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''Blue Print'' is a 1982 MazeGame, developed by Zilec Electronics and manufactured by [[Creator/MidwayGames Bally/Midway]]. It was released for [[UsefulNotes/ArcadeGame arcades]], and ported to the UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 5200}}, and UsefulNotes/{{Commodore 64}} by CBS Electronics.

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''Blue Print'' is a 1982 MazeGame, developed by Zilec Electronics and manufactured by [[Creator/MidwayGames Bally/Midway]]. It was released for [[UsefulNotes/ArcadeGame arcades]], and ported to the UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 5200}}, Platform/Atari2600, Platform/Atari5200, and UsefulNotes/{{Commodore 64}} Platform/Commodore64 by CBS Electronics.
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* EveryTenThousandPoints: Played with; you will get an extra life at every '''30''',000 points.

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* EveryTenThousandPoints: Every10000Points: Played with; you will get an extra life at every '''30''',000 points.
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* FlowerPotDrop: You have to avoid the flowerpots that Ollie occasionally knocks off the top ledge in his pursuit of Daisy. Each pot still intact at the end of a level scores you a bonus.
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* StickyBomb: Once you pick up a bomb, it sticks to you and you must get it to the pit to get rid of it or else it will explode.
* TimedMission: The player must assemble the machine and get it running before Ollie gets his hands on Daisy, or else you lose a life.

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* StickyBomb: Once you pick up a bomb, it sticks to you and you must get it to the pit to get rid of it or else it will explode.
explode. Searching homes you already searched attaches a red bomb with an even shorter fuse.
* TimedMission: The player must assemble the machine and get it running before Ollie gets his hands on Daisy, or else she gets captured and you lose a life.

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''Blue Print'' is a 1982 arcade game developed by Zilec Electronics and manufactured by [[Creator/MidwayGames Bally/Midway]]. It was ported to the UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 5200}}, and UsefulNotes/{{Commodore 64}} by CBS Electronics.

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''Blue Print'' is a 1982 arcade game MazeGame, developed by Zilec Electronics and manufactured by [[Creator/MidwayGames Bally/Midway]]. It was released for [[UsefulNotes/ArcadeGame arcades]], and ported to the UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 5200}}, and UsefulNotes/{{Commodore 64}} by CBS Electronics.



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!!This game provides examples of

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!!This game provides examples ofof:



* BigBad: Ollie Ogre.
* DamselInDistress: Daisy.

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* BigBad: Ollie Ogre.
Ogre, because he is trying to kidnap Daisy.
* DamselInDistress: Daisy.Daisy, who spends the entire game being chased.



* MazeGame

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* MazeGameEveryTenThousandPoints: Played with; you will get an extra life at every '''30''',000 points.



* TimedMission: The player must assemble the machine and get it running before Ollie gets his hands on Daisy, or else you lose a life.

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* TimedMission: The player must assemble the machine and get it running before Ollie gets his hands on Daisy, or else you lose a life.life.
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* AlliterativeName: Ollie Ogre.
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* PuzzleGame: Once you find the pieces, you must assemble them in the correct order.

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* PuzzleGame: Once you find the pieces, you must assemble them in the correct order.order by placing them on the blueprint.
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* TheGoldenAgeOfVideoGames
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'''Blue Print''' is a 1982 arcade game developed by Zilec Electronics and manufactured by [[Creator/MidwayGames Bally/Midway]]. It was ported to the UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 5200}}, and UsefulNotes/{{Commodore 64}} by CBS Electronics.

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'''Blue Print''' ''Blue Print'' is a 1982 arcade game developed by Zilec Electronics and manufactured by [[Creator/MidwayGames Bally/Midway]]. It was ported to the UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 5200}}, and UsefulNotes/{{Commodore 64}} by CBS Electronics.
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Added DiffLines:

* PuzzleGame: Once you find the pieces, you must assemble them in the correct order.
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* PublicDomainSoundtrack: "Joe Avery's Piece" is used as the game's soundtrack tune.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/blue_print_flyer.jpg]]
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* StickyBomb: Once you pick up a bomb, it sticks to you and must get it to the pit to get rid of it or else it will explode.

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* StickyBomb: Once you pick up a bomb, it sticks to you and you must get it to the pit to get rid of it or else it will explode.
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None

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* EndlessGame: The game repeats itself until you lose all of your lives.
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None

Added DiffLines:

* StickyBomb: Once you pick up a bomb, it sticks to you and must get it to the pit to get rid of it or else it will explode.
Is there an issue? Send a MessageReason:
None


'''Blue Print''' is a 1982 arcade game developed by Zilec Electronics and manufactured by Bally/Midway. It was ported to the Atari 2600, Atari 5200, and Commodore 64 by CBS Electronics.

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'''Blue Print''' is a 1982 arcade game developed by Zilec Electronics and manufactured by Bally/Midway. [[Creator/MidwayGames Bally/Midway]]. It was ported to the Atari 2600, Atari 5200, UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 5200}}, and Commodore 64 UsefulNotes/{{Commodore 64}} by CBS Electronics.
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'''Blue Print''' is a 1982 arcade game developed by Zilec Electronics and manufactured by Bally/Midway. It was ported to the Atari 2600, Atari 5200, and Commodore 64 by CBS Electronics.

In the game, you play J.J., an inventor whose girlfriend Daisy is being chased by the evil Ollie Ogre. To defeat him, J.J. must scour the houses of a village to find parts of a machine based on a blueprint and assemble it without collecting bombs or running into Fuzzy Wuzzy.
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!!This game provides examples of
* BigBad: Ollie Ogre.
* DamselInDistress: Daisy.
* TheGoldenAgeOfVideoGames
* MazeGame
* PlotCoupon: The machine parts.
* TimedMission: The player must assemble the machine and get it running before Ollie gets his hands on Daisy, or else you lose a life.

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