Follow TV Tropes

Following

Characters / DCEU: Justice Society

Go To


A superhero quartet formed to maintain global stability.

Justice Society

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20220807_232034_samsung_internet.jpg
"We're the Justice Society. Our mission is to protect global stability. We're here to restore peace to Kahndaq. And we will use force if necessary."

Appearances: Black Adam - The Justice Society Files | Black Adam

"They call themselves the Justice Society. An organization that believes in fighting for Truth and Justice."
Black Adam

A team of gifted individuals who use their powers in the service of humankind. The Justice Society predates the Justice League, having members who have retired or found ways to overcome a human's lifespan. One of the original members - Hawkman - revives the team in the 2020s to take on new threats. After receiving word from Amanda Waller of a disturbance in Kahndaq, they confront Black Adam.

    open/close all folders 

Main Team

    In General 
  • Alternate Company Equivalent: They have more in common with the Avengers than the Justice League do. They have a habit of making wisecracks in the heat of battle and the few times they don't, one of them will end up being the butt of a joke. Also like the Avengers they apparently have no jurisdictions, which is called out when they're unable to contain the damage.
  • Alternate Self: The organization exists on Earth-167 and Earth Prime.
  • Chromatic Arrangement:
    • Hawkman = Red & Gold
    • Doctor Fate = Gold & Blue
    • Cyclone = Green & Purple
    • Atom Smasher = Blue & Red
  • Chore Character Exploration: Atom Smasher and Cyclone chat about their powers inbetween fight scenes.
  • Classical Elements Ensemble: Hawkman is the Fire: Short-tempered and his armory is comprised of a metal that can turn liquid at will. Doctor Fate is the Water: Takes a relaxed approach, wears lots of blue and his powers manifest as translucent ripples and reflections. Cyclone is the Wind: Aside from her signature power, she's high energy and her attire consists of a billowy gown with hair that's either stylishly tousled or puffed out. Atom Smasher is the Earth: He's the only one who can't fly and his power gives him incredible durability.
  • Contrasting Sequel Main Character:
    • They set themselves apart from the Shazam siblings in Philadelphia by being adults with a diverse powerset. Also, with the exception of Doctor Fate, their powers and inventory are more science-based than magical.
    • The Justice Society contrast the previous Suicide Squad by being idealistic heroes who choose non-lethal tactics. They also have greater resources both in terms of technology and powers, while the Squad were a group of mercenaries plus a metahuman and a Shark Man. The Suicide Squad were a Ragtag Bunch of Misfits, while the Justice Society are an Elite Four.
  • Cool Plane: They've got one for travelling long distances and briefing their non-flying recruits along the way. The cockpit can also detach and convert into a submarine.
  • Destructive Savior; Upon arriving in Kahndaq, the Justice Society manages to cause way more collateral damage than Black Adam did. This doesn't escape the civilians, who boo them as soon as they land.
  • Elaborate Underground Base: The Justice Society operates from an extensive mansion whose grounds cover an underground hangar.
  • Elite Four: A quartet of superheroes to match the power of a demigod.
  • The Fellowship Has Ended: The original Justice Society went their separate ways sometime after defeating an enemy known as Naeco the Destroyer. The only original members still available are Hawkman and Doctor Fate.
  • Four-Temperament Ensemble:
    • Passionate to a fault and a natural-born leader, Hawkman is Choleric
    • The introspective and deadpan Doctor Fate is Melancholic
    • Perky and adventurous Cyclone is Sanguine
    • The lovably dorky Atom Smasher is Phlegmatic
  • Good Colors, Evil Colors: In contrast to Black Adam who wears all black, the Justice Society all wear brightly-colored outfits with brilliant metal accessories.
  • Hero Antagonist: Despite their good intentions, they're set up as enemies of Black Adam in his own film. Black Adam himself seems to acknowledge that they mean well despite ultimately disagreeing with them.
  • Hero with an F in Good: If the Justice Society hadn't arrived in Kahndaq to apprehend Black Adam, then they wouldn't have provided a distraction for Ishmael to exploit.
  • Hero with Bad Publicity: The citizens of Kahndaq boo them as soon as they land, due to a combination of antagonizing their savior, causing collateral damage and not punishing the Intergang thugs.
  • Hypocrite: The team tries to convince Adrianna they’re there to protect the people from Black Adam. She’s quick to point out that Kahndaq has been under the thumb of various foreign invaders for decades and it’s only when a superhuman that could destabilize geopolitics for the west arrives that suddenly the JSA starts caring about what’s happening in Kahndaq.
  • Leitmotif: The Justice Society Theme. While the Justice League theme had a soldiers-of-fortune vibe, the Justice Society's theme makes them sound angelic. Given they arrive on the scene by descending from the sky, that's probably not an accident.
  • Primary-Color Champion: The three men on the team all wear red or blue (both in the case of Atom Smasher) and have gold decorations. Cyclone has a yellow chest insignia.
  • Race Lift: Hawkman and Cyclone are Caucasian in the comics, but are played by actors of African descent. Atom Smasher is a downplayed example, as his actor is half Italian with Native American and Puerto Rican ancestry.
  • Remember the New Guy?: Apparently, the Justice Society was already established prior to the events of the movie and has probably been around as the same time as the Justice League. Amanda Waller even knows them, and calls them to deal with Black Adam.
  • Signature Team Transport: A massive cruiser made of Nth metal.
  • Super Team: The very original. Two of them are abnormally strong while the other two use mystical abilities.

    Hawkman 

Carter Hall / Hawkman

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20220610_101655_samsung_internet.jpg
"We're here to negotiate your peaceful surrender."
Click here to see Carter Hall

Species: Human

Citizenship: American

Affiliation(s): Justice Society

Portrayed By: Aldis Hodge

Dubbed By: Kenji Sugimura (Japanese), Erick Selim (Latin-American Spanish)

Appearances: Black Adam - The Justice Society Files | Black Adam

"I know it got lost in all the confusion, but we still have some issues to settle here. There are only heroes and there are villains. Heroes don't kill people!"

Carter Hall is a flying warrior armed with an alien alloy and one of the founding members of the Justice Society. After receiving word that Intergang and otherworldly forces are mobilizing in the wake of the discovery of eternium, Hawkman decides to reestablish the Justice Society to prepare for an impending crisis.


  • Adaptational Modesty: In the comics Hawkman goes bare-chested, while here he wears a breastplate.
  • Adapted Out: All references to Hawkman's reincarnation and former life as the Egyptian Prince Khufu go unmentioned despite some iterations portray Prince Khufu and Teth-Adam as friends, rivals or enemies.
  • Aloof Leader, Affable Subordinate: Hawkman lacks the people skills that would help him relate to regular people. Luckily Doctor Fate and their new recruits are more open.
  • Alternate Self: On Earth-167 and Earth Prime.
  • Ambiguous Innocence: Hawkman may have conventional superhero values, but that doesn't stop him from associating with Amanda Waller, who has since been outed as untrustworthy and manipulative by her own daughter.
  • Ambiguously Human: Hawkman's able to put up a fight against a demigod without suffering any debilitating injuries and he has access to the alien element Nth metal. At the same time, he goes by his human name from the Golden Age and there's little mention of him having any Thanagarian heritage. Amanda Waller's challenge to Black Adam that she knows one or more aliens who are a match for him implies that Carter is at the very least native to Earth.
  • Animal-Themed Superbeing: Hawks, naturally.
  • Applied Phlebotinum: Hawkman uses Nth Metal to construct his jet, armor, weaponry, and wings in order to be able to hang with metahumans like Black Adam.
  • Avengers Assemble: When Hawkman tells Cyclone and Atom Smasher to play backup while he and Doctor Fate start on the frontlines.
    "We're the anvil, you're the hammer."
  • Bird People: A warrior who wears a suit equipped with wings for aerial combat.
  • Black-and-White Morality: Hawkman defines a hero as someone who doesn't kill. Keep in mind several members of the Justice League have been shown killing for heroic reasons. This ideology is called out by both Adrianna and Black Adam for working in favour of unrepentant villains at the expense of the innocent and vulnerable.
  • Carry a Big Stick: His Nth metal mace, which can absorb and throw back energy. The head can also spin to give his blows an additional punch.
  • Character Development: Hawkman eventually relents that lethal force is sometimes necessary when dealing with especially dangerous foes.
  • Collapsible Helmet: Just like his wings, Hawkman's helmet can materialise on and off at will.
  • Composite Character: The downplaying of both Hawkman's Egyptian and alien links, in the process making him a wealthy ambiguously Badass Normal guy who depends on his tech, along with the Race Lift on top, make this version somewhat of a composite with the Michael Holt version of Mister Terrific, a member of the JSA who was otherwise Adapted Out for now.
  • Contrasting Sequel Main Character: When compared to the Suicide Squad, Hawkman parallels Bloodsport the most. Both are the leaders of their teams, have an especially impressive set of weaponry and have a prickly attitude towards a put-upon teammate (Black Adam for Hawkman, Peacemaker for Bloodsport). Outside of that, Bloodsport uses firearms and never saw himself as a hero despite being quite personable, meanwhile Hawkman uses melee weapons, is convinced of his own self-righteousness and comes across as antisocial.
    • When compared to the Justice League, Hawkman compares to Batman in terms of being a leader of the team and the supplier of the team’s technology. His relationship with Kent also mirrors Batman’s relationship to Alfred. Even his initial conflict with Black Adam is similar to Batman’s original conflict with Superman as a god-like being with too much power to too little restraint to let loose in the world. However, while Batman has allowed two decades of crimefighting to lead him towards lethal methods against his foes, Hawkman has embraced a strict no-kill rule and will aggressively enforce this principle with everyone he works with. As a result, while Batman learns to pull back from his lethal measures, Hawkman ultimately concedes that sometimes lethal force is necessary for beings that can’t be contained alive like Sabbac.
  • Cool Helmet: He wears a helm shaped like the bird of prey his namesake came from, with wings flaring out from the sides to make him look more striking.
  • Cool Plane: The team’s plane is his.
  • Crimefighting with Cash: Carter operates from an expansive mansion that has a custom-built jet made from Nth metal.
  • Disney Death: SABBAC seemingly kills him during the Final Battle, but the "Hawkman" he killed turns out to be a projection formed by the Helmet of Fate.
    Hawkman: I learned this from an old friend.
  • Does This Remind You of Anything?: Hawkman going up against SABBAC is clearly meant to evoke an angel confronting a devil.
  • Energetic and Soft-Spoken Duo: The Energetic to Doctor Fate's Soft-Spoken. Hawkman approaches with aggression while Doctor Fate tries a gentler approach. Note that Hawkman has to be talked into negotiating with Black Adam when fighting accomplished nothing.
  • Fantastic Recruitment Drive: Hawkman decides to form a new Justice Society after his encounter with Gentleman Ghost.
  • Flung Clothing: Carter leaps out of his jet's cockpit wearing regular clothes, which shred in mid-air and are instantly replaced by his armor.
  • Foil: To Black Adam, particularly with their regards on whenever they should kill people or not. While Black Adam initially wants to kill-off all of his enemies but ends up recognizing that sparing enemies has its advantages (particularly with intel), Hawkman initially deems killing to be too unheroic, but eventually realizes that sometimes, you need to use lethal force when dealing with enemies.
  • Good Is Not Soft: Hawkman will fight for global stability. Extra emphasis on "fight".
  • Growing Wings: Like the rest of his armor, Hawkman's wings can be folded so as not to give him unnecessary mass when he's not flying.
  • Headbutting Heroes: To say that Hawkman and Black Adam can't stand each other would be an understatement. If Hawkman didn't have that one rule, their first encounter would have been a bloodbath. They do eventually warm up to each other while grieving over Doctor Fate.
  • Hypocrite: Preaches about heroism and is self-righteous as hell. Also works with Amanda Waller. Let that sink in.
  • The Idealist: The original Atom Smasher noted that Hawkman tends to be a little too optimistic when heading towards danger.
  • Idealist vs. Pragmatist: Hawkman's major character flaw is his inability to admit that his sense of morality might not be applicable to every scenario.
  • Imported Alien Phlebotinum: Nth metal, an unknown element that has fantastic properties.
  • Instant Armor: He's able to simply will his armor onto him at a moment's notice.
  • Knight Templar: Hawkman's disapproval of Black Adam's methods compels him to settle things with his fists. He also refuses to listen to the people he believes he's protecting.
  • The Leader: He recruits the rest of the Justice Society and leads them into battle.
  • Made of Iron: Even accounting for his Nth metal armor, Hawkman is tough. He leaps from his jet at an altitude that shreds his clothing yet he doesn't suffer any related injuries. He can also go toe-to-toe with Black Adam and get blasted with lightning, yet he shakes it off and comes back for more.
  • Mercury's Wings: His helmet is decorated with a smaller pair of wings.
  • Moral Myopia:
    • Hawkman's no-kill policy doesn't keep him from taking jobs from Amanda Waller, who has killed her own staff and sends convicts to almost certain death to exterminate greater threats.
    • Black Adam points out that his no-kill policy means letting dangerous people live even if it comes at the expense of innocent lives.
    • Hawkman's primary weapon is a mace that could definitely kill if used against normal people, and can further be morphed into a battle axe which can only be meant to cause lethal wounds.
  • Morph Weapon: Hawkman's mace transforms into a battleaxe when he prepares to fight SABBAC.
  • Mysterious Past: Black Adam makes no explicit allusions to his backstory. Given the character's unique history, this was probably done on purpose.
  • Noodle Incident: In SHAZAM! Thundercrack Freddy owns a comicbook depicting Hawkman teaming up with the Justice League.
  • Not Afraid to Die: When told by Kent that he dies in the Bad Future the Helmet shows him, Carter remarks that death doesn't scare him. Keny retorts that this is precisely why he hadn't mentioned it before now.
  • Oh, Crap!: When Hawkman realizes the barrier Doctor Fate put up has suddenly destabilized, he realizes his friend is in serious trouble.
  • Putting the Band Back Together: The Justice Society Files follows Carter's recruitment of the other three members once he gets wind of an impending danger.
  • Race Lift: Prince Khufu is Egyptian. Carter Hall is typically White American. Other Hawkman Re-Incarnations are usually humans of similar ethnicity or just straight up aliens. Here he appears to be Black American.
  • Rage Helm: His helmet resembles an exaggerated glare not unlike Batman's.
  • Reckless Pacifist: What his idea of heroism ultimately amounts to. While Hawkman won't take the law into his own hands via executing villains, his inability to pick his battles doesn't endear him to people who expect heroes to stop buildings from collapsing on them.
  • Red Oni, Blue Oni: The Red to Doctor Fate's Blue. His idea of justice compels him to get aggressive with Black Adam while Doctor Fate mostly stands on the sidelines.
  • Remember the New Guy?: Hawkman has been operating for years after the Disbanding of the Justice Society and is in contact with Amanda Waller, but apparently she never sent him to deal with the battle of Metropolis, the battle against Doomsday, the Midway City crisis, Steppenwulf's invasion, Corto Maltese, or the rampage of the Seven Deadly Sins. Justified for any Task Force X missions, as those missions aren't the sort she'd want a superhero learning about.
  • Rude Hero, Nice Sidekick: Hawkman's not as polite as his subordinates or his second-in-command.
  • Savage Spiked Weapons: His weapon of choice is a mace.
  • So Last Season: Carter keeps it hidden, but he's insecure about the fact that people find the Justice Society to be something of a relic.
  • Spy-Tux Reveal: Carter makes his entrance in The Justice Society Files by switching from his armored suit to a tuxedo for a gala exhibit.
  • Straight Man and Wise Guy: Hawkman's the Straight Man to Doctor Fate's Wise Guy. Hawkman takes himself way too seriously while Doctor Fate is relaxed enough to make wisecracks.
  • Sword and Sorcerer: The Sword to Doctor Fate's Sorceror.
  • The Team Benefactor: It’s not really highlighted but Carter Hall is wealthy enough to live in a mansion with a subterranean hanger that opens up via an elaborate entry way in his massive garden and provides the team’s Cool Plane which is made out Nth Metal “down to the screws” and holds state-of-the-art of technology that would make Bruce Wayne jealous.
  • Technician Versus Performer: Hawkman's the Technician to his teammate's performers. While Doctor Fate tends to have a relaxed approach to heroics and Cyclone and Atom Smasher are in it for the thrills, Hawkman acts as a commanding officer.
  • Teeth-Clenched Teamwork:
    • Atom Smasher's clumsiness gets on his nerves. He repeatedly reminds the young hero that he's going to reprimand him in some way when their mission's complete.
    • Hawkman and Black Adam barely tolerate each other. It takes Amon's kidnapping for the two of them to put aside their differences.
  • Thou Shalt Not Kill:
    • Hawkman chastises Black Adam for killing his enemies, which he deems unheroic. Black Adam doesn't care for labels though.
    • In his own comic, we see that Hawkman's no-kill policy doesn't prevent him from vanquishing undead foes like Gentleman Ghost by way of stabbing him in the chest with a shard of Eternium. It seems like he'd try the same with the resurrected SABBAC when he impaled him, but it turns out that Hawkman was using an illusion cast by the Helmet of Fate to distract his enemy.
  • Too Much Alike: While neither will admit it, Black Adam and Hawkman are both brawlers at heart with a tough stance on injustice.
  • Uniformity Exception: Hawkman's the only member of the Justice Society that's an Animal-Themed Superbeing.
  • Wing Shield: Being made from Nth metal, Hawkman is able to use his wings to form barriers, such as when he protected Adrianna from Black Adam's Power Incontinence.

    Doctor Fate 

Kent Nelson / Doctor Fate

https://static.tvtropes.org/pmwiki/pub/images/f015m9z4o4k91.jpg
"I am Dr. Fate, sorcerer, agent of the Lords of Order, defender against darkness and chaos, but even my powers cannot defeat you."
Click here to see Kent Nelson

Species: Human

Citizenship: British

Affiliation(s): Justice Society, Lords of Order

Portrayed By: Pierce Brosnan

Dubbed By: Hideyuki Tanaka (Japanese), Salvador Delgado (Latin-American Spanish)

Appearances: Black Adam - The Justice Society Files | Black Adam

"Thanks to this, I've lived longer than I could’ve ever have hoped for. I have seen the world change in more ways than I could've imagined. I’m still a sentimental fool. And I don’t want my friend to die."

Kent Nelson is a magic practitioner who gains his powers from a mystical helmet, entrusted to him by an otherworldly entity known as Nabu. He is also one of the founding members of the Justice Society.


  • Adaptational Nationality: Kent Nelson is American in the Comics. The DCEU version appears to be British based on his accent and words.
  • Adapted Out: Doctor Fate doesn't have the Amulet of Anubis (though his belt resembles it) and his cape is never specified to be the Cloak of Destiny.
  • Agent Peacock: Doctor Fate alternates between his superhero attire and an elegant suit complete with an ascot and waistcoat.
  • Alternate Self: On Earth-167.
  • Blessed with Suck: Kent Nelson doesn't get much pleasure out of being a vessel for otherworldly forces. He's tormented by visions of a Bad Future and is unable to die from old age.
  • Blue Is Heroic: Dr Fate wears a skintight blue suit.
  • Brains Versus Brawn: Doctor Fate has no physical combat abilities, so he relies on magic to deal with enemies that use brute force.
  • Dare to Be Badass: When he realizes that none of the Justice Society can stop SABBAC, Doctor Fate encourages Teth Adam via telepathy to step up to the role of hero.
    "Teth-Adam, I know you can hear me. The battle your son was meant to fight is upon us. Now you are the only one who can defeat the demon Champion. You have the power to be the destroyer of this world, but you can also be its savior. You believe you are not a worthy champion because the wizards did not choose you, but Fate does not make mistakes. Neither did your son. We were wrong about you. The world doesn't always need a white knight. Sometimes it needs something darker. Don't you dare give up on us now. The world needs you."
  • Deadpan Snarker:
    • He taunts a four-eyed demon by saying it took its eye off the ball.
    • While Black Adam and Hawkman butt heads, Kent scoffs at their mutual belligerence.
    • It says something that Kent teaches Black Adam the art of sarcasm.
  • Death by Irony: A strong believer in fate, he eventually pulls a Screw Destiny move through sacrificing his life to save his friends and world.
  • Death Seeker: After having his lifespan extended for longer than what is natural, Kent has grown weary of living and wishes to die a worthy death.
  • Energetic and Soft-Spoken Duo: The Soft-Spoken to Hawkman's Energetic. Hawkman approaches with aggression while Doctor Fate tries a gentler approach. When first contacting Black Adam, he actually did request that he surrender and he relied on illusions before being coaxed into going on the offensive.
  • Esoteric Motifs: Ankhs. He fashions a large one out of Hard Light to use as a weapon, and he bears a stylish one as a chest insignia.
  • Ethnic Magician: Among a team that's mostly American in a country near Egypt, Kent stands out as the only Englishman.
  • The Fatalist: As a strong believer in fate, he has visions of various different futures and can't always change them for the better.
  • Gentleman Wizard: Very much so. He's dapper and debonair, belongs to a sacred order, and handles every crisis with a stiff upper lip and a dry wit.
  • Gold-Colored Superiority: The Helmet of Fate along with Dr Fate's cape, gloves, and boots are a brilliant gold.
  • Go Out with a Smile: Doctor Fate accepts his imminent demise with dignity, confident that Black Adam will save the world in his stead.
  • The Heart: Kent is well respected by pretty much everyone he meets, including Black Adam. Living several lifetimes clearly blessed him with the wisdom to approach people in just the right manner.
  • Heroic Host: The Helmet of Fate is the source of his power, and Cyclone describes it as possessing the wearer. Downplayed, however, in that Kent retains control, so the helmet isn't completely co-opting him.
  • The Lancer: He and Hawkman are on the frontlines while Atom Smasher and Cyclone are the backup. Doctor Fate's calm temperament helps the team in situations where Hawkman's stubborn nature can only make things worse.
  • Long-Lived: He's old enough to remember London being bombarded during World War II but he doesn't look over 90 at all (as he should if he lived normally in the 2020s with any memory of the events).
  • Mage Tower: He resides in the Tower of Fate, a gravity-defying structure that has to be chained to the Earth.
  • Marquee Alter Ego: While the rest of the Justice Society's promotional appearances show them in full costume, Doctor Fate has more than a few pictures advertising him in his civilian wardrobe. Justfied, as he's the only one who is able to use magic to change clothes.
  • Master of Illusion: When Doctor Fate first goes up against Black Adam, he casts an illusion that makes modern Kahndaq appear to revert back to Ancient Kahndaq, disorienting Black Adam long enough to give Hawkman an opening.
  • Mayfly–December Romance: Kent's marital status isn't acknowledged, but he does wear a wedding band. As he lives in the tower of Fate isolated from the rest of civilization and he's cursed to live longer than a normal person, it raises the possibility he's a widower.
  • Mellow Fellow: Kent approaches every situation with a zen attitude. At one point he paraphrases the Serenity Prayer. Given he's cursed to see how people die, it's likely he just distanced himself as a way to protect his sanity and keep being heroic.
  • Not That Kind of Doctor: Says so verbatim in Black Adam to a wounded Karim.
  • Older and Wiser: The oldest member of the JSA, and most definitely the wisest.
  • O.O.C. Is Serious Business: Generally a calm and composed character, when he first spots SABBAC he yells at Hawkman to get their plane down as fast as possible.
  • Power Echoes: When wearing the Helmet of Fate and speaking as Doctor Fate and not Kent Nelson, his voice is booming.
  • Psychic Radar: Doctor Fate uses this power to communicate with people over vast distances.
  • Really 700 Years Old: He alludes to having lived an abnormally long time, possibly reincarnating at the end of each natural lifespan.
  • Red Oni, Blue Oni: Blue to Hawkman's Red. While Hawkman gets aggressive with Black Adam, Doctor Fate is content to stand on the sidelines.
  • Runic Magic: A close look at his suit reveals it's inscribed with magic runes.
  • Self-Duplication: Doctor Fate can make copies of himself.
  • Shaping Your Attacks: His main offensive attack is forming a giant ankh out of hard light and slamming it into his target.
  • Signature Headgear: The Helmet of Fate.
  • Silver Fox: It comes with being played by the ever-dashing Pierce Brosnan.
  • The Snack Is More Interesting: While Hawkman and Black Adam beat each other up, Kent sits back and chews a mint.
  • Straight Man and Wise Guy: Hawkman's the Straight Man to Doctor Fate's Wise Guy. Hawkman takes himself way too seriously while Doctor Fate is relaxed enough to make wisecracks.
  • Supernatural Angst: Having had superpowers since he was a child to see the unchangable end of most people around him has given him grief at not being able to help them out.
  • Superheroes Wear Capes: Doctor Fate's cape appears to be made of molten gold and he's an empowered idealist.
  • Sword and Sorcerer: The Sorceror to Hawkman's Sword.
  • Token Wizard: The only member of the Society whose powers are based on magic rather than science.
  • Who Wants to Live Forever?: In his final moments, Doctor Fate states that he's grown weary of his extended lifespan. When he tries seeing into the future and finds nothing, he expresses relief.
  • Wizards Live Longer: Until such a time comes that the Helmet of Fate chooses a successor, Kent Nelson cannot die of old age.

    Cyclone 

Maxine Hunkel / Cyclone

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20220610_101742_samsung_internet.jpg
"The nanobots did most of the work."

Species: Enhanced human

Citizenship: American

Affiliation(s): Justice Society

Portrayed By: Quintessa Swindell

Dubbed By: Mélissa Berard (European French), Maaya Uchida (Japanese), Amanda Hinojosa (Latin-American Spanish)

Appearances: Black Adam - The Justice Society Files | Black Adam

"Statistically, most heroes don't wear capes."

Maxine Hunkel is a nanite-empowered hero who can control wind and a new recruit to the Justice Society.


  • Adaptational Badass: Somewhat; though ultimately her powers and capabilities are the same, the comics Maxine had issues with freezing up in combat or get distracted by talking about her latest interest, and could sometimes be unreliable as a result. The film excises her insecurities so these issues never come up, and she's considerably more reliable than Atom Smasher.
  • Adaptational Modesty: In the comics, Cyclone's costume bares her shoulders and part of her upper torso. She also often wears short shorts, but also long socks that show some of her legs in the middle. Infamously, some art makes it seem like she's wearing nothing at all under her dress. In the movie, her costume covers her shoulders, complete with an armored breastplate and long pants.
  • Adaptational Seriousness: Downplayed but definitely apparent. In the comics, Cyclone is an awkward and talkative Motor Mouth with various issues (canonically she has atypical depression, but she demonstrates traits of autism and ADHD) relating to her No Social Skills and encyclopedic knowledge of her interests. Other than being smart and nonchalant about her disturbing origin, none of this is in the film, with Atom Smasher instead taking the primary role of being the "funny one" in the group.
  • Ascended Fangirl: She has idolized the Justice Society since she was a little girl and was welcomed into their ranks in time to witness the return of Black Adam.
  • Badass Bookworm: Hawkman states that Cyclone has an IQ of 167. She's tech-savvy enough to work the control panels on the team's ship - which are shown to be borderline alien in design - and with her powers she can rip metal posts out of the ground or send cars flying.
  • Beauty Is Never Tarnished: Despite getting roughed up just as much as her male teammates, Cyclone's makeup never smears.
  • Blow You Away: Her main offensive move involves using her wind power to throw her opponents around.
  • Destructive Savior: Maxine's first encounter with an enhanced human causes a lot of collateral damage. A crooked cop tried to use this to validate his hatred of metahumans, but due to Maxine's standing in the community most of the locals are more forgiving.
  • Do Not Touch the Funnel Cloud: Like most tornadoes in fiction, Cyclone's wind powers only affect what comes into contact with the most visible part of her powers. Given there's a sentient being controlling these winds, it's possible Maxine has enough control to discern what her powers can harm.
  • Elemental Speed: Given her power over wind, she's naturally capable of flying at speeds great enough to form hurricanes.
  • Flechette Storm: Cyclone tries subduing Black Adam by sending a rain of metal shrapnel his way.
  • Huge Guy, Tiny Girl: Qunitessa Swindell is just barely over 5.5 feet and they share most of their screentime with Noah Centineo, who is over 6 feet tall.
  • Instant Flight: Just Add Spinning!: Cyclone does this with her whole body. She builds up momentum by doing a ballet twirl off the cruiser's cockpit.
  • The Knights Who Say "Squee!": A superhuman that looks up to the Justice Society. Even after gaining superpowers, Maxine still feels that she's not as awesome as they are. When she first meets with Hawkman, she mentally kicks herself for not sounding more eloquent.
  • Nice Girl: Maxine's well-liked by her neighbors. Best demonstrated when a street vendor gave her a free apple and she gave it to a frightened child. She also quickly figures out that the rampaging metahuman wasn't in his right mind and tries approaching him gently as soon as he comes down.
  • Odango Hair: Her signature hairstyle.
  • Pint-Sized Powerhouse: Cyclone's wind power gives her a fighting chance against foes that otherwise have a physical advantage over her.
  • Race Lift: She's white in the comics. Quintessa Swindell, a biracial actor, played her here.
  • Ship Tease: Atom Smasher and Cyclone's interactions hint that they're attracted to each other.
  • The Smart Guy: Hawkman tells Waller that Cyclone has an IQ of 167. She assists in performing surgery on an injured Karim and helps Adrianna analyze the crown of SABBAC.
  • The Smurfette Principle: The only female member on the team. Ironically, her actor Quintessa Swindell is non-binary.
  • Spectacular Spinning: Cyclone flies in a spiralling motion, which in her superhero attire leaves a bright green tail made of her afterimages.
  • Super Serum: When she was 15 Maxine was kidnapped by a mad scientist (T.O. Morrow in the official canon) and injected with nanotech, which is where her superpowers come from.
  • Tornado Move: Being aerokinetic, Cyclone's powers manifest as such.
  • Uniformity Exception: Cyclone's outfit doesn't come with any headgear and its main colors are green and purple rather than primary or metallic.
  • Wind Is Green: Her outfit is mostly green and she has power over wind.

    Atom Smasher 

Albert Rothstein/Atom Smasher 2

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20220610_101827_samsung_internet.jpg
"I don't fly, I get big. That's what I do."
Click here to see Albert Rothstein

Species: Metahuman

Citizenship: American

Affiliation(s): Justice Society

Portrayed By: Noah Centineo

Dubbed By: Jun'ya Enoki (Japanese), Jose Ángel Torres (Latin-American Spanish)

Appearances: Black Adam - The Justice Society Files | Black Adam

"You can transform your molecular structure. Grow a hundred times your own size. You're an impossibility and the world still amazes you."
Cyclone

Albert Rothstein is a metahuman who can alter his size and a new recruit to the Justice Society.


  • Adaptational Modesty: In the comics, Atom Smasher wears a tank top that shows off his muscular arms. In the movie, his costume is a full-body suit.
  • Alternate Self: On Earth-Prime and Earth-2.
  • Beta Outfit: His first costume consists of simple fitness apparel with fingerless gloves and a balaclava with an isotope symbol drawn on the chest. It's designed to stretch when he increases his size to a certain extent, but gets destroyed as soon as he turns into a giant.
  • Beware the Silly Ones: While he arrives late to the scene due to his terrible sense of direction, Atom Smasher proves his worth by managing to pin Black Adam to the ground.
  • Big Eater: The first thing he does after meeting the rest of the team is ask where he can get some food. In almost every scene outside of battle after this, he's carrying food of some kind. Justified when he explains that the nature of how his powers work means that his body burns a huge amount of calories whenever his powers are actively in use, requiring him to eat almost constantly to keep up.
  • The Big Guy: His contribution to the team is extra muscle. Unlike Hawkman he doesn't need armor or weapons to fight.
  • Break the Cutie: Albert's attempt to stop a gang war didn't go as smoothly as he'd hoped, leaving him to contemplate giving up on the idea of being a superhero. When his uncle Al gives him a proper Atom Smasher suit and puts in a word with Hawkman, Albert's optimism is reignited.
  • Cast from Calories: After growing to the size of a building and engaging Black Adam in a match of strength, he's later shown munching from a bucket of Kahndaqui Fried Chicken.
  • Contrasting Sequel Main Character: To Polka-Dot Man. While Polka-Dot Man was forcibly turned into a metahuman by his abusive mother and developed self-esteem issues, Atom Smasher's powers are implied to run in the family, he has a good relationship with his uncle and while he's a little out of his depth, he's nonetheless eager to help out.
  • Destructive Savior: The Society in general has a bad reputation about this, but it's extra pronounced with Atom Smasher due to his inability to use his powers without breaking something.
  • Does Not Know His Own Strength: At one point Albert forgot he'd activated his growth power and accidentally crushed his earbud.
  • Expressive Mask: Atom Smasher's cowl has lenses that echo his eye movements, even blinking when he does.
  • Fights Like a Normal: Atom Smasher's powers are limited to growth and super-strength, so when it comes to fighting he can only throw punches. That being said, he was able to overpower Black Adam for a brief period.
  • Full-Frontal Assault: Before getting his uncle's advanced suit, Albert had to deal with his clothes tearing off everytime he activated his growth power.
  • Ground Punch: When Atom Smasher gets big enough he can slam the ground beneath him with enough force to form a crater.
  • Heroic Build: He's a bulky young man whose suit does little to hide his muscular physique.
  • Huge Guy, Tiny Girl: Noah Centineo is over 6 feet tall and he shares most of his screentime with Qunitessa Swindell, who is just barely over 5.5 feet.
  • Irisless Eye Mask of Mystery: Atom Smasher's mask includes opaque white lenses similar to Deadpool or Moon Knight.
  • The Klutz: He is very clumsy while in giant size, to Hawkman's chagrin. The crowning moment being when he accidentally smacks Hawkman just by carelessly raising his hand into the winged warrior's path.
  • Lady and Knight: Atom Smasher gets quite chivalrous with Cyclone. He lifts her to her feet when she's knocked down and shields her from Black Adam's outburst.
  • Legacy Character: Nephew of the original Atom Smasher.
  • Made of Iron: Atom Smasher can withstand bullets when he grows big enough.
  • Nice Guy: He's a friendly guy through and through. He even offers Amon a cape as a way of making him feel welcome onto the team.
  • Obscured Special Effects: Atom Smasher keeps his all-obscuring cowl on for a majority of his scenes. Given the amount of time he spends super-sized, it's obvious that this was done to avoid any scenarios where Noah Centineo's face would need to be recreated through extensive VFX.
  • Plucky Comic Relief: He's high-energy and brings levity to every scene he's in, but he's also a clumsy goofball that can strip the team of any dignity they're trying to cultivate.
  • Primary-Color Champion: Atom-Smasher wears a bright red and blue costume with a gold belt.
  • Rage Breaking Point: Getting shot at by two different gangs doesn't injure him, but it does agitate him to the point of throwing a physical tantrum.
  • Ship Tease: Atom Smasher and Cyclone's interactions hint that they're attracted to each other. At one point he suggests that the inscription the Society are trying to decipher could be interpreted as something romantic, all the while looking at Cyclone.
  • Sizeshifter: His superpower. As Cyclone points out, the ability to create mass out of nowhere and reduce it without any visible expulsion is possibly the least plausible power among the team.
  • Super-Toughness: Atom Smasher's maximum size can withstand bullets. The only thing shown to harm him in this form is an uppercut from Black Adam.
  • Tall, Dark, and Handsome: Even in his default size Atom Smasher is a full 6 feet tall. He also has boyish good looks and is played by Noah Centineo, whose ancestry includes Italian, Puerto Rican and Native American ancestry.
  • Tron Lines: Atom Smasher's costume features piping that glows with a bright cyan hue when he's powered up.
  • Truer to the Text: Unlike the version seen on The Flash (2014) who was a villain working for the Big Bad, this version is a hero as well as part of the JSA while having a more comic accurate costume.
  • Wide-Eyed Idealist: He got into superheroics because that's what his uncle did and he has the power to do some good.

Allies

    Jeremy 

Jeremy

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20220707_183050_samsung_internet.jpg
"Just imagine what we could do with a power source like that."

Species: Human

Citizenship: American

Affiliation(s): Justice Society

Appearances: Black Adam - The Justice Society Files

"Nth Metal is great, but Eternium can work miracles."

Hawkman's confidante.


  • Brains and Brawn: The Brains to Hawkman's Brawn. Jeremy keeps track of the duo's assignments, researching ancient artifacts and otherworldly minerals.
  • The Handler: Jeremy provides Carter with mission details and accompanies him to provide on-the-spot intel.
  • Skewed Priorities: Hawkman chides him for being more annoyed that the Eternium artifact was shattered than for the loss of life (Granted, the deceased was trying to steal it).

    Al Pratt 

Al Pratt/Atom Smasher 1

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20230112_195724_youtube.jpg
"Don't do anything crazy. You listen to Carter!"

Species: Metahuman

Citizenship: American

Affiliation(s): Justice Society

Played by: Henry Winkler

Appearances: Black Adam - The Justice Society Files | Black Adam

"You've done your homework — I see that. And yes, you have a costume, but there's more to being a superhero than wearing a mask. Especially one you got on the internet."

Albert Rothstein's uncle and a former teammate of the Justice Society.


  • Adaptational Name Change: He's not the original Atom like in the comics, but rather an earlier Atom Smasher.
  • Alternate Self: He has one on Earth-167.
  • Composite Character: He takes the role of Cyclotron, a retired superhuman that's also Albert Rothstein's grandfather.
  • The Faceless: He spends the entirety of Atom Smasher's comicbook tie-in offscreen, with only parts of his face shown at most. Even the photo of him as Atom Smasher is mostly obscured. He finally appears in the Black Adam film, where he's played by Henry Winkler.
  • Face Palm: In one of only three glimpses we get of Al's face, he's covering his eyes in exasperation.
  • Only Sane Man: Between Albert and Carter's enthusiasm, Al tends to be the voice of reason. He's constantly warning Albert that being a hero is not for amateurs and he expresses bewilderment for Hawkman's lack of caution.
  • Related in the Adaptation: In the comics Albert and Al were never related.
  • Retired Badass: As a former member of the Justice Society and a metahuman, Al was one by default. His powers apparently didn't compensate for his advanced age though.
  • So Proud of You: Just when it seems like Albert might quit heroics after one too many botched attempts, Al points out that he's got a good heart and did manage to hinder a crime syndicate. Al then puts in a word to Hawkman and offers Albert his costume.
  • You Are Better Than You Think You Are: Delivers one to Albert when it seems like he's decided to quit.
    "I saw how a mysterious hero managed to stop a dangerous arms deal from going down — not to mention bringing both local hoods and an Intergang hit squad to their knees. Stop beating yourself up. You have talent, Albert...and you sure as Hell have heart...you just need a guiding hand."

    Helmet of Fate 

Helmet of Fate

https://static.tvtropes.org/pmwiki/pub/images/black_adam_character_posters_03___textless.jpg

Affiliation(s): Justice Society, Lords of Order

Appearances: Black Adam - The Justice Society Files | Black Adam

The source of Doctor Fate's powers, blessed with the mystical energies of a being known only as Nabu.


  • Astonishingly Appropriate Appearance: Doctor Fate's helmet covers his eyes, for justice is blind.
  • The Blank: Unlike the comics, the cinematic version of the Helmet of Fate doesn't have holes for the eyes.
  • Comic-Book Movies Don't Use Codenames: Inverted; the Helmet of Fate is only ever referred to by its title, and not by the name of the spirit dwelling within, Nabu.
  • Dented Iron: The helmet is partly broken in a few places to showcase its wear and tear.
  • Fading Away: The helmet atomizes after Doctor Fate is killed, staying around just long enough to assist Hawkman in creating one final illusion to catch SABBAC off guard.
  • Fashionable Asymmetry: The helmet has a different design on each side.
  • Gold-Colored Superiority: The helmet is a brilliant gold and contains incredible magic. Its wearer is chosen by a higher being called Nabu to maintain balance in the universe.
  • Good Is Not Soft: While the Helmet abides by values such as order and justice, it lacks any sense of compassion, much to Kent's displeasure.
  • Hat of Flight: It can make Kent levitate when he wears it.
  • Holy Is Not Safe: The Helmet chooses who is allowed to touch it and even then it can have unpleasant side-effects. Like for instance giving its host visions of a Bad Future.
  • Immortality Inducer: The Helmet extended Kent's lifespan an unspecified amount of time. Kent discards it when he decides to die in Hawkman's stead.
  • Instant Costume Change: Whoever dons the helmet has their outfit changed.
  • Only the Chosen May Wield: Cyclone warns Atom Smasher against touching the Helmet, stating that it's alive and will do untold harm to anyone it deems unworthy of holding it.
  • Prophet Eyes: As it turns out, the Helmet of Fate does have eyes. They form out of light when delivering one last offence against SABBAC.
  • Teleportation: One of the many abilities the Helmet grants. After Kent's death and the defeat of SABBAC, the Helmet teleports away to find a new host.

Top