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Characters: League Of Legends Four

This is part of the character sheet for the game League of Legends. Check back often, as new champions are added regularly. This page contains all champions beginning with the letters P through S.

A -- F | G -- K | L -- O | P — S | T -- Z

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    Pantheon, the Artisan of War 

Voiced by: Gavin Hammon

"I was hoping they had more reinforcements."
Pantheon, standing amidst the pieces of a brutalized Noxian battalion.

A member of the Rakkor Tribe, Pantheon was one of the many members who are trained constantly in the Art of War, preferring to fight when their enemies outnumber them at least ten to one. Scoffing at the so-called peace maintained through the League and armed with his Rune Spear, Pantheon entered the League to show the others a thing or two about war and to finally meet his equal.

Pantheon is a fighter-assassin champion armed with a spear and shield that he uses to assault and stab enemies, and is mostly known for his ability to leap around the map. His passive, Aegis Protection, stacks everytime he attacks a target or casts an ability, completely blocking the next basic attack he receives when it reaches four stacks. His first ability, Spear Shot, throws his spear at a nearby enemy, damaging them. With his second ability, Aegis of Zeona, Pantheon leaps to a nearby enemy and bashes them with his shield, damaging and stunning them, and also immediately activating his Aegis Protection. His third ability, Heartseeker Strike, passively makes Pantheon's basic attacks and Spear Shot deal bonus damage against targets that are very low on health, and can be activated to launch a flurry of spear stabs, damaging all enemies in a cone in front of him. His ultimate ability, Gran Skyfall, makes Pantheon channel for a brief duration, after which he vaults himself high into the air and, after a brief delay, crashes down at a target location in a humongous range, damaging and slowing all enemies in a large area around his landing point.

Pantheon's alternate skins include Myrmidon Pantheon, Ruthless Pantheon, Perseus Pantheon, Full Metal Pantheon, and Glaive Warrior Pantheon.

Associated tropes:

  • Always Accurate Attack: There are other abilities that are guaranteed to hit the target aimed at, but they tend to be magical in nature while Pantheon does this with a spear toss.
  • Attack! Attack! Attack!: Like all of the Rakkor champions, Pantheon's kit comes with a very effective way to get to an enemy, but no way to get away from them.
  • Badass Normal: Bah! The Rakkor laugh at other champions and their reliance on weak little magics!
  • Blood Knight: Natch.
  • Captain Ersatz: FOR SPARTA!
  • The Cavalry: Grand Skyfall can be used like this, although in a lesser fashion than some like Shen's Stand United due to not being a Global. An enemy is chasing an ally and is surely catching up to him. And suddenly, there's this huge circle appearing and the enemy will now have a choice: Retreat or pursuit anyway, and then get stomped with a Spartan of death For Massive Damage, and then said Spartan of Death proceeds to close the gap, stun, peel down the enemy HP and possibly kill him, and the chased ally may just turn around and join in the fun, killing the enemy.
  • Childhood Friends: With Leona.
  • Critical Hit: If a target is at 15% of their total health or less, Pantheon's basic attacks are guaranteed to Critical Hit against them.
  • Crutch Character: Like many AD casters, Pantheon is absolutely terrifying, having one of the strongest level twos in the game. And like many AD casters, the lackluster scaling on abilities compared to AP leaves him weak later on in the game.
  • Dead Person Impersonation: The Perseus Pantheon skin. According to his League judgement, Pantheon fought his brother Perseus to the death for the right to join the League, and the rune weapon that Perseus used was a trident.
  • Death from Above: His ultimate also doubles as a free teleport.
  • Death of a Thousand Cuts: His Heartseeker Strike active ability is much less precise than the name implies and mostly consists of a bunch of strikes made very quickly over an area. On the other hand, it's Heartseeker Strike's passive effect that causes Pantheon's normal attacks to automatically critical on any enemy with low HP, so it sort of fits.
  • Difficult but Awesome: Pantheon has a bit of a bad reputation amongst the fanbase because a lot of people assume his ult is like Twisted Fate's. If you use it to jump into a fight or to gank someone, most of the time it doesn't work due to the fact they get a pretty obvious warning.
    • When used right, a good Pantheon can appear quickly and unexpectedly wherever needed and create gank oppurtunities for his teammates. As noted above, it's essentially a free teleport for when you need to get back into the lane quickly.
  • Dynamic Entry: Few champions can top leaping halfway across the map then explosively landing spear-first into the fray as an entrance.
  • The Faceless: His face is always shadowed by his helmet. The only instance of his face being visible is in some of the Chinese artwork, and even then it's still an example of Face Framed in Shadow.
  • Fan Nickname: "Mantheon" and his "Mandrop"
  • Finishing Move: His Heartseeker Strike passive makes his autoattack critically hit against opponents at 15% health or less and causes his Spear Shot to do extra damage note 
  • Glass Cannon: With his passive, he's a bit tougher than your average glass cannon, but Pantheon needs to win his fights fast.
    • Lightning Bruiser: Oh yes, in addition to his to his passive, he's can be a bit tanky AND deal lots of damage at the same time. In fact, he can still be a powerful threat by just building 1-2 defensive items.
  • Glowing Eyes of Doom: The only part of his face that can be seen. They look orange in his artwork, but appear red in-game.
  • Guide Dang It: The big red circle that indicates Grand Skyfall's landing zone not only marks the damage radius, it also designates where he can land. Yes, you can land somewhere other than the center of it. It's not noted anywhere and the number of players that don't know this is quite astounding.
  • Improbable Aiming Skills: If Pantheon throws his spear, it is GOING to hit you. He does not miss. That said, the weapon itself is imbued with magic of some kind, which explains how he gets the spear back after throwing it.
  • In a Single Bound: Grand Skyfall has him reach absurd distances with a single super jump.
  • It's Raining Men: If at any point you notice a big red circle where you're standing, get out of it before the angry Spartan comes crashing down from the sky and lands on you.
  • Luckily My Shield Will Protect Me: His passive fully blocks any attack that does more than 40 damage, including tower shots.
  • Proud Warrior Race Guy: Boy howdy.
  • Rated M for Manly: If the fact he's basically a Spartan is not obvious enough, his spear throws always hit, and his ultimate is jumping into the air to drop down halfway across the map. Before it was Nerfed, he could drop onto any spot of the map.
    • Fans nickname him "Mantheon" and his ult a "Mandrop".
  • Real Men Wear Pink:
    • His first joke:
    • In case your response to this was something along the lines of "Oh, it's just a joke" his second joke command verifies it.
  • Scary Black Man: His Myrmidon skin.
  • Sculpted Physique: Just like the real ancient Spartans and Greeks, Pantheon's breastplate is shaped like a muscular man's torso.
  • Shield Bash: How he stuns targets when he jumps to them.
  • Shockwave Stomp: No, moving slightly away from his ultimate target of impact won't save you. Do yourself a favor and clear the area fully.
  • The Spartan Way: Played with, he hails from an obvious fictional counterpart of Sparta that selects its warriors through a ritualized fight to the death, but it's half because of this trope and half because their food stores are constantly strained.
  • Supreme Chef: Fanon paints him as being an exquisite baker based on his joke. The image of a tough, manly Spartan Expy in an apron and chef hat is quite amusing.
  • Tap on the Head: A side-effect of his Shield Bash ability.
  • Underwear of Power: In the aforementioned Ruthless Pantheon skin.

    Poppy, the Iron Ambassador 

"Poppy may be small, but Whomper — or her will — is not."

A Yordle who used to work at her father's smithy. Her father was killed by Noxian assassins while transporting a helmet commissioned by a general of Demacia, but Poppy took it upon herself to finish her father's delivery. The general was so impressed with her iron-willed determination he sent a recommendation back to Bandle City, who instituted her as ambassador of the Yordles to Demacia. With her father's hammer Whomper, she joined the League to crush Noxus.

Poppy is a fighter-assassin champion whose abilities are geared largely towards going after and quickly taking out a single opponent of the enemy team, making her a very bulky assasin. Her passive, Valiant Fighter, halves any damage that exceeds 10% of her current health, giving her great resistance to bursts of damage and making her deceptively tanky when she gets low on health. Her first ability, Devastating Blow, makes her next basic attack deal bonus damage equal to a percentage of the target's maximum health. Her second ability, Paragon of Demacia, passively increases her armor and attack damage everytime she receives or deals damage stacking up to five times, and can be activated to give her maximum stacks and grant her a movement speed bonus for a brief duration. With her third ability, Heroic Charge, Poppy tackles a nearby enemy, damaging then and pushing the target back with her. If they collide with terrain, the target is stunned and is damaged again. Her ultimate ability, Diplomatic Immunity, makes Poppy focus on a nearby enemy champion so intensly that, for a brief duration, she becomes completely immune to damage and crowd control effects from other enemies, and also deals bonus damage against that target.

Poppy's alternate skins include Blacksmith Poppy, Noxian Poppy, Lollipoppy, Ragdoll Poppy, Battle Regalia Poppy, and Scarlet Hammer Poppy.

Associated tropes:

  • Action Girl: Charges straight into the vanguard and starts bashing faces in. She's notable for being the only Yordle classified as a pure fighter (Rumble is a fighter-hybrid mix) and she's female, no less.
  • Ambadassador
  • American Kirby Is Hardcore: This is your Poppy. This is your Poppy on Chinese art.
  • Awesome, but Impractical: Even by melee carry standards, a fed Poppy is one of the scariest possible things late-game, being able to 1v5 reliably and fairly easily. However, she has a good risk of getting shut down before then and becoming rather useless if the enemy team is aware of this possibility. There is basically no middle-ground between being dead weight and single-handedly carrying because of how binary she tends to be.
  • Badass Adorable/Cute Bruiser: She's a Yordle warrior, of course she is (though less so than Tristana or Lulu).
  • Drop the Hammer: She calls it Whomper for good reason.
  • Foe-Tossing Charge: Her 'Heroic Charge' ability will knock back even champions twice her size.
  • Glowing Eyes of Doom: Her Scarlet Hammer skin is actually quite menacing, largely due to these.
  • Good Is Boring: Poppy doesn't have a joke. Or rather, she does have a joke command — her commenting that she doesn't know any jokes.
  • I Call It Vera: "Whomper"
  • I Can Still Fight: Her passive works best when she has low health, practically halving all damage she receives when below a certain threshold.
  • It Only Works Once: Poppy's role is essentially to use her ult to brutally beat to death one member (usually the most deadly) of the enemy team very quickly and efficiently, however, she might not survive the getaway after the enemy is dead. Or you could target the least threatening person on their team, ignore him/her completely and make to smash in the enemy carry with invulnerability.
  • Knight in Shining Armor: Battle Regalia Poppy pulls off the look.
  • Lightning Bruiser: Her Paragon of Demacia skill makes her pretty darn speedy.
  • Magikarp Power: Has a bad early game due to her atrocious farming, but becomes an unstoppable force of destruction capable of winning an entire game on her own once she gets her core items. A common joke is that Poppy doesn't farm minions, she farms champions. Changes to the meta over time have made Poppy's early game issues less significant. She is a passable jungler and a strong solo top vs most AD top lane champions. Farming has become a lot less about how many creeps you can sweep up in a few moves, and more about beating your opponent to death in the lane, therefore preventing him from getting farm while you take the creep waves free and clear. Poppy is, if anything, really good at fighting, even in the early game.
  • My Greatest Failure: Riot themselves have admitted that she's, together with Sion, one of their worst designed champions gameplay-wise, mainly because of her incredibly powerful ultimate and how non-flexible she is (she either dominates the game, or is useless). She has a really bad early game, which makes her un-fun during that time period, but if she actually gets fed she can trainwreck an entire team by herself at late game. She has no hard counters, since her ult basically makes her invincible for 8 seconds, more than enough time to kill or heavily damage the whole team if she targets a non-threatening opponent with it. Since she's hard to play, she isn't seen much in high-level games, but Riot has admitted that if she did, they would need to heavily nerf her.
  • No Sense Of Humour:
  • No Sell: Diplomatic Immunity doesn't just negate damage, but all forms of debuff and crowd control from anyone but her target
  • One-Man Army: A Poppy focusing on attack damage or a mixture of attack and ability damage can easily butcher the entire enemy team single-handedly and essentially eliminate even the basic concept of a teamfight come endgame. And, unlike other melee carries, she's FAR harder to shut down once she reaches that state.
    • For reference, Poppy can stomp Jax, generally considered the king of one-on-one once he has the items he needs.
  • Pintsized Powerhouse: It doesn't matter how big a champ is, she can shove them with her charge
  • Take Up My Sword: Well, hammer anyway.
  • Technical Pacifist: She wants peace, and makes some references to diplomacy. Of course, there is none in the game.
  • When All You Have Is a Hammer: Literally. She's an ambassador but on the Fields of Justice the only diplomacy to be found is the weapon or spell in your hand.
  • You Killed My Father: Noxian spies killed her father, and so she joined their rival, Demacia, to fight against them.

    Quinn and Valor, Demacia's Wings 

"Most soldiers only rely on their weapons. Few truly rely on each other."

Quinn spent the days of her youth going on adventures with her brother in the Demacian countryside, dreaming of becoming a true knight of the crown, a nearly impossible feat considering her commoner lineage. One such adventure ended in tragedy, however, as Quinn's brother was killed in an accident. One year later, when Quinn returned to the site to grieve for her brother, she found a wounded Demacian eagle, a rare and beautiful bird. As she nursed the eagle back to health, Quinn saw the same quality in it that she saw in her brother, naming the bird Valor. The two became an amazing team, quickly rising to distinction in the Demacian military. As their accomplishments grew, Quinn's long-abandoned dream of knighthood became a reality as she now fights to defend her homeland. Thanks to Jarvan and Garen's recommendation, Quinn and Valor have ended up in the League to serve as part of Demacia's new approach to combat with crossbow and bird in tow.

Quinn is a marksman-fighter champion who uses her eagle companion Valor to track and focus her targets, and can trade places with him to chase down and execute opponents. With her passive, Harrier, Valor periodically swoops down on a nearby enemy marking them as Vulnerable and causing Quinn's next basic attack against them to deal bonus damage. Her first ability, Blinding Assault, sends Valor flying forward until he collides with an enemy unit, slashing all nearby foes and also blinding them for a brief duration. Her second ability, Heightened Senses, passively increases Quinn's attack and movement speed for a brief duration when she attacks a Vulnerable target, and can be activated to make Valor reveal all enemies in a large area around her. With her third ability, Vault, Quinn dashes at a nearby enemy and then jumps back a short distance, damaging, slowing and marking them as Vulnerable. Her ultimate ability, Tag Team, replaces Quinn with Valor for a duration, changing into a melee champion. Valor has greatly increased movement speed (less so when in combat), and his abilities are a variation of Quinn's: Harrier is disabled, Blinding Assault slashes and blinds all nearby enemies, Heightened Senses grants him the attack speed bonus passively and Vault doesn't make him jump backwards. Additionally, at the end of the duration or when the ability is reactivated Quinn returns to the battlefield, performing a Skystrike as she does that blankets the area around her with arrows, damaging all surrounding foes based on their missing health.

Quinn and Valor's alternate skins include Phoenix Quinn and Valor.

Associated tropes:

  • Affirmative Action Girl: Of sorts; it's generally believed that she was given the name 'Quinn' just because the community had been complaining that Q was the only letter of the alphabet not yet represented by a champion. The name 'Quinn' had already been suggested several times by members of the community to address this oversight before she was finally revealed.
    RiotRuaan: "We chose the name because it fit her. We wanted something short, pointed, and intelligent-sounding, and Quinn really fit the bill. It's also an androgynous name, we didn't want something overly-feminine. The fact that it starts with "Q" and finishes up our alphabet is a cool side bonus, though."
  • Animal Eye Spy: One of her abilities, using Valor to reveal the surrounding area, implies this.
  • Assist Character: Valor, to Quinn. Considering the League of Legends staff loves to apply fighting game style mechanics in their game, this is probably intentional.
  • Automatic Crossbows: Her Weapon of Choice is a custom make which Jarvan IV commissioned personally while Quinn herself heavily influenced the design.
  • Awesome by Analysis: Best shown in her journal-teaser: King Jarvan the Third's order to capture Talon for the murder of four Demacians, as well as attempting to strike at The King himself, was scribbled with notes pointing out the flaws in logic and why Talon likely wasn't behind said murders.
  • Badass Cape: Has a distinctive feathery/wing look to it.
  • Badass Normal: Unlike other marksmen with magic or hextect augmented weapons, all she has is a custom-made crossbow, highly competent ranger skills, and a Badass eagle helping her out.
  • The Beastmaster: Eagle? check. Uses it in combat? Check.
  • Big Badass Bird of Prey: Valor, her eagle companion.
  • Bling of War: Quinn was promoted into the ranks of the elite in Demacia, and as such got herself the standard fare of royal blue and golden yellow armor. Even so, the colors are more subdued than Jarvan's or Garen's.
  • Boring, but Practical: Heightened Senses reveals enemies in a decent-sized radius and gives Quinn some Attack Speed and Movement Speed when she attacks a target marked by Valor. The vision part isn't very impressive, but very useful to avoid having to facecheck brushes or spotting incoming ambushes. It's slightly less boring when Quinn switches to Valor since he passively gets high Attack Speed from the ability, not to mention revealing enemies is even more useful when he has the mobility and power to hunt down targets he spots.
    • Similarly, some players find her ultimate very difficult to pull off in most team-fighting situations with the loss of range of being Valor combined with simultaneously low durability... so those players instead use her ultimate to split-push and break turrets without any enemy champions around with it instead.
  • Bottomless Magazines: Subverted Trope compared to the rest of game's projectile-shooting champions with one of her attack animations following up with her racking her crossbow's firing mechanism back to mimic reloading when it's usually just an Automatic Crossbow. Of course, she's never actually run out of bolts...
  • Bring News Back: When she journeyed into the Freljord to see what the political situation was, she gave her notes to Valor to take back to Demacia when it looked like the Ice Witch would kill her. Subverted, since she lived to deliver her message in person, and Valor refused to leave her.
  • Combat Pragmatist: Has hints of this. At the very least, she has no problem commanding Valor to Go For The Eyes.
  • Cool Helmet: Goes well with aforementioned Badass Cape.
  • Dare to Be Badass: Her promotional materials and her in-game lines includes this: "Demacia needs heroes."
  • Death by Origin Story: Her twin brother.
  • Difficult but Awesome: Easily considered to be one of the hardest AD carries to use properly because her relatively short autoattack range and her ultimate basically making her a melee AD carry assassin. Under skillful hands, however, Quinn can rival Sivir and even Vayne in terms of mobility, killing, and chasing potential and is probably above other marksmen in pure turret-smashing with her ultimate.
  • Dude, Not Funny!: invokedHer response to Valor's jokes is an exasperated outburst clearly along the lines of this trope, except when Garen is the subject... at which point she'll agree with Valor.
  • Evil Detecting Eagle: Valor likes Ashe, which is rare; on the other hand, he doesn't like Lissandra that much and Quinn notes it is similar to Demacia nobility.
  • Expy: The red hair, golden armor, green eyes and a Phoenix Valor all alludes to Quinn's phoenix skin looking like a Blood Elf — all she's missing is the pointy ears, and with her headgear being what it is, that's almost there too.
  • Fragile Speedster: She has less range and easily utilized damage than other marksmen, but her movement speed boosts and Vault ability let her run circles around those who don't outrange her.
  • Glass Cannon: Marksman? Check. Not named Graves? Double check.
    • Lightning Bruiser: Quinn is often used as a solo-laner as well, where she builds a more well-rounded set of items. This lets her take quite a few more hits than your average ADC, while losing none of her mobility, all of which is inherent in her kit. The tradeoff is less damage, but Quinn's kit is ideal for keeping her spaced properly from her targets until she hits them enough.
  • Go For The Eyes: Valor can be commanded to do just this, temporarily blinding foes in a small area once he reaches a target. Quinn will even say the trope's name ad verbatim when commanding Valor.
  • Last of His Kind: Valor is the only known Demacian Eagle, and they've long been thought extinct. Demacians are on the lookout for additional specimens in the hopes of rebuilding the species.
  • Knock Knock Joke: Her jokes are all this. Or rather, Valor's jokes are all this. And all of them at the expense of fellow Demacian champions.
    Who's there? [Valor squawks] Garen who? [Valor squawks] Yeah, I guess he does say that a lot.
  • Not the Intended Use: She's sometimes fielded in top lane because between her blind, Vault to back herself out of melee range, and strong chasing/kiting when switching to Valor, she can survive laning against melee champions with gapclosers and even excel against them.
  • Perpetual Molt: Prominent in their login screen.
  • The Phoenix: Her alternate skin, complete with flaming effects and combustion upon death.
  • Rain of Arrows: When Quinn switches back into combat at the end of her ultimate, she launches arrows in an area around her.
  • Scarily Competent Tracker: A little downplayed, but she was still able to track down an assassin who evaded an entire battalion of Demacia's finest.
  • She-Fu: A vital part of her kit is her Vault ability, jumping into an enemy and then backflipping off them, damaging and slowing them in addition to marking them as vulnerable according to her passive. This tends to be her favored ability to improve against melee opponents with the lower cooldown making it... difficult at best for them to hope to effectively engage her for more than the instant before she uses Vault on them.
  • Speaks Fluent Eagle: Subverted: She and Valor can't actually speak with each other, but they understand each other intuitively enough that they might as well be talking.
    RiotRuaan: "Quinn doesn't "speak bird," but she does understand Valor. As a note, I know her in-game jokes KIND of push this a bit too far, but we thought the idea was too funny to pass up."
  • Tag Team: During her ultimate, she disappears and Valor becomes targetable with the same stats as Quinn, but having increased movement speed. Reactivating the ultimate will cause her to reappear and deal damage in an area upon entry, and will once again render Valor untargetable.
  • True Companions: Despite Valor being an eagle, it doesn't get much truer — as reflected in the quote above.

    Rammus, the Armordillo 

"I've seen a lot of things, but this... this is a first."
Ezreal, after first meeting Rammus

Once an armadillo from the Shurima Desert, no one is sure why Rammus journeyed from his homeland to the Plague Jungles. There he found a massive hedge maze, and as he explored it he felt a presence urging him towards his centre. Upon approaching his destination Rammus was knocked unconscious, only to awaken as a new being, much larger and self-aware. Panicking, Rammus set out across Valoran in search of similar individuals, crafting himself a heavy suit of armor to protect himself in his travels. Realising he was unique, Rammus eventually found a new home in the League of Legends, where his special abilties had a place in shaping the world.

Rammus is a tank-fighter champion with great proficiency in tanking physical damage, as well as good mobility and single-target disables. His passive, Spiked Shell, transforms a percentage of his armor into bonus attack damage. His first ability, Powerball, makes Rammus roll into a ball for a duration, progessively gaining movement speed and, upon colliding with an enemy unit, slightly knocks back, damages and slows all nearby foes. With his second ability, Defensive Ball Curl, Rammus exposes his shell for a duration, gaining a large bonus to his defensive stats and damaging any enemies that attack him. His third ability, Puncturing Taunt, taunts a nearby enemy, forcing them to attack Rammus and reducing their armor for a brief duration. His ultimate ability, Tremors, continuously emits shockwaves that damage all enemies and buildings around Rammus for a duration.

Rammus's alternate skins include King Rammus, Chrome Rammus, Molten Rammus, Freljord Rammus, Ninja Rammus, and Full Metal Rammus.

Associated tropes:

  • Achilles' Heel: Rammus is an excellent tank against anything that uses Attack Damage due to his damage boosts from building Armor but is vulnerable to Ability Power. To a lesser extent, it's possible to circumvent his Defensive Ball Curl and Thornmail damage payback through AD-scaling abilities. These are somewhat mitigated by his Defensive Ball Curl increasing his MR temporarily and his Taunt preventing AD casters and bruisers from using their abilities (respectively). The main reason for this is to give him a Necessary Drawback to prevent him from entering Game Breaker territory: Riot tried to make his passive apply to both Armor and Magic Resistance but this was removed for ostensibly "not fitting the lore".
  • Beware the Quiet Ones: Don't write him off as a threat just because he's not as intimidating as other champions, a good Rammus will roll in when least expected and taunt you into killing yourself as you attack him.
  • Captain Ersatz:
    • Of Bowser. A special skin given to closed beta players even emulates Bowser's color scheme.
    • On that subject, his Powerball ability has him curl up into a ball and his movement speed increases, similar to Sonic the Hedgehog.
  • Crippling Overspecialization: Speaking of the aforementioned Achilles heel, it's entirely in the player's hands whether they want to engender Rammus's aforementioned weakness by going overboard with armor and not enough health or magic resist, but most usually see it best to do so anyways.
  • Dishing Out Dirt: His ultimate causes small earthquakes beneath him.
  • Glowing Eyes of Doom: Well, he's not all that threatening, though — odd, but not threatening.
  • An Ice Person: Freljord Rammus
  • I Shall Taunt You: Puncturing Taunt. What keeps fans guessing is how he manages to do this so well when he barely says anything.
  • Lava Adds Awesome: Molten Rammus
  • Lightning Bruiser: While rolling. Joke videos have been made where a full team with speed buff abilities have taken advantage of the game's lack of hard caps for movement speed to film a Rammus crossing the entire map in a matter of seconds. In Dominion, Rammus is classified as 'Ninja' for this specific reason. He is also often banned by anyone with a brain and without someone who wants to play him. A good Rammus can zip across the map and steal points like there's no tomorrow.
  • Memetic Sex God: In-universe, according to the Journal of Justice volume 1 issue 9.
    "It appears that he is a bit of a sex symbol to the armadillo community (which looks really weird now that I've actually written that out)." On a related note, his passive icon is, weirdly... a view centered on his crotch which is wearing a spiked codpiece.
  • Mighty Glacier: Until he uses Powerball.
  • Ninja: Ninja Rammus puts his normal silence to good use.
  • Odd Friendship: He's friends with Blitzcrank. Averted with Twitch; the Journal states that he was interested in the rat as firsts of their own kind, but that they never hit it off.
  • Overshadowed by Awesome: He's competent in the jungle, but there are also others that can do his job better.
  • Practical Taunt: Sure, the enemy is forced into attacking you for up to 3 seconds, but that means he's attacking you, unable to use skills, unable to change targets, and unable to run away. Meanwhile, you and any of your teammates in the area still have full faculties and control, and 3 seconds is not an unrealistic amount of time for a competent kill. One of Rammus' abilities causes his defense to sky-rocket and deal damage back to anybody attacking him, from close or afar, which can stack with Thornmail item. Thus if Rammus taunts you, its because he wants you to kill yourself by trying to kill him. And all the while, the enemies aren't pounding on your Glass Cannon allies. His taunt is also the easiest and safest to use, even in spite of it's single-target melee limitations.
  • Punny Name: Ramus the Armordillo.
  • The Quiet One: He has four lines, all one syllable each. As they're lines that he says in response to commands though, his words don't carry extra weight. The most anyone has heard him say is "Shut up."
  • Schmuck Bait: His ultimate kicks up an earthquake underneath him that deals periodic damage in an surprisingly large area, meaning a LOT of combined damage in a teamfight. Basically, a writ-large "hit me!" sign. See above for more on "hitting him".
  • Skill Gate Character: A fairly easy champion to jungle with and good at punishing autoattack heavy enemy teams, but his taunts and Powerball can easily be stopped with strong CC. Also, he's one of the worst duelists in the jungle.
  • Single Specimen Species: The only sentient specimen of his species, though he aspires to remedy this.
  • Spikes of Villainy: Minus the villainy. But considering his title, he needs spikes!
  • Terse Talker: He has a whopping six voice lines, all of which are along the lines of "Yeah" and "Okay".

    Renekton, the Butcher of the Sands 

Voiced by: Patrick Seitz

"My brother has become hollow. Full of rage, but empty."
Nasus

Nasus' brother, Renekton was a gatekeeper to a "Great Library" in his homeworld where he judged who was worthy to receive Nasus' teachings. Over time he was enraged by the evil many visitors would hold in their hearts, to the point where he relentlessly butchered them to quell his anger. He was saved from Nasus' righteous defense by a summoning spell, but was thrown into limbo. Resurfacing in Valoran, he was captured by the League when he interrupted a match with the intent to destroy Nasus.

Renekton is a fighter-tank champion that is meant to charge into the enemy team, furiously hacking and slashing through any opposition and getting stronger the longer he remains in battle. Instead of mana he uses Fury as a resource, gaining a small amount of Fury everytime he attacks, which decays when he's out of combat. His abilities normally have no cost, but when he has more than 50% Fury, each of his non-ultimate abilities will consume Fury to increase their effect. His passive, Reign of Anger, allows Reneketon to gain 50% more Fury when he's below half health. With his first ability, Cull the Meek, Renekton unleashes a circular slash that damages all enemies around him, healing him and granting him Fury for each enemy hit. When enhanced with Fury, the damage and healing are increased. His second ability, Ruthless Predator, transforms his next basic attack into a two-hit combo that deals bonus damage and briefly stuns the target. When enhanced with Fury he hits them for a third time, increasing the damage and stun duration. His third ability, Slice and Dice, makes Renekton dash forward, slashing all enemies he passes through. If he hits a target, he can repeat the dash once again. When enhanced with Fury, the second dash deals bonus damage and reduces the armor of all enemies hit for a brief duration. His ultimate ability, Dominus, transforms Renekton into a gigantic avatar of rage for a duration, granting him bonus health, making him automatically generate Fury and unleashing an aura of pure wrath that continuously damages all nearby foes.

Renekton's alternate skins include Galactic Renekton, Outback Renekton, Bloodfury Renekton, Rune Wars Renekton, Scorched Earth Renekton, and Pool Party Renekton.

Associated tropes:

  • Awesome Aussie: Outback Renekton has the look down.
  • Ax-Crazy: He loves carnage, but with Nasus especially.
  • Badass Boast:
  • Berserk Button: Nasus. God help you if you're between the two.
  • Blood Knight: Lives pretty much for bloodshed and carnage.
  • Cain and Abel: Renekton versus Nasus.
    • However when they're on a team together they become absolute terrors. A fed Nasus (jungling) and Renekton (top lane) can very easily, utterly steamroll an enemy team into submission at level 18.
  • Chekhov's Gunman: Was mentioned in Nasus' lore, and concept art of his design was already created before the game's release. A year later, he was released.
  • Crutch Character: Absolutely terrifying early and mid-game and is basically an unstoppable force of destruction at that time; once the lategame phase hits, he needs to be EXTREMELY fed to be able to do much beyond soak up damage due to his poor scaling.
    • Somewhat averted as of S3. Not only can he build more DPS than the average bruiser thanks to his ult giving a nice amount of HP as well as AoE DoT damage, His "Ruthless Predator" skill scales VERY well lategame both as a nuke and as a soild stun. However, he still wants to get ahead.
    • Averted the other way going in to Season 4. Renekton is still strong early game, but his biggest rivals in the top lane, Shyvana and Rengar, are quite capable of going toe-to-toe with him at all points of the game, althought Rengar less so since recent nerfs. Renekton still loses to his brother late game since he can't stop Nasus.
  • Death Seeker: Longed to be free of the pain of his madness, only to have Nasus plucked away at the last moment.
  • Determinator: In his League Judgement, it takes the strongest turret in the game to stop Renekton from killing Nasus.
  • Egyptian Mythology: Appearance-wise, his concept came from Sobek. By the time he reached release, the resemblance has slipped a fair bit (Sobek has a crocodile's head on a man's body; Renekton is simply a bipedal, anthropomorphic crocodile). Lore-wise, he also reminds people of Ammut, the crocodile demon accompanying Anubis who eats the hearts of people who have been judged unworthy by Anubis, just like how Renekton used to accompany Nasus.
  • Foil: To his brother, Nasus. Both are fighter champions based on Egyptian mythology and both have ultimates similar in appearance that increase their size and empower them (including AoE damage). However, Nasus is a quintessential late-game champion who starts weak and is forced to farm a lot but becomes unstoppable once his Q accumulates last-hits while Renekton is a quintessential early-game champion who has an aggressive kit very useful for getting kills in lane but falls off later due to poor scaling.
  • Freudian Excuse: The sheer amount of wicked men who came to the library to gain knowledge for their own evil ends eventually drove him into a permanent rage.
  • Gameplay and Story Segregation: Strongly averted in the Judgement, where Renekton interrupts a battle in progress.
    • The forested battleground is clearly Summoner's Rift, and Renekton falls to a "bright ray of light" — the fountain turret.
    • Miss Fortune, Alistar, and Rammus all make appearances.
    • Nasus is shown using Spirit Fire to farm minions, Flash to avoid an attack, and even dies... only to use Revive and respawn instantly.
  • Lightning Bruiser: Incredibly fast and powerful, but can take a pretty good beating once he has his ultimate and a bit of armor.
  • Missed the Call: When Renekton and Nasus were fighting, the League summoners tried to summon the bloodthirsty crocodile instead of the calm dog. Though, they still got him afterwards.
  • Moral Event Horizon: In-Universe Example. Nasus thinks so after his attack.
  • Never Smile at a Crocodile
  • Omnicidal Maniac: His rage has driven him insane to the point where his only thoughts revolve around slaughtering everything he can get to.
  • Retcon: References to Renekton in Nasus' lore painted him as a treacherous tyrant who attempted to enslave their people. By the time Renekton himself was released, his backstory was changed to a good guy who served as the gatekeeper to Nasus' great library until perpetual contact with evil men drove him insane and sent him into a permanent killing frenzy.
  • The Reveal: Renekton was the one the League wanted to summon, but they got Nasus accidentally.
  • Spell My Name with an S: Originally labeled Renekhton in his concept art and in an earlier issue of the Journal of Justice.
  • Unstoppable Rage: It's essentially his default setting: using lots of combat abilities makes his combat abilities stronger.

    Rengar, the Pridestalker 

Voiced by: Patrick Seitz

"Prey on the weak and you will survive, prey on the strong and you will live."

Rengar was born a natural hunter, splitting off from the rest of his pride as a cub to claim his own territory. As the beasts he fought proved to be no match for him, he grew disheartened at the prospect of never hunting worthy prey again. Then one day, he discovered Kha'Zix roaming his land, devouring all in its path. Rengar attacked the creature and, despite putting up a strong fight, barely escaped with his life. His eye was taken and his pride was wounded, but Rengar felt a deep joy in the knowledge that he had found a creature worthy of his ability, and vowed to hunt the beast and its kind to add to his collection of trophies. Now both Rengar and Kha'Zix are champions in the League, caring little about politics at hand and more for their next clash.

Rengar is a assassin-fighter champion who stalks and pounces upon his enemies, empowering his abilities with repeated use and gaining benefits from stacking kills. He does not use mana or any other resource for his abilities; as long as they're not cooling down, he can cast them. However, all his abilities grant him a stack of Ferocity when they strike an enemy and, upon reaching five stacks, the cooldown of all his abilities is refreshed and his next ability consumes the stacks for an empowered effect. His passive, Unseen Predator, transforms Rengar's next basic attack into a leaping strike when he's inside brush, making him jump at the target from a distance. His first ability, Savagery, transforms his next basic attack into a rabid slash that deals bonus damage. When empowered with Ferocity, the damage is increased, and it grants Rengar increased attack speed and damage for a brief duration. With his second ability, Battle Roar, Rengar lets out a ferocious roar that damages all nearby enemies and grants him a brief boost to his defensive stats if it hits a target. When empowered with Ferocity, the roar also heals Rengar for a percentage of his missing health. His third ability, Bola Strike, throws a bola forward in a line, damaging and slowing the first enemy it hits. When empowered with Ferocity, the bola also briefly immobilizes the target. His ultimate ability, Thrill of the Hunt, releases Rengar's predatory instincts for a brief duration, making him invisible, revealing all enemy champions in a large area around him and granting him bonus movement speed when he's moving towards enemy champions. Additionally, his next basic attack applies his Unseen Predator passive as if he was in brush, and when he leaps at an enemy target, he builds Ferocity at a rapid rate and gains a further increased movement speed bonus for a brief duration. Enemies that are very close to the invisible Rengar are warned he's near, but don't know his exact location.

Rengar also has a secondary trophy mechanic, empowering him with each successful hunt. Rengar has access to an exclusive Bonetooth Necklace trinket that allows him to gain one trophy whenever he kills or helps kill an enemy champion. When he collects enough trophies, the item gains additional bonuses: bonus movement speed in bushes and when out of combat, increased range on his Unseen Predator leaping attack, increased duration on his ultimate's invisibility, and lastly, an increase to the movement speed his ultimate grants.

Rengar's alternate skins include Headhunter Rengar and the upcoming Nighthunter Rengar.

Associated tropes:

  • Anti-Frustration Features: There were many complaints that Rengar's ultimate was very hard to counter, as he became completely invisible and would just jump at you from stealth and delete your health bar without any possibility of countering. In his recent rework, Riot added a warning effect that triggers when an invisible Rengar is very close to you, warning you that he's near but not telling you where exactly, which at least lets you react.
  • Badass Boast: Any line upon gaining trophies. And this:
  • Battle Cry: His Battle Roar ability can invoke this.
  • Battle Trophy: His whole shtick. His Bonetooth Necklace item gains trophies every time you get a kill.
    • The Headhunter Rengar splash art also pictures the skulls of Baron Nashor and the Dragon from Summoner's Rift, and the model wears Vilemaw's (From the Twisted Treeline) head on his shoulder.
  • Blade Below the Shoulder: The two-pronged metal claw he wears on one wrist.
  • Blood Knight: Always seeking a Worthy Opponent, or rather a worthy mark to hunt that can actually put up a fight. His "joke" pretty much drives this home,
  • Braids of Barbarism: With spikes on the ends!
  • Beast Seeing Red: When you activate his ultimate, your entire screen turns red, and your view is shifted into infrared vision, with enemy champion's heat signatures visible to yours. Best thing about it, your enemy doesn't know; until you leap onto one of them.
  • Captain Ersatz: It is of no surprise that Rengar's Headhunter skin makes him a literal Predator. His backstory is obviously influenced by them as well (a being who devotes his life to hunting, killing, and making trophies out of the strongest, most dangerous game he can find). In particular, his ultimate simulates both their cloaking device and thermal vision.
  • Cat Folk: A leonine humanoid.
  • Creepy Souvenir: His trophy collection. The Bonetooth Necklace is a major part of his gameplay. If Rengar and Kha'Zix are on opposite teams, they can each get a quest to kill the other for a bonus. If Rengar wins, his Bonetooth Necklace becomes the Head Of Kha'Zix, which gives him the maximum stats the necklace can provide and no longer drop stats when Rengar gets killed.
  • The Dev Team Thinks of Everything: Rengar has various quotes that are triggered by events tied to his backstory and a Mini-Quest that is triggered when Kha'zix is in the opposing team:
    • He has quotes about purchasing Bonetooth Necklace and gaining trophies, the latter which are different depending on how many stacks he gets.
    Upon purchasing Bonetooth Necklace: "Each trophy, a victory."
    Upon gaining 3 Trophies: "Never return empty-handed."
    Upon Gaining 6 Trophies: "I'm just getting started!"
    Upon Gaining 14 Trophies: "A fine collection."
    Upon Gaining 20 Trophies: "What a glorious hunt!"
    • If the opposing team has a Kha'zix and if both him and Rengar are level 16 (Kha'zix needs to have all 3 evolutions and Rengar needs to have at leat 10 Trophies), a mini-quest named 'The Hunt is On!' is triggered, and it only ends when one kills eachother. If Rengar gets the kill, the Necklace gets turned into Head of Kha'zix, gaining 14 stacks and becomes unable to lose them upon death. If Kha'zix gets the kill, he gets his fourth evolution.
      • Rengar also has special quotes if he uses Thrill of the Hunt to reveal a stealthed Kha'zix.
  • Dual Wielding: Wields a large wrist-mounted metal claw and a large trench knife.
  • Dynamic Entry: Out of brush, not to mention from his ult's stealth. Garen now has competition for inducing fear of facechecking bushes.
  • Eyepatch of Power: To cover the eye he lost when fighting Kha'Zix. An eyepatch that glows fiery red. Combined with his blue Glowing Eye of Doom, and the resulting different colored eyes... Rengar fits a lot of the Eye Tropes.
  • Gameplay and Story Integration: See The Dev Team Thinks of Everything above.
  • Groin Attack: One autoattack animation of Rengar's is thrusting his knee upward, that will probably strike most opponents in a way like this.
  • In the Hood: Nighthunter Rengar
  • Knife Nut: Uses a large, viciously curved, spike-knuckled trench knife as a weapon.
  • Large Ham: Not quite to the extent as other champions, but how he says "Tonight we hunt!" seals him as this.
  • Lightning Bruiser: He is scary fast, and when he catches you, he will hit you like a semi. Never run from a Rengar through the jungle, he'll always catch you.
    • In his upcoming rework, Riot has slightly changed his ultimate to no longer give a movement speed bonus during the stealth, and instead giving a MASSIVE movement speed bonus when he breaks stealth, befitting of a lion who has ambushed from camouflage and is chasing you.
  • Mighty Roar: His W ability is one of these, with Trash Talk too!
  • Night Vision Goggles: Upon using his ultimate Thrill of the Hunt, the player experiences this; the screen becomes red-tinged, and enemy champions are shown as dark-red silhouettes.
  • The One That Got Away: To an even bigger extent than Caitlyn; he's saved a place of honor in his collection for the monster that took his eye.
  • Panthera Awesome: An anthropomorphic white lion.
  • Ship Sinking: Did you support Rengalee (Rengar X Nidalee)? Sorry, but Nidalee is listed as one of his rivals. Not to consider the possibility of a rivalmance...
  • Shout-Out: His Nighthunter skin makes him look like Nightcrawler from the X-Men.
  • Worthy Opponent: Considers Kha'Zix to be one. Riot themselves want to encourage opposing Kha'Zix and Rengar players to enact their final duel, with a special in-game benefit to whoever kills (or assists in killing) the other at level 16 first. If Rengar kills Kha'Zix, he takes the head of his foe as indicated in his lore. This Head of Kha'Zix replaces Rengar's Bonetooth Necklace in his inventory, granting him bonuses equal to a fully-stacked Bonetooth Necklace, but no longer losing any of its stacks and power when Rengar dies afterwards.
    • Nidalee, for reasons unknown, is also listed on the website as one of his rivals.
  • You Fight Like a Cow: Rengar has no less than four lines to mock you after he uses his Bola Strike on you.

    Riven, the Exile 

"There is a place between war and murder/in which our demons lurk."
— Excerpted from the poem, "Scarlet Shon-Xan"

Riven was a high-ranking soldier in the Noxian army, devoted to the uncompromising Noxian belief in Social Darwinism. In recognition of her zeal, she was given a massive and powerful Runic Broadsword as heavy as a kite shield. However she was nearly killed during the Ionian invasion when Zaunite chemical weaponry was used, killing Ionian rebels and Noxian soldiers indiscriminately. This ruthless disregard of Noxian ideals by not letting the stronger force win by their own might disillusioned her, and Riven broke both her weapon and her ties with the corrupt Noxian government. She now seeks atonement and to further her ideals through her own means.

Riven is a fighter-assassin champion whose move-set is explicitly designed around a system of combo attacks and cancels that can be combined in a variety of ways. She does not use mana or any other resource for her abilities; as long as they're not cooling down, she can cast them. Her passive, Runic Blade, stores up a temporary charge everytime she uses an ability, each basic attack consuming a charge to deal bonus damage. Her first ability, Broken Wings, is a combo of three consecutives sword dashes in rapid succession that damage all enemies in front of her, the third attack being a downwards slash that also knocks back all nearby foes. With her second ability, Ki Burst, Riven releases a blast of energy that damages and briefly stuns all nearby foes. Her third ability, Valor, makes Riven dash forward and protects her with a brief damage-absorbing shield. Her ultimate ability, Blade of the Exile, reforges her shattered blade for a duration, granting her bonus range on her basic attacks and abilities, and also granting her a large attack damage bonus. While Blade of the Exile is activate, she can cast Wind Slash once, sending a slicing wave of wind that damages all enemies in a cone in front of her based on their missing health.

Riven's alternate skins include Crimson Elite Riven, Redeemed Riven, Battle Bunny Riven, Championship Riven, and Dragonblade Riven.

Associated tropes

  • Animesque: She's a white-haired girl whose said hair inexplicably sticks directly up in four places on the back of her head, is just slender despite using a BFS among the largest in the game, has a Ki Attack and a Razor Wind as abilities, and was based on Marth. Of course she is.
  • Anime Hair: Her hair sticks way up in about four places on the back of her head, and it's definitely not done-up.
  • Art Evolution: Heres the old one and the updated one, she looks slightly more feminine in the new art.
  • Asskicking Equals Authority: Was strong enough to command her own regiment. This is generally how promotions work in Noxus.
  • The Atoner: Exemplified with her Redeemed Riven skin.
  • Author Appeal: Her designer Xypherous' love of fighting games inspired much of her gameplay. Riven's large amount of dashes within her kit and optimal playstyle to be autoattacking between ability-casts were formed from attacking generally being accompanied by movement and the Combos elements from fighting games.
  • Badass Normal: Like Garen and Katarina, she lacks a mana bar and is cooldown dependent. She's also one of the very few Champions to deal no magic damage. Her every attack and technique is considered physical damage.
  • BFS: Usually broken, but her ultimate reforges it temporarily to show it in its gigantic glory. Even in broken form, it's still quite large. While using her ultimate, she has the longest melee attack range in the game at 200 units, not counting next auto attack range boosters that Rengar and Wukong have. BFS indeed.
  • Broken Bird: Character concept, underscored by her first ability being called "Broken Wings" and by her dialogue.
  • Broken Pedestal: She definitely didn't take the truth about Noxus very well, if deliberately shattering her cherished Noxian weapon is any indication.
  • Captain Ersatz:
    • According to her designer Xypherous, she's one of Marth from Fire Emblem, but specifically his abilities and gameplay feel from the Super Smash Bros. series.
    • Lore wise, she bares various similarities with Cloud Strife
    • She also seems to share a few traits with Youmu Konpaku, her short white hair and her broken wings resembles a 3 stage slash combo in the fighting game, both move forward much faster while using it, both displace an enemy on the last hit, both crazy good with a sword. Not to mention Xypherous hinted that she and Orianna had influences from the same game.
    • Visually, she looks a lot like the Kid, with her white hair and facial markings, her tomboyish features, and her cobbled-together armor.
  • Child Soldiers: Riven's age when she went into the military is not stated, but the lines "She showed early potential as a soldier, forcing herself to master the weight of a long sword when she was barely its height." arguably imply something like this in her induction.
  • Combos: Riven's abilities and passive encourages players to autoattack immediately after using an ability, then cast another ability right after while Riven's autoattack timer is ticking to maximize damage. Lampshaded by the title for a buff that appears on Riven after casting Broken Wings, indicating how long until its second and third casts will be wasted... the title is C-C-Combo!
  • Cool Sword: The single largest one in the game, even though it's wrecked.
  • Defector from Decadence: Abandoned Noxus only because, in her mind, Noxus has already abandoned the ideals that made it powerful to begin with in favor of... well...
  • Deliberate Values Dissonance: In-universe. As a true Noxian, the main reason she was appalled at Singed chemical attacks was because the battle was decided in a way that no one won rather than the stronger side prevailing over the weak, not because it was inhumane or because her friends all died too. She was fully ready for her friends and herself to die if it came to that, but only because they were weaker than their enemies and indiscriminate gassing makes individual strength meaningless. Losing everyone she cared about and her faith in her city-state was enough to break her.
  • Desperately Looking for a Purpose in Life: Following her departure from Noxus, she is trying to find something else to believe in.
  • Determinator: Mentally and spiritually broken, she still fights on just as hard as she did the day before in spite of everything.
  • Do Not Go Gentle: Outnumbered and outmatched, she certainly wasn't giving up without a fight during her regiment's last stand in Ionia. She also managed to survive when her high command finally did send "reinforcements" from the sky.
  • Energy Weapon: It's implied that Blade of the Exile doesn't completely remake her blade out of steel, which may explain how she's able to use it with one hand. Even before it was initially shattered, it was a runic blade that could explicitly store energy in it.
  • Evil Costume Switch: Her Noxian-themed Crimson Elite outfit. Note how it's skintight around her buttocks.
  • Fashionable Asymmetry:
    • Dressed in rags, tatters, and bits and pieces of her old armored uniform. Wears an enormous glove on her right-hand. Riven says it is a simple remnant from her Noxian armour, and does not in any way magically boost her strength to carry that BFS of hers.
    • Used again for Championship Riven - her left shoulder has a bladed shoulder-pad while her right doesn't, her right arm has a larger glove with a blade attached to the lower-arm, and her left thigh is armored with a pad on the outer side that the right leg isn't.
  • Fighting Fingerprint: If a Yasuo interacts with a Riven, he'll comment on how her fighting style looks eerily familiar, possibly implicating her as his elder's true killer (since he was killed by "a wind technique" similar to Yasuo's).
  • Finishing Move: Wind Slash does more damage based on how little health remains on the enemy it hits, not unlike Garen's Demacian Justice. If you're low health and you see Riven with her reforged blade, get the hell out of there.
  • Foregone Conclusion: Thanks to a simply ridiculous amount of community support (including a number of devs throwing their backing in there as well) and the fact that Riot have in the past released Gentleman Cho'Gath, Brolaf and Surprise Party Fiddlesticks skins, it was only a matter of time until we saw the Battle Bunny Riven skin. The skin was added to the game for Easter 2012.
  • Gameplay and Story Integration: As one might expect, her ultimate re-forming her blade increases the range of her autoattacks and Broken Wings attacks.
  • Hey, It's That Voice!: Cristina Valenzuela. It would seem Noel is no longer using dual guns, or you want to see Riven perform the Ultimate Showstopper as Battle Bunny Riven.
  • Hyperspace Sword: Her blade just reforges itself, presumably out of pure energy.
  • It Was a Gift: Her sword was not only a gift but a commendation from the Noxian High Command.
  • Ki Attack: She has an ability called Ki Burst which stuns and damages all enemies a short distance from her location.
  • Lady of War: Her large amount of dashes, fairly minimal innate-durability (though her shield-dash scales well with attack damage), lower base-stats compared to other fighter champions, and autoattacking between casts to mimic Combos give her less of a brute-force feel to her gameplay compared to other fighter champions. Her gameplay designer Xypherous stated the concept he had in mind for making her was that of a "battle dancer".
  • Lightning Bruiser: Incredibly mobile thanks to her multiple dash skills. Capable of putting out impressive sustained damage. Can be very durable, due to her spammable temporary-health shield (the only one in the game that scales with attack damage) and tendency to be built with armor and magic resistance to synergize with her shield's temporary-health.
    • Glass Cannon: Because of her impressive Attack Damage scaling on her abilities, she tends to be this compared to most other fighters, though she's certainly more durable than true Glass Cannons like mages or ranged carries. It's possible to build her as an even mixture of tankiness and damage though in practice this makes her less useful than her potential.
  • Magikarp Power: She's strong but on the fragile side early on; if she gets a few kills, she'll snowball rather quickly due to her excellent AD scaling.
  • Meaningful Name: The definition of the word "riven" is split or torn apart.
  • Muscles Are Meaningless: Looking at her, you wouldn't think she could even lift her BFS, much less swing it with one hand.
  • One-Handed Zweihänder: Her reforged blade is about as large as she is, and yet she still prefers swinging it with just one hand.
  • Perpetual Frowner: She doesn't smile in any of her skins, not even in her Battle Bunny Riven getup. Given her past, though, it's hard to blame her.
  • Play Boy Bunny: Battle Bunny Riven. The dreams of the community have finally come true.
  • Power Echoes: It's subtle, but her voice gains a slight echo during her ultimate.
  • Pre-Asskicking One-Liner: Upon using her ultimate, she gives one of these, provided she hasn't already eliminated her targets by then.
  • Proud Warrior City Gal: Riven believed in Noxus and their Social Darwinist ideals and rose high in their ranks.
  • Razor Wind: Gets an attack called Wind Slash mapped to her ultimate button while her ultimate is active.
  • Reforged Blade: Her ultimate does this.
  • Rummage Sale Reject: Dressed in some humble rags and a few pieces of her old armor as part of being a vagabond and wanderer.
  • Shell-Shocked Veteran: Literally. Singed is kind of a jerk.
  • Social Darwinist: An unusually realistic and non-evil example.
  • Spin Attack: Broken Wings' animations for its first two parts are backwards slashes, going left-right and then right-left. The culminating third slash is preceded by a forward somersault.
  • Stab the Sky: Championship Riven does this for its recall animation, with her sword catching a blue light not unlike the Star Wars poster acting as this trope's article image.
  • Still Wearing The Old Colors: She wears the remaining pieces of her Noxian armor.
  • Tomboy: Looks and acts like a tomboyish girl. You could have easily mistaken her for a boy if you looked solely at her old portrait; her new art makes her facial features (especially the lips) more pronounced.
  • Unkempt Beauty: As an ex-soldier and current exile/wanderer, she doesn't bother with things like make-up. Ask the fanbase though, she's still beautiful regardless.
  • Wandering the Earth: She seeks atonement and new purpose somewhere after cutting her ties with Noxus.
  • We Have Reserves: That the Noxian Military used this philosophy instead of allowing Riven's troops to win the battle by their own strength is what lead Riven to break her Noxian ties in the first place.
  • Wrecked Weapon: Most of the time.

    Rumble, the Mechanized Menace 

"Ugh, it’s gonna take forever to scrape your face off my suit!"

A blue-furred, short-tempered yordle with a genius for invention. Even though he was encuraged to join the Yordle Academy of Science and Progress, Rumble refused, believing that Heimerdinger and his kind were sell-outs who give superior yordle technology to humans while being secretly laughed at. After getting beaten up by a group of human academy students (due in no small part to his own big mouth), he left home for months without a word and returned with a clanking, robotic battle suit he dubbed "Tristy." He marched into the town square and announced that he was joining the League to prove the superiority of yordle genius over humanity.

Rumble is a fighter-mage champion adept at dealing high area of effect damage with his mech's weaponry, but must juggle his abilities due to his unique resource. Instead of mana he uses Heat as a resource, with each of his abilities generating Heat, which decays over time. When Rumble is above 50% Heat he enters the Danger Zone, empowering his basic abilities, but if he reaches 100% Heat his mech will overheat, preventing him from using his abilities until it cools down. His passive, Junkyard Titan, makes his basic attacks deal bonus magic damage while his mech is overheated. His first ability, Flamespitter, activates the mech's flamethrower, roasting all enemies in a cone in front of him for a few seconds. When he is in the Danger Zone, the flamethrower will deal bonus damage. His second ability, Scrap Shield, protects Rumble with a damage-absorbing shield of scrap that also grants him a brief movement speed boost. The shield and movement speed bonus are enhanced when he is in the Danger Zone. His third ability, Electro-Harpoon, allows him to shoot two eletrified tasers, each damaging and slowing the first enemy hit in a line. When he is in the Danger Zone, the damage and slow are improved. His ultimate ability, The Equalizer, launches a volley of missiles high into the air that then crash down in a line at a target location, burying themselves into the ground and leaving a trail of destruction that continuously damages and slows all nearby enemies.

Rumble's alternate skins include Rumble in the Jungle, Bilgerat Rumble, and Super Galaxy Rumble.

Associated tropes:

  • Awesome Yet Practical: Rumble's mech, for all its scrap parts, is quite the piece of work. And with his lack of mana he'll harass you to hell and back with that flamethrower.
  • Bamboo Technology: His Rumble in the Jungle skin replaces Tristy's scrap metal components with bamboo and coconuts. And The Equalizer's burning rockets become burning pineapples. Yeah.
  • Calling the Old Man Out: His joining the League is a challenge to Heimerdinger (along with most every other yordle who works with humans).
  • Captain Ersatz: Of The Chipper from Heroes of Newerth, right down to the vector targeted ultimate.
  • Cool Shades: Super Galaxy Rumble gives him Kamina shades.
  • Determinator: During his League Judgement he was confronted with a nightmare vision of Heimerdinger piloting an immense, super-advanced mech (which is actually a dream version of his own) that crushed Rumble's beloved Tristy like a toy. Rumble spat defiance at him and was ready to go on fighting with his fists.
  • Ejector Seat: Tristy is fitted with one which goes off when Rumble is "killed", sending him rocketing to safety with a piercing cry of "WHEEEE!" Unfortunately, either budget or space constraints prevented him from including a parachute, causing him to come falling back to earth a few seconds later to land in a smoking, crumpled heap.
  • Emergency Weapon: Overheated? In a tight spot? Just use your fists, they gain extra damage based on his AP while the rest of the machine is incapable of running.
  • Fantastic Racism: A "Yordle Nationalist" before anything — his background makes mention of an altercation with some previously amicable human engineers that, after some "choice words" from him, culminated in his having the stuffing beaten out of him and being called an "embarrassment".
  • Hair-Trigger Temper: It takes very little for him to get in a scrap with humans and more than a few Yordles.
  • Hawaiian-Shirted Tourist: In his Rumble in the Jungle skin.
  • Hey, It's That Voice!: He sounds like Billy and Daggett.
  • Hot-Blooded: His upcoming Super Galaxy Rumble skin is VERY much so.
  • I Call It Vera: He calls his Mini-Mecha "Tristy". Possible connections to Tristana are unconfirmed at this time.
  • Jerk Ass: Rude, ill-tempered, racist, and just highly unpleasant in general.
  • Macross Missile Massacre: The Equalizer, his ultimate ability.
  • Mini-Mecha: It's certainly large enough to seat him (semi-)comfortably in the cockpit, but there are some champions whose bodies are larger than it.
  • The Napoleon: He's a very little guy who pilots a scary, weapons-laden machine of war.
  • Overclocking Attack: Having 50 or more Heat without reaching 100 enhances Rumble's abilities so it's possible to purposefully reach Overheat and use the extra damage afforded to finish someone off.
  • Overheating: He has a Heat meter instead of a Mana Meter that accumulates from using abilities. Reaching 100 will cause Overheat and silence him for a bit (but increases his autoattack damage).
  • Percussive Maintenance: When Tristy breaks down Rumble starts it again by kicking it in the mace.
  • Pintsized Powerhouse: He's a runt, even by Yordle standards. Doesn't matter much when his Mini-Mecha makes him much bigger and much more dangerous.
  • Pirate: His Bilgerat skin.
  • Playing with Fire: His flame thrower and missiles.
  • Politically Incorrect Hero: "Hero" is kind of a stretch, but he's an outspoken anti-human xenophobe nonetheless.
  • Reverse Shrapnel: His Scrap Shield.
  • The Runt at the End: Rumble was always the runt, tiny even by yordle standards, and was constantly bullied growing up as a result — and became very short-tempered and brutish as a result of that.
  • Ship Tease: His mecha's named Tristy, making everyone wonder if he has feelings for Tristana. Consequently in Volume 1, Issue 25 of the Journal of Justice, a mailbag question asked him outright. His answer was: "I-I don’t know what you’re talking about!".
  • This Is a Drill: His Super Galaxy skin features this, replacing the harpoon and missile attacks with drills.
  • Took a Level in Badass: Sort of; left Bandle City for months, and came back with his robot. Pretty sure no one wants to mess with the runt now.
  • Walking Armory: His robot uses a lot of weapons.
  • What a Piece of Junk: Tristy is literally assembled from scrap and regularly just seizes up and falls over, but Rumble can still use it to kick serious ass.

    Ryze, the Rogue Mage 

Voiced by: Adam Harrington

"There is no doubt. Ryze is no longer a mage — he has become a creature of magic."

A traveling mage and hermit who acquired forbidden and dangerous magic from around the world. Ryze is covered in magical tattoos that make his magic more potent, and carries a dangerous scroll on his back containing forbidden knowledge he seeks to protect from the world. Through the League, he continues his studies among the best mages Runeterra has to offer.

Ryze is a mage-fighter champion who offsets his relatively short range with his ability to launch a continuous barrage of spells and being able to use tank-oriented items to boost his damage. His passive, Arcane Mastery, reduces the cooldown of all his other spells whenever he casts one, allowing him to continuously use his abilities. His first ability, Overload, passively reduces the cooldown of all his abilities, and can be activated to launch a powerful ball of energy at a nearby enemy. His second ability, Rune Prison, encases a nearby enemy in a cage of runes that damages and immobilizes them for a brief duration. His third ability, Spell Flux, shoots a small ball of lightning that bounces between clustered enemies, damaging and reducing their magic resistance for a brief duration. In addition, all 3 of these abilities deal damage based on Ryze's maximum mana as well as his ability power, allowing him to build tankier than most mages and not lose too much damage. With his ultimate ability, Desperate Power, Ryze supercharges himself for a duration, increasing his movement speed, making all his spells heal him for a percentage of the damage dealt and also causing all his spells to damage all enemies in an area around their target for a percentage of the damage dealt.

Ryze's alternate skins include Human Ryze, Tribal Ryze, Uncle Ryze, Triumphant Ryze, Professor Ryze, Zombie Ryze, Dark Crystal Ryze, and Pirate Ryze.

Associated tropes:

  • Amazing Technicolor Population: The magical energies running through his body turned his skin purple.
  • Bad Ass Bookworm: To its logical extreme: the "Twist of Fate" CGI features Ryze channeling his power through the runes in his book.
  • Boring Yet Practical: Requires no skillshots, has an ultimate that's essentially a self-buff, and has combos that can be executed as "press all the buttons". Still a very effective mage that can lock down and lay the damage onto single targets quite nicely.
  • Button Mashing: His passive reduces his cooldowns by a one second every time he uses an ability. His ability Overload has a very short cooldown, and passively grants more cooldown reduction. With a cooldown-reducing item or two, this short-cooldown ability becomes even shorter and the other two become fairly short. And keeping in mind that as his cooldowns get shorter, his passive triggers more often; using Overload, something else, using Overload again, and something else, rinsing and repeating, allows him to cast his abilities over and over.
  • Captain Ersatz:
    • Of Rhasta the Shadow Shaman.
    • Also shows some parallels to the Patryn of The Death Gate Cycle, particularly his Power Tattoos, rumors about surviving a "Rune Prison" and lack of squishiness resulting. However, these may be coincidences.
  • Combos: Players usually have their own spell casting order they prefer though Q->W->E->Q is a classic one for harassing and Q->R->Q->W->E-Q->E->Q->Ignite works well for all-out fights. Or they just hit them all in no particular order, that works too.
  • Desperation Attack: Appropriately enough, Desperate Power can give him the Heroic Second Wind he needs to turn a fight around, though it can be activated at any time, including the start of a fight.
  • Energy Being: Averted, he could have gone down Xerath's path if he wanted but stayed human (and sane), albeit a human that's a very powerful conduit for energy magic.
  • Foil: To Xerath. Both are more or less beings of energy magic but Ryze is more like a master of his magic and is morally good (if somewhat of a jerk) while Xerath let his magic consume him and is insanely evil. Gameplay wise the two are opposites: Ryze is a low skill-cap mage champion with low spell range, no dependence on skillshots, and a spell that locks his opponents in place and Xerath is a much more difficult champion with some of the best ranges in the game, depends heavily on aimed abilities, and locks himself in place with a spell.
  • Good Is Not Nice: His goal is to protect the world from the forbidden magics only he knows about and is quite sane compared to other spellcasters that have reached his level of power. Still a bit of a Jerkass.
  • Human Notepad: Easily the most obvious part of his character. He's tattooed himself with spells from head to toe. The term "living conduit of magic" comes up in fluff pertaining to him.
  • Humanoid Abomination: He's not evil, however. He also has a VERY dim opinion of Xerath who like Ryze became a master of energy magic. Ryze states how he despises Xerath's lack of self control making him a mere slave to magic whereas Ryze has controlled his magic. Case in point, Ryze doesn't need skillshots to hit his enemy.
    "The creature called Xerath is an abomination of a mage. To master magic is not to lose oneself to it entirely! The power at his command, however great it might be, he's holding in a feeble grasp. His own will can't match the will of the arcane. The ancient mages of Shurima did everyone a favor locking Xerath away, and the Institute of War would be wise to follow their example!"
  • I Did What I Had to Do: He stole the scroll on his back from his teacher (and implied lover) Lilith, claiming she would have brought ruin on the world if he hadn't. He's clearly bothered by the act and how his "betrayal" upset Lilith.
  • Insufferable Genius: One would be hard pressed to describe him as "patient" or "nice".
  • Jerk Ass: He's kinda unpleasant in his lines.
  • Magikarp Power: He has a well-deserved reputation for having awful early levels due to his low attack and spell ranges as well as his low mana pool, making it difficult to both farm and counter-harass simultaenously. However, he scales hard even by mage standards into late-game due to high consistent area-of-effect damage and potential tankiness from mana items that keeps him alive as he blasts away.
  • Mighty Glacier: By caster standards, Ryze will end up resilient from buying tanky mana items and still remain powerful but he lacks any blink abilities to help his mobility (though the movement speed boost from Desperate Power helps).
  • Pirate: His Pirate Ryze skin.
  • Power Tattoo: The key to his unknown magical abilities.
  • Pure Energy: He even has abilitites that scale off of his mana, rather than AP.
  • Series Mascot: You can pretty much count on him showing up in any official art or promotional materials. The season 1 CGI trailer even featured him as the leader of the protagonist team and he's the only character to appear in all 3 of the CGI battle videos (the Season 1 trailer, the Dominion trailer and the Twist of Fate trailer).
  • Spam Attack: Ryze using his 3 abilities as a combo probably won't burst as hard as another mage's 3 spells. The solution? Go for quantity over quality and keep casting while the enemy is waiting for their own cooldowns.
  • Splash Damage Abuse: An attribute of his ultimate gives his spells splash damage, so his Spell Flux potentially quadruples in damage output if his targets are standing near each other.
  • Squishy Wizard: Though he is this at the start of games, will most likely be averted. Because he powers up his spells with Mana as well as AP, he can get away with building tons of items made for tanks. It is possible for Ryze to be the single toughest person on your entire team if you don't have a true tank.

    Sejuani, the Winter's Wrath 

"I was cut from the ice, shaped in the storms, hardened in the cold."

Princess of one of the three great tribes of Freljord, Sejuani was the only one of her siblings to survive childhood. She feared that she too would fall to the brutal climate of her homeland, so she asked her tribe's mystic to predict her future. The sage prophesied that Sejuani would not only survive, but that she would be the one to unite Freljord as one people. Sejuani trained her entire life, pushing her physical boundaries beyond that of any of her tribesmen and forcing them to do the same, and her tribe only grew stronger as time went on. Then, on the first day of winter, envoys from Ashe's tribe brought gifts of grain to Sejuani, promising that her people would never go hungry if she united under Ashe's rule. Sejuani was insulted by the weakness of the Avarosan, who would rather farm than fight, so she had them stripped of their supplies and sent back through the storm. Sejuani decided to show Ashe and her people personally that in Freljord, only the strong deserve to live. To oppose Ashe, she is now part of the League as the representative of the Winter's Claw with Volibear and Olaf as her supporters.

Sejuani is a tank-fighter champion who rides a monstrous boar and combines freezing cold with pure brute strenght to disrupt and lock down enemies. Her passive, Frost Armor, grants her a brief armor boost and a reduction to all slowing effects applied on her when she damages an enemy. Her first ability, Arctic Assault, makes her boar charge forward, stopping upon colliding with an enemy champion, knocking up and damaging all enemies she hits depending on their maximum health. Her second ability, Flail of the Northern Winds, transforms her next basic attack into a powerful flail slam that deals bonus magic damage to the target and all foes near it. She then starts swinging her flail around hear, damaging all nearby enemies based on her maximum health for a short duration. Her third ability, Permafrost, passively makes all her basic attacks and abilities apply Frost on enemies they hit. When she activates the ability she freezes any targets affected by Frost in a huge area around her, damaging and slowing them. With her ultimate ability, Glacial Prison, Sejuani hurls a frost-forged bola forward in a line that explodes upon colliding with an enemy champion, damaging and stunning all nearby enemies. If the bola reaches its maximum distance without hitting an enemy champion it will also explode, but will only slow nearby enemies.

Sejuani's alternate skins include Sabretusk Sejuani, Darkrider Sejuani, Traditional Sejuani and Bear Cavalry Sejuani.

Associated tropes:

  • Bare Your Midriff: In her Traditional and Sabretusk skins. Was her by default before getting a full set of armor.
  • Bears Are Bad News: Her Bear Cavalry skin, released to celebrate the opening of the Russian servers.
  • Because Destiny Says So: She believes very strongly in a seer's prophecy that she would one day rule the Freljord. Little does she know that the seer as actually Lissandra trying to get her and Ashe to fight among themselves toward her own ends.
  • Cain and Abel: While Sejuani and Ashe are technically distant cousins, they are sometimes referred to as sisters in a sense even by developers; Sejuani wants nothing more than to kill Ashe and reinstate her surpremacy.
    • Reinforced by an in-game mission that occurs when an Ashe and Sejuani are on opposing teams. When they both hit level 18, a side quest will trigger: whomever kills the other acquires the cosmetic "Queen of the Freljord" buff, complete with an Ice Crown floating over the character for the rest of the game.
  • Chekhov's Gun: Her new Classic armor includes the Seeker's Armguard, an armor and ability power item purchasable during games and introduced a few months before her relaunch.
  • Cool Helmet: Her default and most of her alts have some kind of Horned Helmet, although her Bear Cavalry skin swaps the helmet for an Ushanka.
  • Determinator: To an absolutely terrifying degree; her lore states outright that no one should have been able to survive the things she's powered through.
  • Epic Flail: Her weapon of choice, and boy is it huge.
  • Exposed to the Elements: Her backstory says that she walked through blizzards with no food and no armor, just to toughen herself up.
    • Her Traditional Skin (which was her old default skin) has her wearing a chain-mail bikini. Her lead artist explains that he didn't know she was supposed to be from Freljord until it was too late to change.
  • Foil: To Ashe. Dour and cruel to Ashe's confident and regal, unable to let go of a grudge in the face of Ashe's bids for unification and peace, short-ranged AoE to Ashe's long-ranged strikes — and most importantly, a beefy, implacable tank to Ashe's fragile Ranged DPS.
  • Full Boar Action: She rides her massive boar Bristle into battle.
  • An Ice Person: Her attacks inflict frost on her opponents. She also summons an arctic storm.
  • Hypocrite: Is a Social Darwinist who believes only the strong should survive... and serves as one of the best peelers in the game, being able to effectively keep the entire enemy team from reaching the squishy Carries as they blow them away.
  • Icy Blue Eyes: Look at her character portrait. Pretty obvious.
  • Jungle Princess: Sabertusk Sejuani
  • Made of Iron: As her Determinator bit can elaborate.
  • Misery Builds Character: Her view in her new lore, and a significant part of why she hates Ashe.
  • Mix-and-Match Critters: Bristle is described as a "wolf-boar hybrid" by her artists.
  • Mother Russia Makes You Strong: Bear Cavalry Sejuani evokes the old images the West had of Soviets during the Cold War (including the ridiculous notion that Russians tame bears and use them as mounts).
  • Not So Different: Again, to Ashe and Lissandra; all three have a stunning ultimate and more than one way to apply slows.
  • Production Nickname: The canon name of her boar is Bristle, but it's common for Riot Staff to refer to him as "Kevin Tuggles" (Kevin as in Kevin Bacon, and Tuggles because it sounds adorable).
  • Social Darwinist: She believes only the strong are fit to survive in the Freljord and is looking to conquer and pillage its weaker tribes until only hers stand supreme.
  • Royals Who Actually Do Something: She trained for 20 years in a frozen wasteland to be ready for her queenship.
  • Stone Wall: By default a typical Sejuani build will turn her into an utterly implacable tank with sub-par damage output.
    • Mighty Glacier: It's definitely possible to incorporate damage into her build as well as a reasonable balance.
  • Stripperiffic: She doesn't believe in making any concessions to the weakness of her own body, least of all bundling up because of the cold. This is reflected in her Traditional skin. Lorewise, after she was done, she put on a standard set of armor.
  • Teeth-Clenched Teamwork: Unlike other "duo Champions" like Nunu and Quinn, it's clear that Sejuani and Bristle don't get along as equals.
  • That Russian Squat Dance: This is the recall animation for the Bear Cavalry skin. Just in case you weren't convinced that it was a reference to the USSR/Russia.
  • Training from Hell: Tortured herself into her current physical condition through little more than force of will.
  • Unstoppable Force Meets Immovable Object: In Olaf's lore, Sejuani was the only thing able to battle The Berserker to a standstill. Quite impressive, seeing how he had just effortlessly carved a path through her warriors. Making her the Immovable Object to Olaf's Unstoppable Force.
  • You Will Not Evade Me: Good luck trying to outrun a Sejuani that really wants you dead- between her multiple crowd control spells to keep you close and even a wall-dash to follow escapes through walls, it'll take quite a bit to shake her off.

    Shaco, the Demon Jester 

Voiced by: Adam Harrington

"Whatever you do, don't tell him you missed the punch line."

An entity from another world that takes the form of a murderous clown, Shaco hires out his services as a mercenary, killing people with deadly toys and gadgets. The summoners of the League use his membership as a fleeting means to track his movements and schemes, but Shaco's own reasons for joining remain unknown.

Shaco is an assassin champion that uses deceit and illusion to counter his fragility and confuse opponents while he murders them from the back. His passive, Backstab, increases the damage of his basic attacks and abilities when they hit foes from behind. His first ability, Deceive, teleports Shaco a short distance forward in a puff of smoke, becoming invisible for a brief duration and making his next basic attack deal grealty enhanced damage. With his second ability, Jack in the Box, Shaco plants a toy box at a nearby target location that becomes invisible after a brief delay. Any foe getting close to it will cause the box to spring open revealing a demonic toy clown that fears all nearby enemies, forcing them to flee from it while being slowed, and attacks nearby enemies. His third ability, Two-Shiv Poison, coats Shaco's daggers in poison, passively making his basic attacks slow the target and blind enemy minions, giving them a chance to miss their attacks. The ability can also be activated to hurl one of the daggers at a nearby enemy, damaging and slowing them. His ultimate ability, Hallucinate, creates a manually controlled duplicate of Shaco for a brief duration, completely indisinguishable from himself, that attacks nearby foes. When the duplicate is killed or the duration expires it will explode in a shower of daggers, damaging all nearby foes.

Shaco's alternate skins include Mad Hatter Shaco, Royal Shaco, Nutcracko, Workshop Shaco, Asylum Shaco, and Masked Shaco.

Associated tropes:

  • Ax-Crazy: If you so much as speak to Shaco, you're in danger.
  • Back Stab: The name of his passive.
  • Captain Ersatz: He's the Joker in Harley Quinn's outfit. His origins, meanwhile, are more in line with Pennywise or the Violator.
  • Crutch Character: He is an excellent ganker early game, but if he and his team don't get sufficiently fed before the laning phase ends and teamfights are commonplace, he falls off the radar very quickly.
  • Difficult but Awesome: It's difficult to just jump in and play Shaco effectively due to his fragility, his unorthodox skillset, and his reliance on Confusion Fu. Also, Jack-in-the-Box, Deceive, and Hallucinate have many, many inventive uses that are not immediately apparent. This is all worsened by the limited time frame most Shacos have to acquire kills during laning or else be rather useless. However, players who learn his gimmicks and tricks are some of the most feared gankers in the game and can ruin the enemy jungler's game like no other. Bad Shacos feed, good Shacos are living nightmares.
  • Decoy Getaway: One possible use for Hallucinate is to bait enemies into killing the fake.
  • Doppelgänger Attack: The clone from Hallucinate also attacks, making it possible to nearly double damage output.
  • Evil Redhead: The Royal and Workshop skins both give him a mop of red hair.
  • Glass Cannon: Hits hard, but goes down just as easily.
  • Green Eyes: A demonic jester sounds pretty striking, as you'd expect from this trope?
  • Happy Harlequin Hat: Wears on in all five of his skins.
  • Humanoid Abomination: He's not even from our dimension originally, but takes the form of a clown nonetheless.
  • In the Back: His passive increases all autoattack damage from behind. Go ahead and run from an ambush; that's exactly what Shaco wants you to do.

    Shen, Eye of Twilight 

Voiced by: Keith Silverstein

"The Eye of Twilight sees not the despair of its victims, only the elegance of equilibrium."

Shen is a member of the Kinkou ninja, dedicated to preserving balance in the world. Shen's willpower manifests from his intense childhood training, chosen to be the judge of those who threaten the balance of Valoran, unhindered by emotion.

Shen is a tank-fighter champion that excels at diverting attention away from his teammates and moving across the map to help allies in need. Like the other ninja champions, he uses a fixed Energy Meter as a resource instead of mana. His passive, Ki Strike, makes his next basic attack deal extra damage based on his maximum health and restore Energy every few seconds. His first ability, Vorpal Blade, hurls one of his swords at a nearby target, damaging and marking them for a brief duration. Any allied champion that attacks a marked enemy is healed over time. His second ability, Feint, protects Shen with a brief damage-absorbing shield that, while it lasts, also makes his basic attacks reduce the cooldown of his Ki Strike. With his third ability, Shadow Dash, Shen dashes forward in a line, damaging, and taunting any enemy champions he passes through, forcing them to attack him for a few seconds, and also restoring Energy for each champion struck. His ultimate ability, Stand United, places a damage-absorbing shield on an ally anywhere on the map and, after a brief delay, teleports Shen directly to their side.

Shen's alternate skins include Yellow Jacket Shen, Frozen Shen, Surgeon Shen, Blood Moon Shen, Warlord Shen, and TPA Shen.

Associated tropes:

  • Arch-Enemy: Zed. He's looking to bring him to justice for killing his father and overthrowing his temple.
  • Bad Ass: Seriously, what kind of ninja charges his opponents and dares them to attack him?
  • Big Damn Heroes: His ultimate, Stand United, has him pulling these like rabbits out of a hat- rabbits that shield his allies substantially then transport Shen across the map to aid them
  • The Big Guy: Among the Kinkou.
  • Boring, but Practical: Stand United has the distinction of being the only ultimate in the game that does 0 damage and cannot directly benefit himself. It's for exactly this reason that he's constantly on the pick/ban list at all levels of play because of how useful it is and how much global pressure he can exert on enemies that are aware that it's off cooldown.
  • Cain and Abel: Has this going on with Zed, his adopted brother and (former) fellow disciple.
  • Captain Ersatz: He'll remind you of Ryu Hayabusa. His Yellow Jacket and Frozen skins can make him look like Scorpion and Sub-Zero respectively.
  • The Cavalry: On demand. You're about to die when suddenly a purple bubble appears to protect you and your health bar. No, it's not divine intervention, it's Shen, and he's about to save the day.
  • Cool Mask: His Blood Moon Shen skin features a cool Hannya mask.
  • Death by Origin Story: His father was killed in Zed's backstory.
  • Development Gag: His character was designed by Guinsoo: he'll sometimes chant his name while channeling Stand United as a reference to this.
  • Dynamic Entry: Stand United has him appear next to a teammate after smoke, chanting, and a flash of light. Even moreso if Shen uses it offensively to reinforce his teammates in an already advantageous or even situation.
  • Dual Wielding: Has two swords in scabbards strapped to his back, and keeps a hand on each while standing still. However, he only uses one for attacking (aside from crits or using Ki Strike, in which he uses both).
  • The Faceless: As a ninja, his face has never been shown.
  • Gone Horribly Right: Meta-example, Riot noticed that for a while he was considered a Joke Character, so they remade his skills. Now, he (especially his ultimate) is considered so stupidly good that he's on the permanently banned list for fear that the enemy team gets to use him.
  • Hey, It's That Voice!: The real reason why Shen is stoic is because if he talks a lot, minds will be raped.
  • Highly-Visible Ninja: He charges right at you, even. Though he still manages to always be there when you least expect it, dashing through walls or using his ultimate to appear on the other side of the map in an instant.
  • In Harm's Way: An integral part of his Shadow Dash skill.
  • Instant Awesome, Just Add Ninja: He's a flippin' ninja!
  • Irony: For being called a ninja, Shen's not so great the the "stealth" and "assasination" part so much as he is good at tanking hits directly.
  • I Shall Taunt You: Like Rammus's taunt, he can direct attention away from the squishies and onto himself for a few seconds.
  • Ki Attack: His passive is called Ki Strike. What do you think it is?
  • The Kirk: He makes the final decision amongst his fellow Kinkou ninjas. He also has some overlap with The Spock, as his position of the Eye of Twilight requires him to makes decisions completely dispassionately.
  • Lightning Bruiser: Does respectable enough damage to qualify
  • Mana Meter: In the form of an Energy Meter, a mechanic he shares with his fellow ninjas and Lee Sin.
  • Missing Mom: Apparently, Shen's mom is dead too (or at the very least, simply not there), if Zed's taunt to him is anything to go by.
  • Ninja: Duh.
  • Ninja Run: Complete with the two fingers held in front of his mouth as he does it.
  • Not the Intended Use: Shen was intended as a support-y tank that sticks near his team to bodyguard it with low wave-clearing power in his kit. Because he can survive out on his own and just Stand United into the fray when his team needs him, he is often built to increase his split-pushing ability. That is, solo pushing lanes away from where the action is then springing into action with his ultimate once fighting starts.
    • His Taunt ability also falls into this category because it's a dash move, which (like all dash moves in this game) ignores terrain. This means he can Taunt himself through walls to escape pursuit.
  • Power Trio: With Akali and Kennen. Even with the trivial health debuff they receive if teamed up.
  • Practical Taunt: So practical it even sends causes him to dash a short distance so as to draw the taunted enemies away from his team for a moment.
  • Required Secondary Powers: Like other champions with map-wide abilities, a competent Shen must maintain good map awareness almost all the time to be able to save his allies or make plays with his ultimate.
  • Skillgate Character: His ultimate teaches you about map awareness, since it allows you to save your teammate from near death and turn a bad 2v2 into a 3v2. That being said, his ultimate is relatively easy to predict.
  • Stone Wall: While his damage output isn't spectacular by any means, between the healing from Vorpal blade that scales with HP, the shield from Feint, his taunt/escape, and his Energy meter (Which refills much quicker than mana usually does, especially with his passive), Shen is notoriously difficult to force out of lane when played right.
  • The Stoic: A necessary requirement for fulfilling his training.

    Shyvana, the Half-Dragon 

Voiced by: Karen Strassman

"I have proven my might to dragonkind — what challenge shall humans pose?"

The offspring of a dragon in human form and a human woman. As half-dragons were considered an abomination by dragonkind, she and her father faced much persecution from other dragons, culminating with her father's murder at the claws of another dragon. In her grief, Shyvana set off to avenge her father's death. On her journey she met Jarvan IV, the prince of Demacia, who was on his own journey of self-discovery. After hearing her story, Jarvan and his men agreed to help Shyvana avenge her father. Their group tracked down the dragon, and after a fierce battle they prevailed, with Shyvana striking the final blow. Impressed with her strength and valor, Jarvan offered her a place in the Demacian military. Though she knew that humans feared her for her draconian blood, Shyvana agreed in the hopes that she would finally find a home where she belonged. She now serves among the ranks of Demacia's elite guard. When Jarvan joined the League, she was quick to follow.

Shyvana is a fighter-tank champion that excels at rapidly assaulting and taking out single targets, and can also morph into a dragon to deal strong area of effect damage. Instead of mana she uses Fury as a resource, gaining a small amount of Fury passively, as well as everytime she attacks. However, she only spends Fury to use her ultimate ability; the rest of her abilities have no cost attached to them and are only constrained by cooldowns. Her passive, Dragonborn, grants her a small bonus to her armor and magic resistance that is doubled when she's in Dragon Form. Her first ability, Twin Bite, makes her next basic attack strike twice for bonus damage. The cooldown of the ability is reduced everytime she attacks an enemy. Her second ability, Burnout, engulfs Shyvana in flames for a brief duration, increasing her movement speed and continuously damaging all surrounding foes. If she attacks an enemy while engulfed in flames, the duration of the ability is increased. Her third ability, Flame Breath, sends out a fireball that damages all enemies in a line and marks them for few seconds. If Shyvana attacks a marked target, she will deal bonus damage equal to their maximum health. Her ultimate ability, Dragon's Descent, can only be activated when Shyvana reaches 100% Fury, and transforms her into a dragon that dashes to a nearby location in a fiery wave, damaging all enemies in her path and carrying them towards her landing location. She then will remain transformed for as long as she has Fury left, which will rapidly deplete when she's in Dragon Form. Additionally, when she's in Dragon Form her abilities are empowered: her Twin Bite cleaves all opponents in front of her, her Burnout leaves behinds a burning trail in the ground that damages all enemies that pass through it, and her Flame Breath hits all enemies in a cone in front of Shyvana.

Shyvana's alternate skins include Boneclaw Shyvana, Ironscale Shyvana, Darkflame Shyvana, and Ice Drake Shyvana.

Associated tropes:


    Singed, the Mad Chemist 

Voiced by: Dameon Clarke

"My deadliest dose shall bear my patron's name!"
Singed, having just christened the Insanity Potion

Singed is a mad scientist who acts as a mercenary, transformed into a fighting machine by countless alchemical experiments and accidents. Friend of the deadly manhunter Warwick, Singed worked hard to absorb his teachings, eventually taking his place at the forefront of the laboratory. When the Rune Wars came to an end, Singed joined the League of Legends to continue his craft on a new battlefield.

Singed is a tank-fighter champion whose ability set is largely based around kiting and displacing enemies, dealing damage just by running around. His passive, Empowered Bulwark, increases his health for a percentage of his maximum mana. His first ability, Poison Trail, is a toggled ability that, at the cost of some mana per second, will continuously leave a trail of poison gas behind Singed as he moves, damaging all enemies inside it over time. His second ability, Mega Adhesive, shoots out a pool of glue at a nearby area that lingers there for a while, massively slowing any enemies that pass through it. With his third ability, Fling, Singed will throw a nearby enemy behind him with his shield, damaging them. His ultimate ability, Insanity Potion, makes Singed drink a powerful brew of chemicals that grants him a large bonus to his movement speed, ability power, regeneration and defenses for a long duration.

Singed's alternate skins include Riot Squad Singed, Hextech Singed, Surfer Singed, Mad Scientist Singed, Augmented Singed and Snow Day Singed.

Associated tropes:

  • Affably Evil: For a deranged, amoral alchemist, he has a voice and demeanor that could be mistaken for "serene." All bets are off once he chugs his Psycho Serum of course.
  • Badass Baritone/Evil Sounds Deep: Has a deep, rich voice. It's subdued in his regular lines, but his laugh emote really shows it off.
  • Bald of Evil: As can be seen in his portrait.
  • Crazy Enough to Work: "Proxy Singed", a seemingly insane and highly trollish strategy where a Singed farms minions alone in-between enemy turrets or (if one is feeling especially ballsy) inside the enemy's base alone. While the enemy team is guaranteed to shut you down eventually and make your number of deaths on the high side, there's several benefits. One enemy can't stop you and several enemies take a while (because you're Singed) which buys your team some valuable time, you still pick up a lot of farm to get items without any kills, and most infuriatingly, killing the enemy's minions before they even get into lane makes it nigh-impossible for the enemy to push towers!
  • Death of a Thousand Cuts: His poison. It doesn't deal a lot of damage, but it's surprisingly deceiving and by the time you've realised you've underestimated it, it'll eat away three quarters of your health and leave you screwed since if there's one thing Singed can do really well, it's stopping you from escaping and exposing you to more poison.
  • Difficult but Awesome: While not as difficult as other champions, he tends to be underplayed because his damage isn't great, his skills aren't conventional and they have a fair learning curve and his character often encourages a completely counter-intuitive game style and strategies compared to all other champions. A bad Singed will be slightly annoying, but fairly useless. However, a good Singed will absolutely wreck your day, being essentially unkillable while he constantly flings, slows and outruns you in his poison. One joke about how to play Singed went like this:
    Ask yourself: if I were playing anybody else, would this be a good idea?
    If you answer no: Then do it.
    If you answer yes: Then stop doing it.
  • Foe-Tossing Charge: In the form of flinging the enemy behind his back, where they are happily met and "befriended" by Singed's team.
  • Genius Bruiser: An incredibly talented chemist who also happens to be a hulking juggernaut.
  • Glowing Eyes of Doom: Probably as a result of all the chemicals he's tested on himself
  • Gradual Grinder: His poison can wear down an entire team, but it takes awhile. Luckily, the rest of his kit is perfect for stalling.
  • Healing Factor: Given that the Insanity Potion cranks up almost all of Singed's stats, HP regeneration included, it's not uncommon to find Singed players using it solely to quickly recover some health.
  • Hope Spot: Very good at stopping enemies from running away. Those fleeing often find themselves slowed and then thrown to their deaths.
  • Implacable Man: Once Singed gets going, you are not going to be able to stop him; attempting to do so means you'll get flung into a puddle of glue and some poison. And Singed? He'll just happily go about his normal business while you're choking on poison.
  • Jerk Ass: Not only does Singed bomb civilians and cause Unfriendly Fire according to Master Yi and Riven's backgrounds respectively, he also freely trash talks.
  • The Juggernaut: Once Singed has popped his ult, there is pretty much nothing you can do to stop him.
  • Laughing Mad: His /laugh soundbites stand out amongst the rest of his languid, casual dialogue for some reason.
  • Lightning Bruiser: His passive lets him build up a respectable health bonus without even trying and hits pretty hard. Once he pops his ultimate, though, good luck trying to get away...
  • Luckily My Shield Will Protect Me: Magically enchanted to better protect him.
  • Madness Mantra: "Mix, mix, swirl, mix." It's just one of his regular lines but one will hear it rather often given how he has relatively few lines for a champion.
  • Mad Scientist: When Singed refers to his "patron" in his quote above, he's not talking about a person.
  • Magikarp Power: His kit isn't exactly conducive to racking up tons of kills early on unless he gets assistance and/or his opponent is exceptionally dim-witted. Deprive him of farm during the laning phase and he'll end up being a mere nuisance later on. Let him freely farm, however, and he ends up becoming one of the most infuriating tanks to shut down unless your entire team focuses him at once, which is usually tactical suicide.
  • Mundane Utility: Snow Day Singed's recall animation has him attach his snow machine to his sled, and let it propel him in circles until he gets back to base.
  • Obfuscating Stupidity: If you see a Singed do something unbelievably idiotic (like running into an entire enemy team just to hit a person once) then run, odds are that he's trying to get enemies to chase him.
  • Poisonous Person: More in terms of his arsenal than natural powers, although he is said to have a vastly improved physique due to all his chemical tests.
  • Professor Guinea Pig: How he became a bald and bandaged-up hulk of a man.
  • Psycho for Hire: He's Zaunian, but he quite willingly sold out his "expertise" to Noxus during their invasion of Ionia.
  • Psycho Serum: His most powerful concoction is literally called the Insanity Potion. Upon imbibing it, in addition to the many positive effects, he begins foaming at the mouth. The foam in question is green.
  • Schmuck Bait: Go on, chase Singed. He'll almost always be faster than you, but he'll turn back around eventually after you've obliviously dwindled away your health chasing him through his gas cloud and you're completely at his mercy.
  • Shield Bash: He beats people with the shield. Probably helps that it's got spikes on it.
  • Shields Are Useless: The shield provides extra health based upon Singed's mana reserve, as explicated in his passive Empowered Bulwark, but Singed never uses the thing to actually block.
  • Sticky Situation: 'Mega-adhesive'. Just in case you thought you could escape from him, or keep up trying to kill him, he's got enough glue to really ruin your mobility
  • Super-Persistent Predator: If you see Singed close the distance between you and him, get away. He will chase you down and fling you and you'll likely find yourself in the jaws of his hungry teammates.
  • Unfriendly Fire: Outside of the Fields of Justice, When Singed moves in the gas-artillery, you vacate the area with haste. After all, friends, enemies and civilians alike make for an excellent field-test.
  • Troll:
    • Singed, like Shaco, seems to revolve entirely around pissing off the enemy team as much as humanly possible. Case in point: most enemy players know better than to chase him... but will do it anyway if provoked enough.
    • Singed is actually like this in-universe League matches. He loves to Trash Talk.
  • Villains Out Shopping: Surfer Singed. Apparently, even deplorable alchemists can still enjoy some down time at the beach.
  • Violation of Common Sense: Singed's kit encourages tactics and playstyles that would be suicide if tried on pretty much anyone else. A common rule of thumb when playing Singed is to ask yourself, does what I'm about to do make any kind of sense if I do it with any other champion? If the answer is yes, don't do it. If the answer is no, you're all set.
    • Conversely, most players will realize halfway that the sensible thing they are doing (chasing a low health enemy to try to finish him off) is not sensible with Singed and back off. Most of them, at any rate.
  • We Need a Distraction: "Did that Singed just run into our team then flee? GET HIM!... boy he's fast... wait, where did all my health go? And how did his team manage to destroy 2 towers already?"
  • With Great Power Comes Great Insanity: All his imbibed concoctions have certainly not helped his psyche or his morality, the latter of which was lacking even before the alchemy changed him too much. His ultimate, a potent steroid for his might, speed, and durability, is even called Insanity Potion.
  • You Will Not Evade Me: Very hard to get away from. And that's an understatement.

    Sion, the Undead Champion 

Voiced by: J.S.Gillbert

"For Noxus, death is a promotion."
Pantheon

Sion was an insane berserker and warrior of Noxus who was captured and executed by Demacian forces. His remains were stolen and he was brought back to life as a zombie/golem, adding dark magic abilities to his already formidable physical strength, to fight once more for his city.

Sion is a fighter-mage champion who can be built as either a resilient attacker or a burst mage, in both cases preferring to fight up close and personal. His passive, Feel no Pain, grants him a chance to ignore a percentage of damage taken from basic attacks. His first ability, Cryptic Gaze, damages and stuns a nearby enemy with a terrifying gaze. His second ability, Death's Caress, surrounds Sion with a damage-absorbing shield made of souls for a duration. When the duration ends or the ability is reactivated the shield bursts, damaging nearby enemies. His third ability, Enrage, is a toggled ability that, at the cost of some health per attack, increases Sion's attack damage and grants him a permanent bonus to his maximum health whenever he kills a unit. With his ultimate ability, Cannibalism, Sion goes berserker for a duration, gaining a large bonus to his attack speed, making his basic attacks heal Sion for a percentage of the damage dealt, and also healing all nearby allies for a percentage of the amount healed to Sion.

Sion's alternate skins include Hextech Sion, Barbarian Sion, Lumberjack Sion, and Warmonger Sion.

Associated tropes:

  • Affably Evil: Even as an undead behemoth, Sion and his Choppa don't seem very sinister. His death sounds calm compared to Nocturne and like Singed is just plain calm in battle.
  • The Ahnold: Half his lines are Arnold Schwarzenegger shout-outs.
  • The Artifact: Since the % chance of slowing an enemy on Phage / Frozen Mallet / Trinity Force got reworked, Sion's passive is literally the only element of chance in the game (besides critical hit chance). Since the developers' stated goal was to remove RNG mechanics from the game (the exception being crit chance), this is going to be the first thing to go when Sion gets his re-work.
  • An Axe to Grind: It's huge... and named Choppa.
  • Awesome, but Impractical: A Sion with many accumulated stacks of Enrage to boost his max HP as well as a full build (including an Atma's Impaler to convert bonus HP into AD) will be nigh-unstoppable as hacks everything to death in his path. However, he requires the majority of a game's length to farm to make this happen, which ends up making him a liability compared to other fighters that can achieve sufficient amounts of damage with much less investment.
  • The Berserker: Once he's built properly, a Sion can probably just run into the enemy team and chop them all to pieces.
  • Blood Knight:
  • The Brute: Probably the least intelligent of the Noxian champions and also among the strongest.
  • Combat Medic: He doesn't fulfill the healer's role per-se, but his ultimate causes his physical attacks to heal both himself and his allies close by for the duration. When built as a physical DPS, Sion can easily keep his whole team alive with this massive lifesteal.
  • Crutch Character: As AP, He starts off very good, but falls off late game.
  • Dissonant Serenity: He's a raging undead berserker that for some reason never raises his voice, not even when dying.
  • Feel No Pain: The name of his passive, verbatim.
  • Frankenstein's Monster: Pieced back together and resurrected in a similar way.
  • Glowing Eyes of Doom: It's even incorporated into his ability, Cryptic Gaze.
  • I Call It Vera:
  • Implacable Man: A fully leveled Sion is virtually impossible to kill and can take disgusting amounts of punishment thanks to Enrage's permanent health boosts, Cannibalism's sky-high lifesteal, and his natural bulk. There's gameplay footage of a fully-built Sion killing an entire enemy team from full health in their spawn while the 1000-damage-per-second laser is damaging him, a feat that pretty much no one else can do.
  • Life Drain: His ultimate grants this to his melee attacks for him and his allies during its duration.
  • Magikarp Power: With an AD build he needs to farm to be of any use lategame, but becomes a true beast when fully built. Enrage lets him permanently stack HP for each minion killed and without a limit, giving him the highest feasible HP pool in the game (and potentially highest AD with Atma's Impaler converting HP to AD). This means that like Nasus or Veigar his effectiveness is directly proportional to how many creeps he's farmed over time.
  • Our Zombies Are Different: He's less of a "mindless, shambling, brain-eating" zombie and more of a resurrected berserker who's also ridiculously hard to kill now that he's undead.
  • My Greatest Failure: Riot has admitted that, together with Poppy, he's one of their worst designed champions, both gamplay and flavor-wise. He's a huge hulking zombie with an axe, but he isn't very encouraged to fight at melee and doesn't make any use of the axe in any of his abilities, and has some abilities that don't make sense flavor-wise (why is a warrior zombie able to emit stunning, glittering eyebeams and generate exploding energy shields?). Gameplay-wise, he has only two builds: an AP mage build, which completely ignores and doesn't make use of his E and R, or an AD-build, which also gets no use out of his W ability. The main problem thus is that his abilities and gameplay don't mesh well with his appearance, and that he's forced to forego several of his abilities if he wants to be viable. They have already announced that, if he gets reworked, he's going to undergo pretty hefty changes.
  • Red Eyes, Take Warning: He's undead too, do you need anymore reason to keep away?
  • Shoot the Medic First: In one of the strangest (and most counter-intuitive) examples in game, killing him while his Cannibalism effect is active will make killing his team significantly easier. Targeting the giant bruiser in front instead of the squishies behind him is not often the best way to proceed in teamfights.
  • Unskilled, but Strong: Described as a "human battering ram" in his lore.
  • Weaksauce Weakness: One of the biggest problems with AP Sion is that if his shield gets broken before it blows up (a very real possibility late game), it eliminates roughly half of his damage output.


    Sivir, the Battle Mistress 

Voiced by: Rebbeca Schweitzer

"What's lost can be found... And sold."
Sivir

A deadly mercenary and tomb robber, Sivir became infamous in the deserts of Shurima for her skill in battle and her ambition for gold. She was recruited by Noxus to fight in their name, but she broke ties when they began the invasion of Ionia. Surprisingly, their next contact was not one of revenge; Cassiopeia Du Couteau requested Sivir as an escort in search of an ancient Shurima artifact. However, their excursion went awry; the tomb they opened held not treasure, but a powerful force that changed the pair forever. As a champion of the League, Sivir continues to amass wealth and influence, but also searches for clues to her newly discovered legacy and ties to Shurima.

Sivir is a marksman champion with effective mobility and utility and the ability to damage multiple enemies at once using her giant crossblade. Her passive, Fleet of Foot, grants Sivir bonus movement speed for a brief duration when she damages an enemy champion. With her first ability, Boomerang Blade, Sivir hurls her crossblade forward like a boomerang, damaging all enemies both in its way out and back. Her second ability, Ricochet, makes Sivir's next three basic attacks rebound among clustered targets, dealing reduced damage. There is no limit to the number of bounces, but the attack can't bounce twice to the same target. Her third ability, Spell Shield, briefly protects Sivir with a magical barrier that will completely nullify the next ability that hits her and restores some of her mana upon doing so. Her ultimate ability, On the Hunt, passively grants Sivir a large bonus to her attack speed while Ricochet is active, and can be activated to rally all nearby allied units with a battle roar, granting them a very large movement speed bonus that decreases over its duration.

Sivir's alternate skins include Warrior Princess Sivir, Spectacular Sivir, Huntress Sivir, Bandit Sivir, PAX Sivir, and Snowstorm Sivir.

Associated tropes:

  • Action Girl: She became the best paid mercenary in Valoran for a good reason.
  • Art Evolution: Without a doubt. She had the distinction of having one of the most outdated models and splash art in the game (being one of the original champions) before she got the standard complete makeover (model, art, voice, and lore). This puts her old look and her new look 3 years apart, at least.
  • Attack! Attack! Attack!: She has the potential to kite her opponents when retreating (like Ashe) but most of her strength comes from pushing hard and chasing people down. Good luck stopping her team from plowing their way through towers once she activates her ultimate.
  • Bare Your Midriff: She's decently armored except for her midriff and her upper thighs.
  • Battle Cry: Has one when activating her ultimate, which is an AoE ally buff, appropriately enough.
  • Blood Knight: Originally she was a mercenary for the thrill of the chase before it was retconned.
  • Boomerang Comeback: Don't stand still when she throws her blade or it'll smack you twice in a row. Since it comes back to her current position and not her starting one, Sivir players can invoke this by changing position to get the second hit in.
  • Boring, but Practical: On the Hunt is possibly the least flashy ultimate for a marksman, but a massive movement speed boost for a whole team is nothing to laugh at. It also grants Sivir a lot of attack speed when using Ricochet, allowing her to quickly deal AoE damage when teamfights break out.
  • Defector from Decadence: Subverted. She left the employment of the Noxus High Command not because she objected to invading Ionia not on moral grounds, but because of their (in her view) incompetent strategy that would inevitably cause a bloody quagmire, something she was not looking to be part of.
  • Difficult but Awesome: Her spell shield nullifies any one skill used against her in the next three seconds, which can block a lot... if it's timed properly, requiring some prediction on her part. Her Boomerang Blade ability does a lot of damage and can go from a very far range - but it's tough to hit against careful enemies that aren't disabled ahead of time and missing costs her quite a bit of damage output.
  • Fragile Speedster: The "fragile" part is a given for carries, the "speedster" comes from her sizable movement speed bonus she gets from damaging an enemy champion and even larger boost she gets from her ultimate.
  • Fuuma Shuriken: Her crossblade counts as one.
  • Glass Cannon: Along with every other ranged carry whose name isn't "Graves".
  • Hilarity Sues: Got into legal trouble by going on a drunken joyride, and was sentenced to 3 months of jail; the reporter however, notes that it is much more lenient than usual.
  • Improbable Weapon User: An even-shaped humga munga... thing. Except they call it a glaive, like Warcraft.
  • No Sell: Pillars of flame? Stunning lightning storms? Execution spells intended to finish her off? Won't do a thing to her if her spell shield's up.
  • Odd Friendship: Friends with Nasus, for some unknown reason.
  • Only in It for the Money: As of her 2013 overhaul she's become a ruthless bounty hunter for the money.
  • Overshadowed by Awesome: Sivir was one of the least-picked AD Carries in Season 2 and 3 mostly due to her kit being perceived as comparatively boring and underpowered. This is especially true of her ultimate ability, while it's a great buff, it isn't as popular as the high-damage skillshot ultimates that other AD carries possess. In response Riot did some tweaks to Sivir along with her visual upgrade, making her more powerful at her niche of AoE damage and utility.
  • Power-Up Letdown: Subjective, her On the Hunt ultimate is an AoE buff rather than an impressive looking damage ability like other ADC's have, but it's a very good teamwide power-up.
  • Precision-Guided Boomerang: Oh yes. She can even have it bounce between a bunch of enemies and still come back to her.
  • Professional Killer: She doesn't see people or problems when she takes on jobs, just the cash people will pay to see them dealt with.
  • Private Military Contractors: Sivir's mercenary activities have made her one of the richest people in Valoran.
  • Punch Clock Villain: She's a ruthless mercenary but only when there's money to be made from it.
  • The Red Baron: "The Battle Mistress" is a much-feared name in Valoran.
  • Royal Blood: As of her visual upgrade, it is hinted that Sivir has a greater legacy among Shurima.
  • Stripperific: One of the most prevalent examples. No wonder she has such little armour at level one. She's not even wearing underwear! Her updated model made her armor and dress somewhat more believable for a desert warrior while still keeping the bare midriff and precariously-guarded waist area.

    Skarner, the Crystal Vanguard 

Voiced by: David Lodge

"The humans have not yet learned to control their magic — what once was Kalamanda is now a crystal scar on the history of this world."

Skarner is one of the brackern, an ancient and powerful race of crystal beings. When his people went into hibernation underground to avoid the devastation of the Rune Wars, Skarner was among those who slept near the surface to ensure that, when the time came, the world would be ready for their return. Re-awakened by the League's activities in Kalamanda, he joined their ranks to help them police the use of magic.

Skarner is a fighter-tank champion adept at charging into fights and staying on top of foes in melee range, being very hard to get away from. His passive, Energize, reduces the cooldown of all his abilities whenever he attacks an enemy, with the effect being doubled if he attacks enemy champions. His first ability, Crystal Slash, slashes all nearby foes with his claws, damaging them and granting Skarner an attack speed bonus that stacks with repeated use. His second ability, Crystalline Exoskeleton, protects Skarner with a temporary damage-absorbing crystal shield that also grants him a movement speed bonus that increases over its duration. His third ability, Fracture, sends out a crystal wave that damages and slows all enemies in a line. With his ultimate ability, Impale, Skarner stabs a nearby enemy champion with his stinger, damaging and encasing them in crystal, completely supressing them, while also dragging them behind himself as he moves for a brief duration.

Skarner's alternate skins include Sandscourge Skarner and Earthrune Skarner.

Associated tropes:

  • All-Natural Gem Polish: Both Skarner and the mines he awakened in have enormous, shiny, faceted, polished and colorful crystals all about, regardless of how sensical that may be.
  • Death of a Thousand Cuts: His starting (and scaling) attack speed is pretty poor, and his ability power ratios aren't terribly high, but good luck dislodging him once he's started his work on somebody.
  • Evil Laugh: Subverted. He's not actually evil, but he has one heck of a cackle that might make you think he is.
  • Gaia's Vengeance: His awakening onto the scene in Kalamanda bears more than a passing similarity to Maokai's explosive first appearance. His league judgment shows that his entire species origin is more similar than first apparent, too.
  • Hey, It's That Voice!: Kenpanchi has stood taller in days gone by, he is also was once a gargoyle who had failed to protect his master.
  • Hypocritical Humor: One of his jokes.
  • The Juggernaut: A Skarner built with tank items can just activate Crystalline Exoskeleton, run through the enemy team and Impale a vital target toward the frontline.
  • Lightning Bruiser: EXTREMELY durable, but also terrifyingly fast and nearly impossible to flee from.
  • Non-Indicative Name: His ultimate, Impale, does not, well, impale anything. More like a crystalizing Tractor Beam.
  • Pokémon Speak: As a shoutout to his resemblance to the Pokemon Skorupi, when Skarner idles in brush, he'll occasionally randomly trigger an Easter Egg voice clip of Skarner going "Skar! Skar! Skarner!"
  • Proud Warrior Race Guy: His race's description says it right there: "As vicious as they are wise".
  • Scary Scorpions: Averted. He's ruthless, but not particularly more so then the average Proud Warrior Race Guy. Really, he just wants to survive long enough to see his friends and family awake.
    • However, the Sandscourge Skarner Skin plays this trope completely straight.
  • Sealed Badass in a Can: Self-sealed, but otherwise fits.
  • Silicon-Based Life: While it's possible he's not entirely crystalline (his backstory suggests as much), what we see is a giant rock-and-crystal arthropod.
  • Spam Attack: See Death of a Thousand Cuts above: Attacking reduces his ability cooldowns. Using his abilities enables him to stay close to his target and continue attacking. Further, his baseline attack damage is already very strong, encouraging him to focus on improving his attack speed.
  • Stealth Pun: Where have we seen a scorpion with the ability to drag his opponents towards him before?
  • Taken for Granite: His ultimate, Impale, does this. Whoever you hit is trapped as an crystalline block until the effect wears off, during which time Skarner can pretty much have his way with you.
  • Tractor Beam: Expect to be dragged into his team then eagerly devoured if you're the target of his Imaple.

    Sona, the Maven of the Strings 

Voiced by: Erin Fitzgerald

"Her melody moves the soul, her silence sunders the body."
Jericho Swain, after attending her concert

As a baby, Sona was found on the doorstep of an orphanage along with an unusual musical instrument. As she got older, it was discovered that she was mysteriously unable to produce any words or any sounds at all. She was eventually adopted by a wealthy woman who seemed to know something about the instrument's history and learned to play songs that touched all people who heard them. She's also Runeterra's biggest pop star.

Sona is a support-mage champion adept at buffing and empowering allies with auras, and whose versatile kit can do a bit of everything. All of Sona's basic abilities, in addition to their active effects, grant a unique and persistent buffing aura to all nearby allies until she activates a different basic ability. Her passive, Power Chord, empowers her next basic attack after using three abilities, dealing bonus damage and applying a secondary effect that depends on what aura she currently has active. Her first ability, Hymn of Valor, sends out two magic missiles that authomatically target the two nearest enemy units and prioritize champions, and she starts emitting an aura that increases the offensive power of nearby allies. Additionally, if she's playing this song, her Power Chord becomes Staccato, dealing double damage. Her second ability, Aria of Perseverance, heals Sona and the nearest allied champion with the lowest health and briefly buffs their defenses for a brief duration, and she starts emitting an aura that increases the defensive stats of nearby allies. Additionally, if she's playing this song, her Power Chord becomes Diminuendo, reducing the damage the targets deals for a brief duration. Her third ability, Song of Celerity, briefly grants a movement speed bonus to Sona and all nearby allied champions, and she starts emitting an aura that grants a smaller movement speed bonus to nearby allies. Additionally, if she's playing this song, her Power Chord becomes Tempo, slowing the target's movement speed for a brief duration. With her ultimate ability, Crescendo, Sona emits a wave of sound that damages all enemies in a line forward and forces them to dance uncontrollably for a small duration, effectively stunning them.

Sona's alternate skins include Muse Sona, Pentakill Sona, Silent Night Sona, Guqin Sona, and Arcade Sona.

Associated tropes:

  • Boring, but Practical: Is considered to be the absolutely easiest character to play in the game by many. Her difficulty bar used to make a near opposite statement which was a popular way to insult the developers. What she lacks in technical complexity, she makes up in heavy emphasis on fundamentals. Of course, technical skill is flashy and strong fundamentals are boring so her rep will remain. While she fights primarily by Spam Attack, her passive does add a bit of complexity: after every third spell, her next physical attack does extra damage and applies a debuff based on which aura she's currently running. But this is just a matter of being careful where you click, and it is completely possible to ignore it. Ultimately, she is the easiest champion in the whole game according to developers themselves, Lampshaded by Riot in a set of April Fool's Day patch notes:
    Sona: Now requires skill to play.
  • Button Mashing: Sona's teamfight strategy more or less boils down to: 1) Use ultimate at a key moment 2) Smash the rest of the buttons (though smarter players will definitely take advantage of Power Chord)
  • Chiptune: Gets some with her Arcade skin.
  • Clingy MacGuffin: Sona's etwahl was sold numerous times during her stay at the orphanage. It always found some way to return to her.
  • Crutch Character: Her auras, poke, and healing heavily influence her laning phase though they fall off later on in teamfights. She still stays useful through her ultimate and using Power Chord on the right person.
  • Cute Bruiser: It is possible to build Sona as a very good damage dealer without losing too much in way of her support power. While perhaps unlikely to take down a strong character alone, this can make her exceptionally dangerous in team battles where she can be healing, buffing and attacking at the same time.
  • Cute Mute: She's mute and quite graceful.
  • Death of a Thousand Cuts: While she isn't a dedicated damage dealer, her Hymn of Valor and its accompanying Power Chord do a surprising amount of damage and can be very effective for harassing opponents in lane.
  • Expy: Her original skin looks a lot like Hatsune Miku, not to mention her musical theme.
  • Gamer Chick: Her Arcade Sona skin turns her etwahl into be an arcade-style control panel, causes her auras and attacks to take on a very old-school pixel look, her ultimate to become a DDR scroll, and other stuff that's probably better seen than simply read about.
  • Glass Cannon: Only in a sense. Sona's supporting power is extremely well rounded and capable of something in one way or another. To compensate for this, she has the lowest base health of any other champion ever in the game.
  • Greek Mythology: Muse Sona
  • Happily Adopted: Her Judgement makes it clear just how much she loved her adoptive mother before she died.
  • Heart Is an Awesome Power: Her ultimate makes enemies before her dance. Why is it regarded as a very good ability? Two seconds of complete stun is absolutely priceless in teamfights for single-handedly giving her team the advantage as they lay down damage, add additional crowd control, etc.
  • Idol Singer: Well, performer. Even Swain admits her music is lovely when he saw her solo tour.
  • Impossibly-Low Neckline: Woot! The fact that she was released directly after Miss Fortune caused something of an backlash on the forums about the sheer amount of bewbs being added to the game. She's the 4 time consecutive winner of the annual "Best Boobs" forum competition.
  • Involuntary Dance: Crescendo.
  • Jack-of-All-Trades: Among the support characters. Instead of acting as a dedicated healer like Soraka or a dedicated crowd control machine like Alistar or Taric, her abilities bring a little bit of everything to the table.
  • Magic Idol Singer: Though she's mute, and rather uncharacteristically plays metal music (not actually called that, of course) with Mordekaiser, Yorick, and Karthus.
    • Though Karthus is the singer, Sona is on guitar.
  • Magic Music: Used to heal, buff, damage, or stun.
  • Ms. Fanservice: Although her outfits aren't especially revealing (and several of them are downright conservative) her spectacular breasts have elevated her incredibly high in the community's esteem. She's truly a beautiful character and is considered to be comfortably within the top 5 most desirable characters in the game (in fact, in a recent forum poll she ranked in second place, although still a long way behind first-place winner Ahri).
  • Not the Intended Use: AD Sona was a popular build for a while and is actually somewhat viable. Even with just a Sheen, her low cooldowns let her get more Sheen procs than most, and an autoattack boosted by both Sheen and her Hymn of Valor Power Chord can do surprising amounts of damage.
  • Odd Friendship: She's in a band with Mordekaiser, Yorick, Karthus, and Olaf.
  • Orphan's Plot Trinket: Her etwahl.
  • Shoot the Medic First: Expect to run into this trope. Her "Playing against" tips explicitly suggest killing her first in a team fight because of her healing.
  • Spam Attack: The buffs don't last long, but still longer than the cooldown of the spells that imbue them. If you just keep hitting Q, W and E, you can keep Sona and her allies in a permanent state of powered-up (depletion of Mana Meter notwithstanding).
  • The Speechless: Although she talks telepathically to her summoner (i.e. you). Though strangely, nobody (not even the Journal of Justice) seems to have figured out she could possibly be literate.
    • Even her joke doesn't involve speech - it's a burst of feedback from her etwahl.
  • You Gotta Have Blue Hair: Somewhat inexplicably. It is apparently natural in a world where human hair colors are otherwise fairly realistic.

    Soraka, the Starchild 

Voiced by: Lisa Lindsley

"The cruelty of one will not blind me to the suffering of many."

A once-immortal celestial being who dedicated her life to healing those in need, Soraka was brought out into the world thanks to an evil plot by Warwick. Befriending her under false pretenses, he tricked her into first leaving her sacred grove, then using her celestial powers aggressively to defend her new "friend" from a staged attack, causing her to lose her connection to the stars and her immortality. Warwick stabbed her, but underestimated how much power she still had left and she drove him away. No longer bound to her grove and driven by a new purpose, she set out into the world to heal the wounded and protect the helpless.

Soraka is a support-mage champion with a heavy emphasis on healing, protecting and sustaining her teammates over damaging or disabling enemies. Her passive, Salvation, empowers her healing and mana restoring skills depending on how much health/mana her targets are missing. Her first ability, Starcall, allows her to repeatedly call down a shower of falling stars that damages all enemies around her, shredding their magic resistance and reducing the cooldown of her Astral Blessing ability if she hits an enemy champion. Her second ability, Astral Blessing, heals a nearby ally and also grants them a massive bonus to their armor for a very brief duration. Her third ability, Infuse, either restores mana to a nearby allied champion or damages and silences a nearby enemy. With her ultimate ability, Wish, Soraka fills all her allied champions with hope, restoring a large amount of health to them regardless of their position on the map.

Soraka's alternate skins include Dryad Soraka, Divine Soraka, and Celestine Soraka.

Associated tropes:

  • Art Evolution: As one of the oldest champions in the game, she was considered long-overdue for a splash art and model upgrade and finally got a good one, together with a lore rewrite. Compare her old model with her new one. The reworked model is also notable for being the first champion model to have her mouth lip-sync to her words when you use her /taunt and /joke emotes, although for some unusual reason this only applies to her alternate skins and not her base one.
  • The Artifact: The idea of a healer Champion was thought up in season 1, back when the design team thought that it was a harmless and popular niche. Since then the dev team has declared that healers don't belong in PVP games, stating they warp game balance and are extremely binary (either they heal so much they make any attempts to damage their team pointless, or don't heal enough and thus are basically useless). While other champions with healing abilities bring other things to the table, and thus their heals don't need to be overpoweringly strong, Soraka is a dedicated healer that brings nothing but healing to the team, and thus she's basically impossible to balance correctly and has received nerf after nerf. Right now Soraka is basically in the game to keep the people who demand a healer be in the game happy. But in exchange, she'll never be completely viable since healing is so inherently unbalancing.
    • Lead designer Morello has recently stated his intent to rework her. He's aware that people accustomed to her role as a dedicated healer will probably complain harshly, but he thinks Soraka deserves a kit that's not purposefully underpowered.
  • Ascended Meme: A popular joke in the LoL community is the idea that Soraka uses her sickle-staff to throw bananas at her enemies. Her updated voice set includes the following joke:
  • Boring, but Practical: Her gameplay role more or less boils down to health/mana dispenser but she can save her teammates dozens of times per match and keep her team going for lengths that other supports can only dream of. Even her ultimate is one of the most boring in the game but has many uses. Teammate about to die on the other side of the map? Saved. Teamfight about to go south? Not anymore.
  • Cherry Tapping: Starcall will do at best moderate damage, but the sheer frequency at which it can be cast combined with the magic resistance shred means that it can get pretty damaging if she continues to spam it.
  • Combat Medic: She can deal considerable damage if built properly for Ability Power, even if it's still support-oriented; Starcall spam softens up enemies for other mages, while Infuse's silence can leave spell-reliant enemies helpless.
  • Death of a Thousand Cuts: Again, Starcall. Each attack shreds more and more Magic Resistance, making it possible to whittle down and kill enemies with teammate support... though your pinky will ache by the time you're done pressing "Q".
  • Heart Is an Awesome Power: Soraka won't get many kills, she's pretty much dead if caught alone by almost any character, your teammates will scream for heals constantly, and yet you are probably the most important player in the team. A fed Soraka can make a huge difference in the endgame. She can keep her whole team healthy and loaded with mana for a considerable duration, her Starfall spell will make the team's AP Mage squee at the group of unprotected enemies, her Infuse spell will shutdown any spell spamming champions and her Wish will ensure that even when the team is wounded and retreating they'll be able to regroup and counter attack swiftly.
  • Implacable Man: In her heyday. Most heroes have to retreat for healing by the time they've got about 1000 Gold, sometimes 500. With luck and care, Soraka could stay on-station into the 3,000s. Some players only headed back to base because they've got so much gold that they might as well spend it. She is far less capable of this after a slew of nerfs due to the obvious ridiculousness of such a tendency.
  • Improbable Weapon User: She appears to conjure magical bolts from a golden thing-that-resembles-a-scythe, really an large and elaborate sickle. The first part probably makes it more justifiable. A popular joke is to refer to her sickle as the Banana Launcher... because the projectiles she slings are curved and yellow.
  • The Medic: The most heal- and sustain-focused support champion in the game. Unless you manage to reduce her or her carry's HP to 0, they'll both hang back and come back with near-full health a short while later. If you think she's bad now, be aware that there have already been a number of nerfs to her, like removing her ability to restore her own MP and doubling the cooldown of her heal.
  • Nice Job Breaking It, Hero: In her old lore she lost her divinity trying to punish Warwick for his terrible disregard for human life... by turning him into a man-wolf. He ended up loving it. In her revised lore his "curse" is self-inflicted as a result of the elixir he drank although that means that he's looking to carve out Soraka's heart to free himself of it.
  • No Self Buffs: She can target herself with Astral Blessing but not Infuse. This was a deliberate Nerf that prevented her from being a completely self-sustaining Implacable Woman that literally had no counter.
  • Palette Swap: Once she ascended, her white skin and blue hair traded colors.
  • Plant Person: Dryad Soraka
  • Pointy Ears: Post-remodel she has been given these (except in her Divine skin) to bring her in line with the likes of Janna and Morgana.
  • Purple Eyes: Well, she was practically a goddess at one point anyway.
  • Rapunzel Hair: In a ponytail going down below her knees.
  • Shoot the Medic First: Especially vulnerable to this. The second Soraka steps into a lane she'll more than likely be targeted first to keep her from saving the carry.
  • Side Boob: Pre-remodel. Her new model lacks it. And there was much mourning. Fortunately her Divine skin still has it. Her Dryad skin almost has it, but now she's wearing visible underwear under her narrow tunic.
  • Squishy Wizard: Yes, she has two heals and an armor buff, but if those are burnt and she's still being chased, she's screwed.
  • Stripperiffic: It's hard to tell with her basic skin because of her bluish-purple skin, but Soraka is half-naked. Her outfit is basically a narrow poncho with a belt and exposes her entire side. It's far more obvious with her Dryad skin. Or the Chinese art. Post-remodel she's much less so -she actually wears a proper dress- but she's still quite scantily clad.
  • White Magician Girl: The straightest example in the game. Her Celestine skin seems to invoke this, with prominent white and gold coloring.
  • You Gotta Have Green Hair: Her alternate skin. Apparently her original form (Divine skin) had blue hair.

    Swain, the Master Tactician 

"If you haven't yet lost the ability to ask, you may not yet ask for relief."

Jericho Swain is a mage and Grand General of the Noxian army with no recorded past. His earliest record is of the time when he, as a boy, limped into a Noxian field infirmary with a badly broken leg and a bird perched on his shoulder. He showed no sign of pain whatsoever as the medics set the protruding bone and he left as quickly as he came. When he joined the military years later, he immediately began a meteoric rise through the ranks thanks to his tactical genius and skill as a leader, often getting promotions as his superiors requested to be placed under his command. Despite undoubtedly being Noxus' strongest military asset, no one really knows for sure who (or what) he really is, or what role the strange bird plays in his exceptional mind.

Swain is a mage-fighter champion who can take a lot more punishment than the usual fragile mage, while also dealing powerful sustained damage on his own. His passive, Carrion Renewal, restores some of his mana whenever he kills an enemy unit, and even more if he kills or helps kill an enemy champion. His first ability, Decrepify, sends his pet raven to fire a beam of energy at an enemy target, damaging and slowing them until the duration ends or they run away from the raven. His second ability, Nevermove, creates a magical mark at a nearby area that, after a brief delay, will make giant talons erupt from it, damaging and immobilizing all enemies inside. His third ability, Torment, curses a nearby enemy unit, dealing damage over time and increasing all damage they take from Swain for a brief duration. With his ultimate ability, Ravenous Flock, Swain will, at the cost of some mana per second, transform into a gigantic, six-eyed demon raven that constantly sends more ravens to attack nearby enemies, damaging them and healign Swain for a portion of the damage dealt. His ultimate can be turned on or off at will, but the mana cost increases every second, quickly draining his mana reserves if he isn't careful.

Swain's alternate skins include Northern Front Swain, Bilgewater Swain, and Tyrant Swain.

Associated tropes:

  • Achilles' Heel: Ravenous Flock's sustain makes him a notoriously tough bastard to bring down. Solution? Apply Grevious Wounds from summoner spell Ignite, an item like Morellonomicon, or an ability like Miss Fortune's Impure Shots, and watch the healing get cut in half for a few moments.
  • Authority Equals Asskicking: He might be crippled, but he's still a powerful mage whose demonic ravens will tear you apart.
  • Asskicking Equals Authority: Rose to power through a duel with the previous Grand General, as per Noxus tradition. Anyone seeking to challenge Swain for the spot is liable to find out he's not just a ruthless old man.
  • Captain Ersatz: Some of his backstory implies that Swain may have died as a child and was resurrected under the control of a demon crow, which is a familiar-sounding origin.
  • Combos: Torment first for extra damage on all his abilities, Decrepify next to slow (making it easier to land Nevermore), Nevermore to root them in place, then finally Ravenous Flock and Ignite to pour damage onto his helpless victim.
  • The Chessmaster: Normally this, though he can really grab the Idiot Ball regarding Demacia's knight and king pieces...
  • Creepy Ravens: He turns into a gigantic demonic one, as well as having demonic raven minions
  • Death of a Thousand Cuts: Unlike most mages Swain doesn't burst you with three or four spells, he basically throws so much stuff at you at once you die after a while. Eye Beams, green fire, demon crows...
  • Development Gag: According to Phreak, his ability that ensnares enemies with raven claws was supposed to be called Nevermore. Developers called it Nevermove and forgot to correct the name before launch. Some players didn't read the ability carefully and think it's actually called Nevermore anyway!
  • The Dev Team Thinks of Everything: He has different emotes when you type /t in Raven form. And if you type /j three times...
    "You're SERIOUSLY asking a GIANT DEMON BIRD for a JOKE?"
    "Seriously? AGAIN? Just DROP IT!"
    "Think logically for one sec-CAW CAW CAW CAW CAW CAWCAWCAWCAWCAWCAW"note 
  • The Dog Was the Mastermind: Some speculate that the raven may be the one controlling him.
  • Evil Old Folks: Can't be younger than 50 and he's still the ruthless, tyrannical leader of Noxus.
  • Evil Overlord: He was made the high-general of Noxus and his Tyrant Swain skin was released at the same time.
  • Eye Beams: Not him, Decrepify has one of his demonic ravens do this to his target, slowing them down as long as they're in range.
  • Eyepatch of Power: His Bilgewater Swain skin.
  • Fan Nickname: His Decrepify skill is usually referred as Lazer Bird.
  • Feathered Fiend: Evil birds are pretty much his theme.
  • Feel No Pain: His earliest appearance in any records was when he limped into an infirmary with a compound fracture in his leg. He gave no sign of pain, even as the bone was snapped back into place. He requested a spare crutch and hobbled away. The bird never left his shoulder.
  • From Nobody to Nightmare: There isn't much known about Swain except for his meteoric rise through the Noxian ranks. No one knows where he came from, how he got into the army, or what the raven on his shoulder really is. Reached its zenith as of the final Journal of Justice entry, which reports that Swain has officially become the Grand General of Noxus, the highest position in the state.
  • Gradual Grinder: Compared to most other mages, his kit is based more around effects that deal damage over time rather than sheer burst damage. He has one ability that deals high immediate damage, and it's typically used because it also provides an area of effect snare. However, like Morgana and Malzahar, if Swain lands the snare and throws all his damage-over-time at once (including an Ignite), two of which require staying within range of him, it can be just as bad as getting bursted down.
  • Handicapped Badass: He has a very noticeable limp from a severe leg injury from his youth. Despite this, his magical ability and tactical genius made him one of Noxus' most valuable military assets and he eventually still managed to rise to Grand General rank. Tyrant Swain does away with his limp, however.
  • Healing Factor: His ultimate keeps restoring health to him when damaging something and his passive restores a sizable amount of mana per enemy target killed to keep his ultimate going. It's not for nothing he has a reputation for being infinitely sustainable when used right.
  • Humanoid Abomination: Possibly.
  • Idiot Ball: While otherwise a brilliant tactician, Swain has a severe habit of underestimating Jarvan and Garen, the Bash Brothers of Demacia. It was to the point that he brought no backup with him when he ambushed Jarvan at the league. He got lanced through the chest, lifted up by the neck, slammed against the wall, and nearly choked to death as a result.
  • Insufferable Genius: As a tactician and strategist himself, he has some back-talk to the summoner controlling him.
  • Magikarp Power: Like Anivia and her Glacial Storm, Swain's power is subpar prior to reaching level 6 and once he has access to Ravenous Flock, he runs into severe mana problems using it for more than few seconds. In due time, he goes from being a moderate nuisance to a terror once he accumulates a sufficient mana pool and tankiness from his build, as the direct metric of his usefulness is how long both will keep him alive as he devastates in demonic raven form.
  • Mana Meter: For most mages, the mana meter determines how many spells they can cast before they run dry. In Swain's case, he needs to keep an extra close eye on it since it costs a lot to stay in his raven form continuously.
  • Manipulative Bastard: Is really shaping up to be one of these.
  • Mighty Glacier: Slow and has nothing to aid his mobility, but can fry anything he encounters with his combo and has survivability sufficient to allow him to walk right into a mob and not have to worry too much about making it out alive.
  • Obfuscating Disability: Joked about in his dance, in which he carefully looks around him, then lets go of his cane and dances wildly. Also potentially made canon, as his Tyrant Swain skin — which depicts his successful attainment of the highest military rank in Noxus — has no limp.
  • Old Flame: Hinted towards High Councilor Vessaria in his League Judgement, if their conversation (and the latter caressing the former's cheek) is anything to go by. If not, then at the very least, they do seem to know each other somehow.
    • More heavily hinted with fellow League champion Le Blanc. In her League Judgement, her memory is one where she meets Swain not long after she becomes the Matron of the Black Rose. They drink tea, reveal that Swain used to be part of the Black Rose, and notably Le Blanc is upset that Swain had to give up a part of his identity in order to reach the status he currently has in Noxus, to the point she reached out and held his hand. On Swain's part, he says he "made sacrifices. But I made them for us."
  • One-Winged Angel: Downplayed. His demon-raven form transformation from an evil sorcerer certainly turns him into a deadly monster but this form (though powerful and resilient) is by no means invincible and can inconveniently end the moment he's out of mana.
  • Pet the Dog: He's quoted as complimenting the power of Sona's music, which is probably one of the nicest things he's mentioned to do.
  • Pragmatic Villainy: One of the reasons he overthrew the previous Grand General is because of the former Noxian regime's tendency to waste resources doing somewhat petty things For the Evulz, like sending assassins to kill the smith responsible for forging King Jarvan III's crown (in Poppy's backstory) instead of someone actually useful to the Demacian war effort. He himself is ruthlessly efficient and believes that a competent regime doesn't need to resort to Kick the Dog to intimidate people.
  • Pirate: Bilgewater Swain trades his crow for a parrot, not to mention the obligatory eyepatch and pegleg.
  • Squishy Wizard: Averted. Extremely durable for a mage; while not as ridiculous as Morgana, he can still take a good beating with ease and keep on fighting as Ravenous Flock continually heals him.
  • Stop Poking Me: While not quite clicking, a similar effect can be noted above from The Dev Team Thinks of Everything — Swain does not take well to you repeatedly asking a giant demon bird to tell a joke.
  • Tactical Withdrawal: He's quoted as saying this verbatim in the info for the Retreat ping.
  • The Strategist: A bit of Story And Gameplay Segregation here. While in the backstory, he's almost entirely responsible for every political upheaval or underhanded Noxian ploy that wasn't caused by LeBlanc, in-game, his being a Master Tactician is not reflected in any of his abilities, which are fairly standard mage spells. He is one of the most combo reliant mages alongside LeBlanc and Veigar, and his abilities are geared towards making fights more one-sided. He even lampshades this in his /joke command:
  • Voluntary Shapeshifting: Can switch from human to demon-raven form at will, though there's a short cooldown before he can go back to raven form again.
  • Weaksauce Weakness: Heavily limited by his Mana Meter even by mage standards due to his Ravenous Flock consuming increasingly more mana over time. He's one of few spellcasters in the game that can have Tear of The Goddess, Chalice of Harmony, and the Ancient Golem buff and still run dry.
    • The summoner spell Ignite (and any source of Grevious Wounds) is basically Swain's Kryptonite, since he relies very heavily on regenerating from Ravenous Flock and halving that healing is a huge Oh Crap moment for his summoner.
  • When All You Have Is a Hammer: For all his talk about strategy and tactics, Swain doesn't have too many options outside "tactical withdrawal" and "kill everything in front of him with magic".
  • Who's Laughing Now?: It's highly advisable to your distance from him because of his proximity-reliant spells. Due to him being a Mighty Glacier, an assassin that attempts to all-in him (as if he were a squishier foe) but fails to kill him will likely regret that decision as he holds them in place, pours on the damage, and heals a good deal of it back.
  • Wicked Cultured: Is mentioned to attend some of Sona's concerts, so presumably he has a bit of free time in between his scheming and running of a powerful city-state.
  • Worthy Opponent: Averted. He's got too much of an ego to consider anyone to be on his level.

    Syndra, the Dark Sovereign 

"Power belongs to those who can wield it."
Syndra

Even at a young age, Syndra's latent magical abilities were frighteningly powerful. The elders of her village, fearful of her recklessness, sent her to a remote temple to learn magic under the guide of an elderly mage. Although she learned much, she felt that her powers were not growing as quickly as they once were and she eventually confronted her mentor. He revealed that he had been dampening her power and, when she ordered him to release her from the spell, he threatened to take her powers away permanently. Syndra became enraged and killed her mentor, releasing her potential. Claiming his temple as her fortress, Syndra was free to harness more of her ever-growing power. Living in isolation, she participates in the League as her personal stomping grounds with the summoners well aware of what happens if they try to exert the same restraints on her.

Syndra is a mage-support champion with a complex ability set based around summoning and manipulating spheres of dark energy that rewards a skilled user with strong damage. Her passive, Trascendent, enhances each of her abilities when they reach their max level. Her first ability, Dark Sphere, summons a sphere of dark energy at a nearby area, damaging all enemies around it, that will remain there for a short time an can be manipulated by her other abilities. When it reaches max rank, Trascendent increases the damage the sphere deals to enemy champions. Her second ability, Force of Will, telekinetically lifts a nearby enemy minion or Dark Sphere for a brief duration and, when the ability is reactivated, hurls it at a nearby area, damaging and slowing all enemies when it lands. When it reaches max rank, Trascendent increases the duration of the slowing effect. Her third ability, Scatter the Weak, sends out a wave of dark energy that damages and knocks back all enemies in a cone in front of her. Any Dark Spheres in the same area are also sent flying backwards, stunning all enemies they collide with. When it reaches max rank, Trascendent increases the width of the cone. Her ultimate ability, Unleashed Power, summons three Dark Spheres and hurls them, along with any other on the field, at a nearby enemy, dealing heavy damage for each sphere. The spheres will then remain around the target for a brief duration. When it reaches max rank, Trascendent increases the range of the ability.

Syndra's alternate skins include Justicar Syndra.

Associated tropes:

  • Awesome, but Impractical: For the majority of players, fielding Syndra in the mid lane makes them a liability as her high AOE damage is depends rigorously on executing several combos and not screwing up when a smart enemy team will not give her the time to maximize this damage, making other AP mids more preferable for their faster burst and more forgiving combos. That being said, those that take the time to master her can turn it around and make it Difficult but Awesome.
  • Captain Ersatz:
    • Her backstory is awfully similar to that of Jean Grey and her transformation into Dark Phoenix.
    • People have also mentioned she looks a bit similar to Sindel with her hair and floating. Hell, their names even sound similar.
  • Cleavage Window: A key part of her Stripperiffic evil sorceress look.
  • Dark Is Evil: Played straight with her default skin and her violet-black orbs.
    • Light Is Not Good: Justicar Syndra might swap it out for a light-based theme, but she's just as power-hungry and callous.
  • Difficult but Awesome: While Syndra is frail and has little in the way of self-defense, she also has the potential to deal fantastic AoE damage constantly, applying multiple forms of crowd control to boot. Together with Cassiopeia and Orianna (with whom she forms a sort of trinity of "disturbingly attractive female skillshot-based AP mid champions") she is the third champion to receive a difficulty rating of 100 out of 100.
    • Unlike most other mages she is best suited for an extended fight, due to Scatter the Weak and Unleashed Power's reliance of Dark Spheres being summoned first. This, and her sheer level of difficulty, can make her an Awesome, but Impractical option, as most players point out that other mages can do as much damage as her with a much easier to land and more forgiving combo.
  • Disproportionate Retribution: She murdered her mentor in cold blood by grinding him into paste against the walls, for the grave crime of being a Reasonable Authority Figure, and now, wants to destroy the leadership of Ionia for being "weak".
  • Enfante Terrible: She's basically what Annie would grow up into if she never learns self-control and gets completely drunk on her untapped magical potential. When she was just a child, Syndra intentionally and remorselessly killed her mentor out of malice for the "offense" of putting a Power Limiter on her.
  • Game-Breaking Bug: She was removed from the game temporarily because Force of Will could be used to grab ahold of the blue buff golem... and pretty much keep it in the bubble indefinitely. Junglers were not amused.
    • An even worse case was an One for All gamemode bug that would cause one cast of Unleashed Power use spheres from all Syndra's. Before she was disabled to address the bug, a Syndra could coordinate with her fellow Syndra's to kill a foe with 35 spheres at once.
  • Grievous Harm with a Body: Force of Will damages mostly through magic, though picking up a minion or pet and chucking it at her enemy probably helps too.
  • Glowing Eyes of Doom: They glow purple, and seeing them up-close without promptly getting of her way is liable to spell doom.
  • Hoist by Their Own Petard: She's capable of killing an enemy with their own Tibbers, Voidling, Spiderling, mini-turret, etc. The irony is lost on no one.
  • Instant Death Radius: If a Syndra has several spheres already placed around her, best not get too close, especially at low to moderate health. Her full combo will not be very forgiving if you do.
  • Irony: Ionia dampened her powers and sent her to Wizarding School hoping she could learn control, but Syndra's love of her magical power led her to kill her master and go out of control.
  • It's All About Me: Syndra cares nothing for anyone except herself.
  • Jerkass: Disregards any (perfectly valid) concerns people raise about the dangers of her unrestricted power use, remorsely murders the elderly man tasked with teaching her restraint and seems to think she has some cause for revenge against the leaders of Ionia because they're apparently somehow "weak". To be fair, though, she is essentially a moody teenager with FAR too much power.
  • Magikarp Power: Every high-AP-ratio mage becomes more powerful over time but Syndra deserves mention for having an additional mechanism that adds even more power onto a skill she's maxed out (5 of 5 skill levels). She can start doing this at level 9; heaven help you when she reaches level 16 and has 3 of her 4 skills affected by Transcendent, including her ultimate.
  • Might Makes Right: She believes she has the right to do what she want with her magic because seemingly no one can stop her (at least for now).
  • Mystical White Hair: Of a decidedly villainous sort, making her also subject to White Hair, Black Heart.
  • Nice Hat: She has a huge set of headgear on her head.
  • Nice Job Breaking It, Hero: Her mentor's attempts to keep her from getting carried away with her power ironically caused precisely that to happen.
  • Ominous Floating Castle: She turned her old school into one, all by herself.
  • Person of Mass Destruction: Has the potential to become one.
  • Power Floats: As demonstrated by her joke, where she hops around on her orbs like stepping stones.
  • Power Limiter: Had one at the Wizarding School placed on her by her Old Master. As she was never told this and only found out when she confronted him, she was not amused.
  • Pun: One of her jokes, accompanying her using her dark spheres as stepping stones:
  • Purple Is Powerful: Her orbs and her garb are dark-purple and she's very powerful.
  • Revenge: Did not appreciate that Power Limiter at all.
  • Stripperiffic: Her basic skin shows off plentiful amounts of flesh.
  • Teens Are Monsters: Syndra shows exactly what happens when children get immense magical powers before they've grown up.
  • Token Evil Ionian: Before Syndra, most of the Ionians playable were heroic warriors who fought against groups like Noxus and Zaun. At least Varus has revenge as a reason for giving into The Corruption, but Syndra has no such excuse.
  • The Unfettered: In her pursuit of magical power, Syndra fits this to a tee.
  • With Great Power Comes Great Insanity: Sort of. She certainly did go off the deep end when she killed her master and attained full power, but some of that can be attributed to her basically being a moody teenager with way, way too much power.

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