In the world of Aesir: Cross Wars, there exist nine worlds, but this story focuses on the conflict between two of them: Inferno and The Great Sky, lands of the dead.
One thousand years ago, Angrboda, queen of Inferno, declared war on The Great Sky. There were many casualties, but Odin, king of The Great Sky, prevailed, slaying her in battle. This war came to be known as the Cross War.
After victory came a thousand years of peace, bringing us to the present day, where Angrbodas daughter, Hel, has taken the Infernal throne. Having plotted vengeance for a thousand years, Hel has chosen now as her time to strike, and declares war on the Sky.
This story follows the battles fought by Oz, the hero of this book. The adoptive son of Thor, who has left to slay an evil creature known as the Jormungandr. With an alliance with Freya, the Goddess of Love, he battles Hels demonic generals, the demons within himself, and the fourth wall.
Aesir: Cross Wars prides itself on its comedy first and foremost, but tries to weave that in while genuinely trying to tell a story. Having undergone multiple rewrites, the entry below tries to detail the current and final version of the story.
This story contains examples of the following:
- Adaptational Heroism: Loki in this book is still a prick, but compared to his counterpart from Norse Mythology, he's a saint, having gone from a villain with a Blue-and-Orange Morality to an Unscrupulous Hero who is more than willing to Shoot the Dog. He has genuinely heroic goals here, too.
- Adaptational Nice Guy:
- The second rewrite cut down on Ozs jerkier moments and emphasised his nature as a snarky, but mellow and chilled out Nice Guy.
- Anwin, too, acts less antagonistic to his teammates. His Cool Big Bro nature is given extra focus, too, and his Hot-Blooded tendencies have been toned down significantly from his time as Azazel.
- Affectionate Parody: To Norse Mythology. Also to video games of the fantasy genre, playing with a lot of their stock tropes.
- Cerebus Rollercoaster: This book is a great example, as a result of its Indecisive Parody nature. It generally leans more towards silliness than seriousness, with even the few dark moments (the Backstories, Svafrlamis conversations with Yuri, etc) being played with at least some comedy. When it takes itself seriously, however, it does so with startling effectiveness.
- Combat and Support: Oz falls under Combat, being the one fighting on the field, while Freya acts as his Support, casting spells to attack from the heavens.
- Dramedy: The book uses a quirky, snarky and fourth wall shattering cast to tackle themes like betrayal, suicide and existentialism.
- Easy Levels, Hard Bosses: While the Mooks are laughably easy to kill, the bosses legitimately give the heroes trouble. Lampshaded by Hel at one point:Hel: The easy mooks make the bosses look harder.
- Establishing Series Moment: "Yes, well this is the world of Aesir: Cross Wars, where nothing makes sense.". This line alone is what tells the reader to stop taking the book seriously, because it's not taking itself seriously anytime soon.
- Freudian Trio: The three main characters of the book, Oz, Anwin and Yuri, are a Combo Trio.
- Id + Ego: Anwin. The most impulsive and desire-driven of the trio, but also laidback enough to sometimes qualify as the Ego.
- Ego + Superego: Oz. Usually fits in between the logical Yuri and the emotional Anwin, but is also rather logical himself, and is the most moral of the three.
- Superego + Id: Yuri. The most likely to factor logic into her actions, but also the most likely to abandon said logic if her emotions disagree.
- Grey-and-Grey Morality: Inferno is more Neutral than Evil, with Hel and Mani being the only characters from there who have Evil alignments. The Great Sky, however, is a very light grey, as they are not above having the Valkyries kill people to recruit them into their ranks, as done unsuccessfully with Siegfried and successfully with Mardas. Suddenly, it becomes apparent why Odin is considered Lawful Neutral and not Lawful Good.
- Heroes Prefer Swords: Oz, Anwin and Yuri are all swordfighters, and all are heroic. Fittingly, Anwin, who didnt start out on the Skys side, mainly uses his sword as a focus for his fire magic.
- Lemony Narrator: The narrator is a massive douchebag of an Author Avatar, with the worst part being that because hes not actually a physical entity, the characters are stuck with him with nothing they can do about him.
- Physical, Mystical, Technological: The heroes can be seen as this with their primary fighting styles. Yuri is the Physical, fighting with a melee fighting style based around swordplay and strength, Anwin is the Mystical, fighting primarily with magical flames, even when doing so in melee, and Oz is the Technological, as while he is primarily a swordsman, he also has a gun and grenades he can fall back on.
- Surprisingly Realistic Outcome: Despite the books RPG Elements, Friendly Fire is on at all times. The heroes need to take care when using their wider Area of Effect spells, or else they end up hitting their allies, too.
- Unskilled, but Strong:
- The cloaked figure in Oz's head was this in his appearance in the Backstory. He had a powerful sword and dark magic at his disposal...but he was so damn incompetent with them that Oz managed to best him with a stick. A durable stick, but a stick nonetheless.
- Anwin. He is the most powerful of the main characters, but his powers mostly just amount to shooting copious amounts of flame at the opponent with little in the way of strategy and finesse. This is shown in his stats, where he has the best Magic Attack of the lot while his Skill is very poor.
- White-and-Grey Morality: While the Great Sky is a mostly heroic faction, their enemies, Inferno, are more neutral, with the exception of the genuinely evil Hel, Mani and possibly Abaddon.
- World of Snark: Yes. Everyone is a Deadpan Snarker. Even the damn narrator. Especially the damn narrator.
- X Meets Y: Kid Icarus: Uprising meets Kingdom Hearts, with a dose of Epic Battle Fantasy.