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  • Alternative Character Interpretation: Effectively the idea behind "Tristrun" in DiabLoL II. Deckard Cain is apparently living happily with the undead in Tristram until the seven heroes arrive, burn down the town, slay the monsters and drag poor Cain to the Rogue Encampment for the sake of free identification.
  • Anti-Climax Boss: Diablo himself in the first DiabLoL, if only by the fact he was one-shot by the strength duping warrior, who then proceeds to take the Soulstone from Albrecht's corpse and casually stab it into his head through his helmet. A level 50 Sorcerer also does this by casting Apocalypse to blast Diablo and his flunkies without ever lowering the wall. This is averted with his appearance in DiabLoL II, where he put up a pretty massive fight against the heroes although he's still beaten without great efforts by the last person standing, Isendra, who quickly deplete his massive HP with continuous Static Shock.
  • Awesome Moments: The "LOD Opening Cinematic" which, contrary to its name, is not simply a comedic parody of the original Diablo II: Lord of Destruction opening cinematic. Well OK, it starts off as one, but then it bursts into a full note-perfect parody of the song "Prince Ali" from Aladdin, espousing all the features and additions the expansion brings to the game without missing a single rhyme, and is one of the most impressive things Carbot has ever done.
  • Genius Bonus: Anyone can watch the series and have a laugh but the animations have a lot more humor if you understand the fine details of the games. Fortunately every video will have one or two people in the comments explaining every joke in context, complete with timestamps.
  • Nightmare Fuel: Prime Evils ruining the lives of the innocents? Those 'heroes' that murder and loot everywhere they go even when the 'bad guys' were just minding their own business? Pussies. The real Nightmare Fuel is Diablo Immoral, the personification of the unanimously disliked Diablo Immortal game and the crapsack state of Blizzard Entertainment by the time of its making. Its appearance was enough to make a mighty Archangel like Tyrael scream a Big "NO!", and it easily subdues, ties up and gag a Prime Evil like Diablo, and nothing the heroes ever do works against it, one hit and not only the heroes are dead, they drop a shit-ton of money. The short ends with nothing but Immoral staring at the screen (and Aidan chiming in "The sanctity of this place has been fouled." Fitting chime, actually), evilly laughing while stock sobbing sound (by Carbot himself) is repeatedly played until it suddenly gets corrupted into its own Evil Laugh to rhyme with Immoral's own. If this is the ending of DiabLol II, then that's one depressing, yet accurate way to end the subseries.note . Thankfully, it's not: The episode was not numbered. Thus, the Curb-Stomp Battle canonically didn't happen.
  • Play the Game, Skip the Story: Again, parodied with Isendra, the Paladin, and the Barbarian outright ignoring poor Warriv, the last of which runs him over in "New Char". Gotta get that free respec quest!
    • Kael Rills in DiabLoL is worse off as he pleads to the three heroes to listen.
    Kael: Please... Listen to me... The Archbishop Lazarus... He—-
    Jazreth: Your death... Will be avenged!
    [Beat, before Jazreth continues into the monastery with Moreina ignoring him and Aidan briefly looking at him]
  • Tear Jerker: There is no Cow Level finally highlights on how Anti-Villain-ous the antagonists are. The Cow King saw his 'Moo York', once a peaceful city of bipedal cows, get utterly slaughtered by the heroes in the name of loot, in a span of two minutes. In which our heroes killed a cow bride (her corpse was blown up by Xul right in front of the mourning bridegroom), three gymnastic-training cows, a cow trying to apply for a new job, a cow car driver (who was just trying to shoo a dog for getting in the way for the car, only to find out that it's the Druid's Dire Wolves that proceed to drag and kill it), an innocent talk show host and its partner, and a bunch of cows on the street due to AOE damages like the Druid's Hurricane, the Paladin's Holy Fire and Isendra's Meteor (with her Laughing Mad). When all was done, the Cow King is saddened at the whole grand massacre... and yet none of the heroes would kill him by the virtue of making sure the loot party would never end by sparing him, meaning that he would respawn his Cow Level population... and see the massacre over and over again... Certainly hammers the question for the heroes: "Are we the bad guys here?"
  • What Do You Mean, It's Not for Kids?: Much like StarCrafts, there's a fair amount of blood and violence in an otherwise simplistic and chibi parody cartoon, hence the "I'm being repressed!" Content Warnings as of DiabLoL II.
  • The Woobie: The Cow King. He witnessed his thriving, innocent cow civilization crumbled due to some crazed adventurers wanting loots, and he's even denied the sweet release of death while he can't even do so himself, so the Cow Level can stay intact and the adventurers can repeat the looting of his rebuilt/respawned civilization over and over again...

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