Pacific City is Paradise City from Burnout Paradise in its future, and becomes Oceania from Extreme-G 3, as well as Big Blue from F-Zero GXThink about it. Paradise City was overrun with street racers. Law enforcement was non-existent. Crime would have run rampant. Paradise City being modeled after Los Angeles, it's all too likely that Paradise City, as many project LA will, separated from its mainland by moving with its tectonic plate along a fault line. Criterion, the developers of the Burnout series never showed us the dark side of Paradise.The three urban districts became the main districts of Pacific City: Harbor Town became The Den, run by The Volk; Palm Bay Heights became La Mugre, home to Los Muertos; and downtown became The Corridor, run by the Shai-Gen Corporation. Crime has taken over, and only The Agency can set things right. The other two districts of Paradise City remained attached to the mainland, leaving only the urban sectors to become Pacific City. It's highly likely that the local gangs used street racers to take control of the streets. As for the "It used to be attached to a continent" bit, you can sometimes see large rocks, maybe other islands, maybe the continent Pacific City used to be attached to, in the far distance from some of the coastal areas. There's even a still active street racing community. As Pacific City gets carried further out to sea, eventually the mainland will no longer be visible. The city will be converted to a tourist destination, and become Oceania, as seen in Extreme-G 3. A couple hundred years later, it will be converted again, this time into an industrial complex, becoming Big Blue, as seen in F-Zero GX.
The Los Muertos Gang as seen in Crackdown is the same gang as the bandits known as Los Muertos as seen in Crimson Skies: High Road to RevengeThe two gangs have more than a passing resemblance:
The Agent program is a distant precursor to the SPARTAN program in Halo.Why else would the Halo 3 beta be packaged in with an otherwise unaffiliated game? Crackdown wasn't unaffiliated at all. Instead, the Agents were a very early attempt at supersoldiers along the same lines as the SPARTA Ns. If anything, you could call the Agents SPARTAN-Zeros, since they came well before the more popular SPARTAN-I and IIs. Furthermore, as the Agent progresses, his armor gets a more and more 'powered' look to it. A couple even wear visored helmets into battle.
The Agent is a prototype for the Supersoldier from, er, PrototypeRelated to the above WMG. At the end of the game the Agent is an absolute hulk who can clear buildings in a single leap. Qualities similar to those possessed by the Blackwatch Supersoldiers, who are the only human (well, humanoid) mooks who can rival Alex Mercer's abilities. Like the Supersoldier, though, the Agent still isn't quite a match for Mercer. He can't run along vertical surfaces, for one thing...
In Crackdown 3, Catalina Thorne reverse-engineers the Agent's remains and makes her own batch.Personally, I'm looking forward to actually playing on the good-guys side.
The infection is an early strain Of the Zerg Infestaion virus form Starcaft.The infectees fit the description. They can borrow underground, they are vulnerable to UV rays and are certainly harder to kill then regular Civies. There are even ones that act like Banelings.
The Agency's shoot-on-sight violation of the criminal's rights is for the greater good.
The Director is a Psychopathic Manchild with no friends.
The Agency is a successor to the Freemasons.The prominent part of the logo is derived from the Freemasons' ruler and compass logo.
Crackdown share the same universe with either Saints Row 3 or 4