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    Pantheon, the Unbreakable Spear 
https://static.tvtropes.org/pmwiki/pub/images/7b723253dd215833.jpg
"In battle, we are reborn."

Voiced by: George Georgiou (English/Current), Gavin Hammon (English/Pre-VGU), Eduardo del Hoyo (European Spanish), Oliver Magaña (Mexican Spanish/Pre-VGU), Erick Selim (Mexican Spanish, current), Kenta Miyake (Japanese)

"Here is my eternity... a day the gods will remember!"

Once an unwilling host to the Aspect of War, Atreus survived when the celestial power within him was slain, refusing to succumb to a blow that tore stars from the heavens. In time, he learned to embrace the power of his own mortality, and the stubborn resilience that goes along with it. Atreus now opposes the divine as Pantheon reborn, his unbreakable will fueling the fallen Aspect’s weapons on the field of battle.

Pantheon is a Diver champion who can engage from terrifying distances, crashing down into battle and focusing his attacks on a single enemy while his shield blocks retaliation.

  • His passive, Mortal Will, gains a stack whenever Pantheon attacks or uses an ability, up to five. Upon reaching five stacks, his next basic ability gains an enhanced effect.
  • With his first ability, Comet Spear, Pantheon either quickly thrusts his spear forward, damaging enemies in front of him and refunding half the ability's cooldown, or winds-up for a few seconds before throwing the spear in a target direction, damaging enemies in its path, with the range increasing the longer he charges-up. Mortal Will causes Comet Spear to deal bonus damage and slow enemies it hits.
  • His second ability, Shield Vault, makes Pantheon leap at a nearby enemy and bash them with his shield, damaging and stunning them. Mortal Will causes his next basic attack to strike thrice for bonus damage.
  • His third ability, Aegis Assault, has Pantheon brace his shield in a target direction for a short duration, moving at reduced speed, blocking damage from enemies in that direction and repeatedly striking enemies in that direction, with the final strike dealing bonus damage. Mortal Will increases the duration of Aegis Assault.
  • With his ultimate ability, Grand Starfall, Pantheon channels for a short duration and then leaps into the air out of sight, crashing down after a brief delay at any location in a huge radius around him, dealing heavy damage to surrounding enemies as he crashes through and instantly readying Mortal Will when he lands.

Pantheon's alternate skins include Myrmidon Pantheon, Ruthless Pantheon, Perseus Pantheon, Full Metal Pantheon, Glaive Warrior Pantheon, Dragonslayer Pantheon, Zombie Slayer Pantheon, Baker Pantheon and Pulsefire Pantheon.

In season 1 of Teamfight Tactics, Pantheon is a Tier 5 Dragon Guardian. His Grand Starfall ability causes him to leap into the air, briefly becoming untargetable, then fall towards the farthest enemy champion, stunning them and damaging everyone in his path. All enemies hit are also set ablaze, suffering reduced healing and extra damage over time for next few seconds. He was removed in season 2.
  • Ancestral Weapon: Much of his arsenal comprises of items wielded by the Aspect of War's previous hosts: his spear came from a host named Areion, his shield from another named Zeonia, and his cloak from yet another named Astraea.
  • And I Must Scream: While Pantheon was in control of his body, Atreus was pushed back into the furthest corner of his own mind, having only vague memories of the time and was unable to do anything.
  • Arch-Enemy: Aatrox, who Atreus had gotten into two battles with — one where Aatrox won and killed the Aspect of War, and another where Atreus won, chopped off Aatrox's sword arm and regained the Pantheon's power.
  • Art Evolution: Received a full visual-gameplay update in 2019, rebuilding his base design and voiceover, along with updated abilities and lore.
  • Ascended Meme: In his original form, Pantheon's joke emote had him express his desire to become a baker, which was ascended twice over: once in the form of the Baker Pantheon skin, and once more with his new joke following his 2019 VGU, where he spontaneously creates a loaf of bread from the sky.
  • Attack! Attack! Attack!:
    • Pantheon's kit comes with a very effective way to get to an enemy, but no way to get away from them.
    • Before he was Pantheon, Atreus considered a good offense the best defense and disliked Leona's preference for defending with minimal bloodshed.
  • Back-to-Back Badasses: Atreus and Pylas fended off Rakkor invaders this way, a start of their friendship.
  • Badass Boast: Had a few pre-2019 VGU, but now his dialogue is absolutely packed with lines that, coupled with his new voice talent, absolutely brim with sheer badassery. Many of which revolve around his dedication to defy and fight gods as a man.
    "They are called "gods", but when they die, you cannot hear their howls above the wind."
    "I fight, until the blood takes the spear from my grasp, until I can only crawl. And even then, you will not defeat me. Even then, I will spit in your face."
  • Blade on a Stick: One with a magically imbued tip, specifically.
  • Blasphemous Boast: A good deal of his voicelines openly challenge or even mock the various gods, godlike beings or religious leaders of the cast.
  • Blood Knight: Even before he became the Aspect of War, Atreus was destined for battle, and the fact that he was very nearly cut in two has in no way diminished his love for a good fight.
  • The Cavalry: Grand Starfall can be used like this, although in a lesser fashion than some like Shen's Stand United due to not being a Global. An enemy is chasing an ally and is surely catching up to him. And suddenly, there's this huge circle appearing and the enemy will now have a choice: Retreat or pursuit anyway, and then get stomped with a Spartan of death for massive damage, and then said Spartan of Death proceeds to close the gap, stun, peel down the enemy's HP and possibly kill him, and the chased ally may just turn around and join in the fun, killing the enemy.
  • Chainsaw Good: In lieu of a traditional spear, Zombie Slayer Pantheon wields a chainsaw on a pole.
  • Character Development: Unlike with most champion relaunches (with the exception of Akali), Pantheon's rework is not a retconning of his prior self, but an advancement on it- his old lore as a Targonian warrior possessed by the Aspect of War is still canon, but now the Aspect has been slain, leaving a very much alive and angry Atreus in control of his body once again.
  • Chef of Iron: Baker Pantheon. He uses a massive knife with butter on it for his spear, and a very large loaf of bread for his shield (which he bakes himself in his recall animation).
  • Combos: He's mainly an AD caster, so he relies a lot on his abilities for most of his damage and utility.
  • Crutch Character: Like many AD casters (especially with bruiser-assassins), Pantheon has very punishing poke and rushdown potential in the early game, and can get devastating should he get fed. Also like many AD casters, his scaling and overall relevance falls off as the game goes on, meaning that Pantheon players should end their games as soon as possible.
  • Death from Above: His ultimate also doubles as a free teleport.
  • Defiant to the End: After suffering a blow from Aatrox that killed the Aspect of War, the entirely human Atreus used the last of his strength to spit in the Darkin's face.
  • Determinator: His biggest strength when he was still Atreus, and it was what allowed him to successfully climb Mount Targon and eventually become Pantheon. Even after Pantheon took over his body, Atreus' mind persevered, and he continued to survive after being hit with a sword so large he was nearly cut in half diagonally, an act that killed the literal god inhabiting his body.
  • Dynamic Entry: Few champions can top leaping halfway across the map then explosively power-sliding your way in as an entrance.
  • Empowered Badass Normal: Zigzagged. Atreus was the last man standing on top of Mt. Targon and became completely subsumed when the Aspect of War inhabited his body. After Pantheon was killed in battle with Aatrox, Atreus regained control, won a rematch with the Darkin, and then inherited the power of the dead Aspect of War to use as his own.
  • Empty Shell: What the Pantheon Aspect usually does to its hosts, unlike most Aspects which merely merge into and became one with their mortal hosts. Atreus managed to retain his sense of self while possessed by Pantheon, and when the Aspect was slain, he regained not only his own powers but Pantheon's as well.
  • Expy: FOR SPARTA! Also bears many similarities to Ares, the Greek God of War, and Achilles, the main character of Homer's The Iliad. The visual update's personality also bears similarity to Kratos of God of War, with their Greek basis, and hatred of gods.
  • Fire-Forged Friends: Atreus did not get along with Pylas in the beginning, but after saving each other's lives in battle, they forgave each other and became friends.
  • Grand Theft Me: Suffered this when the Aspect of War took over but emerged in his own right when Pantheon was killed.
  • Humans Are Special: The only logical explanation for how Atreus managed to outlive a literal god and surpass another godlike being in battle. For as much as both the Aspect of War and Aatrox looked down on humanity, Atreus makes an excellent case for them.
  • Helmets Are Hardly Heroic: Invoked by himself, but as an aversion of the trope. He does not wish to be seen as divine or anything more than human, and calls out for his fellow mortals to fight and prove how powerful humans can truly be. To that end, he wears his helmet in battle so that he is, in his words, "nothing more than a soldier, and nothing less."
  • Hidden Depths: When he meets Soraka, he treats her with great respect, no doubt having great admiration for her willingness to give up her immortality to help mortals, a goal he strives for now as well.
    "If only your kind could see what you see, Soraka. They would weep for you, as you weep for us."
  • Impaled with Extreme Prejudice: How Aatrox managed to kill the Pantheon Aspect, yet Atreus survived. He still has a massive scar that runs across his entire torso to show for it.
  • In a Single Bound: Grand Starfall has him reach absurd distances with a single super jump.
  • Instant Awesome: Just Add Dragons!: Dragonslayer Pantheon. He even grows dragon wings during his ultimate!
  • It Is Pronounced Tropay: His human name, Atreus, is pronounced "a-tree-us" rather than "a-tray-us".
  • It's Raining Men: If at any point you notice a huge field marking around you with a spear falling in it, get out of it before a cosmically-empowered Spartan comes crashing down from the sky onto you.
  • Javelin Thrower: Like Xin Zhao, Pantheon is perfectly fine with using his spear as a melee weapon. However, he's more effective throwing it with his Comet Spear.
  • Killed Off for Real: As of his current lore, this is the fate of the original Pantheon, slain at the hands of Aatrox. In his place, Atreus inherited the aspect's name and powers, becoming the new Pantheon.
  • Legacy Character: In an interesting way. The original Pantheon is the celestial aspect of war, a being of godlike power that has had multiple hosts across the centuries, with Atreus originally just the latest one. However, during a fight with Aatrox, Pantheon was actually Killed Off for Real while Atreus survived and inherited the late Aspect's powers. He has since then took the name of Pantheon for himself, but as a mere mortal rather than a god.
  • Luckily, My Shield Will Protect Me: Aegis Assault doesn't give him a typical life-bar shield, instead he gets a barrier that makes him outright invincible to all damage in a single direction, working in a similar manner to Braum's Unbreakable, its most significant distinction is that based on what "all damage in a single direction" means, he can also resist area-of-effect damage.
  • Mr. Fanservice: With his ripped Spartan physique, lack of a shirt, and Badass Beard, Pantheon is incredibly easy on the eyes.
  • Named Weapon: Several items in Pantheon's arsenal (most of which were passed down from previous hosts to the Aspect of War) carry names — his spear is named "Skyfall", his shield is named "Aegis", his cloak is named "Solstice", and his helmet is called "Nova".
  • Nay-Theist: Atreus detests all gods and godlike beings. He thinks mortals must stop looking up to them and depending on them, and that true strength can be found inside themselves.
  • Primary-Color Champion: Pantheon is adorned in blue and bright gold, and accented in fiery reds. Before his VGU, he more primarily stuck with red, but was updated to better fit the celestial motifs of Mount Targon (as well as differentiate him from the primarily red and gold Leona).
  • Proud Warrior Race Guy: They don't call him the Aspect of War for nothing, after all. He also considers mortals as a whole this, because if mortals lose a fight, they die. When fighting mortal warriors or when fellow mortals die alongside him, he will shout their name so that all will remember, treating them with the same reverence and respect one would normally reserve for gods; the very thing he fights against.
  • Rage Against the Heavens: Atreus has made it his mission to protect mortals from all gods and godlike beings that would mean them harm, no matter if they're Aspects, Ascended, Demigods, Darkin or Demons.
  • Rated M for Manly: If the fact he's basically a Spartan isn't enough, his spear throws always hit, and his ultimate is jumping into the air to drop down halfway across the map.
  • Real Men Wear Pink: His interest in being a baker has been long-documented. In his new form, even Pantheon is not above using his power to materialize a freshly baked bread out of nowhere and proudly stating it to be 'his secret dream'.
  • Retcon:
    • When he was first launched, Pantheon was originally just a famed, but mortal warrior of the Rakkor tribe (formerly called the "Stanpar") in possession of ancient ancestral weapons. With the 2016 Mount Targon lore update, Pantheon is now the name of the Aspect of War who hijacked the body of a mortal soldier named Atreus.
    • In 2019, he received another update, while retaining his 2016 lore; the Aspect of War has been slain by Aatrox, and Atreus has regained his body, now burning with a will to live and fight the gods to prove the strength of mortals.
  • Shield Bash: Shield Vault has him do this while leaping onto his opponents, giving them a good second of being stunned on impact. He also finishes off his Aegis Assault with one of these for damage.
  • Shockwave Stomp: No, moving slightly away from his ultimate target of impact won't save you. Do yourself a favor and clear the area fully.
  • The Spartan Way: Played with; he hails from an obvious fictional counterpart of Sparta that selects its warriors through a ritualized fight to the death, but it's half because of this trope and half because their food stores are constantly strained.
  • Star Power: As of his 2019 VGU, Pantheon has a celestial motif containing this, similar to most other Aspects (to boot, he formerly had an ability called Grand Skyfall, since reworked and renamed into Grand Starfall). His bio reveals that the name Pantheon was less directly attributed to the Aspect of War, and more to the constellation of War that turned out to be one and the same with the deity.
  • Supreme Chef: After his pre-VGU joke gave popularity to Pantheon's interest in being a baker, Riot eventually released a "Baker Pantheon" skin. And he still wears his helmet, with the cook's hat sitting on top of it.
  • Unexplained Accent: Pantheon speaks with a distinctly Greek accent, which — while it does help sell the obviously Spartan-influenced design — is inexplicable in Runeterra as no other champion (Targonian or otherwise) shares it.
  • Vocal Evolution: As part of his overall 2019 VGU, Pantheon's new voiceover went in a sizably different direction, shifting from a standard, gruff Proud Warrior Race Guy affect with a general American accent to a much rougher, but poetic voice in a Greek-English accent.
  • Walking Shirtless Scene: Pantheon wears no shirt into battle, showing off his ripped physique, but also a huge scar across his chest as a reminder of his mortality.
  • War God: Pantheon was the Aspect of War, with Atreus originally being his latest incarnation. However, with Pantheon dead, Atreus inherited his powers, and has now become the mortal embodiment of war, and is waging war against the gods.
  • Warrior Poet: Atreus is quite well-spoken and frequently muses about the nature of gods and mortals.
    "Brother to warriors resting beneath wheat. Son of battles a thousand times lost. I know who I am, and I will show the gods what I can become!"
  • Worthy Opponent: He considers his opponents this. As opposed to looking down on them, as most champions do, he treats mortal enemies with respect.
    "I will remember your name and shout it to the heavens."

    Poppy, Keeper of the Hammer 
note 
https://static.tvtropes.org/pmwiki/pub/images/poppy_originalloading17.jpg
"I'm no hero - just a Yordle with a hammer!"

Voiced by: Kate Higgins (English/Current), Danai Querol (European Spanish/Current), Pilar Coronado (European Spanish/Pre-VGU), Fernanda Robles (Mexican Spanish/Current), Laura Torres (Mexican Spanish/Pre-VGU), Ayumi Fujimura (Japanese)

Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing the legendary hammer of Orlon, a weapon twice her size, this determined yordle has spent untold years searching in secret for the fabled “Hero of Demacia,” said to be its rightful wielder. Until then, she dutifully charges into battle, pushing back the kingdom’s enemies with every whirling strike.

Poppy is a Warden champion who excels at both valiantly tackling a single enemy away from their team and using crowd-control to peel enemies away from her allies.

  • Her passive, Iron Ambassador, periodically causes Poppy's next basic attack to throw her buckler at the target from a distance, dealing bonus damage. The buckler then falls to the ground, where Poppy can pick it up to gain a shield based on her max health; enemy champions can walk over the buckler to destroy it. If the enhanced attack kills its target, the buckler bounces back to Poppy, immediately granting her the shield.
  • Her first ability, Hammer Shock, makes Poppy smash the ground in a target direction with her hammer, damaging enemies it hits based on their max health and slowing them. After a short delay, the crushed ground erupts, dealing damage to enemies inside again.
  • Her second ability, Steadfast Presence, passively increases Poppy's armor and magic resistance, doubled when low on health. When activated, Poppy briefly gains bonus movement speed and creates a barrier around her that stops enemy dashes, damaging, stopping and slowing enemies that attempt to dash through.
  • With her third ability, Heroic Charge, Poppy tackles a nearby enemy, dealing damage and carrying them with her a short distance. If they collide with terrain, the target takes bonus damage and is briefly stunned.
  • With her ultimate ability, Keeper's Verdict, Poppy starts charging-up her hammer for a few seconds, moving at reduced speed. When the ability is reactivated she smashes her hammer into the ground, sending out a shockwave in a target direction that erupts upon contact with an enemy champion, damaging and sending surrounding enemies flying a massive distance towards their base. The range of the shockwave and distance enemies are sent flying increase based on how long she charged up. If the ability is reactivated immediately without charging up, she will instead deal reduced damage to nearby enemies and briefly knock them up.

Poppy's alternate skins include Blacksmith Poppy, Noxian Poppy, Lollipoppy, Ragdoll Poppy, Battle Regalia Poppy, Scarlet Hammer Poppy, Star Guardian Poppy Snow Fawn Poppy, Hextech Poppy and Astronaut Poppy.

In season 1 of Teamfight Tactics, Poppy is a Tier 3 Yordle Knight. Her ability, Keeper's Verdict, has her swing her hammer at the nearest foe, damaging them and knocking them up, (increasing to hitting 2 and 3 targets as her rank is increased). She was removed in season 2. She returns in season 3 as a Star Guardian Vangaurd, with her passive Buckler Toss her new ability.
  • Action Girl: Charges straight into the vanguard and starts bashing faces in. She's notable for being the only Yordle classified as a pure fighter (Rumble is a fighter-hybrid mix) and she's female, no less.
  • Adorkable: Possibly the best example in the game. She's a self-deprecating, Animesque Cute Bruiser who can't tell a joke to save her life and doesn't consider herself being The Chosen One, with plenty of endearingly awkward lines.
  • Animesque: Her visual update rework fits more into this, with cutesy wider eyes, a very young looking appearance, and even a snaggletooth.
  • Apologetic Attacker: Poppy will express regret when she has to attack a fellow Demacian, or when she has to slay the dragon.
  • Ascended Meme: Lollipoppy's infamous face lives on. Not only does it appear on a lollipop in Lollipoppy's new splash art, it also shows up in her dance emote.
  • Badass Adorable: She's a Yordle warrior, and a melee bruiser to boot, of course she is.
  • The Big Guy: Fills this role on the Star Guardians team- serious, focused and businesslike.
  • Blown Across the Room: Her new ult, Keeper's Verdict, can (when fully charged) knock enemy champions about a quarter of the way across the entire map (oddly, it will always blow them directly towards their own fountain)!
  • Cannot Tell a Joke: She tries (unlike her pre-rework self, who simply had No Sense of Humor), but Poppy can't get through a joke without messing up the punchline. Of course, it probably doesn't help that the jokes she tries to tell are by far the longest in the game, requiring you to input the /joke command about half a dozen times each.
  • The Chooser of The One: Poppy thinks she is this; she believes that her job is to find the proper wielder of her hammer and give it to them. But instead, she's...
  • The Chosen One: In truth, Poppy herself is the fabled hero who will lead Demacia to greatness. However, she's completely unaware of her status as such, which makes her quest to find the hero to wield the hammer both impossible and already done.
  • Chronic Hero Syndrome: Poppy doesn't believe she's the hero destined to save Demacia, or worthy of wielding the Hammer or Orlon. But as long as she still has the hammer anyway, then as long as people need her help, she won't hesitate to fight for what she knows is right.
  • Color-Coded Characters: On the Star Guardians team, she's blue.
  • Crutch Character: In stark contrast to her pre-reworked self, Poppy is a nightmare to lane against, bringing high damage and rather effective lockdown all throughout the laning phase, but she is practically forced to build tanky and she has relatively weak scalings, so the threat of her damage falls right off the map. She does, however, retain her utility as a wall between her team and the enemy's engage.
  • Cute Bruiser: She's even cuter than she was before post-rework- and even more of a bruiser.
  • Cute Little Fang: Her visual update rework spots a snaggletooth on the left side of the mouth, highlighting her youthful and upbeat appearance.
  • Drop the Hammer: The weapon she carries, the Hammer of Orlon, is massive, about three times her size. This is presumably the reason she doesn't realize she's really the chosen wielder of the hammer she's searching for, as it clearly doesn't look like it was designed for a yordle (hell, it makes most humans look small), but she still swings it with ease.
  • Fanservice Pack: Downplayed as Poppy is one of the least-sexualised champions in the game, but her original design was stumpy, squat and frankly rather ugly (much moreso than pre-rework Tristana, who was always kinda cute), and her personality was dour and stoic. Post-rework she's just as cute as she is tough with a perky, chipper and endearing personality.
  • Foe-Tossing Charge: Her 'Heroic Charge' ability will knock back even champions twice (or ten times) her size.
  • Foil: On a closer inspection and analysis, Poppy can be considered this to Veigar. In the sense of game mechanics, both have effective CC in their kits, with the inversion that Poppy's a close quarters warrior whose role suits more into the jungle while Veigar's a mage who challenges opponents from afar in the mid lane. Lore wise, both are yordles yet their lives were entwined in the two rivaling factions: Poppy stood for Demacia and was pretty well-served with them, while Veigar becomes a twisted Yordle thanks to imprisonment by Noxus.
    • In addition, Poppy is a chosen hero who's self-effacing, while Veigar is a wannabe villain who's self-important, but they're both to an extent unaware of their true status.
    • With her new kit and lore, Poppy also serves as a foil to Sion. They're both centuries-old warriors of their respective home states, which are bitter rivals, but where Sion is an undead giant of a man, confident, boastful and was a revered Noxian hero in life, Poppy is a small yordle, humble, self-deprecating and nobody's aware of her status as a hero, not even herself. They're both heavily tanky champions, with decent amounts of damage from base numbers alone. Their Q abilities are both telegraphed area-denials with heavy punishment for ignoring them, their W ability combine a passive that increases their tankiness with an active that allows for AoE zone control centered around themselves, and their E abilities both function as an effective way to get the rest of their otherwise easy-to-avoid damage off. Their ultimates are complete opposites, with Sion's bringing him TO a fight, while Poppy's ejects enemies FROM the fight. She is, essentially, a defensive supertank to Sion's offensive supertank.
    • She also parallels her fellow Yordle Kled. They're aligned strongly with Demacia and Noxus respectively, serving as folk heroes who show up out of nowhere when the chips are down, and embody their chosen nation's ideals; additionally, both spend their lives on the road, instead of settling down anywhere. Naturally, given those nations, Poppy is a tanky, defensive character who is humble, heroic and kind, while Kled is a hyper-aggressive murderhobo who is arrogant, selfish and violently unhinged.
  • Girlish Pigtails: Her hair is arranged with these, this might not fit her old model which is very stern, but after her update, it fits her more upbeat personality, and being a Yordle.
  • Glowing Eyes of Doom: Her Scarlet Hammer skin is actually quite menacing, largely due to these.
  • Go Through Me: Somewhat like Braum, Poppy is generally not intended to dive into the enemy team and disrupt them all, but is rather intended to protect her team's priority targets. Unlike Braum, she has no way to stop long-range harass, but she can easily prevent many melee engages with Steadfast Presence preventing dashes while Heroic Charge and Keeper's Verdict both serve as very effective methods to keep somebody far away from your team.
  • Heroic Self-Deprecation: Poppy gets really down on herself over her supposed "failure" to find the hero who should wield the Hammer of Orlon.
  • Humble Hero: Is referred as The Chosen One who will bring Demacia to glory, but she never considered herself a hero.
  • Hypocritical Humor: She claims to not get yordles on account of them apparently being too fluffy, despite the fact that she herself is a yordle.
  • I Can Still Fight!: Steadfast Presence's passive works best when she has low health, practically doubling her armor and magic resistance when below a certain threshold.
  • Ignorant of the Call: Her character is more or less centered around this trope. As far as Poppy is concerned, the hammer she wields with deadly effectiveness, isn't hers to wield and is supposed to go to the "real" hero. She simply thinks of herself as a delivery-girl for the hero, not the hero herself. And if monsters or bad guys get in her way, she's not about to let them stop her in her search.
  • Inertia Is a Cruel Mistress: Poppy is the first champion to weaponize this trope. She can conjure a field around her that blocks all dashing skills and deals damage to the offending champion
  • Knight in Shining Armor: Battle Regalia Poppy pulls off the look.
  • The Knights Who Say "Squee!": Post-rework she's apparently starstruck on meeting Garen.
  • Lightning Bruiser: Activating her Steadfast Presence skill makes her pretty darn speedy.
  • Lighter and Softer: Poppy's visual update fits into this. Her updated visuals makes Poppy look younger, cutesy, and more Animesque with brighter colors and her voice acting is more upbeat, younger, and peppier. This is a stark contrast to her pre-rework self, where she's more serious and stern looking with a no-nonsense attitude.
  • No Sense of Direction: In one of her movement quotes, she outright admits that she's gotten lost.
  • Not the Intended Use: Less of a build choice and more of a mechanical one: Her ultimate, Keeper's Verdict was designed mainly for ejecting tank enemies out of teamfights to make way for the squishier priority targets, or to stall fights for a few moments. However, since this usually proves to be difficult to consistently pull off (you require a full charge for maximum effect, restricting your movement speed, with an obvious indicator for your enemies, and the skillshot stops at the first champion hit with only a slight AOE effect), many players, including professionals half of the time, are content using it on its lowest charge as a slightly longer knock-up ability.
  • Older Than They Look: Poppy sounds young and peppy, and she's spry enough to run around the battlefield with Jarvan IV and tackle people into walls. She was also one of the founders of Demacia, making her centuries old.
    Galio: I like you, small blue thing. You're the one who doesn't change.
  • Pintsized Powerhouse: It doesn't matter how big a champ is, she can shove them with her charge. According to Riot in 2017, Poppy would be the physically strongest champion in the game if there were no constrains!
  • Retcon: When she was originally created in 2010, Poppy was an Ambadassador between Bandle City and Demacia who earned her position after delivering a helm created by her late father for a Demacian general while fighting through intercepting Noxians. With her 2016 VGU, her backstory got a significant rewrite, notably downplaying her diplomatic ambassador angle and making her an ongoing seeker of The Chosen One (while possibly being it herself).
  • Selective Obliviousness: She received the hammer from Orlon, her friend and mentor, on his deathbed, along with Orlon's confession that the hammer had never been meant for him and he'd been searching for the one who was destined to wield it. Poppy thought she was inheriting the quest, failing to realize that she was the one Orlon had always been searching for.
    • Her inability to understand that she's the destined one reaches near-critical levels in her lore story 'The Slayer', where she's tracking rumors of a famous monster slayer who is roaming across Demacia, bringing down dangerous monsters that are threatening the innocent. The slayer always seems to be one step ahead of her and all she encounters are more monsters and bandits, who she regularly has to slay herself. Eventually she comes to a festival being held in the slayer's honor, where a statue of the hero (who has supposedly insisted on remaining anonymous) is being unveiled based on eyewitness accounts of their appearance. While the statue is shaped like a classical Demacian hero (a seven-foot tall man rippling with muscles) it also has a pair of pigtails and wields a massive hammer. A child in the crowd even points her out as the slayer, only for her father to shush her, saying that she's too short to possibly be the hero.
  • Take Up My Sword: Well, hammer anyway.
  • Throwing Your Shield Always Works: Her passive Iron Ambassador throws her shield every few seconds when she attacks. If it kills the target it flies right back to her, otherwise it bounces onto the ground so she can pick it up again. Either way, when she gets it back she also gains a damage-absorbing shield.
  • Undying Loyalty: Shown to be very loyal to Jarvan IV.
  • Use Your Head: Her pose-rework Critical Hit animation has her headbutt the target.
  • When All You Have Is a Hammer...: Literally. Although she does have a shield as well.

    Pyke, the Bloodharbor Ripper 
https://static.tvtropes.org/pmwiki/pub/images/b847a511170cb2ba_1.jpg
"Sink 'em all."

Voiced by: Unknown (English), Adolfo Pastor (European Spanish), Leonardo Garcia (Mexican Spanish), Ryunosuke Watanuki (Japanese)

"There’s plenty of room for everyone at the bottom of the sea..."

A renowned harpooner from the slaughter docks of Bilgewater, Pyke should have met his death in the belly of a gigantic jaull-fish… and yet, he returned. Now, stalking the dank alleys and backways of his former hometown, he uses his new supernatural gifts to bring a swift and gruesome end to those who make their fortune by exploiting others—and a city that prides itself on hunting monsters now finds a monster hunting them.

Pyke is an Assassin champion who plays as an extremely aggressive support, gutting enemies like fish after his allies set them up for him and sharing in the spoils with any who aid him.

  • His passive, Gift of the Drowned Ones, stores a percentage of damage dealt by enemy champions to Pyke as "grey health", which quickly regenerates after he leaves the enemy team's vision. In addition, any bonus health that Pyke gains from items or effects is instead converted to attack damage.
  • With his first ability, Bone Skewer, Pyke either quickly thrusts his harpoon forward, damaging and slowing the closest enemy, or winds-up for a few seconds before throwing the harpoon in a target direction, damaging the first enemy it hits, yanking them towards Pyke and slowing them, with the range increasing the longer he charges-up.
  • His second ability, Ghostwater Dive, makes Pyke dive into spectral waters, briefly increasing his movement speed and camouflaging him, making him invisible except when close to an enemy champion or turret.
  • His third ability, Phantom Undertow, makes Pyke dash a short distance in a target direction, leaving behind a drowned phantom at the location he dashed from. After a short delay, the drowned phantom quickly rushes to Pyke's current position, stunning enemies in its path and damaging enemy champions it passes through.
  • With his ultimate ability, Death from Below, Pyke marks an X-shaped area at a target location and, after a short delay, blinks there and damages all enemy champions inside the X; enemies below a certain health threshold are instead immediately executed. If he succesfully executes an enemy champion this way, Pyke will be able to use the ability again for a few seconds, and him and the last ally that assisted him will gain bonus gold. If an enemy inside the X dies before Pyke strikes, he instead gains double the gold.

Pyke's alternate skin include Sand Wraith Pyke, Blood Moon Pyke, and PROJECT: Pyke.

In season 1 of Teamfight Tactics, Pyke is a Tier 2 Pirate Assassin. With his Phantom Undertow ability, he dashes to the furthest enemy and leaves behind a phantom. After a delay, the phantom follows to Pyke's locations, damaging and stunning all enemies it passes through. He was removed in season 2.
  • Affably Evil: Pyke may be a bloodthirsty murderous undead, but as long as you're not (yet) on his list, or better yet, helping him execute somebody who is, he isn't above cracking a scathing joke or musing about the depths to those around.
  • Anti-Frustration Features:
    • Unlike most other Finishing Moves in the game, Death From Below instantly executes enemies under a flat HP thresholdnote . When playing as Pyke, enemy lifebars are helpfully given a white marker to indicate where that threshold is, and those under it are given big, red cross-through indicators to show that if your ult lands, it's a guaranteed kill.
    • If Draven gets the last assist on a Death From Below execute he'll gets the bonus gold from his adoration stacks all the same, ensuring that a Draven ADC can still get the most out of his passive when paired with Pyke support.
  • Ascended Meme: A rather esoteric example. Pyke gains 1 movement speed while crossing the river, a reference to a disproved urban legend that Nami once did the same thing.
  • Back from the Dead: His crew abandoned him and watched him drown, but he didn't stay dead for long.
  • Bald of Evil: A creepy looking fellow with no hair on his head to speak of.
  • Continuity Cavalcade: His classic splash art is a minor example. Created by Victor "3rdColossus" Maury, it contains many minor trinkets found in previous splash arts he also developed, including Dragon Trainer Tristana's necklace, Elderwood Hecarim's heart stone, and a button from Swain's collar. One of the drowned pirates in the background is even lifted from an old fanart of pre-rework Gangplank.
  • Creepy Blue Eyes: Possesses empty, glowing, pale blue eyes.
  • Damaged Soul: Already somewhat unhinged in life, undeath has left him even worse.
  • Deadpan Snarker: Pyke is a very grim character, but he does have moments of dark sarcasm to himself.
    (upon respawning) "I'm already dead. More death ain't gonna hurt."
  • Dissonant Serenity: Pyke is almost disturbingly calm for the vast majority of his lines. It's especially notable when executing an enemy with Death From Below, where he sounds more like he's putting them to bed rather than condemning them to a watery grave.
    (softly) "No thrashing... sleeeeep."
  • Divided We Fall: Make no mistake, despite his killing potential, he's not intended to be played alone, as he doesn't have much in the ways of dueling or constant sustain. He actually has several unique lines if he dies to a 1v1 in order to nudge the player into working with his team.
    (losing a 1v1) "A crew comes in handy sometimes..."
  • Early-Bird Cameo: Before his teaser, he could be seen poking his head out of the water 45 seconds into the 2018 MSI announcement video. Eerily, he only appears in the video, being completely absent from the website and wallpaper.
  • Eldritch Location: A few of Pyke's lines mention "The Swimming City", which based on context makes it sound like a euphemism for The Underworld, but it's been confirmed to be a real place — it's not a literal city with structures "in the stone and steel and mortar sort of way," and yet is described to be alive and perpetually moving.
  • Empowered Badass Normal: While alive he was considered an expert at hunting sea monsters, and death only made him stronger.
  • Even Evil Has Standards: The in-universe justification for why executing enemies with Death From Below shares the gold gained from kills with allies; he may be a vengeful revenant, but those who help him achieve his goals will be rewarded.
    "Crews share the wealth."
  • Expy:
    • His theme of being an oceanic creature of madness and the in-game mechanic of healing health while being unseen by enemies are reminiscent of Dota 2's Slark.
    • His backstory of having a list of people marked for death with intent on vengeance is similar to Arya Stark's quest to kill everyone who has wronged her and her family. His background of piracy and pillage is also akin to that of the Ironborn of the Iron Islands. Heck, his name is also the name of the seat of the head of the Iron Islands, House Greyjoy of Pyke.
  • Finishing Move: His ultimate serves as an execute that can secure him and his allies an even kill. If it's successful, similar to Darius, he can reuse it in quick succession.
  • Foil:
    • To Jhin. Both psychopathic killers, but while Pyke was involuntarily driven to madness, Jhin's motives seem to be much more based on free will and passion for his own art. In-game, while both break with tradition when it comes to the roles they play (Jhin is essentially a long-range burst mage, while Pyke is an assassin support) and how they scale (Jhin can't gain AS. Pyke can't gain HP.), Jhin shoots his enemies from afar while Pyke stabs them up close. Further reinforced in that Jhin's kit is best suited for catching opponents at the beginning of fights (As the fight progresses, Jhin is prone to getting dove on), Pyke's is best suited for finishing opponents off at a fight's end. Perhaps unsurprisingly, a Jhin/Pyke botlane can be an absolute nightmare.
    • To Draven. Both are aggressive early game champions with abilities that reward kill stealing (Draven’s passive League of Draven, Pyke’s ultimate Death from Below). However, Pyke’s ultimate grants himself and his allies gold, while Draven’s passive only grants gold to himself. It ties in nicely with their lore: Pyke is a vengeful revenant with a loathing for sea captains who got rich off the labor of their impoverished crews and believes such wealth should be shared, while Draven is a glory hound who isn’t interested in sharing the spotlight (or rewards) with anyone else. Much like Jhin, a good Draven/Pyke botland can be an absolute nightmare, especially since Draven can cash in the gold generated from his passive stacks in addition to the bonus gold if he gets the assist on a Pyke-execute.
    • To Thresh. Both are supports that go against the bright aesthetics and gentle/upbeat personalities usually associated with the class due to their creepy designs and dark backstories. They also have lots of CC in their kits, including a hook skillshot along with passives which provide special scaling on their base stats note  and W abilities which interact with said passives while giving powerful vision control note . However, Thresh is a late-game powerhouse, whose passive (collecting souls to build up armor and ability power) allows him to be tanky yet still dish out serious damage, while Pyke is an aggressive early game support whose passive (all bonus health is converted to AD) keeps him squishy throughout the game and tends to fall off if he or his team doesn’t get fed. Their Ws are also complete opposites: Thresh’s Dark Passage can help teammates out of sticky situations but requires him to remain within a certain range, putting himself at risk, while Pyke’s Ghostwater Dive lets him escape a losing fight but can mean leaving teammates to the mercy of the enemy.
  • The Fourth Wall Will Not Protect You: His teaser video ends with him addressing the viewer, claiming that they "look familiar" as the camera snaps onto his face.
  • From Nobody to Nightmare: From just one of many harpooners trying to eke out a living in Bilgewater (albeit one who had managed to make a bit of a name for himself) to a supernatural terror relentlessly and inexorably carving his way through the city.
  • Ghost Amnesia: In the lore, his list keeps changing to include new names, and not only does he assume they were always there, he remembers his death with the new person present at the scene. Part of this is due to the jaull controlling and using him as an attack dog feeding him new names, as well as undeath badly warping his mind in general.
  • Ghost Pirate: Slightly less of a "ghost" and more of a Revenant Zombie with spooky spectral powers, but he definitely looks the part.
  • Glass Cannon: High potential killing power and crowd control, but he's very limited in terms of defensive options. While he has very high base health and armor values for an assassin, his passive makes any bonus health he has convert directly into attack damage, preventing him from getting very beefy.
  • Good Scars, Evil Scars: Three large ones on his head, with one appearing to go all the way over his left eye.
  • Guttural Growler: He has a very deep and raspy, almost rippling voice that partially sounds like he's gargling underwater with shredded vocal chords.
  • Hit-and-Run Tactics: Encouraged with his passive ability. He's barred from getting tanky and thus can't survive a direct brawl, and is instead meant to pick off enemies then slink back out of vision to quickly regain his health so he can do it all over again.
  • Hunter of Monsters: He was this in life, and he was an unusually realistic (for a given definition of "realistic") deconstruction of one; his life was generally one of deprivation and cheap pleasures, the work was incredibly dangerous, disgusting, and physically taxing, the pay was mediocre at best and abysmal at worst, and exploitation by employers was just something to get used to. Pyke himself reflected his line of work, as even though he was well-known as one of the best in his line of work, he was a dirty, nasty wretch with no friends and an abrasive personality whose time off the clock was spent boozing and whoring.
  • Kill Steal: His ultimate uniquely averts this scenario. One of the dangers of aggressive "kill" supports in bot lane is that ideally, the kill credit (and thus, all-important gold) should go to the marksman, and it can become easy as a high-damage kill support to accidentally get the last hit instead of them (of course, this might be an occasional necessary evil in order to secure a kill at all). Death From Below makes it so this isn't an issue, as any kills using it are then credited to your last assisting teammate, meaning you can freely and securely execute low-health enemies without having to worry about uneven gold distribution.
  • Knife Nut: He wields a large, nasty-looking knife called the Bone Skewer that doubles as a harpoon.
  • The Long List: Not demonstrated in-game, but he has a long, long list of people he needs to avenge himself on, which he pulls out and unrolls when he taunts.
  • Loves the Sound of Screaming: Says as much himself.
    "Every kill makes the voices louder, and I looooooooove what they're screaming."
  • Making a Splash: Being a drowned Revenant Zombie, he has a grungy saltwater theme to him, similar to Nautilus. He dives into the water for Ghostwater Dive, and the ghostly clone he forms with Phantom Undertow seems to be made of seawater (and according to his joke animation, he himself is also similarly made of water).
  • Malevolent Masked Man: A nasty customer, with a bandanna covering his face.
  • The Man Behind the Man: He's far too badly damaged to know it, but he was resurrected by the jaull as a supernatural attack dog, and most of the entries on his list were placed there by them.
  • Mechanically Unusual Fighter:
    • You read correctly, Pyke is classified as an assassin played as a support, not just one or the other. He's a support in that once he has an opportune opening to catch opponents, he can really get in your face to lay down the CC for your team, and he's an assassin due to his unique ultimate that allows him to directly secure kills without having to worry about the negative effects of Kill Stealing. He cannot, however, deal tons of damage without his team due to his lack of constant defense and dueling power, necessitating having to work with at least one teammate at a time. Think of him as being able to both start and end a fight, but has little to nothing for in between.
    • His passive also significantly changes how stats interact with him, informing his overall playstyle. He cannot increase his health through items, it instead converting to damage, enforcing his status as a hit-and-run-heavy Glass Cannon assassin, seemingly to dissuade players from instead playing him as a solo brawler.
  • Misplaced Retribution: It's said that he blames everyone in Bilgewater for what his former crew did. Even the ones who obviously had no part in it. The jaull has definitely added names to his list and may have also toyed with his memories to get him to take out people who they want gone.
  • Ninja Pirate Zombie Robot: His initial concept was described as a "shark themed pirate-ninja guy that had a cape made of hooks". He's almost literally the trope name itself, minus the "robot" part.
    • Now it's literal with his PROJECT skin.
  • Not the Intended Use: Hoo boy did he get hit with this hard. Intended as a support, Pyke quickly became popular as a top, mid and jungler thanks to his good CC and base damage, stealth, extremely powerful healing passive - and that's not including his ultimate, an area-of-effect execute that grants bonus gold to assisting allies. He's since gone through a number of nerfs designed to force him back into the support role, but time will tell if they stick.
  • Ocean Madness: One of Pyke's central themes, and he has a lot of voicelines painting the depths of the ocean as an Eldritch Location that is responsible for what he has become.
    "I floated all the way to the bottom, found there ain't none."
    "Bottom of the sea's the top of another world."
    "Went too deep, the deep came back with me."
    "The deeper I sank, the less I died."
  • Revenant Zombie: Is explicitly referred to as "revenant", and he fits all the characteristics. He shows no signs of rotting or falling apart, he distinctively remembers his past life (especially how he died and those who abandoned him) and is driven by the single purpose of enacting revenge on his (he thinks) betrayers, though it is strongly implied that while he has definitely taken out members of his old crew, the jaull whose magic resurrected him are mostly just using him as a means to take out people on the surface. The Shadow Isles also explicitly have no pull on him, as the nature of his undeath has nothing to do with them.
  • Scare Chord: A very shrill one plays right before Death From Below lands. He also gains similar fanfares after a kill streak, with the amount of Stings based on how many he killed.
  • Scary Black Man: Has a rather dark skin tone, and is one of the most terrifying characters in the game.
  • Shame If Something Happened: Said in a taunt to Ezreal:
    "Pretty face! Shame if someone stuck a harpoon into it!"
  • Slouch of Villainy: The recall animation for his Sand Wraith skin has him summon a giant sand throne (tossing aside the fancy pharaoh crook and pottery) just to do this.
  • Stealth Expert: Ghostwater Dive temporarily camouflages him, which he can use to set up flanks or quickly trigger his passive to heal himself.
  • Support Party Member: An unusually very aggressive one. He's excellent in catching out enemy champions and securing the kills with his ultimate, but this is meant as setup and payoff for his team, who should ideally do the bulk of the damage that he alone lacks.
  • Teeth-Clenched Teamwork: He makes it clear in a taunt to his allies that he doesn't like them, but he likes his enemies less.
    (taunting an ally) "You're not on my list yet. Keep it that way. (beat) Oh, wait, I wrote it on the back."
  • Unreliable Narrator: Particularly in his short story, where he doesn't notice when his list and memories are changed.
  • Wooden Ships and Iron Men: In life, Pyke was a hard, wretched man whose life was one of cheap booze, cheaper whores, bad pay for worse work, and whatever satisfaction he may have gained from the hunt had long since given way to a cold, mechanical, ruthless efficiency.

    Qiyana, Empress of the Elements 
https://static.tvtropes.org/pmwiki/pub/images/qiyanaloadscreenqiyana.jpg
"You may now appreciate me."

Voiced by: Montse Hernandez (English), Lupita Leal (Mexican Spanish), Ayana Taketatsu (Japanese)

"Some day, all this will be Ixaocan. A glorious empire, with an empress to fit."

In the jungle city of Ixaocan, Qiyana plots her own ruthless path to the high seat of the Yun Tal. Last in line to succeed her parents, she faces those who stand in her way with brash confidence and unprecedented mastery over elemental magic. With the land itself obeying her every command, Qiyana sees herself as the greatest elementalist in the history of Ixaocan — and by that right, deserving of not only a city, but an empire.

Qiyana is an Assassin champion who draws strength from the map's natural features —be it the rivers, the bushes or the rocks— to cut through any who oppose her.

  • The basis of Qiyana's kit is her second ability, Terrashape. With it, Qiyana dashes a short distance in a target direction and draws an Element from the closest feature —either the river, a wall or brush— into her weapon. While she has an Element equipped, Qiyana gains attack speed and damage and moves faster when close to sources of that Element.
  • Her passive, Royal Privilege, causes Qiyana's attacks and abilities to deal bonus damage, with this effect only triggering on the same target once every few seconds. When Qiyana draws an Element, this cooldown is reset on all enemies.
  • Her first ability, Edge of Ixtal, strikes with Qiyana's weapon a short distance in a target direction, damaging enemies she hits. Drawing an Element resets the ability's cooldown and transforms it into Elemental Wrath, with Qiyana throwing her weapon in a target direction, damaging the first enemy it hits and enemies behind them and applying a different effect depending on what Element she currently has equipped:
    • River freezes enemies the attack hits, briefly immobilizing them and then slowing them.
    • Wall deals bonus damage to enemies below half health.
    • Brush leaves a grass trail behind that makes Qiyana invisible and increases her movement speed.
  • With her third ability, Audacity, Qiyana dashes a fixed distance through a nearby enemy, damaging them.
  • With her ultimate ability, Supreme Display of Talent, Qiyana sends a windblast in a target direction, knocking back enemies it hits. If it collides with the river, brush or a wall, it creates an erupting shockwave either inside it (for the river or brush) or along its entire perimeter (for walls) that damages and stuns enemies inside.

Qiyana's alternate skins are Battle Boss Qiyana, True Damage Qiyana and Prestige True Damage Qiyana.

In season 2 of Teamfight Tactics, Qiyana is a Tier 3 Variable Assassin, whose Origin matches the randomised element of the map. Her special ability is Edge of Ixtal, which blasts a short line in front of her, damaging and stunning enemies hit.
  • Alpha Bitch: She's very condescendingly sassy towards those she considers below her... which is pretty much everyone.
  • Ambition Is Evil: Qiyana's brutal quest for the rulership of Ixaocan ironically illustrates why her having it would be a very bad idea.
  • Asskicking Equals Authority: Originally the tenth in line for a seat in Ixtal's Yun Tal ruling caste, Qiyana's prowess in elemental magic allowed her to prove herself as superior to her sisters in the eyes of the masses, with the respect she possesses being described as more powerful than tradition.
  • Badass Boast: She's incredibly full of herself.
    "I will grant this place the privilege of being conquered by me!"
  • Beauty Is Bad: Was specifically designed to fill in a "cute but evil" champion niche. She's very attractive, but behind her appearance is an incredibly power-hungry narcissist who intends to carve her path to rulership with blood.
  • Cain and Abel: Non-lethal, but still present. She resents her older sisters for being groomed for the throne while she, being the tenth in line, was ignored, and even challenged her eldest sister, Inessa, to a duel just to prove herself superior, resulting in Inessa never being able to walk again.
    "One throne, nine sisters. Nine tragic accidents waiting to happen."
  • Child Prodigy: It's implied the mastery of individual elemental schools takes lifetimes of study for most Ixaocan mages. Qiyana mastered all known techniques when she was 7.
  • The Conqueror: She wants to expand Ixtal across Runeterra, boldly challenging beings as powerful as Azir for their territory.
  • Cool Crown: Wears a spiky tiara with three gems in it.
  • Difficult, but Awesome: After her release, Qiyana rapidly acquired a reputation of being monstrously powerful in high-level pro play but absolute garbage in low-level solo queue, racking up one of the lowest global win rates in the game's history while, if not exactly decimating the professional scene, at least showing herself to be strong enough that buffing her would be impossible.
  • Egopolis: She decides to name the river after herself while walking through it.
  • Elemental Powers: Differs from many other champions in that she can access more than one, but rather than any kind of traditional elemental structure, her elements correspond to the environment around her, namely the wind from the brush, ice from the river, and stone from rocky terrain. With her ultimate, she can also set things on explosive fire.
  • Field Power Effect: Her abilities allow her to claim different powers depending on the terrain.
  • The Fighting Narcissist: Gives Draven and Aurelion Sol a run for their money in claiming the honor as the biggest example in the game, mixing a lot with an Alpha Bitch attitude.
    "The best thing about water? My reflection."
  • Foil: Bordering on Evil Counterpart at times to Azir. Both are the youngest children of a dynastic line, who now have the throne of an elementally one-note kingdom. But while Azir fell into the throne after all his elder siblings were killed, Qiyana schemed and maneuvered past hers (Even crippling one) to become empress. Azir was a benevolent, kind ruler, while Qiyana cares little for anything but her own ego and power. Even their playstyles reflect, with Qiyana being an up close AD assassin and Azir a ranged AP caster.
  • Gameplay and Story Segregation: In lore, a mage. In game, an Attack Damage assassin, whose elemental magic just serves to give her a buff to her abilities.
  • Glass Cannon: Her AD-to-damage ratios encourage this kind of build, rushing in to deal massive damage before stealthing away or carving her way out. But if she's caught, she's finished.
  • Hartman Hips: Her incredibly wide hips (they're much wider than her shoulders) and impressive thighs are easily her most notable features.
  • Hiccup Hijinks: Her joke emote has her attempt a Badass Boast, only to inopportunely hiccup during it. Twice!
  • Insistent Terminology: A couple of her lines make it clear that she wants you to know it's an "ohmlatl" she wields, not a "ring-blade".
  • It's All About Me: She's just as self-centered as Draven, rushing off to a battlefield and demanding that her servants carry her back on a palanquin and killing anything she believes to have disrespected her.
  • Jack-of-All-Trades: Ability-wise, her kit is chock-full of damage, crowd control, mobility, and even stealth. Her kit is limited by the terrain around her when she picks a fight, as it determines which element she can use at any given time.
  • Jerkass: Qiyana is a complete Alpha Bitch and Narcissist who cares only for her own position.
  • Massive Numbered Siblings: Has a whopping total of nine older sisters.
  • Might Makes Right: She's so powerful that she believes not only that it puts her above Ixaocan customs of royalty and leadership, but she can't be wrong, period.
    I'm not arrogant, I'm right.
  • Minidress of Power: Her base skin, one which reveals everything from the cleavage up.
  • Ms. Fanservice: She wears a tiny minidress that both completely bares her shoulders, including her cleavage and shows off her legs, combined with sheer black tights. As soon as she was officially revealed, a large chunk of the fanbase instantly fixated on her rear.
  • Mystical White Hair: Her silvery-white hair denotes her power as a mage.
  • Narcissist: Has several lines talking about her own perfection, demands constant praise and attention, and displays a noted Lack of Empathy.
    "(sigh) I wish there were someone else as perfect as me."
  • Lack of Empathy: As shown in her short story Fit to Rule when a village one of her sisters, Mara, is in charge of gets raided by Piltovans. She's more concerned with the fact that her sister was proven wrong in that she couldn't protect the village if she was in charge then the fact that half the village was slaughtered.
  • One-Man Army: She single-handedly raided the Piltover mining site encroaching on Ixtal's borders, killing all but one of its workers.
  • Parental Neglect: Due to her being the last in line of 9 other sisters, therefore the furthest away from the throne, Qiyana experienced the least amount of grooming and attention from her parents.
  • Pride: Her constant desire for respect is one of her greatest motivations, and she'll do her damnest to earn it, regardless of any potential long-term consequences.
  • Rings of Death: Her weapon is a large bladed hula-hoop with three points emerging from it, through which she channels her elemental powers. Realistically, it also has a handle on one section of the blade so she can hold it easily.
  • Royals Who Actually Do Something: Currently holds a seat in the Yun Tal caste, with her ascent to becoming the ruler of Ixaocan described as inevitable. She is also their greatest elemental mage, serving to protect Ixtal from outlanders.
  • Smug Super: The most powerful known elemental mage in Ixtal, and it's almost comical how enormously egotistical she is.
  • Spare to the Throne: Tenth in line to the throne behind all her sisters and was groomed the least by her parents for future responsibilities, but her massive talent in elemental magic and the popular support she got as a result means that she's likely to take the throne anyways.
  • Spoiled Brat: She may be the last in her line, but she's still a princess, and the treatment she's received has clearly gotten to her.
  • Young Conqueror: A villainous example; Qiyana is an extremely capable mage and fighter with grand visions for Ixaocan, but she's also a Spoiled Brat and a borderline sociopath, with her path to power and her assertion of it being filled with lots and lots of violence.

    Quinn and Valor, Demacia's Wings 
https://static.tvtropes.org/pmwiki/pub/images/quinn_originalloading.jpg
"Justice takes wing."

Voiced by: Lauren Mayhew (English), Yolanda Mateos (European Spanish), Cristina Hernández (Mexican Spanish), Toa Yukinari (Japanese)

"Most soldiers only rely on their weapons. Few truly rely on each other."

Quinn is an elite ranger-knight of Demacia, who undertakes dangerous missions deep in enemy territory. She and her legendary eagle, Valor, share an unbreakable bond, and their foes are often slain before they realize they are fighting not one, but two of the kingdom’s greatest heroes. Nimble and acrobatic when required, Quinn takes aim with her crossbow while Valor marks their elusive targets from above, making them a deadly pair on the battlefield.

Quinn is a Specialist champion who uses her eagle companion Valor to scout, track and focus her targets, and can take wing together with him to quickly zip around the map.

  • Her passive, Harrier, periodically causes Valor to swoop down on a nearby enemy, marking them as Vulnerable for a few seconds, which grants vision of the target and causes Quinn's next basic attack against them to deal bonus damage.
  • Her first ability, Blinding Assault, sends Valor flying in a target direction, stopping at the first enemy he hits, damaging them and other nearby enemies. The enemy that was hit also suffers nearsight for a short duration, losing allied vision and greatly reducing sight range, and is marked as Vulnerable.
  • Her second ability, Heightened Senses, passively increases Quinn movement and attack speed for a short duration after attacking a Vulnerable target. When activated, Valor briefly reveals a large area around Quinn.
  • With her third ability, Vault, Quinn dashes to a nearby enemy, damaging and briefly slowing them, and then jumps back into attack range of them, marking them as Vulnerable.
  • With her ultimate ability, Behind Enemy Lines, Quinn channels for a short duration, after which Valor flies down and picks Quinn up, carrying her around to grant her a massive movement speed bonus, which is briefly lost upon taking damage from an enemy champion, monster or turret. This lasts until Quinn reactivates the ability, attacks or uses Blinding Assault or Vault; upon doing so, Quinn will perform a Skystrike, blanketing her surroundings with arrows that damage nearby enemies and mark enemy champions as Vulnerable.

Quinn's alternate skins include Phoenix Quinn, Woad Scout Quinn, Corsair Quinn, and Heartseeker Quinn.

In Legends of Runeterra, Quinn is a 5-mana 3/4 Demacia Champion with Scout who also summons a copy of Valor (a 2/1 Demacia Follower costing 2 mana with Scout and Challenger) when she's summoned. When she's seen her controller attack 4 times she levels up, gaining +1/+1 and summoning an attacking copy of Valor which automatically challenges the strongest enemy unit every time she attacks. Her signature spell is Quinn's Blinding Assault.
  • The Ace: Raised as a hunter in her remote village of Uwendale, she bypassed the years of training required to become a Demacian ranger-knight through sheer talent.
  • Affirmative Action Girl: Of sorts; it's generally believed that she was given the name "Quinn" just because the community had been complaining that Q was the only letter of the alphabet not yet represented by a champion. The name had already been suggested several times by members of the community to address this oversight before she was finally revealed.
    RiotRuaan: We chose the name because it fit her. We wanted something short, pointed, and intelligent-sounding, and Quinn really fit the bill. It's also an androgynous name, we didn't want something overly-feminine. The fact that it starts with "Q" and finishes up our alphabet is a cool side bonus, though.
  • Animal Eye Spy: One of her abilities, using Valor to reveal the surrounding area, implies this.
  • Assist Character: Valor to Quinn, who swoops in for some of her abilities, including their ultimate, in which he carries her at high speeds. Before their preseason 2016 rework, they originally had an ultimate where Valor would completely swap out for her, temporarily serving as melee assassin.
  • Automatic Crossbows: Her Weapon of Choice, hand-crafted from the horns of the tuskvore that killed her brother.
  • Awesome by Analysis: Best shown in her journal-teaser: King Jarvan the Third's order to capture Talon for the murder of four Demacians, as well as attempting to strike at The King himself, was scribbled with notes pointing out the flaws in logic and why Talon likely wasn't behind said murders.
  • Badass Cape: Has a distinctive feathery/wing look to it.
  • Badass Normal: Unlike other marksmen with magic or hextech augmented weapons, all she has is a custom-made crossbow, highly competent ranger skills, and a Badass eagle helping her out.
  • Bare Your Midriff: As Woad Scout Quinn.
  • The Beastmaster: Eagle? check. Uses it in combat? Check.
  • Bling of War: Quinn was promoted into the ranks of the elite in Demacia, and as such got herself the standard fare of royal blue and golden yellow armor. Even so, the colors are more subdued than Jarvan's or Garen's.
  • Boring, but Practical: Much of her kit is just utility: Heightened Senses gives vision while activated, and Behind Enemy Lines gives her bonus movement speed for roaming. This doesn't make them at all useless; vision is powerful for anyone, especially marksmen, and her movement speed is designed to make her phenomenal at roaming around the map and in between objectives.
  • Bottomless Magazines: Zig-Zagged compared to the rest of game's projectile-shooting champions. One of her attack animations follows up with her racking her crossbow's firing mechanism back to mimic reloading, but she never actually run out of bolts...
  • Bring News Back: When she journeyed into the Freljord to see what the political situation was, she gave her notes to Valor to take back to Demacia when it looked like the Ice Witch would kill her. Subverted, since she lived to deliver her message in person, and Valor refused to leave her.
  • Combat Pragmatist: Has hints of this. At the very least, she has no problem commanding Valor to Go For The Eyes.
  • Cool Helmet: Goes well with aforementioned Badass Cape.
  • Dare to Be Badass: Her promotional materials and her in-game lines includes this: "Demacia needs heroes."
  • Death by Origin Story: Quinn's twin brother, Caleb. They originally desired to become Demacian knights together, but Caleb perished at the hands of a giant tuskvore threatening their village.
  • Dude, Not Funny!: invokedHer response to Valor's jokes is an exasperated outburst clearly along the lines of this trope, except when Garen is the subject... at which point she'll agree with Valor.
  • Evil Detecting Eagle: Valor likes Ashe, which is rare; on the other hand, he doesn't like Lissandra that much, and Quinn notes how similar she is to Demacia nobility.
  • Exposed to the Elements: Woad Scout Quinn is supposed to be a cold weather fighter? Riiiiiiiiiiight.
  • Expy: The red hair, golden armor, green eyes and a Phoenix Valor all alludes to Quinn's phoenix skin looking like a Blood Elf — all she's missing is the pointy ears, and with her headgear being what it is, that's almost there too.
  • Eye Scream: One of her abilities has her send Valor to gouge the enemy's eyes to momentarily blind them. Handy for harassing other marksmen while preventing them from shooting back at her.
  • Foil: Demacia's answer to Talon. While they both have a stealth aspect, her skills are adapted to chasing and catching fleeing assassins. She also works with a partner, while Talon killed the only person who ever tried to team up with him.
  • Forest Ranger: The forest isn't solely her jurisdiction and she's notably more armored than most examples, but she still greatly evokes the concept. She's the representative champion of Demacia's "ranger-knights", a special branch of the military specialized in reconnaissance and preserving Demacian wilderness.
  • Fragile Speedster: She has less range and easily utilized damage than other marksmen, but her movement speed boosts and Vault ability let her run circles around those who don't outrange her. Her ultimate also grants her a huge movement speed boost, and can allow her to roam the map faster than nearly any other champion.
  • Hidden Buxom: Corsair Quinn reveals that she's got a respectable breast size tucked away behind her usually modest attire.
  • Hope Spot: So you got away from Quinn and her team, only to hear "Valor, to me!" — now an angry Demacian eagle is in hot pursuit and just revealed where you're hiding.
    Quinn: NOW!
  • Jack-of-All-Trades: The sheer flexibility of her kit allows Quinn to be a good choice for basically any role barring support.
  • Last of His Kind: Valor is the only known Azurite Eagle, and they've long been thought extinct. Demacians are on the lookout for additional specimens in the hopes of rebuilding the species.
  • "Knock Knock" Joke: Her jokes are all this. Or rather, Valor's jokes are all this. And all of them at the expense of fellow Demacian champions.
    (Valor perches on Quinn's arm and squawks) Who's there? (Valor squawks) Garen who? (Valor squawks) Yeah, I guess he does say that a lot.'
  • Noble Bird of Prey: Valor, her eagle companion.
  • Non-Human Sidekick: It's Quinn and Valor.
  • Not the Intended Use: She was originally advertised at being a botlaner, but due to her relatively short range and focus on close-quarters assassination, players have found her to be a lot stronger virtually everywhere else. Riot has since decided to roll with it and primarily balance her like a top laner, though seeing her as a midlaner or even a jungler isn't unheard of.
  • Perpetual Molt: Prominent in their login screen.
  • The Phoenix: Her alternate skin, complete with flaming effects and combustion upon death.
  • Rain of Arrows: When Quinn switches back into combat at the end of her ultimate, she launches arrows in an area around her.
  • Scarily Competent Tracker: A little downplayed, but she was still able to track down an assassin who evaded an entire battalion of Demacia's finest.
  • She-Fu: A vital part of her kit is her Vault ability, jumping into an enemy and then backflipping off them, damaging and slowing them in addition to marking them as vulnerable according to her passive. This tends to be her favored ability to improve against melee opponents with the lower cooldown making it... difficult at best for them to hope to effectively engage her for more than the instant before she uses Vault on them.
  • Speaks Fluent Animal: Downplayed; she and Valor can't actually speak with each other, but they understand each other intuitively enough that they might as well be talking.
    RiotRuaan: Quinn doesn't "speak bird," but she does understand Valor. As a note, I know her in-game jokes KIND of push this a bit too far, but we thought the idea was too funny to pass up.
  • Tag Team: During her ultimate, Valor grabs Quinn in his claws, giving increased movement speed. Reactivating the ultimate will cause her to deal damage in an area.
  • True Companions: Despite Valor being an eagle, it doesn't get much truer — as reflected in the quote above.
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    Rakan, the Charmer 
https://static.tvtropes.org/pmwiki/pub/images/rakan.jpg
"Let's dance!"

Voiced by: Ronan Summers (English), Juan Antonio Soler (European Spanish), Luis Fernando Orozco (Mexican Spanish), Shinji Kawada (Japanese)

"I got freedom. I got a lady. I got a cause I'd die for."

As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties, and anarchic music. Few would suspect this energetic, traveling showman is also partner to the rebel Xayah, and is dedicated to her cause.

Rakan is a Catcher champion who uses his high mobility to dance in and out of combat, dazzling and distracting foes away from his allies. He and Xayah are the first individual champions whose abilities specifically interact with one another.

  • His passive, Fey Feathers, periodically grants Rakan a shield, with the effect's cooldown being reduced whenever he damages an enemy champion. If Xayah is on his team, the pair gain access to a second passive, Lover's Leap, allowing them to join the other's recall to return to base together.
  • His first ability, Gleaming Quill, flings a feather in a target direction, damaging the first enemy it hits. If it hits an enemy champion or monster, Rakan will heal himself and nearby allies after a short delay or upon touching an allied champion.
  • With his second ability, Grand Entrance, Rakan dashes to a target location and, after a dramatic pause for effect, stylishly twirls into the air, damaging and knocking-up surrounding enemies.
  • His third ability, Battle Dance, makes Rakan dash to a nearby allied champion up to two times in a row, shielding them upon arrival. If Xayah is the target of the dash, it'll have a longer range.
  • With his ultimate ability, The Quickness, Rakan breaks into a sprint and enchants his coat with captivating magic, increasing his movement speed for a few seconds. Contacting an enemy while sprinting damages and charms them, forcing them to harmlessly walk towards Rakan for a short duration; hitting an enemy champion also further increases Rakan's movement speed. Each enemy can only be charmed once this way.

Rakan's alternate skins include Cosmic Dawn Rakan, Sweetheart Rakan, SSG Rakan, Invictus Gaming Rakan, and Star Guardian Rakan.

In season 3 of Teamfight Tactics, Rakan is a 2 cost Celestial Protector. With his Grand Entrance ability, he dashes to a target and knocks them and any adjacent enemies into the air while dealing magic damage.
  • Adorkable: He doesn't take in-game battles as seriously as Xayah, and often times even he's confused as to what he's actually supposed to do or what the actual plan is, especially if she's not around.
    (placing down a ward) "I'll just put that there. That's a good place! I hope. Yeah..."
    "I... totally forgot why I'm here."
    "Helloooo? Anybody there?"
  • Amazon Chaser: For Xayah. Every time she does some kind of action move he gives one of these lines to her:
    "Every time you do that it drives me crazy!"
    "I love watching you kill" [...] "Let's make out."
    "I think you intimidate human females." [...] "It's kind of hot."
    "They couldn't keep up with you!"
  • Attention Deficit... Ooh, Shiny!:
    • He's prone to this. He was actually confirmed to have a form of ADHD, an unintended result of his writer taking inspiration from various sources, some of whom had ADD or manic behaviors.
      Rakan: (off in the distance) "KA-CAW! KA-CAW!"
      Xayah: (shouting) "You used the secret call, is everything alright?"
      Rakan: "We have a secret call? I was just making this noise because I like it! KA-CAW!"
    • It's even more evident in his color story, which is told from his perspective, and shows that his mind is constantly jumping from thought to thought, sometimes with no relation to each other.
      "[Xayah] nods, and begins telling me the safest path to take. She plans things, which is why I know she will be okay. Wow, the sky is gorgeous right now. That cloud is shaped like an eggplant. I saw a dog once..."
  • Badass Cape: Much like Xayah, a rather awesome one made of feathers.
    "You see this cape? Hah! God-damn, I'm sexy!"
  • Barrier Warrior: In addition to having a regenerating barrier of his magical feathers for himself thanks to Fey Feathers, he can grant them to his allies with Battle Dance. Granted, these barriers are so weak early game following notable nerfs that they can barely block anything, but with the right items and his excellent scaling on AP, he can save most anyone from lethal damage when the barriers are used right.
  • Battle Couple: With Xayah, if they're on the same team and she's nearby. Xayah can share a damage-boosting buff with Rakan, and he has increased range on his Battle Dance when rushing to her side.
    Rakan: Kiss me, honey.
    Xayah: Why now?
    Rakan: Give them a pretty last image.
  • Belated Backstory: When originally introduced, he was more or less a Flat Character that was an accessory to Xayah, who was comparatively more fleshed out in terms of backstory. As of 2020, his backstory has been updated to show that there is more to his character than that was once believed, and that he did have his own goals before meeting and dating Xayah.
  • Bitch Slap: Rakan has two different sets of auto-attack animations, the first being a surprisingly long-range (for a melee attack) slap with his wing cape, and the second for much closer range that's basically this.
    "My palm sends its regards!"
  • Camp Straight: Very camp, and also very committed to his relationship with Xayah.
  • Charm Person: It's in his title. He's also the second of only three champion in the game who can "Charm" note  enemies using his ultimate, The Quickness, and of those three he is the only one who can affect multiple foes at once.
  • The Charmer: It's not just his title! His charisma extends beyond in-game mechanics; he's a very emotionally aware guy with countless human and vastayan admirers in the past, though currently he's in a committed relationship with Xayah.
  • Dance Battler: A lithe and graceful male example, at that.
  • The Dandy: He's very stylish. That little golden disc he carries and tosses around is actually a pocket mirror, which he uses in his idle and taunt animations.
  • The One Guy: He knocks Ezreal from being in the position of “only male star guardian”, as it was revealed that Rakan himself in the “Light and Shadow” trailer was one of Star Guardian Ahri’s former team members, who was thought to have perished but instead was corrupted alongside Xayah by Zoe. It appears that he was the only male member on Ahri’s former team, making him this.
  • Fantastic Racism: Not as much as Xayah, but he's really not a fan of any non-Vastayans (especially Ionians), even those with Vastayan blood like Swain or Udyr who "misuse" their power.
  • Foil: To his lover, Xayah. Rakan is a support who's goal is to keep Xayah and the rest of the team active and safe, while Xayah's an AD carry much more interested in doing damage. Rakan's a ridiculously show-offy Large Ham performer, while Xayah's a much more utterly bored-sounding rebellion leader. Also, she wears mostly purple with a wing on her left side while Rakan is mostly yellow with his wing on his right.
    • He is also a stark contrast to all of the supports so far, being soft spoken and gentle in general. Rakan on the other hand is rowdy and very much in your face with enough insults to back it up.
  • Fun Personified: Fantastic Racism aside, he's clearly having a blast in-game, and almost all of his lines are loud and bombastic. At times, it's clear he doesn't even know what he's really doing on Summoner's Rift other than showing off and smacking baddies.
  • Gameplay and Story Segregation: Due to the game's loose grasp on canonicity, it's entirely possible for Rakan to be fighting Xayah for no apparent reason. This is pretty standard as League of Legends goes, but Rakan actually acknowledges this fact and has his own theory for it:
    (Upon killing an enemy Xayah) "I find this parallel universe stuff very upsetting!"
  • Go Through Me: As a result of his Battle Dance sending him to the opposite side of the champion he's dashing toward, it's very easy for Rakan to dive in front of skillshots that might otherwise be hitting his targeted ally. As often as it can save someone from a skillshot though, it could directly lead to Rakan dying a miserable death alone instead if used poorly, but most supports would be fine with that if it saved someone.
  • Half-Human Hybrid: Vastayan people are seeming magical hybrids, taking on humanoid forms while retaining bestial traits. Rakan falls on the less bestial side of the spectrum, but has bird-like traits such as talons and feathers.
  • Hidden Depths: By default he's very energetic and lively, but he'll have some very cold, bitter words for his enemies, especially Ionians.
    "We don't want your harmony! We want our freedom!"
    (when killing an Ionian) "I don't want to like killing, but this time, I did."
  • Incoming Ham: Many of his "first move" lines upon starting the match sure give you a taste of what to expect from him:
    "Okay everybody, I'm here, I'm here. The party starts now!"
    "Fellow travellers! You are all about to witness majestic epicness! Unless I get killed. But... probably not!"
  • Indy Ploy: Unlike Xayah, Rakan doesn't go into battle with any kind of strategy and makes everything up on the fly.
    Rakan: Hey, I have a plan.
    Xayah: You... have a plan?
    Rakan: Yeah! I'll go on instinct!
    Xayah: That's the opposite of a plan.
  • Large Ham: Coming from his performer's background, he's rather bombastic in stark contrast to Xayah.
  • Let's Dance: His selection quote, which is pretty literal given he's a Dance Battler.
  • Magikarp Power: As much of a Magikarp as a support can be, anyway, but Rakan needs to play carefully early on due to his in-your-face playstyle not matching up with his rather low base values, and his passive being weak enough early to not even block an auto-attack fully, making him rather easy to kill if he gets caught out and doesn't have an ally nearby to dash towards to safety. Later on, he has virtually everything a support could want rolled up into one kit, making him much more effective once he gets some items and levels.
  • Mechanically Unusual Fighter: He's the only champion to gain different major gameplay attributes when paired up with another champion, Xayah. Notably, the major changes only apply to him: his Battle Dance gains bonus range for Xayah, and he gains the same effects as her Deadly Plumage when she's nearby.
  • Mood-Swinger: Big time. One second he will be carelessly joking about how awesome his cloak is. The next he'll be grimly recounting how his kind keep getting screwed over by humans.
  • Sickening Sweethearts: He has these moments with Xayah.
  • Trrrilling Rrrs: Rakan tries this with Xayah if she's nearby. It doesn't take.
    Rakan: I am Rrrrakan!
    Xayah: Ugh, what's with the accent?
    Rakan: I'm... trying something new. Do you like it?
    Xayah: No. No I do not.
  • Walking Shirtless Scene: He doesn't wear a shirt on the Rift. Not even his alternate skin has one!
  • Your Cheating Heart: Implied, maybe jokingly. There are several lines in game that imply that he tends to flirt around despite being in a committed relationship with Xayah. Star Guardian Ahri, for example, has a line to Xayah where she says he called her. Again. And Rakan himself has a line to Xayah that implies that he is a flirt toward other women. Killing Xayah in-game will also have him proclaim to the world that he’s single. Despite all of this, he still appears to be in love with and dedicated to Xayah, which carries over to his Alternate Universe skins.

    Rammus, the Armordillo 
https://static.tvtropes.org/pmwiki/pub/images/rammus_original.jpg
"OK."

Voiced by: Duncan Watt (English), Miguel Ayones (European Spanish), Oliver Magaña (Mexican Spanish). Shunsuke Sakuya (Japanese)

"OK."

Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.

Rammus is a Vanguard champion who rolls around the map at high speeds, forcing enemies to target him before exposing his spiky shell to punish them for striking him.

  • His passive, Spiked Shell, causes Rammus' basic attacks to deal bonus damage based on his armor.
  • With his first ability, Powerball, Rammus curls into a ball and begins rolling around for a few seconds, gaining bonus movement speed that quickly increases over the duration. Upon colliding with an enemy, Rammus returns to normal, damaging, knocking-back and slowing surrounding foes.
  • With his second ability, Defensive Ball Curl, Rammus exposes his spiky shell for a few seconds, during which he moves slower but gains a large boost to his armor and magic resistance, increases the damage of Spiked Shell, and deals its damage to any enemies that attack him.
  • His third ability, Frenzying Taunt, taunts a nearby enemy, forcing them to attack Rammus and increasing his attack speed for a few seconds, the duration of which is refreshed when his other abilities are active.
  • His ultimate ability, Tremors, creates an earthquake around Rammus for a few seconds, sending out shockwaves that damage and slow enemies around him. The tremors also deal double damage to buildings.

Rammus's alternate skins include King Rammus, Chrome Rammus, Molten Rammus, Freljord Rammus, Ninja Rammus, Full Metal Rammus, Guardian of the Sands Rammus, Sweeper Rammus, and Hextech Rammus.
  • Achilles' Heel: Rammus is an excellent tank against anything that uses Attack Damage due to his damage boosts from building Armor but is vulnerable to Ability Power. To a lesser extent, it's possible to circumvent his Defensive Ball Curl and Thornmail damage payback through AD-scaling abilities. These are somewhat mitigated by his Defensive Ball Curl increasing his MR temporarily and his Taunt preventing AD casters and bruisers from using their abilities (respectively). The main reason for this is to give him a Necessary Drawback to prevent him from entering game breaker territory: Riot tried to make his passive apply to both Armor and Magic Resistance but this was removed for ostensibly "not fitting the lore".
  • Beware the Quiet Ones: Don't write him off as a threat just because he's not as intimidating as other champions, a good Rammus will roll in when least expected and taunt you into killing yourself as you attack him.
  • Big Damn Heroes: He often randomly shows up, saving Shurimans in their time of need. One example from his lore was during a Noxian invasion, he showed up and destroyed a temple, crushing many Noxian soldiers and causing them to retreat. His short story has him saving a caravan from swarms of beetles. And again, many theories exist why he does this. Some claim he does it out of love for Shurima, others say its due to a territorial nature, and one theory claims Rammus may just be sleeprolling by and not intending to save people.
  • Crippling Overspecialization: Speaking of the aforementioned Achilles heel, it's entirely in the player's hands whether they want to engender Rammus's aforementioned weakness by going overboard with armor and not enough health or magic resist, but most usually see it best to do so anyways.
  • Cult of Personality: His updated lore reveals he's the subject of one for various reasons, including possibly being an ancient Ascended being. Followers constantly seek him out with offerings in exchange for his potential wisdom, and also participate in an annual "somersaulting through Shuriman cities in droves imitating his famous roll."
  • Dishing Out Dirt: His ultimate causes small earthquakes beneath him.
  • Expy:
    • Of Bowser. A special skin given to closed beta players even emulates Bowser's color scheme.
    • On that subject, his Powerball ability has him curl up into a ball and his movement speed increases, similar to Sonic the Hedgehog.
  • Glowing Eyes of Doom: Well, he's not all that threatening, though — odd, but not threatening.
  • An Ice Person: Freljord Rammus
  • I Shall Taunt You: Frenzying Taunt. What keeps fans guessing is how he manages to do this so well when he barely says anything.
  • Lava Adds Awesome: Molten Rammus
  • Leaning on the Fourth Wall: Rammus' current lore incarnation paints him as essentially being a Lampshade Hanging on his out-of-universe concept. It's as if Riot's design team didn't know what the heck to do with his lore beyond his Mysterious Past nature, so they decided to run with that and made a champion whose lore is based around the fact no one in the world of Runeterra knows what his deal is.
  • Lightning Bruiser: While rolling. Joke videos have been made where a full team with speed buff abilities have taken advantage of the game's lack of hard caps for movement speed to film a Rammus crossing the entire map in a matter of seconds. In Dominion, Rammus is classified as 'Ninja' for this specific reason. He is also often banned by anyone with a brain and without someone who wants to play him. A good Rammus can zip across the map and steal points like there's no tomorrow.
  • Magikarp Power: Until Rammus hits lv 6, and builds a Thornmail and some form of Immolate (current player consensus is via Cinderhulk Enchantment on his jungling weapon), he can't provide much assistance from the jungle. Once he has those however, he becomes any ADC's nightmare, and a pain for even mages when he comes rolling out of no where, and prevents them for moving for about 4 seconds, while they're unable to use their abilities.
  • Mysterious Past: Rammus' new lore is incredibly inconclusive regarding his past, with many differing theories on who or what he is.
    Some believe Rammus is an Ascended being, an ancient god amongst men who rolls to Shurima’s aid as an armored guardian in its times of need. Superstitious folk swear he is a harbinger of change, appearing when the land is on the verge of a great shift in power. Others speculate he is the last of a dying species that roamed the land before the Rune Wars sundered the desert with uncontrolled magic.
    With so many rumors of great power, magic, and mystery surrounding him, Rammus compels many Shurimans to seek his wisdom. Soothsayers, priests, and deranged lunatics alike claim to know where Rammus dwells, but the Armordillo has proved elusive. Despite this, proof of his presence predates living memory, with crumbling mosaics depicting his image on the most ancient walls of Shuriman ruins. His likeness adorns colossal stone monuments made in the early days of Ascension, leading some to believe he is no less than an immortal demigod. Skeptics often point to a simpler explanation: that Rammus is just one of many such creatures.
  • Ninja: Ninja Rammus puts his normal silence to good use.
  • Odd Friendship: He's friends with Blitzcrank. Averted with Twitch; the Journal states that he was interested in the rat as firsts of their own kind, but that they never hit it off.
  • Overshadowed by Awesome: He's competent in the jungle, but there are also others that can do his job better.
  • Practical Taunt: Sure, the enemy is forced into attacking you for up to 3 seconds, but that means he's attacking you, unable to use skills, unable to change targets, and unable to run away. Meanwhile, you and any of your teammates in the area still have full faculties and control, and 3 seconds is not an unrealistic amount of time for a competent kill. One of Rammus' abilities causes his defense to sky-rocket and deal damage back to anybody attacking him, from close or afar, which can stack with Thornmail. Thus if Rammus taunts you, its because he wants you to kill yourself by trying to kill him. And all the while, the enemies aren't pounding on your Glass Cannon allies. His taunt is also the easiest and safest to use, even in spite of its single-target melee limitations.
  • Punny Name: Rammus the Armordillo. Or "Ram us, please".
  • The Quiet One: He has four lines, all one syllable each. As they're lines that he says in response to commands though, his words don't carry extra weight. The most anyone has heard him say is "Shut up." Believe it or not, this was originally an English-exclusive thing; he actually has a few more lines in his French, German, Spanish, Polish and Italian translations, and his English voice was just a temporary place-holder after Riot was displeased with their initial recording, but fans liked his quiet image enough that it became part of the character, with his future dubs just as short.
  • Schmuck Bait: His ultimate kicks up an earthquake underneath him that deals periodic damage in an surprisingly large area, meaning a LOT of combined damage in a teamfight. Basically, a writ-large "hit me!" sign. See above for more on "hitting him".
  • Skill Gate Character: A fairly easy champion to jungle with and good at punishing autoattack heavy enemy teams, but his taunts and Powerball can easily be stopped with strong CC. Also, he's one of the worst duelists in the jungle.
  • Single Specimen Species: The only sentient specimen of his species, though he aspires to remedy this.
  • Spikes of Villainy: Minus the villainy. But considering his title, he needs spikes!
  • Terse Talker: He has a whopping six voice lines, all of which are along the lines of "Yeah" and "Okay".
  • Time Abyss: Possibly, as there are statues depicting his likeness from incredibly early Shuriman history, back to the earliest days of Ascension.

    Rek'Sai, the Void Burrower 
https://static.tvtropes.org/pmwiki/pub/images/reksai_originalloading.jpg
<menacing chittering rasp>

"Fear not ambush from the hills, nor winged beasts from the skies. The true terror of Shurima comes from the sand, and gives no warning of her presence."
—Sivir

An apex predator, Rek’Sai is a merciless Void-spawn that tunnels beneath the ground to ambush and devour unsuspecting prey. Her insatiable hunger has laid waste to entire regions of the once-great empire of Shurima—merchants, traders, even armed caravans, will go hundreds of miles out of their way to avoid her and her offspring’s hunting grounds. All know that once Rek’Sai is seen on the horizon, death from below is all but guaranteed.

Rek'Sai is a Diver champion who burrows through the earth, detecting and tracking her prey and building a network of tunnels that grant her great mobility. She does not use mana or any other resources, with her abilities only being limited by cooldowns. She has two different sets of abilities, depending on whether she's burrowed into the ground or unburrowed.

  • Her passive, Fury of the Xer'Sai, generates Fury whenever Rek'Sai damages an enemy with her basic attacks and abilities, which decays quickly when out of combat. When burrowed, Rek'Sai quickly consumes Fury to heal herself.
  • Her ultimate ability, Void Rush, is the same while burrowed or unburrowed. With it, Rek'Sai targets an enemy champion she has recently damaged and tunnels underground, becoming briefly untargetable before emerging near the target and ferociously lunging at them, dealing heavy damage based on their missing health.

While unburrowed:
  • Her first ability, Queen's Wrath, makes Rek'Sai's next three basic attacks deal bonus damage to the target and other enemies around her.
  • With her second ability, Burrow, Rek'Sai burrows herself into the ground, gaining access to her second set of abilities. While burrowed, Rek'Sai becomes unable to use basic attacks and her vision range is greatly reduced, but she gains increased movement speed and Tremor Sense, which allows her and allied champions to detect enemy movement in a wide radius around her, even through walls and in the fog of war.
  • With her third ability, Furious Bite, Rek'Sai bites a nearby enemy, damaging them. If used when she has max Fury, the attack deals bonus true damage.

While burrowed:
  • Her first ability, Prey Seeker, fires a pulse of void-charged earth in a target direction that explodes upon hitting an enemy, damaging and revealing nearby foes for a few seconds.
  • With her second ability, Unburrow, Rek'Sai bursts out of the ground, damaging and knocking up surrounding enemies and going back to her unburrowed set of abilities.
  • With her third ability, Tunnel, Rek'Sai digs through the ground in a target direction, leaving behind a tunnel entrance at both the location she tunneled to and from, which remain on the battlefield for a long duration or until an enemy champion destroys them. Rek'Sai can click on either entrance to rapidly move to the other.

Rek'Sai's alternate skins include Eternum Rek'Sai, Pool Party Rek'Sai, and Blackfrost Rek'Sai.

In season 1 of Teamfight Tactics, Rek'Sai is a Tier 2 Void Brawler. Her ability, Burrow, briefly renders her untargetable and heals her before unborrowing, damaging and knocking up the nearest foe. In season 2 her skin was changed to Eternum Rek'Sai and she was changed to a Tier 3 Steel Predator. Her skill was changed to Furious Bite, which does a large amount of true damage to her target.
  • Achilles' Heel: How to juke Rek'Sai when she's burrowed and you're outside of her tremorsense zone: Step 1: Stand still. Step 2: Congratulations, it's that easy.
    • In lore its revealed in Sai Khaleek that one could become invisible to her entire species by soft-stepping.
  • Animals Not to Scale: She's both variants at the same time. The normal Xer'Sai is about the size of a dog, Rek'Sai is the size of a house. In the Rift however, she's scaled down for Competitive Balance.
  • Always Accurate Attack: Void Rush is technically avoidable if you manage to close 1500 units of distance from Rek'Sai in the short time between her burrowing and her leaping at you, but to put this into perspective: Flash only gives you 400 units. Outside of some extremely rare exceptions, if you're within her sights, there will be no escape.
  • The Dreaded: For travelers foolish enough to be passing through her domain of the Shuriman desert. The Noxian noble Aelon, who came to Shurima hoping to trap Rek'Sai for the Noxian arena, was utterly terrified after witnessing her and the carnage she was capable of:
    Aelon: The outerbeasts are a plague, which destroyed these lands, but Rek'Sai is death incarnate.
    • She's this even for the other Void champions.
    Utora: Rek'Sai is the Queen of her species, the Xer'Sai. Vel'Koz is on a different level of Void species hierarchy. The information Vel'Koz has on Rek'sai is - if I ever encounter Rek'Sai in the wild I should get as far away as quickly as possible :) wait - but then Tremor Sense...I think Vel'Koz would be smart enough to never be in that position in the first place :P
  • Death of a Thousand Cuts: Rek'Sai is mainly a melee DPS champion, but when fed, her DPS burst can allow her to duel with all sorts of champions and more than often come out on top.
  • Dig Attack: Rek'Sai has the ability to burrow under the ground for improved mobility. One of her attacks involves bursting out from underneath an enemy, dealing damage and knocking them into the air.
  • Eldritch Abomination: She is a void monster. It should be obvious.
  • Eyeless Face: Doesn't have any eyes.
  • Female Monster Surprise: An odd case of this. Unlike the other Void champions who have speech to convey they're clearly male, Rek'Sai has nothing aside from Word Of God saying she is a female. Even on her release page people keep referring to her as a male.
  • Foil: She is almost a complete opposite of fellow Voidborn Vel'Koz.
    • Rek'Sai is the animalistic, mute matriarch of an entire race of sand-dwelling monsters, while Vel'Koz is a well-spoken and largely solitary creature devoted to high-minded concepts of study and analysis.
    • Rek'Sai is an eyeless beast and an excellent burrower with unique mobility options that allows her to get around the map, while Vel'koz has too many eyes and floats but lacks mobility.
    • In terms of basic playstyles, Rek'Sai is a mobile melee bruiser who excels in the thick of combat, while Vel'Koz is an immobile ranged caster who obliterates foes from range.
    • Meta-wise, Rek'Sai is the last champion released in 2014, while Vel'Koz is the first.
  • Finishing Move: Her new ultimate. If she just suddenly vanished underground in the middle of a fight and you're low on health, you'd best pray she wasn't aiming for you.
  • Hell Is That Noise: Whenever she ults. And you thought the sound of Sion's ultimate was terrifying!
  • Hive Queen: Implied by comments on her being called "the Queen of the Xer'Sai" as well as some of her abilities referring to her as a queen.
  • King Mook: Queen in her case.
  • Large and in Charge: Is much, much larger than a normal member of her species.
    • On her lore page, Rek'Sai: Scourge of the Desert we get to see a drawing of an average-sized Xer'Sai. There's absolutely NO comparison; Rek'Sai is well over ten times the size of most of her species.
  • Ninja Pirate Zombie Robot: Design-wise and appearance wise she's a mix of a Graboid, shark and an insect.
  • Not the Intended Use: Rek'Sai was meant to use her burrowed form to reach and locate targets, and then pop out under them and tear them apart. Players quickly noticed that Prey Seeker has an excellent 100% AP scaling, amazing range at 1300 units, is free of any cost, and with maximum cooldown reduction has a mere 4 second cooldown at the highest rank. Introducing AP Rek'Sai, who spends team fights moving around burrowed while firing off Prey Seeker potshots at the enemy every 4 seconds, dealing high damage at a comfortable range while her Tunnel and increased move speed while burrowed make her difficult to catch.
  • Pūnct'uatìon Sh'akër: Like the other Void monsters, her name is two syllables split by an apostrophe.
  • Purple Is Powerful: Fitting for a queen of her species, Rek'Sai is mainly purple with some blues. It also clearly marks her as from the void.
  • Sand Is Water: Swims through the sands of Shurima effortlessly.
  • Single Specimen Species: Averted; she's described as the "largest and fiercest of her species".
  • The Smurfette Principle: The only female Void monster.
  • Super-Persistent Predator: To quote her lore blurb:
    Once Rek'Sai detects you, your fate is sealed.
  • Threatening Shark: To quote her designer, Beat Punchbeef:
    When we started working on Rek'Sai it was with two concepts in mind: Burrower and Land Shark.
    • Her Pool Party skin actually gives her the appearance of a shark.
  • The Voiceless: Unlike all the other Void monsters, she "speaks" only in growls and roars. This was done purposely to make her seem like a "true beast".

    Renekton, the Butcher of the Sands 
https://static.tvtropes.org/pmwiki/pub/images/renekton_originalloading.jpg
"As I live, all will die!"

Voiced by: Patrick Seitz (English), Rafael Azcárraga (European Spanish), Gabriel Pingarrón (Mexican Spanish/1st Voice), Octavio Rojas (Mexican Spanish/Current voice), Taketora (Japanese)

"Blood and vengeance."

Renekton is a terrifying, rage-fueled Ascended being from the scorched deserts of Shurima. Once, he was his empire’s most esteemed warrior, leading the nation’s armies to countless victories. However, after the empire’s fall, Renekton was entombed beneath the sands, and slowly, as the world turned and changed, he succumbed to insanity. Now free once more, he is utterly consumed with finding and killing his brother, Nasus, who he blames, in his madness, for the centuries he spent in darkness.

Renekton is a Diver champion that is at his best when constantly fighting, furiously hacking and slashing through as many opponents as possible. He does not use mana or any other resources, with his abilities only being limited by cooldowns.

  • His passive, Reign of Anger, generates Fury whenever Renekton damages an enemy with his basic attacks, which decays quickly when out of combat. Once Renekton has enough Fury stored, his next basic ability will consume it to gain an empowered effect. Renekton additionally gains increased Fury from all sources when below half health.
  • With his first ability, Cull the Meek, Renekton spins his blade, damaging nearby enemies and restoring health and generating Fury for each enemy hit. When enhanced by Fury, the damage and healing are increased.
  • His second ability, Ruthless Predator, transforms Renekton's next basic attack into a two-hit combo, dealing bonus damage, generating extra Fury and briefly stunning the target. When enhanced by Fury, any shields on the target are broken and he strikes them three times, increasing the damage dealt and stun duration.
  • With his third ability, Slice and Dice, Renekton dashes in a target direction, damaging enemies in his path and generating Fury for each enemy hit. If he hits a target, he can reactivate the ability to dash again. When enhanced by Fury, the second dash deals bonus damage and briefly reduces the armor of enemies hit.
  • His ultimate ability, Dominus, transforms Renekton into an avatar of rage for a few seconds, increasing his health, generating Fury over the duration and unleashing an aura of wrath that damages nearby enemies.

Renekton's alternate skins include Galactic Renekton, Outback Renekton, Bloodfury Renekton, Rune Wars Renekton, Scorched Earth Renekton, Pool Party Renekton, Prehistoric Renekton, SKT T1 Renekton, Renektoy, Hextech Renekton, and Blackfrost Renekton.

In season 2 of Teamfight Tactics, Renekton is a Tier 1 Desert Berserker. His skill is Cull the Meek, which deals damage to all adjacent enemies and heals him for each one hit.
  • An Axe to Grind: His weapon is referred to as a 'Crescent Axe.'
  • Armor-Piercing Attack: Currently, his Ruthless Predator (W) can break through any form of damage-mitigating shield when his Fury counter is at 50 or beyond.
  • Awesome Aussie: Outback Renekton has the look down.
  • Ax-Crazy: He loves carnage, but wants to kill Nasus especially.
  • Badass Boast:
  • Bash Brothers: Formerly, Nasus and Renekton were inseparable. They were very different from one another; Nasus was a scholar and masterful tactician who played war like chess, and Renekton was a masterful martial artist and terrifying Blood Knight, a force to be reckoned with on the battlefield. Although being total opposites, they loved each other and always worked together to help each other accomplish their goals. It's said that Nasus planned the wars, and Renekton won them.
    • This is communicated best through their mutual Ascension. Renekton is the only one of the Ascended to not have been chosen by the Priests of Shurima. Nasus was, but due to a terminal disease, he was too weak and sickly to ascend the steps to the Sun Disc to take part in the ritual. Even though he expected to be burned alive by the searing light of Nasus' Ascension, Renekton carried his brother up the steps and into the light of the ritual. When the dust cleared, the Priesthood and the crowd were shocked to see not one Ascended, but two - Nasus, in the form of a jackal, and Renekton, in the form of a crocodile.
  • Being Tortured Makes You Evil : Very much so!
  • Berserk Button: Nasus. God help you if you're between the two.
  • Big Brother Instinct: Inverted with Nasus, prior to going insane. Renekton is the younger of the two brothers, but he would have gladly died for Nasus. An example of this is when Nasus was on his death bed and was to undergo ascension. He was far too weak to walk all the way up the stairs, so Renekton carried him up the rest of the way, despite knowing he'd be killed. Such an act of love was what allowed him to ascend as well.
  • Blood Knight: Renekton was always at the forefront of every army, leading the Shuriman soldiers into battle and always returning victorious. He enjoyed the fighting, some say a little too much since he's relished in the burning down of enemy villages.
  • Broken Tears: When Renekton was first released from the Tomb of the Emperors, he ran out into the desert, passing Sivir and Cassiopeia and leaving Xerath behind. He wound up in some ruins, alone in the desert night. The story says he curled up by a wall, grasped his crocodilian snout with dark talons, and wept with madness and grief because of his brother's 'betrayal.'
  • Cain and Abel: Renekton versus Nasus.
  • Chekhov's Gunman: Was mentioned in Nasus' lore, and concept art of his design was already created before the game's release. A year later, he was released.
  • Combos: Is an attack damage caster, but unlike most, he thankfully doesn't need to rely on mana.
  • Crutch Character: Because of his area of effect sustain, multi-hit stun, rewarding proc dash, fury mechanic boosting all of that further, and his HP boosting and damage-over-time ultimate, a skilled Renekton is absolutely terrifying early and mid-game and is basically an unstoppable force of destruction, being both a massive damage dealer and very durable. But once the lategame phase hits, he needs to be EXTREMELY fed to be able to survive. He can either build more durable items so that he can frontline for his team when his damage has fallen off, or he can build all damage items, do massive amounts of damage that rivals the Assassin champions, and be significantly more squishy. However, his W as explained below can be another story...
  • The Dark Side Will Make You Forget: Thanks to Xerath's machinations, he pretty much has forgotten that he willingly chose to seal himself with Xerath to keep him from being released. As far as Renekton is concerned at the moment, Nasus backstabbed him and sealed him to the tomb for what he thought to be selfish reasons.
  • Death of a Thousand Cuts: His W, Ruthless Predator, especially when empowered by fury; it also counts as an empowered-auto-attack buff, meaning it can be used to reset autos and allows Renekton to build auto-attack-enhancing items to boost its damage massively in the late game.
  • Determinator: In his League Judgement (before it was retconned), it takes the strongest turret in the game to stop Renekton from killing Nasus.
  • Egyptian Mythology: Appearance-wise, his concept came from Sobek. By the time he reached release, the resemblance has slipped a fair bit (Sobek has a crocodile's head on a man's body; Renekton is simply a bipedal, anthropomorphic crocodile). Lore-wise, he also reminds people of Ammut, the crocodile demon accompanying Anubis who eats the hearts of people who have been judged unworthy by Anubis, just like how Renekton used to accompany Nasus (at least before the reworked lore).
  • Face–Heel Turn: Albeit unwillingly. He was driven insane from being locked in the Tomb of the Emperors with Xerath for so long.
  • Fallen Hero: Renekton is described as once being a mighty and honorable warrior, a legendary hero, even. But being trapped with Xerath in the Tomb of the Emperors drove him mad.
  • Foil: To his brother, Nasus. Both are fighter champions based on Egyptian mythology and both have ultimates similar in appearance that increase their size and empower them (including AoE damage). However, Nasus is a quintessential late-game champion who starts weak and is forced to farm a lot but becomes unstoppable once his Q accumulates last-hits while Renekton is a quintessential early-game champion who has an aggressive kit very useful for getting kills in lane but falls off later due to poor scaling.
  • Freudian Excuse: Being trapped with Xerath for years upon years eventually drove him to insanity.
  • Gameplay and Story Integration: Renekton is the only champion to directly refer to another champion without interacting with them.
  • Gradual Grinder: Compared to other Lightning Bruisers and like most early game lane bullies, Renekton relies a lot more on his mobility, sustain, stun and damage-over-time to gradually wear down his enemies, though if he does get fed or if one is just as skilled as him early game, Renekton can do this job pretty damn well. Averted if he gets damage items, though, which takes his damage to assassin-like levels especially if he builds items that are focused on on-hit damage which in turn massively powers up the damage of his Ruthless Predator ability.
  • Heroic Sacrifice: Renekton, after seeing Xerath shrug off everything he and Nasus could do, grabbed him and threw himself down the Tomb of the Emperors, telling Nasus to seal them inside. After stewing in there with Xerath for who knows how long, he went insane.
    • Almost evoked this when both he and Nasus ascended. Originally, only Nasus was supposed to ascend, but he was too weak to climb the steps due to his terminal disease. Despite the fact that it would have cost him his life, Renekton carried Nasus onto the dais where he too ascended because of the selfless love for his brother.
  • Hooks and Crooks: His weapon is a large, hooked blade that is reminiscent of a bat'leth.
  • Lightning Bruiser: Incredibly fast thanks to his Slice and Dice's mobility potential, and powerful thanks to his Ruthless Predator's stun and Cull the Meek's sustain, as well as being able to take a pretty good beating once he has his ultimate and a bit of armor/magic resist. However, unlike most of these, Renekton's damage would fall off late game if he doesn't get ahead, making him more of a Gradual Grinder as mentioned above at best.
  • Moral Event Horizon: In-Universe Example. Nasus thinks so after his attack. Averted in the new lore, since the blame mostly shifted into Xerath.
  • Never Smile at a Crocodile: As one of Shurima's supreme warriors, the totem form of a crocodile was given to Renekton to reflect his brutality and bloodthirst. Some claim that, after adopting the form, Renekton became even more hungry for battle than before. This didn't make him any less of a hero to the Shuriman people, though, since he always fought for their interests.
  • Omnicidal Maniac: His rage has driven him insane to the point where his only thoughts revolve around slaughtering everything he can get to.
  • Physical God: Renekton, in his most recent lore rework, is now one of the two legendary Ascended heroes of Shurima, putting him in the same tier as Azir and Xerath.
  • Retcon:
    • Before his real release, Renekton was mentioned in Nasus' lore, painted as a treacherous tyrant who attempted to enslave their people (previously was stated to be different from Shurima). By the time Renekton finally became playable, his backstory was changed to a good guy who served as the gatekeeper to Nasus' great library until perpetual contact with evil men drove him insane and sent him into a permanent killing frenzy.
    • The 2014 Shurima event further expanded on this by making Renekton and Nasus into natives of Shurima and legendary Ascended heroes. Renekton pulled a Heroic Sacrifice to seal Xerath, leaving Nasus behind of his own will, but went mad after centuries of confinement with Xerath, breaking his sanity and now believing that Nasus betrayed him.
  • Sealed Good in a Can: Zig-zagged in his new lore. Originally, he was a protector of Shurima who, in order to make sure Xerath stayed properly sealed, had Nasus seal him away in the Tomb of the Emperors. When he finally emerged, he had already become completely insane, due to a millennia of isolation and Xerath toying with his mind.
  • Sibling Team: Formerly, with Nasus. The latter hopes they can be so again.
  • Spell My Name with an "S": Originally labeled Renekhton in his concept art and in an earlier issue of the Journal of Justice.
  • Taking You with Me: There was no way in hell that Renekton was going to let Xerath run rampant, even if it meant getting sealed in the tomb with him.
  • Tragic Villain: The new lore seems to give Renekton this light, seeing that he really was thinking of a Heroic Sacrifice for the good of many when he asked Nasus to seal him... he just didn't expect that Xerath would drive him insane. Nasus used to want to end Renekton's suffering by slaying him, but now, renewed with hope after a conflict with Xerath, believes Renekton can be brought back.
  • Unstoppable Rage: It's essentially his default setting: using lots of combat abilities makes his combat abilities stronger.
  • Unwitting Pawn: It's implied that he's this to Xerath (and possibly Cassiopeia to an extent, since she's on his allies list) given that Xerath's described as "an architect of [Renekton's] torment" in the Shurima: Descent into the Tomb video and Renekton's taunts implies that they've become a little chummy, no doubt as a result of his insanity.
  • Was Once a Man: Originally a human, he Ascended at an unknown point in time along with Nasus.

    Rengar, the Pridestalker 
https://static.tvtropes.org/pmwiki/pub/images/rengar_originalloading.jpg
"Tonight we hunt!"

Voiced by: Jason Simpson (English), Juan José López Lespe (European Spanish), Juan Carlos Tinoco (Mexican Spanish), Akio Hirose (Japanese)

"Prey on the weak and you will survive, prey on the strong and you will live."

Rengar is a ferocious vastayan trophy hunter who lives for the thrill of tracking down and killing dangerous creatures. He scours the world for the most fearsome beasts he can find, especially seeking any trace of Kha’Zix, the void creature who scratched out his eye. Rengar stalks his prey neither for food nor glory, but for the sheer beauty of the pursuit.

Rengar is a Diver champion who stalks and pounces upon his enemies, empowering his abilities with repeated use and gaining benefits from stacking kills. He does not use mana or any other resources, with his abilities only being limited by cooldowns.

  • His passive has several effects:
    • Using his basic abilities grants Rengar a stack of Ferocity, up to four. Upon reaching four stacks, the cooldown of his basic abilities is refreshed, and his next basic ability consumes all Ferocity stacks to gain an empowered effect and grant Rengar a short burst of movement speed. Ferocity will decay quickly when out of combat, however.
    • Unseen Predator transforms Rengar's next basic attack into a leaping strike when he is attacking from brush, making him jump at the target from a distance and granting him a stack of Ferocity if he has none upon leaping.
    • Bonetooth Necklace grants him a Trophy that increases his attack damage for each different enemy champion Rengar kills of helps kill, up to fivenote .
  • His first ability, Savagery, causes Rengar's next two basic attacks to gain bonus attack speed, and also increases damage on the first attack. When empowered with Ferocity, the first attack deals even more increased damage, and he gains a stronger attack speed bonus for a few seconds.
  • His second ability, Battle Roar, passively stores a percentage of damage recently dealt to Rengar as "grey health". When activated, Rengar roars, damaging nearby enemies and healing his "grey health". When empowered with Ferocity, the roar deals increased damage and removes crowd-control effects from Rengar.
  • With his third ability, Bola Strike, Rengar throws a bola in a target direction, damaging and slowing the first enemy it hits. When empowered with Ferocity, the bola deals bonus damage and immobilizes the target.
  • With his ultimate ability, Thrill of the Hunt, Rengar lets his predatory instincts take over and camouflages himself for a long duration, becoming invisible except when close to an enemy champion or turret and increasing his movement speed. While camouflaged, the closest enemy champion is revealed, with the target being alerted that they're being hunted, and Rengar will leap with Unseen Predator on his next basic attack, which deals bonus damage and briefly reduces the target's armor if he attacks the revealed champion.

Rengar's alternate skins include Headhunter Rengar, Night Hunter Rengar, SSW Rengar, Mecha Rengar, Pretty Kitty Rengar, and Guardian Of The Sands Rengar.

In season 1 of Teamfight Tactics, Rengar is a Tier 3 Wild Assassin. His Savagery ability causes him to leap at the weakest enemy, damaging them, then increases Rengar's critical hit chance and attack speed for next few seconds. He was removed in season 2.
  • Achilles' Heel: Armor. No, seriously. This is one of the very few times the League tutorial may have been right about building Armor on Ashe. Get a Randuin's Omen on your squishy marksman, and while they won't do as much damage, Rengar's burst will be cut hard.
  • Acrofatic: He's not fat, per se', but he is very large and bulky, and also very agile and fast.
  • Anti-Frustration Features: Oh, Rengar. He's been reworked and reworked and reworked because, frankly, people don't like being instantly killed from stealth, with little warning. His latest rework attempts to curb this by making him start every fight with 0 Ferocity, and allowing people to see him while he's stealthed by his ultimate, if they're standing near him. He can still assassinate people, but the target is highly telegraphed (allowing their team to group up and prepare a response) and his damage is drawn out over a few seconds rather than nearly instant. In exchange, he gets cool toys like healing that helps counter-act burst damage, crowd control removal, and a much longer stealth duration.
  • Badass Baritone
  • Badass Boast: Any line upon gaining trophies. And this:
  • Badass Creed: "Comfort breeds weakness."
  • Battle Cry: His Battle Roar ability can invoke this.
  • Battle Trophy:
    • His whole shtick. His Bonetooth Necklace item gains a trophy from each individual enemy champion you slay.
    • The Headhunter Rengar splash art also pictures the skulls of Baron Nashor and the Dragon from Summoner's Rift, and the model wears Vilemaw's (From the Twisted Treeline) head on his shoulder.
  • The Berserker: Seems like one in A New Dawn, where he completely destroys Draven, and battles both Katarina and Darius.
  • The Big Guy: In Ahri's team in A New Dawn.
  • Blade Below the Shoulder: The two-pronged metal claw he wears on one wrist. In A New Dawn, it's retractable.
  • Blood Knight: Always seeking a Worthy Opponent, or rather a worthy mark to hunt that can actually put up a fight. Also a part of his Proud Warrior Race Guy culture. His "joke" pretty much drives this home,
  • Braids of Barbarism: With spikes on the ends!
  • Bull Seeing Red: When you activate his ultimate, your entire screen turns red, and your view is shifted into infrared vision, with the nearest enemy's heat signature being visible to you through stealth and the fog of war.
  • Casting a Shadow: Nighthunter Rengar has 'embraced the darkness' and his abilities have blue-dark spell effects.
  • Cat Folk: A leonine humanoid.
  • The Cavalry: Like Leona, he arrives to assist Ahri in killing Darius near the end of A New Dawn.
  • Creepy Souvenir: His trophy collection. The Bonetooth Necklace is a major part of his gameplay. If Rengar and Kha'Zix are on opposite teams, they can each get a quest to kill the other for a bonus. If Rengar wins, his Bonetooth Necklace becomes the Head Of Kha'Zix, which gives him an additional, 6th stack, raising his total attack damage to absurd levels.
  • Curb-Stomp Battle: VS Draven in the cinematic A New Dawn. This is actually a fairly good representation of what happens in-game when a Rengar leaps onto an unprotected ADC and no-one pulls him off.
  • Cuteness Proximity: Yes, even he falls prey to a bit of this. In The Hunter Hunted, his initial reaction to seeing Gnar is joy.
  • Dark Is Not Evil: Nighthunter Rengar.
  • Dual Wielding: Wields a large wrist-mounted metal claw and a large trench knife.
  • Difficult, but Awesome: After so many reworks, he can't help but be this. It got to the point where Riot decided he can't be an Assassin anymore if they want to keep his gameplay identity intact, and so reclassed him from Assassin to Diver.
  • Dynamic Entry: Out of brush, not to mention from his ult's stealth. Garen now has competition for inducing fear of facechecking bushes.
  • Easily Forgiven: The whole incident with Gnar where he knocked away his toy. Yeah, Gnar forgives him.
  • Egomaniac Hunter: The culture of his tribe. He hunts for the thrill, glory, and trophies.
  • Expy: It's no surprise that Rengar's Headhunter skin makes him a literal Predator. His backstory is obviously influenced by them as well (a being who devotes his life to hunting, killing, and making trophies out of the strongest, most dangerous game he can find and having a rivalry with an Alien expy.). In particular, his ultimate simulates both their cloaking device and thermal vision.
  • Eyepatch of Power: To cover the eye he lost when fighting Kha'Zix. An eyepatch that glows fiery red. Combined with his blue Glowing Eye of Doom, and the resulting different colored eyes, and Rengar fits a lot of Eye Tropes.
  • Foil: To two other champions.
    • To the other feline champion, Nidalee. While Nidalee is born in nature, Rengar hunts nature as worthy prey. One shifts from human to cat form and vice versa, and the other is an anthropomorphic lion. While they both are assassins played in the jungle, Nidalee is based around tagging someone with a trap or a spear before leaping in for a bite, while Rengar doesn't waste time with traps and just jumps on an enemy's behind. Nidalee, then, can kill her enemy almost instantly after tagging them with a trap, while Rengar needs to draw combat out over a few seconds. Both are equally slippery when escaping, though.
    • And to Kha'Zix. While the two of them have very similar kits and abilities, they have completely opposite playstyles. Kha'Zix focuses on isolating and destroying a single target enemy before leaping back into the shadows, while Rengar, with his core item Ravenous Hydra and the mechanics on his Battle Roar, benefits from enemies being clumped up together and doesn't retreat once he's committed to a fight.
  • Genius Bruiser: While he comes off as rather simple and savage (and he's very savage), he's also very intelligent when it comes to hunting and battling matters. He's described as studying his chosen quarry before hunting it down, learning their strengths and weaknesses before commencing the actual hunt (He didn't do this when he saw Kha'Zix, which is likely the reason why he almost died).
  • Great White Hunter: He admires his prey as a worthy adversary.
  • Groin Attack: One autoattack animation of Rengar's is thrusting his knee upward, that will probably strike most opponents in a way like this.
  • Guttural Growler: He has a very deep, growling voice. Fitting for a humanoid lion.
  • Half-Human Hybrid: The introduction of Xayah and Rakan have revealed Rengar to be of Vastayan heritage. One of Rakan's directed taunts to Rengar is to praise him for being a fellow Vastayan, but criticize him for being so "boring" because he only has the appearance of one animal creature. Rengar himself falls along the more bestial side on the Vastayan spectrum, appearing, at all times, as effectively a white lion walking upright (Doesn't stop him from running or fighting on all fours, however).
  • In the Hood: Nighthunter Rengar
  • Invisibility: Rengar has the power to turn invisible, as seen in both A New Dawn and his new splash art. This camouflage is magical in nature, fueled by his Vastayan blood. While camouflaged, he cannot be seen unless someone is standing right beside him.
  • Knife Nut: Uses a large, viciously curved, spike-knuckled trench knife as a weapon. He originally got this knife from Markon, a human trophy hunter. Markon tossed it and Rengar into a ravine filled with deadly creatures, forcing Rengar to learn to hunt for himself and not just watch another hunter to try and learn.
  • Large Ham: Not quite to the extent as other champions, but the way he says "Tonight we hunt!" seals him as this.
  • Large Runt: Towers a foot or two above most champions and is one of the bulkiest and strongest, but he's actually smaller than most of his brethren and the runt of his litter.
  • Let's Get Dangerous!: In A New Dawn, when Katarina gets off a good kick to the face, Rengar wipes the blood off his lip with a look that screams this trope, before tackling her off the tree branches.
  • Lightning Bruiser: Comes naturally with the Diver subclass. A Rengar built bruiser will deal a lot of damage to whatever enemies he leaps upon, and will be more durable than an Assassin but not as durable as a Tank.
  • Make Me Wanna Shout: AP Rengar. His Battle Roar ability deals magic damage and scales off of Ability Power, making a Rengar with mage items viable, and making his Battle Roar two shot people.
  • Magikarp Power: Rengar is somewhat squishy and vulnerable early game, without access to his ultimate. While tankier than most assassins, if you catch him away from a bush, he's probably not that much of a threat. As the game drags on, though, and he proves himself by opportunistically hunting down the members of your team, he gets more powerful as he accumulates both items AND trophies, eventually becoming strong enough to rapidly slay multiple enemies at once.
  • Mighty Roar: His W ability is one of these, with Trash Talk too!
  • Night-Vision Goggles: Upon using his ultimate Thrill of the Hunt, the player experiences this; the screen becomes red-tinged, and enemy champions are shown as dark-red silhouettes. It's made to emulate a Predator's thermal vision. (Changed after his Preseason 7-rework. Champions are no longer seen as red silhouettes, while the red tint remains.)
  • No-Sell: His post-rework empowered W cleanses him of crowd control.
  • Not So Different: Than his rival, Kha'Zix. Both are hunters who seek the strongest, most powerful prey they can find. More than that, their kits are extremely identical. Both have a single, large damage ability(Savagery, Taste Their Fear). Both have ranged, skillshot slows(Bola Strike, Void Spikes). Both have long range jump abilities(Unseen Predator, Leap). Both have benefits for hiding in bushes(Unseen Predator, Unseen Threat. The names are even similar). Both have ways to alter or change their abilities(Rengar at 4 Ferocity, Kha'Zix evolving his abilities). Both have ways to self heal (Battle Roar, Void Spikes). And, most prominently, both have ultimates that grant stealth and a big power spike (Thrill of the Hunt, Void Assault). The main difference between the two is that Kha'Zix focuses on isolating and destroying a single target enemy, while Rengar can spread damage to multiple enemies and benefits from them being clumped up.
  • Oh, Crap!: In Gnar's backstory after managing to upset Gnar enough (by throwing away the prehistoric Yordle's boomerang) to make Gnar Hulk Out.
    Rengar: I've made a terrible mistake.
  • The One That Got Away: To an even bigger extent than Caitlyn; he's saved a place of honor in his collection for Kha'Zix, the monster who took his eye.
  • Panthera Awesome: An anthropomorphic white lion.
  • Parental Abandonment: Rengar was the runt of his litter when he was born, so his father, the Chieftain of the Vastayan Kiilash tribe, resented him for his inherent weakness and ignored him, assuming Rengar would starve to death. Rengar left out of shame, and eventually took to following a human trophy hunter named Markon.
  • Predator Pastiche: As noted above and below, he comes from a tribe of hunters and warriors who seeks the most challenging opponents to kill, he can go invisible, wears a two-bladed weapon on his wrist, and wears massive dreadlocks. He even has an enmity with Xenomorph-based Kha'Zix. But instead of a scaled humanoid with mandibles, Rengar is a humanoid white lion.
  • Proud Warrior Race Guy: The Kiilash tribe of Vastayans are a tribe of trophy hunters, and their chieftain adorns his abode and body with the greatest and largest trophies.
  • Retractable Weapon: Not in game, but in the cinematic A New Dawn, his Blade Below the Shoulder is shown to be this.
  • Self-Made Orphan: Rengar noticed the trophies adorning his father's hut were dusty and old, and accused him of weakness and sloth before gutting him. The other members of the tribe wanted to make Rengar their chieftain, but he didn't care to be and left them.
  • Surprisingly Sudden Death: He's known for having a LOT of burst in a very short timespan, to the point that it's not unheard of for him to 100-0 a squishy target in 0.01 seconds.
  • Hunter of Monsters: Towards Kha'Zix, and beasts like him. While Kha'Zix is personal, a kill he wants to savor, and he has a special place on his wall for him, he also intends to find more void beasts like him, and stack their heads high.
  • Trophy Room: On every wall of his Den, he displays his kills and conquests. He has a special place on his wall saved for Kha'Zix.
  • Unskilled, but Strong: Comes off this way in A New Dawn, particularly in his battle with Katarina in a battle of his strength VS her skill. He's easily able to overpower her, but instead of trying to outmaneuver her, he just tackles her off the trees and sends them both flying towards the ground below. He fights pretty much like you'd expect a giant lion man to.
  • Worthy Opponent:
    • Considers Kha'Zix to be one. Riot themselves want to encourage opposing Kha'Zix and Rengar players to enact their final duel, with a special in-game benefit to whoever kills (or assists in killing) the other at level 16 first. If Rengar kills Kha'Zix, he takes the head of his foe as indicated in his lore, gaining the buff, 'Head of Kha'Zix.' This adds an additional, 6th stack to his Bonetooth Necklace, raising the maximum Attack Damage bonus from 30% to a monstrous 42%.
    • Nidalee, for reasons unknown, is also listed on the website as one of his rivals.
    • Gnar's backstory is told through the point of view of Rengar's hunting journal in which he describes the prehistoric Yordle's enraged form as a very worthy target. Granted when he finally finds his target his reaction is slightly less excited.
  • You Fight Like a Cow: Rengar has no less than four lines to mock you after he uses his Bola Strike on you.
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    Riven, the Exile 
https://static.tvtropes.org/pmwiki/pub/images/riven_originalloading4.jpg
"What is broken can be reforged."

Voiced by: Cristina Valenzuela (English), Celia de Diego (European Spanish/Normal), Alma Naranjo (European Spanish/Dawnbringer), Liliana Barba (Mexican Spanish), Junko Kitanishi (Japanese)

"A warrior’s blade reflects the truth in their heart. Mine is black, and broken."

Once a swordmaster in the warhosts of Noxus, Riven rose through the ranks on the strength of her conviction and brutal efficiency, and was rewarded with a legendary runic blade and a warband of her own. However, on the Ionian front, Riven’s faith in her nation was tested and ultimately broken. She severed all ties to the empire, seeking to find her place in a shattered world, even as rumors abounded that Noxus had been reforged. Now forced to return in chains, she faces the judgment of her former homeland...

Riven is a Skirmisher champion with an aggressive, highly mobile fighting style, combining relentless attacks and dashes in a variety of ways. She does not use mana or any other resources, with her abilities only being limited by cooldowns.

  • Her passive, Runic Blade, gains a charge whenever Riven uses an ability, up to three, which last for a few seconds. Her basic attacks consume one charge to deal bonus damage.
  • With her first ability, Broken Wings, Riven dashes a short distance forward while slashing with her sword, damaging enemies in front of her. For a short duration afterwards, she can reactivate the ability up to two times to dash and slash twice again, with the third slash being a downwards strike that knocks back enemies around her.
  • Her second ability, Ki Burst, releases a blast of energy that damages and briefly stuns nearby enemies.
  • With her third ability, Valor, Riven dashes a short distance forward and gains a shield.
  • Her ultimate ability, Blade of the Exile, reforges Riven's shattered blade for a few seconds, increasing her attack damage and the range of her basic attacks, Broken Wings and Ki Burst abilities. Once per use of her ultimate, Riven can reactivate the ability to perform a Wind Slash, sending out a slicing wave of wind in a cone in the target direction that damages enemies in its path based on their missing health.

Riven's alternate skins include Crimson Elite Riven, Redeemed Riven, Battle Bunny Riven, Championship Riven, Dragonblade Riven, Arcade Riven, Dawnbringer Riven, Pulsefire Riven, Valiant Sword Riven, and Spirit Blossom Riven.

In season 3 of Teamfight Tactics, Riven was added in the Return to the Stars mid-set update using her Pulsefire Riven skin as a 4 cost Chrono Blademaster. Her ability is Energy Slash, which makes Riven dash to gain a shield before slashing forward, damaging nearby enemies. Upon every third cast, she sends out a wave of energy in a cone that deals increased damage.
  • Accidental Murder: She blames herself for the death of Yasuo's master, Elder Souma, who was killed when he tried to destroy her runeblade (at her request) only for a shard of the weapon to fly into his throat when it exploded in an eruption of wind.
  • Amazon Brigade: During her days serving Noxus, she was a member of a lethal foursome of women warriors.
  • Animesque: She's a white-haired girl whose said hair inexplicably sticks directly up in four places on the back of her head, is just slender despite using a BFS among the largest in the game, has a Ki Manipulation and a Razor Wind as abilities, and was based on Marth. Of course she is. Bonus point: Her voice is a pretty well known anime/animesque video game voice actress.
  • Anime Hair: Her hair sticks way up in about four places on the back of her head, and it's definitely not done-up.
  • Anti-Hero: Flips-flops between Type I and II. Riven is pretty heroic on her own, but she's extremely plagued with bitterness and self-doubt after that one incident that scarred her greatly. Not to mention, she has never thought of taking residence in Demacia (or even Ionia, she could just apologize for her past aggression, but she probably thought the Ionians won't ever forgive her anyway) and still considers herself a Noxian, just not those kind of Noxians that sanctionized the mass poisoning that broke her.
    • Considerably downplayed after "Confessions of a Broken Blade", where she is now content to live in Ionia working to atone for the harm she did both during the war and after she deserted, when she accidentally killed Elder Souma.
  • Art Evolution:
    • Heres the old one and the updated one, she looks slightly more feminine in the new art.
    • The "Awaken" cinematic tweaked her design to have more muscle development, plus a painted-on black mark around her eyes taken straight from Imperator Furiosa.
  • Artifact Title: Her subtitle of "The Exile" is presently a major misnomer as she wasn't directly booted out from Noxus; she was simply left for dead in Ionia and chose to stay. As documented in "Sisterhood of War", a group of Noxians were sent to bring her back to the empire for crimes of desertion.
  • Asskicking Equals Authority: Was strong enough to command her own regiment. This is generally how promotions work in Noxus.
  • Author Appeal: Her designer Xypherous' love of fighting games inspired much of her gameplay. Riven's large amount of dashes within her kit and optimal playstyle to be autoattacking between ability-casts were formed from attacking generally being accompanied by movement and the Combos elements from fighting games.
  • Badass Boast: A wordless one in "Awaken", when she does a Mic Drop with her chain; given that she'd just killed someone with it, the gesture is a clear statement that she views being disarmed, imprisoned and chained up as a minor inconvenience.
  • Badass Normal: Like Garen and Katarina, she lacks a mana bar and is cooldown dependent. She's also one of the very few Champions to deal no magic damage. Her every attack and technique is considered physical damage.
  • BFS: Usually broken, but her ultimate reforges it temporarily to show it in its gigantic glory. Even in broken form, it's still quite large. While using her ultimate, she has the longest melee attack range in the game at 200 units, not counting next auto attack range boosters that Rengar and Wukong have. BFS indeed.
  • Boobs-and-Butt Pose: The splash art for her Battle Bunny skin gives a good view of her chest and butt.
  • Broken Bird: A major facet to her entire character, to the point of her first ability even being named "Broken Wings". Life hasn't been particularly kind to her, and her struggle to reclaim the pieces of her shattered blade is a very clear metaphor for her entire self.
  • Broken Pedestal: She definitely didn't take the truth about Noxus very well, if deliberately shattering her cherished Noxian weapon is any indication.
  • Chain Pain: In "Awaken", since she's denied her Weapon of Choice, she has to make do. At one point she kills a gladiator with the chain around her ankle, then does a Mic Drop with it just to make a point.
  • Child Soldiers: Riven's age when she went into the military is not stated, but the lines "She showed early potential as a soldier, forcing herself to master the weight of a long sword when she was barely its height." arguably imply something like this in her induction.
  • Combos: Riven's abilities and passive encourages players to autoattack immediately after using an ability, then cast another ability right after while Riven's autoattack timer is ticking to maximize damage. Lampshaded by the title for a buff that appears on Riven after casting Broken Wings, indicating how long until its second and third casts will be wasted... the title is C-C-Combo!
  • Combat Pragmatist: Zig-zagged. In proper combat, anything is fair game - just ask the gladiators she takes down in "Awaken" with things like each other's weapons or her chain - but it has to be proper combat, with a winner and a loser, rather than a gas attack.
  • Cool Sword: The single largest one in the game, even though it's in pieces.
  • Defector from Decadence: Abandoned Noxus only because, in her mind, Noxus has already abandoned the ideals that made it powerful to begin with in favor of... well...
  • Deliberate Values Dissonance: In-universe. As a true Noxian, the main reason she was appalled at Singed chemical attacks was because the battle was decided in a way that no one won rather than the stronger side prevailing over the weak, not because it was inhumane or because her friends all died too. She was fully ready for her friends and herself to die if it came to that, but only because they were weaker than their enemies and indiscriminate gassing makes individual strength meaningless. Losing everyone she cared about and her faith in her city-state was enough to break her.
  • Desperately Looking for a Purpose in Life: Following her departure from Noxus, she is trying to find something else to believe in.
  • Determinator: Mentally and spiritually broken, she still fights on just as hard as she did the day before in spite of everything.
  • Difficult, but Awesome: Although it's not particularly difficult to play her to a mediocre skill level, maximizing her DPS requires knowing how to animation cancel attacks into ability casts (or vice versa), a tricky mechanic that's ultimately capped by your own reaction speed. Needless to say, once she's fed enough, she can burst squishes - or even entire teams - with unparalleled efficiency.
  • Do Not Go Gentle: Outnumbered and outmatched, she certainly wasn't giving up without a fight during her regiment's last stand in Ionia. She also managed to survive when her high command finally did send "reinforcements" from the sky.
  • The Dragonslayer: Dragonblade Riven.
  • Easy Amnesia: After the explosion that shattered her runeblade and killed Elder Souma, Riven lost many (but not all) of her memories of not only the incident but her part in the Noxus-Ionia war. She recovers them when the missing piece of her sword is reunited with the rest.
  • Energy Weapon: It's implied that Blade of the Exile doesn't completely remake her blade out of steel, which may explain how she's able to use it with one hand. Even before it was initially shattered, it was a runic blade that could explicitly store energy in it.
  • Evil Costume Switch: Her Noxian-themed Crimson Elite outfit.
  • Expy:
    • According to her designer Xypherous, she's one of Marth from Fire Emblem, but specifically his abilities and gameplay feel from the Super Smash Bros. series.
    • She also seems to share a few traits with Youmu Konpaku, her short white hair and her broken wings resembles a 3 stage slash combo in the fighting game, both move forward much faster while using it, both displace an enemy on the last hit, both crazy good with a sword. Not to mention Xypherous hinted that she and Orianna had influences from the same game.
    • Visually, she looks a lot like the Kid, with her white hair and facial markings, her tomboyish features, and her cobbled-together armor.
    • Her story most of all bears an uncanny resemblance to that of the protagonist the Jedi Exile from Knights of the Old Republic II, who goes into self-imposed exile after suffering from the trauma of activating a superweapon that annihilates almost everyone in the battle, enemies and allies, alike. It is particularly telling that her name is similar to that of the protagonist of the prequel, Revan, and that there is yet another character in the roster, Sion, who bears the exact same name and special ability as an antagonist from the game.
    • There's quite a bit of resemblance to Ragna the Bloodedge as well. BFSes wielded in one hand? Check. White-haired Animesque AntiHeroes on a seemingly-impossible one-man mission around the world? Check. Damaged Perpetual Frowners who'll fight on in spite of all they've suffered? Check. Ironically, she sounds just like two of Ragna's allies Noel and Lambda...as well as one of his enemies, Nu-13 and his sister, Saya. Coincidentally, Ragna's original VA is actually in the game, one of them being Lucian, whose fighting style is similar to the aforementioned Noel... That's a rather unique link... (Unfortunately Riven and Lucian has nothing to do with each other)
    • Towards not one, but two Final Fantasy characters:
      • Celes from Final Fantasy VI. Both are light-haired generals that are defectors from decadence from the empire. Both became disillusioned after an ally used poison to kill off an entire battlefield. also, they both like runic blades.
      • She also has quite a bit in common with Cloud Strife, both being soldiers who inherited a greatsword as a gift. Much like Cloud towards Shinra, Riven ditches Noxus.
  • Fashionable Asymmetry:
    • Dressed in rags, tatters, and bits and pieces of her old armored uniform. Wears an enormous glove on her right-hand. Riven says it is a simple remnant from her Noxian armor, and does not in any way magically boost her strength to carry that BFS of hers.
    • Used again for Championship Riven - her left shoulder has a bladed shoulder-pad while her right doesn't, her right arm has a larger glove with a blade attached to the lower-arm, and her left thigh is armored with a pad on the outer side that the right leg isn't.
  • Fighting Fingerprint: If a Yasuo interacts with a Riven, he'll comment on how her fighting style looks familiar, especially when she releases her ult. "Confessions of a Broken Blade" implies that Souma's wind magic — with which he charged the sword to fatally shatter it — is still in the blade.
  • Finishing Move: Wind Slash is an 'execution' move designed to finish off weakened enemies, not unlike Garen's Demacian Justice. If you're low health and you see Riven with her reforged blade, get the hell out of there.
  • Foregone Conclusion: Thanks to a simply ridiculous amount of community support, the Battle Bunny Riven skin was added to the game for Easter 2012.
  • Gameplay and Story Integration: As one might expect, her ultimate re-forming her blade increases the range of her autoattacks and Broken Wings attacks.
  • Gladiator Games: Gets forced into one of these in the "Awaken" cinematic. It does not go well... for the other gladiators.
  • Graceful Loser: Following the purest of Noxian ideals, if you manage to defeat her in combat with your own strength, as far as she's concerned, you deserve victory.
  • Hartman Hips: In her Dawnbringer skin.
  • Happily Adopted: By an elderly Ionian couple, Asa and Shava Konte, who even referred to her as 'Dyeda' or 'daughter'. She spent time working on their farm as "penance" for her role as a Noxian soldier, up until she was forced to return to Noxus.
  • Happy Ending Override: "Confessions of a Broken Blade" provided a significant amount of closure for Riven, ending with her fully deciding to leave her Noxian past behind and coming to peace with her new home in Ionia with a new family to look after. Unfortunately, her tribulations were forced to continue with the "Sisterhood of War", as not only did her adoptive mother pass away, Noxus returned to drag her back to the empire as a prisoner for desertion, ripping her away from what remains of her new life.
  • Hyperspace Mallet: Her blade just reforges itself, presumably out of pure energy.
  • It Was a Gift: Her sword was not only a gift but a commendation from the Noxian High Command.
  • Ki Manipulation: She has an ability called Ki Burst which stuns and damages all enemies in a small area around her.
  • Lady of War: Her large amount of dashes, fairly minimal innate-durability (though her shield-dash scales well with attack damage), lower base-stats compared to other fighter champions, and autoattacking between casts to mimic Combos give her less of a brute-force feel to her gameplay compared to other fighter champions. Her gameplay designer Xypherous stated the concept he had in mind for making her was that of a "battle dancer".
  • Lightning Bruiser: In a vacuum, she's got lots of damage, but is actually relatively squishy compared to most other fighters. In practice, however, she's incredibly mobile thanks to her multiple dash skills, capable of putting out impressive sustained damage, and can give herself durability thanks to her spammable temporary-health shield (the only one in the game that scales with attack damage).
  • Made a Slave: In the "Awaken" cinematic she's been captured and thrown into a Noxian arena. It doesn't seem to bother her much or make her any less lethal.
  • Magikarp Power: She's strong but on the fragile side early on; if she gets a few kills, she'll snowball rather quickly due to her excellent AD scaling.
  • Meaningful Name: The definition of the word "riven" is split or torn apart.
  • Mic Drop: Does the gesture with her slave chain in the "Awaken" cinematic, to show that Noxus will have to do better than merely disarming and imprisoning her.
  • Muscles Are Meaningless:
    • Looking at her, you wouldn't think she could even lift her BFS, much less swing it with one hand.
    • Averted in the "Awaken" cinematic, though, which proves that Gladiator Games are pretty good cardio; she has pretty well-defined muscles, as clearly shown when she does a Mic Drop with her chain.
  • Not the Intended Use: Though meant as a top-lane fighter, Riven's mobility and ganking power gives her a certain niche in the mid lane, where her enemies tend to be less durable than their top-lane allies.
  • One-Handed Zweihänder: Her reforged blade is about as large as she is, and yet she still prefers swinging it with just one hand.
  • Order Versus Chaos: Dawnbringer Riven is on the side of order against Nightbringer Yasuo on the side of chaos.
  • Perpetual Frowner: She doesn't smile in any of her skins, not even in her Battle Bunny Riven getup. Given her past, though, it's hard to blame her.
  • Play Boy Bunny: Battle Bunny Riven. The dreams of the community have finally come true.
  • Power Echoes: It's subtle, but her voice gains a slight echo during her ultimate.
  • Pre-Asskicking One-Liner: Upon using her ultimate, she gives one of these, provided she hasn't already eliminated her targets by then.
  • Proud Warrior City Gal: Riven believed in Noxus and their Social Darwinist ideals and rose high in their ranks.
  • Razor Wind: Gets an attack called Wind Slash mapped to her ultimate button while her ultimate is active.
  • Reforged Blade: Her Ultimate restores her broken blade for a few seconds, giving her massively increased range.
  • Rummage Sale Reject: Dressed in some humble rags and a few pieces of her old armor as part of being a vagabond and wanderer.
  • Shell-Shocked Veteran: Literally. Singed is kind of a jerk.
  • Social Darwinist: An unusually realistic and non-evil example. She believes in a meritocratic society and wholeheartedly endorses Noxus' policy of rewarding the brave, strong, and clever with prestige and power, but she also believes that true strength lies in the ability to maintain it without needless bloodshed and brutality. This is exactly why she defected: because she realized that Noxus' ethos had decayed from "hail the strong" to "crush the weak".
  • Spin Attack: Broken Wings' animations for its first two parts are backwards slashes, going left-right and then right-left. The culminating third slash is preceded by a forward somersault.
  • Stab the Sky: She does this when she casts her W, Ki Burst.
    • Championship Riven also does this for its recall animation, with her sword catching a blue light not unlike the Star Wars poster acting as this trope's article image.
  • Still Wearing the Old Colors: She wears the remaining pieces of her Noxian armor.
  • Survivor Guilt: Riven feels just about nothing but guilt regarding the Ionian Invasion; guilt that she was effectively led by the nose by a Noxus that has long since abandoned its values, resulting in the death of everyone she commanded, guilt over having killed so many Ionians in what she now believes was a fool's crusade, and then guilt over having accidentally killing Yasuo's master when said master tried to destroy her rune blade for her, only for the pieces to lash out and kill him instead.
  • This Means Warpaint: Her appearance in "Awaken" gives her some eyeblack, presumably to cut down on the sun's glare in the gladiator arena and to gift her extra badass points.
  • Tomboy: Looks and acts like a tomboyish girl. You could have easily mistaken her for a boy if you looked solely at her old portrait; her new art makes her facial features (especially the lips) more pronounced.
  • Unkempt Beauty: As an ex-soldier and current exile/wanderer, she doesn't bother with things like make-up. Ask the fanbase though, she's still beautiful regardless.
  • Unstable Equilibrium: Riven is infamous for snowballing like an avalanche. If a skilled Riven player gets an early First Blood (which they often will, as she has possibly the strongest level 2 all-in potential of any champion in the game) they can rapidly become strong enough to just murder anyone who comes to try and shut them down until they can practically solo an entire team. This cuts both ways, however, as a Riven who falls behind will often become nothing more than a gold-vending machine for the opposite team.
  • Unwitting Instigator of Doom: After abandoning Noxus, Riven came to see Elder Souma, hoping he could destroy her runeblade. The elder shattered the weapon, but was killed when an eruption of wind send a shard into his throat. In the wake of his death, a Noxian warband slaughtered many Ionians, which the powerful master's presence could have prevented. Furthermore, the eruption of wind that had devastated Elder Souma's meditation hall when he broke the sword accidentally implicated Yasuo in the "murder", forcing him into exile and eventually leading to him having to kill pursuers sent after him, including his own brother. Riven blames herself for everything.
  • Wandering the Earth: She sought atonement and new purpose somewhere after cutting her ties with Noxus. As of "Confessions of a Broken Blade", she's finally settled down in Ionia after finding peace and being adopted by an elderly couple.
  • We Have Reserves: That the Noxian Military used this philosophy instead of allowing Riven's troops to win the battle by their own strength is what lead Riven to break her Noxian ties in the first place.
  • Worthy Opponent: The "Awaken" music video shows Draven treating Riven as this. Once she defeats an arena full of unimpressive gladiators while chained to a pillar and unarmed, he jumps in to fight her personally — after giving her back her sword and breaking her chain.
  • Wrecked Weapon: Most of the time.

    Rumble, the Mechanized Menace 
https://static.tvtropes.org/pmwiki/pub/images/rumble_originalloading.jpg
"Let's get in the fight!"

Voiced by: Unknown (English), Jesús Pinillos (European Spanish), Bruno Coronel (Mexican Spanish/Current), Manuel Bueno (Mexican Spanish/1st voice), Tomokazu Seki (Japanese)

"Ugh, it’s gonna take forever to scrape your face off my suit!"

Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.

Rumble is a Battle Mage champion adept at dealing high area-of-effect damage, but who must carefully juggle his abilities due to his unique resource. He does not use mana or any other resources, with his abilities only being limited by cooldowns.

  • His passive, Junkyard Titan, generates Heat whenever Rumble uses an ability, quickly decaying if he stops using abilities. When he is above half his max Heat, Rumble enters the Danger Zone, empowering his basic abilities, but if he reaches max Heat his mech will overheat for a few seconds, causing his basic attacks to deal bonus magic damage but preventing him from using abilities until the mech cools down.
  • With his first ability, Flamespitter, Rumble activates his mech's flamethrower for a few seconds, continuously damaging enemies in front of him. When in the Danger Zone, the damage dealt is increased.
  • His second ability, Scrap Shield, shield Rumble and grants him a short burst of movement speed. When in the Danger Zone, the shield and movement speed bonus are increased.
  • His third ability, Electro-Harpoon, passively stores charges over time, up to two. When activated, Rumble spends a charge to shoot an electrified harpoon in a target direction, damaging and slowing the first enemy it hits for a few seconds. When in the Danger Zone, the damage and slow are increased.
  • With his ultimate ability, The Equalizer, Rumble fires a volley of incendiary missiles that crash down in a line at a target location, creating a wall of flames for a few seconds that damage and slow enemies inside.

Rumble's alternate skins include Rumble in the Jungle, Bilgerat Rumble, Super Galaxy Rumble and Badlands Baron Rumble.

In season 3 of Teamfight Tactics, Rumble is a 3 cost Mech-Pilot Demolitionist. With his Flame Spitter ability, he deals magic damage in a cone over 3 seconds, and reduces healing on enemies by 80% for 5 seconds.
  • All of the Other Reindeer: Rumble was always short, even for a yordle-a fact that any number of bullies refused to let him forget. This taught him to be scrappy and resourceful, but left him with a serious chip on his shoulder. A beating from some humans who called him an embarrassment to "enlightened" yordles (who in Rumble's mind gave technology to people who treat their species like a joke) convinced him to build his suit, ensuring no one would ever look down on him again.
  • Badass Teacher: The board game Mechs vs Minions takes place in his own mech school.
  • Bamboo Technology: His Rumble in the Jungle skin replaces Tristy's scrap metal components with bamboo and coconuts. And The Equalizer's burning rockets become burning pineapples. Yeah.
  • Calling Your Attacks: Super Galaxy Rumble does this in the Danger Zone and whenever he uses The Equalizer.
  • Cool Shades: Super Galaxy Rumble gives him Kamina shades.
  • Crippling Overspecialization: Compared to other fighter-type characters, Rumble's output is almost entirely based on magic damage-pack MR if you lane against him.
  • Determinator: During his League Judgement he was confronted with a nightmare vision of Heimerdinger piloting an immense, super-advanced mech (which is actually a dream version of his own) that crushed Rumble's beloved Tristy like a toy. Rumble spat defiance at him and was ready to go on fighting with his fists.
  • Ejector Seat: Tristy is fitted with one which goes off when Rumble is "killed", sending him rocketing to safety with a piercing cry of "WHEEEE!" Unfortunately, either budget or space constraints prevented him from including a parachute, causing him to come falling back to earth a few seconds later to land in a smoking, crumpled heap.
  • Emergency Weapon: Overheated? In a tight spot? Just use your fists, they gain extra damage based on his AP while the rest of the machine is incapable of running.
  • Entertainingly Wrong: In "Shuriman Trash", he interprets the "board with wheels" a Shuriman kid is using to outrun his bullies as "the sorriest excuse for a mech I'd ever seen."
  • Expy: Of The Chipper from Heroes of Newerth, right down to the vector targeted ultimate.
  • Glamour: Subverted, as unlike most yordles, he doesn't feel the need to hide what he is. "Shuriman Trash" reveals that his current base of operations is Shurima, and while its residents directly identify him as a yordle, they don't seem to give the fact as much mind as do Piltover or Demacia.
  • Hair-Trigger Temper: It takes very little for him to get in a scrap with humans and more than a few Yordles.
  • Hawaiian-Shirted Tourist: In his Rumble in the Jungle skin.
  • Homemade Inventions: He built the world's first combat mecha (complete with functioning flamethrower, energy shield, extra-large taser, and missile array) out of stuff he found in a junkyard. When Senior Summoner Farnsley came by his quarters with the mailbag, Rumble was making something out of a stack of cookware with the bottoms removed, a kitchen sink, and a spare fuse-he referred to it simply as a "test model".
  • Hot-Blooded: His Super Galaxy Rumble skin is VERY much so.
  • Hyperactive Sprite: He lacks a real Idle Animation, as even when he's not walking or attacking, Rumble can't sit still, either pumping his controls or crawling along the outside of his mech, scrubbing its joints to hold together for just a few more minutes.
  • I Call It "Vera": He calls his Mini-Mecha "Tristy". Possible connections to Tristana are unconfirmed at this time.
  • Jerk with a Heart of Gold: He generally sees humans with disdain, but there are moments where he can rise above it. In his short story "Shuriman Trash", he gets tangled in a conflict between a Shuriman kid and a local bully, and quickly sides with the former, even busting out Tristy to fight back together.
  • Macross Missile Massacre: The Equalizer, his ultimate ability.
  • Mini-Mecha: It's certainly large enough to seat him (semi-)comfortably in the cockpit, but there are some champions whose bodies are larger than it.
  • The Napoleon: He's a very little guy who pilots a scary, weapons-laden machine of war. Even when outside his mech, he has a very hard time getting along with others, especially humans.
  • Overclocking Attack: Having 50 or more Heat without reaching 100 enhances Rumble's abilities so it's possible to purposefully reach Overheat and use the extra damage afforded to finish someone off.
  • Overheating: He has a Heat meter instead of a Mana Meter that accumulates from using abilities. Reaching 100 will cause Overheat and silence him for a bit (but increases his autoattack damage).
  • Percussive Maintenance: When Tristy breaks down Rumble starts it again by kicking it in the mace.
  • Pirate: His Bilgerat skin.
  • Playing with Fire: His flame thrower and missiles.
  • Rated M for Manly: His "Super Galaxy Rumble" skin is somewhere in between this and Testosterone Poisoning, very much in line with the anime it draws a massive amount of inspiration from.
  • Reverse Shrapnel: His Scrap Shield.
  • Sadist Teacher: In Mechs vs Minions, he makes his students learn in a trial by fire...
  • Ship Tease: His mecha's named Tristy, making everyone wonder if he has feelings for Tristana. Consequently in Volume 1, Issue 25 of the Journal of Justice, a mailbag question asked him outright. His answer was: "I-I don’t know what you’re talking about!".
    • The Super Galaxy skin gives him three lines toward Tristana whenever he Recalls near her, one of which is:
    Rumble: I'll always come back for you, Tristana.
    • In Mechs vs Minions, his introductory memorandum has his childish To Do List on the back. On the list of potential students, Tristana's name has hearts around it, and a heart with "R+T" on the bottom.
  • This Is a Drill: His Super Galaxy skin features this, replacing the harpoon and missile attacks with drills.
  • Took a Level in Badass: Sort of; left Bandle City for months, and came back with his robot. Pretty sure no one wants to mess with the runt now.
  • Unreliable Narrator: Rumble's color story "Shuriman Trash" is narrated from his perspective, and despite his declaration that he is an "unbiased storyteller", he's very clearly underplaying the moments when things went wrong for him, such as his mech locking up during his attempt to be intimidating.
  • Walking Armory: His robot uses a lot of weapons.
  • What a Piece of Junk: Tristy is literally assembled from scrap and regularly just seizes up and falls over, but Rumble can still use it to kick serious ass.

    Ryze, the Rune Mage 
https://static.tvtropes.org/pmwiki/pub/images/ryze_originalloading.png
"A step ahead of cataclysm."

Voiced by: Sean Schemmel (English/Current), Adam Harrington (English/Pre-VGU), Antonio Abenójar (European Spanish/Current), Miguel Ayones (European Spanish/Pre-VGU), Gerardo Vásquez (Mexican Spanish/Current), Humberto Vélez (Mexican Spanish/Pre-VGU), Taketora (Japanese)

"Take care with this world. What is made can be unmade."

Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with immense arcane power and a boundless constitution, he tirelessly hunts for World Runes—fragments of the raw magic that once shaped the world from nothingness. He must retrieve these artifacts before they fall into the wrong hands, for Ryze understands the horrors they could unleash on Runeterra.

Ryze is a Battle Mage champion with a complex set of skills that is based around quickly casting multiple abilities to unleash devastating spell combinations.

  • His passive, Arcane Mastery, grants Ryze increased max mana based on his ability power, and increases the damage dealt by Ryze's abilities based on his max mana.
  • The basis of Ryze's kit is his third ability, Spell Flux. With it, Ryze hurls an arcane orb at a nearby enemy, dealing damage and marking them and enemies close to them with Flux for a few seconds. When used against enemies marked with Flux, Ryze's abilities consume the mark to gain stronger effects. If used on a target marked with Flux, Spell Flux spreads Flux to enemies over a wider area.
  • With his first ability, Overload, Ryze fires a runic blast in a target direction, damaging the first enemy it hits. Using Ryze's other abilities resets Overload's cooldown and creates a Rune, up to two, which are consumed by using Overload; if two are consumed, Ryze gains a short burst of movement speed. If it hits a target marked with Flux, Overload deals bonus damage that spreads to nearby enemies marked with Flux.
  • His second ability, Rune Prison, traps a nearby enemy in a rune cage, damaging and briefly slowing them. If used on a target marked with Flux, Rune Prison immobilizes them instead.
  • With his ultimate ability, Realm Warp, Ryze chooses any location in a huge radius around him and, after a brief channel, opens a portal underneath him that teleports him and any allies inside to the chosen location. This ability also passively increases Overload's bonus damage against targets marked with Flux.

Ryze's alternate skins include Young Ryze, Tribal Ryze, Uncle Ryze, Triumphant Ryze, Professor Ryze, Zombie Ryze, Dark Crystal Ryze, Pirate Ryze, Ryze Whitebeard, SKT T1 Ryze, Championship Ryze, and Guardian of the Sands Ryze.
  • Amazing Technicolor Population: The magical energies running through his body turned his skin purple.
  • Badass Beard: Sports a long, impressive-looking beard that could give Olaf's a run for its money.
  • Badass Bookworm: To its logical extreme: the "Twist of Fate" CGI features Ryze channeling his power through the runes in his book.
  • Bald of Awesome: Not a hair on this talented World Rune collector's head.
  • Button Mashing: This has always been a common trait with new Ryze players due to the lack of practice of being able to execute full combos properly, but this is still discouraged, as while you can still do a decent amount of damage from mashing keys, it's far more efficient to unload a full combo by executing all abilities in the right order due to each spell resetting his Overload nuke.
  • Combos: The most consistent element in nearly all his kits, and still encouraged in his present one. His Overload is a damage nuke that resets upon casting another spell, so the general key is to use it after using another ability as often as you can maximize your damage. Ideally, the 1v1 burst damage combo is a Q>E>Q>W>Q or some variant of it, depending on the situation.
  • Confusion Fu: An interesting trait with Realm Warp is that its delay gives you and your allies the option to not take it to wherever you plan to teleport to. You can use this to fake-out and cause a few seconds of panic to the enemy based on whether you're about to show up from out of their vision, which can be enough of a window to employ some tactical gambits.
  • A Day in the Limelight: "Ryze: Call of Power", is focused entirely on his journey to gather the World Runes scattered across Runeterra, showcasing the various encounters in gathering four of them, accompanied with Miss Fortune in Bilgewater, Nasus in Shurima, Sona in Ionia, and encountering Trundle in the Freljord.
  • Deadpan Snarker: He has a pretty grouchy and snarky sense of humor, mainly since his Season 6 VGU.
  • Difficult, but Awesome: Ryze is a very combo-intensive champion, requiring decent dexterity and proper knowledge of the behavioural quirks to his potential combos to offset his general lack of mobility and short range (which makes him a lot easier to punish than most other mages). In exchange, however, his DPS and waveclear can rack up to absurd degrees by late game, and those who master switching combos on the fly and dishing them out as fast as possible are a versatile force to be reckoned with.
  • Foil: To Xerath, two very ancient mages with different philosophies to magic, whereas Ryze believe that magic has destructive potential and certain things like World Runes should be kept as far away, Xerath will do anything to remain free, even if it means abusing the limits of his ability to use magic. Likewise, Xerath has a high skill ceiling but long range and devasting potential while Ryze is short ranged but low skill ceiling to use his skills.
  • Glowing Eyes: In gameplay and in most of his splash arts, Ryze is always depicted with monochrome eyes that glow bright blue. In "Ryze: Call of Power", his eyes actually look fairly normal most of the time, and only start glowing as he's unleashing his power against the Frozen Watcher.
  • Good Is Not Nice: While he's still a bit of a prick, his goal is to protect the world from the forbidden magics only he knows about and is quite sane compared to other spellcasters that have reached his level of power.
  • Human Notepad: Easily the most obvious part of his character. He's tattooed himself with spells from head to toe. The term "living conduit of magic" comes up in fluff pertaining to him.
  • I Did What I Had to Do: Ryze will contain the Runes no matter who holds them, because their power corrupts anyone who tried to wield them and will lead to massive destruction, and given how even he's briefly tempted by them, he can't trust anyone else less powerful to do so. He had to kill his own master when he realized the Runes had overwhelmed him, and in his lore story has to kill an old friend who has been taken over by another Rune.
    "Many say I hold too much power. Others say I can't be trusted. Maybe they're right... but the only power I truly have is the strength to let it go."
  • Insufferable Genius: One would be hard pressed to describe him as "patient" or "nice".
  • Jerk with a Heart of Gold: He has a bunch of unpleasantly direct and rude lines, though as pointed out in his Champion Spotlight, he's been alive for a thousand years intentionally isolated from his fellow man in an effort to protect them all, so his impatience is a little understandable.
  • Magikarp Power: He has a well-deserved reputation for having awful early levels due to his low attack and spell ranges as well as his low mana pool, making it difficult to both farm and counter-harass simultaneously. However, he scales hard even by mage standards into late-game due to high consistent area-of-effect damage and potential tankiness from mana items that keeps him alive as he blasts away.
  • Mechanically Unusual Fighter: Due to the way his passive works, Ryze is encouraged in building more mana alongside ability power for damage, which causes the semi-intentional side effect of turning him into a Mighty Glacier due to most mana items being for tanks. This isn't as bad as he previously was, though, as kits before his Season 6 rework had his abilities completely scale off of mana.
  • Mighty Glacier: By caster standards, Ryze will end up resilient from buying tanky mana items and still remain powerful, but he has relatively short range and requires getting close for damage, and he lacks mobility significant for a straight-on duel aside from a situational movement speed boost.
  • Miles to Go Before I Sleep: Ryze is tired, hunting the Runes for centuries. Once he's sealed them safely away, he intends to finally let himself rest.
    Ryze: When I've found them all, I'll fade away.
  • Pirate: His Pirate Ryze skin.
  • Power Tattoo: The key to his unknown magical abilities.
  • Pure Energy: He even has abilities that partially scales off his mana as well as his ability power.
  • Precision F-Strike: While not a direct F-bomb, he still drops a mild 4-letter word when he's on a killing spree.
  • Purple Is Powerful: He's noted as having a high amount of magical strength, to the point of being called a magical being rather than a mage. Taken to the logical conclusion with this one, as his sheer power turned his skin purple.
  • Retcon: Being one of the game's first champions, Ryze has had a few different backstories.
    • During the game's alpha, Ryze was very originally an unruly student at Magi's Academy for Unpleasant Boys, creating all sorts of mischief that turned into chaos with his professors, eventually leading him to becoming a rogue mage. Yeah.
    • Come the game's official release, Ryze departed formalized teachings at universities and wandered the earth in search of magic out of a sense of discovery, running into and collecting all sorts of lost, forgotten, and forbidden knowledge in the process.
    • With his 2016 VGU, his search of magic turned from being born out of curiosity to active duty, as now he's specifically searching the World Runes before others get their hands on them and cause a worldwide catastrophe.
  • Series Mascot: You can pretty much count on him showing up in any official art or promotional materials. The season 1 CGI trailer even featured him as the leader of the protagonist team and he's appeared in more CGI cinematics than any other character (the Season 1 trailer, the Dominion trailer, "Twist of Fate", and "Ryze: Call of Power").
  • Spam Attack: Ryze using his 3 abilities as a combo probably won't burst as hard as another mage's 3 spells. The solution? Go for quantity over quality and keep casting while the enemy is waiting for their own cooldowns.
  • Squishy Wizard: Though he's this at the start of games, will most likely be averted. Because he powers up his spells with Mana as well as AP, he can get away with building tons of items made for tanks. It is possible for Ryze to be the single toughest person on your entire team if you don't have a true tank.
  • Teleportation: Ryze's ultimate is an area-of-effect teleport, and can warp himself alongside his allies over a relatively small, but still significant distance.
  • These Are Things Man Was Not Meant to Know: It's heavily stated that the World Runes he holds due to their sheer danger should make them this. Should he go down in battle, leaving them behind, he might even chillingly say:
  • X Called; They Want Their Y Back: When he taunts an opposing Aurelion Sol:

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