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The Sinon Knights and their allies

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     Lord Reese of Sinon 

Lord Reese of Sinon

https://static.tvtropes.org/pmwiki/pub/images/6egidx7_d.jpg

Heir to the March of Sinon, and the son of Margrave Bernstol. He is the main hero of the game.

Class: Lord > Knight Lord

  • Can't Drop the Hero: Averted when it comes to Sidequests and Paralogues, where both him and Ward can't be used due to the possibly of being called by the King. The only exceptions are Exile Island and Heretic God, both of which are mandatory.

  • Country Mouse: Being a lowly lord of a recently added territory comprised of native tribes, he is continually mocked and underestimated by both King Volcens and his Decadent Court.

  • A Father to His Men: Reese is a man who commands the respect and loyalty of his soldiers by actually interacting with them on a more personal level and even helping them with their problems. This trait earns him the Undying Loyalty of the mercenary characters upon the completion of their side quests, resulting in their permanent recruitment.

  • Hero Protagonist: The main protagonist of Berwick Saga and a heroic person.

  • Little Hero, Big War: Being a lowly prince of a backwater borderland leading only 100 troops (in comparison to the other military leaders leading tens of thousands), he and his knights most of the time are tasked with relatively minor missions, such as buying time in order to evacuate troops or civilians from harm's way, and some of these are an obvious attempt by King Volcens and his Decadent Court in order to kill or discredit him. However, the fact that he and his knights always fulfill their duties, no matter how minor, leads to them to be trusted with important and conflict decisive missions.

  • Made of Iron: Has the Robust skill, making him immune to being crippled.

  • Heroes Prefer Swords

  • Instant Expert: He has the Expert skill that lets him wield weapons seven levels higher than his current level.

  • Infinity -1 Sword: At the beginning of Chapter 5, he gains the Gram Sword, a powerful personal weapon with a high critical rate that grants him an additional strike and acts as a Miracle Charm, although it automatically breaks the weapon regardless of the amount of durability points left.

  • Infinity +1 Sword: Given by Princess Sienna herself at the beginning of Chapter 13, the Nothung Sword grants an additional 15+ light elemental damage, a 15+ resistance to dark magic, and it recovers all of it's durability points at the beginning of every chapter.

  • Magikarp Power: Reese starts off as rather mediocre due to his middling base stats but he has the highest HP and Def growths and respectable ones in Str and Agi that'll let him become a Lightning Bruiser if properly leveled. Later, he gains powerful swords such as the Gram and the Nothung that massively boosts his effectiveness in combat.

  • Naïve Newcomer: He is utterly unprepared at facing the Decadent Court of King Volcens and is often reprimanded by Duke Roswick not to openly offend the paranoid king and his closest advisors who already have a low opinion of him.

  • Lightning Bruiser: Given favourable growths along with the personal weapons he obtains throughout the story, he'll eventually become a powerful force to be reckoned with.

  • Pragmatic Hero: Begins to grow into this as he becomes wiser to the Decadent Court of King Volcens. This is best shown by how he deals with Laurentia's imprisonment: He bribes the jailer in order for him to allow her to join in his battles, and once he promotes into a Knight Lord and asks King Volcens himself of her release, he has the jailer falsely arrested for embezzlement charges to make sure he doesn't talk.

  • We Cannot Go On Without You: Just like every Fire Emblem lord, his death results in a Game Over.

     General Ward 

General Ward

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Class: Veteran Knight

A veteran knight of Sinon, he is Reese's right-hand man and advisor.

  • Can't Drop the Hero: Subverted. Similar to Reese, he cannot be used in Sidequests and Paralogues outside of the mandatory Exile Island and Heretic God, but unlike Reese, you don't have to deploy him during main chapters.

  • Crutch Character: Albeit one that remains viable through the game.

  • Cool Sword: Is initially armed with the Knight Sword, a powerful weapon that grants the user an additional strike during an attack and is quite durable to boot.

  • Deuteragonist: More or less fills this role due to being Reese's right-hand man. This also extends to gameplay, where just like Reese, his death results in a Game Over.

  • Made of Iron: Has the Robust skill, making him immune to being crippled.

  • Married to the Job: Due to the stresses of being a commander to the Sinon Knights, he barely had the time to visit his sick wife and his daughter, Christine. This results in Christine herself essentially disowning her own father for his neglect.

  • Older Sidekick: Though he is often the more emotional and outspoken one when appearing alongside Reese in cutscenes.

  • Taking the Bullet: Has the Guard skill that allows him to shield an ally by forcing the opponent to initate a fight against him instead of the protected character.

  • Secret-Keeper: He's well aware of Lanette's real identity as the last surviving member of the Royal Duchy of Serenia.

  • Sergeant Rock: As the general of Sinon's knights and Reese's right hand man, he is quite strict and stern and sometimes questions Reese's decisions, but is ultimately a good and reasonable figure.

  • We Cannot Go On Without You: Similar to Reese, his death results in a Game Over.

    Leon 

Leon

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Class: Spear Knight -> Lance Knight

A knight of Sinon, he is a hot-blooded and a fierce fighter.

  • Attack! Attack! Attack!: His Deatchmatch skill forces an enemy to battle him five times in a normal battle, enabling him to utterly kill an enemy unit or he gets killed instead if he's unlucky. If the weapon he's currently equipped with breaks, he'll be rendered helpless as the enemy unit relentlessly attacks him.

  • Badass Native: Initially belonged to the native tribes of Sinon along with Adel and Sherlock before being knighted.

  • Big Brother Mentor: His personal story has him become this to a young boy named Jean, entrusted upon him by his ill grandmother after her death. Hilariously, he didn't realize that "he" was actually a she due to neglecting to read the back part of the letter that the grandmother left before she died.

  • Crutch Character: Leon is an excellent character in the early stages of the game, having the Deathmatch skill that allows him to continually attack an enemy for five rounds and essentially destroying them if he keeps getting hits. However, his usefulness lessens as the game goes on due to his average stats and growths, and the fact that he needs Adel (another crutch character) to boost his stats using the Supporter skill.

  • Javelin Thrower: Learns the Throw skill at level 11, enabling him to throw javelins at an additional +10 hit when using throwing spears and javelins, then it allows him to re-equip his previous weapon automatically.

  • Jousting Lance: Is able to use them once he promotes to Lance Knight.

  • Lightning Bruiser: Being a mounted unit with the ability to retreat using the Canto skill if he has any remaining movement points, and with Adel backing him up using the Supporter skill, and if he consistently hits an enemy with Deathmatch, he'll be a force to be reckoned with.

  • Made of Iron: Has the Robust Skill, making him immune to being crippled.

  • Red Oni, Blue Oni: He's the Hot-Blooded Red Cavalier when compared to the reserved Adel.

  • Those Two Guys: With Adel, especially in-gameplay due to both sharing the Supporter skill that boosts both of their stats if they are nearby during battle.

    Adel 

Adel

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Class: Spear Knight -> Lance Knight

A knight of Sinon, he has a modest personality in contrast to his partner Leon.

  • Action Initiative: Has the Vantage skill that lets him attack first if his speed stat surpasses the enemy's even if they attacked first.

  • Badass Native: Initially belonged to the native tribes of Sinon along with Leon and Sherlock before being knighted.

  • Cannot Spit It Out: His reserved nature prevents him from even speaking to Lumiere regarding his feelings, prompting Leon to give him advice on how to do so.

  • Crutch Character: While Adel is excellent during the early stages of the game, his low stats and growths renders his Vantage skill useless as the enemies grow powerful, his reliance with Leon to boost his stats, and the appearance of more powerful cavalry units means he'll likely be benched sooner than later.

  • Farm Boy: Implied with him having the unique skill to equip Pitchforks.

  • Javelin Thrower: He has the Throw skill which gives him additional +10 hit when using throwing spears and javelins, then it allows him to re-equip his previous weapon automatically.

  • Luckily, My Shield Will Protect Me: Learns the Shieldfaire skill at level 7, making him far more likely to use his shield to reduce incoming physical damage.

  • Red Oni, Blue Oni: He's the reserved Green Cavalier when compared to the Hot-Blooded Leon.

  • Rescue Romance: He later saves Lumiere from the Vail Pirates who kidnapped her alongside the other female victims, intending to force the Navarron Atelier to pay for her ransom or else she'll be sold to as a Sex Slave. This act already serves to increase her affections for Adel, leading to them become an Official Couple.

  • Precocious Crush: Towards Lumiere, the female Alchemist who works in the Atelier.

  • Those Two Guys: With Leon, especially in-gameplay due to both sharing the Supporter skill that boosts both of their stats if they are nearby during battle.

    Sherlock 

Sherlock

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Class: Horseman > Bow Knight

He is a young horse archer of Sinon who works tirelessly day and night to hone his skill.

  • Badass Native: Initially belonged to the native tribes of Sinon along with Adel and Leon before being knighted. However, his way of dressing and conversations with Ophelia makes him embody this trope more than them.

  • Death of a Thousand Cuts: His unique skills such as Multishot (lets him strike twice at the cost of lowered hitrates) and Opportunity Shot (occasionally lets him attack again) means he'll be able to attack a single opponent multiple times or attack two opponents in a single turn.

  • Fragile Speedster: High speed stat, low defense. Trained well and he becomes a Glass Cannon instead.

  • Horse Archer: His standard class.

  • Magikarp Power: Starts off as being weak and having low hitrates when he attacks but if trained well and given good bows to use, his good growth rates in speed and strength alongside with his skills makes him a formidable force to be reckoned with. His promotion even improves his Mutlishot skill, letting him shoot three times and gives him a horse that has good HP and adds an additional movement point that further increases his mobility.

  • Powerful, but Inaccurate: At the early stages of the game, Sherlock's ability to hit 3 to 4 times is neutered by his low hitrates, making him miss even in ideal terrain. It also doesn't help that his Multishot skill suffers a -5% hitrate.

  • Precocious Crush: He often goes to the local tavern in Navarron to listen to the singer Ophelia, in which his personal sidequest has him involved with her problems.

    Elbert 

Elbert

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Class: Cavalier > Paladin

A knight of Sinon, serves as Ward's second-in-command and is revered as a big brother by the younger knights.

  • Annoying Arrows: Having the Arrowsbane skill lets him treat shots from bows, crossbows and even ballistas as this due to the skill automatically reducing their accuracy to 33%. This and having the Provoke skill lets him be the perfect tank to protect weaker units from projectiles.

  • Big Fun: For a powerful individual, he is quite jovial and boisterous, being able to lighten up the rather cynical Christine.

  • Brooding Boy, Gentle Girl: Inverted, as he is the cheerful and down-to-earth guy who provides a much needed ear for Christine.

  • I Shall Taunt You: His Provoke skill draws the attention of a single enemy unit towards him.

  • Lightning Bruiser: Has high stats when compared with the other starting Sinon Knights besides Ward. Appropriately, he serves as Ward's second-in-command.

  • Luckily, My Shield Will Protect Me: Learns the Shieldfaire skill at level 11, making him far more likely to use his shield to reduce incoming physical damage.

  • Taking the Bullet: Using his Provoke skill on an archer or ballistician, he'll be able to shield vulnerable allies due to his skill Arrowbane decreasing his chances of being hit.

    Christine 

Christine (Chris)

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Class: Lady Knight > Arrow Knight

Christine is a knight of Sinon and Ward's daughter. She is kindhearted and skilled with crossbows.

  • All Girls Like Ponies: Implied by her having the Horse Lover skill, which restores the HP of the horse she's currently riding when advancing to the next chapter. Alongside her Swap Horse skill that lets her switch horses with another unit, this is useful for healing the horses of various units.

  • Always Accurate Attack: She has the Aim skill, which increases the hitrates of her current attack by 50%, but it can only be used during her standby phase.

  • Boring, but Practical: Unlike her fellow horse archer Sherlock who starts off with multishot skills but is inaccurate at the very start of the game and requires heavy investment to be good, Christine needs little maintenance as her weapon of choice (crossbows) allows her to deal good damage without relying on her strength stat, the Aim option allows her to consistently hit targets, her Armsthrift skill ensures her weapons will last longer than usual before they break, and her Horse-Lover and Swap Horse skills provide an effective way to heal horses.

  • Breakable Weapons: Her Armsthrift skill randomly prevents weapons that she equipped from losing their durability points during battle. This makes her a cost-efficient unit to use as she'll less frequently need to replace her weapons.

  • Brooding Boy, Gentle Girl: Inverted, as Christine is the cynical and brooding girl while her comrade Elbert is the cheerful one who often gently gives Christine a much needed ear to her parental issues and cynicism towards the war.

  • The Cynic: Due to her background, she has a less-than-ideal view regarding military life, questioning why some soldiers would abandon their loved ones and choose to live and die in battle. When Arnold, a young man who was forcibly conscripted by the Raze Empire, wishes to be strong like her, Christine coldly remarks that he shouldn't envy her and that the life of a soldier is something she doesn't enjoy.

  • Horse Archer: Though she is much better at using crossbows than conventional bows, to begin with.

  • Glass Cannon: Using Crossbows enables her to dish good damage but requires her to stay at melee range. Her low strength and HP makes it a dangerous task if she gets hit.

  • Knight in Sour Armor: Despite being cynical regarding the idea of being a soldier, she is a kind girl who will do the right thing.

  • Only-Child Syndrome: After seeing Esteban and his sister Arina bicker after convincing him to stop resorting to banditry, she comments to Elbert when she was little, she wished to have an older brother take care of her and her mother due to Ward being almost completely absent from their lives due to the stresses of being the General of Sinon.

  • When You Coming Home, Dad?: Her main reason of resentment towards her father Ward.

  • You're Not My Father: Holds this view towards her father Ward for essentially abandoning his family due to being Married to the Job.

    Izerna 

Izerna

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Class: Cleric > Priestess

She is a cleric from Leia who is ladylike and tidy.

  • Boring, but Practical: She is only good at healing when compared to the other priests who have special abilities but she does it effectively and can be a good backup healer.

  • Crutch Character: The only available healer early in the game. You don't get another cleric-type character until Chapter 4. In the late game, Paramythis can heal and fight while on horseback, rendering Izerna less useful.

  • Crime Magnet: Like many early priests in Fire Emblem, you meet her when she has been unwittingly lured by bandits to take advantage of her kindness, and later, she is one of the four maidens kidnapped by the Raze Church to be sacrificed and killed alongside the Apostle. In gameplay terms, she also tends to be a victim of this, although you later can give her a Holy orb that gives her an offensive attack, but it can't kill an enemy.

  • Gradual Regeneration: Has the Blessing skill that passively heals 3 HP at the start of each turn to any allied units in a 3-hex radius.

  • Holy Hand Grenade: Is capable of using the only non-class locked offensive light magic, the Holy Orb, which grants her the Vantage skill but always leaves the enemy at 1 HP regardless of damage dealt.

  • Instant Expert: Learns the Expert skill at level 6, enabling her to use the more advanced Light orbs seven levels higher than her current level.

  • Long-Lost Relative: Percival is her younger brother, having been separated from her when they were very young. Having Percival attack the Raze Priest who's holding her captive during Heretic God is required for his permanent recruitment.

  • Plucky Girl: Despite being a demure healer, she is willing to brave the dangers of war in order to help people in need of her healing abilities as a priestess. She is also quite willing to call out Dean for how his thirst for vengeance is warping him for the worst.

  • Real-Time Weapon Change: Learns the Versatile skill upon her promotion as a Priestess, which allows her to re-equip her previous equipment after using non-combat spell. This allows her to use her healing and status curing orbs while re-equiping her Holy Orb in-case she is attacked by a melee enemy.

  • Utility Party Member: Terrible at fighting but provides invaluable supports skills such as healing damage or curing status effects.

  • White Magician Girl

    Czene 

Czene

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Class: Thief > Grassrunner

A daughter of nomads who joins the Sinon Knights as an opportunity to prove her worth.

  • Army Scout: Her skills Hide and Watchful enable her to be an effective scout able to safely hide and observe enemy units.

  • Born in the Saddle: She is a member of the Tania clan, a village where horses are such a big part of their lives that they give their children their very own foals on their 10th birthdays so they can learn to care for them.

  • Cool Horse: Accquires and cares for an abused and temperamental foal who she eventually names Tico, which becomes her personal ride after her promotion that gives her excellent boosts in stats and mobility.

  • Devious Daggers: As expected of a thief, she can fight with knives, with their unique gameplay mechanics making her useful at forcing an injury to an enemy unit in order to cripple and capture them and even be quite useful in damaging units with a high defense stat.

  • Fragile Speedster: Has high speed coupled with the Adept skill but has low-to-zero stats in defense and strength and deals low (but completely unblockable) damage with her knives.

  • Lovable Rogue: She's a cheerful and rather outspoken girl.

  • Lost Pet Grievance: When she was just a child, Czene had her own horse named Tico whom she deeply cared for until one day, when she was playing with her friends, her horse got lost and by the time they found her, she was found dead on the bottom of a cliff. She regrets her negligence and it forms her motivation to care for another injured foal who she also eventually names Tico.

  • Magikarp Power: Starts off as a weak Fragile Speedster useful only for her thief skills, but her promotion gives her a unique mount that gives her Damage +1, Agility +5, Movement +1 to her stats and improves her Mug skill from being only able to steal an unequipped item to a stealing any of the enemy's items, even equipped items, limited only 2 times per map and being able to steal rare items.

  • Video Game Stealing: Has the Mug skill that gives her a percentage chance of stealing an unequipped item on hit and later upon her promotion to as a Grassrunner, she gains the Mug+ skill that let's her randomly steal any item, including equipped weapons and accessories from the enemy.

  • See the Invisible: Has the Watchful skill that let's her reveal hidden enemies within 3 hexes away from her.

  • Stealth Expert: Has the skill Hide that enables her to turn invisible at certain terrains.

  • Utility Party Member: Her usefulness shines in her skills as a thief who can open locked doors and search for hidden items and enemies.

  • Weak, but Skilled: Comes with low strength, HP and defense stats that rule her out as a combat unit but compensates with several other useful abilities that allow her to assist when fielded in ways very few characters can replicate.

    Princess Aegina of Riana 

Princess Aegina of Riana

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Class: Mage > Sage

A princess of Riana who went into hiding to escape the Raze Empire's grasp.

  • Blow You Away: Her primary magic type, with Pallas Riana being her signature magic orb.

  • Kill It with Fire: She can use Fire orbs as a secondary weapon.

  • Last Chance Hit Point: Has the Miracle skill, that gives her the chance to evade lethal hits when low on HP.

  • Powerful, but Inaccurate: Suffers from a low hitrate that can hamper her use of Pallas Riana despite having the ability to hit four times in a row.

  • Revenge Before Reason: Despite her acknowledgement of her inexperience with magic and inability to seriously fend for herself, she's still adamant on taking revenge on the Razelian priests who killed her family.
    • This comes to a head in her ending event, where she, along with Sherpa and Rosalie, encouter the group responsible for the death of her parents, wherein she refuses Sherpa's help and outright tells him to never show his face if she defeats them on her own, subsequently leading her to the wrong end of a Curb-Stomp Battle. It's only through Sherpa's intervention saving her life and Rosalie's words afterwards that she realizes the error of her ways.

  • Squishy Wizard: She can be quite effective against units with a high defense stat, but she'll suffer if attacked due to having low stats in speed and defense.

  • Sole Survivor: She is the sole surviving member of her royal family, who were killed after the Raze Empire took over the Kingdom of Riana.

  • Status Buff: Activating her Focus Chant skill buffs her attack with an increase in both her hitrate and attack damage with an Orb although it has a cooldown that lasts 7 turns.

  • Tsundere: Towards Sherpa, who usually enjoys riling her up.

    Daoud 

Daoud

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Class: Axe Soldier > Axe Sargeant

A Knight who leads the retreat from Highland when the Raze Empire invades, using his herculean strength to protect wounded soldiers.

  • Defector from Decadence: Either joins the Sinon Knights or quits being a soldier out of disgust due to King Volcens' refusal to help him and his retreating men after a disastrous defeat, considering them traitors for leaving the front line.

  • Death or Glory Attack: He has Pulverize skill, which doubles his attack power at the cost of reducing his defense to 0. He can still use his shield to reduce the incoming damage.

  • Father to His Men: Staunchly defends the remainder of his injured company from the Imperial forces and the raiders attacking them. He will only join the Sinon Knights if they protect all of his injured troops during his chapter, otherwise he quits being a soldier and becomes a farmer.

  • Kiai: His War Cry skill gives him an additional +3 atk and +10 hit for the next attack and it stacks, so he can deal massive damage if he keeps using the skill every turn.

  • Made of Iron: Has the Robust skill, granting him immunity from being injured or crippled.

  • Mighty Glacier: He has high base defense, with the ability to further boost it through use of shields and his Axe Guard skill, which adds the attack value of the axe to his defense, but suffers from low base speed and movement. He additionally has one of the highest base strength stats in the game, having both the War Cry and Pulverize skill to further boost his damage output, with the former also increasing the accuracy of his attacks.

    Marcel 

Marcel

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Class: Guardian

A soldier of Verian origin, who is currently serving under Lord Vanmilion, and a sincere man who fights to protect the people.

  • Cool Sword: He gains the Zweihander, a blade that grants him an additional strike to his attacks after the completion of his sidequest.

  • Screw the Rules, I'm Doing What's Right!: During the Battle of Aryuza, he refuses an order to fall back in order to protect the townspeople from the approaching Bornian forces. This gets him nearly executed for disobeying orders until Reese bails him by offering him to join the Sinon Knights.

  • Knight in Shining Armor: He is a man who eagerly defends the weak despite the consequences.

  • Luckily, My Shield Will Protect Me: One of two playable characters that can equip large shields. He also has the Shieldfaire skill that increases his shield rate by 18+.

  • Mighty Glacier: He has a high shield rate, and combined with the naturally high defense of shields he can equip, this gives him significantly longer endurance in battles. This, however, comes at the cost of poor mobility and speed.

  • Unwitting Instigator of Doom: His rejection of Cecily's feelings due to his duty as a knight drives her into the arms of Baron Lane, who tricks her into eloping with him and gives her to a gang of slavers, which sets off his Sidechapter of rescuing her from them.

    Princess Enid of the Lowland Duchy 

Princess Enid of the Lowland Duchy

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Class: Fencer > Flame Fencer

A princess of the Lowland Duchy and adopted granddaughter of Duke Roswick of Narvia. She is trusted and loved by her people. She is actually of Leia's royal family, taken in by Roswick during the League's civil war years before the events of the game.

  • Kill It with Fire: Her primary magic type once she becomes a Flame Fencer. In particular, she can use Pallas Leia.

  • Happily Adopted: She considers the Warrenheits her true family, even when she eventually finds out her real identity as a princess of Leia.

  • Love Triangle: Is quite unaware that she developed one with Percival and Almuth, who both developed an affection for her.

  • Magic Knight: As Flame Fencer, though she is more Magic than Knight.

  • Fragile Speedster: Starts off with having a high Speed stat but low in everything else.

  • Glass Cannon: As a Flame Fencer, she is able to destroy most units with fire magic with ease, especially when using Pallas Leia. However, her low HP and defense ensures she will get killed in a few physical hits, which is a problem since most fire orbs require her to stand next to the enemy.

  • Magikarp Power: Starts out as an underwhelming sword-locked unit with low stats and weapon skill, but once she manages to promote to a Flame Fencer and obtains Pallas Leia, her usefulness spikes up significantly.

  • Plucky Girl: Both Duke Roswick and Vanmillion try to keep her out of danger, but she refuses to do so if it means letting the villages in her duchy die at the hands of the invading Raze Empire. Later, she willingly enlists herself with the Sinon Knights in order to become a true knight.

  • Squishy Wizard: Upon promotion, she is all but capable of ripping apart enemy units with her powerful fire magic, doubly so when her personal orb, the Pallas Leia is in use. But she has poor HP and defenses and her fire magic, while powerful, can only be used at 0 or 1 range, forcing her to be put directly in enemy lines to get a hit in.

    Burroughs 

Burroughs

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Class: Ballistician

A member of Narvia’s Ballistician corps. He is reckless and known for pushing his luck in fights, but loyal to his friends.

  • Always Accurate Attack: He learns the Aim skill at level 7, which combined with the already high accuracy of ballistas means he'll rarely, if ever miss a shot.

  • Screw the Rules, I'm Doing What's Right!: Just like with Marcel, he and his ballistician squadmates refuse an order to immediately fall back in order to help the Sinon Knights buy time for the citizens of Kanne Village to escape from the approaching Imperial Forces. This gets him publicly lashed 300 times and left to die in the middle road by his commanding officer. Thankfully, he is saved by Reese who is thankful for his above actions, resulting in him joining the Sinon Knights.

  • Long-Range Fighter: As a Ballistician, he is able to attack enemies from afar, with Ballistae actually having good damage and accuracy unlike in the Fire Emblem series, but he is defenseless if an enemy actually manages to close in on him. Acquiring the Scorpion Ballista downplays his weakness somewhat as it grants him the Overwatch skill, enabling him to instantly target a moving enemy within his range and stop them dead in their tracks.

    Alvina 

Alvina

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Class: Paladin

A paladin of Bornia. She fears for the safety of Bornia’s Duke Reid.

  • Action Initiative: She has the Pursuit skill, guaranteeing an additional strike if her Speed stat is higher than her opponent.

  • HP to 1: She has the Mercy skill, which allows fatal attacks towards enemies instead reduces their HP down to 1, perfect to feed kills to other units or gives a chance to cripple them instead.

  • Javelin Thrower: She has the Throw skill, which gives her an additional +10 hits when using throwing spears and javelins. It also allows her to re-equip her previous weapon automatically. 

  • Lady of War: A powerful and renowned Paladin across all of Veria who commands respect from her peers.

  • Luckily, My Shield Will Protect Me: She is able to use both small and medium shields and has the Shieldfaire skill which increases her shield rate by 18%, enabling her to block more frequently.

  • Honor Before Reason: Despite her obvious distaste towards the actions of the Raze Empire and the Raze Church, she follows Duke Reed's orders to side with them. It is only when Vester explains to her that Almachus has essentially brainwashed the Duke that she finally joins with the Sinon Knights.

  • King Incognito: She falsely introduces herself to Reese as an assistant to General Abus, in order for her to reveal crucial information regarding the prison camp to save him and his men, who are being tortured by its cruel warden.

    Lord Vester of Bornia 

Lord Vester

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Class: Duke Knight

The son of Duke Reid and the prince of Bornia, a duchy that was considered a part of Veria.

  • Badass in Distress: He's first introduced in a prison camp alongside his knights following a failed attempt to oppose Almachius, due to him using his father as a Puppet King. Reese and the Sinon Knights are tasked with rescuing him and making sure he and his men escape before reinforcements arrive.
  • Guest-Star Party Member: He's only playable in Chapter 12's main mission, after which he leaves. His stats for when you get to use him differs depending on if either Reese or Alvina recruit him (and in the latter case, if she gives him medicine from the local priest, resulting in him joining at full strength).
  • Heterosexual Life-Partners: With his best friend Vanmillion, so much so that they both decide to aid Reese in his rescue of Lanette against King Volcens' orders.
  • Hopeless Suitor: He was once engaged to Tianna, and he enjoys hitting on her. Tianna, upon hearing of Vester's rescue, is not thrilled about this, and she immediately takes a temporary leave of absence to avoid his advances.
  • So Long, and Thanks for All the Gear: Averted, as any items that are placed into his inventory while he's playable will be returned by him at the end of the map.

    Paramythis 

Paramythis

https://static.tvtropes.org/pmwiki/pub/images/frokmik_d.jpg

Class: Holy Knight

A master fighter specializing in both swords and magic. She is known by a variety of nicknames throughout the world; her actual identity is shrouded in mystery.

  • The Champion: To the Apostle Sanacia a.k.a Saphira. In-gameplay, if the latter falls in battle, Paramythis will save her and take her away from the battlefield as opposed to being Killed Off for Real.

  • 11th-Hour Ranger: She's appears very late in the game, being only usable for 4 chapters. She makes up for it for it however with her powerful stats and skills.

  • Sole Survivor: Of the Shining Knights, a Church Militant arm of the Apostle and the Verian Church, who rebelled against the Kingdom of Verian upon learning that King Mordias IV assassinated the Apostle Silpha to remove any opposition to his power and to provide an excuse to declare war upon the Raze Empire, and were killed to the last man after several years of war.

  • Had to Be Sharp: She was just a lowly page girl when she was entrusted to protect the last Apostle, especially after The Purge of the Shining Knights. She becomes a powerful protector of the Apostle, who continually foils the plots of the Raze Church and she is greatly feared as a result.

  • Lightning Bruiser: She is a cavalry unit riding a horse, which boosts her already high movement, a high speed stat that lets her use Pursuit repeatedly, and good all-around stats including defense which is notable when the other powerful playable units are Glass Cannon.  

  • Magic Knight: Being an offensive knight capable of wielding both swords and light magic to great proficiency.

  • The Paladin: She's a powerful holy knight who's high level enables her to use most high end swords, and she is able to use holy orbs to heal her allies.

    Spoiler Character 

Lanette

https://static.tvtropes.org/pmwiki/pub/images/cxrl4dh_d.jpg

Class: Apostle (The Chosen One)

The adopted daughter of Margrave Bernstol of Sinon, raised as a sister to Reese. She is actually the rightful Duchess of Serenia, and the sole survivor of the duchy's royal family. She later becomes the figurehead of a resistance movement in occupied territory, and is captured by Cardinal Gordova.

  • Brainwashed and Crazy: After being captured by Gordova, she is brainwashed, and fights alongside him.

  • The Chosen One: Is given this moniker for the majority of the game and adheres to it. However, it is revealed at the end that there was no true chosen one, and that she was simply given the moniker in an attempt to rally and inspire the Berwick League, whose morale had rapidly dropped from slowly losing the war to the Raze empire, subverting this trope.

  • 11th-Hour Ranger: Only playable in the final chapter of the game. She makes up for it by having a tremendous amount of useful skills.

  • Expy: Of Micaiah. A maiden with divine powers who leads a resistance force to liberate their country from the The Empire.

  • Jeanne d'Archétype: After the collapse of the Western Front due to the imprisonment of Duke Bernard and the death of Margrave Bernstol, she becomes the Chosen One, the prophesized messenger of Veria, and leads a highly successful La Résistance called the "Soldiers of Veria", winning battle after battle, which results in the Raze Empire being forced to ask the Berwick League for an armistice.

  • Mage Marksman: Can use both bows and magic, including the Serenia Bow and Pallas Serenia.

  • The Power of Love: Her skill Our Bond, has her give Reese a whooping 100% crit rate if she is next to him, enabling him to One-Hit Kill nearly every enemy in the final chapter including the Nigh-Invulnerable Gigas Knights.

  • Shock and Awe: Her primary magic type, with Pallas Serenia in particular.

  • Walking Spoiler: Her role in the late-game is a major spoiler, as the game expects you to believe that she's dead after the fall of the Western Front.

Mercenary Characters

    Dean 

Dean

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Class: Axefighter > Axeslayer (Berserker)

A volunteer fighter from Sarria. He is quiet and reserved, but harbors strong resentment for the Raze Empire.

  • The Berserker: While he is rather stoic outside of battles, he is essentially this as both Reese and Ward note his ferocity and mercilessness in slaying and killing the Imperial troops. In-game, this reflects his play style as he's designed to hit the enemy units as hard as possible. The fan translation even calls his promoted class Berserker.

  • Big Damn Heroes: His first scene is him saving Izerna from a duo of deserters who lured her to the village for their unsavory motives.

  • Fantastic Racism: Harbors a strong hatred against the Raze Empire due to the loss of his sister during the war. As noted by Ward, he doesn't hesitate to kill even surrendering Imperial soldiers. He grows out of this when he's convinced by Izerna about the futility of continuing the Cycle of Revenge.

  • Glass Cannon: His high stats in speed and strength, coupled with his skills Adept (a chance to perform an additional attack) and Vengeful (chance to perform a powerful counterattack) make him an offensive powerhouse, but his low defense stats drops his squarely into this trope.

  • Death or Glory Attack: The Desperation skill gives an additional 22% hitrate at the cost of reducing his defense to 0, giving the enemy unit a 100% hitrate and guaranteeing that the enemy will counterattack if they survive due to the fact the skill can only be used on enemies that can counterattack.

  • No-Sell: Learns the Fortune skill at level 20, which lets him negate critical hits, making him quite useful at safely killing enemies with high critical rates such as assassins.

  • Roaring Rampage of Revenge: Such is his hatred of the Raze Empire that one of his requirements for his permanent recruitment is that he kills 60 enemy units.

  • Technical Pacifist: Upon the completion of the requirements to permanently recruit him, he gains the Mercy skill.

    Volo 

Volo (Ouro)

https://static.tvtropes.org/pmwiki/pub/images/seybyrw_d.jpg

Class: Swordfighter

A mercenary renowned across the land for his skill with a blade.

  • Attack! Attack! Attack!: His Deatchmatch skill forces an enemy to battle him five times in a normal battle, enabling him to utterly kill an enemy unit or he gets killed instead if he's unlucky. If the weapon he's currently equipped with breaks, he'll be rendered helpless as the enemy unit relentlessly attacks him.

  • Disc-One Nuke: Has great base stats and a powerful skillset that makes him quite reliable at destroying even end-game bosses and can be hired as early as after Chapter 1, although it is offset by his high hiring fees.

  • Glass Cannon: Has only 3 defense but he has the highest base speed, and he has the skills Deathmatch that allows him to continually attack an enemy for five rounds, the Adept skill that gives him a %chance of inflicting an additional strike and the Iaido skill that boosts his hit rate and critical stats when countering. All of the above makes him very effective at destroying even the strongest enemies.

  • Iaijutsu Practitioner: He has the Iaido skill which boosts his counterattack with an accuracy increase of +33 and increases his critical rate by 3% after avoiding an attack while being equipped with a sword.

  • The Quiet One: He is a man of few words.

  • Robbing the Dead: Has the Despoil skill that has him acquire gold after directly killing enemies, making it perfect to offset his high hiring fees.

  • Tall, Dark, and Handsome

    Axel 

Axel

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Class: Pirate

A hardened man of the sea fighting to afford treatment for his adopted daughter’s blindness.

  • The Atoner: Once he was a ruthless and merciless pirate, no different from the many bandits that Reese and the Sinon Knights frequently encounter. Adopting Ciel changed him for the better and he now makes use of his skills as a pirate to earn money legitimately as a mercenary.

  • Blind and the Beast: A downplayed example. He's a rough and rugged ex-pirate and his adopted daughter Ciel is literally blind.

  • Composite Character: An interesting class based example. He combines the abilities of Pirates in typical Fire Emblem games (strong inaccurate axe units with the ability to walk on water), and the conventional skillsets of thieves, (with the ability to hide in terrain, search through houses and steal from enemy units).

  • Death or Glory Attack: His Pulverize skill, doubles his attack power at the cost of his defense, which means that if he misses or if an enemy who survives the attack has the Counter skill, he will take massive damage as a result.

  • Glass Cannon: Armed with an Axe and having the Pulverize skill lets him hit hard but he has a low defense stat and is unable to gain more due to having a 0% percent defense growth rate. Alongside his poor accuracy, he will suffer if the enemy gets the first hit on him.

  • But for Me, It Was Tuesday: A surprisingly sympathetic example. He notes during his ending that he doesn't remember the faces of the people he killed during his days as a ruthless pirate and worst, it horrifies him that he isn't sure if he was the one who orphaned Ciel and caused her blindness in the first place.

  • This Looks Like a Job for Aquaman: Has both the Search and the Swimmer skill, which lets him find hidden items on the map and walk on water tiles respectively, making him essential on certain maps. Of the three playable units that has the Search skill, he's the only one strong enough to consistently kill the enemy units hidden in the houses.

  • Retired Monster: Before adopting the blind orphan Ciel as his foster daughter, he was a ruthless and bloodthirsty pirate.

  • Video Game Stealing: Has the Robbery skill, which gives him a random chance to obtain an item from the enemies he directly killed.

    Sylvis 

Sylvis (Slywiss)

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Class: Sniper

A master sniper who claims that she always kills whatever she aims at, though she is prone to exaggerating her prowess.

  • The Ace: She constantly boasts of her powerful marksmanship and she's right, she's a powerful sniper who's base stats and powerful skills enable her to be viable all throughout the game.

  • Bounty Hunter: Aside from working as mercenary, she also engages in hunting down wanted criminals.
    • This is further invoked with her skillset, which grants her Hide (become invisible in terrain) and Maim (2x cripple rate, which is a mechanic that allows for capturing units), further cementing her under this trope.

  • Punch-Clock Hero: Her only interest in working as both a bounty hunter and a mercenary is to increase her fame as a skilled bow woman.

  • Proud Warrior Race Girl: She regards the women of Narvia as weak and materialistic compared to her country until corrected by Reese and takes great pride in her own skills as an archer.

  • Smug Super: She's an expert sniper both in-and-out of gameplay and she'll happily say it.

  • The Only One Allowed to Defeat You: Invokes this towards Weiss, a rogue pirate and seafarer, to the point where she personally requests from Reese to go along with the Sinon knights when they are tasked with apprehending him.

    Ruby 

Ruby

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Class: Chevaliere > Paladin

A fledgling knight who trains every day to become as strong as her father, Clifford.

  • Daddy's Girl: She genuinely adores her father Clifford and she holds him as her inspiration to why she wants to become a knight like him, which makes it painful for her to see her father reduced to a [[Broken Ace drunken sad sack after the dead of her mother. She hopes that becoming a true knight will convince her father that not all hope is lost.

  • Fearless Fool: Has a noticeable tendency to rush into the battlefield by herself regardless of the dangers that may befell her. This backfires on her during the climax of her storyline, where during the tournament at Navarron, she foolishly makes a bet to an unknown knight (who is her father Clifford in disguise) that she will give up being a knight if she loses, only to be defeated due to her recent victories making her careless and overconfident.

  • Glory Seeker: Travels the land as a mercenary to become a worthy knight in order to prove her to her father that she can despite his strong objections.

  • Hot-Blooded: Is quite hot-tempered and brash due to her desire to become a worthy knight.

  • Javelin Thrower: Learns the Throw skill at Level 9, allowing her to attack using javelins at a 10% increase in hitrate while revering back to her previously equipped weapon.

  • Knight Errant: Due to her father Clifford refusing to even support her dreams of being a knight, she travels the lands as a mercenary alongside her friend Arthur.

  • Magikarp Power: Starts off with average stat and weapon skill bases that range from low-to-nonexistent, but she has the Paragon skill that lets her gain 20% more exp more to gain more levels, along with high weapon growths that allow her to reach up to par with your other units much faster.

  • "Well Done, Daughter!" Gal: Despite her contempt towards her father for not wanting to support her goal at becoming a knight out of fear that she may suffer the same fate as her mother, this is still the core of her motivation in her glory seeking.

  • Red Oni, Blue Oni: She's a fierce and hot-blooded Glory Seeker while her fellow knight and friend Arthur is the cool and reserved one who thinks first but he acts.

    Arthur 

Arthur

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Class: Sword Knight > Paladin

A young knight from Narvia who fights as a mercenary to feed his mother and brother.

  • Attack the Injury: He has the Flourish skill, an attack that deals half damage but has a high injury rate which makes it quite invaluable in forcing an injury, which greatly reduces an enemy's avoid and makes them more vulnerable to cripples and captures.

  • Disappeared Dad: His father, Harold, a famous Narvian knight, disapeared after he went off to join the war against the Raze Empire. As a result, unsavory rumors arose that says he turned traitor, ruining the reputation of Arthur's family. Arthur's sidequest revolves around the matter of him trying to find out the truth.

  • The Dutiful Son: Due to his Disappeared Dad, he works as a mercenary in order to provide for his sick mother and his little brother.

  • Death or Glory Attack: Has the Desperation skill that gives an additional 22% hitrate at the cost of reducing his defense to 0, giving the enemy unit a 100% hitrate and guarantees that the enemy will counterattack if they survive due to the fact the skill can only be used on enemies that can counterattack. Unlike the other user of this skill however, Arthur can reduce the damage he takes with a shield if he's able to successfully defend himself with it.

  • Knight Errant: Works as a mercenary knight in order to sustain his family due to the rumors of his father being a traitor, preventing him from finding a worthy lord to serve.

  • Knight in Shining Armor: Has the personality of one: composed and serious regarding his duties as a knight yet compassionate to support those in need without expecting any payments.

  • Lightning Bruiser: Has decent stats in HP, strength and defense, respectable amount of Speed and can use medium shields further reduce the damage. He also has the Hurry skill that lets him travel the battlefield even further at the cost of forcing him to end his turn.

  • Red Oni, Blue Oni: He's responsible and cool-headed while his friend Ruby is brash and hot-blooded.

  • Sins of Our Fathers: The disappearance of his father and the rumors claiming he turned traitor destroyed the reputation of his family, forcing Arthur to become a mercenary. In his recruitment event, he and his family are nearly forced into exile by the city guard of Navarron as a result of the rumors, only for Reese and Ward to arrive in the nick of time and intervene by offering him to join the Sinon Knights, and promising him that his family will be under their protection.

    Kramer 

Kramer

https://static.tvtropes.org/pmwiki/pub/images/ux1tzws_d.jpg

Class: Mercenary > Hero

A mercenary descending from a long line of farmers. Despite his background, he longs to be a hero of legend.

  • Annoying Arrows: Has the Arrowsbane skill, which reverts the hitrate of those who attack him with bows, crossbows and even ballistas by 33%, allowing him to evade the attack with ease. Alongside with his Hiker skill, this allows him to safely attack enemies while climbing in cliff tiles.

  • Ascended Fanboy: If the player makes the choice to give him the legendary sword Balmung, he is accepted into the ranks of the Sinon Knights and is hailed as the second coming of his admired hero, Alcyone.

  • Badass Cape: Gains a bright red one as a Hero, which is identical to what Sherpa wears as a Highlander.

  • Boisterous Bruiser: A cheerful and rather boastful mercenary.

  • BFS: Is able equip Blades upon his class promotion, and his weapon Balmung is so massive that even Reese couldn't hold it using both his arms.

  • Climbing the Cliffs of Insanity: While every non-armored foot unit can climb cliffs, he has the Hiker skill that lets him climb cliffs without reducing his avoid stat to 0, making it safe for him to climb in enemy-infested areas.

  • Farm Boy: He grew up on a farm and was so inspired by the songs of legendary hero Alcyone sung by his mother that by the age of 14, he ran away from home and joined the guild to become a mercenary.

  • Glass Cannon: Has good attack and speed stats, but suffers from having a low base defense stat of 2.

  • Heroes Prefer Swords: His admiration for swords is quite strong that it verges on love. Once he gains the legendary sword Balmung, he can been seen talking to it like a newfound lover.

    Kramer: Such a smooth sensation... Like a warm breeze... A tenderness enveloping my very soul...! ...Aaah...... If you would be mine, Balmung, I would never part from your side...

  • Weapon Specialization: While the sword Balmung can be wielded by other characters, it's high rank prevents just anyone from wielding it, it is the center of an optional sidequest that involves Kramer, and if given to Kramer, he gains the skill to wield Blade weapons and allows him to be permanently recruited to the Sinon Knights.

    Faye 

Faye

https://static.tvtropes.org/pmwiki/pub/images/l5pqd2v_d.jpg

Class: Myrmidon > Swordmaster

A swordfighter from the eastern land of Izmir who fights as a mercenary in order to improve her skill with a sword.

  • Can't Drop the Hero: If she's permanently recruited and the Minas-Theodor side quest was completed, she'll be force deployed in the final chapter and her death will result in a game over.

  • Cool Sword: While she obviously uses them, being a Myrmidon and all, she also gets the Vritra in the final chapter.

  • Critical Hit Class: Her class and her skills are focused on increasing her critical output and damage in order to make up for her initial lack of strength.

  • Death of a Thousand Cuts: Gets the Astra skill when promoted which allows Faye to attack 5 times in a row.

  • Expy: Of Ike, a serious sword-wielding mercenary who seeks Revenge upon a Black Knight character for crimes against their father figure.

  • Fragile Speedster: Starts off with a high base speed that allows her to evade attacks and has the Adept skill that gives her a chance to attack twice. However, her low strength stat means she needs good swords just to inflict more damage, while her low HP and defense means even a single hit is dangerous for her.

  • Iaijutsu Practitioner: She has the Iaido skill which boosts her counterattack by +33 and increases her critical rate by 3% after avoiding an attack while being equipped with a sword.

  • Infinity -1 Sword: She initially wields the Cutlass, which grants her an additional strike and had a high crit rate. It functions more as a crutch for her to gain enough experience points and weapon skill due to her low base strength.

  • Infinity +1 Sword: The Vritra sword which negates the powers of Chaos' Vajira to reduce damage to all attacks and acts as a Miracle Charm, although it automatically breaks as a result. To get it though, the player must complete the Minas-Theodor side quest which spans most of the game.

  • Magikarp Power: Starts off as a fairly weak character needing heavy investment due to her low base stats and frailty, but if her strength stat is bolstered by gaining enough lucky level ups or wearing accessories, she'll be able to destroy enemies with ease due to her high speed and sword skill allowing much greater chances of triggering Adept and the Iaido and Sunder skills boosting her critical rate.

  • Parrying Bullets: Her Parry skill allows her a random chance of evading an attack at the cost to the durability of her equipped sword.

  • Revenge Before Reason: Despite knowing Chaos is out of her league, she recklessly tries to fight him by herself, only to suffer a Curb-Stomp Battle that would have killed her if weren't for Faramir's constant protection.

  • You Killed My Father: More like you crippled my father and stole from him. This is her motive for hunting down Chaos.

    Derrick 

Derrick

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Class: Armor Knight

A heavily armored soldier who defects from the Raze Empire. In reality, he is actually the scholar Almuth, who seeks to chronicle the full history of the Berwick League and the Raze Empire from an unbiased perspective. When wearing his armor, he goes by his first name Derrick, and his surname Almuth whenever he's outside it.

  • 24-Hour Armor: As a result of wearing his armor most of the time to hide his true identity. It's implied that Sister Luciana at the Abbey in Navarron is the only one who's aware that Derrick and Almuth are one and the same.

  • Genius Bruiser: In a way. For a mere historian, he can wield and fight with heavy weapons and armor surprisingly well, even if poorly.

  • HP to One: He has the Mercy skill, when activated, ensures that the selected enemy will never die from his attacks, making it perfect for capturing certain enemies for their items.

  • I Want My Beloved to Be Happy: Almuth befriends and grows feelings for Enid during the time in which he offers advice to her on how to use magic. Despite this, however, he recognizes that Enid is in love with Percival, so he keeps his feelings to himself and instead wishes her the best of luck.

  • Joke Character: With his bad stats, growths, and weapon skill, along with his eccentrities as a character, he has all the makings of one.

  • Lethal Joke Character: Given fortunate growths and a player willing to use him to his strengths however, Derrick can prove to be useful in competent hands.

  • The Quiet One: Due to making sure he doesn't give away his true identity. He rarely speaks and even then his quiet voice and his helmet makes it hard to hear him.

  • Stone Wall: Has the highest defense and equipment stats but that's all he has going for him as he has terrible stats in everything else.

  • Walking Spoiler: It's sort of hard to talk about this guy without getting into the fact that he's actually the scholar Almuth, or that he's also the game's narrator.

    Clifford 

Clifford

https://static.tvtropes.org/pmwiki/pub/images/he28ney_d.jpg

Class: Duke Knight

A once-famous knight and the father of Ruby. After his wife died, he sunk into depression and now fights as a mercenary to pay his alcohol debts.

  • Broken Ace: Once a highly renowned knight and is still powerful, but the death of his wife turns him into a drunken mess who has a highly strained relationship with his daughter.

  • Drowning My Sorrows: The death of his wife burdens him heavily.

  • The Alcoholic: Is often found passed out drunk on the streets and he is a frequent customer at the tavern. The only reason he works as a mercenary is to fund his drinking habits.

  • Jousting Lance: One of the only characters that can equip lances and the only one that can do so without promoting.

  • Knight in Sour Armor: He used to be a very famous and skilled knight that his daughter Ruby looked up to, but the death of his wife caused a serious strain in their relationship, and now he just spends most of his time as an alcoholic mess drinking away his sorrows. He still offers his services as a mercenary from time to time when he's sober, even if it's only just to pay his tabs.

  • Lightning Bruiser: Boasts some of the highest stats in Strength, Speed and Defense in the entire game, coupled with incredibly high base weapon skill and amazing abilities in Provoke and Shieldflare, Clifford dominates the competition up until endgame with his only drawback being his high hiring costs up until his daughter Ruby's promotion.

  • Parents as People: His attempts to make his daughter Ruby give up being a soldier out of fear that she would share the same fate as his wife only further drives a wedge between their relationship.

    Faramir 

Faramir

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Class Ranger

A swordfighter from the eastern land of Izmir, he rarely speaks about himself, focusing instead on his job as a mercenary.

  • Bow and Sword in Accord: Is able to use both Swords and Bows effectively.

  • Jack of All Stats: He lacks the unique and powerful skills of the other playable chracters who can only wield their respective weapons, but makes up for it due to his high base stats, and being able to attack with both melee and ranged weapons gives him excellent versatility in any situation.

  • Made of Iron: Cannot be injured or crippled. Unlike a few other characters this is not because of a skill.

  • No-Sell: His Fortune skill negates critical hits, making him effective against enemies like Assassins that rely on hits to deal damage.

  • Mysterious Protector: To Faye, and this also extends to gameplay; if Faye is defeated in combat, Faramir will show up to take her off the battlefield so she can recover from her injuries instead of being Killed Off for Real, and he'll keep doing this as long as he's alive, even if he isn't recruited or deployed. The only exception is in Chapter 3's main mission, where Faye will die for real if she's defeated there.

    Esteban 

Esteban

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Class: Hunter > High Hunter

A hunter working with bandits to make money for his family, but gives up thieving when he meets the Sinon Knights.

  • Army Scout: Aside from his Hide skill that makes him invisible at certain terrains, his Scotopic gives him an additional bonus to his vision in Fog-of-war maps, making him good at scouting the battlefield.

  • BFG: His exclusive weapon, Pascanion is implied to be this.

  • Emergency Weapon: He can equip Knives.

  • Expy: Of Holmes.

  • Hoist by His Own Petard: Courtesy of Pascanion, if his Bow skill is low.

  • Long-Range Fighter: His skillset is centered on sniping the enemy using his bow while being hidden due to his Hide ability.

  • Promotion to Parent: The illness of their mother and absence of their father forces him to provide for his family of seven, first working for a bandit gang and then as a mercenary for the guild after being convinced by Christine.

  • Stealth Expert: Has the skill Hide that enables him to turn invisible at certain terrains.

    Sherpa 

Sherpa

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Class: Highlander

A highlander mercenary who helped Aegina escape to Narvia. He is a former member of the Conoll Tribe.

  • BFS: The Brymranger. He is also shown using those in his combat animations.
  • Cold-Blooded Torture: He is brutally tortured by Imperials after being brought to them by Chieftess Kay.

  • Defector from Decadence: His real reason for abandoning his tribe. While he hates the Kingdom of Veria for aiding the oppression of the Conoll Tribe, he is appalled by his Chief Magnard's decision to side with the Raze Empire, due to him being similar and seeing that decision as a betrayal towards all the people of the Berwick League.

  • Dirty Coward: He is reviled by his fellow Conoll tribesmen for abandoning them, blaming him for the death of their tribal leader, Chief Magnard at the hands of the Duke of Highland. He agrees with the above sentiments, believing that he shouldn't have abandoned his chief and his tribe.

  • Expy: He's pretty clearly modeled after Guts in terms of character design, what with being a musclebound badass who carries a BFS and is missing an eye.

  • Invulnerable Attack: His Wind Sweep skill when activated enables him to be safe from receiving an enemy counterattack while attacking.

  • Made of Iron: His Robust skill makes immune to being crippled or injured.

  • My Greatest Failure: Chief Magnard gave him the choice of becoming the new chieftain by attacking him unprovoked, giving him a reason to perform a Klingon Promotion. He instead left the tribe and arribed at Narvia to work as a mercenary, a choice he greatly regretted when he hears news that his chief died fighting against the Duke of Highland.

  • Taking the Bullet: Has the Guard skill that allows him to protect a nearby ally at great risk to himself.

    Saphira 

Saphira

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Class: Sister > Oracle

A cleric from Veria who is working in a Narvian monastery. She is clumsy, but a good healer. She is also none other than 27th Apostle of Veria, incognito.

    Owen 

Owen (Olwen)

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Class: Bishop <> Raze Priest

A gentle but mysterious man who appears to be a Verian priest. He harbors a dark secret.

  • Brainwashed and Crazy: He is cursed, which causes him to turn on you after 20 turns.

  • Dark Is Not Evil: He is actually a Razite priest, albeit one that is also a Defector from Decadence.
    • Even more so once his curse is dealt with, since he can now use Dark Magic, while remaining as heroic as he was.

  • Life Drain: The Janura spell orb that he always carries around, but never uses. He uses it if he is turned against the army by his curse, or after said curse is dealt with.

  • Mechanically Unusual Fighter: After his curse is dealt with, he can freely change between Bishop and Raze Priest classes at will.

  • Red Mage: The only playable character who can use both Light and Fire/Wind/Lightning magic, or for that matter, Dark and Fire/Wind/Lightning.

  • Yin-Yang Bomb: Is capable of using both Light and Dark magics, though not in the same class.

    Larentia 

Larentia

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Class: Dragon Knight

A dragon knight of Pesil. Conscripted into the Imperial military when her kingdom surrendered. She approaches Reese to defect to the Berwick League.

  • Boxed Crook: A unique variant. Despite her defection, she is immediately imprisoned by King Volcens out of suspicion of her being a spy, forcing Reese to bribe the jailer in order for her to take part in further battles, until Reese reaches the requirements to become a Knight Lord and asks King Volcens to free her.

  • Defector from Decadence: Defects due to her disgust at the Raze Empire conducting full-scale purges (destroying Verian Temples and burning down entire settlements suspected of sympathizing with the Berwick League and the Verian Faith) in her kingdom, while her own father converts to the Raze faith and turns a blind eye to the above brutality out of Blind Obedience.

  • Dragon Rider: The only playable dragon rider on the roster, as well as the only playable flier for that matter.

    Thady 

Thady (Sedy)

https://static.tvtropes.org/pmwiki/pub/images/h60zljr_d.jpg

Class: Thief

An orphan living in Narvia. He steals in order to help the other orphans.

  • Street Urchin

  • Promotion to Parent: Takes care of a group of orphans who have lost their parents in the Raze-Berwick War.

  • Had to Be Sharp: With the loss of their parents, he and his family of orphans work very hard to make ends meet in life.

  • I Shall Taunt You: His Provoke skill draws the attention of a single enemy unit towards him.

  • Video Game Stealing: He has the Steal skill that has him instantly take an unequipped non-unique item from an enemy, although it can only be used 3 times per map.

    Percival 

Percival

https://static.tvtropes.org/pmwiki/pub/images/4vpzcxc_d.jpg

Class: Mage > Sage

A wandering mage in search of his sister. He tutors Enid in magic.

  • Long-Lost Relative: Izerna is his older sister, having been separated from him when they were young. Having him attack the Raze Priest who's holding Izerna captive during Heretic God is a requirement for his permanent recruitment.

  • Shock and Awe: His primary magic type.

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