation exposure.
  • Mutants: Their eggs periodically appear on worlds with no prior radiation drake sightings, suggesting that under certain conditions, other drakes' eggs can mutate and hatch radiation drakes.
  • Shout-Out: To Godzilla. Not only are they aesthetically similar, they're mentioned as being found in the areas of nuclear strikes and having mysterious links to kaiju.

Ravenous Drake

Challenge Rating: 1/2 (domesticated), 2 (feral)
Role: Combatant
Alignment: True Neutral
Size: Small (domesticated), Large (feral)

  • Big Eater: Ravenous drakes have a voracious appetite and are willing to eat almost everything.
  • Introduced Species Calamity: On most settled planets, any unaccompanied and feral ravenous drakes are captured or even killed on sight to preserve local ecosystems, since their appetite makes them an ecological menace. The loss or release of a ravenous drake is prosecutable on a few Pact Worlds, with fines going as high as tens of thousands of credits.
  • Vacuum Mouth: Ravenous drakes lack a breath attack; instead, their lungs are most biologically efficient when drawing air inward, allowing a drake to create powerful suctioning vortexes that drag prey into its maw.

    Psydrake 
Challenge Rating: 6
Role: Expert
Alignment: Chaotic Evil
Size: Small

  • Information Broker: The psydrake has a particular fondness for conspiracy theories and sets itself up as an information broker in order to learn as much new knowledge as possible.
  • Living Lie Detector: After a lifetime of investigating wild claims, a psydrake can root out true conspiracy theories from stories fabricated to falsify a trade, and does not take kindly to being tricked.

    Rauzhant 
https://static.tvtropes.org/pmwiki/pub/images/rauzhant_starfinder.jpg
Challenge Rating: 6
Role: Combatant
Alignment: True Neutral
Size: Large

  • Eyeless Face: A rauzhant has no eyes and rely on its sense of smell to find prey.

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