- Anticlimax Boss: You basically defeat the final boss by just ducking in the right place until he dies;TheNintendHoe: (approaches Blubberman) Now we're at the Final Boss, he's a real pushover. All you've got to do is duck next to this lever — you'll dodge his pies, shoot his electricity back at him... (Blubberman disintegrates right as he finishes speaking) ...and look, I already beat him!
- Awesome Music: Say what you want about the game: bad game? Bad concept? Maybe, but the music is pretty catchy, even with its awkward instrumentation. Why don't you try this compilation?
- Demonic Spiders: Any enemy that shoots projectiles — especially the green ice cream cones in the mountain levels, and the bubble gum sticks in the speedboat levels. With your near-total lack of mobility and low amount of hits you can sustain before dying, surviving is one hell of a lot harder than it needs to be.
- Goddamned Bats: The Cookies, which jump round about the same time you do. It's pretty much up to random chance whether you'll be able to get past or knock them out with a second jump that they take time to do, or they'll copy you perfectly and unavoidably nail you in mid-air.
- Hilarious in Hindsight: This wouldn't be the last game to have a superhero whose power is having diabetes.
- Memetic Mutation:
- The creepy "realistic" doctors, which have gotten considerably more popular after the Game Grumps played the game. Especially the black doctor, who bears an uncanny resemblance to Will Smith.
- "Hello, X! I have diabetes. Is there anything special I need to know before Y?"
- "Check you feet!"
- Narm: All over the place.
- Scrappy Mechanic:
- Having to hold down on the D-pad to activate Novolin's Goomba Stomp is a simple enough button command, but one that's easy to forget in the heat of the moment, which can often lead to damage or even death.
- The speedboat levels tend to be the most disliked ones in the game due to how the boat itself is such a huge, clunky target that often ends up accidentally clipping things you don't want to hit, making Novolin's already piss-poor mobility and durability even bigger problems to worry about. Add loads of the aforementioned flying and projectile-firing enemies in on the second one, and you've got a recipe for frustration.
- So Bad, It's Good: In spades. The game is at least playable beyond the rapidly-fluctuating difficulty and poor controls, and the sheer narm and anviliousness of the whole package often gets pretty entertaining. It's most likely why it's generally considered the most (ironically) liked and well-remembered of the four Raya Systems health-based games (this, Packy & Marlon, Rex Ronan: Experimental Surgeon, and Bronkie The Bronchiasaurus).
- That One Level: The speedboat levels, due to the slippery controls and much larger hitbox of Novolin's boat.
- Unintentional Uncanny Valley: The "realistic" doctors that help remind Captain Novolin of his diet plan and insulin schedule. They have a rather... unsettling stare, to say the least.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/CaptainNovolin
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