This is a character page for characters in the game Crackdown and its sequel.
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Anti-Hero: At times, you appear almost as bad as the gang members you're trying to take down. Then it turns out you were an Unwitting Pawn.
Badass: The Agent is the toughest thing in all of Pacific City.
Took a Level in Badass: In-game, you do this as your skills get better. In-universe, the programme itself seems to have taken one for the sequel, owing to the fact that the Agent at the end of the sequel is stronger than the one at the end of the first game, with better technology, vehicles and weaponry to boot.
Death Is Cheap: No matter how many times an Agent is killed, the Agency can always clone them a new body and let them return to action.
Lightning Bruiser: By the time the Agent's skills are fully maxed, he counts, especially in the sequel. He runs fast enough to keep pace with many vehicles (and in 2 gain the ability to plow straight through oncoming traffic), can lift and throw heavy objects with ease, and are able to resist quite a lot of ordinance and rapidly heal any damage taken.
Nominal Hero: You're in it to make Pacific City a better place, but damn if you aren't brutal.
Not Quite Flight: You get a wingsuit as your agility improves in the sequel, which allows you to theoretically glide across and soar higher, but it requires a bit of practice to even be considered flying. You can get thruster boots when your agility is maxed out, or alternatively get the DLC and use them early, at the cost of an equipment slot.
Weaponised Exhaust: Using the thruster boots can set enemies alight, and there's an achievement which rewards you for setting certain numbers alight in a single flight.
One-Man Army: In both games, but particularly the second, where you can plough through legions of Freaks as if you were crossing the street for a loaf of bread, take entire, heavily fortified tactical points by yourself, and fight off mutated versions of previous Agents.
Super Soldier: Genetically designed to go above and beyond the call of duty.
Dangerously Genre Savvy: One of the few bosses to show a degree of initiative when the Agent rushes their turf. They deliberately put themselves at the top of a tall building, reinforce the glass to make it impossible to break into, and should the Agent try storming the tower they're likely to find that entire parts of the building are sealed off and impossible to pass through. Then all the armed guards show up.
Dark Action Girl: While for the most part she stays out the way, she does do her utmost to stop you from lighting the final beacon. However, she's really an Action Girl as she's one of the most heroic characters in the franchise.