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Video Game / Blue Print

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Blue Print is a 1982 Maze Game, developed by Zilec Electronics and manufactured by Bally/Midway. It was released for arcades, and ported to the Atari 2600, Atari 5200, and Commodore 64 by CBS Electronics.

In the game, you play J.J., an inventor whose girlfriend Daisy is being chased by the evil Ollie Ogre. To defeat him, J.J. must scour the houses of a village to find parts of a machine based on a blueprint and assemble it without collecting bombs or running into Fuzzy Wuzzy.

This game provides examples of:

  • Alliterative Name: Ollie Ogre.
  • Big Bad: Ollie Ogre, because he is trying to kidnap Daisy.
  • Damsel in Distress: Daisy, who spends the entire game being chased.
  • Endless Game: The game repeats itself until you lose all of your lives.
  • Every 10,000 Points: Played with; you will get an extra life at every 30,000 points.
  • Flower-Pot Drop: You have to avoid the flowerpots that Ollie occasionally knocks off the top ledge in his pursuit of Daisy. Each pot still intact at the end of a level scores you a bonus.
  • Plot Coupon: The machine parts.
  • Public Domain Soundtrack: "Joe Avery's Piece" is used as the game's soundtrack tune.
  • Puzzle Game: Once you find the pieces, you must assemble them in the correct order by placing them on the blueprint.
  • Sticky Bomb: Once you pick up a bomb, it sticks to you and you must get it to the pit to get rid of it or else it will explode. Searching homes you already searched attaches a red bomb with an even shorter fuse.
  • Timed Mission: The player must assemble the machine and get it running before Ollie gets his hands on Daisy, or else she gets captured and you lose a life.