Lance Leader/Connor SinclairThe leader of Damocles Commando 1 alongside Dominic "Gunner" Paine until the mission went sour and met up with remnants of other Commandos to finish the operation.
- Everyone Calls Him Lance Leader: Until Pirate's Moon when he was given a character and voice
- The Faceless
- Featureless Protagonist: Up until the expansion Pirate's Moon.
Dominic "Gunner" PaineThe second of Damocles Commando 1 under Sinclair's command and met up with at the end of Operation 1.
Epona RhiThe third lance mate who was once part of Damocles Commando 3-4 and met up with at the end of Operation 2
Mechwarrior 4: Vengeance
Omega Lance / The Resistance
Ian DresariPlayer Character of 4: Vengeance.
- The Faceless: Makes no on-screen appearances in Black Knight outside his 'Mech, so we don't know what's changed in the time since Vengeance, where this was averted.
- The Hero: When you're playing as him.
- Royals Who Actually Do Something: He's the son of a duke of Kentares IV, and actually becomes duke in the end.
- Sudden Sequel Heel Syndrome: In Black Knight, becoming a Disc One Final Boss due to actions taken by the game's Big Bad. According to materials outside the game, he was smeared by Katherine Steiner's Loyalists and may not have actually done anything to piss off the Black Knight Legion, the latter of which are unknown to be canon in BattleTech at large.
- Mission Control: Of Vengeance. It is unknown if she is still working for Ian during Black Knight.
Karl SontagChief engineer for Omega Lance.
- Defector from Decadence: He ended up in a Dresari prison during the events of Black Knight.
- The Engineer: Gives you advice on what weapons and 'Mechs to deploy in the missions you go on throughout the Vengeance campaign and is pretty much stated to be the one working your MechLab there.
Mechwarrior 4: Black Knight
Black Knight Legion
- Canon Foreigner: These guys do not appear to officially exist outside the 4: Black Knight expansion, although 'Mechs bearing their insignias can be fought at points during 4: Mercenaries' campaign, most noticeably during a mission on Wernke, where Specter Lance (see the 4: Mercenaries folder) has to destroy a dropship guarded by such 'Mechs before having to fight Burr's Black Cobras.
- Private Military Contractors: They're all mercenaries.
- Roaring Rampage of Revenge: As a Vengeance expansion following up on the events of said game, this was probably going to be the motivation for these guys' actions at some point during the campaign; after an assault on one of their bases by combined Steiner and Dresari forces that cost them their leader, they seem to take some time off from mercenary work to get revenge on their aggressors.
Eric McClairPlayer Character of 4: Black Knight
- The Hero: Of Black Knight.
- Anti-Hero: He's a mercenary.
- The Leader: Essentially takes Col. Lawhorn's place after his death, even taking up the latter's callsign "Black Knight".
- Colonel Badass/The Leader: The leader of the Black Knight Legion and first to use the callsign "Black Knight" in the campaign's run. The 'Mech he uses in his very first appearance on the field happens to be the only one of its kind to appear in the campaign, the 75-ton Black Knight, which Eric eventually gets to use himself after his demise.
- Killed Off for Real: Pretty early on in the campaign. The events that led to his death are the motivation for the protagonists' actions throughout the rest of the campaign.
Mechwarrior 4: Mercenaries
SpecterAn opportunistic mercenary loyal only to whoever's footing his bill.
- The Ace: Specter graduated at the top of his class in the pilot program on Outreach for larger mercenary outfits to "sponsor" smaller ones.
- Player Character: The framing device is an aged Specter (post-Jihad) telling the tale of his exploits.
- Only in It for the Money: "We're here for the paycheck, not the politics."
Specter's Mercs (Various)There are many, many mercenaries Specter can recruit to his side.
- Blonde, Brunette, Redhead: The three female lancemates with lance commander credentials you can hire at the outset: Mustang, Goat, and Blaze, respectively.
- British Stuffiness: Beowulf.
- Brave Scot: Claymore, complete with imitation Sean Connery accent. Plunk him in a Highlander to complete the trope.
- Cowgirl: Mustang, the most expensive and highly skilled (at the outset) pilot you can hire, even has the cowgirl accent.
- Fiery Redhead: Blaze, a highly skilled potential secondary lance commander evokes it with her name, even.
- New Meat: Scooter's said to be "wet behind the ears".
- Street Smart: Rubius was "raised on the streets".
- Terse Talker: Spirit is rather quiet. Most evident during ready-op call. She just goes "Spirit. Ready-op."
CastleSpecter's mission control.
- Berserk Button: Towards the Clans. Read other tropes for her below for details.
- Conveniently an Orphan: Castle was orphaned by the Clan Invasion. The period the game takes place is about fifteen or so years after the Clan Invasion period, putting her in her thirties.
- Mission Control: The two constant voices in all (non-Solaris) missions are Specter and Castle.
- Norse by Norsewest: Castle hails from the Free Rasalhague Republic, which is basically Scandinavia IN SPACE, and it shows in her accent. Before the Clan Invasion, it was an entire former Draconis Combine march that eventually seceded with tacit approval from Luthien, but it was unfortunately right in the center of the Clan Invasion Corridor. The Clan Invasion reduced it to a scant handful of worlds, none of which are the original capital world of Rasalhague.
Aisa Thastus / FalconA fierce trueborn Jade Falcon Star Colonel whom Specter encounters on New Exford. Depending on how events play out, Specter can wind up taking her as a bondsman.
Duncan FisherSolaris announcer and commentator who loves almost everything about the games.
Colonel Burr and the Black CobrasA rival mercenary unit who often show up to get in Specter's way.
- Private Military Contractors: Just like Specter and his unit, they're mercenaries.
- The Rival: To Specter's unit. Depending on how events play, this can come to a head on Wernke, where Specter fights Burr himself, who brings a lot of Mechwarriors with him, outnumbering and potentially outgunning Specter's lances for that mission.
Peter Steiner-DavionYounger brother to Victor Steiner-Davion, and eventually the Archon of the Lyran Commonwealth after the ouster of his power-mad sister Katherine.
- Supporting Leader: For the Davion path in the latter parts of the game. You even fight alongside him in the finale.
Nondi SteinerSister to the illustrious Archon Katrina Steiner, who is Victor's and Peter's maternal grandmother, and a very high-ranked flag officer in the Lyran armed forces.
- Four-Star Badass: While her sister was known mainly for her political acumen, Nondi is a military officer through and through.
- My Country, Right or Wrong: Partly denial, partly nationalism, this is why she was loyal to her mentally unstable great niece Katherine (who fancied herself "Katrina"). She goes down fighting against you and Peter in the Davion path.
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