Follow TV Tropes

Following

History VideoGame / GrandPianoKeys

Go To

OR

Is there an issue? Send a MessageReason:


* MohsScaleOfViolenceHardness: Contains absolutely no violence, putting it at 0.
Is there an issue? Send a MessageReason:
None


* UnstableEquilibrium: If you're good, you won't miss too many keys and you'll be able to score a lot of points within the time limit. If you're bad, you'll keep missing keys and losing time, and you won't have enough time left to improve.

to:

* UnstableEquilibrium: If you're good, you won't miss too many keys and you'll be able to score a lot of points within the time limit. If you're bad, you'll keep missing keys and losing time, and you won't have enough time left to improve.improve.
----
Is there an issue? Send a MessageReason:
None


''Grand Piano Keys'' is an UsefulNotes/{{arcade game}} by Creator/BayTekEntertainment. The [[NoPlotNoProblem only point of the game]] is to perform as much of [[PublicDomainSoundtrack a public domain song]] as possible in [[TimedMission 20 seconds]]. This is done by hitting the [[ArtisticLicenseMusic huge, simple piano keys]] that match the on-screen tiles. If a player [[DreadfulMusician hits the wrong notes]], they can't play for a few seconds and they lose some of their time. In the end, [[NoEnding the game suddenly stops]], and tickets are rewarded based off of speed and accuracy.

to:

''Grand Piano Keys'' is an UsefulNotes/{{arcade game}} by Creator/BayTekEntertainment. The [[NoPlotNoProblem only point of the game]] is to perform as much of [[PublicDomainSoundtrack a public domain song]] as possible in [[TimedMission 20 seconds]]. This is done by hitting the [[ArtisticLicenseMusic huge, simple piano keys]] that match the on-screen tiles. If a player [[DreadfulMusician hits the wrong notes]], they can't play for a few seconds and they lose some of their time. In the end, [[NoEnding the game suddenly stops]], and tickets are rewarded based off of speed and accuracy.
how many keys you hit.
Is there an issue? Send a MessageReason:
None


* {{Minimalism}}: This game contains the bare minimum of graphics and sound to count as a piano game. It has simple rectangles for its graphics and simple piano sounds for the music.

to:

* {{Minimalism}}: This game contains the bare minimum of graphics and sound to count work as a piano game. It has simple rectangles for its graphics and simple piano sounds for the music.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Minimalism}}: This game contains the bare minimum of graphics and sound to count as a piano game. It has simple rectangles for its graphics and simple piano sounds for the music.
* MohsScaleOfViolenceHardness: Contains absolutely no violence, putting it at 0.
Is there an issue? Send a MessageReason:
None


* ScoringPoints: The more piano notes you hit, the more points you get. The points are counted as keys and converted to tickets.

to:

* ScoringPoints: The more piano notes you hit, the more points you get. The points are counted as piano keys and converted to tickets.



* UnstableEquilibrium: If you're good, you won't miss too many keys and you'll be able to score a lot of points within the time limit. If you're bad, you'll keep missing keys and losing time, and you won't have enough time to improve.

to:

* UnstableEquilibrium: If you're good, you won't miss too many keys and you'll be able to score a lot of points within the time limit. If you're bad, you'll keep missing keys and losing time, and you won't have enough time left to improve.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SoundTest: The debug menu includes a menu of songbook settings that contains all of the songs in the game.
* StandardSnippet: The game uses recognizable public domain piano songs as its soundtrack.


Added DiffLines:

* TitleThemeDrop: The music played on the title screen is reused once the game starts and the person performs the song.
Is there an issue? Send a MessageReason:
None


* MusicalusInteruptus: After you play the piano for 20 seconds, you get interrupted by the end of the game.

to:

* MusicalusInteruptus: MusicalusInterruptus: After you play the piano for 20 seconds, you get interrupted by the end of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MusicalusInteruptus: After you play the piano for 20 seconds, you get interrupted by the end of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InstrumentalThemeTune: The game uses short piano music on its title screen with no vocals.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ColourCodedForYourConvenience: The correct notes are either blue or green, depending on the player, and the incorrect notes are white.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MusicalGameplay: The game only makes sound when you hit the correct piano keys.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PaletteSwap: The same tiles are used for both players, only colored differently.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ColorContrast: The logo stands out by having black text over white piano keys.
Is there an issue? Send a MessageReason:
None


* TimedMission: You have 20 seconds to perform as much of the song as you can and earn the most tickets.

to:

* TimedMission: You have 20 seconds to perform as much of the song as you can and earn the most tickets.tickets.
* UnstableEquilibrium: If you're good, you won't miss too many keys and you'll be able to score a lot of points within the time limit. If you're bad, you'll keep missing keys and losing time, and you won't have enough time to improve.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CompetitiveMultiplayer: In the two-player mode, two players compete against each other to hit the most keys within 20 seconds.


Added DiffLines:

* PlayerVersusPlayer: In the two-player mode, two players compete against each other to hit the most keys within 20 seconds.


Added DiffLines:

* SocializationBonus: If you play with a friend, you'll have twice as much of an opportunity to earn tickets that you can use after the game.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AttractMode: When no one's playing the game, it will go into an attract mode showing tiles scrolling across the screen.


Added DiffLines:

* DebugRoom: The game includes a debug menu with options to change the volume, AttractMode, songs, etc.


Added DiffLines:

* LetsDuet: The game offers the choice of "dueling piano keys" which is when two people play the piano at once.


Added DiffLines:

* ScoreScreen: The game includes a score screen showing the people who hit the most keys in 20 seconds.
* ScoringPoints: The more piano notes you hit, the more points you get. The points are counted as keys and converted to tickets.
Is there an issue? Send a MessageReason:
None


''Grand Piano Keys'' is an UsefulNotes/{{arcade game}} by Creator/BayTekEntertainment. The [[NoPlotNoProblem only point of the game]] is to perform as much of [[PublicDomainSoundtrack a public domain song]] as possible in [[TimedMission 20 seconds]]. This is done by hitting the [[ArtisticLicenseMusic huge, simple piano keys]] that match the on-screen colors. If a player [[DreadfulMusician hits the wrong notes]], they can't play for a few seconds and they lose some of their time. In the end, [[NoEnding the game suddenly stops]], and tickets are rewarded based off of speed and accuracy.

to:

''Grand Piano Keys'' is an UsefulNotes/{{arcade game}} by Creator/BayTekEntertainment. The [[NoPlotNoProblem only point of the game]] is to perform as much of [[PublicDomainSoundtrack a public domain song]] as possible in [[TimedMission 20 seconds]]. This is done by hitting the [[ArtisticLicenseMusic huge, simple piano keys]] that match the on-screen colors.tiles. If a player [[DreadfulMusician hits the wrong notes]], they can't play for a few seconds and they lose some of their time. In the end, [[NoEnding the game suddenly stops]], and tickets are rewarded based off of speed and accuracy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ColorCodedMultiplayer: Player 1 has blue notes and player 2 has green notes.
Is there an issue? Send a MessageReason:
This page is short, but it's comprehensive.


NeedsWikiMagicLove?
Is there an issue? Send a MessageReason:
None


''Grand Piano Keys'' is an UsefulNotes/{{arcade game}} by Creator/BayTekEntertainment. The [[NoPlotNoProblem only point of the game]] is to perform as much of [[PublicDomainSoundtrack a public domain song]] as possible in [[TimedMission 20 seconds]]. This is done by hitting the [[ArtisticLicenseMusic huge, simple piano keys]] that match the on-screen colors. If a player [[DreadfulMusician hits the wrong notes]], they can't play for a few seconds. In the end, [[NoEnding the game suddenly stops]], and tickets are rewarded based off of speed and accuracy.

to:

''Grand Piano Keys'' is an UsefulNotes/{{arcade game}} by Creator/BayTekEntertainment. The [[NoPlotNoProblem only point of the game]] is to perform as much of [[PublicDomainSoundtrack a public domain song]] as possible in [[TimedMission 20 seconds]]. This is done by hitting the [[ArtisticLicenseMusic huge, simple piano keys]] that match the on-screen colors. If a player [[DreadfulMusician hits the wrong notes]], they can't play for a few seconds.seconds and they lose some of their time. In the end, [[NoEnding the game suddenly stops]], and tickets are rewarded based off of speed and accuracy.
Is there an issue? Send a MessageReason:
None


* ArtisticLicenseMusic: The game uses a piano with much fewer notes than a real piano, and the notes don't always match the music. This is done to make the game simpler to play.

to:

* ArtisticLicenseMusic: The game uses a piano with much fewer notes than a real piano, and the notes keys don't always match the music. This is done to make the game simpler to play.
Is there an issue? Send a MessageReason:
None


''Grand Piano Keys'' is an UsefulNotes/{{arcade game}} by Creator/BayTekEntertainment. The [[NoPlotNoProblem only point of the game]] is to perform as much of [[PublicDomainSoundtrack a public domain song]] as possible in [[TimedMission 20 seconds]]. This is done by hitting the [[ArtisticLicenseMusic huge, simple piano keys]] that match the on-screen colors. If a player [[DreadfulMusician hits the wrong notes]], they lose control over the gameplay. In the end, [[NoEnding the game suddenly stops]], and tickets are rewarded based off of speed and accuracy.

to:

''Grand Piano Keys'' is an UsefulNotes/{{arcade game}} by Creator/BayTekEntertainment. The [[NoPlotNoProblem only point of the game]] is to perform as much of [[PublicDomainSoundtrack a public domain song]] as possible in [[TimedMission 20 seconds]]. This is done by hitting the [[ArtisticLicenseMusic huge, simple piano keys]] that match the on-screen colors. If a player [[DreadfulMusician hits the wrong notes]], they lose control over the gameplay.can't play for a few seconds. In the end, [[NoEnding the game suddenly stops]], and tickets are rewarded based off of speed and accuracy.



* DreadfulMusician: If you're a bad musician who can't hit the right notes, you'll lose control of the game for a few seconds every time you hit a wrong note.

to:

* DreadfulMusician: If you're a bad musician who can't hit the right notes, you'll lose control of the game for a few seconds every This trope is penalized. Every time you hit a wrong note.note, you can't play for a few seconds, and you lose some of your time.
Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grand_piano_keys_redemption_arcade_game_baytek_games_image1_6.png]]
[[caption-width-right:350:[[{{Tagline}} "Worthy of a Standing Ovation!"]]]]

to:

[[quoteright:350:https://static.[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/grand_piano_keys_redemption_arcade_game_baytek_games_image1_6.png]]
[[caption-width-right:350:[[{{Tagline}} [[caption-width-right:225:[[{{Tagline}} "Worthy of a Standing Ovation!"]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grand_piano_keys_redemption_arcade_game_baytek_games_image1_6.png]]
[[caption-width-right:350:[[{{Tagline}} "Worthy of a Standing Ovation!"]]]]

''Grand Piano Keys'' is an UsefulNotes/{{arcade game}} by Creator/BayTekEntertainment. The [[NoPlotNoProblem only point of the game]] is to perform as much of [[PublicDomainSoundtrack a public domain song]] as possible in [[TimedMission 20 seconds]]. This is done by hitting the [[ArtisticLicenseMusic huge, simple piano keys]] that match the on-screen colors. If a player [[DreadfulMusician hits the wrong notes]], they lose control over the gameplay. In the end, [[NoEnding the game suddenly stops]], and tickets are rewarded based off of speed and accuracy.

NeedsWikiMagicLove?

----
!!''Grand Piano Keys'' provides examples of:
* ArtisticLicenseMusic: The game uses a piano with much fewer notes than a real piano, and the notes don't always match the music. This is done to make the game simpler to play.
* DreadfulMusician: If you're a bad musician who can't hit the right notes, you'll lose control of the game for a few seconds every time you hit a wrong note.
* NoEnding: No matter how well you do, the round stops after 20 seconds without a satisfying ending.
* NoPlotNoProblem: There's no plot or even characters. The only point of the game is to hit the piano keys.
* PublicDomainSoundtrack: All of the songs in the game are well-known public domain melodies.
* {{Tagline}}: "Worthy of a Standing Ovation!"
* TimedMission: You have 20 seconds to perform as much of the song as you can and earn the most tickets.

Top