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Recap / Kamen Rider Geats Ep 27 Lamentation III The Thrilling Sengoku Game

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Lamentation III: The Thrilling Sengoku Game ♡

Original Airdate: March 19, 2023
Written by: Yuya Takahashi
Directed by: Koichi Sakamoto

Summary

https://static.tvtropes.org/pmwiki/pub/images/d8610a3c_4f97_43e5_a484_203ee03c63a5.jpg

Archimedel: We were on the cusp of obtaining our world of misery, during the debut of the Jyamato Grand Prix.
However, that detestable Ace Ukiyo transformed into something we had never seen before, and proceeded to lay waste to my beloved Jyamato...!

Ace has caused the Jyamato's first challenge to end in failure with the new Boost MK II Raise Buckle in hand. However, the second challenge of the Jyamato Grand Prix has commenced: a game of Sengoku, where the Jyamato try to steal Niram's Vision Driver, with Keiwa and Neon standing between them and their prize.

Michinaga once again goes on the offensive, but Ace suddenly appears to stop him. Meanwhile, Ziin tries to find out how Ace has such a high affinity with the Boost Buckle, and seems to have figured out exactly who he is...

Tropes

  • Be Careful What You Wish For: Ziin proclaimed his wish to see Ace's story unfold in an exciting way, be it in victory or death. Beroba and her cohorts ripping him a new one and then moving on to just shoot Ace while he is defenseless was definitely not the way he wanted things to go.
  • Big Damn Heroes: Ace arrives right before the Jyamato can get to Niram and wrecks them with Boost Mk II.
  • Borrowed Biometric Bypass: Beroba gains access to the Kamen Rider Glare2 form when she steals Chirami's thumbprint, changing her own.
  • Cliffhanger: The episode ends with an unconscious Ace being held in place by one of Beroba's GM/Jyamato Riders while another fires its Magnum 40X at him, as an injured Ziin watches in horror.
  • Curb-Stomp Battle:
    • Ace continues to decimate Buffa and the Jyamatos with the Boost Mk. II.
    • Beroba as Glare2 completely trashes Ziin, and has the ability to give the powers of the Raise Buckles to the Jyamato Riders under her control.
  • Deadly Upgrade: Per Kamen Rider tradition. Ace's Boost Mk. II form is very powerful indeed, at the cost of his stamina.
  • Everything's Better with Samurai: The challenge this week reformats the heroes into Sengoku-era equivalents, with Niram becoming a shogun, Neon a samurai, Keiwa a ninja, and Ace a ronin.
  • Hope Spot: Ziin manages to save an unconscious Ace from a couple of Jyamato Riders. Unfortunately, he runs into Beroba who now has access to Kamen Rider Glare2, who then curb stomps him alongside her empowered Riders.
  • Hypocrite: Beroba ousts and tortures Ziin for breaking her rules, but the whole JGP only came about because she broke the DGP's rules to begin with.
  • I Can Still Fight!: Ace heads off to get the Vision driver back despite being so exhausted by using Mark II he is barely keeping conscious and moving. This major oversight on his side allows Beroba and her cohorts to capture him.
  • Internal Reveal:
    • Neon and Keiwa meet up with Ziin for the first time and they discuss all they learned about Ace.
    • Ziin figures out that Ace must've reincarnated and confronts Niram about it, who confirms it.
  • Lucky Charms Title: Like the first episode of the arc, it features Beroba’s signature heart.
  • Once a Season: In recent Kamen Rider tradition, the Mid-Season Upgrade is revealed to be incomplete and comes with undesirable consequences as a result — in this case, exhausting Ace to the point of vulnerability — and thus requires a Power Limiter to draw out its full potential.
  • O.O.C. Is Serious Business: Everyone notices something is off when the usually "invincible" Ace would suddenly fall asleep randomly and leave himself vulnerable as of recent. While Keiwa assumes this just shows how he's not so different from an ordinary human after all, Ziin believes it's something worse to have been able to exhaust Ace to this degree.
  • The Reveal:
    • Ace's past life as Eisu Yakumo lived in the Sengoku Period.
    • Turns out Ace's new upgrade greatly exhausts his stamina to the point of knocking him out, due to his body being unable to withstand the speed and strength it outputs.
    • Ace's incarnations can vary wildly in appearance and identity, and even his incarnations as other Japanese people look notably different. At least once of his incarnations, presumably Ace Garfield, was a Caucasian man.
  • Undying Loyalty: Although he was born and raised in a number of loving households during some of his past lives, Ace has devoted many of them to finding out what happened to Mitsume.
  • Why Don't You Just Shoot Him?: Beroba flat out decides to invoke this trope by having Ace held as a target for one of her Riders to literally shoot him at near point blank range.
  • Worf Had the Flu: Attempting to toughen out the Mark II-induced exhaustion makes Ace a stupidly easy target.
  • You Just Told Me: Chirami blabs about Beroba being unable to use the Vision Driver because it requires his thumbprint right in front of her. Fortunately for him, she just needed his thumbprint.

Mission 2 — Sengoku
CURRENT STANDINGS
Gazer's Vision Driver — held by Niram
Glare2's Vision Driver — held by Beroba
Entry Players
Michinaga Azuma/Buffa (11,800 points)
Rook Jyamato (9,400 points)
Bishop Jyamato (8,250 points)
Pawn Jyamato/Jyamato Rider (4,850 points)
Pawn Jyamato/Jyamato Rider (4,550 points)
Enemy Players
Ace Ukiyo/Geats
Keiwa Sakurai/Tycoon
Neon Kurama/Na-Go

JGP Rule #4
It is forbidden for supporters to directly involve themselves in the game.

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