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SiN is a First-Person Shooter action game for the PC developed by Ritual Entertainment and published by Activision in 1998.

Set in 2037, the games follow Colonel John Blade, the commander of an elite private security force, HardCorps, in the fictional Freeport City. A number of private security forces have taken the place of traditional police - one of these being SinTEK, a biotechnology firm owned by Elexis Sinclaire, a charismatic and dangerous leader who plans to reinvent mankind in her own image using mutated humans. The original game begins with Blade investigating reports of a robbery at the Freeport City Bank. As he digs deeper into the case, he soon discovers that Sinclaire will stop at nothing to carry out her plan, and that he is the only person standing between her and global domination...


Throughout the game, Blade is aided via radio link by a computer hacker at HardCorps named JC, who assists him with hacking networks and discovering more information. To survive in his quest, Blade must travel through a wide variety of levels, battling SinTEK forces and scavenging health packs and armor off their bodies as he progresses, along with collecting a variety of weapons.

Currently, the SiN universe includes the following works

The original game (which was caught up in the wake of Half-Life despite releasing almost a month before it) was criticized for being buggy and somewhat generic gameplay, but praised for the strong level design and excellent music. It sold well enough to receive several follow-ups, including the aforementioned SiN Episodes.


An anime film titled SiN: The Movie was also released in 2000, and contained several changes from the original game. It was intended to be a sequel, until Emergence was released, shunting the film out of continuity.

The original SiN and its expansion pack, bundled as SiN Gold, can be purchased for $9.99 on Steam and also on The Steam version in particular used to contain only the base game, and was exclusive to purchases of Emergence as a free bonus, but after Nightdive Studios acquired the SiN IP in 2020, they separated it from Emergence, updated it to the Gold edition of the game, and made several enhancements that previous owners received free of charge on March 18th of that year; the enhancements were also added to the GOG version. Nightdive is also currently remastering Gold in its Kex Engine under the name of SiN Reloaded. The remaster is being made in collaboration with 3D Realms, whose own previously shelved attempt at a SiN remaster is given new life as a result of the IP's rights changing hands.

The game has a character sheet, where character-specific tropes can be found for the main and secondary characters as well as for the mook classes.

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    The series in general 
  • CamelCase:
    • Inverted with the franchise's title, SiN.
    • HardCorps for Blade's police organization.
  • Critical Existence Failure: You can be knocked down to a couple hitpoints of health and still run and move just as well as if you were still at full strength.
  • Half-Human Hybrid: Elexis' experiments, including Mancini, Blade and her father, Thrall Sinclaire. In Emergence, she attempts to do this again to Blade, but he is able to stop the process by the end of the game.
  • Jiggle Physics: In both games. Amusingly, despite the early infamy of the Source engine's physics, Episodes actually tones this down - it's still more than you'd see without the use of mods in any other game on the engine, but you have to actually pay attention to really notice it compared to the hand-animated jiggle of the first game.
  • Mega-Corp: SinTEK Enterprises, run by Elexis Sinclaire.
  • Oxygen Meter: Blade starts taking damage if he remains underwater for too long. This meter is only made visible in Emergence.
  • Oxygenated Underwater Bubbles: If you skipped collecting the rebreather (or if it disappeared from your inventory), you can still use these as a source of air.
  • Press X to Die: Some valves and buttons have warning signs, and they cause a lethal explosion when used. On easy difficulty, some of them give a warning, before triggering the lethal effect on the second use.
  • You ALL Look Familiar: There are only a handful of enemy types in the game, and you'll often end up fighting many mook soldiers who have the exact same facial pattern.

    SiN/Wages of SiN 
  • Absurdly Spacious Sewer: Freeport's sewer system not only has a long network of interconnected rooms, but pipes and passageways wide enough for a large man to swim through comfortably.
  • Bag of Spilling: At several points in the original, Blade will start a series of missions without bringing over the ammo and weapons from the previous levels. Most notable when Blade goes from HardCorps HQ to the SinTEK offices wielding nothing more than his handgun and fists (even though the previous level had him using four different weapons).
  • Bank Robbery: Elexis was upset that it became a full-scale bank heist rather than just grabbing a single deposit box, because the full robbery was taking too long.
  • Blasting It Out of Their Hands: It is possible for enemies to shoot the gun out of the player's hands, but not vice-versa. And this only has the effect of forcibly switching you to another weapon; you can switch right back. Also a subversion in that it does as much damage to the player as hitting them anywhere else would.
  • Body Armor as Hit Points: Surprisingly in-depth for the time, as armor is divided into several sections (helmets, vests and thigh pads) that separately deplete depending on where you get hit. It's also treated realistically in that, rather than being able to somehow instantly repair your vest by picking up another one with almost no integrity left, you can only loot armor if it's in a better state of repair than what you currently have.
  • Clothing Damage: If you shoot the female hostages and nurses in the right spot, you'll expose their nipples.
  • Collection Sidequest:
    • In the main game, Blade can collect pieces for a Quantum Destabilizer that can rip through any enemy in the game. The only downside is that the final piece is only found four levels away from the end of the game.
    • The expansion has two minor ones: a set of four different calendars which unlock an extra cutscene that plays during the ending. The second are an item ("Cheesy Poofs") that if enough are found, a background detail in the ending is replaced with a giant spinning bag of Cheesy Poofs.
  • Cool Bike:
    • In the Mountain Gorge level of the main game, Blade must use an incredibly fast motorbike to traverse broken roads and bridges while lava floods the region.
    • The multiplayer levels of Wages of SiN introduce a hoverbike which also is armed with lasers, missiles and hovering mines. In many of the levels are different checkpoints for doing races.
  • Developers' Foresight: In Elexis' estate, it's possible to find a secret janitor closet that has a camera feed showing Elexis sitting in a hot tub (which wouldn't be glimpsed until the next level). Although it's impossible to see what she's doing normally in regular gameplay, clipping out of the level will allow you to find the jacuzzi area before you exit, and you'll subsequently realize that the developers put a very special animation of Elexis (fully animated and all) for those who discover it.
  • Disconnected Side Area: In one of the strangest applications of this trope, with a little bit of searching in some levels it's possible to find areas that appear to be part of the level, but are actually a sneak preview of a level later on in the game.
  • Distracted by the Sexy: In the final cutscene, Blade is distracted long enough by Elexis making sexually suggestive movements that she manages to escape using a hidden trigger-button in her chair.
  • Easter Egg: Tons, especially in the first level where you can find a quarter in a fountain and call various humorous other soundclips on the payphones.
    • Using the ATMs in the first level to access the account number 123456 with the PIN 1234 shows that President Skroob has an account with Freeport Bank.
    • Taking the time to swim against a current of water during the underwater level (something which most players are unwilling to try) will lead you into a secret room filled with inactive submarines and a message telling you that you're not supposed to be there, along with the advice underneath to start playing the game again.
  • Elaborate Underground Base: There is an entire complex located underneath Elexis' house in the main game (which is only accessible from an elevator in her main living room).
  • Emergency Weapon: Blade's fists, should you run out of ammo for all your weapons.
  • Fate Worse than Death: At one point in the main game, Blade finds a homeless man being tied down and experimented on in Elexis' secret research laboratory. The player can either give him medicine to stop the pain or end his suffering.
  • Game-Breaking Bug:
    • In the unpatched version, many players were never able to see an extra level (the Silo) accessed through the Freeport Dam, as the game would crash if the player happened to just walk down the only hallway leading to the alternate exit in the level.
    • Even in the patched version, going through the "Biomass Reclamation Center" secret level will render the game unwinnable as the entryway into Darwin Chamber 3 will never open, forcing the player to no-clip through it.
  • Guns Akimbo: One of the additions with the expansion is the ability to use the Magnum pistol two at once as soon as you grab a second one - quite conveniently, sticking around in the opening of the first on-foot level for a few seconds has a single enemy graciously rappel in behind you and then drop a second pistol when you cap him.
  • Hyperactive Metabolism: Blade can increase his health by finding and eating food hidden in the levels, such as apples, cookies, sandwiches, sodas or pizza slices.
  • Incompetence, Inc.: In several points, important security computers are locked by passwords. To crack them, you need only find the really big computer and type in the name of the guy whose password you want. And this big computer, housing every password and controlling every camera, alarm, and security system in a whole level? It has no password.
  • Insult Backfire: One of the very first enemies in the original game taunts Blade with "who are you, Barney Miller?" After gunning a few of them down, Blade gleefully responds "that's right, Barney Miller is back!"
  • Island Base: The last missions take place on Elexis private island, which contains her labs, lava caves, a jungle filled with mutants and her personal villa.
  • Limited Wardrobe: Wages of SiN has a part in the final three levels of the game where you can find a worker's uniform stashed in a vent which will help you past a few security checkpoints early on. Even when Blade has to fight the penultimate boss fight of the game, the cutscene still shows him wearing the uniform.
  • No-Gear Level: Blade has to do this in one level (with an additional secret level) in the original because he's been transformed into a monster. However, he immediately gets his entire inventory back (along with his clothing) the moment you change back into your human form.
  • No One Could Survive That!: What Blade says at the end of the main game after the missile launch (supposedly containing Sinclaire's transported body) is aborted.
  • Offscreen Start Bonus: There's an Easter Egg ATM located right at the starting point of the bank level in the original game that (if you obtain the codes from a computer later in the level) allows you to transfer Elexis' entire savings account to Blade, thus making him a very rich man. It's not even apparent that you can access the machines until you stand directly in front of it.
  • One Password Attempt Ever: The computer to disarm the nuke only allows one password attempt, failure releases toxic gas. (Easy gives an additional chance.)
  • Optional Stealth: In the first game, levels 6 and 7 are supposed to be completed in a stealthy way, as you're undercover and must prevent the workers to raise the alarm and call the security: failing the stealth part (which is surprisingly easy in level 7) will result in more fights with more enemies.
  • Rail Shooter: In the original, the opening bank assault level, where Blade must sit in an attack helicopter and shoot the enemies on the roof of the Freeport Bank and several adjoining buildings.
  • Secret Level: Several in the main game, including the Silo and several extra Jungle stages (to wit; the player can complete only one, or journey through three extra jungle-themed levels if they get caught in an undercurrent during the beginning of the first stage).
  • Shooting Gallery: There are four shooting galleries in the original game's training stage: a sniper range, a skeet range, and the lineup and city ranges found in Hogan's Alley. However, the skeet range uses an inaccurate shotgun, and the lineup shooting range used a slow-firing pistol when you needed to hit three targets quickly. In all four galleries, reaching the score limit wraps the score to zero.
  • Sinister Subway:
    • The fourth level of the main game, set in an abandoned subway featuring flickering lights, cracking floors, thugs that try to kill you and a monstrous, mutated brute that stalks you throughout the level.
    • The first couple of levels of the Wages of SiN expansion will throw Blade from the surface, into the sewers, and then into the subways multiple times. In fact, hidden in a bathroom is an abandoned bag of money assumed to have been taken during Mancini's original robbery in SiN.
  • Sniping Mission: The main game has a short section wherein you must snipe all the guards on an oil rig before you can board it. An easy mission, as the guards are never close together and have predictable patrol routes.
  • Stealth-Based Mission: The SinTEK office in the original game. Note that being spotted will not result in a game over, but it will make the level (and the ones after it) much more difficult.
  • Storming the Castle: Done unwittingly by Blade in the original. He doesn't realize he's reached her base until he's within sight of it, and by that point, there's no going back.
  • Super Not-Drowning Skills: Blade can find a Rebreather in the first game that allows him to swim ad infinitum without the need to breathe. If you forget to take it, you can still complete the necessary level by using air bubbles.
  • Suspicious Videogame Generosity: In the final level of the main game, you're dumped from a meat cart into a seemingly empty level featuring a giant cache of ammo, weapons and health packs) ... then you walk outside and see Elexis Sinclair's several-foot high mutated father stalking towards you with a tri-projectile rocket launcher, and you'll suddenly realize the door to the supply room just locked behind you.
  • There Was a Door: The mini-Manumit found in the Estate Sinclaire level bursts through a thick wall right after you enter a large testing area.
  • Under the Sea: A long level in the main game takes place as Blade swims from the underwater research facility beneath an oilrig to a secret jungle facility.
  • Unexpected Gameplay Change:
    • The first mission of the game, as well as the beginning of the Oil Rig mission, turn the game into a Rail Shooter.
    • Late in the game, Blade is transformed into a Manumit and is forced to fight with his bare claws and recover U4 flasks for his costantly-draining health.
  • Unintentionally Unwinnable: During the car sequence section of the fight against Manumit!Mancini, his uppercut can toss Blade out of the hole in the ceiling, leaving him unable to re-enter the car and finish the boss fight.
  • Variable Mix: The game shifts to a calmer music if there's no combat for some period of time.
  • Videogame Cruelty Potential: You could shoot, cripple and/or kill hostages and homeless people.
  • World of Buxom: Pretty much all the female NPCs (such as the female hostages or the nurses) have pretty big breasts.

    SiN Episodes: Emergence 
  • Achilles' Heel: On the backs of smaller mutants, although this is a substitute for making head shots on normal mooks.
  • Cherry Tapping: You can kill SinTEK troops by pistol-whipping them in the face.
  • Downer Beginning: Blade starts the game captured by Elexis and at his mercy as she inject him with a drug to turn him into a mutant.
  • Drought Level of Doom: The construction site shootout has you going up against several dozen goons, including Elite Mooks, with no healing items anywhere to be found, and for some reason the goons don't drop healing items when killed like they usually do.
  • Dual Boss: The finale pairs the land-based mutant you fought earlier with an helicopter.
  • Dynamic Difficulty: The Personal Challenge System is designed to adapt itself to the player's skill level and varies the numbers and toughness of enemies faced in accordance with the player's performance.
  • Easter Egg: There are multiple secrets involving the Dopefish from Commander Keen.
  • Emergency Weapon: There's a quick melee button. Enemies likewise use a melee attack, such as headbutting the player.
  • Enemy Chatter: The SinTEK troops will call out orders to each other as you engage them, and will noticeably freak out (to the point of calling in reports that they're taking heavy casualties) when you kill many of them.
  • Evil Tower of Ominousness: The SinTEK tower, which Jessica says looks down upon the city. It is first visible when you manage to escape the pit, and if you are at the position where you see explosions from the U4 Lab (and no-clip outside), you can see said tower to the right. Compare this visiblity to the chapter where you enter the U4 Lab, where the SiNTEK tower isn't visible. As everything is practically in walking distance, it would appear as if the tower underwent Ridiculously Fast Construction during the time Blade was underground.
  • Game-Breaking Bug: The game shipped with a rather nefarious bug with the dynamic difficulty feature. There are hidden triggers, scattered throughout the game, that tweak the difficulty based on, among other things, how much time it takes the player to progress through them. Two such triggers were accidentally created such that they would not disappear after being hit, meaning players who lingered around them would be unknowingly triggering them multiple times per second, causing the difficulty to skyrocket to Nintendo Hard and beyond, quite possibly to the point of being Unwinnable.
  • In-Vehicle Invulnerability: There's a section where you take fire while in a car. You can lean out to attack, but there's no purpose to make yourself vulnerable to return attacks (aside from having to leave the vehicle to open a gate.)
  • Luck-Based Mission: The game's adaptive difficulty feature causes a lot of this, particularly in the last few levels, where enemy spawns can be regular goons or Elite Mooks completely at random.
  • Male Gaze: The opening sequence give us a first person view of Elexis's generous chest from below.
  • Missing Secret: There are additional Radio Calls for Jessica/JC when the player looks at certain environmental objects, however a large chunk of them (particulary in Sintek Tower) either don't play it all or bring up the radio call prompt, only for no dialogue to ensue once the player presses it. (Such as the findable files of Jessica or Blade's mother.)
  • Recycled Animation: One of the ways the game saved on production budget was to reuse code base and even assets like animations and entity code from Half-Life 2, as can be seen in things like the rifle butt used by enemy soldiers, and the mutants' ability to whack physics objects at you.
  • Sexy Surfacing Shot: The game has a gratuitous fanservice moment of this early on, when Blade has a hallucination of Elexis in a lake, and she slowly surfaces from the water in a Barely-There Swimwear while Shaking the Rump.
  • Theme Song Reveal: Variants of the main characters' themes will play shortly before they appear.
  • What the Hell, Player?: Staring at Jessica's... assets will cause her to chastise Blade/the player for ogling.

    SiN: The Movie 
  • Absolute Cleavage: The dress Elexis wears has cleavage that goes down to her navel.
  • Adaptational Attractiveness: Mancini, who also falls under Adaptational Badass and Adaptational Jerkass. In the game, he was squeaky-voiced, not the most attractive and rather incompetent and pathetic, to the point where even Elexis grew sick of him. Here, however, he's taller, more physically well-built, handsome and deep-voiced, and far less incompetent than he was in the game. Unfortunately, none of that makes up for the fact he is far more despicable here, where it's revealed he was responsible for the death of Blade's father, and then has the nerve to taunt Blade about it. He also murders one of Blade's friends, Tim, in cold blood.
  • Adaptation Relationship Overhaul: Elexis and Mancini are friends with benefits who plan on becoming lovers in this, which is a big contrast to the game, where Mancini was just a henchman, and nothing more, to Elexis, and she didn't even like him.
  • Alternate Continuity: It involves many of the same characters as the game in a slightly different setting, more than thirty years further into the future from the original game and with changes such as Blade having worked together with his father in the past and being an almost-full-body cyborg.
  • Artificial Limbs: Blade has these in this continuity, with his arms including a grappling hook built into the right arm and a Blade Below the Shoulder in the left, which he uses to kill Mancini by stabbing him in the eye.
  • Badass Longcoat: At least while visiting JC's grave shortly after the prologue, though he ditches it before any shooting starts.
  • But Not Too Black: While it's always been clear that John Blade is of African descent, it's revealed here that his father was white, making Blade biracial.
  • Canon Discontinuity: Ostensibly intended as a sequel, the later release of Emergence makes the film just an Alternate Continuity to the series.
  • Death Course: The assault on the SinTEK tower plays out like this, as JC and Blade are dropped midway up the tower, and have to fight their way through floor after floor of enemies (and a miniboss).
  • Depleted Phlebotinum Shells: Blade is given a large supply of bullets filled with a chemical designed to quickly kill SinTEK's mutants before assaulting the SinTEK tower, which as advertised make quick work of the mutants. They prove to not be effective against Mancini, however.
  • Disney Villain Death: During the movie's climax, after Blade has defeated the monstrous mutant form of her father, the ensuing explosion throws Elexis off the SinTek tower, and she presumably falls to her death (in anime such deaths tend to be more permanent than in Western media).
  • Evil Tower of Ominousness: The SinTEK tower, used as Elexis' base of operations.
  • Gorn: The games had gibbing foes, but actual gory content was fairly tame. The film on the other hand amps it Up to Eleven, as there's plenty of High-Pressure Blood intermixed with the mutants suffering severe Body Horror, and when HardCorps members are messily murdered throughout you get way more detail than there probably needs to be to borderline horror levels.
  • In Their Own Image: Elexis' plan is to turn her army of mutated creatures into the dominant lifeform on the planet, with her being the leader.
  • It Always Rains at Funerals: The rain pours down hard at JC's funeral at the beginning of the movie.
  • Limited Wardrobe: Much like the game series, Blade's police uniform is the only thing he wears, save for a single scene where he wears a long coat over it.
  • Mercy Kill: Blade does this to JC after he begins his monstrous transformation.
  • People Jars: Elexis has several jars filled with mutant clones of Elyse in her headquarters.
  • Sexposition: Elexis gives exposition on her Evil Plan while she just has finished having sex with Mancini. She betrays him and poisons him right after too, meaning she had no reason to explain anything to him other for the audience's benefit.
  • Shower Scene: Just before the SinTEK raid, Jennifer gets a gratuitous shower scene as she gets ready for the mission, although she's slumped to the wall so only her Toplessness from the Back and Sideboob are visible.
  • Start of Darkness: Turns out Elexis was actually a pretty normal, well-adjusted girl until she witnessed her family get gunned down by government-sponsored mobsters right in front of her.
  • Sudden Sequel Death Syndrome: JC, the most prominent supporting character from the original game and Blade's right-hand man, is killed off minutes into the film when he touches an unknown substance and begins transforming into a mindless abomination, which leads to Blade having to put him down for good.
  • Super-Powered Robot Meter Maids: In the subtitled version of the movie, it's explained that Elexis' mutants are actually off-world terraforming bioengineered lifeforms that she's repurposed for world domination. In the dub, they're simply monsters she cooked up in a lab to wreck havok.
  • Suspiciously Similar Substitute: After JC dies, his sister Jennifer (who is also nicknamed JC) steps in to find out who killed her brother and ultimately takes over his role with the HardCorps police force.
  • Strapped to an Operating Table:
    • After Elexis drugs Mancini, he next wakes up in in a medical room while naked, just as Elexis readies to perform surgery to turn him into a mutant and explaining that he has Outlived His Usefulness and that she likes to Skip the Anesthetic on her guinea pigs.
    • Elyse also finds herself in this situation when kidnapped by Elexis, although hers is also played for fanservice as the Modesty Bedsheet is only barely covering her privates. The table is also shaped like a cross, for the extra-religious metaphor.
  • Teeth-Clenched Teamwork: Jennifer doesn't get along with Blade or much of HardCorps for the first half because all the info she's been able to gather indicates Blade killed her brother and has ties to the mob, both of which are true to some degree (the former being by JC's own request and the latter being to an old friend of his father's who has no real control in how the mafia is run now). It's only after HardCorps is devastated by several mutants out in the streets while Mancini kills most of the rest who stayed behind at headquarters that she, at the very least, realizes there are much bigger problems than Blade and whatever mafia associates he has.
  • We Can Rebuild Him: In a flashback, Blade and his father are gunned down, and he's barely holding on after sustaining serious injuries. He ends up being rebuilt with cybernetic parts.
  • Wine Is Classy: Classy villainess Elexis twirls around a wine of glass as she explains her Evil Plan.