YMMV / Crackdown

  • Audience-Alienating Premise: Crackdown 2 has you fighting for a totalitarian regime. And no, there's no Heel–Face Turn, the Player Character remains loyal to the Agency until the end.
  • Awesome Music: Lots. Just listen to the main theme!
  • Ensemble Darkhorse: Terry Crews, on the basis of the E3 2017 trailer alone. One YouTube commenter asked, "Why isn't Terry Crews in every video game trailer?"
  • Memetic Mutation. "Skills for kills, agent. Skills for kills."
  • Moral Event Horizon: While many characters end up crossing the line, none go further than Catalina Thorne - at least, according to the Agency's propaganda, which is actually completely false. Collecting all the audio logs reveals that Catalina is actually one of the most outright heroic characters in the series thus far.
  • Most Annoying Sound: The Director tends to repeat a lot of inane things. Some aren't even applicable to the situation.
    [Player stands on a 3-storey towerblock. Or possibly the seashore.] "Take a look at that view, Agent."
    [Player gets an achievement.] "You <insert remarkable action here>, that's worth an achievement!"
    [Player is in the drainage area below Puregy. Or nearly anywhere, really.] "I can see my house from here..."
  • Most Wonderful Sound: The sweet sound of touching an orb.
  • Preview Piggybacking: It was nice of Microsoft to package a free game with the Halo 3 multiplayer beta.
  • Sequelitis: Okay, so Crackdown 2 was nearly identical to its predecessor, but it left out a few tiny details that are missed. The city is less-pretty now due to damage and a different rendering engine. There are no cool briefing videos on local targets in the area. Worst of all, Agency vehicles do not transform when you get into them!
  • Sidetracked by the Gold Saucer: You're out to clean up the city, but you're first going to spend a long time leaping around looking for green orbs.
    • Hop into the back of a pickup truck as it begins to cross a bridge. Shoot the tires out of passing vehicles with a sniper rifle, trying to get them to swerve off the side of the bridge. When the pickup reaches the end of the bridge, hop out and catch a truck heading in the opposite direction. Repeat until out of ammo.
    • Many players enjoyed seeing how many cars they could stack before making them all explode in one glorious nuclear-level blast.
  • That One Sidequest: Races are this if one attempts to do them before leveling up driving skill. Poor handling can result in players crashing a lot and hitting pedestrians, which will lower the skills points obtained so far.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Crackdown