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1[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/grand_piano_keys_redemption_arcade_game_baytek_games_image1_6.png]]
2 [[caption-width-right:225:[[{{Tagline}} "Worthy of a Standing Ovation!"]]]]
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4''Grand Piano Keys'' is an UsefulNotes/{{arcade game}} by Creator/BayTekEntertainment. The [[NoPlotNoProblem only point of the game]] is to perform as much of [[PublicDomainSoundtrack a public domain song]] as possible in [[TimedMission 20 seconds]]. This is done by hitting the [[ArtisticLicenseMusic huge, simple piano keys]] that match the on-screen tiles. If a player [[DreadfulMusician hits the wrong notes]], they can't play for a few seconds and they lose some of their time. In the end, [[NoEnding the game suddenly stops]], and tickets are rewarded based off of how many keys you hit.
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7!!''Grand Piano Keys'' provides examples of:
8* ArtisticLicenseMusic: The game uses a piano with much fewer notes than a real piano, and the keys don't always match the music. This is done to make the game simpler to play.
9* AttractMode: When no one's playing the game, it will go into an attract mode showing tiles scrolling across the screen.
10* ColorCodedMultiplayer: Player 1 has blue notes and player 2 has green notes.
11* ColorContrast: The logo stands out by having black text over white piano keys.
12* ColourCodedForYourConvenience: The correct notes are either blue or green, depending on the player, and the incorrect notes are white.
13* CompetitiveMultiplayer: In the two-player mode, two players compete against each other to hit the most keys within 20 seconds.
14* DebugRoom: The game includes a debug menu with options to change the volume, AttractMode, songs, etc.
15* DreadfulMusician: This trope is penalized. Every time you hit a wrong note, you can't play for a few seconds, and you lose some of your time.
16* InstrumentalThemeTune: The game uses short piano music on its title screen with no vocals.
17* LetsDuet: The game offers the choice of "dueling piano keys" which is when two people play the piano at once.
18* {{Minimalism}}: This game contains the bare minimum of graphics and sound to work as a piano game. It has simple rectangles for its graphics and simple piano sounds for the music.
19* MusicalGameplay: The game only makes sound when you hit the correct piano keys.
20* MusicalusInterruptus: After you play the piano for 20 seconds, you get interrupted by the end of the game.
21* NoEnding: No matter how well you do, the round stops after 20 seconds without a satisfying ending.
22* NoPlotNoProblem: There's no plot or even characters. The only point of the game is to hit the piano keys.
23* PaletteSwap: The same tiles are used for both players, only colored differently.
24* PlayerVersusPlayer: In the two-player mode, two players compete against each other to hit the most keys within 20 seconds.
25* PublicDomainSoundtrack: All of the songs in the game are well-known public domain melodies.
26* ScoreScreen: The game includes a score screen showing the people who hit the most keys in 20 seconds.
27* ScoringPoints: The more piano notes you hit, the more points you get. The points are counted as piano keys and converted to tickets.
28* SocializationBonus: If you play with a friend, you'll have twice as much of an opportunity to earn tickets that you can use after the game.
29* SoundTest: The debug menu includes a menu of songbook settings that contains all of the songs in the game.
30* StandardSnippet: The game uses recognizable public domain piano songs as its soundtrack.
31* {{Tagline}}: "Worthy of a Standing Ovation!"
32* TimedMission: You have 20 seconds to perform as much of the song as you can and earn the most tickets.
33* TitleThemeDrop: The music played on the title screen is reused once the game starts and the person performs the song.
34* UnstableEquilibrium: If you're good, you won't miss too many keys and you'll be able to score a lot of points within the time limit. If you're bad, you'll keep missing keys and losing time, and you won't have enough time left to improve.

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