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Creatures

    In General 
  • Cyclops: Most creatures of the Iris have only a single, brightly glowing eye. The only type for whom this is ambiguous are Woodcrawlers, due to being The Faceless.
  • Evil Is Visceral: The creatures that aren't Planimals have this look to them, being more fleshy and slimy in appearance.
  • Inscrutable Aliens: What their end goal is, if they have any goal whatsoever, is unknown. However, they are openly predatory and dangerous to "normal" earth lifeforms.
  • Light Is Not Good/Light Is Good: All tend to be associated with bright light, whether it's by the lightly-colored Woodcrawler's legs or the bright light that passes as many of the creatures' main eye. At the same time, light also seems to play some part in staving the things off, as an integral part of the storm cellar in Storm Safety Tips is an aluminum dome which will emit light.
  • Nature Is Not Nice: Many seem to have a plant like motif. Woodcrawlers are obvious, being, well, from the woods, while all the others have a body plan that seems more akin to a root structure than to an animal. This ends up being subverted, as them being alien invaders makes them anything but natural to Earth's ecosystem.
  • Starfish Aliens: Cyclopean invaders from outside of the solar system, utilizing Meat Moss and body snatching to harm and corrupt Earth lifeforms.

    The Iris 
https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2021_01_09_at_15440_pm.png
IT IS WITH US NOW
THE STARS ARE MOVING NOW
DO YOU SEE THE HUNGRY EYE
HERE I AM

The main antagonist of the series, The Iris is a vast, sentient planet which has mysteriously arrived in our Solar System, and is manipulating it for reasons only it knows.


  • Big Bad: The Iris is the one behind the strange happenings in the series.
  • Body Motifs: Eyes, as could be guessed.
    • As indicated by its name, it's an evil planet-sized being in a lovecraftian shape resembling a Giant Eye of Doom.
    • It is also the creator of a race of monsters whose most striking feature is their sole, glowing eye.
    • Once it infects a planet, it will spread its eye motif on it as well, as seen with Neptune's mutation: a giant spot heavily implied to be an actual eye (which can even be seen on GHE's own logo).
    • As stated below in Theme Naming, many of its satellites share its convention of being named after parts of the eye.
  • Cosmic Horror Story: Being the premise of the whole show, the Iris seems to be doing... something to the other planets in the Solar System, Earth included.
  • Dreaming of Things to Come: Joseph Allen's Sleep Image Visualizer visualized his dream which showed the Iris rising over Earth's horizon, blocking out the sun itself. Joseph Allen hasn't woken up yet.
  • Eldritch Abomination/Eldritch Location: The entire planet is an eye.
    • It's specifically surrounded by a distortion in space, similar to that of a black hole, giving it an eye-like appearance despite being shaped like a planet at a glance.
    • Furthered in Crusader Probe Mission when the probe encounters the planet – the Iris contains a mouth, throat, spine, organs, some gardens, a "mind", and a respiratory system. What is there to eat or breathe in space?
  • Evil Gloating: The Iris is not one to shirk opportunities to mock Earth and taunt humanity. In what's heavily implied to be a conversation between REGNAD and the Iris itself via computer signal, it apparently gloats at how ineffective HARBINGE's attempts at fighting it are.
  • Evil Is Bigger: From what we can gather, evil is slightly smaller than Saturn...and we know this from a lineup where some planets are depicted as the wrong size (i.e., Venus being larger than Earth), so we can't be sure the thing isn't even larger...
  • Evil Laugh: According to Our Solar System, this evil being is "laughing at us". If what it proceeds to do in that same clip is "laughing", then the way it "laughs" is by contorting in impossible ways while producing hellish noises.
  • Genius Loci: The planet is alive. It is intent. It is laughing. And it's on its way.
  • Giant Eye of Doom: Just look at it!
  • It Can Think: Any hope of the Iris possibly being an Almighty Idiot are dashed as of "Crusader Probe Mission", which reveals that it has a "conscious mind".
  • Oculothorax: An extreme example. It exists as what looks to be a gigantic, eldritch eyeball the size of a planet.
  • Rogue Planet: A malevolent living planet that was most definitely not native to our solar system. Its goal seems to be shaping the entire star system to its design.
  • Stealth Pun: Despite being, implicitly, millions of miles away, The Iris evidently has immense knowledge of human dealings. You could say... it's an All-Seeing Eye?
  • Theme Naming: The Iris and some of its moons are named after parts of the eye.
  • The Spook: Next to nothing is known about its origins or intentions, let alone how it is able to sustain itself in space.

    Woodcrawlers 
https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2021_01_07_at_75214_pm.png
Enter prey via proboscis.
Their preferred nesting locations are inside the homes of large families, where large swarms can adapt easier.

Large, silent, arachnid-like predators. A source of Fake People.


  • Big Creepy-Crawlies: The only part of them that has been clearly seen are their long segmented legs, suggesting a spider-like appearance.
  • Body Snatcher: Woodcrawlers have a habit of making "fake people" in houses they inhabit.
  • Dig Attack: Woodcrawlers often break into domiciles by burrowing into them from underground. And seemingly not even metal-lined bunkers are safe from this.
  • The Faceless: A peculiar variation: Only the front four legs are seen, and the rest is hidden, whether it's by shadow or by a Scenery Censor.
  • Giant Spider: What they appear to be; their front four legs are arachnid in shape, and they're large enough to fill up most of a doorway.
  • It Can Think: Home Invasion Help establishes that they are intelligent enough to recognize when their cover is blown, when their target is defenseless, how to make use of fear, and implies that they can read English.
  • Nothing Is Scarier: Unlike what may be suggested by their look, Woodcrawlers are completely silent when they move.
  • Orifice Invasion: Woodcrawlers possess a "proboscis" which they use to infect or possess people. One can imagine how this is accomplished.
  • Puppeteer Parasite: Can puppeteer humans convincingly, but are far bigger than most examples of this trope.
  • Skinwalker: Their habit of snatching people's bodies makes them analogous to skinwalkers, with visitors to Moonlight Acres during the 1930s purporting to have sighted them as such.
  • Voice Changeling: Capable of stealing someone's voice, rendering them The Speechless.

    Skinwalkers 
https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2021_01_07_at_75323_pm.png
PHOTO COMPARISON SUGGESTS AN EXPONENTIAL INCREASE IN ORGANISM DETERIORATION SINCE MUTATION. ORGANISM HAS SINCE LOST ALL RESEMBLANCE TO A BEAR.
"Another popular myth arose in the 30s when campgoers began to have sightings of Skinwalkers."

Gigantic... creatures, composed of a mixture of humans and once-living animals. One, known as "The Wretch", has been prowling the campgrounds of Moonlight Acres since the 1940s.


  • Animalistic Abomination: The Wretch was created by accident when Arthur Glenn decided to sacrifice a bear instead of a human to the Well-Dressed Men.
  • The Assimilator: Rather than possessing human beings, Skinwalkers actually take a person and make them a part of their body. The end result is a visceral amalgamation of countless bodies, all surrounding a monstrous core.
  • Bears Are Bad News: The Wretch started out as a bear, which was used as a sacrifice in 1946. The Statue changed it, and in the years since it's mutated beyond all recognition.
  • Big Creepy-Crawlies: Though we've seen little of them above the limbs, Skinwalkers clearly the size of a multi-story building. Makes one wonder how it's able to gently knock on a door despite its hand being the size of a small car.
  • Bizarre Alien Limbs: Its feet are essentially hands, and its legs are unnaturally long and many.
  • Body Horror: Old Bones elaborates a little on the process of Skinwalker assimilation: the body welcomes the foreign tissue, the organs fuse together blindly, the bones don't decay, and the tissue "refuses to die." And it's best not to dwell on the state of the patient's mind during all of this. As the video notes, not even Deep Root Disease causes such terrible perversion of the human body.
  • Body of Bodies: Skinwalkers take entire living beings and meld them to their bodies, with Wretched Hands showing that at least six people have been assimilated into the Wretch of Moonlight Acres.
  • Body Snatcher: In a very literal sense: rather than hijacking a creature's body to control it, it instead fuses that creature into itself.
  • Evil Is Bigger: When seen in full, it is almost as tall as a telephone pole.
  • Flesh Golem: Essentially, as its body is an amalgamation of unquantifiable infected animals - humans included.
  • Gone Horribly Wrong: Glenn Arthur, sick of having to sacrifice people to appease the Well-Dressed Men, decides to sacrifice a bear instead. Said bear mutates and assimilates him, and causes further problems in the decades afterwards.
  • Hell Is That Noise: Seems to make a strange, frightening screech.
  • Non-Indicative Name: It seems the entity is not a "skinwalker" in a literal sense – as opposed to possessing a human being and "wearing" their skin, these skinwalkers straight-up integrate whole animals into their bodies, a "walker of skins" rather than a "walker in skin".
  • Must Be Invited: Despite its immense size and strength, Camp Information Video shows that the Wretch does not flaunt it to tear apart the cabins at Moonlight Acres to get at the campers. Instead, all it does is knock at the cabin doors, and only act when someone opens the doors for it.
  • Was Once a Man In the Wretch's case, it was once a bear, but not anymore.
    "ORGANISM HAS SINCE LOST ALL RESEMBLANCE TO A BEAR.."

    Gardeners 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_06_25_083928_7.jpg
The crops mature.
Blood pumps through the Garden's veins.

With a rather obvious moniker, the Gardeners are the resilient tenders of the Gardens, and tend to reside deep below sea level.


  • Beneath the Earth: Gardeners, and their namesake "Gardens," are located underground, at depths anywhere between 40 and 11,000 meters.
  • Blatant Lies: If nothing can live inside the Marianas Trench, then what are these things?
  • Eldritch Abomination: The only explanation for what it is, as it's clearly not a giant spider.
  • Eldritch Ocean Abyss: At least a few of them are certainly located here, in the deepest part of the ocean: the (fictitious) Demisia Tunnel within the Marianas Trench. Exactly what they're doing down there, and what their plans are for the Earth, are even less concrete than their subterranean counterparts.
  • Giant Spider: They are large multilegged creatures, and Camp Information Video indicates they're larger than telephone poles.
  • Hell Is That Noise: Whatever it is, it's noisy, emitting a massive, deep noise.
  • Mother of a Thousand Young: The Gardeners appear to be responsible for creating Woodcrawlers; their names suggest they do so using Roots (and therefore Deep Root Disease and Nature's Mockery).
  • Planetary Parasite: Implied, anyway. Deep underground, Gardeners make nests, one can only guess what they use for sustenance. Eventually the underground is converted into an organic abomination, from which more creatures (Woodcrawlers, at the very least) are birthed.

    The Gardens 
Shifting tendons shape anatomy.
Mutation of the heart.

Deep in the bowels of the earth, the Gardeners tend to their crops of flesh and guts, which become full-fledged gardens.


  • The Corruption: The Gardens are capable of growing on anything, and rapidly change the environment around them for the worse. Considering that the Iris was able to corrupt celestial bodies like Neptune, it would be very possible for it to do the same thing to Earth. In fact, it's doing that right now.
  • Meaningful Name: They do grow things, just not the types of crops humans would prefer.
  • Meat Moss: The Gardens compose of bizarre meat-like carpets of plants that ensnare anything in their clutches unlucky enough to get too close, as well as vein-like structures similar in appearance to plant roots.
  • Mook Maker: Implied to be the birthing place for Woodcrawlers, Nature's Mockery, and other horrors.
  • Womb Level: Quite obvious to their whole design, both as fleshy organic caverns and the literal birthing place of monsters.

    Nature's Mockery 
https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2021_01_14_at_121850_pm.png
Click here for their in-game appearance
Causes: hallucinations, sudden muscular paralysis, body disfigurement, flesh decay

"Plants" which manifest horrifying conditions on contact. A source of Fake People.


  • And I Must Scream: Note that "death" is not one of the conditions caused by a Nature's Mockery. On the other hand, for what it's worth, you're allowed to scream all you want.
  • Body Horror: Wilderness Survival Guide shows what looks like a skull and arm jutting out from the Nature's Mockery. The game later confirmed this was absolutely what we were meant to take it as.
  • Botanical Abomination: Fairly obvious.
  • Decomposite Character: The term "Nature's Mockery" was first used to introduce a Woodcrawler. "Wilderness Survival Guide" instead uses the term for this separate organism.
  • Expy: Seems to share quite a lot with the Woodcrawlers, aside from being called the same thing. Nature's Mockery too seems capable of creating "fake humans."
  • Hell Is That Noise: It's stated that Nature's Mockery will cause hallucinations in affected humans. As it turns out, this is not entirely truthful, as these "hallucinations" are later shown to be a very real human being screaming and begging for help as the infection turns him into... something else.
  • Make Them Rot: One symptom of the rash caused by Nature's Mockery is flesh decay.
  • The Paralyzer: Those infected seem to be unable to really bend their limbs. As a result, when they walk, it's really more of a hobble.
  • Was Once a Man: Shifting Tendons confirms that Nature's Mockery is formed when an organism reaches the late stages of Deep Root Disease, causing their body to mutate into a large "plant."

    Roots 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_23_06.png
Forcefully rip forgein object from body.
The Roots will continue forming until coming into contact with a bone. Once contact is made, the Roots are able to spread freely.

Roots that germinate from human beings. The progenitor of Deep Root Disease.


  • Body Horror: Extreme. It's a plant that treats people as living soil.
  • Botanical Abomination: Being infected by Deep Root Disease will eventually change you into a Nature's Mockery.
  • Noodle People: To a certain extent. It appears Deep Root Disease ultimately causes a person to sprout a growing, branching tree-like structure made of bones.
  • Nothing Is Scarier: A section of the presentation which makes up the Deep Root Disease video is titled "Contraction". It shows nothing but a person sleeping in their bed where a creaking door sound is heard, until, at the very end, they are dragged out, offscreen, with a confused yelp.
  • Transformation Horror: The original video did not actually show the complete picture of what a person becomes after the 'Sprouting' stage, the sight and sounds of what is shown leaves little to the imagination. Barry Johnson's horrific transformation is revealed in clear detail with Shifting Tendons.
  • Was Once a Man: First comes a bulb on the skin. Roots form, under your skin, until they wrap around a bone and start to spread. The lump becomes inflamed, more lumps appear, and eventually, a sprout emerges. The sprout keeps emerging, until you're... something else.

    Fake People 
https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2021_04_23_at_11401_pm_9.png
Burn the bodies, lest they stand up again.
You will hear screaming.
They stole their voices.

Unfortunate victims of various Iris cryptid encounters.


  • Body Horror: Whether by Nature's Mockery or Woodcrawler, human beings begin the process of becoming Fake People by experiencing sudden muscular paralysis, body disfigurement and flesh decay. By the end, they are lucky to even resemble human beings.
  • Kill It with Fire: Apparently an effective way of dealing with Fake People, or at least preventing them from getting back up once killed.
  • Meat Moss: In the initial stages of Deep Root Disease, Fake People remain more-or-less regular looking, but they're obviously... off. Towards the end, however, Fake Humans denigrate into mess of meat moss only barely humanoid in shape, eventually amalgamating into a Nature's Mockery.
  • Stumbling in the New Form: Between forcibly incubating multilimbed Starfish Aliens and muscle paralysis, Fake Humans don't move like actual people.
  • Was Once a Man: Fake People were, obviously, once real people, but thanks to the scourge of Deep Root Disease, they simply become less and less over time.

Humans

    Jack "Wylder" Dean 
https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2021_01_07_at_74417_pm.png
IN MEMORIAM
Staff member of Moonlight Acres and famed survivalist. Created Wilderness Survival Guide and Christmas Eve Party.
  • Cosmic Plaything: Jack seems to be on the receiving end of the Iris' wiles almost constantly. Why it has such a preoccupation with tormenting the poor guy is unknown.
  • The Faceless: Up until Crusader Probe Mission, Jack's face was always either censored or left out of frame.
  • I Am Legion: The speaker in Monthly Progress Report says "Jack is with us now." By the time the video has ended, the phrase has changed to "Jack is us now."
  • Killed Offscreen: The long overdue confirmation of his death finally appears in the second channel trailer.
  • Recurring Character: By far. He appears in nearly every video.
  • Weirdness Magnet: Poor Jack, bad things seem to happen to him all the time. His wife died, he works at a camp that is also an Eldritch Location, his wife came back (kinda) and crashed his Christmas Eve party, he was stuck in the wilderness with a fake person, he slept for three days and was tormented by mannequins, and then he went missing and was apparently assimilated into a cosmic Hive Mind. Poor Jack, man.

    Barry Johnson 
https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2021_01_07_at_75308_pm.png
"WE CAN HEAR YOU"
Assistant activity supervisor
Answered door

The assistant activity supervisor at Moonlight Acres, and the subject of Shifting Tendons.


  • Body Horror: Shifting Tendons shows his fate. Suffice to say, it isn't pretty.
  • Cruel and Unusual Death: Shifting Tendons shows Barry getting infected by Deep Root Disease and his subsequent quarantine. By the time Moonlight Acres' staff checks on him, the man became something else, but still conscious and aware. Whether it counts as his "death" depends on whether or not the viewer still percieves Barry as "Barry".
  • Glowing Eyes of Doom: His vacant eye sockets briefly flash white as a creature — whatever it is — emerges from his carapice.
  • Killed Offscreen: Appears as the Video Coordinator for Christmas Eve Party, but per Camp Information Video he became a Vessel after he answered the knock at the door.
    • Subverted by Shifting Tendons which provides a very detailed account of his death.
  • Meat Moss: Shifting Tendons shows that although he survived his encounter with the Wretch at the Christmas party, he became infected with a Root, which gradually transformed him into a mass of splayed blood vessels, writhing muscles and shifting tendons that only barely resemble the human he once was. This didn't kill him.
  • Too Dumb to Live: Assuming he answered the knock at the door knowing the potential repercussions.
  • Transformation Horror: Of the Mutation Horror variety. Shifting Tendons showed us how poor Barry was slowly transformed into a mishmash of sprouting blood vessels, muscles, tendons over 59 agonizing days. Keep in mind that he was alive and conscious during this time.
  • Transhuman Abomination: Whatever he is, he ain't human anymore. The thing occupying his interior isn't human either.
  • Unwitting Test Subject: As hinted in a community post, Barry became one for Moonlight Acres during his quarantine, being kept alive as to document his transformation. Notably, in Shifting Tendons, his self-quarantine stops being a self-quarantine after 59 days.

    Beau Nadler 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2022_01_25_192701.png
ANSWERED DOOR
RIGHT THIGH
BEAU NADLER
Moonlight Acres staff that was subsumed into the Wretch.
  • I Am Legion: Wretched Hands shows he has been assimilated, quite physically, into the Wretch.
  • Killed Offscreen: Prior to Wretched Hands, Beau's only appearance was as the (unseen) photographer at the party shown in Christmas Eve Party. We all know how the party ended.
  • Too Dumb to Live: Word of God states he is the one who took the picture of the Wretch seen at the end of Christmas Eve Party, before musing that this meant that he, instead of running for his life, apparently decided to snap a photo of the creature charging after him.
    "Mf really saw a massive mutated bear running full speed and snapped a photo of it." – RemyAbode

    Mary Dean 
https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2022_06_01_at_80522_pm.png
JACK DO YOU SEE ME

Wife of Jack "Wylder" Dean, and victim of the Iris.


  • And I Must Scream: Old Bones implies that she's still conscious within the Wretch.
  • Hell Is That Noise: "Mary" unleashes a series of strange groans during her assault on the Christmas Eve party.
  • I Am Legion: Wretched Hands shows she is just one of many unfortunate souls that have been subsumed into the implicitly colossal Wretch that has haunted the Moonlight Acres camp-grounds since at least 1946.
  • Subliminal Seduction: Reversing and pitching up these aforementioned noises reveal Mary "speaking" in regular human words, imploring whoever will listen to let her in.
  • Transhuman Abomination: She has become something else.

    Glenn A. Arthur 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_29_6.png
Curtis, I tell you this with complete certainty: if I could do it over again, I would never have made that deal.
Who am I that the hosts of heaven would commune with me? The unconscious mind is a door, and I hold the key. O dream speakers, name yourselves!

Seemingly the original camp administrator of Moonlight Acres back during the 1930s and 1940s. He made a deal with the Well Dressed Men, and came to regret it.


  • And I Must Scream: Old Bones reveals that despite his age, withered body, and assimilation into the mutated bear, his brain is untouched and he remains fully aware of what's happening, with the implication that this is true for everyone trapped with him.
    I AM STILL HERE
    RELIC OF THE FAITHLESS DAY
    DON'T LEAVE ME YOU BASTARDS
    OLD BONE GROWS
  • Apocalyptic Log: Old Bones shows his journal, detailing his encounter with the Well Dressed Men (which he mistook for angels) and his slow realization of what he'd brought into being.
  • Deal with the Devil: As detailed in Wretched Hands, it was he who made the deal with the Well Dressed Men who visited Moonlight Acres, and he came to find their demands (suggested by Lethal Omen to involve Human Sacrifice) abhorrent.
  • I Am Legion: Wretched Hands shows he is yet another body forming the Wretch: perhaps even one of the first, given his actions created it to begin with.
  • Must Make Amends: He tried sacrificing a bear in place of the usual victim (implied to be human) to still uphold his end of the deal without harming anyone. Unfortunately, it gave birth to something much worse.
  • My God, What Have I Done?: On his first encounter with the Well Dressed Men, Glenn thought they were angels, and eagerly agreed to their "covenant". It took him five years to realize what he'd actually done.
  • No Good Deed Goes Unpunished: Attempting to satisfy the deal he made with the Well Dressed Men without hurting anybody leads to him being among the first subsumed into the Wretch.
  • Transformation Horror: His assimilation into the bear results in his entire body withering into a shrivelled husk; all except for the head, which can still move its mouth, and the brain, which is untouched.
  • Unwitting Instigator of Doom: His attempt to satisfy the deal without sacrificing humans and/or children created an abomination of flesh that would haunt Moonlight Acres for decades to come.

Companies

    Regnad Computing 
We expect to meet our Client in-person in as little as 7 months.
Ambitious computer science pioneers. Created Artificial Computer Learning and Monthly Progress Report.
  • Deal with the Devil: Made a deal with something, very likely either The Iris or its minions, in exchange for its assistance with their products.
  • Organic Technology: Part of their way of communicating with their "client" involves several computers covered in Gardener Meat Moss.
  • Sdrawkcab Name: Their name is "danger" backwards. Not a very good sign.
    • It's also an anagram of "garden," which just shows who they're affiliated with.

    Gyneva Production Company 
https://static.tvtropes.org/pmwiki/pub/images/gyneva.png
HIGH QUALITY EDUCATIONAL TAPES
Who knows what's in store for Earth next?
Educational videotape production company. Created The Deep Blue and Crusader Probe Mission.
  • Almighty Janitor: Implied to be much more connected than your usual educational video company, given that they have access to presumably confidential footage like video of the Gardeners in the Demisia Tunnel and photos from Crusader 5 of the Iris and its moons.

    Harbinge Technologies 
https://static.tvtropes.org/pmwiki/pub/images/harbingetech.png
Dreams cannot tell the future.
Remain calm.
Your tears are filled with salt.
Manufacturer of various appliances that counteract cryptids. Created Storm Safety Tips and Sleep Image Visualizer.
  • Big Good: Monthly Progress Report implies they're actively trying to resist the supernatural occurrences.
  • Good Is Impotent: Key word is trying. Despite their best efforts, what they're doing is barely delaying the Iris's efforts. Their bunker instructions in Storm Safety Tips do not prevent Woodcrawler attacks, as seen in Lethal Omen, when one breaks through their bunker walls like it was cardboard (even if only to be repelled or destroyed by the aluminium hemisphere).
    Client: THE HARBINGER GUARDS IN VAIN
  • Meaningful Name: A harbinger is a herald of future events. Harbinge sells devices that anticipate intrusions from the Iris and its minions, such as warning sirens for Woodcrawler infestations and the Sleep Image Visualizer, as a lack of dreaming is a symptom of Deep Root Disease.
    • Additionally, they inform viewers on Sleep Image Visualizer that dreams are not harbingers... before showing a dream of the Iris rising from the Earth's horizon from Joseph Allen, who apparently hasn't woken up yet.
  • Token Good Teammate: The only company in the series that is implied to be actually on the side of good, since their technology helps people resist the Iris and its supernatural occurrences.

    Optica! Video 
FOUND YOU!
Instructional video producers. Created Games For Kids and Home Invasion Help.
  • Evil, Inc.: Their library includes a tape teaching children how to "feed the woods" by going out into the forest and screaming, thus attracting food for Woodcrawlers, and an instructional video for Woodcrawlers on how to break into houses and devour their prey. If Optica's not directly controlled by the Iris or its minions, they certainly know which side they're on.
  • Les Collaborateurs: Assuming that they're independent from the Iris or its lackeys, then they're helping them by providing them both new child victims and instructions on how to break into people's houses.
  • Meaningful Name: Replacing the exclamation point with a lowercase l makes Optical Video. As Optica! Video produces instructional videotapes that allow Woodcrawlers to hunt their prey easier, the association to the Iris is obvious.
  • Would Hurt a Child: Their Games For Kids tape instruct children to FEED THE WOODS and be consumed by the Woodcrawlers.

    Moonlight Acres Family Camp 
Come visit Moonlight Acres Family Camp!
A popular campsite for families, initially active in the 1930s and 1940s before reopening after a long period of closure. Despite its homey appearance, it holds several strange and sinister secrets.
  • Eldritch Location: The camp has a statue that is used for Human Sacrifice, hosts the "Lights in the Sky" event, is home to a giant mutant bear that's been skulking around since the 1940s, and the staff are all "Vessels". It's implied in Lethal Omen that the camp is located directly above a Garden, and in Monthly Progress Report that it acts as the main "feeding grounds" for Woodcrawlers.
  • A FĂȘte Worse than Death: Christmas Eve Party depicts a party held at Moonlight Acres on Christmas Eve 1985. One which the Wretch gatecrashes, absorbing and/or killing multiple attendees.
  • For Science!: A community post suggests that the staff decided to study Barry Johnson's Deep Root Disease for some reason, to the consternation and disgust of their security head, Levi Jacobs.
  • Ominous Knocking: Happens often at the camp. Whatever you do, do not answer the door, lest you become a Vessel.

    NAMAD 
https://static.tvtropes.org/pmwiki/pub/images/namad_3.png
After years of development, NAMAD is proud to unveil the future of mining technology
Blood pumps through the Garden's veins.
The crops mature.
Short for Northern Alberta Mining and Development, NAMAD is a modern Albertan mining company with an interest in the Gardens. Created Advanced Mining Vehicle.
  • The Generic Guy: The only thing they've done is send a tunneling probe to explore one of the Gardeners' nests. Nothing else is shown about them or their motives.

    WDH 
Ask...
...if they can recall their mother's name.
...if they have stopped dreaming.
...if they have felt new bones.
The Warner Area Department of Health, the leading authority in Root research. Created Deep Root Disease.
  • Dissonant Serenity: The calming music, clinical language and simple fonts and backgrounds of Deep Root Disease (and their segments in Shifting Tendons) try to obscure the terrifying symptoms of Deep Root Disease. It is not successful.
  • Expert Consultant: Widely known to be incredibly experienced with Deep Root Disease. Levi Jacobs, upon seeing Moonlight Acres's isolation cell, considers handing Barry Johnson to them after his infection to be the correct option, and their knowledge of every stage of Deep Root Disease is shown in their segments.

???

    Mannequins/"Well Dressed Men" 
https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2021_01_07_at_80804_pm.png
Click here for their in-game appearance
In 1935, rumours of strange, well-dressed men visiting the camp began to make the rounds.

Dream-inhabiting beings. Made a deal with the staff of Moonlight Acres that demands sacrifices.


  • Ambiguously Human: They're obviously not human, but they have gone to some lengths to try and appear as such... albeit, not very well.
  • The Blank: Their mannequin-like heads lack any discernible facial features.
  • Deal with the Devil: The staff of Moonlight Acres made a deal with the Well Dressed Men, after which, they simply stopped showing up to camp. The details of the deal are never elaborated upon, but if Wretched Hands is any indication, it involves offering "sacrifices" to the strange statue on the camp premises which has thusfar only appeared in the game. Likewise, the camp staff appear to regret the agreement they reached with the strange entities.
  • Dream Walker: They seem to exist only in dreams, lacking a true physical form; they first show up in the dreams visualized by Harbinge Technologies' "Sleep Image Visualizer", then Old Bones reveals their meetings with Glenn Arthur in the 1930s happened within his dreams.
  • God Guise: When they appeared in Glenn Arthur's dreams, he mistook them as angels sent from Heaven. They later offered him their mysterious deal as a covenant. And even though he eventually realized they weren't at all what he believed them to be, a computer prompt seemingly refers to him as a "relic of the faithless day"
  • Non-Indicative Name: Humanoid abominations emerging from a fleshy interstellar beam? Clearly, we should name them after the nice suits they're wearing! Faceless horrors come and go, but fashion is forever.
  • Nothing Is Scarier: All that is said of their disappearance in the original 'well-dressed men' "myth" is that, one night, a deal was made with them and they never returned to camp.
  • Sleep Paralysis Creature: They give off this vibe, silently watching people in their dreams without actually doing anything to them.
  • You Don't Look Like You: The game portrays them as completely featureless white mannequins with no lower body, meanwhile those shown in the actual Sleep Image Visualizer video look identical to a normal human being (down to having regular skin and wearing clothes) just with a featureless head. And, let's not forget how they looked in Old Bones...

    Neptune 
https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2021_08_16_at_11652_pm.png
BEHOLD

The eighth planet of our Solar System. Or... at least, it used to be.


  • Cosmic Horror Story: The Iris did something to it. Now, it's different.
  • The Dragon: Both Our Solar System and Old Bones imply that Neptune is responsible for sending the Iris' corruption to Earth.
  • Unseen Evil: If Crusader Probe Mission is anything to go by... Neptune's just gone.

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