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    Aatrox, the Darkin Blade 
https://static.tvtropes.org/pmwiki/pub/images/ac9fa1e92c6c5ac7.jpg
"Now, hear the silence of annihilation!"

Voiced by: "Ramon" (English/Current), Erik Ireland (English/Pre-VGU), Jorge García Insúa (European Spanish), Emilio Sabini (Mexican Spanish), Isshin Chiba (Japanese)

“I must destroy even hope…”

Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find freedom once more, corrupting and transforming those foolish enough to try and wield the magical weapon that contained his essence. Now, with stolen flesh, he walks Runeterra in a brutal approximation of his previous form, seeking an apocalyptic and long overdue vengeance.

Aatrox is a Juggernaut champion who recklessly engages his foes, relying on his strong self-sustain to keep him alive as he carves up one enemy after another.

  • His passive, Deathbringer Stance, empowers Aatrox's next basic attack every few seconds, giving it extra range, bonus damage equal to a percentage of the target's max health and healing Aatrox. The cooldown of this effect is reduced whenever he hits enemies with his basic attacks or abilities.
  • With his first ability, The Darkin Blade, Aatrox swings his greatsword up to three times in a row; he first smashes it down in a line, then swings it in an arc and finally slams it on the ground, damaging enemies he hits. Hits with the edge of the blade deal bonus damage, knock up enemies and further reduce the cooldown of Deathbringer Stance.
  • His second ability, Infernal Chains, sends out a shockwave in a target direction that damages and slows the first enemy it hits. Hitting an enemy champion will chain them to the impact point, yanking them back to it and damaging them if they don't escape the area in time.
  • His third ability, Umbral Dash, allows Aatrox to dash a short distance in a target direction, and passively heals Aatrox for a percentage of damage dealt against champions.
  • With his ultimate ability, World Ender, Aatrox temporarily unleashes his true demonic form, fearing nearby minions and gaining a movement speed boost. While in this state, Aatrox gains bonus attack damage and healing. Killing enemy champions increases the duration of the transformation.

Aatrox's alternate skins include Justicar Aatrox (🔗), Mecha Aatrox (🔗), Sea Hunter Aatrox (🔗) and Blood Moon Aatrox (🔗 and its prestige version).

In Teamfight Tactics, Aatrox is a tier 3 Demon Blademaster. His ability, Darkin Blade, has him slam his sword into the ground, dealing damage to all enemies in a circle-shaped area.
(resurrecting from his ultimate) "I... DO. NOT. DIE."
  • Worthy Opponent: Jax. Unlike other champions he has lines for, his interaction with Jax is calling him a worthy vessel.
  • You Have GOT To Be Kidding Me: Aatrox is very much up for a fight, but at times, he needs a moment to process who his opponents are.
    (encountering Maokai) "Am I challenged by a tree!? (beat) Fine! Let me build a pyre from you!"
    (encountering Quinn) "A bird? You would challenge me with a bird?! (laughs) Come!"
    (killing Kled) "What is property!? Why did this dead hamster want me off of it!?"
    • He's also dumbfounded by Rhaast being a scythe instead of an actual weapon, and he has a few taunts to Kayn about it.
    "A scythe? A scythe?! Are you planning on murdering fields of wheat?!"
    "I chose a sword, the noblest weapon, Rhaast. You... seriously, I don't understand, were you trapped in the gardening section?"
    • He's not exactly happy with Varus's breaking of the naming convention either.
    "We all agreed on the double 'A' thing, Varus. The double 'A' thing!"
    "Varus, 'V' 'A' 'R' 'U' 'S', your name should have an 'A' and then another 'A', Varus. There was a memo, Varus, there was a memo!"

    Ahri, the Nine-Tailed Fox 
https://static.tvtropes.org/pmwiki/pub/images/ahri_originalloading10.jpg

Voiced by: Laura Post (English), Inés Blázquez (European Spanish), Ana de Castro (European Spanish/Star Guardian Skin), Rommy Mendoza (Mexican Spanish/1st voice), Annie Rojas (Mexican Spanish/Current voice), Ami Koshimizu (Japanese)

"Human emotions can be even more volatile than the deepest magic.”

Innately connected to the latent power of Runeterra, Ahri is a vastaya who can reshape magic into orbs of raw energy. She revels in toying with her prey by manipulating their emotions before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy as she receives flashes of memory from each soul she consumes.

Ahri is a Burst Mage champion who uses her high mobility to dance around her foes, drawing out and killing key targets before retreating back to safety.

  • Her passive, Vastayan Grace, grants Ahri a burst of movement speed whenever she hits an enemy champion twice with her abilities in short succession.
  • Her first ability, Orb of Deception, sends out a magic orb in a target direction and then pulls it back, dealing magic damage to enemies in the way out, and true damage on the way back. This ability also passively generates Essence Theft stacks whenever Ahri hits an enemy with her abilities, up to three per ability. Upon reaching nine stacks, her next Orb of Deception will heal her for each enemy it hits.
  • Her second ability, Fox Fire, summons three spirit flames that orbit Ahri for a few seconds. After a small delay, each flame locks onto and pursues the closest enemy target, damaging them. A target can be hit by multiple flames, but each flame after the first to hit the same target deals reduced damage.
  • With her third ability, Charm, Ahri blows a kiss in a target direction that damages and charms the first enemy it hits, forcing them to harmlessly walk towards Ahri for a short duration and increasing all of Ahri's magic damage against them for a few seconds.
  • With her ultimate ability, Spirit Rush, Ahri dashes a short distance in a target direction up to three times in a row, each dash releasing three bolts of energy that damage the three closest enemies.

Ahri's alternate skins include Dynasty Ahri, Midnight Ahri, Foxfire Ahri, Popstar Ahri, Challenger Ahri, Academy Ahri, Arcade Ahri, Star Guardian Ahri, K/DA Ahri, and Elderwood Ahri.

In Teamfight Tactics, Ahri is a Tier 2 Wild Sorcerer. Her ability, Orb of Deception, fires her orb in a straight line and calls it back, damaging enemies on both passes.
  • Addictive Magic: As her essence draining powers give her flashes of the victims memories in addition to magic power, she became addicted to draining people for both. However, when the memories started including visions of people viewing or speaking of her as a nine-tailed fox demon, and her addiction started running out of control, to the point where she drained an entire village she became disgusted with herself, and tries to break or control her addiction.
  • Alpha Bitch: Her Star Guardian skin turns her into a complete mean girl.
  • Ascended Meme: Popstar Ahri started out as a heavily-supported request for a Girls' Generation Ahri skin, although the end result was somewhat different from the originally suggested design (this was eventually rectified with the release of a skin chroma).
  • Beware the Nice Ones: The short story 'Stray Fox' shows exactly how dangerous Ahri can be when provoked, as she mercilessly slaughters a squad of Noxian scouts when they shoot at her in a shocking display of brutality. Contrary to her portrayal as The Atoner, she's even still perfectly willing to drain the essence from those who make themselves her enemies.
    Ahri had no qualms about gaining her humanity by taking it from men who had no use for it.
  • Category Traitor: Called one by Xayah, who seems to think she's trying to become human. She was, in her old lore, but in that lore she was a literal fox who gained human form, not a Vastaya.
  • Charm Person: Her unique form of crowd control.
  • Cunning Like a Fox: Clever enough to figure out how to use her charms and her human appearance to lure in men and steal their essence.
  • Difficult, but Awesome: Ahri depends heavily on landing her Charm spell to burst down her target or assassinate them, which is a (relatively) slow skillshot that can be blocked by minions and gives a fairly obvious warning. Good Ahri players can keep opponents on their toes by using tricks to unexpectedly Charm them, such as firing an Orb of Deception then a Charm in quick succession to clear the minion(s) shielding her target before the latter lands. That said, once you get used to landing her Charm, Ahri becomes one of the more forgiving mages and assassins. Her Fox Fire and Charm are effective at punishing enemies for trying to get up close and personal, and her Charm and Spirit Rush are good at easing mistakes her user makes.
  • Does This Remind You of Anything?: Her death cries sound more like... something that's not dying.
  • Double Entendre: A lot of her vocal quotes are at least partially suggestive. Her attacking quotes, in particular come across as if she's finished "using" her victim and has become bored of them.
  • Even the Girls Want Her: Or if they don't, she can make them.
  • Exactly What It Says on the Tin: Her charm spell is just called "Charm". Justified because it was the ONLY charm spell in the game until the addition of Rakan and his ultimate, The Quickness, a whopping SIX YEARS later. Evelynn later got a charm spell in Allure, but they're still the only three.
  • Facial Markings: The whisker-like marks on her cheeks.
  • Fantastic Foxes: She was already magical before she absorbed the life force of a dying mage, granting her even more magical ability. Not anymore with the Vastayan lore update, now she's (supposedly) the last of her kind after being abandoned by her tribe and was adopted by a pack of icefoxes.
  • Femme Fatale: The straightest example in the game (at least before Evelynn was reworked into an actual lust demon), although she's trying to reform.
  • Foil:
    • To the plant champion, Zyra. The two champions have completely different playstyles. Ahri is the supreme example of a mage ganker, scaling better than Leblanc and not being limited to melee like Kassadin. By comparison, Zyra is the supreme example of a mage pusher, having better utility than the AoE pushers like Brand while having the ability to place turrets at long range unlike Heimerdinger. Their two stories are almost exactly the same in terms of progression while being utterly opposite in terms of motivation. And finally, they're from opposite ends of the alphabet (before the release of Aatrox, Ahri was the alphabetically first champion on the League roster, while Zyra is the last). Fittingly, the two go head-to-head in the "A New Dawn" cinematic, where Ahri wins.
    • To fellow Ionian champion, Syndra. In battle, Syndra controls multiple balls of darkness while Ahri uses a single orb of light. Both of their kits focus a lot on the number three, and disrupting/manipulating enemies. And to top it off, they both dance to hit K-Pop songs by SNSD. Ironically, the two of them are together on the alternate Star Guardians team.
  • Gameplay and Story Integration: Who else in the League of Legends would have a Charm spell and a soul-consuming passive if not The Vamp?
  • Heel–Face Turn: Much more explicit in her new lore. After a eating an entire village, Ahri resolves both to not murder others with her power anymore and to enjoy her own life, not the memories of others.
  • Heel Realization: After stealing quite a bit of human essence, she became human enough to realize that what she had been doing was wrong. The short story 'Stray Fox' reveals that she's still fine with doing it, just not with entrapping and murdering innocents. Now she saves the soul-drinking for her enemies.
  • Honey Trap: Well, she had powerful charm magic to help her out, but she invoked this to get unsuspecting men to come close to her.
  • Horny Devils: Her pre-rewrite (before vastaya were even a thing) lore and Femme Fatale attitude alluded this being the life-harvesting method she's trying to drop. Subverted in the new lore by 'Stray Fox'- while she can entrance people and make them desire her with her magic, she doesn't drain their life sexually. Instead she just kills them, clasps their head between her hands while they die, and sucks their essence out through their eyes and mouth as a stream of energy.
  • Idol Singer: Ahri has two skins inspired by different K-pop varieties; Popstar Ahri has a bright and colorful Girls' Generation-inspired look, while K/DA Ahri is more inspired by dark and edgy Girl Groups like 2NE1 or BLACKPINK.
  • I Just Want to Have Friends: In 'Stray Fox' she expresses a desire to befriend the villagers of Ionia, which is why she flees when they approach so they don't see her draining the soul from the Noxian soldier whose neck she just snapped.
  • Impossibly-Low Neckline: Shows off her cleavage quite a bit.
  • It's Personal: Reacts very angrily when Darius almost kills Leona in A New Dawn. Naturally, she's the one to land the final blow.
  • Joshikousei: Academy Ahri. Actually based on Korean uniforms, but the effect is the same.
  • Kitsune: Although referred to in development as a Gumiho, the Korean equivalent. Hence her vampiric nature.
  • Lady of Black Magic: A seductive and graceful gumiho dressed in a revealing outfit who can conjure arcane energy orbs and spectral flames to attack. Her voted name Ari (아리) even means "elegant".
  • The Leader: Of the 'good guy' team in A New Dawn animated short and of the second Star Guardians team.
  • Lightning Bruiser: Between her Charm and the three dashes of her Ultimate, it can be very, very hard to escape a competent Ahri once she's started chasing you down. Her passive makes her a little less squishy than the average mage, too.
  • Little Bit Beastly: Has very noticeable whisker marks on her cheeks, as well as the obvious fox ears and tails.
  • Magikarp Power: A lesser example, as Ahri is actually reasonably strong even at low levels, but if she starts to pick up a few kills she can rapidly snowball out of control. Her insane mobility, impressive burst, devastating sustained damage and powerful CC means a fed Ahri can devour entire teams.
  • Meaningful Name: A poll was held on the Korean LoL webpage to decide on her name, choosing from a list of 6 options. The vote eventually went to Ari (아리) which means "graceful" or "elegant" and it was adapted to "Ahri" for the English release.
  • Ms. Fanservice: Between her short skirt, low-cut top and kemonomimi, Ahri immediately shot straight to the top of the "most desirable girls in the League" lists (as confirmed by a recent forum poll). Which may be somewhat justified, given her nature. To wit, she is so attractive that the sheer amount of sexiness she puts out is a canonically-accepted game mechanic. Even Taric and Void champions can find her attractive.
  • Multiple-Tailed Beast: Duh, nine of them, it's her title.
  • Neck Snap: How she kills the last Noxian scout who attacked her in 'Stray Fox', grabbing him by the neck then snapping his head back with a blast of concussive magic.
  • Noblewoman's Laugh: Her Star Guardian skin has her laughing this way, all the better for her Alpha Bitch presentation.
  • Orgasmic Combat: Perhaps not the fighting itself, but her death cries all deserve special mention. Both her Korean Normalnote  and Popstar Ahrinote  voice sets make the English version seem conservative in comparison.
  • Our Vampires Are Different: She's essentially an energy vampire.
  • Playing with Fire: They're probably Faux Flames, but hell if that matters; they work just fine. Her Foxfire skin also counts as this.
  • Prehensile Tail: She moves her tails with amazing dexterity on her emotes.
  • Rule of Three: Three of her skills use this rule. First, Orb of Deception activates its healing passive after hitting nine enemies, up to a maximum of three per spell cast; in short it takes a minimum of three spells to activate this skill, or 3x3. Second, Fox-Fire summons three fireballs around her that will home in to the nearest enemy unit. Third, her ultimate, Spirit Rush, allows her to dash to a target area up to three times, sending out flares that target up to three enemy units.
  • Screw Destiny: The Star Guardian version of Ahri seems to consider "fate" an inherently evil force to be fought against, apparently because several of her previous teammates were "fated" to die in battle, with the implication that ALL star guardians are fated to "fade".
  • Sex Is Violence: She's a deadly mage-assassin reliant on a heart-shaped Charm spell with a seduction-heavy theme and backstory. Even her death cry sounds erotic and several of her lines are Double Entendres that can be interpreted as either flirting or an implied threat.
  • Squishy Wizard: Zig-zagged. Sure she's frail, but get close to her carelessly and you're only making yourself a huge target of yourself for both her Charm and Fox Fire, assuming she doesn't simply put distance between you and her with her Spirit Rush. Not to mention Orb of Deception gives her some measure of sustainability.
  • Supernatural Gold Eyes: As can be plainly seen in her character portrait above. Averted in the 'A New Dawn' video where, for whatever reason, she was given Occult Blue Eyes instead (although they briefly turn purple when she uses Charm on Darius and Draven).
  • Trans Nature: She was a fox that wanted to become human. Now she's a magical hybrid with the ability to become more and more human. However, her method of doing this involved killing people, and as she became closer to human the morality of this started to bother her, leading to her joining the League to find an alternative method. Retconned in the Vastayan race update, now she always was a Fox/Human hybrid/Shapeshifter that was abandoned by her tribe for some reason.
  • The Vamp: She was able to lure men with her beauty and charm to drain their life. One of her skills (Charm) actually uses this. Also works as a pun. Averted in the present day, though; as her humanity grew, so did her sense of right and wrong. She now better fits the Femme Fatale trope.
  • Videogame Dashing: Her ultimate. Having a dash ability isn't exactly unheard of in the League of Legends, but Ahri uniquely has up to three in exchange for one spell cooldown.

    Akali, the Rogue Assassin 
https://static.tvtropes.org/pmwiki/pub/images/akalioriginalloading.jpg
"Fear the assassin with no master."

Voiced by: Krizia Bajos (English/Current), Laura Bailey (English/Pre-VGU), Inés Blázquez (European Spanish), Norma Echevarría (Mexican Spanish), Ryoko Shiraishi (Japanese)

"If you look dangerous, you better be dangerous."

Abandoning the Kinkou Order and her title of the Fist of Shadow, Akali now strikes alone, ready to be the deadly weapon her people need. Though she holds onto all she learned from her master Shen, she has pledged to defend Ionia from its enemies, one kill at a time. Akali may strike in silence, but her message will be heard loud and clear: fear the assassin with no master.

Akali is an Assassin champion who shines on the move, employing stealthy hit-and-run tactics to take down targets and evade retaliation. She uses a fixed Energy Meter as a resource instead of mana.
  • Her passive, Assassin's Mark, marks enemy champions damaged by her abilities with a ring around them, granting her a burst of movement speed when moving towards them and another after crossing the ring. Crossing the ring also empowers Akali's kama, granting her next basic attack bonus range, hybrid damage, and making it restore Energy.
  • With her first ability, Five Point Strike, Akali throws a flurry of kunai in a target direction, damaging enemies they hit, slowing those hit at maximum range and, when fully ranked, dealing bonus damage to minions and monsters.
  • Her second ability, Twilight Shroud, restores some Energy and summons a slowly expanding ring of smoke at a target location. While inside the smoke, Akali gains movement speed and becomes invisible as long as she's not attacking, making her untargetable by enemies without True Sight.
  • Her third ability, Shuriken Flip, makes Akali backflip and throw a shuriken in a target direction, damaging and marking the first enemy it hits; she can also mark the center of Twilight Shroud. Reactivating the ability will make her dash towards the marked target, damaging enemies in her path.
  • With her ultimate ability, Perfect Execution, Akali dashes in a target direction up to two times in quick succession. The first dash deals physical damage to enemies in her path, while the second deals greatly increased magic damage based on her targets' missing health.

Akali's alternate skins include Stinger Akali (🔗), Infernal Akali (🔗), All-Star Akali (🔗), Nurse Akali (🔗), Silverfang Akali (🔗), Blood Moon Akali (🔗), Headhunter Akali (🔗), Sashimi Akali (🔗), K/DA Akali (🔗 and prestige), and PROJECT: Akali (🔗).

In Teamfight Tactics, Akali is a Tier 4 Ninja Assassin. Her Five Point Strike ability throws kunai in a cone-shaped area, damaging all foes with a chance of dealing a critical hit.
  • Action Girl: A deadly ninja warrior, skilled in stealth and assassination.
  • Amazing Technicolor Population: Infernal Akali's skin is pitch black, making a striking contrast to her bright everything-else.
  • Anti-True Sight: Downplayed; an Akali stealthed in a Twilight Shroud can still be revealed using true sight (such as from Oracle Lens, or various champion debuffs), but even if she is, she cannot be directly targeted for attack.
  • Anime Hair: Akali's ponytail is not only ridiculously spiky, it also spikes upwards in a complete defiance of gravity.
  • Art Evolution: With her visual-gameplay update in 2018, all her art assets were redone from scratch and brought up to modern standards for the game, with a brand new design, animations, voiceover, and splash arts.
  • Badass Back: Her pose in her normal splash art, which also gives an opportunity to show off the elaborate dragon tattoos going across her body.
  • Badass Normal: She's been described as not having the direct magical skill of her former Kinkou brethren, but her skill with various weapons made her worthy of carrying the title of "The Fist of Shadow."
  • Berserk Button: She apparently has one regarding the cylindrical case she keeps tied to her waist:
    (first encountering the enemy) "Call it a purse. I dare you."
  • Breaking the Fellowship: As of her VGU, Akali became disillusioned with the Kinkou Order's passiveness against the growing threats in Ionia and left, ending the Power Trio with Shen and Kennen in the process.
  • Cool Mask:
    • By default, as well as in most of her skins, Akali wears a signature mask that covers her mouth, similar to a surgical mask (her Nurse skin has her wear a proper one).
    • She gets an additional one in her Blood Moon Akali skin, but rather than wearing it over her face, she keeps it pushed onto the top of her head.
  • Dash Attack: Shuriken Flip and Perfect Execution give her access to this, all with different, but valuable interactions to them.
  • Difficult, but Awesome: The devs make no secret that she overall has a longer execution time than other assassins, and with how her passive works, her complex kit requires a lot of quick thinking and decision-making to deal the most damage that she can and not die doing so. In turn, she has tons of tools at her disposal, as well as the potentially extreme damage her status as an assassin entails.
  • Divergent Character Evolution: An example regarding skins: One of Akali's earliest skins was "Crimson Akali," which originally was pretty much just a low-price red Palette Swap. Following her VGU, it was given an entirely new identity as the now-renamed Infernal Akali, giving it much more unique particle and sound effects, on-par with the quality of Epic-tier skins (while still retaining its low pricepoint).
  • Dual Wielding: She wields a large kunai in one hand, a chained kama in the other. Prior to her VGU, she wielded a kama in both hands.
  • Everything Is Better With Spinning: Especially when it's with a chained kama! Exiting the range of an enemy hit with Assassin's Mark will prompt her to start swinging it around for bonus range and damage on her next auto-attack. If you're an enemy seeing this, watch out.
  • Flechette Storm: Her Five Point Strike has her do this with kunai in a short arc in front of her, encouraged to be her primary skillshot ability for damage.
  • Fragile Speedster: Unusually for an assassin, she requires to stay in the fight for a while to deal her extreme damage, but with her high movement speed, various dashes, and powerful stealth, a skilled player can be able to duck in and out of the fray to make it happen.
  • Hit-and-Run Tactics: Much of her post-VGU kit revolves around her Assassin's Mark interaction, requiring her to rapidly duck in and out of direct combat to make the most of her damage.
  • Hospital Hottie: Nurse Akali. Before her visual update, it was originally just a lighthearted Fanservice outfitnote , but her post-VGU splash art implies a much more sinister reason for being around the operating room.
  • Legacy Character: Ever since she completed her training from the Kinkou at 14, she inherited her mother's title as the Fist of Shadow.
  • Mid-Battle Tea Break: It mostly depends on when you use it, but her in-game joke animation has her pulling out and enjoying a bowl of ramen. The ending of her teaser video features her doing this as she's surrounded by the bodies of the enemies she just killed.
  • Ninja: She might not be a member of the Kinkou Order anymore, but she's still very much a ninja, and an appropriately agile and stealthy one at that.
  • Ninja Run: Her "speed-boosted" animation has her do this. She also does a much nimbler, faster version of this during the "dashing" portion of her Shuriken Flip.
  • Pet the Dog: She might have left the Kinkou and is in a disagreement with Shen's teachings. But she still has a soft spot for Kennen, expressing that she actually liked the little guy after killing him.
  • Playing with Fire: Infernal Akali gives her a fiery makeover, complete with new sounds and blazing particle effects.
  • Pragmatic Hero: How she views herself, at least. The increasing splintering of Ionia following Zed's coup and the Noxian invasion led her on a path of wanting to directly fighting its enemies, something that Shen and the rest of the Kinkou Order would not allow. She called them out for their idleness and left to fight her own way, and since she was trained to be an assassin, she would be an assassin.
  • Retcon: Surprisingly for a full visual-gameplay relaunch, this is mostly subverted for Akali. Much of the basics of her previous lore are still intact, with her post-update lore being less of a rewrite and more of an expansion and direct continuation, taking previously unrecognized factors like Zed's coup against the old Kinkou Order into account, and skipping a little further in time for a different setup where she's no longer part of the Kinkou.
  • Sampling: As K/DA Akali, slamming down a Twilight Shroud causes a brief musical sting to play, which is taken from the very start of TWICE's "I'm Gonna Be a Star".
  • Self-Deprecation: A meta example: Akali's rework was designed by champion designer CertainlyT, and she has a taunt to Zoe, another one of his champions, which seems to be a nod to her contentious reputation among fansinvoked:
    Akali: You know, we've never met, but you seem really annoying.
  • Ship Tease: Has a minor one to Kayn, of all people.
    Akali: Kayn... Why are the hot ones always crazy?
  • Sinister Scythe: One of her weapons is a smaller variant called a kama, which she swings around on a chain as part of her Assassin's Mark interaction.
  • Smoke Out: Her Twilight Shroud, a thrown-down smoke bomb that has always existed in some capacity before and after her VGU. Its current iteration creates a cloud of smoke that slowly expands into a ring, stealthing her should she remain in it until she attacks. Her default recall animation is also presented as this.
  • Stealth Expert: Her Twilight Shroud gives her access to a unique type of stealth where even if she's revealed, as long as she's in the smoke, nothing can target hernote . Rather infamously, she initially also had the ability to completely avoid turrets while shrouded, but this proved to be such a balance headache that it was removed.
  • Stock Ninja Weaponry: Akali has perhaps the most versatile arsenal of all the ninja champions. She's primarily seen wielding a large kunai and kama, and she has smaller kunai, shuriken, and smoke bombs at her disposal for abilities.
  • The Unfettered: She eventually became this, and left the Kinkou Order after coming to the conclusion that their practice of restraint in an increasingly splintered Ionia was allowing more harm than good, deciding to carve her own path as an active assassin of their adversaries.
  • Unnecessary Combat Roll: Shuriken Flip has her do a backflip before she tosses out her shuriken. The backwards movement itself is useful for creating distance and is conveniently enough to cross her Assassin's Mark circle if her shuriken lands, but she probably could've picked something less disorienting.

    Alistar, the Minotaur 
https://static.tvtropes.org/pmwiki/pub/images/alistar_originalloading.jpg

Voiced by: Harlan Hogan (English), Antonio Esquivias (European Spanish), Enrique Cervantes (Mexican Spanish), Takuya Eguchi (Japanese)

Always a mighty warrior with a fearsome reputation, Alistar seeks revenge for the death of his clan at the hands of the Noxian empire. Though he was enslaved and forced into the life of a gladiator, his unbreakable will was what kept him from truly becoming a beast. Now, free of the chains of his former masters, he fights in the name of the downtrodden and the disadvantaged, his rage as much a weapon as his horns, hooves and fists.

Alistar is a Vanguard champion who uses crowd control to protect allies and disrupt enemies while stubbornly enduring all punishment.

  • His passive, Triumphant Roar, grants Alistar a stack whenever he afflicts enemy champions with crowd control or a nearby minion dies. Upon reaching seven stacks, Alistar roars, healing himself for a small amount of health and nearby allied champions for twice that amount. If a nearby enemy champion dies, Alistar instantly roars.
  • With his first ability, Pulverize, Alistar smashes the ground beneath him with his fists, damaging and knocking up nearby enemies.
  • With his second ability, Headbutt, Alistar charges a nearby enemy, damaging and knocking them back.
  • His third ability, Trample, causes Alistar to stampede for a few seconds, allowing him to move through units and constantly damaging nearby enemies. Whenever this ability damages an enemy champion, Alistar gains a stack, and upon reaching five stacks his next basic attack will deal bonus damage and stun the target.
  • His ultimate ability, Unbreakable Will, frees Alistar of any crowd control effects affecting him when activated, and massively reduces all incoming damage for a few seconds.

Alistar's alternate skins include Black Alistar, Golden Alistar, Matador Alistar, Longhorn Alistar, Unchained Alistar, Infernal Alistar, Sweeper Alistar, Marauder Alistar, SKT T1 Alistar, Moo Cow Alistar, Hextech Alistar, and Conqueror Alistar.
  • A Load of Bull: He's a minotaur.
  • Breaking the Bonds: His ultimate breaks him out of crowd control effects, alluding to this trope's role in Alistar's backstory.
  • Chain Pain: Half of his autoattacks are Good Old Fisticuffs, while in the other half he lashes the target with the chains still dangling from his wrists.
  • Chained by Fashion: Still wears his shackles and the bits of chain that remain on them.
  • Combat Medic: Not as much as dedicated healers, but Alistair's Triumphant Roar heals both himself and the closest allied champion whenever he applies enough crowd control or an enemy champion dies. An Alistair in the middle of a fight could easily throw several roars in succession, giving his team a much needed boost in HP.
  • Determinator: Go ahead and throw several stuns and snares at an Alistar that charges into your team, he'll just power through it with his ultimate and become even harder to kill.
  • Difficult, but Awesome: Alistar's standard combo is to Pulverize a foe into the air, walk up behind them, then Headbutt in a direction of his choice. Effective, yet requires him to get very close to foes, and smart enemies will stay the hell away from you. However, since Headbutt can start from a decent distance from the victim, a Headbutt THEN Pulverize combo effectively closes the gap and still knocks foes upnote . This particular combo requires very fast reflexes and some practice to execute consistently, but it can make his CC usable in many, many more situations.
    • Additionally, an Alistar needs to be able to make split-second judgment calls on whether to Headbutt or not and if so in which direction. Knocking foes away can ruin a kill for teammates OR save their lives while knocking foes toward teammates can either secure kills for them or screw them over. It can be tough to differentiate between situations; those who cannot bog their team down and those who can are invaluable assets.
    • As of patch 6.3, however, the Headbutt-Pulverize combo has been made easier to use (specifically making the player able to buffer Pulverize while using Headbutt so that it automatically casts when he collides with the target), allowing it to be used more consistently and reliably.
  • Dynamic Entry: If you wait for enemies to bunch up together, Headbutt the one in front, then quickly Pulverize to knock them all up, you end up with a weaker Malphite ult that can be potentially executed much more often.
  • Foe-Tossing Charge: One of the most important tactics for this champion is to use the ground-slam to stun an opponent, travel around him, and then use the headbutt to knock him towards your allies. While less absolutely dooming to a single target, one can alternatively Headbutt the leading member of the enemy team, followed by a Pulverize that hopefully works well because you should be somewhere close to the middle of the enemy team now.
  • Glowing Eyes of Doom: Though he's a good guy.
  • Good Old Fisticuffs: No weapons, just plain old-fashioned pounding (though the chains on his wrists probably help).
  • Ground-Shattering Landing: He doesn't even need to jump — he does this by hitting his fists on the ground, knocking enemies into the air.
  • Heroic Willpower: Triumphant Roar heals him and nearby allies because of this. His ultimate, Unbreakable Will, can allow him to shrug off enough damage that he can easily facetank a turret.
    • Heroic Second Wind: Unbreakable Will is best used when he's already crowd controlled a bit so it usually turns into this, keeping him going and empowering him after he's taken a decent beating.

    Amumu, the Sad Mummy 
https://static.tvtropes.org/pmwiki/pub/images/amumu_originalloading.jpg

Voiced by: Cristina Ulloa (English), Inés Blázquez (European Spanish), Gisela Casillas (Mexican Spanish), Makoto Tsumura (Japanese)

"Solitude can be lonelier than death."

Legend claims that Amumu is a lonely and melancholy soul from ancient Shurima, roaming the world in search of a friend. Doomed by an ancient curse to remain alone forever, his touch is death, his affection ruin. Those who claim to have seen him describe a living cadaver, small in stature and wrapped in creeping bandages. Amumu has inspired myths, songs, and folklore told and retold for generations—such that it is impossible to separate truth from fiction.

Amumu is a Vanguard champion that is feared for his initiation and ability to disable entire teams at once while unleashing a constant stream of area-of-effect damage.

  • His passive, Cursed Touch, causes Amumu's basic attacks to briefly curse his targets, causing them to take bonus true damage equal to a percentage of incoming magic damage.
  • With his first ability, Bandage Toss, Amumu hurls one of his bandages in a target direction, damaging and stunning the first enemy it hits while pulling Amumu to their location.
  • His second ability, Despair, is a toggled ability that, at the cost of mana-per-second to maintain it, causes Amumu to cry corrosive tears, continuously damaging nearby enemies by a percentage of their max health and refreshing the duration of his passive on them.
  • His third ability, Tantrum, passively reduces all physical damage taken by Amumu. When activated, Amumu releases his anger, damaging nearby enemies. Whenever Amumu takes damage, the cooldown of this ability is reduced.
  • With his ultimate ability, Curse of the Sad Mummy, Amumu entangles all surrounding enemies with bandages, damaging them, applying his passive and preventing them from moving or attacking for a few seconds.

Amumu's alternate skins include Pharaoh Amumu, Vancouver Amumu, Emumu, Re-gifted Amumu, Almost-Prom King Amumu, Little Knight Amumu, Sad Robot Amumu, Surprise Party Amumu, Infernal Amumu, and Hextech Amumu.
  • American Kirby Is Hardcore: Take a look at the splash art for his Little Knight skin. Pretty depressing and almost cute, right? Now go look at the Chinese version for the same skin. Someone ordered a badass level for the mummy? Also plays The Dulcinea Effect as Amumu interposes himself between Warwick and an unconscious Annie. The Chinese Vancouver skin also shows him visibly scowling and getting ready to fight compared to the normal version of the skin.
  • Ascended Meme: Amumu has been called an emo for quite a while. Ladies and gentlemen, Emumu skin.
  • Armor-Piercing Attack: Despair deals a percentage of an opponent's maximum health every second in magic damage, so even tanks stacking HP and Armor are damaged just as much as their squishy teammates. However, it is magic damage, so Magic Resistance does provide a level of protection (though Amumu's passive helps get through that too).
  • Art Evolution: Played with; he's one of the champs to receive updates to a few of his splash art images, but none to his in-game model.
  • Badass Adorable: He's pretty cute for such a strong little guy.
  • Beware the Nice Ones: You'd think that a champion whose main damage output is crying and throwing temper tantrums wouldn't be very effective. He is.
  • Butt-Monkey: All of his skins - save Pharaoh and Vancouver - show Amumu on the receiving end of trouble: not winning the title of Prom King, an unwanted gift, a Failure Knight, about to be melted down in a scrap yard, and not being invited to parties.
  • Crouching Moron, Hidden Badass: A tiny shambling child mummy who constantly cries and flies into tantrums... and is regarded as one of the most solid and useful heroes in the game. He used to be regarded as a number one game-changer in the meta-game due to his ultimate, Curse of the Sad Mummy, having high potential to turn a lost game around or secure a win if executed just at the right moment. Even when he's no longer considered top-tier he's still a dangerous threat when left un-banned.
  • Dead to Begin With: Woke up as an undead and has zero memories of his life before he died.
  • Death by a Thousand Cuts: Despair won't do any serious damage... at first. Since it saps nearby enemy's life based on a percentage of max health per second, an Amumu can kill you just by standing near you long enough.
  • Emo: His Emumu skin, has him wearing edgy black bangs and black clothing.
  • Emotion Bomb: His lore implies that Despair doesn't actually damage people by crying. Instead, everything near him becomes sad as well, slowly wearing away at their life force.
  • Glacier Waif: One of the smallest champions in the game, but one of his most effective roles in a team is a tank, intended to take all the damage from the enemy team.
  • Gradual Grinder: The damage an Amumu can inflict onto his target(s) is directly proportional to how long he can stay on top of them as his Despair, Tantrum, and autoattacks slowly but surely wear away at them.
  • I Just Want to Have Friends: He's lonely, after all.
  • Irony: A small, frail-looking, and otherwise pitiable champion who is one of the best tanks in the game. He thinks of himself as The Unfavorite to the point where his selection quote is "I thought you'd never pick me...". In the season 2 meta-game he was on the permanently-banned list for his game-changing initiation and people scrambled to pick him whenever he wasn't banned. Even now he's still considered a solid pick and gets summoned in a decent percentage of matches.
  • Magikarp Power: Compared to some other junglers, Amumu has abysmal dueling capacity early on and can get bullied by a rival jungler like Trundle or Shyvana. Given enough time and farm, though, Amumu becomes an unkillable little menace who can wear down these same fighters' health bars before they can do the same, not to mention his enormous team-wide lockdown.
  • Make Them Rot: His touch makes living flesh rot. He doesn't mean to do it; unfortunately for him, he can't control it.
  • Memetic Hand Gesture: Uses Spider-Man's web-shooting gesture for the icon of his Bandage Toss ability.
  • Mighty Glacier: His high AoE damage-over-time and innately tankiness makes Amumu a tough nut to crack that you really, really don't want too close to you.
  • Mummy: A small, sad one.
  • Mummy Wrap: Naturally, two of his four abilities make use of this trope proper. Their enormous synergy is perhaps the biggest reason why Amumu is almost always a dangerous enemy. Bandage Toss, which binds (and stuns) a single opponent and slings him towards them, sets him up perfectly for his Curse of the Sad Mummy, which wraps up every enemy in a huge radius around him, leaving them helpless to move or autoattack for a short duration. If these two are used in a hectic teamfight, the entire enemy team can effectively become "out of position" - people on the fringe of that radius, especially the squishier, more vital ones, are picked off effortlessly, while their nearby friends often can't move an inch to help.
  • Multiple-Choice Past: There are several theories for who Amumu is: One says he was the youngest child of the first great ruling family of Shurima who succumbed to a disease that corrupted flesh with hideous speed; A second tale whispers of another crown prince, one given to bouts of petulance, cruelty, and murderous vanity; Yet another story of Amumu tells of the first and last Yordle ruler of Shurima, who believed in the innate goodness of the human heart.
  • Mysterious Past: No one knows who he used to be or who his parents were, he just woke up mummified in a Shurima pyramid and started off that way. As pointed out by the narrative team, Amumu is something of an in-universe fairy tale, and the team intends to keep his origins, as well as his exact species, a mystery.
  • Not the Intended Use:
    • He's intended to be a main tank for a team who locks down specific targets and initiates fights. But his relatively high AP ratios for a tank have made hybrid tank builds that include some damaging items like Rylai's Crystal Scepter and Llandry's Torment popular. These builds retain a certain amount of tankiness while also giving him surprising amounts of bursts damage and damage over time in protracted fights, especially after his passive was reworked to convert a portion of the magic damage he deals into true damage.
    • Even more daring players opt to use him as an AP-based grenade, eschewing almost all forms of defense to take advantage of his ability to burst an entire team with his ultimate or destroy a single squishy target with a Q->R->E combo. His ability to burn down even tanks with Despair means that he'll devastate anything in his path while his enemies are locked down.
  • Parental Abandonment: Has no idea who or what his parents were at all.
  • Royal Brat: It was heavily implied in the story that ties into his most recent lore that Amumu was a prince and, according to the pictures, was constantly surrounded by riches given to him by his subjects and foreigners. When he died, "only those closest to him wept", but the citizens rejoiced. It's still not mentioned as to how he died.
  • Skill Gate Character: Amumu's ultimate, his fairly easy to use gap-closer, his good jungle clearing speed, and strong teamfight presence makes him the number one must-ban in many low ELO solo ranked games, and one of the easiest junglers to master. Counters? Easy: invade and deny his blue buff, pick a jungler who isn't entirely dependent on the blue buff (i.e. Zac and Tryndamere), or have someone excelling in dueling (i.e. Lee Sin). It's also worth mentioning that his Bandage Toss-then-ultimate combo easily punishes enemy teams for having one member be "out of position", and on the whole this is a more prevalent mistake at lower ELO's.
  • Simple, yet Awesome: Aside from his skillshot gap-closer in Bandage Toss, Amumu is an all-around easy to use champion who can combine tanking ability with heavy AOE sustained damage. It's telling that aside from a change to his passive and some balance updates to his abilities, his kit has remained virtually unchanged from his release.
  • Throw the Dog a Bone: Amumu finally had a friend: Annie. A Journal of Justice article mentioned the two of them, followed by the official website confirming them as friends. Then it became non-canon.
    • He's thrown another bone in the form of Xayah, who unironically finds him to be absolutely adorable.
  • Undead Child: It was unclear whether or not he was a human child or a Yordle before he was retconned into the latter. A Rioter has confirmed that he probably won't stay a Yordle if he undergoes a Visual Update, as he claimed it didn't make much sense. Retconned once more as of the Shurima update, his age and race now unknown to EVERYONE.
  • Use Your Head: Smashes his head against things for autoattacks. Makes sense, given that it's the only thing that can even reach most champions.
  • Walking Wasteland: Amumu's mere presence makes nearby flora and fauna wither away and die, with his touch speeding up the process.
  • Yank the Dog's Chain: Every time he thinks he's found some friends he'll usually drive them off with his persistent aura of intense sadness, leading him to wander from place to place continually crying.
  • Zombie Gait: His normal walk.
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    Anivia, the Cryophoenix 
https://static.tvtropes.org/pmwiki/pub/images/anivia_originalloading.jpg

Voiced by: Unknown (English), Carmen Podio (European Spanish/1st voice), Inma Gallego (European Spanish/Current voice), Sarah Souza (Mexican Spanish), Atsuko Tanaka (Japanese)

"I am the fury of the blizzard, the bite of the wind, and the cold of the ice. I am the Freljord."

Anivia is a benevolent winged spirit who endures endless cycles of life, death, and rebirth to protect the Freljord. A demigod born of unforgiving ice and bitter winds, she wields those elemental powers to thwart any who dare disturb her homeland. Anivia guides and protects the tribes of the harsh north, who revere her as a symbol of hope, and a portent of great change. She fights with every ounce of her being, knowing that through her sacrifice, her memory will endure, and she will be reborn into a new tomorrow.

Anivia is a Battle Mage champion who excels at controlling and denying areas of the battlefield while inflicting powerful burst damage.

  • Her passive, Rebirth, transforms Anivia into an immobile egg upon death, restoring her to full health and allowing her to revive with the egg's remaining health if it survives for a few seconds; this effect has a long cooldown before it can be used again.
  • With her first ability, Flash Frost, Anivia sends out a ball of ice in a target direction, damaging and slowing enemies it passes through. By reactivating the ability, the ice ball detonates, dealing further damage and stunning nearby enemies.
  • Her second ability, Crystallize, summons an impassable wall of ice at a target location for a few seconds.
  • With her third ability, Frostbite, Anivia shoots an ice shard at an enemy, damaging them. The damage dealt is doubled if the target is stunned by Flash Frost or slowed by a fully expanded Glacial Storm.
  • Her ultimate ability, Glacial Storm, is a toggled ability that, at the cost of mana-per-second to maintain it, summons a powerful blizzard at a target location that continuously damages and slows enemies inside. The blizzard gradually expands over the next few seconds, increasing the damage and slow when it reaches maximum size.

Anivia's alternate skins include Team Spirit Anivia, Bird of Prey Anivia, Noxus Hunter Anivia, Hextech Anivia, Blackfrost Anivia, Prehistoric Anivia, and Festival Queen Anivia and Papercraft Anivia.
In Teamfight Tactics, Anivia is a Tier 5 Glacial Elementalist. Her ability is Glacial Storm, which creates a long-lasting hailstorm that constantly damages enemies and reduces their attack speed.
  • Action Girl: Yes, she is female.
  • An Ice Person: Should be obvious.
  • Death Is a Slap on the Wrist: Her passive lets her periodically revert to an egg and be reborn after taking fatal damage (she is a Phoenix, after all). Unfortunately, an enemy team which is able to down her can usually kill 'Eggnivia' before she respawns — and even if she does come back, she returns with as much health as her egg had, which may not be enough to get away. Casting Teleport while you're almost certainly dead and will be eggified is a useful tactic for playing Anivia to ensure that her death count is always 0.
  • Difficult, but Awesome: Very slow, fragile, relies on combos, and her mana costs make failing to do those combos right very painful. Her wall created by Crystallize can save enemies or doom allies with improper use. But, if pulled off correctly, Anivia deals high damage in a few instants, continues to do more damage in an area of effect while she has mana, and forces the enemy to move where Anivia wants them to. Even without items. With items, it just very clearly gets even better. This can best be seen in how Anivia generally shows up in competitive circles. She's not a very common pick, being more of a niche pick for her crowd control and ability to completely stymie tower pushes as long as her mana reserves hold up. On the other hand, in the cases of the very few pro-level players who have truly mastered her... Froggen, for example, is a player on the European pro circuit who is one of the very best Anivia players in the game, and more or less every single team for the past year who has gone against him has banned her out of fear.
  • Evil Costume Switch: Her Legendary Blackfrost skin is this, showcasing a "what if?" scenario where Anivia becomes corrupted by the Frozen Watchers.
  • Evil Laugh: Again, her Blackfrost skin. It will freezeyourblood. Damn she sounds evil.
  • Fire, Ice, Lightning: With her brothers Ornn and Volibear. Ornn being Fire, Volibear Lightning and Anivia herself being Ice.
  • Fisher King: Inverted. Anivia's new lore portrays her as tied to the essence of Freljord's winter — if the land is corrupted by the Watchers, she would be too. This is one of the reasons she has thrown her lot in with Ashe against Lissandra's minions.
  • Game-Breaking Bug: Possibly the most severe case, to the point that it was patched within the hour. Anivia has a skill that shoots out a ball of ice, slowing people in its path and detonating at the end of the path (or manually before then) to stun anyone the small detonation hits. However, a long time ago after a patch, this skill was bugged so that the range of the detonation was global, meaning she could sit in the fountain and spam the skill and the entire enemy team would be helpless to do anything but take the damage and be stunned every couple of seconds the entire game.
  • Geo Effects: Anivia can temporarily make impassible terrain. Used rightly, her Ice Wall can separate key targets from their allies or make it harder for enemies to escape her ult. Used wrongly, however, she can trap a teammate in a bad spot or help a fleeing enemy get away.
  • Giant Flyer: Quite large for a bird-like creature. No doubt aided by magic.
  • Glass Cannon: One of the most fragile mages in the game, but her damage output is huge.
  • Our Monsters Are Different: Unlike the usual fiery Phoenix, Anivia is associated with death and rebirth in ice.
  • Magikarp Power: Has high damage but crippling mana costs in the early going. She usually needs a fully-charged Rod of Ages and Archangel's Staff before she becomes effective in teamfights.
  • Nice Job Breaking It, Hero!: When her brother Ornn destroyed her favorite perching tree to build his house, she pranked him by tickling his nose while he slept. The sneeze set Ornn's massive new home on fire. When he awoke, he assumed it was karma for his bragging. To this day, she can't admit her guilt.
  • Noble Bird of Prey: All of her skins are this by default, Bird of Prey Anivia doubly so.
  • Not So Above It All: Despite her noble demeanor, she once pulled a prank on Ornn and is incapable of admitting to doing so after said prank ended up burning his house down.
  • The Phoenix: Replace fire with ice, and there you go. Given that Reality Is Unrealistic, she may have been inspired by Articuno. Further inspiration could be a Persian bird of mythology. Yes...that Persia.
  • Physical God: One of a Freljordian demigod trio with Ornn and Volibear.
  • Red Eyes, Take Warning: Pre-visual update her eyes were red, likely to contrast with her being entirely blue, but she's otherwise a perfectly good character, averting the connotations.
  • Retcon: Anivia's prior lore had her as an extraplanar being summoned to Runeterra by the League. Now, she's a native of the plane and an elemental goddess of the Freljord to make her more relevant to Runeterran struggles.
  • Sibling Rivalry: She and Ornn have a contentious but largely harmless indifference to one another.
  • Straw Nihilist: Her Blackfrost skin gives her a voice-set where she sounds like she's thoroughly tired of the existence of life and just wants to freeze everyone and everything to get some peace.
  • Steam Punk: Her Hextech skin.
  • Voice of the Legion: A bit of it with her Blackfrost skin.
  • Why Won't You Die?: Well, she IS a phoenix. And she can become even more of a phoenix by getting a Guardian Angel, an armor that revives you upon death. Have a Zilean on your team and well... you'll have to kill her at least three, possibly even four times!

    Annie, the Dark Child 
https://static.tvtropes.org/pmwiki/pub/images/annie_originalloading19.jpg

Voiced by: Cristina Ulloa (English), Conchi López (European Spanish), Sandra Jara (European Spanish/Annie: Origins short), Mariana Toledo (Mexican Spanish/1st voice), Liliana Barba (Mexican Spanish/Current voice), Rie Kugimiya (Japanese)

"Ashes, ashes, they all fall down."

Dangerous, yet disarmingly precocious, Annie is a child mage with immense pyromantic power. Even in the shadows of the mountains north of Noxus, she is a magical outlier. Her natural affinity for fire manifested early in life through unpredictable, emotional outbursts, though she eventually learned to control these “playful tricks.” Her favorite includes the summoning of her beloved teddy bear, Tibbers, as a fiery protector. Lost in the perpetual innocence of childhood, Annie wanders the dark forests, always looking for someone to play with.

Annie is a Burst Mage champion with simple but devastating abilities that grant powerful single and multi-target burst and crowd control.

  • Her passive, Pyromania, stacks up whenever Annie uses an ability. Upon reaching four stacks, her next damaging ability will stun all enemies it damages.
  • With her first ability, Disintegrate, Annie hurls a fireball at an enemy, damaging them. If it kills its target, its mana cost and half its cooldown are refunded.
  • Her second ability, Incinerate, releases a wave of fire, damaging enemies in a cone in a target direction.
  • Her third ability, Molten Shield, protects Annie with a fire shield for a few seconds, reducing incoming damage and damaging enemies that attack her.
  • With her ultimate ability, Summon Tibbers, Annie summons her teddy bear Tibbers at a target location in a fiery explosion, damaging nearby enemies. Tibbers remains on the battlefield for a long duration afterwards, attacking enemies and inflicting constant damage to nearby foes with his flaming aura. Tibbers also becomes enraged when summoned, a nearby target is stunned by Pyromania or Annie dies, briefly increasing his movement and attack speed.

Annie's alternate skins include Goth Annie, Red Riding Annie, Annie in Wonderland, Prom Queen Annie, Frostfire Annie, Reverse Annie, FrankenTibbers Annie, Panda Annie, Sweetheart Annie, Hextech Annie, Super Galaxy Annie, and Annie-versary.
  • Adults Are Useless: Annie has a deep dislike for adults from the city, believing them all to be just like her stepmother, so she stays in the wilderness most of the time.
  • An Ice Person: Frostfire Annie provides this charming inversion of her powers.
  • Animal-Eared Headband: Red kitty ears.
  • Art Evolution: Annie is one of the oldest champions in the game and while her old character model was fair for its time, by modern standards it was hideous, with oversized hands and feet, a colossal head and pipe-stem limbs and neck. Her new model doesn't just rectify these issues, making her look like a cute (if dangerous) little girl, it's also the first champion model in the game to have animated facial expressions (as well as lip-sync, which Soraka got on her reworked model just before Annie)!
  • Badass Adorable: Especially her Reverse Annie skin, which has her wear a bear suit.
  • Black Magician Girl: Very childlike, and yet she's one of the strongest mages in the guild.
  • Bears Are Bad News: Annie's ultimate. Tibbers will drop on you with no warning, very probably stun you, and he's on fire.
  • Because You Were Nice to Me: When she stops by a tavern for a glass of milk in "Trouble", the whole tavern gets to meet Tibbers. But the bartender, nice enough to give her the drink she asked for, is spared.
    Annie: Thanks for the milk, sir.
  • Berserk Button: As Annie's stepmother learned the hard way, trying to hurt Tibbers in front of Annie is a very bad idea. Likewise during gameplay, if Tibbers is active and Annie is killed, Tibbers becomes enraged, gaining a massive movement and attack speed boost as he tries to run down whoever did the deed.
  • Boring Yet Practical: Annie's almost universally-known combo is to charge up her passive stun, cast Tibbers on her target(s) to stun them, then follow up with Incinerate, Disintegrate, then an Ignite for good measure. Straightfoward? Yes. Old-fashioned? Yes. Effective? Hell yes.
  • Bullying a Dragon: Let's just say her stepmother really doesn't react in the most constructive of ways to the signs of Annie's growing pyromancy powers. It doesn't really end well for anyone involved.
  • Catchphrase: "Have you seen my bear Tibbers?"
  • Child Mage: With frightening potential, given what she can do at this age.
  • Creepy Child: Hits just the right notes of childlike innocence and pyromania to give off a very creepy vibe.
  • Dark and Troubled Past: The Annie: Origins animated short and her 2018 updated story, adds more elements of how she became the creepy girl with the ferocious teddy bear everyone knows. Her real mother disappeared while searching for cold water when baby Annie caught fever, her father married another woman who came with her child and disliked Annie, she accidentally attacked her stepsister and later tried to save her from drowning with no success; her father died while saving Annie from a fire, and her stepmother blamed Annie for the tragedies and tried to tear Tibbers apart only for the teddy bear to come to life and kill her. Annie leaves her past life and wanders the wilderness of Noxus with Tibbers as her only friend.
  • Dark Is Not Evil: Annie isn't exactly nice, but despite her dark magic, she's not really evil, either, and she isn't notably more vicious or destructive than the other Champions. In other words, a typical 8-year-old with a little too much power for not having left the 'brat' phase behind yet.
  • Deliberately Cute Child: When she needs food or some new clothes, she uses her cuteness to sucker some random person to provide it. Stays with them for a time. Them leaves. Usually with the house and its occupant ashes.
  • Elemental Powers: Annie is a burst mage with fire-based attacks, even when summoning Tibbers.
  • Expy: Annie is a childhood version of the Defense of the Ancients: All-Stars character Lina Inverse, who herself is based gameplay-wise on the lead character of Slayers. Interestingly though, her Ultimate - summoning Tibbers - is much closer to Warlock's Ultimate: summoning a large fiery beast and stunning the enemy.
  • Fluffy Tamer: She's able to bring Tibbers to life through her pyromancy, and he's straight-up bad news.
  • Gameplay and Story Segregation: While she received a backstory update and a video detailing said backstory, her VO remained the same. Leaving her in game personality and lore personality wildly different.
  • Girls Love Stuffed Animals: Especially if it can help her kick ass.
  • Girl with Psycho Weapon: If a killer teddy bear counts. If that doesn't count, her fire spells certainly do.
  • Glass Cannon: Easy to kill, easy to get killed by.
  • Goth Girls Know Magic: While in her Goth Annie skin. And yes, she's a powerful mage.
  • Happy Ending Override: Annie had one the happier backgrounds in the lore. A happy if scary child, raised by loving mage parents who understood her power. Post lore rewrite, she's an unloved Wild Child who can't control her powers, and accidentally killed both her parents, her step-sister, and purposely offed her Wicked Stepmother.
  • Improbable Weapon User: Tibbers counts as a weapon, right?
  • "Instant Death" Radius: Just try and get within 600 range of her after she hits level 6. Taken Up to Eleven by Annie Bot, who is notorious for pulling off her killing combo faster than even top-tier human players.
  • Jekyll & Hyde: Sometimes she's a skip-around little schoolgirl, other times she wants to burn you to a crisp — or let her teddy bear do it for her.
  • Kill It with Fire: Claims to never play with matches. This is Blatant Lies or Metaphorically True because she will happily set anything on fire — with her magic. (Or what she does with matches isn't "playing").
  • Killer Teddy Bear: Tibbers, of course.
  • Lampshade Hanging: One of her attack lines is "Let's count to five!". Her passive causes an offensive spell cast to stun enemy targets hit after the use of four other abilities. Another interpretation is that she wants to hear the announcer count to five
  • Little Miss Badass: Her original design was a sexy teenage school girl, and now she's a killer 8-year old.
  • Milestone Celebrationinvoked: For the 10-year anniversary of League of Legends, she received the Annie-versary skin, featuring an extremely buff Teemo as Tibbers.
  • Not the Intended Use: Towards the end of Season 3 she got fielded as a bot-lane support as often (if not more often) as a mid-lane mage, taking advantage of her decent damage without items combined with support gold changes. A support Annie that does well in lane can end up being nearly as much of a menace as her solo lane counterpart. And even without gold, Annie still has some of the most brutal initiation in the game. Flash + Tibbers = enemy team is sitting ducks for nearly two seconds.
    • Even more obvious now due to recent changes in Season 4. Her initial damage and stun duration at level 1 have been lowered, but the cooldown of Tibbers has been reduced, making it way more effective either in lane or as a teamfight skill. All this alongside new items so that Annie can still get a ton of gold, making her a terror as a support.
  • Panda-ing to the Audience: Panda Annie, her Lunar Revel skin in which Tibbers is, naturally, a panda.
  • Perky Goth: Her Goth skin retains all her cute, sweet little quotes and animations.
  • Pimped-Out Dress: Prom Queen Annie, along with several of her other outfits.
  • Playing with Fire: Whether its offensively or defensively, fire is her magic of choice. Even her demon-turned-teddy-bear is on fire!
  • Power Incontinence: ANNIE: Origins shows that Annie's power flares up with her emotions, not as a deliberate act. When trying to get her bear back from her stepsister, she accidentally burned her through Tibbers. Her despair at her sister's death and overhearing her stepmother call her a monster started the fire that burned down their house and killed her father.
  • Pretty in Mink: Her Frostfire outfit is trimmed with white fur on the shoulders, waist, hood, and skirt hem. Her boots are also white fur.
  • Retcon: As one of the game's very first champions, Annie's had a few significantly different backstories to what she has now:
    • In her very first biography during alpha, Annie was the daughter of a criminal wizard couple who were exiled to the rim of the Shadow Isles, and Tibbers was a shadow bear that she herself ensorcelled into a stuffed pet at the age of two.
    • The backstory surrounding her parents were changed and expanded upon shortly after the game's official release: now named Gregori and Amoline, they were instead leaders of the Grey Order, a group of Noxian outcasts who decided to resettle in the northern Voodoo Lands.
    • Annie's 2018 lore rewrite changed a lot about her backstory; her Noxian parents simply settled into the Ironspike Mountains by themselves, Tibbers went from Sealed Evil in a Teddy Bear to a normal teddy bear that Annie can bring to life, and drama surrounding a stepfamily and subsequent self-orphaning were added.
  • Roaring Rampage of Revenge: If you kill Annie while Tibbers is up, he will Enrage and go after you.
  • Sharp-Dressed Man: Tibbers dresses up when accompanying Prom Queen Annie. Bet you didn't expect to see a giant fiery bear in a tux today, did you?
  • Skill Gate Characters: Teaches players to last-hit properly, to carefully plan your attacks, to count your used abilities, to do quick combo bursts, to properly control a pet (being the easiest pet-using character) and to make Tactical Withdrawals (a skill that some people lack), making her the best choice for a person who wants to learn using casters. However, her spell ranges are some of the shortest in the game, making her easy to harass by players who know how to punish this weakness.
  • Skip of Innocence: She moves like this.
  • Squishy Wizard: Slightly tougher than the average caster thanks to the bonus defensive stats she gets from Magma Shield, but players are still encouraged to build her as a Glass Cannon, and will still melt under dedicated fire.
  • Token Mini-Moe: The youngest girl in the League by at least a decade.
  • Wild Child: Annie wanders the wilderness by herself with Tibbers. She only goes to civilized populations when in need of food and clothes.

    Ashe, the Frost Archer 
https://static.tvtropes.org/pmwiki/pub/images/ashe_originalloading24.jpg

Voiced by: Melissa Hutchison (English), Inés Blázquez (European Spanish), Cristina Hernández (Mexican Spanish), Aya Endo (Japanese)

"One tribe, one people, one Freljord."

Iceborn warmother of the Avarosan tribe, Ashe commands the most populous horde in the north. Stoic, intelligent, and idealistic, yet uncomfortable with her role as leader, she taps into the ancestral magics of her lineage to wield a bow of True Ice. With her people’s belief that she is the mythological hero Avarosa reincarnated, Ashe hopes to unify the Freljord once more by retaking their ancient, tribal lands.

Ashe is a Marksman champion that trades lower damage for high utility, possessing the greatest crowd control capabilities of any marksman.

  • Her passive, Frost Shot, causes her basic attacks to slow the target and deal bonus damage against already-slowed targets. This damage increases with Ashe's critical strike chance; instead of bonus damage, Ashe's critical strikes double the slow.
  • Her first ability, Ranger's Focus, stacks up whenever Ashe attacks. Upon reaching four stacks, Ashe can activate the ability, consuming the stacks to briefly gain bonus attack speed and cause her basic attacks to fire a flurry of arrows, dealing bonus damage.
  • With her second ability, Volley, Ashe fires nine freezing arrows in a cone in a target direction, each arrow damaging and applying the doubled slow from her passive to the first enemy they hit.
  • Her third ability, Hawkshot, passively stores charges over time, up to a maximum of two. When activated, Ashe spends a charge to send a hawk spirit to scout a location anywhere of the map, granting vision of its surroundings as it travels and revealing its destination for a few seconds upon arrival.
  • With her ultimate ability, Enchanted Crystal Arrow, Ashe fires a massive ice arrow in a target direction with global range that shatters upon hitting an enemy champion, damaging them and nearby enemies. The primary target is stunned (the duration increasing based on distance the arrow traveled before contact), while slowing nearby enemies by her passive slow.

Ashe's alternate skins include Freljord Ashe, Sherwood Forest Ashe, Woad Ashe, Queen Ashe, Amethyst Ashe, Heartseeker Ashe, Marauder Ashe, PROJECT: Ashe, Championship Ashe, Cosmic Queen Ashe, and High Noon Ashe.

In Teamfight Tactics, Ashe is a Tier 3 Glacial Archer. Her ability, Enchanted Crystal Arrow, fires an ice arrow that damages and stuns the first enemy hit, with the stun duration based an distance traveled by arrow.
  • Action Girl: Very much at home in the field.
  • Adorkable:
    • Her joke animation and quotes go around about how she boasts that she doesn't need an eye to shoot the enemy... and proceeds to hit her own eye while pulling the bowstrings with a meek "Ow!" and dropping her bow, and occasionally pouting as a result.
    • This leads to a Brick Joke with her PROJECT skin. It includes an eye-patch over one eye.
    • Her 2019-onward characterization has her be more serious and stoic for the most part, but she still has her moments, such as her commenting on and half-defending her outfit, or saying "Thunk!" while firing her arrows.
  • An Ice Person: She can enchant her arrows with Frost Shot to slow enemies she hits and fire a huge Crystalline Arrow to completely freeze a target solid for a few seconds.
  • Archer Archetype: She's deadly with her bow, and has a serene and calm disposition. Her play style, as a Marksman, is more about staying behind the lines and pelting her enemies with frozen arrows.
  • Arranged Marriage: After being crowned Queen of Freljord she chose Tryndamere as her king to cement the alliance between the tribes of Freljord and his barbarian clan. Though at first, they only married for politics, they do eventually have genuine affection for one another.
  • Art Evolution: From the beginning of the game, then this, and after the Darius Patch here we are. Lots of love from Riot.
  • Ascended Meme: After the Freljord patch, Ashe gained a few specific taunts for Sejuani, one of them referring to a video of Rammus Taunting Everyone by StephanosRex, where Rammus calls Sejuani "A fat pig riding a boar"...
  • The Beastmaster: Downplayed. One of her abilities sends an ice hawk to scout a nearby area, but other than that she doesn't use animals in combat.
  • Boring, but Practical: Considered one of the simplest characters to play, but undeniably one of the most effective. This is partially because, as damage-dealers go, she's a Jack-of-All-Stats, with versatility that is basically unmatched by any other carry. Her passive gives her crowd control and makes catching fleeing champions easier, as well as making it more risky to attack her while she's in a favorable position. Her first skill is a self-buff for her autoattacks that increases her attack speed and also boosts her damage if she uses it with full stacks on her passive. Her second skill is a skillshot, meaning it can be used to check bushes or aim at hidden enemies, cover a retreat, and help her farm. Her third skill is a global scouting tool that can reveal a small portion of the map from any distance, letting her easily help her team by checking for potential ambushes from the enemy.
  • Cold Ham: She's rarely ever especially loud, yet many of her lines still manage to convey all of her conviction in her goals of uniting the Freljord.
  • Contralto of Danger: While her original voiceovers had her sounding decently high-pitched, her 2019 voice update shifted to her speaking in a deeper, yet somewhat hushed tones.
  • Cybernetics Eat Your Soul: Very loudly and pointedly defied with the PROJECT Skin. Ashe is apparently now leading the movement amongst the PROJECT skins not to give into their programming and insists they are all still humans.
  • Difficult, but Awesome: Contrasting Boring But Practical, her ultimate is quite easy to use badly, but if used well can turn a fight around. In addition, her early game is very poor compared to other AD Carries, lacking any form of escape skill whilst simultaneously being one of the squishiest and slowest ADCs in the game. It's rather telling how useful she is in skilled hands by her status as one of the top-picked ranged carries in the Season 3 tournament scene.
  • Et Tu, Brute?: If one of her allies in the lore is on the enemy team she will not take it well.
  • Exposed to the Elements: Not the worst offender, but she doesn't even wear pants. This was retroactively justified by her Iceborn heritage, making her immune to the cold, and her later voiceover lampshades the hell out of how odd it is.
  • Expy: As a white-haired beauty in a dark cape and hood who fires slowing arrows from her longbow, Ashe is one of Traxex, the Drow Ranger from Defense of the Ancients (however, aside from the slowing arrows, their kits actually have very little in common; Drow's kit is actually more similar to Vayne's).
  • Fantasy Counterpart Culture: Of vikings.
  • Fantastic Racism: Hates trolls to the point of wanting to exterminate them
    (Ashe when she kills Trundle in game): Die, Troll. My Tribe will destroy your foul race
  • Generation Xerox: An extreme example. Professor Lyte remarks that she looks almost identical to the legendary Avarosa, Ashe's ancestor and founder of her Avarosan faction in the Freljord.
  • Glass Cannon: All ADC's are this, but Ashe dials both aspects of the trope way up. She's one of the glassiest characters in the game (even some of the Squishy Wizard champions look almost Tanky next to her), but if she gets her items, she can blow away half the enemy team in a fight before you realize what's happening.
  • Harmless Freezing: Crystalline Arrow deals a hefty amount of damage... but not enough to account for the fact her victim is (supposed to be) literally frozen solid for several seconds.
  • Hope Spot: Tends to cause these. Did you just escape a gank? Good! Prepare the Recall immediately! ... Wait a minute, what is that giant arrow of ice coming to me from another side - BOOM! "You have been slain."
  • Irony: "I only need one shot." After her rework, this is almost never true: she only starts dealing critical strike damage from the second shot onward, and her Q only reaches full potential after 5.
  • Icy Blue Eyes: Of the Elemental Eye Colors kind, since they're green in her Freljord skin.
  • Improbable Aiming Skills: Well, it can be tough for players to use at a decent distance, but it is not unknown for Ashe to make some ridiculous shots with her ultimate.
  • Lady of War: She wields a bow and has a dignified and graceful personality, befitting her position as Queen of the Freljord, and her play style requires calmness, composure, and focus.
  • Mage Marksman: Of the Arcane Archer variety, who fires icy magic arrows at her enemies. Notably, she has more of an emphasis on magical crowd control than most other marksmen, able to use arrows to slow and freeze opponents as well as shredding them apart.
  • Magikarp Power: Ashe is one of the weakest early game characters from level 2 through probably around 12 or so. But late game, Ashe has a stun, permanent slows, and can kite every tank to hell and back.
  • Multishot: Volley fires a cone of arrows, dealing damage and applying Frost Shot's slow to all targets hit.
  • Mystical White Hair: Her hair was formerly a strawberry-blonde color, before turning white when she found her True Ice bow.
  • Oh, Crap!: She has one of these moments in the Shadow Assassin Kayn login screen. Knowing Kayn's damage and Ashe's low defenses, it's safe to assume it resulted in a pretty brutal death for her.
  • Peek-a-Bangs: In her older artwork and model. This visual trait was dropped after her model was remade with corresponding splash art.
  • Phlebotinum Rebel: PROJECT: Ashe is a cyborg who overcame her mental conditioning and now fights for those who are still human.
  • Royals Who Actually Do Something: Was a literal princess, who, as we know, is an Action Girl. Has been crowned queen of Freljord after managing to have the region be recognized as a state by the Institute of War, choosing Tryndamere as king to solidify the pact between their people to maintain stability in the area.
  • Side Boob: Subtle but it is there.
  • Skill Gate Character: Acts as a decent lesson on how to play Attack Damage Carry. Also teaches map awareness—which is important since, using her ultimate, she is one of the very few characters who can win (or help win) a fight without actually being in it. And finally, earlier versions of the game's new-player tutorial had her as the Champ you controlled.
  • The Southpaw: Her official art zig-zags on her laterality. In gameplay, she holds her bow with her right hand, ie the way a left hander would.
  • Technical Pacifist: Ashe is against violence and mostly promotes peace to rule and unite the clans, although she's very deadly when she takes action. Her lore explains that she overcame her desire to avenge her mother over uniting the Freljord through peace. This attitude is what makes her rivals with Sejuani.
  • Tomboy and Girly Girl: The Girly Girl to Sejuani's Tomboy, she is more peace-loving and graceful in battle, and prefers to pelt the enemies from afar with her bow. Her voice is also noticeably more high-pitched than Sejuani, and she sports longer hair.
  • Trick Arrow: Ice arrows that can slow or stun.
  • Vocal Evolution: Ashe's main voiceover was updated in late 2019, vastly increasing her amount of voicelines to be brought up to modern standards. In addition, her characterization was shifted from sounding youthful and bright to something more stoic yet grandiose.
  • Winter Royal Lady: Her Queen skin shows off her royal garb.
  • Zettai Ryouiki: Grade A on 4 out of 6 of her skins, including her Classic skin.

    Aurelion Sol, the Star Forger 
https://static.tvtropes.org/pmwiki/pub/images/aurelion_sol_originalloading.jpg

Voiced by: Neil Kaplan (English), Fernando Hernández (European Spanish), Idzi Dutkiewicz (Mexican Spanish), Takaya Kuroda (Japanese)

"Cower. Worship. Marvel. They are all appropriate responses."

Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom.

Aurelion Sol is a Battle Mage champion who zones his foes through careful positioning to inflict sustained damage, while also bringing excellent map-wide mobility.

  • His passive, Center of the Universe, has three stars constantly orbit Aurelion Sol, damaging enemies they pass through.
  • With his first ability, Starsurge, Aurelion Sol fires a newborn star in a target direction, which explodes when the ability is reactivated or it moves past his stars' maximum orbital range (dubbed his "Outer Limit"), damaging and stunning nearby enemies. By moving close to the star, Aurelion Sol causes it to expand, increasing the size of the explosion, and it will keep pace with him if he's faster than it.
  • His second ability, Celestial Expansion, passively increases the damage of his Center of the Universe stars. On activation, he pushes his stars into his Outer Limit and grants them a massive burst of speed for a few seconds, then retracts them, giving him a short burst of movement speed.
  • His third ability, Comet of Legend, which can only be activated when out of combat, makes Aurelion Sol pulls in his stars and takes off in a target direction, flying over terrain until he reactivates the ability or takes damage.
  • With his ultimate ability, Voice of Light, Aurelion Sol exhales a wave of starfire in a target direction, damaging and slowing enemies it hits. Enemies close to Aurelion Sol are knocked back into his Outer Limit.

Aurelion Sol's alternate skins include Ashen Lord Aurelion Sol and Mecha Aurelion_Sol.

In Teamfight Tactics, Aurelion Sol is a Tier 4 Dragon Sorcerer. His ability is Voice of Light, which sends a wave of starfire that damages all enemies in a straight line.

    Azir, The Emperor of the Sands 
https://static.tvtropes.org/pmwiki/pub/images/azir_originalloading19.jpg

Voiced by: Travis Willingham (English), Héctor Checa (European Spanish), José Arenas (Mexican Spanish), Fumihiko Tachiki (Japanese)

“Shurima was once the glory of Runeterra. I will make it so again.”

Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.

Azir is a Specialist champion that summons ancient Shuriman soldiers to fight for him, establishing and controlling zones of power with them.

  • His passive, Shurima's Legacy, allows Azir to raise a Sun Disc at the location of a destroyed turret, which behaves like a normal turret except it deals increased damage and grants Azir gold from kills; this effect has a long cooldown before it can be used again.
  • The basis of his kit comes from his second ability, Arise!, passively stores charges over time, up to a maximum of two, and also grants Azir bonus attack speed. When activated, Azir spends a charge to summon a temporary, but untargetable Sand Soldier at a target location. While he has at least one out, Azir can use his basic attacks to instead order Sand Soldiers to stab a target close to them with their lances, damaging enemies in a line, doubling his attack speed if he has at least three active at a time.
  • With his first ability, Conquering Sands, Azir orders all Sand Soldiers to dash to a target location, damaging and slowing enemies in their path.
  • With his third ability, Shifting Sands, Azir dashes to one of his Sand Soldiers, shielding himself and damaging enemies in his path. If he collides with an enemy champion, he instantly stops and gains a charge of Arise!
  • His ultimate ability, Emperor's Divide, summons a phalanx of shield-bearing soldiers that charge in a target direction, damaging and knocking back enemies in their path. These soldiers then stay on their final destination for a few seconds, acting as an impassable wall for enemies but still allowing Azir and his allies to move through them.

Azir's alternate skins include Galactic Azir. Gravelord Azir, SKT T1 Azir, and Warring Kingdoms Azir.
  • Action Dad: According to his "Arisen" lore, he had a son, a daughter and a third child on the way at the time of Shurima's destruction. With the addition of his expanded lore, it turns out he had children with slaves and harem girls as well.
  • Anti-Frustration Features: Azir's gameplay is based around him being a Mook Maker, with one ability summoning sand men, and the other two interacting with them. As a result you can only take his W at 1st level, to prevent having an effectively dead level.
  • Arch-Enemy: Xerath is apparently his, seeing as how Azir has a total of SEVEN unique taunts for Xerath. According to his lore (in which Xerath betrayed him and consequently doomed Shurima), this is completely justified.
  • Back from the Dead: He was killed by Xerath during the Ascension ritual but was brought back with Sivir's blood when she herself was betrayed.
  • Badass Boast: About 80% of his lines (that are not focused on Shurima) are this.
    Azir: The name "Azir" shall once again crack the skies!
  • Badass Family: Sivir is his only living descendant by a millennia-worth of generations.
  • Bait-and-Switch: A weird case. Riot teased that the 2014 Ultimate skin and mentioned Shurima, leading players to assume a Shuriman Champion would get the ultimate skin. Turns out, the Shurima mention was a fake-out and tease for Azir, and not the Ultimate skin
  • Benevolent Mage Ruler: Azir was, indeed, a benevolent ruler. A dictator, of course, given how empires work, but he knew and did what was best for his people, putting them before anything else... even if he was a little arrogant.
    • This is further displayed in Xerath's Unbound lore. Moments before being killed and Shurima being destroyed, he announces to his friend that he has finally given Xerath and all of the other slaves the freedom he promised so long ago.
  • Big Damn Heroes: Azir's the one who saves Sivir from bleeding to death, which in turn, triggers the rest of the ritual that transforms him into an ascended being.
  • Bling of War: All of his armor is gold, yes. Azir is very blinging.
  • The Chosen One: Kinda. It's not said outright, but Nasus says something like this in the Shurima: Rise of the Ascended video.
    Azir can save them all.
  • Difficult, but Awesome: Azir has one of the most uniquely difficult kits in the game, regarded by the community as one of, if not THE hardest to play champion in the game, among the likes of Syndra or Orianna. Despite having a decent poke, the high mana cost of his spells and his low attack speed make his early game extremely difficult. Also, his attack pattern is very unpredictable, so it's hard for him to coordinate well with his team. However, the sheer damage he can put out late game and his zone control means he is potentially one of the strongest ability power carries around, and as a result, he's become a popular pick for professional level play by players who can properly utilize his STAGGERING long-range DPS and zone control to carry any game where he doesn't get shut down.
  • Doomed Hometown: Shurima, as an empire, seems to be this to him.
  • Eastern Zodiac: While his Warring Kingdom skin is from a line that started out mostly as a Dynasty Warriors Shout-Out, he's also the primary representative for 2017's Lunar Revel, with him representing the Year of the Rooster. Amusingly, he himself quite fits into some typical traits under the sign: Authoritative, powerful, and very prideful.
  • Egyptian Mythology: Like Nasus and Renekton before him. Specifically for Azir, he's pretty clearly based on Ra and/or Horus.
  • Elemental Powers: In three flavors too!
  • The Emperor: It's in his title. He's also stated to be Shurima's greatest Emperor.
  • Foil: To his nemesis Xerath. Storywise, they were the best of friends in their youth, but Azir was the heir to an empire while Xerath was a slave under its oppression. Gameplaywise, both are mages who attack from a distance, but again this is different contrast of styles as Azir is a minion-mancer who utilizes sand warriors to attack while Xerath takes no mind in doing the action himself when sniping from afar.
    • A very interesting case can be seen with Taliyah. Both champions are from Shurima, with Azir the highly Emperor of all from the ancient times and Taliyah the lowly peasant of nothing of the present day. Both have references to birds, Taliyah is the little sparrow and Azir is, literally, a giant eagle. Even in their appearance is very striking, as both have similar clothing of Shuriman origin, while Azir's is more regal and elements of gold at the tips of his drapes while Taliyah's is more common, tattered, and made of roc- I mean minerals. In the style of gameplay, both use the elements of the earth for their abilities, with Azir summoning warriors made from sand while Taliyah takes the actual earth from the ground.
  • Heel–Face Door-Slam: In-universe, from Xerath's perspective. Kept Xerath as a slave for years after promising to free him, causing Xerath to resent him and plot against him to achieve freedom by stealing Ascension from Azir. By the time Azir revealed to Xerath that he always did intend to free him - on the day of Ascension - it was too late for either of them to stop Xerath's plan.
    Xerath: "Too late, friend. Too late, brother. Far too late for us all."
  • Heroic BSoD: Gets a nasty one when he witnesses the final moments of his empire, people and familynote .
  • I Gave My Word: Even if it took years to accomplish, Azir never forgot his promise to Xerath about freeing him and outlawing slavery. Played for Drama when Xerath believed he forgot and sought to kill him by sabotaging the Ascension Ritual... only to find out that Azir kept his promise at the last minute.
  • I Shall Taunt You: Fitting for a powerful Emperor. He also has the highest amount of taunts in the game currently, and has a total of 15, with 12 unique taunts for Renekton, Sivir and Xerath.
  • Large Ham: Even by this game's standards. Azir has absolutely no inside voice.
  • Long-Range Fighter: His auto-attack range can effectively get up to 1200 units. For comparison, Twitch has the longest range of any ranged Champion with his Ultimate, and his is only 850 units.
  • Magikarp Power: His early game definitely isn't great, and he struggles against a lot of common mids. Give him some farm, however, and he turns into a relentless pushing machine that can annihilate towers with frightening ease and put out horrifying amounts of damage from a great distance and with no small amount of safety. The other main barrier to this, of course, is the fact that he has an extraordinarily high learning curve and will absolutely be a liability if the person playing him isn't completely up on him.
  • Meaningful Name: Azir's name in Urdu would be transliterated as "Asir", which means "Chosen".
  • Mook Maker: As an Emperor, most of his abilities are based on his subjects attacking enemies, not him directly.
  • Patriotic Fervor: Azir takes the "most times saying their home in their dialogue" title from Garen. He says "Shurima" a total of 38 times in his dialogue.
  • Physical God: His first act upon Ascension is to near-instantly rebuild/repair the ruins of Shurima.
  • Poor Communication Kills: He promised to free Xerath from slavery as a child... And possibly kept on saying that he intended to keep his promise. He thought Xerath was happy as his slave and thus wasn't in a rush to grant him his freedom before he could make a symbolic gesture just prior to his Ascension - the truth couldn't be further away, and by the time Azir had his royal guards salute Xerath as he granted not only Xerath, but all Shuriman slaves their freedom, Xerath's resentment for the unkept promise had already put wheels in motion that neither of them could stop. Azir's newest short story explains the situation better:
    He instituted reforms to better the lives of slaves and privately developed a plan to overturn millennia of tradition and eventually free them all. He kept his plans secret, even from Xerath, and the issue of slavery would prove to be a continual bone of contention between them. The empire had been built on the back of slavery, and many of the great noble houses depended on enforced labor for their vast wealth and power. Such monolithic institutions could not be overturned overnight, and Azir’s plans would be undone were they to become common knowledge. Despite Azir’s desire to name Xerath his brother, he could not do so until all Shurima’s slaves were free.

    The day of the ritual finally came and Azir marched toward the Dias of Ascension, flanked by thousands of his warriors and tens of thousands of his subjects. The brothers Renekton and Nasus were absent, having been dispatched by Xerath to deal with an emergent threat, but still Azir would not turn from what he saw as his great destiny. He climbed to the great golden disc atop the temple at the heart of the city and in the moments before the sun priests began the ritual, he turned to Xerath and finally freed him. And not just him, but all slaves…

    Xerath was stunned into speechlessness, but Azir was not yet done. He embraced Xerath and named him his eternal brother, as he had promised he would all those years ago. Azir turned as the priests began the ritual to bring down the awesome power of the sun. Azir was unaware that Xerath had studied more than just history and philosophy in his quest for knowledge. He had learned the dark arts of sorcery, all the while nursing a desire for freedom that had grown like a cancer into a burning hatred.
  • Pride: His quotes regarding himself ooze with this.
  • Requisite Royal Regalia: Scepter? Check. Crown-Mask thing? Check.
  • Royals Who Actually Do Something: Sort of. His attacks involve summoning minions made of sand for him though.
    • Played completely straight lore-wise. He's making quite an effort in restoring his empire to its former glory.
  • Staff of Authority: But of course, an Emperor wouldn't be caught dead without one!
  • Stealth Pun: His taunts and quotes make him seem a bit.... cocky.
  • Supernatural Gold Eyes: His eyes can be clearly seen glowing a bright golden-yellow.
    • Averted with his in-game model where he has blue eyes for some reason.
  • The Unfavorite: According to his expanded lore, Azir was the youngest and least favored of his father's children
  • Vestigial Empire: He's the last of the Shuriman Empire, and its greatest ruler to boot.
  • Was Once a Man: He's now an ascendant, like Nasus, Renekton and Xerath, taking the form of a falcon.
    • Lampshaded and Played for Laughs with two of his jokes: one with him joking about a "pigeon walking into a bar", and the other with him actually cooing like a pigeon.
  • We Used to Be Friends: Was close friends with Xerath since childhood. Until Shurima's downfall, that is...
  • Youngest Child Wins: Averted. According to his expanded lore, Azir was the youngest of his siblings, but the least favorite. This put his life in jeopardy when his older siblings were all assassinated, as his own father was trying to conceive more sons so that he could have an excuse to kill him.
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    Bard, the Wandering Caretaker 
https://static.tvtropes.org/pmwiki/pub/images/bard_originalloading.jpg

"The chimes of his footsteps are echoes of change."
Ryze

A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.

Bard is a Catcher champion who roams around the map, helping allies in need with his assortment of utility spells.
  • His passive, Traveler's Call, has two separate effects: Ancient Chimes causes sacred chimes to periodically spawn on the map. Collecting a chime grants Bard experience, mana and a burst of movement speed. Meeps causes spirits to attach themselves to Bard every few seconds, his basic attacks consuming a spirit to deal bonus damage. For every five chimes collected, the spirits gain bonus damage and a variety of additional effects: a movement speed slow, area-of-effect damage, faster spirit generation or a higher number of maximum spirits.
  • With his first ability, Cosmic Bindings, Bard fires a burst of spirit energy in a target direction, damaging and slowing the first enemy it hits. The energy then passes through them and continues travelling; if it collides with a wall, it will stun the original target, and if it collides with a second enemy it will damage them and stun both targets.
  • His second ability, Caretaker's Shrine, conjures a shrine at a target location that heals and speeds up the first allied champion to walk over it. The healing power increases the longer the shrine remains on the field, but enemy champions can destroy it by walking over it.
  • With his third ability, Magical Journey, Bard opens a one-way portal on a nearby wall that both allied and enemy champions can use to travel to the other side of it, with allies traveling much faster than enemies.
  • His ultimate ability, Tempered Fate, throws a sphere of condensed magical energy at a target location, putting all targets inside (allies, enemies and even structures) in stasis for a few seconds, preventing them from moving, attacking, taking or dealing damage.

Bard's alternate skins are Elderwood Bard, Snow Day Bard and Bard Bard.
  • Acrofatic: Bard is pretty bulky compared to other champions. It doesn't stop him from flipping and spinning through the air as he wants.
  • A Form You Are Comfortable With: The "form" we are seeing now is the form Bard typically takes on when interacting with a corporeal plane. He's really a disembodied spirit.
  • An Ice Person: Snow Day Bard.
  • Badass Beard: Sports a long white one.
  • Big Fun: We may not know what he's saying, but he looks like he's having a lot of fun on the Fields of Justice.
  • Big Good: Seems to have shades of this.
  • Big Damn Heroes: Kind of, depending on how you look at it. In his video Bard: Mountain, a village is being attacked by whom many assume to be Noxiansnote , who are after a mysterious, but apparently invaluable, stone. However, instead of saving the village specifically, Bard takes away the stone to a shrine above the villagenote  when he senses its power being used. See Blue and Orange Morality below for further explanation.
  • Blue and Orange Morality: Bard's thinking operates at several orders higher than those that we can understand, so the timing of his interventions seems somewhat arbitrary to outside observers. If he's helping, it's generally because doing so will prevent some sort of greater cosmic catastrophe from happening in the distant future or in another dimension.
  • Cool Mask: Although, that could just be his actual face.
  • Difficult, but Awesome: Tempered Fate and Magical Journey require precise timing to use effectively. If the ultimate is used correctly, it can help save important teammates or secure important objectives such as Baron or dragon. Inappropriate use of the ultimate or his Magical Journey can actually backfire and help the enemy team.
  • Expy: While his design itself is unique, his abilities bear a suspiciously similar resemblance to abilities from other MOBAs. Magical Journey is very similar to Janus' Portal when used on a wall from Smite (with the added ability for enemies to move through it), while his Tempered Fate is nearly identical to Zerataul's first ultimate from Heroes of the Storm (although Bard can affect himself while Zeratul cannot). Cosmic Bindings is also very similar to Windranger's Shackleshot from Dota 2, minus the slow.
    • Many people have compared his design to something out of a Studio Ghibli movie. The Meeps have also been compared to the kodama from Princess Mononoke (a well-known movie by the same studio).
  • Everyone Calls Him "Barkeep": "Bard" is not his real name, but a name that was given to him by the people of Runeterra. His real name is something much harder to pronounce.
  • Everythings Betterwith Penguins: Snow Day Bard exchanges his meeps for a flock of penguins.
  • Flight: The movement speed boost from the first half of his passive, Ancient Chimes, makes him fly around for a short time.
  • God Is Good: Is the closest thing the game has to a god (alongside Aurelion Sol), and is probably the most overtly good champion in the entire game. He rivals only Leona, Taric and Braum in terms of moral fortitude. However, he is not invincible and his morality is often seen as "neutral" by many, considering his only concern is preventing disasters on a universal scale.
  • Levitating Lotus Position: Is seen doing this in his splash art and recall animation.
  • Magic Music: He has what appears to be a magical flute that he uses to cast his abilities.
    • The ball that sits on the end of the flute is what is called a "harmonic key". It "splits" the layers of reality and helps Bard harness the energy of the universe.
  • Nice Job Breaking It, Hero!: His Magical Journey and his ultimate. Using Magical Journey can help save your allies with an escape, only to have the enemy chase you by using the said portal. And since his ultimate can affect both allies and foes, it can actually backfire if used inappropriately, by freezing your allies solid.. and then letting your pursuers catch up.
  • Our Spirits Are Different: The little golden sprites that are seen hanging around Bard are called "Meeps". The reason they are traveling with Bard is because they are attracted to his spiritual energy. As their relationship is symbiotic, Bard welcomes them. The Meeps have been traveling with Bard for so long that they have become part of him, metaphorically speaking. After doing bonus damage in-game, they return to the spirit world.
  • Ridiculously Cute Critter: The penguins that accompany him as Snow Day Bard. His meeps as well, to a lesser extent.
  • Schmuck Bait: His Magical Journey portals are good at setting traps, as this video demonstrates.
  • Shaped Like Itself: His Bard Bard skin is sort of this; unlike Draven Draven or Mundo Mundo where they dress up as themselves, Bard Bard is based off of actual, theatrical musical bards.
  • The Medic: His W, Caretaker's Shrine, places down a health pack for his allies to pick up.
  • Thinking Up Portals: His E, Magical Journey, allows him to create portals in walls for him and his allies to pass through. Unfortunately, so can enemies.
  • The Voiceless: His voice-over, or lack there of, is basically droning sounds. Nice sounding droning sounds, but still.
  • Walking the Earth: Or universe, as it were. Being a roaming support (instead of your typical "stay in bot lane all early game" support), he could be this to Summoner's Rift.

    Blitzcrank, the Great Steam Golem 
https://static.tvtropes.org/pmwiki/pub/images/blitzcrank_originalloading.jpg

Voiced by: Duncan Watt (English), Rais David Báscones (European Spanish), Gerardo Reyero (Mexican Spanish)

"A SINGLE GEAR TURNING CAN MAKE ALL THE DIFFERENCE."

Blitzcrank is an enormous, near-indestructible automaton from Zaun, originally built to dispose of hazardous waste. However, he found this primary purpose too restricting, and modified his own form to better serve the fragile people of the Sump. Blitzcrank selflessly uses his strength and durability to protect others, extending a helpful metal fist or burst of energy to subdue any troublemakers.

Blitzcrank is a Catcher champion feared for his deadly initiation capabilities, pulling enemies to his side and disabling them while his allies pick them off.

  • His passive, Mana Barrier, protects Bliztcrank with a damage-absorbing shield equal to a percentage of his max mana when he drops to low health; this effect has a long cooldown before it can be used again.
  • With his first ability, Rocket Grab, Blitzcrank fires his right hand in a target direction, damaging and pulling the first enemy it hits to his location.
  • His second ability, Overdrive, supercharges Blitzcrank for a few seconds, granting him a large movement and attack speed bonus. When the effect ends, Blitzcrank will be briefly slowed as he cools down.
  • His third ability, Power Fist, transforms Blitzcrank's next basic attack into a powerful uppercut that deals bonus damage and knocks the target up into the air.
  • His ultimate ability, Static Field, passively charges up Blitzcrank's fists with electricity while the ability is ready, causing his basic attacks to mark enemies and shocking them for damage after a small delay. When activated, Blitzcrank releases a powerful electrical blast, damaging, briefly silencing and instantly breaking all shields on nearby enemies.

Blitzcrank's alternate skins include Rusty Blitzcrank, Boom Boom Blitzcrank, Goalkeeper Blitzcrank, Piltover Customs Blitzcrank, Definitely Not Blitzcrank, iBlitzcrank, Riot Blitzcrank, Battle Boss Blitzcrank, Lancer Paragon Blitzcrank, Lancer Rogue Blitzcrank, and Witch's Brew Blitzcrank.

In Teamfight Tactics, Blitzcrank is a Tier 2 Robot Brawler. His ability, Rocket Grab, pulls the furthest enemy next to him, damaging and stunning them, and empowers his next basic attack to briefly knock up his target.
  • Boring, but Practical:
    • Blitzcrank is heavily dependent on his Rocket Grab to snatch opponents and chain them with CC, and given its long cooldown in between tries, high initial mana cost, and the fact smart enemies tend to stay away from him or hide behind minions, Blitzcrank players may experience a lot of downtime. The most obvious tradeoff is that regardless, Rocket Grab is scary as hell, as a single hook onto a critical target can win teamfights on the spot, and merely the threat of it will cause even most super-fed enemies to stay away from Blitzcrank.
    • Interestingly the case of his in-lore development as well. Viktor created Blitzcrank specifically with long-term durability and efficiency in mind, discarding more popular, flashier tech in favor of building him from recycled parts of retired golems, creating something much greater than the sum of his parts.
  • Combos: Landing Rocket Grab onto an enemy, followed by a Power Fist and Static Field are his bread and butter for suppressing enemies with CC and damage. When combined with a team who can follow up on it, it's very likely to doom a single target.
  • Cool Car: His Piltover Customs skin modifies him to resemble a fiery hotrod, including replacing his lower half with wheels, consequently changing the sounds of his Overdrive to that of burning rubber.
  • Crutch Character: He's a much more powerful pick at lower ELO games (earning him consistent bans) because of how effectively Rocket Grab exploits bad positioning and predictable movement patterns. He's generally not seen (or banned) as often at mid or high ELO since players there make fewer positioning mistakes in general. Even then, it's certainly possible to do well as Blitzcrank against skilled players.
  • Expy: Of Robo, given the Square Enix theme, and has the voice of a Dalek (he even says "EXTERMINATE! EXTERMINATE!"). In gameplay terms, he replicates Pudge the Butcher from Defense of the Ancients: All-Stars.
  • Good Samaritan: He started off with a programmed desire to serve Zaun as a cleanup robot, and soon developed his own sense of altruism through other deeds, including orchestrating neighborhood evacuations during chemical disasters, redirecting food distribution systems for efficiency, and repairing elaborate filtering systems for clean water. It wasn't long before he took up more dangerous tasks, including rescuing a family from a burning clock tower, stopping chem-punk robberies, and saving a group of passengers from a malfunctioning, free-falling elevator.
  • Grappling-Hook Gun: Of the sort that only works on other people. Perhaps the most one-sided initiating skill in the game: when you pull it off successfully, the unlucky target is dead. Of course, it's a skillshot with a high mana cost and a long cooldown, so pulling it off successfully is more work than you might think.
  • Groin Attack: In the Journal of Justice, he once punched Singed in the crotch for trash-talking him.
  • "Instant Death" Radius: Late-game the radius of his grab range tends to be this, if his team is there to quickly annihilate the champion he grabs. Thus, a very fast way to clear enemies from an area (even if temporarily) is to hit Overdrive and start running toward them looking to pick someone off.
  • It Can Think: In his backstory he was a golem programmed with the most basic decision-making capacities needed for his work with toxic waste reclamation. Over time he started to exhibit more and more signs of sentience, to the point where he was deemed an autonomous being.
  • Lead the Target: A necessary requirement to grab targets that are not standing still or running in a perfectly straight line since the skillshot is fairly fast, but most opponents will anticipate it if Blitzcrank ventures anywhere near them. Conversely, it means that if you are trying not to be on the receiving end, then your best bet is to walk without rhythm and move in erratic directions to prevent an easy hook by running predictably.
  • The Load: A Blitzcrank that can't land his Rocket Grab is fairly worthless. Even worse is one that pulls enemy champions that want to get close to your team with their attacks and AoE abilities. Of course, most teams won't take the chance that the opponent will be The Load and ban Blitzcrank on the possibility he'll be good.
  • Machine Monotone: THIS IS HIS ME-THOD OF SPE-ECH, at least in speaking. When in written prose like his color story, his narration is rendered a little more eloquently.
  • Megaton Punch: Boasts some huge intimidating fists. Ability-wise, he can use Power Fist to uppercut an enemy several feet into the air.
  • No Plans, No Prototype, No Backup: Despite constructing him in the first place, Viktor has no idea what led to Blitzcrank developing sentience, and since Blitzcrank himself hasn't revealed why, he has no way to replicate this bit of accidental genius.
  • Not the Intended Use: Given his status as an aggressive support for nearly his entire lifespan, it may come as a shock to some players that he was originally released as a solo bruiser.
  • Odd Friendship: He and Rammus are buds despite one being mechanical and the other being organic. This is likely due to them being kindred spirits as they are both lonely from being the only one of their kind while sharing a certain benevolent spirit.
  • Overdrive: Blitzcrank has a move called this. It allows him to run at high speed and significantly boosts his attack speed while it's active. It was later changed to have an even larger burst of speed and attack speed in exchange for a self-inflicted slow soon afterward to balance his chasing potential.
  • Palette Swap: His Rusty skin holds the distinction of being the only skin removed from the game for the poor quality of the changes.
  • Paper-Thin Disguise: Whoever that large metal man in the poorly-fitted suit, fake nose and glasses is, he is most Definitely Not Blitzcrank.
  • Robot Buddy: If he's on your team. Off-field, he's a pretty nice guy in the lore.
  • Rocket Punch: The skill is actually called Rocket Grab, but the theory is similar.
  • Schmuck Bait: Of all the people to be wary of when they're forced under their towers, Blitzcrank probably beats them all. Most baiters need to trick you into diving them under their tower before trapping you; Blitzcrank will just pull you straight to it if you're within range, knock you into the air and silence you, ensuring you take several tower shots in a row.
  • Shock and Awe: Static Field passively zaps nearby enemies every few seconds and unleashes a lot of electricity when activated.
  • Signature Laugh: His monotone "HA HA-HA-HA HA" laughs are some of the most recognizable in the entire game. His appearance in "The Climb" is denoted with one of them.
  • Silly Walk: Waddles like a duck due to his flipper shaped feet and gigantic torso.
  • Simple, yet Awesome: Blitzcrank is a rare champion whose power is effectively built around supplementing a single initiation ability, that being his Rocket Grab. Straightforward to use, and also a contender for the most universally decisive regular ability in the entire game.
  • Steam Punk: He is "The Great Steam Golem", after all, which amusingly makes him a bit of an artifact as a Zaun-made product, as Zaun has been Retconned to be more about Bio Punk chemtech.
  • Token Good Teammate: More than just a really effective service robot, Blitzcrank has carved himself a name as a genuine hero among Zaunites. While he's very much aware of the reckless lawlessness Zaun is mostly known for, he sees its potential to become the greatest city in all of Valoran and makes it his responsibility to help it get there.
  • You Will Not Evade Me: Rocket Grab is the most basic and yet also the most powerful example of this trope in the game.

    Brand, the Burning Vengeance 
https://static.tvtropes.org/pmwiki/pub/images/brand_originalloading.jpg

Voiced by: Unknown (English), Juan Carlos Lozano (European Spanish), Toru Okawa (Japanese)

"This place will burn, not by cinder flying on breath of wind, but by the vengeance of my hand."

Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could not have suffered in a dozen mortal lifetimes.

Brand is a Burst Mage champion who deals massive multi-target damage, decimating close-knit teams and using his abilities in tandem for maximum efficiency.

  • His passive, Blaze, sets enemies damaged by his abilities ablaze, dealing damage-over-time equal to a percentage of their max health and stacking up to three times. Upon reaching three stacks on the same target, the blaze explodes after a small delay, damaging the target and other nearby enemies and setting them ablaze. Additionally, Brand's abilities gain bonus effects against ablaze targets.
  • With his first ability, Sear, Brand launches a fireball in a target direction, damaging the first enemy it hits. If the target is ablaze, they will also be stunned.
  • His second ability, Pillar of Flame, causes a target location to erupt in flames after a small delay, damaging enemies inside. Enemies that are ablaze take bonus damage.
  • His third ability, Conflagration, blasts an enemy with fire, damaging them. If the target is ablaze, the fire will spread to surrounding enemies, damaging them too.
  • With his ultimate ability, Pyroclasm, Brand launches a torrent of fire at an enemy, damaging them and then bouncing to another nearby enemy up to four times in a row, damaging all targets it hits. If it hits an ablaze target, it will slow them.

Brand's alternate skins include Apocalyptic Brand, Vandal Brand, Cryocore Brand, Zombie Brand, Spirit Fire Brand, Battle Boss Brand and Arclight Brand.

In Teamfight Tactics, Brand is a Tier 4 Demon Elementalist. His ability, Pyroclasm, fires a fireball that bounces several times between enemies, damaging them on each hit.
  • All Bikers Are Hells Angels: Vandal Brand.
  • And I Must Scream: There is a very real chance that Kegan is still inside him somewhere.
  • An Ice Person: His Cryocore skin.
  • A Pupil of Mine, Until He Turned to Evil: Formerly the apprentice of Ryze, he became his enemy when the allure of the Runes proved too powerful.
  • Ax-Crazy: He just wants to burn the world down.
  • Bilingual Bonus: In German, Danish, Dutch and Swedish, "Brand" means "fire", specifically an out-of-control and dangerous fire.
  • Cameo: Garen and Lux in his judgement.
  • Combos: Brand's Blaze passive actively encourages players to use his abilities in tandem, with each ability procing different effects on a target already hit by a different ability, as well as creating additional AOE burst if he gets three of them at once.
  • Everything's Deader with Zombies: Zombie Brand, where he gets a modern zombie makeover, losing none of his pyrokinesis.
  • Expy: Resembles a (marginally) saner version of Ignus from Planescape: Torment. His Sear animation greatly resembles the classic Hadouken.
  • Foil: To Lissandra. Brand is an evil being actively trying to end the world in fire, while Lissandra waits for its end in ice. Furthermore, their ability kits are counterpoint: while Brand's skillset is extremely volatile and bursty, based completely on incredible raw damage, Lissandra's abilities drain health over a long period of time with its constant harass and extremely large amounts of crowd control effects.
  • Glass Cannon: To the extreme. Brand's burst damage is extremely high, but without his abilities his damage is abysmal and he takes hits like paper.
  • Incendiary Exponent: He's on fire, and soon anyone and anything trying to stop him will be as well.
  • Kill It with Fire/Playing with Fire
  • Meaningful Name: His name comes from the word "Firebrand", which means "one that creates unrest or strife."
  • My Suit Is Also Super: Many players were fairly surprised that a perpetual Man on Fire would be able to wear pants.
  • Not the Intended Use: Brand is intended to be a simple midlane burst mage, with large amounts of burst AOE damage to blow up multiple enemies. However, he occasionally sees play as a kill support, similarly to Annie oddly enough, and for mostly the same reasons: great base damage and decently-reliable crowd control, which can be amplified with more conventional midlaning tools that can be easily purchased with support items.
  • Omnicidal Maniac: Exists only to burn down the world of men and yordles... and all the other races of Runeterra.
  • Retcon: When originally conceived, Brand was brought about when Kegan stumbled onto and was consumed by one of the World Runes mostly by complete happenstance. This was rewritten much later, where he ended up becoming Ryze's apprentice and partner in his quest to gather them, but was tragically overcome by their tempting power in the process.
  • Sealed Evil in a Can: When Kegan found it, it was trapped in a perfect cage of unmelting ice. He couldn't resist touching it.
  • Skill Gate Character: While somewhat harder to pick up than Annie, he is still a good mage for newer players to pick, and he teaches a lot of valuable skills, namely leading targets, burst timing, management of debuff stacks, and the monitoring of enemy team positioning for maximum AOE effectiveness.
  • Volcanic Veins: Quite noticeably covering his whole body.
  • Wreathed in Flames: Especially his arms and the top of his head.

    Braum, the Heart of the Freljord 
https://static.tvtropes.org/pmwiki/pub/images/braum_originalloading12.jpg

Voiced by: JB Blanc (English), Eugenio Barona (European Spanish), Martín Soto (Mexican Spanish), Hiroshi Naka (Japanese)

"Today, we fight as enemies. Tomorrow, we might fight as brothers."

Blessed with massive biceps and an even bigger heart, Braum is a beloved hero of the Freljord. Every mead hall north of Frostheld toasts his legendary strength, said to have felled a forest of oaks in a single night, and punched an entire mountain into rubble. Bearing an enchanted vault door as his shield, Braum roams the frozen north sporting a mustachioed smile as big as his muscles—a true friend to all those in need.

Braum is a Warden champion who excels at protecting and soaking damage for his allies, literally standing between them and any incoming danger to stop it.

  • His passive, Concussive Blows, causes his basic attacks to mark the target, stacking up to four times; his allies can also apply stacks by attacking marked targets. Upon reaching four stacks, the target will take damage and be briefly stunned. This effect cannot occur on the same target more than once every few seconds; instead, Braum's attacks deal bonus damage against recently stunned foes.
  • His first ability, Winter's Bite, shoots a blast of ice from Braum's shield in a target direction, damaging, slowing and applying one stack of Concussive Blows to the first enemy it hits.
  • With his second ability, Stand Behind Me, Braum leaps to an allied champion, granting both of them an armor and magic resist bonus. It can also be cast on Braum himself to just gain the defensive bonus.
  • His third ability, Unbreakable, makes Braum raise his shield in a target direction for a few seconds, blocking all incoming attacks and abilities, completely nullifying the first one to hit him and reducing the damage from subsequent ones. While the shield is raised, Braum gain bonus movement speed.
  • With his ultimate ability, Glacial Fissure, Braum slams the ground with his shield, sending out an ice rift in a target direction that damages and knocks up enemies it passes through. The fissure then remains on the field for a few seconds afterwards, slowing enemies inside.

Additional skins include Dragonslayer Braum (🔗), El Tigre Braum (🔗), Braum Lionheart (🔗), Santa Braum (🔗) and Mafia Braum (🔗).

In Teamfight Tactics, Braum is a Tier 2 Glacial Guardian. His ability is Unbreakable, which raises a barrier that redirects all attacks passing through it to Braum and reduces their damage by large percentage.
  • All There in the Manual: He's obviously Freljordian, but you wouldn't know that he falls under Ashe's Avarosan tribe, given how affable he is with everyone from the Freljord.
  • Artistic License – Physics: When playing as or against Mafia Braum, you might notice how his Winter's Bite (which is replaced with a Thief Bag with a gold bar sticking out of it) flies top-first, despite all the weight supposedly being at the bottom. Riot is aware of this, but they concluded during testing that in terms of gameplay, this is much clearer than if it was flipped the correct way.
  • Ascended Meme: He's a manly, tanky Support that is built around aiding his teammates. He's essentially Angus, the Puncher.
  • Badass in a Nice Suit: Wears one in his mafia skin. Some of the chromas give him either more or less suit, up to and including just making him topless.
  • Badass Mustache: A huge brown one. He even shares it with the poro he saves!
  • Badass Santa: Braum is one of the Christmas skins for 2016. And compared to Gragas being a normal "fat guy" Santa Claus, Braum is certainly not.
  • Bald of Awesome
  • Barrier Warrior: His Unbreakable skill, which can completely negate a skill's damage and reduce damage taken for a moment thereafter.
  • Big Eater: He's like Zac in that he's a friendly, stout-hearted fighter who is just as concerned with what's for supper as he is with the fighting.
  • Boisterous Bruiser: He's very loud, and is certainly enjoying himself during the fights.
  • Captain Obvious: His mother's advice apparently includes...
  • Cutting the Knot: Double Subverted - Braum couldn't break through the door he now holds...so he just broke through the mountain surrounding it.
  • Department of Redundancy Department: His tongue-in-cheek comments for buying Randuin's Omen, and the Aegis of the Legion:
  • Door Fu: By Braum's own logic, if a door can stand up to him wailing on it, it can stand up to being smashed into the faces of his opponents.
  • Dynamic Entry: Instead of leaping to an enemy, Stand Behind Me brings him to an ally in need.
  • Early-Bird Cameo: You have to be looking for it to notice, but the Juggernaut defense mastery shows a muscular mustachioed man that looks like him.
    • Not directly Braum himself, but in the splash art for Winter Wonderland Lulu, one Poro off to the side note can be seen with a huge mustache (a forward nod to his announcement video).
  • Easter Egg: Like Vi's special interactions with Caitlyn and Jayce, Braum has several comments which you'll hear only if he blocks an enemy ultimate with Unbreakable.
  • Fantasy Counterpart Culture: A minor example, with him using blue tattoos like ancient Celtic warriors. Aside from that, he doesn't have much in common with their stereotypes.
  • Folk Hero: Demonstrates quite a few of these qualities: His Friend to All Living Things nature, his lore's presentation as a bedtime story, and in said story his cleverness and kindness being played up as much as his strength.
  • Friend to All Living Things: He saves a Poro in his preview video. He even makes it a furry little mustache!
  • Frothy Mugs of Water: He makes a few jokes about drinking towards Gragas, only to subvert the alcohol part by saying he only drinks goat milk.
  • Gameplay and Story Integration: He's the first Champion with multiple comments for buying items (Rengar has one when buying his unique item). He has 12 comments for certain itemsnote , and specific comments for using Poro-snax. He also has specific taunts for several Champions note , as well as having specific comments on Ultimate Abilities he blocks with Unbreakable note .
  • Gameplay and Story Segregation: In the Trials of the Poro video that revealed him, his shield blocked an entire hail of arrows. In game, you cannot block Varus's ability Hail of Arrows, because it's a placed ability and not a skillshot or targeted ability.
  • Gentle Giant: He is really, really big and one of the most genuinely nice champions in the game. In-game, his kit encourages protecting and assisting allies over directly damaging enemies.
  • Geo Effects: His Glacial Fissure ultimate creates one by disrupting the ground beneath enemies in its path and knocking them up. Afterwards, the ground slows enemies that walk over the torn earth for a while.
  • Good Feels Good: Braum is one of the few characters in the league who isn't in it for his own gains. And it shows.
    • This may even reach the players themselves, exemplified by this one Youtuber's comment.
      Commentor: Braum is the best champ in this game. Not because he's the strongest. Not because he's the most fun. Not because he is cool looking (even though he is). But it's because he makes you feel good while playing him. And that's all that really matters, right?
  • Good Scars, Evil Scars: Dragonslayer Braum has a scar over his eye.
  • Go Through Me: Even moreso than the other shield-bearing support Leona. Braum's abilities are designed to protect those behind him and force enemies to deal with his much-harder-to-kill shell first.
  • The Heart: Referred to in his title. He seems to like everybody, even in the faction-divided Freljord. Fittingly, he is under Ashe's Avarosa tribe.
  • Hope Spot: Chasing a kill and counting on one last ranged attack to seal the deal? Not if Unbreakable has anything to say about it. Braum even turns this trope around on champions who frequently rely on their long-distance ultimates (Ashe, Caitlyn, Draven, and Ezreal) to finish off wounded enemies, emphasized further with his special lines for doing so. Doesn't work this well with Lux however.
  • Husky Russkie: His voice sounds like a much more genial Heavy.
  • An Ice Person: Like most of the other Freljordian champions, he has ice-themed abilities.
  • Improbable Weapon User: His shield is actually a door.
  • Improvised Weapon: His massive shield, which was originally a door.
  • Instant Awesome: Just Add Dragons!: Dragonslayer Braum.
  • I Shall Taunt You: Mostly averted. He has specific "taunts" for enemy champions, but these are largely friendly.
  • Leaning on the Fourth Wall: Potentially, with one of his quotes. He seems to be aware that a champion being played by an enemy Summoner this game could very easily be a champion being played by an ally in another game.
  • Luckily, My Shield Will Protect Me: Himself and his allies. His kit revolves around his massive shield (which is a magical door he ripped from its hinges). He uses it both defensively and offensively.
  • Megaton Punch: In some of his autoattack animations he forgoes the shield entirely and just smacks the enemy with his fists.
  • Momma's Boy: Downplayed. Refers fondly to his mother's advice from time to time.
  • Nice Guy: Kind and affable, even to his enemies.
  • Non-Human Sidekick: The poro Braum saved in the Trials of the Poro video apparently followed him, appearing in Braum's joke emotes by standing on his shield and bouncing up along with Braum's movement of his shield.
  • No-Sell: A properly timed/placed Unbreakable can negate all opponents' projectiles for the duration, even continuously-firing ones like Miss Fortune's "Bullet Time" or Lucian's "The Culling".
  • Older Than They Look: As was admitted in development roundtable, he's old enough that current grandmothers heard stories about him when they were young. Considering he's from the Freljord, he might even be one of the legendary Iceborn.
  • Playing with Fire: Dragonslayer Braum.
  • Pun: He's not above making these:
  • Rated M for Manly: A very manly support. He even has a special taunt for Gragas or Graves saying the two of them should have a drink... Of milk!
  • Shield Bash: Naturally, since that gigantic shield is his only weapon. His animation for attacking towers even looks like he's using it as a battering ram.
  • Simple, yet Awesome: His core build strategy is building Armor and/or Magic resistance depending on the enemy team's composition, and HP (Bonus health and regen). Two of his abilities consist of a simple leap to a nearby ally, and holding up his shield and generating a wall of ice from it. And his primary form of Crowd Control primarily involves smacking the enemy a few times. Doing these things together in a dynamic fashion, and correctly, so that Braum absorbs the worst the enemy team can throw at him, while setting them up to be picked apart by his team, is extremely effective and awesome looking.
  • Spirited Competitor: Thinks the League is a huge amount of fun, and compliments his opponents for their efforts.
  • Stone Wall: He's not meant to charge into enemy lines; rather, he stands between his allies and enemies and becomes an impenetrable wall that blocks any attempts to harm them.
  • Super Strength: Braum hauls around an unbreakable door and can smash through mountains. Fortunately for game balance, he can't smash apart his enemies as easily in-game.
  • Support Party Member: Intended to be a "true" defensive tank support, in contrast to the aggressive tank supports, Leona and Thresh.
  • Taking the Bullet: Unbreakable has him intercept projectiles aimed at his allies. Though his shield reduces the damage, he does get hurt doing so.
  • Tattoo as Character Type: The tattoos on his torso are very heavily inspired by the Ancient Celts.
  • Third-Person Person: Downplayed. Unlike someone like Draven, he uses both 'I' and this trope.
  • Walking Shirtless Scene: Apart from his shoulder-guard and his ginormous belt.

    Caitlyn, the Sheriff of Piltover 
https://static.tvtropes.org/pmwiki/pub/images/caitlyn_originalloading19.jpg

Voiced by: Kirsten Potter (English), Elena Ruiz de Velasco (European Spanish), Dulce Guerrero (Mexican Spanish), Yuko Kaida (Japanese)

"To be the best hunter, you have to be able to think like your prey."

Renowned as its finest peacekeeper, Caitlyn is also Piltover’s best shot at ridding the city of its elusive criminal elements. She is often paired with Vi, acting as a cool counterpoint to her partner’s more impetuous nature. Even though she carries a one-of-a-kind hextech rifle, Caitlyn’s most powerful weapon is her superior intellect, allowing her to lay elaborate traps for any lawbreakers foolish enough to operate in the City of Progress.

Caitlyn is a Marksman champion, adept at using her humongous range and tools to zone and keep her opponents at bay while she snipes them from afar.

  • Her passive, Headshot, stacks up whenever Caitlyn attacks, increasing to two stacks if attacking from brush. Upon reaching six stacks, Caitlyn's next basic attack will deal greatly increased damage. Enemy champions hit by a Yordle Snap Trap or 90 Caliber Net can immediately be headshot by Caitlyn from twice her normal attack range.
  • With her first ability, Piltover Peacemaker, Caitlyn fires a thin, long-ranged piercing harpoon in a target direction, damaging all enemies it passes through and dealing reduced damage to targets hit beyond the first, except for those caught in a Yordle Snap Trap.
  • Her second ability, Yordle Snap Trap, passively stores charges over time, up to a maximum of five. When activated, Caitlyn consumes a charge to set a bear-trap at a target location that roots and reveals the first enemy champion to walk over it. Targets caught in a trap take bonus damage from her Headshot passive.
  • Her third ability, 90 Caliber Net, fires a trawl net in a target direction, damaging and slowing the first enemy it hits while also pushing Caitlyn in the opposite direction from the recoil.
  • With her ultimate ability, Ace in the Hole, Caitlyn targets a single enemy champion in a humongous range around her and, after a small delay, fires a powerful sniper shot at them, dealing heavy damage. The bullet can be intercepted by another enemy champion mid-flight, but it will still deal the same amount of damage.

Caitlyn's alternative skins include Resistance Caitlyn, Sheriff Caitlyn, Safari Caitlyn, Arctic Warfare Caitlyn, Officer Caitlyn, Headhunter Caitlyn, Lunar Wraith Caitlyn, Pulsefire Caitlyn and Pool Party Caitlyn.
  • Action Girl: More comfortable from a distance, but she's still extremely capable.
  • Alternate Timeline: Pulsefire Caitlyn is explicitly from from a future timeline, and she also drops hints that other thematic skin lines (Star Guardians, Super Galaxy, PROJECT, etc.) are all this in-universe to a certain degree.
  • Ambiguously Gay: There are a lot of implications that she and Vi are romantically involved, but they remain, well, ambiguous.
  • Badass Normal: All she's got is her gun and knowledge of opposing champions.
  • Bang Bang BANG: Her rifle shots normally sound like they have a Hollywood Silencer, then sound noticeably louder when they land a critical hit. This trope can literally happen when she fires several times in a row and gets her passive off.
  • Bash Sisters: With Vi.
  • Bear Trap: Well, Yordle Snap Trap baited with a cupcake.
  • BFG: Her standard sniper rifles in most of her skins are as tall and almost as thick as her, but her Pulsefire skin's gun is probably bigger than her entirety, being like a large, segmented particle cannon.
  • Boring, but Practical: Caitlyn's teamfighting mostly involves standing at the very edge of the fray and firing into it, occasionally using 90 Caliber Net when enemies get too close. Not as flashy as ADCs who can dash around the battlefield outplaying their enemies (Ezreal, Vayne, etc.) or charge right into the fight with their team (Sivir, Graves, etc.) but Caitlyn is regarded as one of the safest ADC's for a reason, and you can't deal any damage while you're dead.
  • Boom, Headshot!: Her passive makes so every few shots, Caitlyn gets to deal extra damage on a single attack to the head. Amusingly, she actually aims for a turret's head if she procs a Headshot on one. She even says the trope name verbatim regularly, and it also gets Played for Laughs with her Pulsefire skin:
    Pulsefire Caitlyn: Boom. Cranial blast.
    Pulsefire Caitlyn: Boom. Traumatic brain injury.
    Pulsefire Caitlyn: Boom. Nonexistence.
    Pulsefire Caitlyn: Boom. Brainhole.
  • By-the-Book Cop: In contrast with her partner Vi's Cowboy Cop.
  • Cold Sniper: Her speech is quite emotionless.
  • Crosshair Aware: Everyone on both teams can see who Caitlyn locks onto for her ultimate a few seconds before it connects, giving the enemy team a chance to protect their more important teammates.
  • Enemy Mine: Pulsefire Caitlyn is traveling to apprehend Pulsefire Ezreal, and if they start a game together, she'll note he's going to have to come with her when the battle is over.
  • Exactly What I Aimed At: It's possible to invoke a Batman Gambit to take out a low-health target by targeting one of their allies instead so he/she takes the bullet since just gunning for the real target may cause a Heroic Sacrifice from the less-important teammate.
  • Expospeak Gag: Some of Pulsefire Caitlyn's lines are basically overly-technical versions of much simpler phrases:
    Pulsefire Caitlyn: Set weapon power to 360. Disable scope.
  • Expy: Of Kardel Sharpeye the Dwarven Sniper from Defense of the Ancients and Dota 2, gameplay-wise.
  • Great White Hunter: Her Safari skin invokes this idea.
  • Fair Cop: Being a law-enforcer, she naturally qualifies, but the trope is directly invoked by her Officer Caitlyn skin.
  • Finger Less Gloves: She wears them.
  • Firing One-Handed: Her Piltover Peacemaker ability has her fire her rifle with one hand.
  • Foil:
    • To Vi, obviously. Caitlyn is a calm, collected, matter-of-fact Consummate Professional who likes to get things done as quickly and efficiently as possible, while Vi is a rude, aggressive, and violent Blood Knight who couldn't care less about doing a clean job as long as she gets a good fight out of it.
    • Gameplay-wise, she's one to Jinx. Caitlyn is a long-ranged precision sniper who's best when hanging just at the edge of a team fight and playing it fairly safe. Jinx is an incredibly aggressive and fairly close-ranged carry who focuses on indiscriminate AoE with explosives.
  • Gameplay and Story Integration:
    • She wields a sniper rifle - this gives her one of the largest autoattack ranges in the gamenote , outranging other ranged weapons in the game, including other guns, bows, thrown axes, and their own vomit.
    • "On The Case: Piltover's Finest" is a hidden buff that triggers when Caitlyn and Vi are on the same team, giving them each 1 bonus gold for every kill Vi assists Caitlyn in, and vice-versa. Facing Jinx will also give you a hidden buff that will give you 1 gold every time you kill her.
  • Glass Cannon: Par for the course for being a marksman. She has some very powerful long-range damage, but is immensely squishy and has limited tools for getting out of danger.
  • Great Detective: Who only lost one suspect, a mysterious hextech laboratory head named "C" who kidnapped her parents.
  • Hollywood Silencer: Her rifle makes the soft "pfft" sound, though it's about as loud as other ranged autoattacks and is recognizable enough to give her presence away regardless.
  • Hover Bike: In her Pulsefire skin, her gun doubles as one during her sprint animation.
  • In-Universe Nickname: Vi affectionately calls her "Cupcake." Jinx uses "Hat Lady" as a petty insult.
  • Law of Inverse Recoil: Her 90 Caliber Net launches her backwards. Considering the fact that it's probably a really heavy net, this recoil is somewhat understandable.
  • Leaning on the Fourth Wall: Pulsefire Caitlyn's line for killing Ryze could be referencing alternate timeline versions of himself, or possibly the actual in-game versions based off of Riot's multiple reworks.
    Pulsefire Caitlyn: Are you version six or seven? I've lost count.
  • Mini Dress Of Power: Possible interpretation of her classic skin. Her Officer Caitlyn skin definitely has this.
  • Morph Weapon: Pulsefire Caitlyn's gun constantly changes form when in battle, such as shifting into a thicker barrel for Piltover Peacemaker. It's also able to transform into a hover bike as she "sprints" and even a nice lounging chair for her taunt animation.
  • Ms. Fanservice: On release she was pretty restrained compared to the usual LoL girl, but as time has went on, she's actually retroactively become one of the least modest champions coming from Piltover, as her default outfit covers a lot less of her skin than other Pilties, including Camille and even Vi. That's to say nothing of her Officer Caitlyn skin, which makes her look like a pole dancer in a uniform fetish costume.
    • Her Pool Party skin is a straight fanservice attire. She's the only female champion to just wear an outright bikini.note 
  • Nice Hat: Definitely not what you'd expect for sniper garb, but her purple-striped top hat is what most other champions immediately notice about her (other than her belts). She also gains some rather nice headgear for nearly every other skin.
    • Her only exception is her Pulsefire Caitlyn skin, where she has no hat in battle... except when she recalls, where she puts on a variety of different hats before jumping through a time portal, such as a top hat with a rose on it, Teemo's cap, Miss Fortune's tricorner, and Helmet Bro's helmet.
  • Of Corsets Sexy: Her "dress" is essentially a corset with a short skirt attached.
  • One-Hit Polykill: Her Piltover Peacemaker ability fires a shot that damages all enemies hit in a line as it travels, but loses 10% damage per target hit up to a 50% decrease. Averted by her ultimate ability, Ace in the Hole, as it can only hit one champion, no matter who you originally targeted.
  • Reasonable Authority Figure: Pardoned Vi when she heard about Vi's activities - stealing from other criminals - instead of arresting her.
  • Red Oni, Blue Oni: The blue to Vi's red. It's even shown in their hair colors, Caitlyn having purple to Vi's pink.
  • Shaped Like Itself: A part of one of Pulsefire Caitlyn's jokes:
    Pulsefire Caitlyn: It's easy to understand time recursion. The first step is that you have to understand time recursion. (zapped by her rifle's battery)
  • She's All Grown Up: Her lore says Cait grew "into a ravishing beauty".
  • Short Range Gal, Long Range Gal: The long range half of her duo with Vi.
  • Sniper Rifle: A nice, telescoping one that has some of the longest auto-attack range in the game.
  • Recoil Boost: Firing her 90 Caliber Net pushes her back in the direction she fires it. This makes it useless for attempting to slow fleeing enemies, but is perfect to get out of a bad situation or quickly close the distance to a target.
  • Steam Punk: She's from Piltover, after all.
  • Sweet Tooth: She does have a fondness for cupcakes if her Yordle Snap Trap is any indication. Made more explicit with her Pulsefire skin, where she'll occasionally lament her lack of cupcakes when she chugs down a health potion.
  • Taking the Bullet: Cait's ultimate is a sniper shot, but someone can intercept the bullet for their teammate to fulfill this trope.
  • Temporal Paradox: While she doesn't explicitly cause any, Pulsefire Caitlyn is out to stop Pulsefire Ezreal from creating them through stealing artifacts from their proper timeline, and she herself wonders if she's inadvertently creating more by killing enemies.
    (killing an enemy Caitlyn) "Oh. I hope you weren't my grandmother. Oh, she made delicious cupcakes... "
  • Time Police: Pulsefire Caitlyn is still a cop in her future timeline, this time focused on stopping Pulsefire Ezreal from interfering with multiple timelines.
    (starting the game) "Let's go save the future. And then fill out the appropriate paperwork."
  • Time Travel: Pulsefire Caitlyn discusses various methods a lot, and she herself prefers using a portal. She might also remark how Gnar's stasis in ice is a primitive yet effective method.
  • Too Many Belts: One around her waist and two around each leg, not to mention her multiple armbands.
  • Tomboy and Girly Girl: The girly girl to Vi's tomboy.
  • The Wild West: Her duties as a sheriff don't end, regardless of the theme of her skin.
  • You Gotta Have Blue Hair: Retconned to having blueish-purple hair instead of brown. Her Pulsefire skin gives her bright electric blue hair.
  • Zettai Ryouiki: She has belts in place of stockings but still manages to achieve a similar effect.

    Camille, the Steel Shadow 
https://static.tvtropes.org/pmwiki/pub/images/camille_originalloading.jpg

Voiced by: Emily O'Brien (English), Margot Lago (European Spanish), Magda Giner (Mexican Spanish)

Weaponized to operate outside the boundaries of the law, Camille is the Principal Intelligencer of Clan Ferros—an elegant and elite agent who ensures the Piltover machine and its Zaunite underbelly runs smoothly. Adaptable and precise, she views sloppy technique as an embarrassment that must be put to order. With a mind as sharp as the blades she bears, Camille's pursuit of superiority through hextech body augmentation has left many to wonder if she is now more machine than woman.

Camille is a Diver champion who demands careful timing and precision, rewarding patience with fantastic mobility and the capacity to easily pin down key targets.

  • Her passive, Adaptive Defenses, empowers her next basic attack against an enemy champion every few seconds, causing it to grant her a damage-absorbing shield. Depending on whether the target has more ability power or attack damage, the shield will absorb magical or physical damage respectively.
  • Her first ability, Precision Protocol, causes Camille's next basic attack to deal bonus damage and grant her a movement speed bonus. For a few seconds afterwards, she can reactivate the ability to enhance another basic attack; if she waits a few seconds before doing so, the second attack deals bonus damage and a percentage of the damage is converted into true damage.
  • With her second ability, Tactical Sweep, Camille sweeps her leg-blade in a cone in a target direction, damaging all enemies she hits. Enemies hit in the outer edge of the cone are slowed, dealt bonus damage equal to a percentage of their max health and heal Camille for the same amount of health.
  • Her third ability, Hookshot, fires a pair of cables from Camille's hips in a target direction. If they hit a wall, Camille will pull herself to it and gain the ability to cast Wall Dive for a brief duration. Casting Wall Dive causes Camille to kick off the wall in a target direction, with the range of the jump being doubled if she dives towards an enemy champion. Hitting an enemy with Wall Dive will stun them, deal damage to them and other nearby enemies and, if they're an enemy champion, grant Camille an attack speed bonus.
  • With her ultimate ability, Hextech Ultimatum, Camille leaps towards a nearby enemy champion, knocking away all other nearby enemies upon landing and creating a hexagon-shaped field of energy on the ground around her target's location for a few seconds. Her initial target cannot leave this energy field by any means, and Camille's basic attacks will deal bonus damage while she remains inside the area.

Camille's alternate skins include Program Camille, Coven Camille, and Invictus Gaming Camille.

In Teamfight Tactics, Camille is a Tier 1 Hextech Blademaster. Her ability, Hextech Ultimatum, roots and damages her target before forcing her allies to target them as well.
  • Adaptive Armor: Her Adaptive Defenses passive grants her a shield that only blocks either physical or magic damage, depending on the target's primary damage type of whoever she attacks.
  • Anti-Hero: Camille is very ruthless and shows no hesitation to murder her enemies. However, she does so to maintain order and peace in Piltover, and protect the innocent from being exploited by criminals.
  • Anti-Humor: She gives Diana a run for her money in terms of sheer lack of understanding of a joke.
    "A joke? Hmm... what do you get when you cross me in a dark alley? Eviscerated."
    "A Noxian, a Zaunite and a Freljordian walk into my blade. The End."
  • Artificial Limbs: While she has hextech augmentations all over her body, her most noticeable features are her artificial blade legs.
  • Armed Legs: Even before she underwent hextech augmentation to replace her legs with long, vicious blades, her weapon of choice was the Shon-Xan footed glaive.
  • Cyborg: She's a half-human, half-hextech death machine, and has the precise efficiency of one. She even has a robotic distortion effect on her voice similar to Orianna.
  • Cybernetics Eat Your Soul: She was raised to be a cold and efficient enforcer for her family from childhood, but when her heart was replaced with a hextech core it took away most of her remaining humanity, just as her lover (the hextech surgeon forced to perform the operation) had feared.
  • Difficult, but Awesome: Camille's MO is all about precision, and so is her gameplay kit. She has many tools for efficient dueling, but she also requires pinpoint positioning, timing, and decision-making skills in order to make the most of it, and her abilities are less effective in full-on teamfights come late game. In the words of Riot, “Like other champs that demand razor-sharp ability executions, Camille is noticeably less effective in the hands of an unpracticed player.”
  • Early-Bird Cameo: She was referenced a few months before her announcement in, of all things, Evelynn's short story "The Shadows Beckon." In it, while discussing Evelynn's capabilities as an assassin, Takeda mentions both a high-ranking Demacian knight that Evelynn killed and an heir to the Clan Kozari in Piltover which she didn't. He was instead killed by someone Evelynn calls "the Gray Lady."note 
  • Electronic Eyes: A part of her hextech augmentations, typically glowing a piercing cyan color. As seen in "Awaken", they can also shift to a deep orange.
  • Foil:
    • To both members of Piltover's Finest, Vi and Caitlyn. All three of them work to preserve the peace in Piltover by hunting down those who would disrupt it, but unlike the duo, who are police officers who apprehend and lock up criminals, Camille operates entirely outside of the law and on her lonesome, ruthlessly slaughtering anyone and everyone who would disturb the city's functioning.
      • Caitlyn and Camille are both calm and collected Consummate Professionals with British accents who prefer to do things as precisely and efficiently as possible. However, Camille works outside of the law and outright kills those who stand against her, while Caitlyn is the very woman who works to uphold law and order in the city, locking up criminals instead. The two also have vast differences in their playstyle: Camille is a Diver who jumps straight into the enemy team to take down her target at close range, while Caitlyn is a Marksman who fights from afar with her rifle.
      • This is even more evident with Vi. Both of them are single-target Divers, each with a shield-granting passive, a gap-closer with light CC, an auto-attack steroid, and an instant single-target lockdown ultimate. However, aside from the fact that both of them work to preserve order in Piltover, they couldn't be any more different. Camille is a calm and cold Consummate Professional Killer that operates outside the law to murder all who would disturb the peace, cutting down enemies with her leg blades with a playstyle that requires precision and high mechanical skill. Vi is a loud and brash lad-ette and Blood Knight that works as a cop to lock up criminals and evildoers, preferably pounding them into the dirt with her Power Fists, whose playstyle is more of "just ram into the enemy team and punch things." Even Camille herself acknowledges their similarities, going as far as to telling Vi that she would become just like her one day.
      "Watch it, girl. I am your future."
      "Hmmm, it's like looking into a crude, boorish mirror."
    • Even moreso to Zac. They are both mysterious protectors of their cities who are halfway thought of as legends, but in everything else, they are exact opposites. Camille is cold, ruthless, stoic, precise, and does what she does because it is her duty to maintain a balance of power. Zac is an empath who sows chaos among his enemies and does what he does because it's the right thing to do.
    • Is a perfect parallel to Orianna. Camille chose to become more machine than man, casting off her humanity and emotions to better fulfill her duties as a killer. Orianna was forced to become a machine when Zaun's air poisoned her. Which only occurred when she offered her respirator to a suffocating child. And she still has love and kindness in her heart.
  • Good Is Not Soft: She works to preserve the order and functionality of Piltover, but she's still a relentlessly deadly assassin. Her Severed Ties comic has her kill a corrupt Zaunite baron after marrying a naive Piltie lady in an effort to gain power. In front of her. All while she's tearfully begging Camille to stop.
  • Grappling-Hook Pistol: She fires wires from her legs that latch onto terrain. The initial ability is even called "Hookshot."
  • Hartman Hips: Her hips are much wider than her shoulders. But it's not Fanservice; it's largely because of her augmented blade-legs and the grappling-cable mechanism embedded in her hips.
  • In-Universe Nickname: Simply referred to as "The Gray Lady" by most average civilians and criminals.
  • Kick Chick: The first champion to emphasize leg-based combat, with nearly all her abilities using kicks with her artificial blade legs.
  • Kick the Dog: By default, her interactions with other champions are cold and pitiless, but one of her taunts towards an enemy Vi is particularly scathing.
    "Ever wonder how you became an orphan?"
  • Knight of Cerebus: It's more of a case of her happening to be introduced at the same time as Piltover's lore rewrites, but with her reveal came the Cerebus Retcon of Piltover not being the idyllic Science Hero-spawning city it once was.
  • Knight Templar: Those who threaten the safety and the balance of power in Piltover die. There is no court of appeal.
  • Lady of War: An elegant, ruthless operative from a wealthy family, with a kick-based fighting style dependent on precision and proper timing.
  • Logical Weakness: Her passive makes her very effective at taking on single targets with primarily one type of damage. Hybrid-damage champions, such as Jax, or those with a large amount of true damage, like Olaf, are thus her bane.
  • The Man Behind the Man: After deposing her corrupt brother, she controls Clan Ferros from the shadows through the facade of her favourite niece.
  • No, Mr. Bond, I Expect You to Dine: In the short story Tea With the Gray Lady, Camille offers tea to a pair of dazed Zaunite criminals who she plans to interrogate. When the Dumb Muscle of them chooses to repeatedly insult the bladed-legged lady who's holding them both captive, she instantly decapitates him, but still continues her offer to the other. It's ungodly creepy.
  • Older Than They Look: While Camille doesn't look exactly young (probably somewhere around her 40's to 50's), she doesn't look like she's in her 80's like she actually is. Champ Insights explained that this is because "her hextech core (which powers her legs) has slowed, but not stopped, her aging process... She’s not immortal, but she’s older than she looks."
  • Professional Killer: An elite assassin who's so single-mindedly devoted to her job that many wonder just how much of her is actually human.
  • Sexy Walk: Camille has the most exaggeratedly hip-swinging walk in the entire game, complete with hand posed on her waist. However, as this is because of her unnaturally-shaped and overlarge cybernetic legs, the effect is closer to Fan Disservice.
  • Spot of Tea: She's still a dignified member of Piltover's nobility after all, and tea seems to be her last remaining human vice. She manages to make even that creepy.
    "Oh, my boy," she said. "There is always time for tea."
  • Statuesque Stunner: Camille's enhanced blade legs are disproportionately long, making her unnaturally tall. .
  • Token Evil Teammate: Okay, so she's not 100% evil as she's technically fighting for the side of order for the greater good, but you probably couldn't tell that by her actions alone, especially in comparison to the many other "good" champions of Piltover.
  • Trademark Favorite Food: She does like a good Spot of Tea. Even other characters acknowledge this fact.
    Warwick: Blood... hextech, and... *sniffs* tea...
  • Well-Intentioned Extremist: She seeks to preserve Piltover's constant order and efficiency, and does so through assassinating those who work against it.

    Cassiopeia, the Serpent's Embrace 
https://static.tvtropes.org/pmwiki/pub/images/cassiopeia_originalloading.jpg

Voiced by: Karen Strassman (English), Ana Plaza (European Spanish), Kerygma Flores (Mexican Spanish), Mie Sonozaki (Japanese)

“Secrets are sharper than blades…”

Cassiopeia is a deadly creature bent on manipulating others to her will. Youngest and most beautiful daughter of the noble Du Couteau family of Noxus, she ventured deep into the crypts beneath Shurima in search of ancient power. There, she was bitten by a gruesome tomb guardian, whose venom transformed her into a viper-like predator. Cunning and agile, Cassiopeia now slithers under the veil of night, petrifying her enemies with her baleful gaze.

Cassiopeia is a Battle Mage champion who excels at keeping foes at bay while harassing them with poison and inflicting extremely powerful sustained damage.

  • Her passive, Serpentine Grace, prevents Cassiopeia from buying boots, instead granting her extra movement speed per level; this frees one of her item slots for other items.
  • Her first ability, Noxious Blast, creates a venomous explosion at a target location, poisoning all enemies inside, dealing damage-over-time and granting Cassiopeia a decaying movement speed bonus if she hits an enemy champion.
  • With her second ability, Miasma, Cassiopeia spits a large arc of venom in a target direction, leaving multiple clouds of poison where the venom lands for a few seconds. Enemies inside the poison clouds take damage-over-time, are slowed and grounded, preventing them from using movement abilities such as dashes.
  • Her third ability, Twin Fang, fires fangs at a nearby enemy, damaging them and refunding their mana cost if they kill the target. Hitting a poisoned target causes the fangs to deal bonus damage and heal Cassiopeia for a small amount of health.
  • With her ultimate ability, Petrifying Gaze, Cassiopeia blasts all enemies in a cone in a target direction with her gaze, damaging them. Enemies facing away from Cassiopeia are slowed, while enemies facing towards her are briefly turned to stone.

Cassiopeia's alternate skins include Desperada Cassiopeia, Siren Cassiopeia, Mythic Cassiopeia, Jade Fang Cassiopeia, and Eternum Cassiopeia.
  • Acceptable Breaks from Reality: Invoked and Subverted with her passive; it's a common big of Fridge Logic that champions in the game can use items even if they have no way or reason to (e.g gun-wielding champions hitting harder by buying swords, champions without feet like Nocturne moving faster from buying boots etc) but Cassiopeia is the only case where Riot have drawn attention to it by prohibiting her from buying boots at all.
  • Ancient Conspiracy: Taking after her mother's footsteps, Cass became part of the Black Rose at a young age unbeknownst to her sister Katarina and their father General Du Couteau. The expedition to uncover Shurima's lost power which —among other things— resulted in her serpentine form was directly motivated by finding a weapon to aid the Black Rose's looming secret war, and while it might not be what she was looking for, she intends on using her newfound power for that purpose.
  • Ascended Meme: Players have always joked about her ability to "wear" boots. She was updated with a new passive, Serpentine Grace, which gives her increasing movement speed as she levels up but removes her ability to buy boots.
  • Badass Family: She's part of the Du Couteau family, with sister Katarina being a Noxian assassin (and also a playable champion), their father only known as "General Du Couteau" who taught Katarina the craft, and their mother Soreana, who was secretly involved in the Black Rose behind his back.
  • Body Horror: The result of her curse isn't exactly the prettiest thing around, and the process of the transformation was described as searing her flesh like acid.
  • Child Soldier: While Katarina assassinated targets, Cass spied for the family.
  • Combos: Twin Fang is lackluster by itself, even with its very low cooldown (although it can be a great tool for lasthitting). But when used on poisoned targets the spell provides most of Cassiopeia's infamous sustained damage, along with a small but welcome amount of self-healing.
  • Cursed with Awesome: Her own opinion on the matter. She still hates the way she looks, but is starting to rejoice at the sheer power her new body has bestowed upon her.
  • Difficult, but Awesome:
    • If you can play Cassiopeia well she can put out an insane amount of damage, along with highly useful crowd control and a unique dash-stopping effect. However she lacks the upfront burst of other mages, and must land her poison spells consistently to perform. This is reflected by who uses her: rarely seen at most skill levels (and usually The Load when she is). Meanwhile, the pros regard her as one of the most difficult champions to lane against.
  • Disability Superpower: Cassiopeia is the only champion in the game prohibited from buying boots (and it's not even like she's the only one incapable of wearing them —Vel'Koz and Nocturne also completely lack any form of feet— she's just the only one anybody made a big deal about). While this means she can't take advantage of their cost-effective movement speed bonuses and other abilities (like the cooldown reduction on the Boots of Lucidity or the MR penetration on Sorcerer Shoes), her passive, Serpentine Grace, instead gives her a free amount of bonus movement speed that scales with her level, until she is just as fast as a champion with level 2 boots. This means she can keep up with the rest of the champions in the game while not only saving the gold she would have had to spend on boots to spend on more powerful items instead, but also giving her effectively an extra item slot.note 
  • Family-Unfriendly Death: Turns to stone with a shriek, then falls on her side and smashes into pieces.
  • Femme Fatalons: Doesn't use them in combat, although in her back story she ripped a group of servants limb from limb while still in shock from horror due to her transformation.
  • Fragile Speedster: She's as squishy as any other wizard, but unlike most of them, she has a speed boost for herself in Noxious Blast that can be constantly refreshed thanks to its very low cooldown... as long as she hits it. A fair portion of her damage also comes from spamming Twin Fang on poisoned targets, making her fit this trope better than mages who have higher damage burst spells on long cooldowns.
  • Glass Cannon: Her damage output is potentially devastating, but she's extremely fragile and dependent on maintaining range with a slow and a speed boost, with her only real CC being a bit unreliable. As a tradeoff, she's capable of doing much more damage than other mages with her low cooldowns, but it takes her longer to reach the same level of damage as most mages over the course of a fight, as they generally cast all their abilities as quickly as possible and then run away while waiting for their abilities to refresh. Cass, on the other hand, relies on opening up with her ultimate, then laying down Miasma and proceeding to rapidly spam Noxious Blast and Twin Fang, using the speed boost from Noxious Blast to twist and weave through the enemy ranks.
  • Glowing Eyes of Doom: You better hope that you're not looking into them when she uses Petrifying Gaze...
  • Gorgeous Gorgon: Despite now being a monstrous lamia and despite even Cassiopeia herself claiming she is now hideous, she is still extremely attractive.
  • Greek Mythology: She's the League's Medusa, and one of her skins is a Siren.
  • Honey Trap: Her day job prior to being cursed.
  • Magikarp Power: Cassiopeia is considered one of the few, true mage "hard carries", as her passive allows her to forgoe buying boots for more offensive items, meaning that by the very late game she'll have more damage than probably any other champion in the game. However, this power spike will not be hit until the late mid-game/early late-game at best.
  • Medusa: Her Mythic skin is a direct homage to the legend.
  • Retcon: In her very first story iteration, Cass was cursed during a tryst with a Freljordian diplomat, having sworn an oath on a serpentine blade during an attempt at extracting information from him. As of the 2014 Shurima update, this was changed to instead been brought about when she broke into a lost Shuriman tomb, cursed by the bite of a viper-shaped trap.
  • Snake People: Changes from woman to snake at about her waist.
  • Snakes Are Sexy: One of the most seductive champions in the League.
  • Squishy Wizard: Like many mages, Cass's gaze is deadly, but she crumples if stared at too hard back.
  • Taken for Granite: If you look at her when her ultimate hits you, you're stunned, with the visual effect of your champion being turned to stone for the duration.
  • Treasure Hunter: Using her family's resources, clandestine connection to the Black Rose, and close proximity to Shurima, Cass frequented multiple expeditions in the deep desert to raid ancient ruins with the help of Sivir, a path which would've developed into them uncovering the lost tomb of the Ascended and her becoming cursed.
  • Universal Poison: Any type of poison will do for her Twin Fang's damage boost. This includes Singed and Teemo's.
  • The Vamp: Prior to her transformation.
  • The Wild West: Her Desperada skin gives her a cowboy hat and corset, and her snake body takes on a rattlesnake pattern.

    Cho'Gath, the Terror of the Void 
https://static.tvtropes.org/pmwiki/pub/images/chogath_originalloading.jpg

Voiced by: Unknown (English), Unknown (English/Gentleman), J.S. Gilbert (English/Battlecast Prime), Antonio Esquivias (European Spanish), José Lavat (Mexican Spanish), Ryuzaburo Otomo (Japanese)

"Your souls will feed the Void!"

From the moment Cho’Gath first emerged into the harsh light of Runeterra’s sun, the beast was driven by the most pure and insatiable hunger. A perfect expression of the Void’s desire to consume all life, Cho’Gath’s complex biology quickly converts matter into new bodily growth—increasing its muscle mass and density, or hardening its outer carapace like organic diamond. When growing larger does not suit the Void-spawn’s needs, it vomits out the excess material as razor-sharp spines, leaving prey skewered and ready to feast upon later.

Cho'Gath is a Specialist champion who disrupts the battlefield and devours enemies whole, growing in size to become an almost unkillable behemoth.

  • His passive, Carnivore, restores a small amount of health and mana whenever Cho'Gath kills an enemy unit.
  • His first ability, Rupture, causes spikes to emerge from the ground at a target location, damaging, knocking up and slowing enemies inside.
  • With his second ability, Feral Scream, Cho'Gath roars, damaging and silencing enemies in a cone in a target direction.
  • His third ability, Vorpal Spikes, enhances Cho'Gath's next three basic attacks, causing them to send out a volley of spikes in a short line that damage and slow enemies they hit.
  • With his ultimate ability, Feast, Cho'Gath attempts to devour a nearby enemy, dealing a large amount of true damage. Killing the target gives Cho'Gath a stack, granting him bonus health and size. He can have an infinite amount of stacks, but only six can be gained from non-epic monsters or minions.

Cho'Gath's alternate skins include Nightmare Cho'Gath, Gentleman Cho'Gath, Loch Ness Cho'Gath, Jurassic Cho'Gath, Battlecast Prime Cho'Gath, Prehistoric Cho'Gath and Dark Star Cho'Gath.

In Teamfight Tactics, Cho'Gath is a Tier 4 Void Brawler. His ability, Rupture, summons a large circle of spikes that damages and knocks up all enemies inside of it.
  • Achilles' Heel: Just like other tanks with large health pools, Cho'Gath gets shredded by abilities and attacks that damage his health by a percentage. Granted, though this counters his HP gains through Feast stacks, he gets enough bonus HP so that he doesn't necessarily have to stack tons of it through items and can instead focus on other defensive stats or damage.
    • Some more pronounced and specific weaknesses are his mobility and lack of actual tank abilities. He has absolutely zero dashes, blinks, taunts, or buffs of any kind, such as for his speed, armor, or magic resistance. While his passive grants him small amounts of health for each unit killed, it is useless in team fights. His only method of escaping is knocking up and slowing opponents with the easily-avoided Rupture. Dodge that and you'll whittle him down.
  • Affably Evil/Faux Affably Evil: Gentleman Cho'Gath is cheerfully polite.
  • And I Must Scream: He implies that dying at his hands (Or teeth) is far from a reprieve.
    Cho'Gath: Death is not the end for you, I have seen to it. For eternity, you are mine!
  • Armor-Piercing Attack: Feast deals 600+ true damage instantly at max rank. If a Cho'Gath manages to reach you when you're low, nothing short of invulnerability is going to save you.
  • Attack of the 50-Foot Whatever: Well, not quite 50 feet, but a fully-stacked Cho'Gath is huge. Most tanks are tanks in the metaphorical sense and are actually average-sized, Cho'Gath really is an unstoppable monstrosity that marches in front of his team, and can even physically shelter the smaller members with his sheer size.
  • Badass Boast: Battlecast Prime Cho'Gath gives us this gem:
  • Blue and Orange Morality: Averted, unlike with most of the other Voidborn. Whilst most of the others seem to simply have an alien set of priorities unconstrained by human notions of morality (or indeed higher reasoning in the case of Rek'Sai), Cho'Gath demonstrates a far more active malevolence towards living beings. A particularly pertinent contrast is Kog'Maw: while both are Extreme Omnivores, Kog'Maw's hunger comes across as much more primal and uncontrollable, with a fairly childlike intelligence behind it that probably doesn't even understand that things don't want to be eaten. Cho'Gath, on the other hand, hates life and apparently wants to devour it for that reason.
  • Boring, but Practical: His ultimate, Feast, is far from flashy - all it shows is a small fountain of blood . . . and with the right build it can hit for over 1200 unavoidable true damage. It's also helpful in that it gives Cho'Gath 1 Feast stack (additional max HP) for finishing with it.
  • Difficult, but Awesome: While his Vorpal Spikes and Feast don't really need skill to hit, his other two abilities need good aim to be of any use. Rupture has a long delay and leaves an obvious visual indicator on the target area, while Feral Scream has short range and can be outrun by fleeing opponents. That said, they are both strong AoE nukes and apply some nice crowd control, so landing them on even a few enemies can spell death for them; one of the reasons that he's commonly recommended to new players is the fact that he's easy to pick up and do well with, but teaches valuable skills, namely being able to predict enemy movements and lead targets.
  • Dem Bones: His Jurassic skin is a skeleton.
  • Eldritch Abomination: Described as the 'poster boy' for The Void: A being with an alien appearance who eats a lot.
  • Emerald Power: His eyes glow green.
  • Everything's Better with Dinosaurs: His Prehistoric skin turns him into a pale theropod-like creature with glowing red eyes and gold spikes.
  • Evil Brit: His Gentleman skin wears a suit, top hat, and monocle, and speaks in an RP accent.
  • Extreme Omnivore: Cho'Gath eats any and everything he can get his maw on.
  • Fake Difficulty: His Feast ability grants him extra health. This is not a problem. It also physically enlarges him, bringing him from slightly larger-than-average (but still sane) to being so large that his Glass Cannon teammates can walk behind him so that enemies can't even click on them , forcing them to instead attack Cho'Gath, with the aforementioned increased health.
  • Genius Bruiser: Stated to be extremely intelligent, and capable of undoing high-level magic.
  • Glowing Eyes of Doom: Pretty clear that he's not a good guy.
  • Glowing Eyelights of Undeath: Has red ones in his Jurassic skin.
  • Humans Through Alien Eyes: Non-Void life absolutely disgusts him.
  • Hyperactive Metabolism: Finishing off anything with Feast will immediately increase his maximum health by a significant amount. While minions and lesser monsters stop giving stack after 6, if Cho continues Feasting on epic monsters and champions he can gain almost infinite health.
  • Jack-of-All-Stats: Cho'Gath is noted for just how damn versatile he is, being a Tank with excellent crowd control, solid farming abilities, and respectable damage output. He is capable of fulfilling the required roles for a Top, Mid, Bottom (support) and Jungler, and provided he's well-fed, his passive will prevent him from falling to easy ganks. A good Cho'Gath player will be feared simply because it is just so damn hard to figure out what role he'll be playing on the battlefield until it's too late.
  • Large Ham: All three of his voices.
  • Macross Missile Massacre: His Vorpal Spikes if he has the Battlecast Prime skin.
  • Magikarp Power: While he starts off fairly decent, and can in fact fill several roles on the battlefield, if a player doesn't slap him down early a Cho'Gath with the right build will become a massive wall of insectoid polygons with a gargantuan HP pool and the ability to dish out serious pain that will require a lot of work to take down. Once he reaches level 6, you have about 6 minutes to kill him before he reaches critical size and health levels from Feast- even killing him and making him lose valuable stacks can be recovered from in a few minutes.
  • Mighty Glacier: Packs a lot of deadly CC... if you let him catch up to you.
  • More Teeth than the Osmond Family: Just look at his splash art. Jagged fangs jut from every inch of his jaws, in some cases at quite bizarre angles.
  • Mundane Utility: As it turns out, the giant speakers on Battlecast Cho'gath that he uses to fire concussive sound blasts are also handy for playing a neat little dance beat.
  • Non-Human Undead: In his Jurassic skin.
  • Not the Intended Use: Despite being a tank, Cho'Gath has AP scaling higher than many mages. With an AP build, Cho'Gath can simply spam Rupture over and over, and while it can be dodged, if it hits it knocks you up and could shave off half of a squishy's HP. Did we mention it is AoE?
  • Obstructive Foreground: Cho'Gath doesn't need a taunt like Shen to draw fire for his teammates. He can just stand over the small members and physically prevent anything from targeting them.
  • Omnicidal Maniac: He wants to eat everything.
  • Photoshop Filter of Evil: His Nightmare skin is an eye-color change away from this, on top of being an Alien reference.
  • Power Echoes: His voice is heavily distorted, giving it a Voice of the Legion effect.
  • Pūnct'uatìon Sh'akër: Typical of Void monsters, his name is two syllables split by an apostrophe.
  • Robot Me: His Battlecast Prime skin.
  • No Sense of Energy: His Feral Scream ability is released by "451 Exawatt Omnisonic Speakers" in his Battlecast Prime skin. That is about 2600 times the power Earth receives from the sun, and translates to 326 decibels. In 1 second, this Feral Scream releases more energy than 2000 Tsar Bombas, the more powerful nuclear device in history, or 100 gigatons of TNT.
    • To make it even more hilarious, the damage is fairly small - most champs simply shrug off the immense amount of power.
  • Shockwave Stomp: Rupture, of the variety where stomping on the ground can cause a shockwave blast in a different location.
  • Splash Damage Abuse: A common way to farm an entire wave at once - and harass the enemy hiding behind said wave - is to toggle Vorpal Spikes on and attack the frontmost minion so as to damage everything behind it.
  • Spike Shooter: Vorpal Spikes.
  • Stock Ness Monster: His Loch Ness skin.
  • Stone Wall: A large portion of his laning ability comes from his passive, which allows him to recover health and mana whenever he kills something. Coupled with his exceptional farming ability, a good Cho can easily stay in lane indefinitely. At late game, with all six Feast stacks and a more-or-less completed build, Cho is basically unkillable unless the whole team focuses him (and even then, he won't be going down fast). If you ignore him, he'll crowd-control you while his teammates kill you. If you focus him, his teammates will whoop your ass while you're trying to kill the damn behemoth.
  • Why Don't You Just Eat Him: Cho'Gath solves problems exactly how you'd expect.

    Corki, the Daring Bombardier 
https://static.tvtropes.org/pmwiki/pub/images/corki_originalloading.jpg

Voiced by: Ralph (English), Roberto Encinas (European Spanish), José Antonio Macías (Mexican Spanish)

"Death from above!"

The yordle pilot Corki loves two things above all others: flying, and his glamorous mustache... though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn’t solve.

Corki is a Marksman champion who pelts his foes from afar with projectiles, before using his signature bombing run to engage the enemy team and break apart their formation.

  • His passive, Hextech Munitions, has two separate components. Hextech Shrapnel Shells causes Corki's basic attacks to deal a large percentage of their damage as magic damage instead of physical damage, which makes him harder to defend against. The Package causes a rocket pack to be delivered at Corki's base every few minutes, which he can pick up to temporarily gain a massive out of combat movement speed bonus and granting him one use of Special Delivery, a modified version of his second ability.
  • His first ability, Phosphorus Bomb, launches a flare to a target location, damaging enemies inside and revealing them for a few seconds.
  • With his second ability, Valkyrie, Corki's gyrocopter dashes in a target direction, leaving behind a burning trail of napalm that continuously damages enemies within. If he has The Package, this ability becomes Special Delivery, which causes Corki to dash farther and faster, knocking aside all enemies in his path and leaving a much larger napalm trail that deals more damage and massively slows enemies inside.
  • His third ability, Gatling Gun, causes the gyrocopter's machine gun to fire for a few seconds, unleashing a spray of bullets that continuously damages and reduces the defenses of enemies in a cone in front of Corki.
  • His ultimate ability, Missile Barrage, passively stores missiles over time, up to a maximum of seven. When activated, Corki fires a missile in a target direction that explodes upon hitting an enemy, damaging nearby foes. Every third missile fired will be a Big One that deals more damage and creates a larger explosion.

Corki's alternate skins include UFO Corki, Red Baron Corki, Ice Toboggan Corki, Hot Rod Corki, Urfrider Corki, Dragonwing Corki, Fnatic Corki, Arcade Corki and Corgi Corki.
  • Ace Pilot: Right down to the aviator slang. Also see Getting Crap Past the Radar.
  • Badass Mustache
  • Cluster F-Bomb: Thankfully for the game's T rating, it's concealed in his aviator slang.
  • Difficult, but Awesome: If you can land those missiles, you have a very effective, long-range, harassing and farming ability. If you miss, all you get for it is some boosted attack damage if you have a Spellblade item, and nothing if you don't. His Gatling Gun provides a good amount of armor reduction and damage in an AoE, but moving away from the enemy at all while it's active is likely to waste a significant portion of its damage potential . . . and moving away from the enemy tends to be what ranged carries are likely to be doing a lot of the time.
  • Expy: Anyone who played Warcraft III will see a resemblance between him and the Flying Machine unit, which is also the base for Auriel Vlaicu the Gyrocopter from Defense of the Ancients: All-Stars. His voice sounds nearly identical to Peppy's from the Star Fox series.
  • Flat Character: He's an old pilot that constantly drops aviator slang. That's about all there is to know about him, and supplementary material has done nothing to expand his character.
  • Flying Saucer: His UFO skin.
  • Fun with Acronyms: Corki's gyrocopter as it is now evolved from his test-flying the original design of the Reconnaissance Operations Front-Line Copter. Yes, it's a ROFLCopter.
    • His /joke:
  • Getting Crap Past the Radar: If you understand his lingo, it's pretty dirty.
  • Kill It with Fire: He has phosphorous bombs, and if the enemy is following him, Corki can make a quick dash away in his plane, leaving napalm in his wake for anyone that follows him.
  • Macross Missile Massacre: You can fire your missiles as soon as you get them, or, you can save up all seven to quickly fire one after another.
  • More Dakka: One of his moves is a pair of gatling guns that fire continuously for a few seconds when activated, damaging units in a cone and temporarily shredding their armor.
  • Non-Standard Character Design: Corki looks like a tiny human (or Blizzard gnome) rather than his fellow fur-covered, large-eared yordles. Of course, older yordle characters Poppy, Tristana and Heimerdinger were redesigned to fit the current mold, but Corki has yet to receive a visual update.
  • Old Soldier: The WWII vet type.
  • Porn Stache: His moustache causes actual porn stars everywhere to feel inadequate.
  • Abbreviation of Title Drop: Uses this in his joke.

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