1 | [[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/grand_piano_keys_redemption_arcade_game_baytek_games_image1_6.png]] |
2 | [[caption-width-right:225:[[{{Tagline}} "Worthy of a Standing Ovation!"]]]] |
3 | |
4 | ''Grand Piano Keys'' is an UsefulNotes/{{arcade game}} by Creator/BayTekEntertainment. The [[NoPlotNoProblem only point of the game]] is to perform as much of [[PublicDomainSoundtrack a public domain song]] as possible in [[TimedMission 20 seconds]]. This is done by hitting the [[ArtisticLicenseMusic huge, simple piano keys]] that match the on-screen tiles. If a player [[DreadfulMusician hits the wrong notes]], they can't play for a few seconds and they lose some of their time. In the end, [[NoEnding the game suddenly stops]], and tickets are rewarded based off of how many keys you hit. |
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7 | !!''Grand Piano Keys'' provides examples of: |
8 | * ArtisticLicenseMusic: The game uses a piano with much fewer notes than a real piano, and the keys don't always match the music. This is done to make the game simpler to play. |
9 | * AttractMode: When no one's playing the game, it will go into an attract mode showing tiles scrolling across the screen. |
10 | * ColorCodedMultiplayer: Player 1 has blue notes and player 2 has green notes. |
11 | * ColorContrast: The logo stands out by having black text over white piano keys. |
12 | * ColourCodedForYourConvenience: The correct notes are either blue or green, depending on the player, and the incorrect notes are white. |
13 | * CompetitiveMultiplayer: In the two-player mode, two players compete against each other to hit the most keys within 20 seconds. |
14 | * DebugRoom: The game includes a debug menu with options to change the volume, AttractMode, songs, etc. |
15 | * DreadfulMusician: This trope is penalized. Every time you hit a wrong note, you can't play for a few seconds, and you lose some of your time. |
16 | * InstrumentalThemeTune: The game uses short piano music on its title screen with no vocals. |
17 | * LetsDuet: The game offers the choice of "dueling piano keys" which is when two people play the piano at once. |
18 | * {{Minimalism}}: This game contains the bare minimum of graphics and sound to work as a piano game. It has simple rectangles for its graphics and simple piano sounds for the music. |
19 | * MusicalGameplay: The game only makes sound when you hit the correct piano keys. |
20 | * MusicalusInterruptus: After you play the piano for 20 seconds, you get interrupted by the end of the game. |
21 | * NoEnding: No matter how well you do, the round stops after 20 seconds without a satisfying ending. |
22 | * NoPlotNoProblem: There's no plot or even characters. The only point of the game is to hit the piano keys. |
23 | * PaletteSwap: The same tiles are used for both players, only colored differently. |
24 | * PlayerVersusPlayer: In the two-player mode, two players compete against each other to hit the most keys within 20 seconds. |
25 | * PublicDomainSoundtrack: All of the songs in the game are well-known public domain melodies. |
26 | * ScoreScreen: The game includes a score screen showing the people who hit the most keys in 20 seconds. |
27 | * ScoringPoints: The more piano notes you hit, the more points you get. The points are counted as piano keys and converted to tickets. |
28 | * SocializationBonus: If you play with a friend, you'll have twice as much of an opportunity to earn tickets that you can use after the game. |
29 | * SoundTest: The debug menu includes a menu of songbook settings that contains all of the songs in the game. |
30 | * StandardSnippet: The game uses recognizable public domain piano songs as its soundtrack. |
31 | * {{Tagline}}: "Worthy of a Standing Ovation!" |
32 | * TimedMission: You have 20 seconds to perform as much of the song as you can and earn the most tickets. |
33 | * TitleThemeDrop: The music played on the title screen is reused once the game starts and the person performs the song. |
34 | * UnstableEquilibrium: If you're good, you won't miss too many keys and you'll be able to score a lot of points within the time limit. If you're bad, you'll keep missing keys and losing time, and you won't have enough time left to improve. |
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