Project Blackout is a Massively Multiplayer Online First-Person Shooter game with RPG Elements. It was originally developed by South Korean software company Zepetto as Point Blank; when it was published in North America, the name and some story elements were changed.
Like many other games of its genre, Project Blackout is fast-paced and violent, with a variety of weapons and gameplay modes. It falls on the realistic end of the Fackler Scale of FPS Realism: for example, weapons are directly based on real-life guns; health is extremely limited, encouraging cover-based gameplay; recoil makes guns bounce, reducing the accuracy of automatic fire; and there's no Hyperspace Arsenal, so players are limited to one primary weapon and a few smaller weapons.
This game contains examples of:
- Allegedly Free Game: This game is free, but to acquire better guns, you have to buy them with points (or time-based rent using real cash). Cash points also can be used to buy some perks and more durable characters.
- Announcer Chatter: A voice announces all of your headshots, chain kills, etc.
- Boom, Headshot!: Headshots are a one-hit kill if the target isn't wearing a helmet.
- Breakable Weapons: Your weapons decay. When they run out of charges, you have to buy them back from the store.
- Bribing Your Way to Victory: Some items can be bought with the in-game Credits, but the most powerful items and powerups are only available by spending real-world cash.
- Color-Coded Multiplayer: Red and blue teams (although the Red team is something of a misnomer—they actually wear camo).
- Critical Existence Failure: Both for the players and the Breakable Weapons.
- Every Bullet Is a Tracer: There's a toggle for this in the options menu.
- Follow the Leader: The game follows in the footsteps of Call of Duty's multiplayer, with very similar gameplay; in fact, many of the higher-tier guns come directly from similar guns in Modern Warfare.
- Game Lobby: The game uses lobbies to put together games.
- Gangsta Style: akimbo HK 45 alternate fire mode hold the gun sideways, lining both gun straight and fire it simultaneously
- Guns Akimbo: Some guns can be dual-wielded.
- Interface Screw: Flash grenades cause affected players' screens to shake, turn white, and blink in and out of focus.
- Life Meter
- Loading Screen: Displays a brief view of the level map before the game starts.
- Ludicrous Gibs
- One-Hit Polykill: They're called "Piercing shots" and they occur fairly rarely.
- Pistol-Whipping: A Secondary Fire for some weapons.
- Real Is Brown
- Respawn Point
- RPG Elements: Your character can complete missions, gain experience, level-up, and stuff like that.
- Score Screen
- Stripperific: The female characters are quite... impractical about their combat gear choices.
- Short-Range Shotgun: Shotguns are very powerful at close range and can even kill in one shot without a Boom, Headshot!; however, they're ineffective across larger distances, a weakness which is exacerbated by the cover-based gameplay.
- Standard FPS Guns: Knife, pistol, shotgun, automatic weapons, grenades, sniper rifles...the works.
- Stock Control Settings: Standard PC shooter setup. Move with WASD, aim with the mouse, click to fire, etc.