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Grand Piano Keys is an arcade game by Bay Tek Entertainment. The only point of the game is to perform as much of a public domain song as possible in 20 seconds. This is done by hitting the huge, simple piano keys that match the on-screen tiles. If a player hits the wrong notes, they can't play for a few seconds and they lose some of their time. In the end, the game suddenly stops, and tickets are rewarded based off of how many keys you hit.


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Grand Piano Keys provides examples of:

  • Artistic License – Music: The game uses a piano with much fewer notes than a real piano, and the keys don't always match the music. This is done to make the game simpler to play.
  • Attract Mode: When no one's playing the game, it will go into an attract mode showing tiles scrolling across the screen.
  • Color-Coded Multiplayer: Player 1 has blue notes and player 2 has green notes.
  • Color Contrast: The logo stands out by having black text over white piano keys.
  • Color-Coded for Your Convenience: The correct notes are either blue or green, depending on the player, and the incorrect notes are white.
  • Competitive Multiplayer: In the two-player mode, two players compete against each other to hit the most keys within 20 seconds.
  • Debug Room: The game includes a debug menu with options to change the volume, Attract Mode, songs, etc.
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  • Dreadful Musician: This trope is penalized. Every time you hit a wrong note, you can't play for a few seconds, and you lose some of your time.
  • Instrumental Theme Tune: The game uses short piano music on its title screen with no vocals.
  • Let's Duet: The game offers the choice of "dueling piano keys" which is when two people play the piano at once.
  • Minimalism: This game contains the bare minimum of graphics and sound to work as a piano game. It has simple rectangles for its graphics and simple piano sounds for the music.
  • Musical Gameplay: The game only makes sound when you hit the correct piano keys.
  • Musicalus Interruptus: After you play the piano for 20 seconds, you get interrupted by the end of the game.
  • No Ending: No matter how well you do, the round stops after 20 seconds without a satisfying ending.
  • No Plot? No Problem!: There's no plot or even characters. The only point of the game is to hit the piano keys.
  • Palette Swap: The same tiles are used for both players, only colored differently.
  • Player Versus Player: In the two-player mode, two players compete against each other to hit the most keys within 20 seconds.
  • Public Domain Soundtrack: All of the songs in the game are well-known public domain melodies.
  • Score Screen: The game includes a score screen showing the people who hit the most keys in 20 seconds.
  • Scoring Points: The more piano notes you hit, the more points you get. The points are counted as piano keys and converted to tickets.
  • Socialization Bonus: If you play with a friend, you'll have twice as much of an opportunity to earn tickets that you can use after the game.
  • Sound Test: The debug menu includes a menu of songbook settings that contains all of the songs in the game.
  • Standard Snippet: The game uses recognizable public domain piano songs as its soundtrack.
  • Tagline: "Worthy of a Standing Ovation!"
  • Timed Mission: You have 20 seconds to perform as much of the song as you can and earn the most tickets.
  • Title Theme Drop: The music played on the title screen is reused once the game starts and the person performs the song.
  • Unstable Equilibrium: If you're good, you won't miss too many keys and you'll be able to score a lot of points within the time limit. If you're bad, you'll keep missing keys and losing time, and you won't have enough time left to improve.

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