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Occult signs look good
when you're writing a fantasy. A big dose of symbolism doesn't hurt either.
Most esoteric motifs are based on some form of witchcraft or Wiccan tradition. The most famous of these are probably the four objects found on an altar in such traditions, which often appear as quest items or weaponry in many a fantasy plotline. These four stand in for the four elements
, who seem to turn up quite a lot whenever there's magic nearby...
- The Chalice, or Cup, represents water
- The Wand, or Staff, represents fire
- The Pentacle, or the Coin, or the Star, or the Orb, or the Ring represents earth
- The Athame, or Dagger, or the Sword represents air
Almost all readers and viewers will have encountered at least one of these four at some point in a story. These symbols/items are also related to the Tarot,
which uses them for the minor arcana. Sometimes, the athame and wand are inverted, so that the wand symbolizes air and the athame fire.
The pentacle gets the short end of the stick. It's more or less passed over as a quest object (when did you last hear the line "Right lads, our mission is to find the Mystical Pentacle"?), and can be a sign that something unpleasant is lurking nearby. Used in this way, it's usually a symbol of Satanism, which means that technically speaking, the pentacle should be point-down.
The pagan calendar also makes the odd appearance as a motif. Summer and Winter Solstices often have an effect on power, as do the vernal and autumnal equinoxes (also found in other traditions); Samhain lives on as Halloween. Some characters will have strong connections to these times of year, often based on whatever type of magic they have.
Sometimes, witchcraft doesn't enter into the symbolism at all — it's a design taken from elsewhere else (usually another tradition) that looks pretty and suits the purpose. Popular symbols in fantasy include the spiral, the sign for infinity (an 8 on its side), Ouroboros (snake eating its tail) and the eye of Horus. (The swastika used to be used in this manner until Hitler appropriated it and rendered it ideologically radioactive.
Alternatively, the "mystical symbol" has no real-life equivalent whatsoever. It's specific to a character or the product of the writer's imagination with its own associations as defined by the writer/artist.
See also: Instant Runes
, where those funny looking scribbles actually do
, where the pointy thing the hero is lugging around isn't just a symbol, Tarot Motifs
, Western Zodiac
, and Public Domain Artifact
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Anime and Manga
- Sailor Moon also used the Holy Grail. In the manga, the four Inner Scouts/Senshi have a large sword used "to protect the princess" and bring their powers together. However, it's not wonderfully effective.
- See also the entry under the Japanese Imperial Regalia, below.
- Yu-Gi-Oh! uses a lot of Egyptian symbolism. The Eye of Horus/Wdjat is particularly prominent, as it shows up on the Millennium Items.
- Numerous Japanese stories, not the least among them the anime Blue Seed, make use of the imperial regalia of Japan, a trio of ancient artifacts tied to the Japanese national mythos: Ame no Murakumo no Tsurugi ("the sword of the gathering clouds of heaven" from the legend of Orochi and the Japanese equivalent of Excalibur) (often also called Kusanagi no Tsurugi, "the grass-cutting sword"), Yasakani no magatama (a jade necklace with large, comma-shaped jewels on it, although pop culture tends to depict it as a single large gem), and Yata no kagami (the sacred mirror). The latter two are said to be the treasures used to lure the goddess Amaterasu from a cave wherein she'd hidden herself. Unlike most mythical artifacts they appear in the historical record, and all three artifacts (or items claimed to be them) still exist, enshrined in three different locations in Japan.
- The regalia make an appearance in the later arcs/seasons of Sailor Moon in the form of Uranus's sword, Neptune's mirror, and the gem at the end of Pluto's staff.
- In Skies of Arcadia, the Blue Moon Crystal bears a striking resemblance to the single-gem depiction of the Yasakani no Magatama.
- The three treasures appear, somewhat modified, as the three weapon types in Ōkami. Which makes sense, since the main character is the reincarnated Amaterasu, and the story borrows.
- The Artifacts of Darkness arc in YuYu Hakusho plays with this, as the titular artifacts are a Sword, Mirror and Jewel respectively.
- While not shaped like the items in question, Uxie, Mespirit and Azelf from Pokémon Diamond and Pearl are based on the virtues that the items represent: Uxie, the "being of knowledge", represents the mirror, Mespirit, the "being of emotion", represents the jewel, while Azelf, the "being of willpower", represents the sword.
- The Taijitu (Japanese Taikyoku), Taoist symbol of the Yin and Yang concept, shows up in numerious Japanese and Chinese stories. In Naruto, the Taijitu is surrounded by the Bagua (trigrams) when Neji Hyuga is about to use his advanced Gentle Fist techniques.
- In Fullmetal Alchemist, all of the Homunculi have Ouroboros tattoos somewhere on their bodies.
- The anime version of Chrono Crusade has a pentagram magically appear behind Rosette during Chrono's Transformation Sequence.
- Promethea features an arc where Sophie, the current incarnation of Promethea, goes on a mythic journey with past bearers of the title, learning lessons framed around the four suits of the Tarot. One part equates reason with the Sword, as "swords cut through bullshit."
- This issue of Horndog depicts a pentacle in conjunction with demonic spirits being summoned.
- A Wizard Abroad, the fourth book in the Young Wizards series, takes the Four Great Treasures from Irish mythology and combines them with the the elemental motifs noted above: the cup known as the Cauldron of Rebirth embodying water, the sword known as Fragarach the Answerer embodying air, the Stone of Destiny embodying earth, and the Spear of Lugh embodying fire.
- Michael Moorcock invented a new symbol for chaos (a wheel of eight arrows, each pointing in a different direction) and a corresponding symbol for law (a single arrow pointing up) for his fantasy stories.
- Some people say the eight-pointed star has occasionally been used even before Moorcock used it, but he is certainly the one that popularised it as a symbol for chaos.
- Peter J. Carroll also used the eight-arrowed wheel in his non-fiction books on Chaos Magic.
- Games Workshop took Moorcock's eight-pointed star as a symbol of Chaos in Warhammer and Warhammer 40,000. Each Chaos God has his own symbol as well, and Warhammer Fantasy has symbols for each Lore of Magic.
- In Fighting Fantasy, the eight-pointed star is used as a symbol of Neutrality along with a double-pointed arrow (the arrow for those who are neutral because they maintain the balance; the star for those who might do anything). The symbol for Chaos/Evil is a circle, and an arrow pointing straight up represents Order/Good.
Live Action TV
- Kamen Rider Blade, with its running motif of playing cards, named the four main Riders for one of the elements: Blade is Swords, Chalice is Cups, Garren is Coins (the name comes from "Galleon") and Leangle is Clubs (from "liangle", a type of club). Their Elemental Powers, however, are mixed up: Blade is lightning, Chalice wind, Garren fire, and Leangle ice.
- Sibohan Beckett from Earth: Final Conflict had a bag of runes on her person and consulted them frequently. Liam doesn't consult them, but he certainly understood their meanings.
Myth and Legend
- Arthurian legend has The Four Hallows of the Fisher King's castle: the chalice, the sword, the spear (staff) and a platter, which fills the same role as the pentacle. This in turn is derived from the pre-christian Celtic tale of the four treasures of the Tuatha De Danaan, which is sometimes referenced in celtic-themed fiction, for example four treasures of the novel Elidor.
- In the old World of Darkness's Mage: The Ascension, the four major organizations were presented by the four motifs: the Traditions are Wands, Marauders are Swords/Daggers, the Nephandi are Cups and the Technocracy are Coins.
- Unknown Armies does this a lot. All magick is sympathetic, so signs and symbolism can be very useful for making magick more powerful. It's not limited to conventional pagan symbols or Tarot Motifs, either; all human ideas can be made real through magick, given the right kicker. For instance, signs of The Executioner include the Swords tarot, axes, the color black, and 9mm pistols (for "exeuction style" kills). Also, a good GM will roll a lot of symbols into the environment to give players clues or enrich their experience, so keep your eyes open.
- Naturally in a game about Alchemy, and Demonology — Animamundi Dark Alchemist is full of these, from Georik's Ouroboros cufflinks he had from his father (which showed his father was an alchemist), the sword-cup-wand-knife motifs, even his house has the Cadecaus (the winged staff with two snakes) emblem carved into the wall. Basically, it's everywhere.
- Ōkami has the imperial regalia of Japan show up in the weapons - the reflectors for the mirror, the rosaries for the magatama, and the glaives for the sword. Divine Retribution, Exorcism Beads and Blade of Kusanagi are the closest to the original regalia.
- In Radiant Historia, the disciples of the world's greatest martial artist are Chalice, Wand, Pentacle and Sword.
- The Order of Denderah in lonelygirl15 are associated with various symbols, including the Omicron-Tau and the Watcher symbol, both based on Greek letters; Hathor, the Egyptian goddess of fertility; the lemniscate; Enochian; the Zodiac of Denderah; and various occult concepts associated with Aleister Crowley. The Resistance also use a symbol based on Greek letters, Theta-Pi.