In the forgotten world of Numbra, there lives a boy who finds a mysterious being known as a Shadow Core, and uses its power in his quest for the light. With the guidance of a friendly owl known as Stryx, the boy learns to use the Shadow Core to create new platforms in order to reach high ledges and large gaps.
Tropes present in this game:
- A God Am I: Eternium Warlord has developed a pretty bad case of this.For years, I have lived as a member of your pitiful nation. The time to step out of the shadows is now. I have become a God.
- Big Bad: Eternium Warlord is a pretty conventional gloating antagonist.
- Checkpoint Starvation: Compared to the preceding levels, the final world is much stingier on checkpoints, sometimes forcing the player to complete an entire area before they can reach the next checkpoint.
- Collection Sidequest: Two variations on the theme. The first consists of absorbing a glowing light from the yellow crystals, and then safely delivering it to the nearby checkpoint. The second is finding purple crystals with the world's denizens trapped inside them, and smashing these crystals to free them.
- Deliberately Monochrome: Played with. The player and all of the platforms in the foreground consist of shadowy silhouettes, whereas the interactable objects will be of a specific bright color, and the backgrounds are allowed to be of any color.
- Energy Ball: Eternium Warlord can have several white energy projectiles rain down from above. He often comboes this with the energy beam from his mech. He can also have a couple dozen of small projectiles like this travel as a block to deny you as much area as possible.
- Evil Gloating: Eternium Warlord loves gloating during his battle.Jump around all you want. It won't save your people.I have created artificial weapons stronger than your divine artifacts. Your reign has come to an end.
- Exposition Fairy: Stryx the Owl fulfils this role when you are learning the ropes.
- Glowing Eyes: Both the protagonist and pretty much every human character has glowing white eyes as the main, and often the only spot of contrast on their black silhouette.
- Heroic Mime: The boy you play as never speaks throughout the game. This even lampshaded by Stryx at the start.Since you seem to have lost your tongue, I might as well give you a history lesson.
- Heroic Sacrifice: The Goddess of Light, Luxanna, shatters her Inner Light at the end of the game, dying in order for her Light to stream down into the hearts of the deceased Kamloops and revive them. This is what became known as Light Fall.
- One Hitpoint Wonder: Getting hit by anything once instantly kills the player character.
- Spikes of Doom: Purple-tinted white rock spikes are a frequent hazard to the player character.
- Story Breadcrumbs: Finding collectibles unlocks portions of written text that details Numbra's background.