- Annoying Video-Game Helper: General consensus amongst the fandom seems to be that Zip and Alister's frequent comments ruin the feeling of isolation and provide too much help during puzzles, negating the feeling of accomplishment when you finally progress. They have their supporters though.
- Awesome Music: How about Grapple Time, which could be easily mistaken for the main theme of Legend?
- Base-Breaking Character: Alister. One half of the fandom find him intolerable, the other half adore him and were furious at his reduced role in Underworld. Oddly, Zip did not receive the same reaction, despite serving the exact same function as Alister, as everyone generally likes him.
- Possibly due to simple personality preferences. Zip seems more laid-back and enthusiastic, while Alister tends to be fussier and a bit on the stuffy side, which can be taken as nagging. There is also Remember the New Guy? in full effect here.
- Breather Level: After the long Kazakstan and England levels, Nepal is a breeze save for a couple tricky sections.
- Evil Is Sexy: Amanda goes through quite a wardrobe change in the period between her believed death and her reappearance in Kazakhstan. Gone are the cute shorts and blouses with flowery embroidery and in come the cleavage-baring tops and tight, preferably leather pants.
- It's Short, So It Sucks!: A criticism of Legend, which was only eight levels (seven if you don't count the final boss level). It felt even shorter due to replay option with limited timer for finishing each level, further enforcing a speed run and giving players 6 hours in total to finish the game. That said, some have argued that it's great precisely because it's only eight levels, as the game doesn't get overlong and repetitive.
- Most Wonderful Sound: The "ding" when you reach a checkpoint.
- They Changed It, Now It Sucks!: Several fans of the Core Design games were not happy with Crystal Dynamics' Continuity Reboot and the subsequent drastic changes to Lara's personality and backstory.
- Arguably the reaction was less to do with story changes (as story was never a big part of the series anyway) but the linearity and lack of exploration or isolation.
- There was also some criticism about the game engine change; while many liked that the series got away from the limited "square-based" movement, others found it difficult to adjust and/or found it not as accurate.
YMMV / Tomb Raider: Legend