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* UnstableEquilibrium: If you're good, you won't miss too many keys and you'll be able to score a lot of points within the time limit. If you're bad, you'll keep missing keys and losing time, and you won't have enough time left to improve.

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* UnstableEquilibrium: If you're good, you won't miss too many keys and you'll be able to score a lot of points within the time limit. If you're bad, you'll keep missing keys and losing time, and you won't have enough time left to improve.improve.
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''Grand Piano Keys'' is an UsefulNotes/{{arcade game}} by Creator/BayTekEntertainment. The [[NoPlotNoProblem only point of the game]] is to perform as much of [[PublicDomainSoundtrack a public domain song]] as possible in [[TimedMission 20 seconds]]. This is done by hitting the [[ArtisticLicenseMusic huge, simple piano keys]] that match the on-screen tiles. If a player [[DreadfulMusician hits the wrong notes]], they can't play for a few seconds and they lose some of their time. In the end, [[NoEnding the game suddenly stops]], and tickets are rewarded based off of speed and accuracy.

to:

''Grand Piano Keys'' is an UsefulNotes/{{arcade game}} by Creator/BayTekEntertainment. The [[NoPlotNoProblem only point of the game]] is to perform as much of [[PublicDomainSoundtrack a public domain song]] as possible in [[TimedMission 20 seconds]]. This is done by hitting the [[ArtisticLicenseMusic huge, simple piano keys]] that match the on-screen tiles. If a player [[DreadfulMusician hits the wrong notes]], they can't play for a few seconds and they lose some of their time. In the end, [[NoEnding the game suddenly stops]], and tickets are rewarded based off of speed and accuracy.
how many keys you hit.


* {{Minimalism}}: This game contains the bare minimum of graphics and sound to count as a piano game. It has simple rectangles for its graphics and simple piano sounds for the music.

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* {{Minimalism}}: This game contains the bare minimum of graphics and sound to count work as a piano game. It has simple rectangles for its graphics and simple piano sounds for the music.

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* {{Minimalism}}: This game contains the bare minimum of graphics and sound to count as a piano game. It has simple rectangles for its graphics and simple piano sounds for the music.
* MohsScaleOfViolenceHardness: Contains absolutely no violence, putting it at 0.


* ScoringPoints: The more piano notes you hit, the more points you get. The points are counted as keys and converted to tickets.

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* ScoringPoints: The more piano notes you hit, the more points you get. The points are counted as piano keys and converted to tickets.



* UnstableEquilibrium: If you're good, you won't miss too many keys and you'll be able to score a lot of points within the time limit. If you're bad, you'll keep missing keys and losing time, and you won't have enough time to improve.

to:

* UnstableEquilibrium: If you're good, you won't miss too many keys and you'll be able to score a lot of points within the time limit. If you're bad, you'll keep missing keys and losing time, and you won't have enough time left to improve.

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* SoundTest: The debug menu includes a menu of songbook settings that contains all of the songs in the game.
* StandardSnippet: The game uses recognizable public domain piano songs as its soundtrack.


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* TitleThemeDrop: The music played on the title screen is reused once the game starts and the person performs the song.


* MusicalusInteruptus: After you play the piano for 20 seconds, you get interrupted by the end of the game.

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* MusicalusInteruptus: MusicalusInterruptus: After you play the piano for 20 seconds, you get interrupted by the end of the game.

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* MusicalusInteruptus: After you play the piano for 20 seconds, you get interrupted by the end of the game.

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* InstrumentalThemeTune: The game uses short piano music on its title screen with no vocals.

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* ColourCodedForYourConvenience: The correct notes are either blue or green, depending on the player, and the incorrect notes are white.

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* MusicalGameplay: The game only makes sound when you hit the correct piano keys.

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* PaletteSwap: The same tiles are used for both players, only colored differently.

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* ColorContrast: The logo stands out by having black text over white piano keys.


* TimedMission: You have 20 seconds to perform as much of the song as you can and earn the most tickets.

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* TimedMission: You have 20 seconds to perform as much of the song as you can and earn the most tickets.tickets.
* UnstableEquilibrium: If you're good, you won't miss too many keys and you'll be able to score a lot of points within the time limit. If you're bad, you'll keep missing keys and losing time, and you won't have enough time to improve.

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* CompetitiveMultiplayer: In the two-player mode, two players compete against each other to hit the most keys within 20 seconds.


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* PlayerVersusPlayer: In the two-player mode, two players compete against each other to hit the most keys within 20 seconds.


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* SocializationBonus: If you play with a friend, you'll have twice as much of an opportunity to earn tickets that you can use after the game.

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