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  • Enjoy the Story, Skip the Game: Consensus is that the gameplay is rather bad, but the cutscenes and story themselves are praised as being very faithful to the tone of the Batman mythos.
  • Hilarious in Hindsight:
    • This would not be the last time the Joker would take over Arkham Asylum in a video game; he did so in the aptly named Batman: Arkham Asylum.
    • Dark Tomorrow was originally pitched as an open world sandbox Batman game before a massive dose of Executive Meddling kicked in. We finally got our open world Batman game... in Batman: Arkham City.
  • Magnificent Bastard: Ra's Al Ghul is the mastermind behind the game's events. Plotting to cause a tsunami that'll wipe out every major city in the world, thus leaving the survivors to rebuild civilization from scratch, he anticipates Batman's involvement and plans to keep him distracted while he finishes the satellite. For this, he arranges a gang war between Black Mask and Scarface by supplying both of them with weapons, then he hires the Joker to cause a mass Arkham breakout at the same time. By the time Batman stops both scenarios, Ra's has finished the satellite, again anticipating that the Dark Knight would arrive at his base and stop him. Catching his daughter Talia trying to help Batman, he sends his best men after him before fighting him in a sword fight himself. Depending on the ending, he'll either triumph over the Dark Knight and win, or be mortally wounded and provide Talia and Ubu a means of escape to the Lazarus Pit, being revived to fight another day.
  • Memetic Mutation: As popularised by Rerez's review of the game, Batman's unintentionally humorous death grunt if he falls off a building or into a deathpit.
    Batman: NNNNNNNNNNNNNUUUNNGGGHHHH.
  • Narm:
    • While most of the voice acting is serviceable, the Joker's voice can be described as if he's constantly on the verge of transforming from a sub-par Mark Hamill soundalike into a demonic SpongeBob.
    • Batman's Big "NO!" during the Bad Ending is also a great measure of unintentionally hilarious; mostly for how melodramatic it is with him falling to his knees and yelling it to the ceiling, complete with crazy jazz hands and even a spotlight thrown on him.
    • Batman's aforementioned death grunt. It's hard to get too upset with falling off a building or into a pit when Batman sounds like he's just mildly annoyed (at best) that he's falling to his death. It's even funnier when combined with Batman falling to the ground in a rigid spread-eagle pose like Wile E. Coyote, to the point where the only thing missing is him making a long whistling noise as he falls.
  • Obvious Beta:
    • One of the game's early maps is incomplete and contains paths that lead to nowhere. Offscreen enemies fire hails of bullets that are impossible to survive if you attempt to go down these paths.
    • The game gives you a maze-like map of the Gotham Sewer system for the sewer level... and then the sewer is structured with absolutely zero branching paths and is completely linear. Seems they didn't have time to build the rest of the map they had in mind...
    • The function of the night vision goggles is to spot and avoid infrared lasers. There are no such lasers anywhere in the entire game.
    • Two items — Weapons Crate 1 and Weapons Crate 3 — appear to have absolutely zero use in the game, and no player has ever found a Weapons Crate 2.
  • The Problem with Licensed Games: While most agree the story is actually quite decent, really lackluster and unpolished gameplay stemming from the Troubled Production sunk this one. Dark Tomorrow bombed with both players and critics and went down as one of the most infamous superhero games of its era.

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