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Basic Trope: A character you are required to have in your party.

  • Straight: In Tales of Troperia XXII, you are required to have Wimmaga in your party for the Big Boo's Haunt level.
  • Exaggerated: Three of your four party slots are filled by required party members on every level.
  • Downplayed: You only need to have Wimmaga in your party for the end of level boss battle and there is a Save Point right before where you can swap her into the party, meaning you can use whoever you want for the rest of the level.
  • Justified:
  • Inverted: Optional Party Member
  • Subverted: Wimmaga is auto-selected on the party select screen when entering the level, but you can choose to unselect her.
  • Double Subverted: ...but if you unselect her, the level ends with a Hopeless Boss Fight since no one in your party can exorcize him to permanently kill him.
  • Parodied: Your party is a Badass Crew established to be able to defeat full-blown Eldritch Abominations...but you are required to leave one of them behind when accepting the quest in order to take a little girl in a white dress who "exorcizes" the Silly Spook boss by asking him nicely to leave.
  • Zig-Zagged: You are required to take Wimmaga into the Big Boo's Haunt level, but you can use the first Save Point you come across to swap her out of your party. However, the level ends with a Hopeless Boss Fight since no one in your party can exorcize him to permanently kill him. But, once one of your party members gets knocked out, a dialogue box pops up asking if you'd like to swap in Wimmaga.
  • Averted: No party members are required at any point in the game.
  • Enforced: The game is based on a book in which the party takes Wimmaga into Big Boo's Haunt to exorcize the lead ghost haunting the place, so the game is programmed to match.
  • Lampshaded: When the party select screen for the level pops up with Wimmaga auto-selected, party member Quirby quips: "It's almost like some invisible force is making us take her along!"
  • Exploited: Wimmaga is the Last of Her Kind from a Mage Species race and the Big Bad needs her blood to complete his scheme to bring about The End of the World as We Know It. So he summons the ghost boss at the end of the level, knowing the party will need to bring along Wimmaga to defeat him, as a trap to capture her.
  • Defied: Sensing that the dungeon is a trap by the Big Bad, Hiro refuses to bring Wimmaga and says he'll figure something out as he goes to defeat the boss instead. At the very end of the Hopeless Boss Fight that ensues, a cut scene plays of Hiro, in desperation, throwing a Revive at the boss. It works.
  • Discussed:
  • Conversed: Before the level, Hiro and Lancel discuss the situation. Lancel reminds Hiro that they need someone skilled in white magic in order to actually defeat the boss, so they must bring Wimmaga.
  • Deconstructed: Taking Wimmaga to exorcize the boss is the most obvious way to proceed and she is auto-selected for the dungeon. However, it turns out that using the game's White Magic actually weakens the game's deities and this fact has been obscured by the Corrupt Church which has been influenced by the Big Bad. To get the Golden Ending, you need to leave Wimmaga behind and figure out another way not hinted at in the game (like Revive Kills Zombie) to defeat the boss.
  • Reconstructed: ...However, completing a Difficult, but Awesome early optional questline removes the god-weakening corruption from using white magic, unlocking Wimmaga's full Holy Is Not Safe power including Holy Hand Grenades and a divine Pillar of Light Kill Sat that make her so powerful you won't want to take her out of your party.
  • Played for Laughs:
  • Played for Drama:

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