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    Pantheon, the Artisan of War

Voiced by: Gavin Hammon (English), Eduardo del Hoyo (European Spanish), Oliver Magaña (Mexican Spanish), Kenyuu Horiuchi (Japanese)

"Bring forth one true champion, or a hundred more like you, and then we shall have a battle that will be spoken of until the end of time."

The peerless warrior known as Pantheon is a nigh-unstoppable paragon of battle. He was born among the Rakkor, a warlike people living on the flanks of Mount Targon, and after climbing the mountain’s treacherous peak and being deemed worthy, he was chosen to become the earthly incarnation of the celestial Aspect of War. Imbued with inhuman power, he relentlessly seeks the enemies of Targon, leaving only corpses in his wake.

Pantheon is a Diver champion capable of engaging from terrifying distances, before focusing his attacks to kill a single enemy while his shield blocks retaliation. His passive, Aegis Protection, stacks every time he attacks a target or casts an ability, completely blocking the next basic attack he receives when it reaches four stacks, including turret shots. With his first ability, Spear Shot, Pantheon throws his spear at a nearby enemy, damaging them. With his second ability, Aegis of Zeonia, Pantheon leaps to a nearby enemy and bashes them with his shield, damaging and stunning them, and also immediately activating his Aegis Protection. His third ability, Heartseeker Strike, passively makes Pantheon's basic attacks and Spear Shot deal bonus damage against targets that are very low on health, and can be activated to launch a flurry of spear stabs, damaging all enemies in a cone in front of him. With his ultimate ability, Grand Skyfall, Pantheon channels for a brief duration, after which he vaults himself high into the air and, after a brief delay, crashes down at a target location in a humongous range, damaging and slowing all enemies in a large area around his landing point.

Pantheon's alternate skins include Myrmidon Pantheon, Ruthless Pantheon, Perseus Pantheon, Full Metal Pantheon, Glaive Warrior Pantheon, Dragonslayer Pantheon, Slayer Pantheon, and Baker Pantheon.

  • Always Accurate Attack: There are other abilities that are guaranteed to hit the target aimed at, but they tend to be magical in nature while Pantheon does this with a spear toss.
  • Ancestral Weapon: Pantheon's spear and shield used to belong to a Rakkor warrior named Zeonia. He pretty much earned every rights to wield it, through efforts.
  • Attack! Attack! Attack!:
    • Pantheon's kit comes with a very effective way to get to an enemy, but no way to get away from them.
    • In the new lore, his old body, Atreus, seem to share this mindset, considering 'approach the problem source and kill it' as the best defense method, while the Solari and Leona preached that protection with minimum killing is the best defense, and he doesn't like it.
  • The Artifact: Much like Miss Fortune, Pantheon's voiceover was left intact after his massive lore update, he's still sounding like the Sparta Expy rather than a being above mortals that managed war. Unlike MF, though, the contrast between Sparta Expy and War God isn't too far out.
  • Ascended Meme: Baker Pantheon is now a reality, no longer a thinly-veiled 300 joke.
  • Back-to-Back Badasses: Atreus and Pylas fended off Rakkor invaders this way, a start of their friendship.
  • Blade on a Stick: One with a magically imbued tip, specifically.
  • Blood Knight: Comes naturally with being an Aspect of War.
  • The Cavalry: Grand Skyfall can be used like this, although in a lesser fashion than some like Shen's Stand United due to not being a Global. An enemy is chasing an ally and is surely catching up to him. And suddenly, there's this huge circle appearing and the enemy will now have a choice: Retreat or pursuit anyway, and then get stomped with a Spartan of death for massive damage, and then said Spartan of Death proceeds to close the gap, stun, peel down the enemy's HP and possibly kill him, and the chased ally may just turn around and join in the fun, killing the enemy.
  • Chainsaw Good: Slayer Pantheon wields a chainsaw on a pole.
  • Chef of Iron: Baker Pantheon. He uses a massive knife with butter on it for his spear, and a very large loaf of bread for his shield (which he bakes himself in his recall animation).
  • Childhood Friends: The old lore has him being childhood friends with Leona. The updated lore downplays it, whereas Pantheon only saw her as someone who preaches a more passive means of protection, not exactly his style, and on witnessing her more compassionate side (before her being taken by the Solari), reported her actions to his parents/elders, causing her to be branded heretic, but they were really evenly matched.
  • Combos: He's mainly an AD caster, so he relies a lot on his abilities for most of his damage and utility.
  • Conservation of Ninjutsu, One-Man Army: Subverted due to Gameplay and Story Segregation. Most Rakkor warriors, especially Pantheon being their paragon, aspire to be this, preferring that they fight when they're outnumbered ten to one. However, Pantheon is a fighter-assassin (thus not quite tanky enough to absorb many damage) that is very susceptible of crowd control and has little escape method and no super quick burst, meaning that he will have to work mostly on a team, or be crowd-controlled and pounded to death when the enemies outnumber him at even one to two.
  • Critical Hit: If a target is at 15% of their total health or less, Pantheon's basic attacks are guaranteed to Critical Hit against them.
  • Crutch Character: Like many AD casters (especially with bruiser-assassins), Pantheon is absolutely terrifying, having one of the strongest level two stages in the game (doubly so if he's jungling, as he can appear out of nowhere with a targeted stun to ruin your day), as well as being devastating should he get fed. And like many AD casters, the lackluster AD scaling on his Heartseeker Strike (though his Spear Shot ironically has much higher scaling) leaves him weak later on in the game.
    • His higher AP scaling on his Aegis of Zeonia and his Grand Skyfall also ties into this, as Pantheon usually would benefit more from an AD-based build as opposed to AP, but some difficult Hybrid builds are possible.
  • Death from Above: His ultimate also doubles as a free teleport.
  • Death of a Thousand Cuts: His Heartseeker Strike active ability is much less precise than the name implies and mostly consists of a bunch of strikes made very quickly over an area. On the other hand, it's Heartseeker Strike's passive effect that causes Pantheon's normal attacks to automatically critical on any enemy with low HP, so it sort of fits.
  • Demoted to Extra: Pantheon (and the other Rakkor) were generally sidelined in lore by the more compelling conflict between Diana and Leona. He's since come back to prominence now that he is a Targonian Aspect, plus he gained his own rival in Aurelion Sol.
  • Determinator: His biggest strength when he was still Atreus. It was what allowed him to successfully climb Mount Targon and eventually become Pantheon. He still died — but he died last, which apparently proved him worthy to host the Aspect of War.
  • Difficult, but Awesome: Pantheon has a bit of a bad reputation amongst the fanbase because a lot of people assume his ult is like Twisted Fate's. If you use it to jump into a fight or to gank someone, most of the time it doesn't work due to the fact they get a pretty obvious warning.
    • When used right, a good Pantheon can appear quickly and unexpectedly wherever needed and create gank opportunities for his teammates. As noted above, it's essentially a free teleport for when you need to get back into the lane quickly.
    • His overall dynamic as an attack damage caster and the need to get him fed due to his awkward ability scaling can also fall into this, as Pantheon doesn't rely much on auto attacks and uses more of his abilities to land the damage he needs. This can especially be true since one of his abilities scales low on AD, while two of them scale with AP, a stat he normally won't build.
  • Dynamic Entry: Few champions can top leaping halfway across the map then explosively landing spear-first into the fray as an entrance.
  • Empowered Badass Normal: Subverted. Atreus managed to be the last man standing on top of Mt. Targon, but becoming the host of Pantheon erased him rather than empowered him.
  • Empty Shell: When the Pantheon Aspect took over Atreus body, it completely obliterated his personality, memories and emotions. Atreus is long gone, with his humanity a shell inhabited by the Aspect of War.
  • Expy: FOR SPARTA! Also bears many similarities to Ares, the Greek God of War, and Achilles, the main character of Homer's The Iliad.
    • May be unintentional, but bears a resemblance to Kain Highwind from Final Fantasy IV. Both are childhood friends of light-wielding knights, obscure their faces, and use spears. Both also like jumping. And while it's unintentional, Riot adds the similarity further by giving Pantheon a Dragon Knight costume (Dragon Slayer Pantheon), while Kain is the most famous Dragoon in the FF series.
  • The Faceless: His face is always shadowed by his helmet. The only instance of his face being visible is in some of the Chinese artwork, and even then it's still an example of Face Framed in Shadow.
  • Finishing Move: His Heartseeker Strike passive makes his autoattack critically hit against opponents at 15% health or less and causes his Spear Shot to do extra damage note 
  • Fire-Forged Friends: Atreus did NOT get along with Pylas in the beginning, but after saving each other's lives in battle, they forgave each other and became friends.
  • Glass Cannon: With his passive, he's a bit tougher than your average glass cannon, but Pantheon needs to win his fights fast.
    • Lightning Bruiser: Oh yes, in addition to his to his passive, he's can be a bit tanky AND deal lots of damage at the same time. In fact, he can still be a powerful threat by just building 1-2 defensive items. Not to mention, tied with Master Yi, he has the highest base movement speed in the game (355), so he can easily have an easier time running around for just a few extra units faster in comparison to most bruisers of his scheme, especially during early game.
  • Glowing Eyes of Doom: The only part of his face that can be seen. They look orange in his artwork, but appear red in-game.
  • Grand Theft Me: Like all Aspects, he is a supernatural being using a physical human as his vessel. Unlike most, however, Pantheon has so erased his host's humanity that it's closer to this trope.
  • Javelin Thrower: Like Xin Zhao, Pantheon is perfectly fine with using his spear as a melee weapon. However, he's more effective throwing it with his Spear Shot, a low-cost, high-damage attack which (unlike Nidalee's) will always hit.
  • Improbable Aiming Skills: As mentioned above, Pantheon's spear throw does not miss.
  • In a Single Bound: Grand Skyfall has him reach absurd distances with a single super jump.
  • Instant Awesome: Just Add Dragons!: Dragonslayer Pantheon. He even grows dragon wings during his ultimate!
  • It's Raining Men: If at any point you notice a big red circle where you're standing, get out of it before an angry Spartan comes crashing down from the sky and lands on you.
  • Legacy Character: Many Rakkor warriors — both male and female — have hosted the Aspect of War. The current incarnation was named Atreus.
  • Luckily, My Shield Will Protect Me: His passive fully blocks any attack that does more than 40 damage, including tower shots.
  • Mr. Fanservice: All of his skins bare a fair amount of his extremely muscular frame, and more than one of them are flat-out Walking Shirtless Scenes.
  • Playing with Fire: Dragonslayer Pantheon
  • Proud Warrior Race Guy: Boy howdy.
  • Rated M for Manly: If the fact he's basically a Spartan is not obvious enough, his spear throws always hit, and his ultimate is jumping into the air to drop down halfway across the map. Before it was Nerfed, he could drop onto any spot of the map. Fans nickname him "Mantheon" and his ult a "Mandrop".
  • Real Men Wear Pink:
    • His first joke:
    • In case your response to this was something along the lines of "Oh, it's just a joke" his second joke command verifies it.
  • Retcon: When he was first launched, Pantheon was originally just a famed, but mortal warrior of the Rakkor tribe (formerly called the "Stanpar") in possession of ancient ancestral weapons. With the 2016 Mount Targon lore update, Pantheon is now the name of the Aspect of War who hijacked the body of a mortal soldier.
  • Scary Black Man: His Myrmidon skin.
  • Sculpted Physique: Just like the real ancient Spartans and Greeks, Pantheon's breastplate is shaped like a muscular man's torso.
  • "Shaggy Dog" Story: Compelling as the story of Atreus is, it doesn't give much backstory for Pantheon, who retains nothing of Atreus but his physical body.
  • Shield Bash: How he stuns targets when he jumps to them.
  • Shockwave Stomp: No, moving slightly away from his ultimate target of impact won't save you. Do yourself a favor and clear the area fully.
  • The Spartan Way: Played with, he hails from an obvious fictional counterpart of Sparta that selects its warriors through a ritualized fight to the death, but it's half because of this trope and half because their food stores are constantly strained.
  • Stripperiffic: Rare Male Example with Ruthless Pantheon, who wears nothing but a pair of belts that crisscross his chest and a very small and very tight pair of shorts.
  • Supreme Chef: Fanon paints him as being an exquisite baker based on his joke. Riot eventually released a "Baker Pantheon" skin. And he still wears his helmet, with the cook's hat sitting on top of it.
  • Tap on the Head: A side-effect of his Shield Bash ability.
  • Underwear of Power: In the aforementioned Ruthless Pantheon skin.
  • Walking Shirtless Scene: It's a bit hard to see, but the Dragonslayer Pantheon skin has this going on. And of course there's the Ruthless Pantheon skin.
  • War God: Pantheon is the Aspect of War. His latest incarnation is using the body of a warrior named Atreus.
  • War Is Glorious: He certainly seems to think so. However, he came into being by destroying the worthiest of the young warriors, suggesting that victory in war carries a terrible cost. Taric, the Aspect of Protection, suggests that no one is really happy to see the Aspect of War.
    Taric: Ah, the Aspect that everyone hates.
  • Was Once a Man: Pantheon obliterated Atreus when he took over. The original Atreus is essentially dead, if not Deader Than Dead.
  • Well-Intentioned Extremist: Pantheon, for all his new ruthless persona, is still committed to the defense of Valoran from creatures rumored to be from the Void. For that, he'd do anything in order to maintain its protection and keep the creatures at bay, including manipulating and enslaving Aurelion Sol.

    Poppy, Keeper of the Hammer 

Voiced by: Kate Higgins (English/Current), Danai Querol (European Spanish/Current), Pilar Coronado (European Spanish/Pre-VGU), Fernanda Robles (Mexican Spanish/Current), Laura Torres (Mexican Spanish/Pre-VGU), Ayumi Fujimura (Japanese)

Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing the legendary hammer of Orlon, a weapon twice her size, this determined yordle has spent untold years searching in secret for the fabled “Hero of Demacia,” said to be its rightful wielder. Until then, she dutifully charges into battle, pushing back the kingdom’s enemies with every whirling strike.

Poppy is a Warden champion who excels at isolating a single target from their team as well as serving as an impassable brick wall between her team and the enemy. Her passive, Iron Ambassador, causes Poppy to throw her buckler for her basic attack every several seconds, gaining range and bonus magic damage. Once thrown, Poppy can pick up her to gain a shield, but if an enemy walks over her buckler they'll temporarily destroy it. If Iron Ambassador kills the target, the buckler returns to Poppy instead of falling to the ground. With her first ability, Hammer Shock, Poppy smashes the ground, dealing damage and slowing enemies in a small area. After a moment, the crushed ground erupts, dealing the same amount of damage again. Her second ability, Steadfast Presence, passively grants Poppy bonus Armor and Magic Resist, the bonus doubled if Poppy is below 40% health. Steadfast Presence can be activated to give Poppy bonus movement speed while creating a magic barrier around her that stops enemy dashes and deals magic damage to enemies. For her third ability, Heroic Charge, Poppy tackles an enemy, dealing physical damage and carrying them forward. Poppy deals additional physical damage and stuns the enemy if they collide with terrain. Her ultimate ability, Keeper's Verdict has Poppy charge up her hammer for a mighty blow, slowing herself as she winds up. With the second cast, Poppy unleashes a massive hammer smash, creating a fissure that deals damage and knocks back all enemy champions in a tiny area an enormous distance towards their base. The fissure length and knockback increase with channel duration.

Poppy's alternate skins include Blacksmith Poppy, Noxian Poppy, Lollipoppy, Ragdoll Poppy, Battle Regalia Poppy, Scarlet Hammer Poppy, Star Guardian Poppy Snow Fawn Poppy and Hextech Poppy.

  • Action Girl: Charges straight into the vanguard and starts bashing faces in. She's notable for being the only Yordle classified as a pure fighter (Rumble is a fighter-hybrid mix) and she's female, no less.
  • Adorkable: Possibly the best example in the game. She's a self-deprecating, Animesque Cute Bruiser who can't tell a joke to save her life and doesn't consider herself being The Chosen One, with plenty of endearingly awkward lines.
  • Animesque: Her visual update rework fits more into this, with cutesy wider eyes, a very young looking appearance, and even a snaggletooth.
  • Apologetic Attacker: Poppy will express regret when she has to attack a fellow Demacian, or when she has to slay the dragon.
  • Ascended Meme: Lollipoppy's infamous face lives on. Not only does it appear on a lollipop in Lollipoppy's new splash art, it also shows up in her dance emote.
  • Badass Adorable: She's a Yordle warrior, and a melee bruiser to boot, of course she is.
  • The Big Guy: Fills this role on the Star Guardians team- serious, focused and businesslike.
  • Blown Across the Room: Her new ult, Keeper's Verdict, can (when fully charged) knock enemy champions about a quarter of the way across the entire map (oddly, it will always blow them directly towards their own fountain)!
  • Cannot Tell a Joke: She tries (unlike her pre-rework self, who simply had No Sense of Humor), but Poppy can't get through a joke without messing up the punchline. Of course, it probably doesn't help that the jokes she tries to tell are by far the longest in the game, requiring you to input the /joke command about half a dozen times each.
  • The Chooser of The One: Poppy thinks she is this; she believes that her job is to find the proper wielder of her hammer and give it to them. But instead, she's...
  • The Chosen One: In truth, Poppy herself is the fabled hero who will lead Demacia to greatness. However, she's completely unaware of her status as such, which makes her quest to find the hero to wield the hammer both impossible and already done.
  • Chronic Hero Syndrome: Poppy doesn't believe she's the hero destined to save Demacia, or worthy of wielding the Hammer or Orlon. But as long as she still has the hammer anyway, then as long as people need her help, she won't hesitate to fight for what she knows is right.
  • Color-Coded Characters: On the Star Guardians team, she's blue.
  • Crutch Character: In stark contrast to her pre-reworked self, Poppy is a nightmare to lane against, bringing high damage and rather effective lockdown all throughout the laning phase, but she is practically forced to build tanky and she has relatively weak scalings, so the threat of her damage falls right off the map. She does, however, retain her utility as a wall between her team and the enemy's engage.
  • Cute Bruiser: She's even cuter than she was before post-rework- and even more of a bruiser.
  • Cute Little Fang: Her visual update rework spots a snaggletooth on the left side of the mouth, highlighting her youthful and upbeat appearance.
  • Drop the Hammer: The weapon she carries, the Hammer of Orlon, is massive, about three times her size. This is presumably the reason she doesn't realize she's really the chosen wielder of the hammer she's searching for, as it clearly doesn't look like it was designed for a yordle (hell, it makes most humans look small), but she still swings it with ease.
  • Foe-Tossing Charge: Her 'Heroic Charge' ability will knock back even champions twice (or ten times) her size.
  • Foil: On a closer inspection and analysis, Poppy can be considered this to Veigar. In the sense of game mechanics, both have effective CC in their kits, with the inversion that Poppy's a close quarters warrior whose role suits more into the jungle while Veigar's a mage who challenges opponents from afar in the mid lane. Lore wise, both are yordles yet their lives were entwined in the two rivaling factions: Poppy stood for Demacia and was pretty well-served with them, while Veigar becomes a twisted Yordle thanks to imprisonment by Noxus.
    • In addition, Poppy is a chosen hero who's self-effacing, while Veigar is a wannabe villain who's self-important, but they're both to an extent unaware of their true status.
    • With her new kit and lore, Poppy also serves as a foil to Sion. They're both centuries-old warriors of their respective home states, which are bitter rivals, but where Sion is an undead giant of a man, confident, boastful and was a revered Noxian hero in life, Poppy is a small yordle, humble, self-deprecating and nobody's aware of her status as a hero, not even herself. They're both heavily tanky champions, with decent amounts of damage from base numbers alone. Their Q abilities are both telegraphed area-denials with heavy punishment for ignoring them, their W ability combine a passive that increases their tankiness with an active that allows for Ao E zone control centered around themselves, and their E abilities both function as an effective way to get the rest of their otherwise easy-to-avoid damage off. Their ultimates are complete opposites, with Sion's bringing him TO a fight, while Poppy's ejects enemies FROM the fight. She is, essentially, a defensive supertank to Sion's offensive supertank.
  • Girlish Pigtails: Her hair is arranged with these, this might not fit her old model which is very stern, but after her update, it fits her more upbeat personality, and being a Yordle.
  • Glowing Eyes of Doom: Her Scarlet Hammer skin is actually quite menacing, largely due to these.
  • Go Through Me: Somewhat like Braum, Poppy is generally not intended to dive into the enemy team and disrupt them all, but is rather intended to protect her team's priority targets. Unlike Braum, she has no way to stop long-range harass, but she can easily prevent many melee engages with Steadfast Presence preventing dashes while Heroic Charge and Keeper's Verdict both serve as very effective methods to keep somebody far away from your team.
  • Heroic Self-Deprecation: Poppy gets really down on herself over her supposed "failure" to find the hero who should wield the Hammer of Orlon.
  • Humble Hero: Is referred as The Chosen One who will bring Demacia to glory, but she never considered herself a hero.
  • Hypocritical Humor: She claims to not get yordles on account of them apparently being too fluffy, despite the fact that she herself is a yordle.
  • I Can Still Fight!: Steadfast Presence's passive works best when she has low health, practically doubling her armor and magic resistance when below a certain threshold.
  • Ignorant of the Call: Her character is more or less centered around this trope. As far as Poppy is concerned, the hammer she wields with deadly effectiveness, isn't hers to wield and is supposed to go to the "real" hero. She simply thinks of herself as a delivery-girl for the hero, not the hero herself. And if monsters or bad guys get in her way, she's not about to let them stop her in her search.
  • Inertia Is a Cruel Mistress: Poppy is the first champion to weaponize this trope. She can conjure a field around her that blocks all dashing skills and deals damage to the offending champion
  • Knight in Shining Armor: Battle Regalia Poppy pulls off the look.
  • The Knights Who Say "Squee!": Post-rework she's apparently starstruck on meeting Garen.
  • Lightning Bruiser: Activating her Steadfast Presence skill makes her pretty darn speedy.
  • Lighter and Softer: Poppy's visual update fits into this. Her updated visuals makes Poppy look younger, cutesy, and more Animesque with brighter colors and her voice acting is more upbeat, younger, and peppier. This is a stark contrast to her pre-rework self, where she's more serious and stern looking with a no-nonsense attitude.
  • No Sense of Direction: In one of her movement quotes, she outright admits that she's gotten lost.
  • Not the Intended Use: Less of a build choice and more of a mechanical one: Her ultimate, Keeper's Verdict was designed mainly for ejecting tank enemies out of teamfights to make way for the squishier priority targets, or to stall fights for a few moments. However, since this usually proves to be difficult to consistently pull off (you require a full charge for maximum effect, restricting your movement speed, with an obvious indicator for your enemies, and the skillshot stops at the first champion hit with only a slight AOE effect), many players, including professionals half of the time, are content using it on its lowest charge as a slightly longer knock-up ability.
  • Older Than They Look: Poppy sounds young and peppy, and she's spry enough to run around the battlefield with Jarvan IV and tackle people into walls. She was also one of the founders of Demacia, making her centuries old.
    Galio: I like you, small blue thing. You're the one who doesn't change.
  • Pintsized Powerhouse: It doesn't matter how big a champ is, she can shove them with her charge. According to Riot in 2017, Poppy would be the physically strongest champion in the game if there were no constrains!
  • Retcon: When she was originally created in 2010, Poppy was an Ambadassador between Bandle City and Demacia who earned her position after delivering a helm created by her late father for a Demacian general while fighting through intercepting Noxians. With her 2016 VGU, her backstory got a significant rewrite, notably downplaying her diplomatic ambassador angle and making her an ongoing seeker of The Chosen One (while possibly being it herself).
  • Selective Obliviousness: She received the hammer from Orlon, her friend and mentor, on his deathbed, along with Orlon's confession that the hammer had never been meant for him and he'd been searching for the one who was destined to wield it. Poppy thought she was inheriting the quest, failing to realize that she was the one Orlon had always been searching for.
    • Her inability to understand that she's the destined one reaches near-critical levels in her lore story 'The Slayer', where she's tracking rumors of a famous monster slayer who is roaming across Demacia, bringing down dangerous monsters that are threatening the innocent. The slayer always seems to be one step ahead of her and all she encounters are more monsters and bandits, who she regularly has to slay herself. Eventually she comes to a festival being held in the slayer's honor, where a statue of the hero (who has supposedly insisted on remaining anonymous) is being unveiled based on eyewitness accounts of their appearance. While the statue is shaped like a classical Demacian hero (a seven-foot tall man rippling with muscles) it also has a pair of pigtails and wields a massive hammer. A child in the crowd even points her out as the slayer, only for her father to shush her, saying that she's too short to possibly be the hero.
  • Take Up My Sword: Well, hammer anyway.
  • Throwing Your Shield Always Works: Her passive Iron Ambassador throws her shield every few seconds when she attacks. If it kills the target it flies right back to her, otherwise it bounces onto the ground so she can pick it up again. Either way, when she gets it back she also gains a damage-absorbing shield.
  • Undying Loyalty: Shown to be very loyal to Jarvan IV.
  • When All You Have Is a Hammer...: Literally. Although she does have a shield as well.

    Pyke, the Bloodharbor Ripper
"Sink 'em all."

Voiced by: Unknown (English), Adolfo Pastor (European Spanish)

"There’s plenty of room for everyone at the bottom of the sea..."

A renowned harpooner from the slaughter docks of Bilgewater, Pyke should have met his death in the belly of a gigantic jaull-fish… and yet, he returned. Now, stalking the dank alleys and backways of his former hometown, he uses his new supernatural gifts to bring a swift and gruesome end to those who make their fortune by exploiting others—and a city that prides itself on hunting monsters now finds a monster hunting them.

Pyke is an Assassin champion that plays as a uniquely aggressive support, with high amounts of kill potential that won't compromise your carry. His passive, Gift of the Drowned Ones, causes a portion of his recently lost health to become "gray health", which rapidly regenerates when he's out of enemy vision. In addition, any bonus health he gains directly converts into bonus damage instead. His first ability, Bone Skewer sends out the titular harpoon in two varieties: simply tapping the button makes him stab it forward, greatly slowing enemies hit, while holding the button causes him to charge it up and toss it, hooking onto the first enemy struck and yanking it towards him. His second ability, Ghostwater Dive, makes him dive into the spectral waters, gaining temporary camouflage and bonus movement speed for the next few seconds. His third ability, Phantom Undertow, makes him dash forward, leaving behind a drowned phantom from his starting point. After a delay, the phantom rushes towards his current position, damaging and stunning enemies it passes through. His ultimate, Death From Below, causes him to blink onto an area to create an X-shaped explosion, which executes enemy champions under a flat amount of health, dealing the same amount of damage to any other enemies within. If Pyke successfully executes an enemy champion with this, the last assisting ally also gains full kill gold and credit, and Pyke instantly refreshes the ultimate's cooldown for a few short seconds.

Pyke's alternate skin include Sand Wraith Pyke, Blood Moon Pyke, and PROJECT: Pyke.

  • Affably Evil: Pyke may be a bloodthirsty murderous undead, but as long as you're not (yet) on his list, or better yet, helping him execute somebody who is, he isn't above cracking a scathing joke or musing about the depths to those around.
  • Anti-Frustration Features:
    • Unlike most other Finishing Moves in the game, Death From Below instantly executes enemies under a flat HP thresholdnote . When playing as Pyke, enemy lifebars are helpfully given a white marker to indicate where that threshold is, and those under it are given big, red cross-through indicators to show that if your ult lands, it's a guaranteed kill.
    • If Draven gets the last assist on a Death From Below execute he'll gets the bonus gold from his adoration stacks all the same, ensuring that a Draven ADC can still get the most out of his passive when paired with Pyke support.
  • Ascended Meme: A rather esoteric example. Pyke gains 1 movement speed while crossing the river, a reference to a disproved urban legend that Nami once did the same thing.
  • Back from the Dead: His crew abandoned him and watched him drown, but he didn't stay dead for long.
  • Bald of Evil: A creepy looking fellow with no hair on his head to speak of.
  • Continuity Cavalcade: His classic splash art is a minor example. Created by Victor "3rdColossus" Maury, it contains many minor trinkets found in previous splash arts he also developed, including Dragon Trainer Tristana's necklace, Elderwood Hecarim's heart stone, and a button from Swain's collar. One of the drowned pirates in the background is even lifted from an old fanart of pre-rework Gangplank.
  • Creepy Blue Eyes: Possesses empty, glowing, pale blue eyes.
  • Damaged Soul: Already somewhat unhinged in life, undeath has left him even worse.
  • Deadpan Snarker: Pyke is a very grim character, but he does have moments of dark sarcasm to himself.
    (upon respawning) "I'm already dead. More death ain't gonna hurt."
  • Dissonant Serenity: Pyke is almost disturbingly calm for the vast majority of his lines. It's especially notable when executing an enemy with Death From Below, where he sounds more like he's putting them to bed rather than condemning them to a watery grave.
    (softly) "No thrashing... sleeeeep."
  • Divided We Fall: Make no mistake, despite his killing potential, he's not intended to be played alone, as he doesn't have much in the ways of dueling or constant sustain. He actually has several unique lines if he dies to a 1v1 in order to nudge the player into working with his team.
    (losing a 1v1) "A crew comes in handy sometimes..."
  • Early-Bird Cameo: Before his teaser, he could be seen poking his head out of the water 45 seconds into the 2018 MSI announcement video. Eerily, he only appears in the video, being completely absent from the website and wallpaper.
  • Empowered Badass Normal: While alive he was considered an expert at hunting sea monsters, and death only made him stronger.
  • Even Evil Has Standards: The in-universe justification for why executing enemies with Death From Below shares the gold gained from kills with allies; he may be a vengeful revenant, but those who help him achieve his goals will be rewarded.
    "Crews share the wealth."
  • Expy:
    • His theme of being an oceanic creature of madness and the in-game mechanic of healing health while being unseen by enemies are reminiscent of Dota 2's Slark.
    • His backstory of having a list of people marked for death with intent on vengeance is similar to Arya Stark's quest to kill everyone who has wronged her and her family. His background of piracy and pillage is also akin to that of the Ironborn of the Iron Islands. Heck, his name is also the name of the seat of the head of the Iron Islands, House Greyjoy of Pyke.
  • Finishing Move: His ultimate serves as an execute that can secure him and his allies an even kill. If it's successful, similar to Darius, he can reuse it in quick succession.
  • Foil:
    • To Jhin. Both psychopathic killers, but while Pyke was involuntarily driven to madness, Jhin's motives seem to be much more based on free will and passion for his own art. In-game, while both break with tradition when it comes to the roles they play (Jhin is essentially a long-range burst mage, while Pyke is an assassin support) and how they scale (Jhin can't gain AS. Pyke can't gain HP.), Jhin shoots his enemies from afar while Pyke stabs them up close. Further reinforced in that Jhin's kit is best suited for catching opponents at the beginning of fights (As the fight progresses, Jhin is prone to getting dove on), Pyke's is best suited for finishing opponents off at a fight's end. Perhaps unsurprisingly, a Jhin/Pyke botlane can be an absolute nightmare.
    • To Draven. Both are aggressive early game champions with abilities that reward kill stealing (Draven’s passive League of Draven, Pyke’s ultimate Death from Below). However, Pyke’s ultimate grants himself and his allies gold, while Draven’s passive only grants gold to himself. It ties in nicely with their lore: Pyke is a vengeful revenant with a loathing for sea captains who got rich off the labor of their impoverished crews and believes such wealth should be shared, while Draven is a glory hound who isn’t interested in sharing the spotlight (or rewards) with anyone else. Much like Jhin, a good Draven/Pyke botland can be an absolute nightmare, especially since Draven can cash in the gold generated from his passive stacks in addition to the bonus gold if he gets the assist on a Pyke-execute.
    • To Thresh. Both are supports that go against the bright aesthetics and gentle/upbeat personalities usually associated with the class due to their creepy designs and dark backstories. They also have lots of CC in their kits, including a hook skillshot along with passives which provide special scaling on their base stats note  and W abilities which interact with said passives while giving powerful vision control note . However, Thresh is a late-game powerhouse, whose passive (collecting souls to build up armor and ability power) allows him to be tanky yet still dish out serious damage, while Pyke is an aggressive early game support whose passive (all bonus health is converted to AD) keeps him squishy throughout the game and tends to fall off if he or his team doesn’t get fed. Their Ws are also complete opposites: Thresh’s Dark Passage can help teammates out of sticky situations but requires him to remain within a certain range, putting himself at risk, while Pyke’s Ghostwater Dive lets him escape a losing fight but can mean leaving teammates to the mercy of the enemy.
  • The Fourth Wall Will Not Protect You: His teaser video ends with him addressing the viewer, claiming that they "look familiar" as the camera snaps onto his face.
  • From Nobody to Nightmare: From just one of many harpooners trying to eke out a living in Bilgewater (albeit one who had managed to make a bit of a name for himself) to a supernatural terror relentlessly and inexorably carving his way through the city.
  • Ghost Amnesia: In the lore, his list keeps changing to include new names, and not only does he assume they were always there, he remembers his death with the new person present at the scene. Part of this is due to the jaull controlling and using him as an attack dog feeding him new names, as well as undeath badly warping his mind in general.
  • Ghost Pirate: Slightly less of a "ghost" and more of a Revenant Zombie with spooky spectral powers, but he definitely looks the part.
  • Glass Cannon: High potential killing power and crowd control, but he's very limited in terms of defensive options. While he has very high base health and armor values for an assassin, his passive makes any bonus health he has convert directly into attack damage, preventing him from getting very beefy.
  • Good Scars, Evil Scars: Three large ones on his head, with one appearing to go all the way over his left eye.
  • Guttural Growler: He has a very deep and raspy, almost rippling voice that partially sounds like he's gargling underwater with shredded vocal chords.
  • Hit-and-Run Tactics: Encouraged with his passive ability. He's barred from getting tanky and thus can't survive a direct brawl, and is instead meant to pick off enemies then slink back out of vision to quickly regain his health so he can do it all over again.
  • Hunter of Monsters: He was this in life, and he was an unusually realistic (for a given definition of "realistic") deconstruction of one; his life was generally one of deprivation and cheap pleasures, the work was incredibly dangerous, disgusting, and physically taxing, the pay was mediocre at best and abysmal at worst, and exploitation by employers was just something to get used to. Pyke himself reflected his line of work, as even though he was well-known as one of the best in his line of work, he was a dirty, nasty wretch with no friends and an abrasive personality whose time off the clock was spent boozing and whoring.
  • Kill Steal: His ultimate uniquely averts this scenario. One of the dangers of aggressive "kill" supports in bot lane is that ideally, the kill credit (and thus, all-important gold) should go to the marksman, and it can become easy as a high-damage kill support to accidentally get the last hit instead of them (of course, this might be an occasional necessary evil in order to secure a kill at all). Death From Below makes it so this isn't an issue, as any kills using it are then credited to your last assisting teammate, meaning you can freely and securely execute low-health enemies without having to worry about uneven gold distribution.
  • Knife Nut: He wields a large, nasty-looking knife called the Bone Skewer that doubles as a harpoon.
  • The Long List: Not demonstrated in-game, but he has a long, long list of people he needs to avenge himself on, which he pulls out and unrolls when he taunts.
  • Loves the Sound of Screaming: Says as much himself.
    "Every kill makes the voices louder, and I looooooooove what they're screaming."
  • Making a Splash: Being a drowned Revenant Zombie, he has a grungy saltwater theme to him, similar to Nautilus. He dives into the water for Ghostwater Dive, and the ghostly clone he forms with Phantom Undertow seems to be made of seawater (and according to his joke animation, he himself is also similarly made of water).
  • Malevolent Masked Man: A nasty customer, with a bandanna covering his face.
  • The Man Behind the Man: He's far too badly damaged to know it, but he was resurrected by the jaull as a supernatural attack dog, and most of the entries on his list were placed there by them.
  • Mechanically Unusual Fighter:
    • You read correctly, Pyke is classified as an assassin played as a support, not just one or the other. He's a support in that once he has an opportune opening to catch opponents, he can really get in your face to lay down the CC for your team, and he's an assassin due to his unique ultimate that allows him to directly secure kills without having to worry about the negative effects of Kill Stealing. He cannot, however, deal tons of damage without his team due to his lack of constant defense and dueling power, necessitating having to work with at least one teammate at a time. Think of him as being able to both start and end a fight, but has little to nothing for in between.
    • His passive also significantly changes how stats interact with him, informing his overall playstyle. He cannot increase his health through items, it instead converting to damage, enforcing his status as a hit-and-run-heavy Glass Cannon assassin, seemingly to dissuade players from instead playing him as a solo brawler.
  • Misplaced Retribution: It's said that he blames everyone in Bilgewater for what his former crew did. Even the ones who obviously had no part in it. The jaull has definitely added names to his list and may have also toyed with his memories to get him to take out people who they want gone.
  • Ninja Pirate Zombie Robot: His initial concept was described as a "shark themed pirate-ninja guy that had a cape made of hooks". He's almost literally the trope name itself, minus the "robot" part.
  • Not the Intended Use: Hoo boy did he get hit with this hard. Intended as a support, Pyke quickly became popular as a top, mid and jungler thanks to his good CC and base damage, stealth, extremely powerful healing passive - and that's not including his ultimate, an area-of-effect execute that grants bonus gold to assisting allies. He's since gone through a number of nerfs designed to force him back into the support role, but time will tell if they stick.
  • Ocean Madness: One of Pyke's central themes, and he has a lot of voicelines painting the depths of the ocean as an Eldritch Location that is responsible for what he has become.
    "I floated all the way to the bottom, found there ain't none."
    "Bottom of the sea's the top of another world."
    "Went too deep, the deep came back with me."
    "The deeper I sank, the less I died."
  • Revenant Zombie: Is explicitly referred to as "revenant", and he fits all the characteristics. He shows no signs of rotting or falling apart, he distinctively remembers his past life (especially how he died and those who abandoned him) and is driven by the single purpose of enacting revenge on his (he thinks) betrayers, though it is strongly implied that while he has definitely taken out members of his old crew, the jaull whose magic resurrected him are mostly just using him as a means to take out people on the surface. The Shadow Isles also explicitly have no pull on him, as the nature of his undeath has nothing to do with them.
  • Scare Chord: A very shrill one plays right before Death From Below lands. He also gains similar fanfares after a kill streak, with the amount of Stings based on how many he killed.
  • Scary Black Man: Has a rather dark skin tone, and is one of the most terrifying characters in the game.
  • Shame If Something Happened: Said in a taunt to Ezreal:
    "Pretty face! Shame if someone stuck a harpoon into it!"
  • Slouch of Villainy: The recall animation for his Sand Wraith skin has him summon a giant sand throne (tossing aside the fancy pharaoh crook and pottery) just to do this.
  • Stealth Expert: Ghostwater Dive temporarily camouflages him, which he can use to set up flanks or quickly trigger his passive to heal himself.
  • Support Party Member: An unusually very aggressive one. He's excellent in catching out enemy champions and securing the kills with his ultimate, but this is meant as setup and payoff for his team, who should ideally do the bulk of the damage that he alone lacks.
  • Teeth-Clenched Teamwork: He makes it clear in a taunt to his allies that he doesn't like them, but he likes his enemies less.
    (taunting an ally) "You're not on my list yet. Keep it that way. (beat) Oh, wait, I wrote it on the back."
  • Unreliable Narrator: Particularly in his short story, where he doesn't notice when his list and memories are changed.
  • Wooden Ships and Iron Men: In life, Pyke was a hard, wretched man whose life was one of cheap booze, cheaper whores, bad pay for worse work, and whatever satisfaction he may have gained from the hunt had long since given way to a cold, mechanical, ruthless efficiency.

    Qiyana, Empress of the Elements
"You may now appreciate me."

Voiced by: Montse Hernandez (English)

"Some day, all this will be Ixaocan. A glorious empire, with an empress to fit."

In the jungle city of Ixaocan, Qiyana plots her own ruthless path to the high seat of the Yun Tal. Last in line to succeed her parents, she faces those who stand in her way with brash confidence and unprecedented mastery over elemental magic. With the land itself obeying her every command, Qiyana sees herself as the greatest elementalist in the history of Ixaocan — and by that right, deserving of not only a city, but an empire.

Qiyana is an Assassin champion whose claim to fame is her ability to draw unique strengths from the map — be it the rivers, the bushes, or the plains — to cut through enemies. Her most defining power is in her second ability, Terrashape, where she targets a nearby area, and on activation she dashes a short distance towards it and draws an Element. Depending on what she targeted — from the River, a Wall, or a Brush — the Element grants Edge of Ixtal a unique bonus, movement speed when moving near her selected Element, as well as flat attack speed and bonus damage. Her first ability, Edge of Ixtal, has her slash the area in front of her for damage. If her weapon has an Element, she hurls her weapon forward as a short projectile, either rooting opponents on hit (River), dealing bonus damage to units with low health (Wall), or leaving a trail that stealths her and gives movement speed (Brush).

Her passive, Royal Privilege, makes her first attack against an enemy deal bonus damage, and its cooldown resets upon using Terrashape. Her third ability, Audacity, lets her dash a fixed distance towards a target, dealing damage to them. With her ultimate, Supreme Display of Talent, she creates a shockwave which knocks back enemies. If it collides with any River, Brush, or Wall, it creates a shockwave either in or along it that deals explosive damage and stuns enemies.

Qiyana's alternate skin is Battle Boss Qiyana.

  • Alpha Bitch: She's very condescendingly sassy towards those she considers below her... which is pretty much everyone.
  • Asskicking Equals Authority: Originally the tenth in line for a seat in Ixtal's Yun Tal ruling caste, Qiyana's prowess in elemental magic allowed her to prove herself as superior to her sisters in the eyes of the masses, with the respect she possesses being described as more powerful than tradition.
  • Badass Boast: She's incredibly full of herself.
    "I will grant this place the privilege of being conquered by me!"
  • Cain and Abel: Non-lethal, but still present. She resents her older sisters for being groomed for the throne while she, being the tenth in line, was ignored, and even challenged her eldest sister, Inessa, to a duel just to prove herself superior, resulting in Inessa never being able to walk again.
  • The Conqueror: She wants to expand Ixtal across Runeterra, boldly challenging beings as powerful as Azir for their territory.
  • Egopolis: She decides to name the river after herself while walking through it.
  • Elemental Powers: Differs from others in that she uses more than one, and that her elements correspond to the environment around her, not the classical ones.
  • Field Power Effect: Her abilities allow her to claim different powers depending on the terrain.
  • The Fighting Narcissist:
    • Not as bad as Draven, but still. It comes with her Alpha Bitch nature.
      The best thing about Water? My reflection.
    • Actually, we tend to say "not as bad as Draven" entirely by habit, but on reflection Qiyana may actually be even more vain than Draven.
      My feet cannot step where lesser beings have tread.
  • Gameplay and Story Segregation: In lore, a mage. In game, an Attack Damage assassin, whose elemental magic just serves to give her a buff to her abilities.
  • Glass Cannon: Her AD-to-damage ratios encourage this kind of build, rushing in to deal massive damage before stealthing away or carving her way out. But if she's caught, she's finished.
  • Hartman Hips: Her incredibly wide hips (they're much wider than her shoulders) and impressive thighs are easily her most notable features.
  • It's All About Me: She's just as self-centered as Draven, rushing off to a battlefield and demanding that her servants carry her back on a palanquin and killing anything she believes to have disrespected her.
  • Jack-of-All-Trades: Ability-wise, her kit is chock-full of damage, crowd control, mobility, and even stealth. Her kit is limited by the terrain around her when she picks a fight, as it determines which element she can use at any given time.
  • Jerkass: Qiyana is a complete Alpha Bitch and Narcissist who cares only for her own position.
  • Massive Numbered Siblings: Has a whopping total of nine older sisters.
  • Might Makes Right: She believes she's so powerful that she can't be wrong.
    I'm not arrogant, I'm right.
  • Minidress of Power: Her base skin.
  • Ms. Fanservice: She wears a tiny minidress that both completely bares her shoulders, including her cleavage and shows off her legs, combined with sheer black tights. As soon as she was officially revealed, a large chunk of the fanbase instantly fixated on her rear.
  • Mystical White Hair: Her silvery-white hair denotes her power as a mage.
  • Narcissist: Has several lines talking about her own perfection, demands constant praise and attention, and displays a noted Lack of Empathy.
    "(sigh) I wish there were someone else as perfect as me."
  • Lack of Empathy: As shown in her short story Fit to Rule when a village one of her sisters, Mara, is in charge of gets raided by Piltovans. She's more concerned with the fact that her sister was proven wrong in that she couldn't protect the village if she was in charge then the fact that half the village was slaughtered.
  • One-Man Army: She single-handedly raided the Piltover mining site encroaching on Ixtal's borders, killing all but one of its workers.
  • Pride: Her constant desire for respect is one of her greatest motivations, and she'll do her damnest to earn it, regardless of any potential long-term consequences.
  • Rings of Death: Her weapon is a large bladed hula-hoop with three points emerging from it, through which she channels her elemental powers. Realistically, it also has a handle on one section of the blade so she can hold it easily.
  • Royals Who Actually Do Something: Currently holds a seat in the Yun Tal caste, with her ascent to becoming the ruler of Ixaocan described as inevitable. She is also their greatest elemental mage, serving to protect Ixtal from outlanders.
  • Smug Super: The most powerful known elemental mage in Ixtal, and it's almost comical how enormously egotistical she is.

    Quinn and Valor, Demacia's Wings

Voiced by: Unknown (English), Yolanda Mateos (European Spanish), Cristina Hernández (Mexican Spanish),

"Most soldiers only rely on their weapons. Few truly rely on each other."

Quinn is an elite ranger-knight of Demacia, who undertakes dangerous missions deep in enemy territory. She and her legendary eagle, Valor, share an unbreakable bond, and their foes are often slain before they realize they are fighting not one, but two of the kingdom’s greatest heroes. Nimble and acrobatic when required, Quinn takes aim with her crossbow while Valor marks their elusive targets from above, making them a deadly pair on the battlefield.

Quinn is a Specialist champion who uses her eagle companion Valor to track and focus her targets; the eagle scouts areas for her, providing vision while taking Quinn on the wing to rapidly move about the map. With her passive, Harrier, Valor periodically swoops down on a nearby enemy, marking them as Vulnerable, which grants vision of the target and causes Quinn's next basic attack against them to deal bonus damage. With her first ability, Blinding Assault, Quinn sends Valor flying in a target direction, damaging the first enemy he strikes and all surrounding enemies. The primary target also suffers nearsight for a short duration, losing allied vision and greatly reducing their own sight range, and is marked as Vulnerable. Her second ability, Heightened Senses, passively increases Quinn's attack and movement speed whenever she attacks a Vulnerable target, and can be activated to make Valor reveal a large area around her. With her third ability, Vault, Quinn dashes to a nearby enemy and then jumps back a short distance, damaging, slowing and marking them as Vulnerable. Her ultimate ability, Behind Enemy Lines, causes Valor to pick up Quinn after a brief delay and carry her around the map, granting her a massive movement speed bonus. This state will last indefinitely, only ending when Quinn reactivates the ability, uses a basic attack or activates Aerial Assault or Vault; upon doing this, Quinn will perform a Skystrike, blanketing the surrounding area in arrows that damage all enemies around her. If she takes damage from an enemy champion or turret, however, the effect will immediately end and no Skystrike will be performed.

Quinn's alternate skins include Phoenix Quinn, Woad Scout Quinn, Corsair Quinn, and Heartseeker Quinn.

  • Affirmative Action Girl: Of sorts; it's generally believed that she was given the name 'Quinn' just because the community had been complaining that Q was the only letter of the alphabet not yet represented by a champion. The name 'Quinn' had already been suggested several times by members of the community to address this oversight before she was finally revealed.
    RiotRuaan: "We chose the name because it fit her. We wanted something short, pointed, and intelligent-sounding, and Quinn really fit the bill. It's also an androgynous name, we didn't want something overly-feminine. The fact that it starts with "Q" and finishes up our alphabet is a cool side bonus, though."
  • Animal Eye Spy: One of her abilities, using Valor to reveal the surrounding area, implies this.
  • Assist Character: Valor, to Quinn. Considering the League of Legends staff loves to apply fighting game style mechanics in their game, this is probably intentional.
  • Automatic Crossbows: Her Weapon of Choice is a custom make which Jarvan IV commissioned personally while Quinn herself heavily influenced the design.
  • Awesome by Analysis: Best shown in her journal-teaser: King Jarvan the Third's order to capture Talon for the murder of four Demacians, as well as attempting to strike at The King himself, was scribbled with notes pointing out the flaws in logic and why Talon likely wasn't behind said murders.
  • Badass Cape: Has a distinctive feathery/wing look to it.
  • Badass Normal: Unlike other marksmen with magic or hextech augmented weapons, all she has is a custom-made crossbow, highly competent ranger skills, and a Badass eagle helping her out.
  • Bare Your Midriff: As Woad Scout Quinn.
  • The Beastmaster: Eagle? check. Uses it in combat? Check.
  • Bling of War: Quinn was promoted into the ranks of the elite in Demacia, and as such got herself the standard fare of royal blue and golden yellow armor. Even so, the colors are more subdued than Jarvan's or Garen's.
  • Boring, but Practical: Heightened Senses reveals enemies in a decent-sized radius and gives Quinn some Attack Speed and Movement Speed when she attacks a target marked by Valor. The vision part isn't very impressive, but very useful to avoid having to facecheck brushes or spotting incoming ambushes. It's slightly less boring when Quinn switches to Valor since he passively gets high Attack Speed from the ability, not to mention revealing enemies is even more useful when he has the mobility and power to hunt down targets he spots.
    • Similarly, some players find her ultimate very difficult to pull off in most team-fighting situations with the loss of range of being Valor combined with simultaneously low durability... so those players instead use her ultimate to split-push and break turrets without any enemy champions around with it instead.
  • Bottomless Magazines: Subverted Trope compared to the rest of game's projectile-shooting champions with one of her attack animations following up with her racking her crossbow's firing mechanism back to mimic reloading when it's usually just an Automatic Crossbow. Of course, she's never actually run out of bolts...
  • Bring News Back: When she journeyed into the Freljord to see what the political situation was, she gave her notes to Valor to take back to Demacia when it looked like the Ice Witch would kill her. Subverted, since she lived to deliver her message in person, and Valor refused to leave her.
  • Combat Pragmatist: Has hints of this. At the very least, she has no problem commanding Valor to Go For The Eyes.
  • Cool Helmet: Goes well with aforementioned Badass Cape.
  • Dare to Be Badass: Her promotional materials and her in-game lines includes this: "Demacia needs heroes."
  • Death by Origin Story: Her twin brother.
  • Difficult, but Awesome: Easily considered to be one of the hardest AD carries to use properly because her relatively short autoattack range and her ultimate basically making her a melee AD carry assassin. Under skillful hands, however, Quinn can rival Sivir and even Vayne in terms of mobility, killing, and chasing potential and is probably above other marksmen in pure turret-smashing with her ultimate.
  • Dude, Not Funny!: invokedHer response to Valor's jokes is an exasperated outburst clearly along the lines of this trope, except when Garen is the subject... at which point she'll agree with Valor.
  • Evil Detecting Eagle: Valor likes Ashe, which is rare; on the other hand, he doesn't like Lissandra that much, and Quinn notes how similar she is to Demacia nobility.
  • Exposed to the Elements: Woad Scout Quinn is supposed to be a cold weather fighter? Riiiiiiiiiiight.
  • Expy: The red hair, golden armor, green eyes and a Phoenix Valor all alludes to Quinn's phoenix skin looking like a Blood Elf — all she's missing is the pointy ears, and with her headgear being what it is, that's almost there too.
  • Eye Scream: One of her abilities has her send Valor to gouge the enemy's eyes to momentarily blind them. Handy for harassing other marksmen while preventing them from shooting back at her.
  • Foil: Demacia's answer to Talon. While they both have a stealth aspect, her skills are adapted to chasing and catching fleeing assassins. She also works with a partner, while Talon killed the only person who ever tried to team up with him.
  • Fragile Speedster: She has less range and easily utilized damage than other marksmen, but her movement speed boosts and Vault ability let her run circles around those who don't outrange her. As well, her ultimate grants her a huge movement speed boost, and can allow her to roam the map faster than nearly any other champion.
  • Go For The Eyes: Valor can be commanded to do just this, temporarily blinding foes in a small area once he reaches a target. Quinn will even say the trope's name ad verbatim when commanding Valor.
  • Hammerspace: Even among video games, Tag Team is a unique example: Quinn will disappear for Valor to enter the stage where she was, and then Quinn will jump down to reappear after raining down a hail of arrows for Skystrike onto Valor's position, no matter where he is - which can be very far from Quinn's original position, what with how fast Valor can move...and we're not going to assume she can actually fly.
  • Hidden Buxom: Corsair Quinn reveals that she's got a respectable breast size tucked away behind her usually modest attire.
  • Hope Spot: So you got away from Quinn and her team, only to hear "Valor to me!"- now an angry Demacian eagle is in hot pursuit and just revealed where you're hiding.
    Quinn: NOW!
  • Jack-of-All-Trades: The sheer flexibility of her kit allows Quinn to be a good choice for basically any role barring support. She's not a Master of None either, since she's also considered one of the (current) best toplaners.
  • Last of His Kind: Valor is the only known Demacian Eagle, and they've long been thought extinct. Demacians are on the lookout for additional specimens in the hopes of rebuilding the species.
  • "Knock Knock" Joke: Her jokes are all this. Or rather, Valor's jokes are all this. And all of them at the expense of fellow Demacian champions.
    [Valor perches on Quinn's arm and squawks] Who's there? [Valor squawks] Garen who? [Valor squawks] Yeah, I guess he does say that a lot.'
  • Noble Bird of Prey: Valor, her eagle companion.
  • Non-Human Sidekick: It's Quinn and Valor.
  • Not the Intended Use: She's sometimes fielded in top lane because between her blind, Vault to back herself out of melee range, and strong chasing/kiting when switching to Valor, she can survive laning against melee champions with gapclosers and even excel against them.
    • It's finally come full circle in later patches, as many will argue that Quinn is at her best on the top lane and thus is primarily fielded there.
  • Perpetual Molt: Prominent in their login screen.
  • The Phoenix: Her alternate skin, complete with flaming effects and combustion upon death.
  • Rain of Arrows: When Quinn switches back into combat at the end of her ultimate, she launches arrows in an area around her.
  • Scarily Competent Tracker: A little downplayed, but she was still able to track down an assassin who evaded an entire battalion of Demacia's finest.
  • She-Fu: A vital part of her kit is her Vault ability, jumping into an enemy and then backflipping off them, damaging and slowing them in addition to marking them as vulnerable according to her passive. This tends to be her favored ability to improve against melee opponents with the lower cooldown making it... difficult at best for them to hope to effectively engage her for more than the instant before she uses Vault on them.
  • Speaks Fluent Eagle: Subverted: She and Valor can't actually speak with each other, but they understand each other intuitively enough that they might as well be talking.
    RiotRuaan: "Quinn doesn't "speak bird," but she does understand Valor. As a note, I know her in-game jokes KIND of push this a bit too far, but we thought the idea was too funny to pass up."
  • Tag Team: During her ultimate, she disappears and Valor becomes targetable with the same stats as Quinn, but having increased movement speed. Reactivating the ultimate will cause her to reappear and deal damage in an area upon entry, and will once again render Valor untargetable.
  • True Companions: Despite Valor being an eagle, it doesn't get much truer — as reflected in the quote above.

    Rakan, the Charmer

Voiced by: Ronan Summers (English), Juan Antonio Soler (European Spanish), Luis Fernando Orozco (Mexican Spanish)

"I got freedom. I got a lady. I got a cause I'd die for."

As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties, and anarchic music. Few would suspect this energetic, traveling showman is also partner to the rebel Xayah, and is dedicated to her cause.

Rakan is a Catcher champion who uses his high mobility to dance in and out of combat, dazzling and distracting foes away from his allies. He, along with Xayah, are the first individual champions whose abilities interact with one another. His passive, Fey Feathers, periodically grants him a damage-absorbing shield. Damaging enemy champions with his attacks or abilities reduces the cooldown of this effect. If Xayah is also on the battlefield the pair gain access to a second passive, Lover's Leap, which allows them to recall to base together. His first ability, Gleaming Quill, tosses a magic feather in a target direction, damaging the first enemy it hits. If the feather hits an enemy champion or epic monster, Rakan will release a restorative pulse after a short delay, or upon contacting an allied champion, healing himself and all nearby allies. With his second ability, Grand Entrance, Rakan stylishly leaps to a target location and, after a dramatic pause, twirls in the air to damage and knock up all nearby enemies. With his third ability, Battle Dance, Rakan dashes to a nearby allied champion, granting them a damage-absorbing shield. For a few seconds afterwards, he can re-cast the ability again at no additional cost to dash a second time. Additionally, if Xayah is the target of the dash, it'll have a longer range. His ultimate ability, The Quickness, enchants Rakan's coat with magic, granting him a large movement speed bonus for a few seconds. Contacting an enemy champion during this effect will damage and briefly charm them, forcing them to harmlessly walk towards Rakan, although a single enemy can only be affected once per use of the ability.

Rakan's alternate skins include Cosmic Dawn Rakan, Sweetheart Rakan, SSG Rakan, and Invictus Gaming Rakan.

  • Adorkable: He doesn't take in-game battles as seriously as Xayah, and often times even he's confused as to what he's actually supposed to do or what the actual plan is, especially if she's not around.
    (placing down a ward) "I'll just put that there. That's a good place! I hope. Yeah..."
    "I... totally forgot why I'm here."
    "Helloooo? Anybody there?"
  • Amazon Chaser: For Xayah. Every time she does some kind of action move he gives one of these lines to her:
    "Every time you do that it drives me crazy!"
    "I love watching you kill" [...] "Let's make out."
    "I think you intimidate human females." [...] "It's kind of hot."
    "They couldn't keep up with you!"
  • Attention Deficit... Ooh, Shiny!: He's prone to this. He was actually confirmed to have a form of ADHD, an out-of-game result of his dialogue being stitched together by countless writers that they decided to roll with.
    Rakan: (off in the distance) "KA-CAW! KA-CAW!"
    Xayah: (shouting) "You used the secret call, is everything alright?"
    Rakan: "We have a secret call? I was just making this noise because I like it! KA-CAW!"
  • Badass Cape: Much like Xayah, a rather awesome one made of feathers.
    "You see this cape? Hah! God-damn, I'm sexy!"
  • Battle Couple: With Xayah, if they're on the same team and she's nearby. Xayah can share a damage-boosting buff with Rakan, and he has increased range on his Battle Dance when rushing to her side.
    Rakan: Kiss me, honey.
    Xayah: Why now?
    Rakan: Give them a pretty last image.
  • Bitch Slap: Rakan has two different sets of auto-attack animations, the first being a surprisingly long-range (for a melee attack) slap with his wing cape, and the second for much closer range that's basically this.
    "My palm sends its regards!"
  • Camp Straight: Very camp, and also very committed to his relationship with Xayah.
  • Charm Person: It's in his title. He's also the second of only three champion in the game who can "Charm" note  enemies using his ultimate, The Quickness, and of those three he is the only one who can affect multiple foes at once.
  • Dance Battler: A lithe and graceful male example, at that.
  • The Dandy: He's very stylish. That little golden disc he carries and tosses around is actually a pocket mirror, which he uses in his idle and taunt animations.
  • Fantastic Racism: Not as much as Xayah, but he's really not a fan of any non-Vastayans (especially Ionians), even those with Vastayan blood like Swain or Udyr who "misuse" their power.
  • Foil: To his lover, Xayah. Rakan is a support who's goal is to keep Xayah and the rest of the team active and safe, while Xayah's an AD carry much more interested in doing damage. Rakan's a ridiculously show-offy Large Ham performer, while Xayah's a much more utterly bored-sounding rebellion leader. Also, she wears mostly purple with a wing on her left side while Rakan is mostly yellow with his wing on his right.
    • He is also a stark contrast to all of the supports so far, being soft spoken and gentle in general. Rakan on the other hand is rowdy and very much in your face with enough insults to back it up.
  • Fun Personified: Fantastic Racism aside, he's clearly having a blast in-game, and almost all of his lines are loud and bombastic. At times, it's clear he doesn't even know what he's really doing on Summoner's Rift other than showing off and smacking baddies.
  • Gameplay and Story Segregation: Due to the game's loose grasp on canonicity, it's entirely possible for Rakan to be fighting Xayah for no apparent reason. This is pretty standard as League of Legends goes, but Rakan actually acknowledges this fact and has his own theory for it:
    (Upon killing an enemy Xayah) "I find this parallel universe stuff very upsetting!"
  • Half-Human Hybrid: Vastayan people are seeming magical hybrids, taking on humanoid forms while retaining bestial traits. Rakan falls on the less bestial side of the spectrum, but has bird-like traits such as talons and feathers.
  • Hidden Depths: By default he's very energetic and lively, but he'll have some very cold, bitter words for his enemies, especially Ionians.
    "We don't want your harmony! We want our freedom!"
    (when killing an Ionian) "I don't want to like killing, but this time, I did."
  • Incoming Ham: Many of his "first move" lines upon starting the match sure give you a taste of what to expect from him:
    "Okay everybody, I'm here, I'm here. The party starts now!"
    "Fellow travellers! You are all about to witness majestic epicness! Unless I get killed. But... probably not!"
  • Indy Ploy: Unlike Xayah, Rakan doesn't go into battle with any kind of strategy and makes everything up on the fly.
    Rakan: Hey, I have a plan.
    Xayah: You... have a plan?
    Rakan: Yeah! I'll go on instinct!
    Xayah: That's the opposite of a plan.
  • Large Ham: Coming from his performer's background, he's rather bombastic in stark contrast to Xayah.
  • Let's Dance: His selection quote, which is pretty literal given he's a Dance Battler.
  • Mechanically Unusual Fighter: He's the only champion to gain different major gameplay attributes when paired up with another champion, Xayah. Notably, the major changes only apply to him: his Battle Dance gains bonus range for Xayah, and he gains the same effects as her Deadly Plumage when she's nearby.
  • Trrrilling Rrrs: Rakan tries this with Xayah if she's nearby. It doesn't take.
    Rakan: I am Rrrrakan!
    Xayah: Ugh, what's with the accent?
    Rakan: I'm... trying something new. Do you like it?
    Xayah: No. No I do not.
  • Walking Shirtless Scene: He doesn't wear a shirt on the Rift. Not even his alternate skin has one!

    Rammus, the Armordillo

Voiced by: Duncan Watt (English), Miguel Ayones (European Spanish), Oliver Magaña (Mexican Spanish)


Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.

Rammus is a Vanguard champion with great proficiency in tanking physical damage, and turning enemy auto-attacks back against them. His passive, Spiked Shell, grants Rammus bonus damage on his attacks, scaling with his armor. With his first ability, Powerball, Rammus rolls into a ball for a duration, progressively gaining movement speed. Upon colliding with an enemy unit, the impact slightly knocks back, damages and slows all nearby foes. With his second ability, Defensive Ball Curl, Rammus exposes his shell for a duration, slowing himself but gaining a large bonus to his defensive stats, boosting his Spiked Shell damage and dealing its damage to any enemies that attack him. With his third ability, Frenzying Taunt, Rammus taunts a nearby enemy forcing them to attack him for a short time, and granting himself bonus attack speed with his other abilities refreshing the boost's duration. His ultimate ability, Tremors, continuously emits shockwaves that damage and slow all enemies and buildings around Rammus for a duration.

Rammus's alternate skins include King Rammus, Chrome Rammus, Molten Rammus, Freljord Rammus, Ninja Rammus, Full Metal Rammus, Guardian of the Sands Rammus and Sweeper Rammus.

  • Achilles' Heel: Rammus is an excellent tank against anything that uses Attack Damage due to his damage boosts from building Armor but is vulnerable to Ability Power. To a lesser extent, it's possible to circumvent his Defensive Ball Curl and Thornmail damage payback through AD-scaling abilities. These are somewhat mitigated by his Defensive Ball Curl increasing his MR temporarily and his Taunt preventing AD casters and bruisers from using their abilities (respectively). The main reason for this is to give him a Necessary Drawback to prevent him from entering game breaker territory: Riot tried to make his passive apply to both Armor and Magic Resistance but this was removed for ostensibly "not fitting the lore".
  • Beware the Quiet Ones: Don't write him off as a threat just because he's not as intimidating as other champions, a good Rammus will roll in when least expected and taunt you into killing yourself as you attack him.
  • Big Damn Heroes: He often randomly shows up, saving Shurimans in their time of need. One example from his lore was during a Noxian invasion, he showed up and destroyed a temple, crushing many Noxian soldiers and causing them to retreat. His short story has him saving a caravan from swarms of beetles. And again, many theories exist why he does this. Some claim he does it out of love for Shurima, others say its due to a territorial nature, and one theory claims Rammus may just be sleeprolling by and not intending to save people.
  • Crippling Overspecialization: Speaking of the aforementioned Achilles heel, it's entirely in the player's hands whether they want to engender Rammus's aforementioned weakness by going overboard with armor and not enough health or magic resist, but most usually see it best to do so anyways.
  • Cult of Personality: His updated lore reveals he's the subject of one for various reasons, including possibly being an ancient Ascended being. Followers constantly seek him out with offerings in exchange for his potential wisdom, and also participate in an annual "somersaulting through Shuriman cities in droves imitating his famous roll."
  • Dishing Out Dirt: His ultimate causes small earthquakes beneath him.
  • Expy:
    • Of Bowser. A special skin given to closed beta players even emulates Bowser's color scheme.
    • On that subject, his Powerball ability has him curl up into a ball and his movement speed increases, similar to Sonic the Hedgehog.
  • Glowing Eyes of Doom: Well, he's not all that threatening, though — odd, but not threatening.
  • An Ice Person: Freljord Rammus
  • I Shall Taunt You: Frenzying Taunt. What keeps fans guessing is how he manages to do this so well when he barely says anything.
  • Lava Adds Awesome: Molten Rammus
  • Leaning on the Fourth Wall: Rammus' current lore incarnation paints him as essentially being a Lampshade Hanging on his out-of-universe concept. It's as if Riot's design team didn't know what the heck to do with his lore beyond his Mysterious Past nature, so they decided to run with that and made a champion whose lore is based around the fact no one in the world of Runeterra knows what his deal is.
  • Lightning Bruiser: While rolling. Joke videos have been made where a full team with speed buff abilities have taken advantage of the game's lack of hard caps for movement speed to film a Rammus crossing the entire map in a matter of seconds. In Dominion, Rammus is classified as 'Ninja' for this specific reason. He is also often banned by anyone with a brain and without someone who wants to play him. A good Rammus can zip across the map and steal points like there's no tomorrow.
  • Magikarp Power: Until Rammus hits lv 6, and builds a Thornmail and some form of Immolate (current player consensus is via Cinderhulk Enchantment on his jungling weapon), he can't provide much assistance from the jungle. Once he has those however, he becomes any ADC's nightmare, and a pain for even mages when he comes rolling out of no where, and prevents them for moving for about 4 seconds, while they're unable to use their abilities.
  • Mysterious Past: Rammus' new lore is incredibly inconclusive regarding his past, with many differing theories on who or what he is.
    Some believe Rammus is an Ascended being, an ancient god amongst men who rolls to Shurima’s aid as an armored guardian in its times of need. Superstitious folk swear he is a harbinger of change, appearing when the land is on the verge of a great shift in power. Others speculate he is the last of a dying species that roamed the land before the Rune Wars sundered the desert with uncontrolled magic.
    With so many rumors of great power, magic, and mystery surrounding him, Rammus compels many Shurimans to seek his wisdom. Soothsayers, priests, and deranged lunatics alike claim to know where Rammus dwells, but the Armordillo has proved elusive. Despite this, proof of his presence predates living memory, with crumbling mosaics depicting his image on the most ancient walls of Shuriman ruins. His likeness adorns colossal stone monuments made in the early days of Ascension, leading some to believe he is no less than an immortal demigod. Skeptics often point to a simpler explanation: that Rammus is just one of many such creatures.
  • Ninja: Ninja Rammus puts his normal silence to good use.
  • Odd Friendship: He's friends with Blitzcrank. Averted with Twitch; the Journal states that he was interested in the rat as firsts of their own kind, but that they never hit it off.
  • Overshadowed by Awesome: He's competent in the jungle, but there are also others that can do his job better.
  • Practical Taunt: Sure, the enemy is forced into attacking you for up to 3 seconds, but that means he's attacking you, unable to use skills, unable to change targets, and unable to run away. Meanwhile, you and any of your teammates in the area still have full faculties and control, and 3 seconds is not an unrealistic amount of time for a competent kill. One of Rammus' abilities causes his defense to sky-rocket and deal damage back to anybody attacking him, from close or afar, which can stack with Thornmail. Thus if Rammus taunts you, its because he wants you to kill yourself by trying to kill him. And all the while, the enemies aren't pounding on your Glass Cannon allies. His taunt is also the easiest and safest to use, even in spite of its single-target melee limitations.
  • Punny Name: Rammus the Armordillo. Or "Ram us, please".
  • The Quiet One: He has four lines, all one syllable each. As they're lines that he says in response to commands though, his words don't carry extra weight. The most anyone has heard him say is "Shut up."
    • Ascended Meme: Believe it or not, this was originally an English-exclusive thing; he actually has a few more lines in his French, German, Spanish, Polish and Italian translations. His English voice was just a temporary place-holder, but fans liked his quiet image enough that Riot decided to keep it that way, and keep his future translations just as short.
  • Schmuck Bait: His ultimate kicks up an earthquake underneath him that deals periodic damage in an surprisingly large area, meaning a LOT of combined damage in a teamfight. Basically, a writ-large "hit me!" sign. See above for more on "hitting him".
  • Skill Gate Character: A fairly easy champion to jungle with and good at punishing autoattack heavy enemy teams, but his taunts and Powerball can easily be stopped with strong CC. Also, he's one of the worst duelists in the jungle.
  • Single Specimen Species: The only sentient specimen of his species, though he aspires to remedy this.
  • Spikes of Villainy: Minus the villainy. But considering his title, he needs spikes!
  • Terse Talker: He has a whopping six voice lines, all of which are along the lines of "Yeah" and "Okay".
  • Time Abyss: Possibly, as there are statues depicting his likeness from incredibly early Shuriman history, back to the earliest days of Ascension.

    Rek'Sai, the Void Burrower

"Fear not ambush from the hills, nor winged beasts from the skies. The true terror of Shurima comes from the sand, and gives no warning of her presence."

An apex predator, Rek’Sai is a merciless Void-spawn that tunnels beneath the ground to ambush and devour unsuspecting prey. Her insatiable hunger has laid waste to entire regions of the once-great empire of Shurima—merchants, traders, even armed caravans, will go hundreds of miles out of their way to avoid her and her offspring’s hunting grounds. All know that once Rek’Sai is seen on the horizon, death from below is all but guaranteed.

Rek'Sai is a Diver who burrows through the earth to ambush her prey from all angles, building a network of tunnels that grants her map-wide mobility. Instead of mana she uses Fury as a resource, gaining Fury every time she attacks and losing Fury when she's out of combat. However, she only spends Fury for her passive ability; the rest of her abilities have no cost attached to them and are only constrained by cooldowns. Key to Rek'Sai's gameplay is her ability to burrow into the ground. While she's burrowed, Rek'Sai becomes unable to use basic attacks and greatly reduces her vision range, but also enjoys bonus movement speed and gains Tremor Sense, allowing herself and her allies to detect enemy movement in a wide area around her, even through walls and the Fog of War. Rek'Sai has access to two different sets of abilities depending if she's burrowed or not. Her passive, Fury of the Xer'Sai, activates only when Rek'Sai is burrowed and consumes the Fury she has accumulated to rapidly regenerate her health.

Her first ability while unburrowed, Queen's Wrath, makes Rek'Sai's next three basic attacks deal bonus damage and hit all opponents around her. With her second ability while unburrowed, Burrow, Rek'Sai burrows herself into the ground, gaining the benefits detailed above and access to her second set of abilities. With her third ability while unburrowed, Furious Bite, Rek'Sai bites a nearby opponent dealing physical damage, but if she has 100% Fury, the bite will deal an increased amount of true unblockable damage. Her first ability while burrowed, Prey Seeker, fires a pulse of void-charged earth forward in a line that will explode upon contacting an enemy, damaging and briefly revealing all nearby foes. With her second ability while burrowed, Unburrow, Rek'Sai jumps out of the ground, damaging and knocking up all nearby enemies and going back to her unburrowed set of abilities. With her third ability while burrowed, Tunnel, Rek'Sai digs through the ground a short distance in a line, leaving a Tunnel Entrance at both the location she tunneled to and from, which will remain on the battlefield for a long duration or until an enemy champion destroys them. Rek'Sai can click on either Tunnel Entrance to rapidly move to the other one, allowing her to build a network of tunnels for fantastic mobility. With her ultimate ability, Void Rush, Rek'sai tunnels underground and becomes briefly untargetable, before lunging outwards at an enemy she has recently hit with her attacks or abilities to deal damage based on their missing health.

Rek'Sai's alternate skins include Eternum Rek'Sai and Pool Party Rek'Sai.

  • Achilles' Heel: How to juke Rek'Sai when she's burrowed and you're outside of her tremorsense zone: Step 1: Stand still. Step 2: Congratulations, it's that easy.
    • In lore its revealed in Sai Khaleek that one could become invisible to her entire species by soft-stepping.
  • Animals Not to Scale: She's both variants at the same time. The normal Xer'Sai is about the size of a dog, Rek'Sai is the size of a house. In the Rift however, she's scaled down for Competitive Balance.
  • Always Accurate Attack: Void Rush is technically avoidable if you manage to close 1500 units of distance from Rek'Sai in the short time between her burrowing and her leaping at you, but to put this into perspective: Flash only gives you 400 units. Outside of some extremely rare exceptions, if you're within her sights, there will be no escape.
  • The Dreaded: For travelers foolish enough to be passing through her domain of the Shuriman desert. The Noxian noble Aelon, who came to Shurima hoping to trap Rek'Sai for the Noxian arena, was utterly terrified after witnessing her and the carnage she was capable of:
    Aelon: The outerbeasts are a plague, which destroyed these lands, but Rek'Sai is death incarnate.
    • She's this even for the other Void champions.
    Utora: Rek'Sai is the Queen of her species, the Xer'Sai. Vel'Koz is on a different level of Void species hierarchy. The information Vel'Koz has on Rek'sai is - if I ever encounter Rek'Sai in the wild I should get as far away as quickly as possible :) wait - but then Tremor Sense...I think Vel'Koz would be smart enough to never be in that position in the first place :P
  • Death of a Thousand Cuts: Rek'Sai is mainly a melee DPS champion, but when fed, her DPS burst can allow her to duel with all sorts of champions and more than often come out on top.
  • Dig Attack: Rek'Sai has the ability to burrow under the ground for improved mobility. One of her attacks involves bursting out from underneath an enemy, dealing damage and knocking them into the air.
  • Eldritch Abomination: She is a void monster. It should be obvious.
  • Eyeless Face: Doesn't have any eyes.
  • Female Monster Surprise: An odd case of this. Unlike the other Void champions who have speech to convey they're clearly male, Rek'Sai has nothing aside from Word Of God saying she is a female. Even on her release page people keep referring to her as a male.
  • Foil: She is almost a complete opposite of fellow Voidborn Vel'Koz.
    • Rek'Sai is the animalistic, mute matriarch of an entire race of sand-dwelling monsters, while Vel'Koz is a well-spoken and largely solitary creature devoted to high-minded concepts of study and analysis.
    • Rek'Sai is an eyeless beast and an excellent burrower with unique mobility options that allows her to get around the map, while Vel'koz has too many eyes and floats but lacks mobility.
    • In terms of basic playstyles, Rek'Sai is a mobile melee bruiser who excels in the thick of combat, while Vel'Koz is an immobile ranged caster who obliterates foes from range.
    • Meta-wise, Rek'Sai is the last champion released in 2014, while Vel'Koz is the first.
  • Finishing Move: Her new ultimate. If she just suddenly vanished underground in the middle of a fight and you're low on health, you'd best pray she wasn't aiming for you.
  • Hell Is That Noise: Whenever she ults. And you thought the sound of Sion's ultimate was terrifying!
  • Hive Queen: Implied by comments on her being called "the Queen of the Xer'Sai" as well as some of her abilities referring to her as a queen.
  • King Mook: Queen in her case.
  • Large and in Charge: Is much, much larger than a normal member of her species.
    • On her lore page, Rek'Sai: Scourge of the Desert we get to see a drawing of an average-sized Xer'Sai. There's absolutely NO comparison; Rek'Sai is well over ten times the size of most of her species.
  • The Last of These Is Not Like the Others: All the other Void creatures are intelligent enough to speak and have some kind of major plan. Rek'Sai is mostly feral and only exists to prey on others; She is quite intelligent in her own right, but it is a predatory cunning rather than anything resembling sentience. She is also the only female.
  • Ninja Pirate Zombie Robot: Design-wise and appearance wise she's a mix of a Graboid, shark and an insect.
  • Not the Intended Use: Rek'Sai was meant to use her burrowed form to reach and locate targets, and then pop out under them and tear them apart. Players quickly noticed that Prey Seeker has an excellent 100% AP scaling, amazing range at 1300 units, is free of any cost, and with maximum cooldown reduction has a mere 4 second cooldown at the highest rank. Introducing AP Rek'Sai, who spends team fights moving around burrowed while firing off Prey Seeker potshots at the enemy every 4 seconds, dealing high damage at a comfortable range while her Tunnel and increased move speed while burrowed make her difficult to catch.
  • Pūnct'uatìon Sh'akër: Like the other Void monsters, her name is two syllables split by an apostrophe.
  • Purple Is Powerful: Fitting for a queen of her species, Rek'Sai is mainly purple with some blues. It also clearly marks her as from the void.
  • Sand Is Water: Swims through the sands of Shurima effortlessly.
  • Single Specimen Species: Averted; she's described as the "largest and fiercest of her species".
  • The Smurfette Principle: The only female Void monster.
  • Super-Persistent Predator: To quote her lore blurb:
    Once Rek'Sai detects you, your fate is sealed.
  • Threatening Shark: To quote her designer, Beat Punchbeef:
    When we started working on Rek'Sai it was with two concepts in mind: Burrower and Land Shark.
    • Her Pool Party skin actually gives her the appearance of a shark.
  • The Voiceless: Unlike all the other Void monsters, she "speaks" only in growls and roars. This was done purposely to make her seem like a "true beast".

    Renekton, the Butcher of the Sands

Voiced by: Patrick Seitz (English), Rafael Azcárraga (European Spanish), Gabriel Pingarrón (Mexican Spanish/1st Voice), Octavio Rojas (Mexican Spanish/Current voice), Hiroki Yasumoto (Japanese)

"Blood and vengeance."

Renekton is a terrifying, rage-fueled Ascended being from the scorched deserts of Shurima. Once, he was his empire’s most esteemed warrior, leading the nation’s armies to countless victories. However, after the empire’s fall, Renekton was entombed beneath the sands, and slowly, as the world turned and changed, he succumbed to insanity. Now free once more, he is utterly consumed with finding and killing his brother, Nasus, who he blames, in his madness, for the centuries he spent in darkness.

Renekton is a Diver champion that is meant to charge into the enemy team, furiously hacking and slashing through any opposition and getting stronger the longer he remains in battle. Instead of mana he uses Fury as a resource, gaining a small amount of Fury every time he attacks, which decays when he's out of combat. His abilities normally have no cost, but when he has more than 50% Fury, each of his non-ultimate abilities will consume Fury to increase their effect. His passive, Reign of Anger, allows Reneketon to gain 50% more Fury when he's below half health. With his first ability, Cull the Meek, Renekton unleashes a circular slash that damages all enemies around him, healing him based on the damage dealt and granting him Fury for each enemy hit. When enhanced with Fury, the damage and healing are increased. His second ability, Ruthless Predator, transforms his next basic attack into a two-hit combo that deals bonus damage and briefly stuns the target. When enhanced with Fury he hits them for a third time, increasing the damage and stun duration. With his third ability, Slice and Dice, Renekton dashes a short distance forward, damaging all enemies he passes through. If he hits a target, he can make a second dash. When enhanced with Fury, the second dash deals bonus damage and reduces the armor of all enemies hit for a brief duration. His ultimate ability, Dominus, transforms Renekton into a gigantic avatar of rage for a duration, granting him bonus health, making him automatically generate Fury and unleashing an aura of pure wrath that continuously damages all nearby foes.

Renekton's alternate skins include Galactic Renekton, Outback Renekton, Bloodfury Renekton, Rune Wars Renekton, Scorched Earth Renekton, Pool Party Renekton, Prehistoric Renekton, SKT T1 Renekton, Renektoy and Hextech Renekton.

  • Awesome Aussie: Outback Renekton has the look down.
  • Ax-Crazy: He loves carnage, but wants to kill Nasus especially.
  • Badass Boast:
  • Bash Brothers: Formerly, Nasus and Renekton were inseparable. They were very different from one another; Nasus was a scholar and masterful tactician who played war like chess, and Renekton was a masterful martial artist and terrifying Blood Knight, a force to be reckoned with on the battlefield. Although being total opposites, they loved each other and always worked together to help each other accomplish their goals. It's said that Nasus planned the wars, and Renekton won them.
    • This is communicated best through their mutual Ascension. Renekton is the only one of the Ascended to not have been chosen by the Priests of Shurima. Nasus was, but due to a terminal disease, he was too weak and sickly to ascend the steps to the Sun Disc to take part in the ritual. Even though he expected to be burned alive by the searing light of Nasus' Ascension, Renekton carried his brother up the steps and into the light of the ritual. When the dust cleared, the Priesthood and the crowd were shocked to see not one Ascended, but two - Nasus, in the form of a jackal, and Renekton, in the form of a crocodile.
  • Being Tortured Makes You Evil : Very much so!
  • Berserk Button: Nasus. God help you if you're between the two.
  • Big Brother Instinct: Inverted with Nasus, prior to going insane. Renekton is the younger of the two brothers, but he would have gladly died for Nasus. An example of this is when Nasus was on his death bed and was to undergo ascension. He was far too weak to walk all the way up the stairs, so Renekton carried him up the rest of the way, despite knowing he'd be killed. Such an act of love was what allowed him to ascend as well.
  • Blood Knight: Renekton was always at the forefront of every army, leading the Shuriman soldiers into battle and always returning victorious. He enjoyed the fighting, some say a little too much since he's relished in the burning down of enemy villages.
  • Broken Tears: When Renekton was first released from the Tomb of the Emperors, he ran out into the desert, passing Sivir and Cassiopeia and leaving Xerath behind. He wound up in some ruins, alone in the desert night. The story says he curled up by a wall, grasped his crocodilian snout with dark talons, and wept with madness and grief because of his brother's 'betrayal.'
  • Cain and Abel: Renekton versus Nasus.
  • Chekhov's Gunman: Was mentioned in Nasus' lore, and concept art of his design was already created before the game's release. A year later, he was released.
  • Combos: Is an attack damage caster, but unlike most, he thankfully doesn't need to rely on mana.
  • Crutch Character: Because of his area of effect sustain, multi-hit stun, rewarding proc dash, fury mechanic boosting all of that further, and his HP boosting and damage-over-time ultimate, a skilled Renekton is absolutely terrifying early and mid-game and is basically an unstoppable force of destruction, being both a massive damage dealer and very durable. But once the lategame phase hits, he needs to be EXTREMELY fed to be able to survive. He can either build more durable items so that he can frontline for his team when his damage has fallen off, or he can build all damage items, do massive amounts of damage that rivals the Assassin champions, and be significantly more squishy. However, his W as explained below can be another story...
  • The Dark Side Will Make You Forget: Thanks to Xerath's machinations, he pretty much has forgotten that he willingly chose to seal himself with Xerath to keep him from being released. As far as Renekton is concerned at the moment, Nasus backstabbed him and sealed him to the tomb for what he thought to be selfish reasons.
  • Death of a Thousand Cuts: His W, Ruthless Predator, especially when empowered by fury; it also counts as an empowered-auto-attack buff, meaning it can be used to reset autos and allows Renekton to build auto-attack-enhancing items to boost its damage massively in the late game.
  • Determinator: In his League Judgement (before it was retconned), it takes the strongest turret in the game to stop Renekton from killing Nasus.
  • Egyptian Mythology: Appearance-wise, his concept came from Sobek. By the time he reached release, the resemblance has slipped a fair bit (Sobek has a crocodile's head on a man's body; Renekton is simply a bipedal, anthropomorphic crocodile). Lore-wise, he also reminds people of Ammut, the crocodile demon accompanying Anubis who eats the hearts of people who have been judged unworthy by Anubis, just like how Renekton used to accompany Nasus (at least before the reworked lore).
  • Face–Heel Turn: Albeit unwillingly. He was driven insane from being locked in the Tomb of the Emperors with Xerath for so long.
  • Fallen Hero: Renekton is described as once being a mighty and honorable warrior, a legendary hero, even. But being trapped with Xerath in the Tomb of the Emperors drove him mad.
  • Foil: To his brother, Nasus. Both are fighter champions based on Egyptian mythology and both have ultimates similar in appearance that increase their size and empower them (including AoE damage). However, Nasus is a quintessential late-game champion who starts weak and is forced to farm a lot but becomes unstoppable once his Q accumulates last-hits while Renekton is a quintessential early-game champion who has an aggressive kit very useful for getting kills in lane but falls off later due to poor scaling.
  • Freudian Excuse: Being trapped with Xerath for years upon years eventually drove him to insanity.
  • Gameplay and Story Integration: Renekton is the only champion to directly refer to another champion without interacting with them.
  • Gradual Grinder: Compared to other Lightning Bruisers and like most early game lane bullies, Renekton relies a lot more on his mobility, sustain, stun and damage-over-time to gradually wear down his enemies, though if he does get fed or if one is just as skilled as him early game, Renekton can do this job pretty damn well. Averted if he gets damage items, though, which takes his damage to assassin-like levels especially if he builds items that are focused on on-hit damage which in turn massively powers up the damage of his Ruthless Predator ability.
  • Heroic Sacrifice: Renekton, after seeing Xerath shrug off everything he and Nasus could do, grabbed him and threw himself down the Tomb of the Emperors, telling Nasus to seal them inside. After stewing in there with Xerath for who knows how long, he went insane.
    • Almost evoked this when both he and Nasus ascended. Originally, only Nasus was supposed to ascend, but he was too weak to climb the steps due to his terminal disease. Despite the fact that it would have cost him his life, Renekton carried Nasus onto the dais where he too ascended because of the selfless love for his brother.
  • Hooks and Crooks: His weapon is a large, hooked blade that is reminiscent of a bat'leth.
  • Lightning Bruiser: Incredibly fast thanks to his Slice and Dice's mobility potential, and powerful thanks to his Ruthless Predator's stun and Cull the Meek's sustain, as well as being able to take a pretty good beating once he has his ultimate and a bit of armor/magic resist. However, unlike most of these, Renekton's damage would fall off late game if he doesn't get ahead, making him more of a Gradual Grinder as mentioned above at best.
  • Moral Event Horizon: In-Universe Example. Nasus thinks so after his attack. Averted in the new lore, since the blame mostly shifted into Xerath.
  • Never Smile at a Crocodile: As one of Shurima's supreme warriors, the totem form of a crocodile was given to Renekton to reflect his brutality and bloodthirst. Some claim that, after adopting the form, Renekton became even more hungry for battle than before. This didn't make him any less of a hero to the Shuriman people, though, since he always fought for their interests.
  • Omnicidal Maniac: His rage has driven him insane to the point where his only thoughts revolve around slaughtering everything he can get to.
  • Physical God: Renekton, in his most recent lore rework, is now one of the two legendary Ascended heroes of Shurima, putting him in the same tier as Azir and Xerath.
  • Retcon:
    • Before his real release, Renekton was mentioned in Nasus' lore, painted as a treacherous tyrant who attempted to enslave their people (previously was stated to be different from Shurima). By the time Renekton finally became playable, his backstory was changed to a good guy who served as the gatekeeper to Nasus' great library until perpetual contact with evil men drove him insane and sent him into a permanent killing frenzy.
    • The 2014 Shurima event further expanded on this by making Renekton and Nasus into natives of Shurima and legendary Ascended heroes. Renekton pulled a Heroic Sacrifice to seal Xerath, leaving Nasus behind of his own will, but went mad after centuries of confinement with Xerath, breaking his sanity and now believing that Nasus betrayed him.
  • Sealed Good in a Can: Zig-zagged in his new lore. Originally, he was a protector of Shurima who, in order to make sure Xerath stayed properly sealed, had Nasus seal him away in the Tomb of the Emperors. When he finally emerged, he had already become completely insane, due to a millennia of isolation and Xerath toying with his mind.
  • Sibling Team: Formerly, with Nasus. The latter hopes they can be so again.
  • Spell My Name with an "S": Originally labeled Renekhton in his concept art and in an earlier issue of the Journal of Justice.
  • Taking You with Me: There was no way in hell that Renekton was going to let Xerath run rampant, even if it meant getting sealed in the tomb with him.
  • Tragic Villain: The new lore seems to give Renekton this light, seeing that he really was thinking of a Heroic Sacrifice for the good of many when he asked Nasus to seal him... he just didn't expect that Xerath would drive him insane. Nasus used to want to end Renekton's suffering by slaying him, but now, renewed with hope after a conflict with Xerath, believes Renekton can be brought back.
  • Unstoppable Rage: It's essentially his default setting: using lots of combat abilities makes his combat abilities stronger.
  • Unwitting Pawn: It's implied that he's this to Xerath (and possibly Cassiopeia to an extent, since she's on his allies list) given that Xerath's described as "an architect of [Renekton's] torment" in the Shurima: Descent into the Tomb video and Renekton's taunts implies that they've become a little chummy, no doubt as a result of his insanity.
  • Was Once a Man: Originally a human, he Ascended at an unknown point in time along with Nasus.

    Rengar, the Pridestalker

Voiced by: Jason Simpson (English), Juan José López Lespe (European Spanish), Juan Carlos Tinoco (Mexican Spanish)

"Prey on the weak and you will survive, prey on the strong and you will live."

Rengar is a ferocious vastayan trophy hunter who lives for the thrill of tracking down and killing dangerous creatures. He scours the world for the most fearsome beasts he can find, especially seeking any trace of Kha’Zix, the void creature who scratched out his eye. Rengar stalks his prey neither for food nor glory, but for the sheer beauty of the pursuit.

Rengar is a Diver champion who stalks and pounces upon his enemies, empowering his abilities with repeated use and gaining benefits from stacking kills. He does not use mana or any other resource for his abilities; as long as they're not cooling down, he can cast them. However, all his abilities grant him a stack of Ferocity when they strike an enemy and, upon reaching four stacks, the cooldown of all his abilities is refreshed and his next ability consumes the stacks for an empowered effect, and grants him bonus movement speed. His Ferocity, though, wears off if he stays out of combat for too long. His passive, Unseen Predator, transforms Rengar's next basic attack into a leaping strike when he's inside brush, making him jump at the target from a distance. When used with 0 Ferocity, this will grant him one. His first ability, Savagery, increases the attack speed of Rengar's next two attacks, with the first dealing bonus damage. When empowered, the bonus damage is increased, and he instead gains greater attack speed for 5 seconds instead of for 2 attacks. With his second ability, Battle Roar, Rengar lets out a ferocious roar that damages all nearby enemies and restores health equal to a portion of the damage he took over the last 1.5 seconds. When empowered, the ability also liberates him of any crowd control and makes him immune to crowd control for a few seconds. His third ability, Bola Strike, throws a bola forward in a line, damaging and slowing the first enemy it hits. When empowered with Ferocity, the bola deals bonus damage and also briefly immobilizes the target. With his ultimate ability, Thrill of the Hunt, Rengar lets his predatory instincts take over and camouflages himself, becoming invisible to anyone who isn't standing next to him and gaining a large boost to movement speed. Rengar then reveals the nearest enemy champion, with glowing eyes above their head indicating that they're being hunted. He can leap with Unseen Predator from this camouflage to anyone he can see, but if he leaps to the hunted enemy, the leap-attack deals bonus physical damage and reduces their armor for a short time.

Rengar also has a secondary trophy mechanic, empowering him with each successful hunt. Rengar keeps the spoils of his conquests on his Bonetooth Necklace. He can have a total of 5 trophies on the necklace, and must take one from every individual enemy champion by participating in their death. Each trophy grants him a small amount of attack damage, and additional, percentage based scaling to his total attack damage, eventually reaching terrifying levels if he gets all five trophies. If he takes the Head of Kha'Zix from an enemy Kha'Zix, he gains access to an additional 6th stack.

Rengar's alternate skins include Headhunter Rengar, Night Hunter Rengar, SSW Rengar, Mecha Rengar and Pretty Kitty Rengar.

  • Achilles' Heel: Armor. No, seriously. This is one of the very few times the League tutorial may have been right about building Armor on Ashe. Get a Randuin's Omen on your squishy marksman, and while they won't do as much damage, Rengar's burst will be cut hard.
  • Acrofatic: He's not fat, per se', but he is very large and bulky, and also very agile and fast.
  • Anti-Frustration Features: Oh, Rengar. He's been reworked and reworked and reworked because, frankly, people don't like being instantly killed from stealth, with little warning. His latest rework attempts to curb this by making him start every fight with 0 Ferocity, and allowing people to see him while he's stealthed by his ultimate, if they're standing near him. He can still assassinate people, but the target is highly telegraphed (allowing their team to group up and prepare a response) and his damage is drawn out over a few seconds rather than nearly instant. In exchange, he gets cool toys like healing that helps counter-act burst damage, crowd control removal, and a much longer stealth duration.
  • Badass Baritone
  • Badass Boast: Any line upon gaining trophies. And this:
  • Badass Creed: "Comfort breeds weakness."
  • Battlecry: His Battle Roar ability can invoke this.
  • Battle Trophy:
    • His whole shtick. His Bonetooth Necklace item gains a trophy from each individual enemy champion you slay.
    • The Headhunter Rengar splash art also pictures the skulls of Baron Nashor and the Dragon from Summoner's Rift, and the model wears Vilemaw's (From the Twisted Treeline) head on his shoulder.
  • The Berserker: Seems like one in A New Dawn, where he completely destroys Draven, and battles both Katarina and Darius.
  • The Big Guy: In Ahri's team in A New Dawn.
  • Blade Below the Shoulder: The two-pronged metal claw he wears on one wrist. In A New Dawn, it's retractable.
  • Blood Knight: Always seeking a Worthy Opponent, or rather a worthy mark to hunt that can actually put up a fight. Also a part of his Proud Warrior Race Guy culture. His "joke" pretty much drives this home,
  • Braids of Barbarism: With spikes on the ends!
  • Bull Seeing Red: When you activate his ultimate, your entire screen turns red, and your view is shifted into infrared vision, with the nearest enemy's heat signature being visible to you through stealth and the fog of war.
  • Casting a Shadow: Nighthunter Rengar has 'embraced the darkness' and his abilities have blue-dark spell effects.
  • Cat Folk: A leonine humanoid.
  • The Cavalry: Like Leona, he arrives to assist Ahri in killing Darius near the end of A New Dawn.
  • Creepy Souvenir: His trophy collection. The Bonetooth Necklace is a major part of his gameplay. If Rengar and Kha'Zix are on opposite teams, they can each get a quest to kill the other for a bonus. If Rengar wins, his Bonetooth Necklace becomes the Head Of Kha'Zix, which gives him an additional, 6th stack, raising his total attack damage to absurd levels.
  • Curb-Stomp Battle: VS Draven in the cinematic A New Dawn. This is actually a fairly good representation of what happens in-game when a Rengar leaps onto an unprotected ADC and no-one pulls him off.
  • Cuteness Proximity: Yes, even he falls prey to a bit of this. In The Hunter Hunted, his initial reaction to seeing Gnar is joy.
  • Dark Is Not Evil: Nighthunter Rengar.
  • Dual Wielding: Wields a large wrist-mounted metal claw and a large trench knife.
  • Difficult, but Awesome: After so many reworks, he can't help but be this. It got to the point where Riot decided he can't be an Assassin anymore if they want to keep his gameplay identity intact, and so reclassed him from Assassin to Diver.
  • Dynamic Entry: Out of brush, not to mention from his ult's stealth. Garen now has competition for inducing fear of facechecking bushes.
  • Easily Forgiven: The whole incident with Gnar where he knocked away his toy. Yeah, Gnar forgives him.
  • Egomaniac Hunter: The culture of his tribe. He hunts for the thrill, glory, and trophies.
  • Expy: It's no surprise that Rengar's Headhunter skin makes him a literal Predator. His backstory is obviously influenced by them as well (a being who devotes his life to hunting, killing, and making trophies out of the strongest, most dangerous game he can find). In particular, his ultimate simulates both their cloaking device and thermal vision.
  • Eyepatch of Power: To cover the eye he lost when fighting Kha'Zix. An eyepatch that glows fiery red. Combined with his blue Glowing Eye of Doom, and the resulting different colored eyes, and Rengar fits a lot of Eye Tropes.
  • Foil: To two other champions.
    • To the other feline champion, Nidalee. While Nidalee is born in nature, Rengar hunts nature as worthy prey. One shifts from human to cat form and vice versa, and the other is an anthropomorphic lion. While they both are assassins played in the jungle, Nidalee is based around tagging someone with a trap or a spear before leaping in for a bite, while Rengar doesn't waste time with traps and just jumps on an enemy's behind. Nidalee, then, can kill her enemy almost instantly after tagging them with a trap, while Rengar needs to draw combat out over a few seconds. Both are equally slippery when escaping, though.
    • And to Kha'Zix. While the two of them have very similar kits and abilities, they have completely opposite playstyles. Kha'Zix focuses on isolating and destroying a single target enemy before leaping back into the shadows, while Rengar, with his core item Ravenous Hydra and the mechanics on his Battle Roar, benefits from enemies being clumped up together and doesn't retreat once he's committed to a fight.
  • Genius Bruiser: While he comes off as rather simple and savage (and he's very savage), he's also very intelligent when it comes to hunting and battling matters. He's described as studying his chosen quarry before hunting it down, learning their strengths and weaknesses before commencing the actual hunt (He didn't do this when he saw Kha'Zix, which is likely the reason why he almost died).
  • Great White Hunter: He admires his prey as a worthy adversary.
  • Groin Attack: One autoattack animation of Rengar's is thrusting his knee upward, that will probably strike most opponents in a way like this.
  • Guttural Growler: He has a very deep, growling voice. Fitting for a humanoid lion.
  • Half-Human Hybrid: The introduction of Xayah and Rakan have revealed Rengar to be of Vastayan heritage. One of Rakan's directed taunts to Rengar is to praise him for being a fellow Vastayan, but criticize him for being so "boring" because he only has the appearance of one animal creature. Rengar himself falls along the more bestial side on the Vastayan spectrum, appearing, at all times, as effectively a white lion walking upright (Doesn't stop him from running or fighting on all fours, however).
  • In the Hood: Nighthunter Rengar
  • Invisibility: Rengar has the power to turn invisible, as seen in both A New Dawn and his new splash art. This camouflage is magical in nature, fueled by his Vastayan blood. While camouflaged, he cannot be seen unless someone is standing right beside him.
  • Knife Nut: Uses a large, viciously curved, spike-knuckled trench knife as a weapon. He originally got this knife from Markon, a human trophy hunter. Markon tossed it and Rengar into a ravine filled with deadly creatures, forcing Rengar to learn to hunt for himself and not just watch another hunter to try and learn.
  • Large Ham: Not quite to the extent as other champions, but the way he says "Tonight we hunt!" seals him as this.
  • Large Runt: Towers a foot or two above most champions and is one of the bulkiest and strongest, but he's actually smaller than most of his brethren and the runt of his litter.
  • Let's Get Dangerous!: In A New Dawn, when Katarina gets off a good kick to the face, Rengar wipes the blood off his lip with a look that screams this trope, before tackling her off the tree branches.
  • Lightning Bruiser: Comes naturally with the Diver subclass. A Rengar built bruiser will deal a lot of damage to whatever enemies he leaps upon, and will be more durable than an Assassin but not as durable as a Tank.
  • Make Me Wanna Shout: AP Rengar. His Battle Roar ability deals magic damage and scales off of Ability Power, making a Rengar with mage items viable, and making his Battle Roar two shot people.
  • Magikarp Power: Rengar is somewhat squishy and vulnerable early game, without access to his ultimate. While tankier than most assassins, if you catch him away from a bush, he's probably not that much of a threat. As the game drags on, though, and he proves himself by opportunistically hunting down the members of your team, he gets more powerful as he accumulates both items AND trophies, eventually becoming strong enough to rapidly slay multiple enemies at once.
  • Mighty Roar: His W ability is one of these, with Trash Talk too!
  • Night-Vision Goggles: Upon using his ultimate Thrill of the Hunt, the player experiences this; the screen becomes red-tinged, and enemy champions are shown as dark-red silhouettes. It's made to emulate a Predator's thermal vision. (Changed after his Preseason 7-rework. Champions are no longer seen as red silhouettes, while the red tint remains.)
  • No-Sell: His post-rework empowered W cleanses him of crowd control.
  • Not So Different: Than his rival, Kha'Zix. Both are hunters who seek the strongest, most powerful prey they can find. More than that, their kits are extremely identical. Both have a single, large damage ability(Savagery, Taste Their Fear). Both have ranged, skillshot slows(Bola Strike, Void Spikes). Both have long range jump abilities(Unseen Predator, Leap). Both have benefits for hiding in bushes(Unseen Predator, Unseen Threat. The names are even similar). Both have ways to alter or change their abilities(Rengar at 4 Ferocity, Kha'Zix evolving his abilities). Both have ways to self heal (Battle Roar, Void Spikes). And, most prominently, both have ultimates that grant stealth and a big power spike (Thrill of the Hunt, Void Assault). The main difference between the two is that Kha'Zix focuses on isolating and destroying a single target enemy, while Rengar can spread damage to multiple enemies and benefits from them being clumped up.
  • Oh, Crap!: In Gnar's backstory after managing to upset Gnar enough (by throwing away the prehistoric Yordle's boomerang) to make Gnar Hulk Out.
    Rengar: I've made a terrible mistake.
  • The One That Got Away: To an even bigger extent than Caitlyn; he's saved a place of honor in his collection for Kha'Zix, the monster who took his eye.
  • Panthera Awesome: An anthropomorphic white lion.
  • Parental Abandonment: Rengar was the runt of his litter when he was born, so his father, the Chieftain of the Vastayan Kiilash tribe, resented him for his inherent weakness and ignored him, assuming Rengar would starve to death. Rengar left out of shame, and eventually took to following a human trophy hunter named Markon.
  • Proud Warrior Race Guy: The Kiilash tribe of Vastayans are a tribe of trophy hunters, and their chieftain adorns his abode and body with the greatest and largest trophies.
  • Retractable Weapon: Not in game, but in the cinematic A New Dawn, his Blade Below the Shoulder is shown to be this.
  • Self-Made Orphan: Rengar noticed the trophies adorning his father's hut were dusty and old, and accused him of weakness and sloth before gutting him. The other members of the tribe wanted to make Rengar their chieftain, but he didn't care to be and left them.
  • Surprisingly Sudden Death: He's known for having a LOT of burst in a very short timespan, to the point that it's not unheard of for him to 100-0 a squishy target in 0.01 seconds.
  • Hunter of Monsters: Towards Kha'Zix, and beasts like him. While Kha'Zix is personal, a kill he wants to savor, and he has a special place on his wall for him, he also intends to find more void beasts like him, and stack their heads high.
  • Trophy Room: On every wall of his Den, he displays his kills and conquests. He has a special place on his wall saved for Kha'Zix.
  • Unskilled, but Strong: Comes off this way in A New Dawn, particularly in his battle with Katarina in a battle of his strength VS her skill. He's easily able to overpower her, but instead of trying to outmaneuver her, he just tackles her off the trees and sends them both flying towards the ground below. He fights pretty much like you'd expect a giant lion man to.
  • Worthy Opponent:
    • Considers Kha'Zix to be one. Riot themselves want to encourage opposing Kha'Zix and Rengar players to enact their final duel, with a special in-game benefit to whoever kills (or assists in killing) the other at level 16 first. If Rengar kills Kha'Zix, he takes the head of his foe as indicated in his lore, gaining the buff, 'Head of Kha'Zix.' This adds an additional, 6th stack to his Bonetooth Necklace, raising the maximum Attack Damage bonus from 30% to a monstrous 42%.
    • Nidalee, for reasons unknown, is also listed on the website as one of his rivals.
    • Gnar's backstory is told through the point of view of Rengar's hunting journal in which he describes the prehistoric Yordle's enraged form as a very worthy target. Granted when he finally finds his target his reaction is slightly less excited.
  • You Fight Like a Cow: Rengar has no less than four lines to mock you after he uses his Bola Strike on you.

    Riven, the Exile

Voiced by: Cristina Valenzuela (English), Celia de Diego (European Spanish/Normal), Alma Naranjo (European Spanish/Dawnbringer), Unknown (Mexican Spanish/Current voice), Liliana Barba (Mexican Spanish/1st voice), Miyuki Sawashiro (Japanese)

"A warrior’s blade reflects the truth in their heart. Mine is black, and broken."

Once a swordmaster in the warhosts of Noxus, Riven is an expatriate in a land she previously tried to conquer. She rose through the ranks on the strength of her conviction and brutal efficiency, and was rewarded with a legendary runic blade and a warband of her own. However, on the Ionian front, Riven’s faith in her homeland was tested and ultimately broken. Having severed all ties to the empire, she now seeks to find her place in a shattered world, even as rumors abound that Noxus itself has been reforged...

Riven is a Skirmisher champion whose move-set is explicitly designed around a system of attacks, dashes and cancels that can be combined in a variety of ways. She does not use mana or any other resource for her abilities; as long as they're not cooling down, she can cast them. Her passive, Runic Blade, stores up a temporary charge whenever Riven uses an ability, up to a maximum of three. Each of Riven's basic attacks will consume a charge to deal bonus damage. With her first ability, Broken Wings, Riven dashes forward with a sword slash up to three times in short succession, damaging all nearby enemies. The third attack will be a downwards slash that also knocks back all foes hit. Her second ability, Ki Burst, releases a blast of energy that damages and briefly stuns all nearby foes. With her third ability, Valor, Riven dashes forward and gains a damage-absorbing shield for a brief duration. Her ultimate ability, Blade of the Exile, reforges her shattered blade for a few seconds, granting Riven a large attack damage bonus, as well as bonus range on her basic attacks and abilities. Riven can also cast Wind Slash once per use of her ultimate, sending out a slicing wave of wind that damages all enemies in a cone in front of her based on their missing health.

Riven's alternate skins include Crimson Elite Riven, Redeemed Riven, Battle Bunny Riven, Championship Riven, Dragonblade Riven, Arcade Riven, Dawnbringer Riven and Pulsefire Riven.

  • Accidental Murder: She blames herself for the death of Yasuo's master, Elder Souma, who was killed when he tried to destroy her runeblade (at her request) only for a shard of the weapon to fly into his throat when it exploded in an eruption of wind.
  • Animesque: She's a white-haired girl whose said hair inexplicably sticks directly up in four places on the back of her head, is just slender despite using a BFS among the largest in the game, has a Ki Attack and a Razor Wind as abilities, and was based on Marth. Of course she is. Bonus point: Her voice is a pretty well known anime/animesque video game voice actress.
  • Anime Hair: Her hair sticks way up in about four places on the back of her head, and it's definitely not done-up.
  • Anti-Hero: Flips-flops between Type I and II. Riven is pretty heroic on her own, but she's extremely plagued with bitterness and self-doubt after that one incident that scarred her greatly. Not to mention, she has never thought of taking residence in Demacia (or even Ionia, she could just apologize for her past aggression, but she probably thought the Ionians won't ever forgive her anyway) and still considers herself a Noxian, just not those kind of Noxians that sanctionized the mass poisoning that broke her.
    • Considerably downplayed after "Confessions of a Broken Blade", where she is now content to live in Ionia working to atone for the harm she did both during the war and after she deserted, when she accidentally killed Elder Souma.
  • Art Evolution:
    • Heres the old one and the updated one, she looks slightly more feminine in the new art.
    • The "Awaken" cinematic tweaked her design to have more muscle development, plus a painted-on black mark around her eyes taken straight from Imperator Furiosa.
  • Asskicking Equals Authority: Was strong enough to command her own regiment. This is generally how promotions work in Noxus.
  • The Atoner: Exemplified with her Redeemed Riven skin.
  • Author Appeal: Her designer Xypherous' love of fighting games inspired much of her gameplay. Riven's large amount of dashes within her kit and optimal playstyle to be autoattacking between ability-casts were formed from attacking generally being accompanied by movement and the Combos elements from fighting games.
  • Badass Boast: A wordless one in "Awaken", when she does a Mic Drop with her chain; given that she'd just killed someone with it, the gesture is a clear statement that she views being disarmed, imprisoned and chained up as a minor inconvenience.
  • Badass Normal: Like Garen and Katarina, she lacks a mana bar and is cooldown dependent. She's also one of the very few Champions to deal no magic damage. Her every attack and technique is considered physical damage.
  • BFS: Usually broken, but her ultimate reforges it temporarily to show it in its gigantic glory. Even in broken form, it's still quite large. While using her ultimate, she has the longest melee attack range in the game at 200 units, not counting next auto attack range boosters that Rengar and Wukong have. BFS indeed.
  • Broken Bird: Character concept, underscored by her first ability being called "Broken Wings" and by her dialogue.
  • Broken Pedestal: She definitely didn't take the truth about Noxus very well, if deliberately shattering her cherished Noxian weapon is any indication.
  • Chain Pain: In "Awaken", since she's denied her Weapon of Choice, she has to make do. At one point she kills a gladiator with the chain around her ankle, then does a Mic Drop with it just to make a point.
  • Child Soldiers: Riven's age when she went into the military is not stated, but the lines "She showed early potential as a soldier, forcing herself to master the weight of a long sword when she was barely its height." arguably imply something like this in her induction.
  • Combos: Riven's abilities and passive encourages players to autoattack immediately after using an ability, then cast another ability right after while Riven's autoattack timer is ticking to maximize damage. Lampshaded by the title for a buff that appears on Riven after casting Broken Wings, indicating how long until its second and third casts will be wasted... the title is C-C-Combo!
  • Combat Pragmatist: Zig-zagged. In proper combat, anything is fair game - just ask the gladiators she takes down in "Awaken" with things like each other's weapons or her chain - but it has to be proper combat, with a winner and a loser, rather than a gas attack.
  • Cool Sword: The single largest one in the game, even though it's in pieces.
  • Defector from Decadence: Abandoned Noxus only because, in her mind, Noxus has already abandoned the ideals that made it powerful to begin with in favor of... well...
  • Deliberate Values Dissonance: In-universe. As a true Noxian, the main reason she was appalled at Singed chemical attacks was because the battle was decided in a way that no one won rather than the stronger side prevailing over the weak, not because it was inhumane or because her friends all died too. She was fully ready for her friends and herself to die if it came to that, but only because they were weaker than their enemies and indiscriminate gassing makes individual strength meaningless. Losing everyone she cared about and her faith in her city-state was enough to break her.
  • Desperately Looking for a Purpose in Life: Following her departure from Noxus, she is trying to find something else to believe in.
  • Determinator: Mentally and spiritually broken, she still fights on just as hard as she did the day before in spite of everything.
  • Difficult, but Awesome: Although it's not particularly difficult to play her to a mediocre skill level, maximizing her DPS requires knowing how to animation cancel attacks into ability casts (or vice versa), a tricky mechanic that's ultimately capped by your own reaction speed. Needless to say, once she's fed enough, she can burst squishes - or even entire teams - with unparalleled efficiency.
  • Do Not Go Gentle: Outnumbered and outmatched, she certainly wasn't giving up without a fight during her regiment's last stand in Ionia. She also managed to survive when her high command finally did send "reinforcements" from the sky.
  • The Dragonslayer: Dragonblade Riven.
  • Easy Amnesia: After the explosion that shattered her runeblade and killed Elder Souma, Riven lost many (but not all) of her memories of not only the incident but her part in the Noxus-Ionia war. She recovers them when the missing piece of her sword is reunited with the rest.
  • Energy Weapon: It's implied that Blade of the Exile doesn't completely remake her blade out of steel, which may explain how she's able to use it with one hand. Even before it was initially shattered, it was a runic blade that could explicitly store energy in it.
  • Evil Costume Switch: Her Noxian-themed Crimson Elite outfit.
  • Expy:
    • According to her designer Xypherous, she's one of Marth from Fire Emblem, but specifically his abilities and gameplay feel from the Super Smash Bros. series.
    • She also seems to share a few traits with Youmu Konpaku, her short white hair and her broken wings resembles a 3 stage slash combo in the fighting game, both move forward much faster while using it, both displace an enemy on the last hit, both crazy good with a sword. Not to mention Xypherous hinted that she and Orianna had influences from the same game.
    • Visually, she looks a lot like the Kid, with her white hair and facial markings, her tomboyish features, and her cobbled-together armor.
    • Her story most of all bears an uncanny resemblance to that of the protagonist the Jedi Exile from Knights of the Old Republic II, who goes into self-imposed exile after suffering from the trauma of activating a superweapon that annihilates almost everyone in the battle, enemies and allies, alike. It is particularly telling that her name is similar to that of the protagonist of the prequel, Revan, and that there is yet another character in the roster, Sion, who bears the exact same name and special ability as an antagonist from the game.
    • There's quite a bit of resemblance to Ragna the Bloodedge as well. BFSes wielded in one hand? Check. White-haired Animesque AntiHeroes on a seemingly-impossible one-man mission around the world? Check. Damaged Perpetual Frowners who'll fight on in spite of all they've suffered? Check. Ironically, she sounds just like two of Ragna's allies Noel and well as one of his enemies, Nu-13 and his sister, Saya. Coincidentally, Ragna's original VA is actually in the game, one of them being Lucian, whose fighting style is similar to the aforementioned Noel... That's a rather unique link... (Unfortunately Riven and Lucian has nothing to do with each other)
    • Towards not one, but two Final Fantasy characters:
      • Celes from Final Fantasy VI. Both are light-haired generals that are defectors from decadence from the empire. Both became disillusioned after an ally used poison to kill off an entire battlefield. also, they both like runic blades.
      • She also has quite a bit in common with Cloud Strife, both being soldiers who inherited a greatsword as a gift. Much like Cloud towards Shinra, Riven ditches Noxus.
  • Fashionable Asymmetry:
    • Dressed in rags, tatters, and bits and pieces of her old armored uniform. Wears an enormous glove on her right-hand. Riven says it is a simple remnant from her Noxian armor, and does not in any way magically boost her strength to carry that BFS of hers.
    • Used again for Championship Riven - her left shoulder has a bladed shoulder-pad while her right doesn't, her right arm has a larger glove with a blade attached to the lower-arm, and her left thigh is armored with a pad on the outer side that the right leg isn't.
  • Fighting Fingerprint: If a Yasuo interacts with a Riven, he'll comment on how her fighting style looks familiar, especially when she releases her ult. "Confessions of a Broken Blade" implies that Souma's wind magic — with which he charged the sword to fatally shatter it — is still in the blade.
  • Finishing Move: Wind Slash is an 'execution' move designed to finish off weakened enemies, not unlike Garen's Demacian Justice. If you're low health and you see Riven with her reforged blade, get the hell out of there.
  • Foregone Conclusion: Thanks to a simply ridiculous amount of community support, the Battle Bunny Riven skin was added to the game for Easter 2012.
  • Gameplay and Story Integration: As one might expect, her ultimate re-forming her blade increases the range of her autoattacks and Broken Wings attacks.
  • Gladiator Games: Gets forced into one of these in the "Awaken" cinematic. It does not go well... for the gladiators she's fighting.
  • Graceful Loser: Following the purest of Noxian ideals, if you manage to defeat her in combat with your own strength, as far as she's concerned, you deserve victory.
  • Hartman Hips: In her Dawnbringer skin.
  • Happily Adopted: By an elderly Ionian couple, Asa and Shava Konte. They refer to her as 'Dyeda' or 'daughter'. She sees working on their farm a worthy penance for her role as a Noxian soldier.
  • Hyperspace Sword: Her blade just reforges itself, presumably out of pure energy.
  • It Was a Gift: Her sword was not only a gift but a commendation from the Noxian High Command.
  • Ki Attack: She has an ability called Ki Burst which stuns and damages all enemies in a small area around her.
  • Lady of War: Her large amount of dashes, fairly minimal innate-durability (though her shield-dash scales well with attack damage), lower base-stats compared to other fighter champions, and autoattacking between casts to mimic Combos give her less of a brute-force feel to her gameplay compared to other fighter champions. Her gameplay designer Xypherous stated the concept he had in mind for making her was that of a "battle dancer".
  • Lightning Bruiser: In a vacuum, she's got lots of damage, but is actually relatively squishy compared to most other fighters. In practice, however, she's incredibly mobile thanks to her multiple dash skills, capable of putting out impressive sustained damage, and can give herself durability thanks to her spammable temporary-health shield (the only one in the game that scales with attack damage).
  • Made a Slave: In the "Awaken" cinematic she's been captured and thrown into a Noxian arena. It doesn't seem to bother her much or make her any less lethal.
  • Magikarp Power: She's strong but on the fragile side early on; if she gets a few kills, she'll snowball rather quickly due to her excellent AD scaling.
  • Meaningful Name: The definition of the word "riven" is split or torn apart.
  • Mic Drop: Does the gesture with her slave chain in the "Awaken" cinematic, to show that Noxus will have to do better than merely disarming and imprisoning her.
  • Muscles Are Meaningless:
    • Looking at her, you wouldn't think she could even lift her BFS, much less swing it with one hand.
    • Averted in the "Awaken" cinematic, though, which proves that Gladiator Games are pretty good cardio; she has pretty well-defined muscles, as clearly shown when she does a Mic Drop with her chain.
  • Not the Intended Use: Though meant as a top-lane fighter, Riven's mobility and ganking power gives her a certain niche in the mid lane, where her enemies tend to be less durable than their top-lane allies.
  • One-Handed Zweihänder: Her reforged blade is about as large as she is, and yet she still prefers swinging it with just one hand.
  • Order Versus Chaos: Dawnbringer Riven is on the side of order against Nightbringer Yasuo on the side of chaos.
  • Perpetual Frowner: She doesn't smile in any of her skins, not even in her Battle Bunny Riven getup. Given her past, though, it's hard to blame her.
  • Play Boy Bunny: Battle Bunny Riven. The dreams of the community have finally come true.
  • Power Echoes: It's subtle, but her voice gains a slight echo during her ultimate.
  • Pre-Asskicking One-Liner: Upon using her ultimate, she gives one of these, provided she hasn't already eliminated her targets by then.
  • Proud Warrior City Gal: Riven believed in Noxus and their Social Darwinist ideals and rose high in their ranks.
  • Razor Wind: Gets an attack called Wind Slash mapped to her ultimate button while her ultimate is active.
  • Reforged Blade: Her ultimate does this.
  • Rummage Sale Reject: Dressed in some humble rags and a few pieces of her old armor as part of being a vagabond and wanderer.
  • Shell-Shocked Veteran: Literally. Singed is kind of a jerk.
  • Social Darwinist: An unusually realistic and non-evil example. She believes in a meritocratic society and wholeheartedly endorses Noxus' policy of rewarding the brave, strong, and clever with prestige and power, but she also believes that true strength lies in the ability to maintain it without needless bloodshed and brutality. This is exactly why she defected: because she realized that Noxus' ethos had decayed from "hail the strong" to "crush the weak".
  • Spin Attack: Broken Wings' animations for its first two parts are backwards slashes, going left-right and then right-left. The culminating third slash is preceded by a forward somersault.
  • Stab the Sky: She does this when she casts her W, Ki Burst.
    • Championship Riven also does this for its recall animation, with her sword catching a blue light not unlike the Star Wars poster acting as this trope's article image.
  • Still Wearing the Old Colors: She wears the remaining pieces of her Noxian armor.
  • Survivor Guilt: Riven feels just about nothing but guilt regarding the Ionian Invasion.
    • Guilt that she was effectively led by the nose by a Noxus that has long since abandoned its values, resulting in the death of everyone she commanded.
    • Guilt over having killed so many Ionians in what she now believes was a fool's crusade
    • Guilt over having accidentally killing Yasuo's master when said master tried to destroy her rune blade for her, only for the pieces to lash out and kill him instead.
  • This Means Warpaint: Her appearance in "Awaken" gives her some eyeblack, presumably to cut down on the sun's glare in the gladiator arena and to gift her extra badass points.
  • Tomboy: Looks and acts like a tomboyish girl. You could have easily mistaken her for a boy if you looked solely at her old portrait; her new art makes her facial features (especially the lips) more pronounced.
  • Undying Loyalty:
    • A strange form pre-retcon. Though she ostensibly severs her ties with Noxus and is disillusioned about them, her League judgment forced her to admit (tearfully) that deep down she still considers herself a Noxian at heart. She'd rather see the Noxus that she once had faith and pride in be restored someday, though she doesn't know how she'll do it, than go to Demacia or make amends with Ionia.
    • Completely averted post-retcon; Riven now hates what Noxus has become and, in contrast to her title, when asked if she is an exile she denies it by pointing out that would suggest she had any desire to return.
  • Unkempt Beauty: As an ex-soldier and current exile/wanderer, she doesn't bother with things like make-up. Ask the fanbase though, she's still beautiful regardless.
  • Unstable Equilibrium: Riven is infamous for snowballing like an avalanche. If a skilled Riven player gets an early First Blood (which they often will, as she has possibly the strongest level 2 all-in potential of any champion in the game) they can rapidly become strong enough to just murder anyone who comes to try and shut them down until they can practically solo an entire team. This cuts both ways, however, as a Riven who falls behind will often become nothing more than a gold-vending machine for the opposite team.
  • Unwitting Instigator of Doom: After abandoning Noxus, Riven came to see Elder Souma, hoping he could destroy her runeblade. The elder shattered the weapon, but was killed when an eruption of wind send a shard into his throat. In the wake of his death, a Noxian warband slaughtered many Ionians, which the powerful master's presence could have prevented. Furthermore, the eruption of wind that had devastated Elder Souma's meditation hall when he broke the sword accidentally implicated Yasuo in the "murder", forcing him into exile and eventually leading to him having to kill pursuers sent after him, including his own brother. Riven blames herself for everything.
  • Wandering the Earth: Previous-lore, she seeked atonement and new purpose somewhere after cutting her ties with Noxus. As of "Confessions of a Broken Blade", she's finally settled down in Ionia after finding peace and being adopted by an elderly couple.
  • We Have Reserves: That the Noxian Military used this philosophy instead of allowing Riven's troops to win the battle by their own strength is what lead Riven to break her Noxian ties in the first place.
  • Worthy Opponent: The Awaken music video shows Draven treating Riven as this, as once she fights off an arena full of unimpressive gladiators while chained to a pillar and unarmed, he not only throws her a sword so he can fight her, but makes sure it severed the chain as well.
  • Wrecked Weapon: Most of the time.

    Rumble, the Mechanized Menace

Voiced by: Unknown (English), Jesús Pinillos (European Spanish), Bruno Coronel (Mexican Spanish/Current), Manuel Bueno (Mexican Spanish/1st voice)

"Ugh, it’s gonna take forever to scrape your face off my suit!"

Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.

Rumble is a Battle Mage champion adept at dealing high area of effect damage with his mech's weaponry, but must juggle his abilities due to his unique resource. Instead of mana he uses Heat as a resource, with each of his abilities generating Heat, which decays over time. When Rumble is above 50% Heat he enters the Danger Zone, empowering his basic abilities, but if he reaches 100% Heat his mech will overheat, preventing him from using his abilities until it cools down. His passive, Junkyard Titan, makes his basic attacks deal bonus magic damage while his mech is overheated. With his first ability, Flamespitter, Rumble activates his mech's flamethrower, repeatedly damaging all enemies in a cone in front of him for a few seconds. When he is in the Danger Zone, the flamethrower will deal bonus damage. His second ability, Scrap Shield, protects Rumble with a damage-absorbing metal shield that also grants him a brief movement speed boost. The shield and movement speed bonus are enhanced when he is in the Danger Zone. His third ability, Electro-Harpoon, gains up to two charges over time that allow him to shoot an electrified taser, damaging and slowing the first enemy hit in a line. When he is in the Danger Zone, the damage and slow are improved. With his ultimate ability, The Equalizer, Rumble launches a volley of missiles high into the air that then crash down in a line at a target location, burying themselves into the ground and leaving a trail of destruction that continuously damages and slows all nearby enemies.

Rumble's alternate skins include Rumble in the Jungle, Bilgerat Rumble, Super Galaxy Rumble and Badlands Baron Rumble.

  • All of the Other Reindeer: Rumble was always short, even for a yordle-a fact that any number of bullies refused to let him forget. This taught him to be scrappy and resourceful, but left him with a serious chip on his shoulder. A beating from some humans who called him an embarrassment to "enlightened" yordles (who in Rumble's mind gave technology to people who treat their species like a joke) convinced him to build his suit, ensuring no one would ever look down on him again.
  • Badass Teacher: The board game Mechs vs Minions takes place in his own mech school.
  • Bamboo Technology: His Rumble in the Jungle skin replaces Tristy's scrap metal components with bamboo and coconuts. And The Equalizer's burning rockets become burning pineapples. Yeah.
  • Calling the Old Man Out: His joining the League is a challenge to Heimerdinger (along with most every other yordle who works with humans).
  • Calling Your Attacks: Super Galaxy Rumble does this in the Danger Zone and whenever he uses The Equalizer.
  • Cool Shades: Super Galaxy Rumble gives him Kamina shades.
  • Crippling Overspecialization: Compared to other fighter-type characters, Rumble's output is almost entirely based on magic damage-pack MR if you lane against him.
  • Determinator: During his League Judgement he was confronted with a nightmare vision of Heimerdinger piloting an immense, super-advanced mech (which is actually a dream version of his own) that crushed Rumble's beloved Tristy like a toy. Rumble spat defiance at him and was ready to go on fighting with his fists.
  • Ejector Seat: Tristy is fitted with one which goes off when Rumble is "killed", sending him rocketing to safety with a piercing cry of "WHEEEE!" Unfortunately, either budget or space constraints prevented him from including a parachute, causing him to come falling back to earth a few seconds later to land in a smoking, crumpled heap.
  • Emergency Weapon: Overheated? In a tight spot? Just use your fists, they gain extra damage based on his AP while the rest of the machine is incapable of running.
  • Expy: Of The Chipper from Heroes of Newerth, right down to the vector targeted ultimate.
  • Fantastic Racism: A "Yordle Nationalist" before anything — his background makes mention of an altercation with some previously amicable human engineers that, after some "choice words" from him, culminated in his having the stuffing beaten out of him and being called an "embarrassment".
  • Hair-Trigger Temper: It takes very little for him to get in a scrap with humans and more than a few Yordles.
  • Hawaiian-Shirted Tourist: In his Rumble in the Jungle skin.
  • Homemade Inventions: He built the world's first combat mecha (complete with functioning flamethrower, energy shield, extra-large taser, and missile array) out of stuff he found in a junkyard. When Senior Summoner Farnsley came by his quarters with the mailbag, Rumble was making something out of a stack of cookware with the bottoms removed, a kitchen sink, and a spare fuse-he referred to it simply as a "test model".
  • Hot-Blooded: His Super Galaxy Rumble skin is VERY much so.
  • I Call It "Vera": He calls his Mini-Mecha "Tristy". Possible connections to Tristana are unconfirmed at this time.
  • Jerkass: Rude, ill-tempered, racist, and just highly unpleasant in general.
  • Macross Missile Massacre: The Equalizer, his ultimate ability.
  • Mini-Mecha: It's certainly large enough to seat him (semi-)comfortably in the cockpit, but there are some champions whose bodies are larger than it.
  • The Napoleon: He's a very little guy who pilots a scary, weapons-laden machine of war.
  • Overclocking Attack: Having 50 or more Heat without reaching 100 enhances Rumble's abilities so it's possible to purposefully reach Overheat and use the extra damage afforded to finish someone off.
  • Overheating: He has a Heat meter instead of a Mana Meter that accumulates from using abilities. Reaching 100 will cause Overheat and silence him for a bit (but increases his autoattack damage).
  • Patriotic Fervor: Mixed. He joined the League to prove to the world (and humanity in particular) that Bandle City and its people deserve RESPECT. His attitude probably won't win him many friends, though.
  • Percussive Maintenance: When Tristy breaks down Rumble starts it again by kicking it in the mace.
  • Pintsized Powerhouse: He's a runt, even by Yordle standards. Doesn't matter much when his Mini-Mecha makes him much bigger and much more dangerous.
    • Even before he built Tristy, his League Judgement mentions that, when he was being beaten or bullied particularly cruelly, he'd sometimes black out, coming to surrounded by his bruised and bloodied tormentors. At one point, he woke from such an episode with a wrench sticking out of his own head.
  • Pirate: His Bilgerat skin.
  • Playing with Fire: His flame thrower and missiles.
  • Politically Incorrect Hero: "Hero" is kind of a stretch, but he's an outspoken anti-human xenophobe nonetheless.
  • Rated M for Manly: His "Super Galaxy Rumble" skin is somewhere in between this and Testosterone Poisoning, very much in line with the anime it draws a massive amount of inspiration from.
  • Reverse Shrapnel: His Scrap Shield.
  • The Runt at the End: Rumble was always the runt, tiny even by yordle standards, and was constantly bullied growing up as a result — and became very short-tempered and brutish as a result of that.
  • Sadist Teacher: In Mechs vs Minions, he makes his students learn in a trial by fire...
  • Ship Tease: His mecha's named Tristy, making everyone wonder if he has feelings for Tristana. Consequently in Volume 1, Issue 25 of the Journal of Justice, a mailbag question asked him outright. His answer was: "I-I don’t know what you’re talking about!".
    • The Super Galaxy skin gives him three lines toward Tristana whenever he Recalls near her, one of which is:
    Rumble: I'll always come back for you, Tristana.
    • In Mechs vs Minions, his introductory memorandum has his childish To Do List on the back. On the list of potential students, Tristana's name has hearts around it, and a heart with "R+T" on the bottom.
  • This Is a Drill: His Super Galaxy skin features this, replacing the harpoon and missile attacks with drills.
  • Took a Level in Badass: Sort of; left Bandle City for months, and came back with his robot. Pretty sure no one wants to mess with the runt now.
  • Walking Armory: His robot uses a lot of weapons.
  • What a Piece of Junk: Tristy is literally assembled from scrap and regularly just seizes up and falls over, but Rumble can still use it to kick serious ass.

    Ryze, the Rune Mage

Voiced by: Sean Schemmel (English/Current), Adam Harrington (English/Pre-VGU), Antonio Abenójar (European Spanish/Current), Miguel Ayones (European Spanish/Pre-VGU), Gerardo Vásquez (Mexican Spanish/Current), Humberto Vélez (Mexican Spanish/Pre-VGU), Wataru Takagi (Japanese)

"Take care with this world. What is made can be unmade."

Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with immense arcane power and a boundless constitution, he tirelessly hunts for World Runes—fragments of the raw magic that once shaped the world from nothingness. He must retrieve these artifacts before they fall into the wrong hands, for Ryze understands the horrors they could unleash on Runeterra.

Ryze is a Battle Mage champion who offsets his short range with powerful multi-target damage and the ability to launch a continuous barrage of spells. His passive, Arcane Mastery, grants his abilities bonus damage based on his mana as well as bonus mana based on his ability power. His first ability, Overload, fires a runic blast to the first enemy hit. This ability's cooldown is instantly reset from casting other abilities and builds up stacks of Rune with each one up to 2. If Ryze reaches 2 stacks of Rune, his next Overload grants him a movement speed boost. His second ability, Rune Prison, instantly slows an enemy, dealing slight damage. His third ability, Spell Flux, deals damage to a target and marks it and nearby enemies with Flux, which improves his next ability. Overload deals bonus damage and bounces to other nearby enemies marked with Flux, Rune Prison roots instead of slows, and another Spell Flux spreads Flux to a wider area. His ultimate ability, Realm Warp, opens an area-off-effect portal to a nearby location, which teleports both him and his allies within after a brief delay.

Ryze's alternate skins include Young Ryze, Tribal Ryze, Uncle Ryze, Triumphant Ryze, Professor Ryze, Zombie Ryze, Dark Crystal Ryze, Pirate Ryze, Ryze Whitebeard, and SKT T1 Ryze.

  • Amazing Technicolor Population: The magical energies running through his body turned his skin purple.
  • Badass Beard: Sports a long, impressive-looking beard that could give Olaf's a run for its money.
  • Badass Bookworm: To its logical extreme: the "Twist of Fate" CGI features Ryze channeling his power through the runes in his book.
  • Bald of Awesome: Not a hair on this talented World Rune collector's head.
  • Button Mashing: This has always been a common trait with new Ryze players due to the lack of practice of being able to execute full combos properly, but this is still discouraged, as while you can still do a decent amount of damage from mashing keys, it's far more efficient to unload a full combo by executing all abilities in the right order due to each spell resetting his Overload nuke.
  • Combos: The most consistent element in nearly all his kits, and still encouraged in his present one. His Overload is a damage nuke that resets upon casting another spell, so the general key is to use it after using another ability as often as you can maximize your damage. Ideally, the 1v1 burst damage combo is a Q>W>Q>E>Q or some variant of it, depending on the situation. Alternatively, if you want to gain Overload's defense buff, you have to exercise some restraint and wait to charge up his Runes with other abilities before you can make your way off.
  • Confusion Fu: An interesting trait with Realm Warp is that its delay gives you and your allies the option to not take it to wherever you plan to teleport to. You can use this to fake-out and cause a few seconds of panic to the enemy based on whether you're about to show up from out of their vision, which can be enough of a window to employ some tactical gambits.
  • A Day in the Limelight: "Ryze: Call of Power", is focused entirely on his journey to gather the World Runes scattered across Runeterra, showcasing the various encounters in gathering four of them, accompanied with Miss Fortune in Bilgewater, Nasus in Shurima, Sona in Ionia, and encountering Trundle in the Freljord.
  • Deadpan Snarker: He has a pretty grouchy and snarky sense of humor, mainly since his Season 6 VGU.
  • Difficult, but Awesome: Ryze is a very combo-intensive champion, requiring decent dexterity and proper knowledge of the behavioural quirks to his potential combos to offset his general lack of mobility and short range (which makes him a lot easier to punish than most other mages). In exchange, however, his DPS can rack up to absurd degrees by late game, and those who master switching combos on the fly and dishing them out as fast as possible are a versatile force to be reckoned with.
  • Energy Being: Averted, he could have gone down Xerath's path if he wanted but stayed human (and sane), albeit a human that's a very powerful conduit for energy magic.
  • Glowing Eyes: In gameplay and in most of his splash arts, Ryze is always depicted with monochrome eyes that glow bright blue. In "Ryze: Call of Power", his eyes actually look fairly normal most of the time, and only start glowing as he's unleashing his power against the Frozen Watcher.
  • Good Is Not Nice: While he's still a bit of a prick, his goal is to protect the world from the forbidden magics only he knows about and is quite sane compared to other spellcasters that have reached his level of power.
  • Human Notepad: Easily the most obvious part of his character. He's tattooed himself with spells from head to toe. The term "living conduit of magic" comes up in fluff pertaining to him.
  • I Did What I Had to Do: Ryze will contain the Runes no matter who holds them, because their power corrupts anyone who tried to wield them and will lead to massive destruction, and given how even he's briefly tempted by them, he can't trust anyone else less powerful to do so. He had to kill his own master when he realized the Runes had overwhelmed him, and in his lore story has to kill an old friend who has been taken over by another Rune.
    "Many say I hold too much power. Others say I can't be trusted. Maybe they're right... but the only power I truly have is the strength to let it go."
  • Insufferable Genius: One would be hard pressed to describe him as "patient" or "nice".
  • Jerk with a Heart of Gold: He has a bunch of unpleasantly direct and rude lines, though as pointed out in his Champion Spotlight, he's been alive for a thousand years intentionally isolated from his fellow man in an effort to protect them all, so it's somewhat understandable.
  • Magikarp Power: He has a well-deserved reputation for having awful early levels due to his low attack and spell ranges as well as his low mana pool, making it difficult to both farm and counter-harass simultaneously. However, he scales hard even by mage standards into late-game due to high consistent area-of-effect damage and potential tankiness from mana items that keeps him alive as he blasts away.
  • Mechanically Unusual Fighter:
    • Due to the way his passive works, Ryze is encouraged in building more mana alongside ability power for damage, which causes the semi-intentional side effect of turning him into a Mighty Glacier due to most mana items being for tanks. This isn't as bad as he previously was, though, as kits before his Season 6 rework had his abilities completely scale off of mana.
  • Mighty Glacier: By caster standards, Ryze will end up resilient from buying tanky mana items and still remain powerful, but he has relatively short range and requires getting close for damage, and he lacks mobility significant for a straight-on duel aside from a situational movement speed boost.
  • Miles to Go Before I Sleep: Ryze is tired, hunting the Runes for centuries. Once he's sealed them safely away, he intends to finally let himself rest.
    Ryze: When I've found them all, I'll fade away.
  • Pirate: His Pirate Ryze skin.
  • Power Tattoo: The key to his unknown magical abilities.
  • Pure Energy: He even has abilities that partially scales off his mana as well as his ability power.
  • Precision F-Strike: While not a direct F-bomb, he still drops a mild 4-letter word when he's on a killing spree.
  • Purple Is Powerful: He's noted as having a high amount of magical strength, to the point of being called a magical being rather than a mage. Taken to the logical conclusion with this one, as his sheer power turned his skin purple.
  • Retcon: Being one of the game's first champions, Ryze has had a few different backstories.
    • During the game's alpha, Ryze was very originally an unruly student at Magi's Academy for Unpleasant Boys, creating all sorts of mischief that turned into chaos with his professors, eventually leading him to becoming a rogue mage. Yeah.
    • Come the game's official release, Ryze departed formalized teachings at universities and wandered the earth in search of magic out of a sense of discovery, running into and collecting all sorts of lost, forgotten, and forbidden knowledge in the process.
    • With his 2016 VGU, his search of magic turned from being born out of curiosity to active duty, as now he's specifically searching the World Runes before others get their hands on them and cause a worldwide catastrophe.
  • Series Mascot: You can pretty much count on him showing up in any official art or promotional materials. The season 1 CGI trailer even featured him as the leader of the protagonist team and he's appeared in more CGI cinematics than any other character (the Season 1 trailer, the Dominion trailer, "Twist of Fate", and "Ryze: Call of Power").
  • Spam Attack: Ryze using his 3 abilities as a combo probably won't burst as hard as another mage's 3 spells. The solution? Go for quantity over quality and keep casting while the enemy is waiting for their own cooldowns.
  • Squishy Wizard: Though he's this at the start of games, will most likely be averted. Because he powers up his spells with Mana as well as AP, he can get away with building tons of items made for tanks. It is possible for Ryze to be the single toughest person on your entire team if you don't have a true tank.
  • Teleportation: Ryze's ultimate is an area-of-effect teleport, and can warp himself alongside his allies over a relatively small, but still significant distance.
  • These Are Things Man Was Not Meant to Know: It's heavily stated that the World Runes he holds due to their sheer danger should make them this. Should he go down in battle, leaving them behind, he might even chillingly say:
  • X Called; They Want Their Y Back: When he taunts an opposing Aurelion Sol:


Example of: