Characters / A New Age

The loads and loads of PCs, NPCs, and Villains of A New Age.


Player Characters

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     Raus Lorthander and Anna 
  • Battle Couple
  • Dragon Rider
  • Eyepatch of Power
    Ren: You can't spell "Paladin" without one eye.
  • The Hero: Took over Vincent in this role several sessions after joining the party. He was better qualified for it than Vincent was, and Vincent even admitted that he'd rather have Raus running the show.
  • Heroes Prefer Swords: Raus has multiple Longswords. You tell me if he prefers swords or not.
  • Heroic Rematch: Desperately wants one with Arcus.
  • Interspecies Romance: Raus is a Human and Anna is a Dragon.
  • Magic Knight: Being a Paladin, he has access to a small repertoire of spells, this increases by a buttload when he fuses with Anna.
  • My Greatest Failure: In his backstory. When infiltrating an Obsidian Army base with two gold dragons. Kernst found them and killed one of the dragons with a single stab. Raus fled with Anna and he still has yet to forgive himself for it.
  • The Paladin
  • Resigned to the Call: As Raus has revealed, he never wanted to be The Hero. However, he has long since come to terms with being chosen for the job and has decided that if he's going to do it, he's going to do it right.
  • Shipper on Deck: Anna acts as one for the unlikely couple of Setheralxis and Vincent.
    • OTP: Take a guess.
  • Tall, Dark, and Handsome: Standing at 6' 4" with black hair and a Charisma of 26, Raus is definitely fit for this trope.
  • They Do
  • "World of Cardboard" Speech: Gave one to Orpheus/Olivia, namely about what it's like being a Paladin.

    Vincent Dershire and Kyrie 
  • Bishōnen: An 18 Charisma doesn't lie.
  • Breath Weapon: His levels in Dragon Disciple grant him a sixty foot line of fire. Nifty!
  • The Captain: Self appointed. But he is the only one who knows how to sail The Dragon Chaser.
  • The Chick: Used to be The Hero before Raus came along, but he's happier being the heart of the party and the glue that keeps them together. Bards are sort of natural chicks anyways. Then there's Kyrie, who's a Brass, and therefore, highly personable and talkative dragon.
  • Cool Sword: A Rapier.
  • Dance Battler: Whenever he initiates his bardic performance, he does so by dancing.
  • Deadpan Snarker: He's slid into this, especially when the party starts getting silly.
  • Famous Ancestor: Distantly related to Richter, one of the 5 Dragoons of Legend.
  • Friendless Background: Revealed that he had this at the start of the story. Sure he could play a mean lute and get by as a barfly, but he never had any true friends.
  • Gentleman and a Scholar: He's intellegent, kind, and can more or less efficiently lead the party. Or at the least, sail the ship the party's on.
  • Half-Human Hybrid: Mom's an elf, dad's a human.
    • In addition, way down the line on dad's side, a dragon got in the mix, and now Vincent's unexpectedly and painfully taking the brunt of his heritage.
  • I Just Want to Have Friends: His main reason for starting the Adventure Guild.
  • Jack-of-All-Stats: He's a Bard, he's decent at everything. Curiously he has the highest strength of the entire party.
  • Lightning Bruiser: With his strength of 20 and lightly armored frame, he already is this. Add haste into the mix...
  • Long-Haired Pretty Boy: Half-elf. This is to be expected.
  • Luckily, My Shield Will Protect Me: Recently came into possession of a mythril shield. It's pretty handy.
  • Magic Music: He's a bard, after all.
  • Mister Exposition: He's the bard. He knows everything.
  • Muscles Are Meaningless: He has a Strength of 20. He is stronger than the Barbarian. And weighs a delicate 160 lbs.
  • Nice Hat
  • Power Incontinence: On and off. Whenever he levels up and a new dragon power decides to rear its head, Vincent will often have no control over it and find it manifesting itself immediately. Such as when he gained his Breath Weapon. Thank goodness he spouted fire over the side of a bridge.
  • Quirky Bard
  • Swashbuckler: Rapier? Check. Shield? Check. Nice Hat? Check.
  • Theme Music Power-Up: He's a Bard. This is his job.
  • Voluntary Shapeshifting: He can turn into a (medium) Brass Dragon.
  • Winged Humanoid: Just in time for the final battle.

    Michael "Mickey" Quinn Jr. and Sny 
  • Badass Normal: For the first several sessions. Mickey is the only member in the party with no natural access to spells, supernatural abilities, or special class abilities aside from Sneak Attack, and is just as capable of being a great help to the party.
    • The man managed to get a grappling hook around a dragon's tail in flight, for God's sake!
    • Empowered Badass Normal: Now he's a werewolf.
  • Badass Beard
  • Good Old Fisticuffs: He's a brawler, and prefers fighting with just his fists.
  • Happily Married: To Eliza.
  • Funetik Aksent: Whenever he starts speaking "Low Common."
  • The Lancer: Rogues tend to normally fall into this style anyways, but Mickey fits the role well in being a good foil for The Hero, Raus. Mickey's a rogue, Raus is a paladin. Mickey uses a bow and arrow, Raus uses a sword and board. Mickey's chaotic, Raus is lawful. Mickey's a werewolf, Raus is not, and would normally be inclined to kill werewolves due to their Always Chaotic Evil nature.
  • Made of Iron: You can easily say that Mickey has taken, more or less, the most damage out of the entire party, yet he always comes out no worse for wear.
  • Speaks Fluent Animal: But only to wolves and wolf-like animals, and only when in Hybrid or Wolf form.
    • He also swears that the party's horses talk to him and torment him. No one believes him.
  • This Is Gonna Suck: The fight with Horizon became this. Since Horizon's armor allowed him to shoot back every first arrow Mickey fired at him. In order for Mickey to even land a single arrow in the boss, he'd literally have to willingly shoot himself before it happened.
  • Too Dumb to Live: Grappling a rope to a dragon's tail and then trying to pull the dragon down. No, really, it's a great idea.

    Iria and Trieze 
  • Action Girl: She's a half-orc, that alone is enough to qualify her. Never mind the fact that she's also a Barbarian.
  • Amazonian Beauty: If her token is anything to go by, she's actually a pretty attractive Half-Orc Barbarian.
  • An Axe to Grind: A honkin' big one, too. Called "Render."
  • Badass Family: HA HAAA!!
  • The Berserker: Comes in the job description.
  • Blood Knight: If a quest has lots of bloodshed in it, she has absolutely no problem with taking it.
  • Blue Oni: To Eliza's red, surprisingly. At least, out of combat.
  • The Big Girl
  • Bond Creatures
  • Boobs of Steel: She has at least a D-cup, can easily dish out the most damage in combat, and even question's Orpheus's interest in her stemming from her breast size.
  • Challenge Seeker: Constantly looking for tougher and tougher opponents. She even wants to fight Trieze one on one.
    • She did. And failed, pretty hard too.
  • Dark-Skinned Redhead
  • Dragon Rider: With Trieze
  • Epic Battle Boredom: She was doing this the entire Bandit Clean-up quest.
  • Failure Knight: Trieze to Iria.
  • Friend to All Living Things: Trieze, comes with being a Bronze Dragon.
  • Human Mom, Non-Human Dad: Her mom is a human Oracle, her dad is an orc chieftan.
  • Kissing Under the Influence: After the effect of Aerlissa's spell wore off, this was the only reason she continued with Orpheus.
  • Lightning Bruiser: She covers the most ground and deals the most melee damage out of everyone in the party.
  • Only One Name: If she has a last name, she's yet to share it. Trieze also. Though one name is the standard for dragons.
  • Our Dragons Are Different
  • Made of Iron: Has the most HP out of the entire party, unsurprisingly.
  • My Greatest Failure: Trieze losing the Orb. He had devoted more or less his entire 40-odd years of living to its protection, and it is stolen from him while he still lives. Suffice to say, he's not happy about it.
  • Raised by Orcs: Subverted in that she turned out to be pretty decent.
  • Shock and Awe: Trieze breathes electricity.
  • Significant Green-Eyed Redhead: Also.
  • Tough Love: Her dad was an Orc Chieftan. The toughest and strongest Orc in the desert. Suffice to say, Daddy had some expectations for her.
  • Tranquil Fury: This is more of how she rages. Yes, she snarls and growls. But only as if she's mildly pissed off. The she calmly CLEAVES YOU IN TWAIN.
  • The Unpronounceable: Dragons have two names. Their "proper" name, which is usually ridiculously long and only used in dealings with other dragons, and their "informal" name, used in dealings with pretty much everything else and is more or less a shortening of their proper name. Trieze's proper name is: Triezealkistmesilnin.
  • The Worf Effect: Not with Iria, gods forbid Iria get worfed. Trieze is a Bronze Dragon. At the End Of Act One, his unconscious body was thrown out of the burning Mage's Guild tower by the dragon-riding Alyxandierre and Ophelia. It also doesn't help that when the party faced him for the first time he went down in mere moments.

    Aerlissa Mirlouin and Seth 
  • Anime Hair, Compressed Hair, Rapunzel Hair, Prehensile Hair, Magic Hair: Yes, just her friggin' hair is that crazy.
  • Cool Big Sis: To Vincent, being roughly 80 years older than him. Elves sure are weird!
  • Ditzy Genius: She's a witch. Proper social skills just don't occur to her. She made her familiar into a naked anthropomorphic fox and had her run around a crowded inn.
  • Familiar: A fox.
  • Hot Witch: Her Charisma is 18. Enough to qualify.
  • Lightning Bruiser: When fused together, Seth and Lissa are the pinacle of this trope in A New Age. AC of "You can only hit me if you crit". A to hit of "Did you roll a 1?" "No" "Then you hit". And a damage of "Is your opponent a god?" "No" "Then it explodes into tiny chunks when you hit it with your hair"
  • Long-Lost Relative: Turns out she's Vincent's Half-Sister.
  • The Paladin: Seth. Being a Silver, this is unsurprising.
  • The Quiet One: She really doesn't talk all that much.
  • Scarf of Asskicking
  • Shock and Awe: When she's not healing, she's blasting things with lightning.
  • The Smart Girl: She's always making magic items for the party and is the central spellcaster of the group.
  • Squishy Wizard: Lowest AC and total HP out of the entire party. Capable of flinging spells that can stop an army. She is this trope played absolutely straight.
  • Stripperific: Her festival outfit. Now ash due to dragon fire.
  • Teen Genius: Well. She's 99. But for an elf, this is still shy of adulthood. Couple this with her intelligence of 22 and you have this trope.
  • "Well Done, Daughter" Girl: She envies her father, a practiced Wizard, and ran away from home because she couldn't please him.

    Eillyassa "Eliza" Quinn 
  • Accidental Misnaming: She has a pretty major problem with pronouncing names right. Half the people she meets she gives simplified and sometimes offensive nicknames for. Especially dragons, hell will freeze over before she fully pronounces a dragon's name.
  • Action Girl: With bombs!
  • Alchemy Is Magic: It's in the job description.
  • The Big Damn Kiss: When Mickey loses the necklace that controls his Lycanthropy, this quickly turns into a Headbuttof Love. In the literal sense of the term.
  • Big, Screwed-Up Family: First her family abandons her, then it's revealed that Balxur was her Great Great Grandfather.
  • Blue Blood: The Milner's are technically aristocrats.
  • Brainy Brunette: Was this before becoming a half-dragon.
  • Breath Weapon: Yes. Because Bombs are most effective when consumed first.
    • Now she has a natural one!
  • The Bus Came Back: She rejoined the party, per orders from the King himself.
  • Enhance Button: With her ridiculous perception, she can see the colours on a flag from hundreds of feet away.
  • Fiery Redhead: Her head is now Red, and Fiery. Counts.
  • Genki Girl: Her mere presence is like shouting.
  • Half-Human Hybrid: After a very painful process that nearly killed her, she is now a Red Half-Dragon.
  • Happily Married: To Mickey.
  • In the Blood: Works desperately to make sure she doesn't fall into this.
  • Jerk with a Heart of Gold: She's crazy, bossy, and makes a lot of threats, but she really has the party's best interest at heart.
  • Knight in Sour Armor: She is thoroughly convinced that she is working with a bunch of idiots and yet does a good job anyways.
  • Large Ham: So. Much.
  • The Load: Feared that she was this, and was the reason for her leaving, despite the opposite being true.
  • Mad Bomber: BUUUUUUUUURRRN!!! Oddly enough, out of combat she's rather calm.
  • Meaningful Echo
    Eliza: Mickey... when I said I wanted to go drinking later... this isn't what I meant... note 
  • The Nicknamer: She has a name for everyone except Iria and Mickey.
  • Painful Transformation: Turning into a half-dragon is not pleasant.
  • Put on a Bus: Left the party to go to Imperium and appeal to the king about the OA.
  • Red Oni
  • Secret Legacy: Part of the reason her mother left her with Tathar was explicitly so that she'd never discover this. She did anyway, and now uses it to her advantage.
  • Simple Staff: If she absolutely must engage in melee, she uses this.
  • Splash Damage
  • Throw Down the Bomblet


Non-player Characters

    Vanessa and Lucien Dershire 
  • Badass Family
  • Battle Couple
  • Infodump: Vanessa hates giving these.
  • Old Master: She's an Elf, and was adventuring for many, MANY, years before having Vincent and settling down in Desna's Gate. He's a sorcerer, middle aged, and still adventures to this day, and knows plenty of spells that will straight fuck you up. They Fight Crime!.
  • Passing the Torch: She gives her old Violin to Vincent, symbolizing her acceptance of him as an Adventurer, and telling him to sing of many tales with it.

     Captain Malthen 

     Dryst The Mad 

     The Five Dragoons Of Legend 

     The Five Generals of the Obsidian Army/The Obsidian Army 

     Ophelia Telos 
  • Gameplay and Story Segregation: Ren made her death so that none of the player characters would be able to bring her back thanks to Arcus' soul eating sword. Also, she died via stabbing. Mechanically, this would just do HP damage and Ophelia could have very well survived it at her level. Dramatically, however, this wouldn't have made for a very poignant scene.
  • Light Is Not Good: Subverted. Ophelia is a Celestial bloodline sorceress, and was working for the Obsidian Army. But only did so because said army was holding her daughter captive.
  • Pietà Plagiarism
  • Plotline Death: We get it, she's dead. Cut it out.
  • Psycho Ex-Girlfriend: Subverted in regards to Orpheus. She still loves him and isn't insane at all, but is with the Obsidian Army for reasons related to her daughter and not so much Orpheus.

    Emma Milner 
  • Almost Dead Guy: She stayed alive (and dodged a healing spell) just long enough to give Eliza her journal.
  • Gameplay and Story Segregation: Her death was a little more forced in that she was dying and refused to be healed. Knowing that if she lived through the fire that was burning down her house, she'd just be hunted and killed later anyways. Ren had to drop a flaming beam on Aerlissa and the rest of the party to prevent them from reaching her and thus allowing Emma to die in her daughter's hands.
  • Give Her a Normal Life: The main reason why she left Eliza with Tathar was because she lacked draconic features, and Emma didn't want her daughter to be conscripted into the Obsidian Army.
  • Posthumous Character: She had maybe a total of 5 lines before kicking the bucket. And a lot of her character stems from her journal.
  • So Proud of You: Though she never met her daughter as she was growing up and only saw her as she was dying, Emma heard about her exploits and remarked about how proud she was of Eliza in her journal.


Departed Characters

    Orpheus Telos 
  • Anguished Declaration of Love: To Iria. For some reason.
  • Bishōnen: An 18 Charisma doesn't lie.
  • Butt-Monkey: Nothing EVER goes his way. Ever.
  • Cigar Chomper: 1 Gold for a ten pack of cigars.
  • Cluster F-Bomb: Curses a lot. Like seriously.
  • Dark Is Not Evil: He's an Abyssal Sorcerer, thanks to Seth's "origins."
  • A Date with Rosie Palms: Discussed in the following conversation.
    Eliza: Go fuck yourself then.
    Orpheus: I grew out of that, thank you.
    Eliza: More information then I needed.
    Mickey: Oh, you were able to fuck yourself?
    Eliza: He's a summoner, Mickey
    Eliza: He probably had his summon do it.
    Orpheus: Oh, nonononononono.
    Orpheus: I'm not one of THOSE summoners
    Eliza: Hey man.
    Eliza: Nobody's judging you.
  • Deal with the Archmage: Had Tathar perform a ritual on him to convert him into a Sorcerer by giving up Seth, his eidolon.
  • Equivalent Exchange: He traded Seth for Sorcerer powers, as mentioned above.
  • Fatal Attractor: His relationship with Iria didn't work out, since Iria seemed to be more interested in fighting him to "prove his worth." And let's not get started on Ophelia.
  • Gender Bender: Spent a few sessions as a female gnome. He was not amused.
  • Kissing Under the Influence: Got drunk, but still didn't want to make out with Iria. Then Aerlissa cast "Unnatural Lust" on him.
  • Long-Haired Pretty Boy: Elf. This is to be expected.
  • Man, I Feel Like a Woman: One of the first things he did was go bra shopping.
  • Muggle Foster Parents: His actual elven parents are long since dead. He's since been raised more or less by the Mage's guild and an assortment of human parents.
  • Playing with Fire: Has loads of fire spells and has a staff with even more fire spells.
  • Squishy Wizard
  • Summon Magic

     Zoq 
  • Blessed with Suck: Her vision is limited, on top of the fact that she's a Kobold, a race that's dazzled by simple daylight. But she's an Oracle, and thus has considerable magical power.
  • Blind Seer
  • Crazy-Prepared: Her haversack has damn near everything in it.
  • Improbable Weapon User: She bashed a pirate with a folding chair.
  • Incendiary Exponent: Zoq's pretty cool and kooky. She's even better when she's on FIRE. Which leads us too...
  • Let's Get Dangerous!: If she's using, throwing, or on fire, you can expect that playtime is over and you're going to die a horrible, flame-y, death, which also leads us to...
  • Like a Duck Takes to Water: She adjusted rather quickly to society.
  • The Load: Actually was this, realized it, and left the party to go with Dryst and Lucia.
  • Only One Name: As usual for Kobolds.
  • Playing with Fire: Flame Mystery Oracle, if it wasn't already apparent.
  • Put on a Bus: Left with Dryst and Lucia to do some soul-searching and try and become stronger.
  • Prophet Eyes
  • You Can't Go Home Again: She clawed her way out of supposedly miles of earth, dirt, and rock because here transformation into an Oracle heralded her as a bad omen to her people.
  • Zoq Hates Water: Being on a boat in the middle of the ocean makes her VERY uncomfortable.

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