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  • Anti-Climax Boss: Mr. Freeze is a pushover compared to the bosses in Mad Hatter's stage.
  • Awesome Music: An outstanding score from Jesper Kyd; frequently cited as one of the best Genesis soundtracks with examples being the main theme which is 9 minutes long, the final boss , the list goes on. In a bit of ingenuity, the track for the Mad Hatter boss fight is timed so that a dropped beat occurs just as the faux-3D stage behind the player starts to move, at which point the track explodes into a harsh industrial riff.
  • Best Boss Ever: The Cheshire Cat and Mad Hatter battles are outstanding visual showcases for the Genesis.
  • Big-Lipped Alligator Moment:
    • The Tweedle-Dum boss fight. Why does the fabric of reality start tearing apart during the fight? Who knows? Onto the next level.
    • Also, what's the orange area that Batman flies through immediately afterward supposed to be? There's all these swaying perforated rectangles everywhere. What the hell is going on here? Don't expect the game to explain this, as the section abruptly ends and it's back to the Alice in Wonderland theme again.
  • Breather Boss: The fight against the helicopter at the end of the Batplane section is much easier and shorter than the gruelling airship battle preceding it.
  • Breather Level: Stage 4 is short and easy compared to the others. It's also the final level.
  • Demonic Spiders:
    • The fat burglars in stage 1 use a ramming attack that takes off huge damage with each hit. They're almost harmless if you attack them with dive kicks by holding Down on the D-pad and mashing the jump button, but if you're a new player and you don't know the control scheme well, these guys will be responsible for many of your deaths.
    • Later on, the pollen-spewing flowers in the mushroom section. You need to jump across them at exactly the right moment or else they'll take off a large chunk of your health. It's very difficult to pass this part without losing at least one life.
    • The Tweedle chains, also in the stage 3 mushroom section, can be a huge nuisance if they knock you off a mushroom, because Bottomless Pits take off quite a bit of health.
  • Disappointing Last Level: Stage 4 is short and simple compared to the levels preceding it, and doesn't show off as many visual tricks. Mr. Freeze is perhaps the blandest boss battle in the game.
  • Game-Breaker: A fully-upgraded green weapon is vastly more powerful than any other weapon or attack. Even with it, the game's still not easy, but it's no longer a meat grinder either.
  • Goddamned Bats:
    • The clowns with guns in stage 1 are this. Although each of their shots takes off only one sliver of health, if you keep getting hit by them, they'll gradually kill you off via Death of a Thousand Cuts.
    • The orange planes in the Batplane section get pretty tedious to fight after awhile, as do the little helicopters.
  • Just Here for Godzilla: You're forgiven if you just listen to the music, and skip the game.
  • No Problem with Licensed Games: The game was well-received, especially regarding its visuals and music.
  • Padding: Did the Batplane section really have to be so long?
  • That One Boss: Almost any of them if you don't have a fully-upgraded green powerup, but Cheshire Cat and Mad Hatter are particularly tough.
    • Harley Quinn's tank for new players. It's a Damage-Sponge Boss and Sequential Boss, with each phase having new attack patterns, some of which (like the tank's charging attack and Harley's bombs) deal huge damage. Also, there is no checkpoint before the battle; both Harley and the difficult level preceding must be beaten on one credit. If you get a Game Over, it's back to the start of the game.
  • That One Level: The Batplane section, good lord.
    • The mushroom section of stage 3 is the hardest side-scrolling stage. It's filled with swinging lines of Tweedles who are difficult to avoid, even with a maxed-out green weapon. To make matters worse, this is the only part of the game requiring precise platforming skills. If Batman falls off a mushroom, he's damaged, and there are also points at which he must jump over flowers spewing out deadly pollen, much like the fireballs in Super Mario Bros.. At the end of the stage, the background starts tearing off in indestructible pieces that throw themselves at Batman, and right after that is the Tweedle-Dum boss fight. There are no checkpoints at all anywhere in this section; die against Tweedle-Dum, and you have to do the whole thing over again.
    • The very first section of stage 1 is this for new players. If you don't know how to properly deal with the various enemy types, and don't properly utilize your melee attacks, you can—and probably will—be ripped apart before you even reach Harley Quinn's tank, which is, itself, extremely tough for a first boss.
  • Vindicated by History: The game received some fairly scathing reviews on its initial release due to the high difficulty, repetitive gameplay and not accurately capturing the feel of the TV show, often citing the soundtrack as being extremely unfitting for a Batman game. Today, although its difficulty still alienates a lot of people, it's become a bit of a Cult Classic for its fast-paced intense action and pushing the Genesis to its limit with amazing visuals. The soundtrack especially is far more beloved, now to the point that many consider it the best part of the game, as while it's still agreed that it doesn't sound like Batman, lots of people love Jesper Kyd's industrial style just as much.
  • Visual Effects of Awesome: A technical tour-de-force for the Genesis. Every stage is filled with scaling, rotation, and Depth of Field effects well beyond practically any other Genesis game.

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