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Rogue Squadron

  • The Battle of Corellia. With just a few snowspeeders, Rogue Squadron manages to rescue Crix Madine, destroy an amphibious attack force at Tyrena, take down three AT-ATs and AT-STs attacking Madine's bunker, and destroy an entire wing of TIE Bombers, delaying the attack on Coronet City long enough for Han, Chewie, and Rieekan to evacuate the Corellian leaders and everyone else in the capitol tower. Badass.
  • The Y-wing pilot disabling and taunting the TIE pilot (Kasaan Moor) at the end of "Liberation of Gerrard V". Mind you, the Y-wing is a lumbering bomber while the TIE Interceptor is a high-speed fighter that should've been able to dispatch the former easily.
    Y-wing pilot: Ha! Like shooting Y-wings, do ya? Here's a little message from Gold Squadron!
  • The fight against Moff Seerdon in "Moff Seerdon's Revenge." After enduring his taunts and condescension for the latter half of the game, when he seems one step ahead of you the whole time, you get to take him on one-on-one. His dialogue and threats become steadily more empty and pathetic as the fight wears on, until his satisfying scream when he finally dies.

Battle for Naboo

  • Several people have wondered how Anakin was able to fly into the Trade Federation Control Ship's hangar when the ship is allegedly heavily shielded. You learn in the final level it's because you took out the shields for him.

Rogue Leader

  • The very first mission in Rogue Leader is the famous Death Star assault, right down to the station-exploding shot.
  • In "Razor Rendevous", you play as Wedge in a B-wing and, if you know exactly what to do, you can take out a Star Destroyer in under a minute. On your own.
  • In "Imperial Academy Heist", you can hijack a TIE Fighter. At night, you just shoot the pilot and then capture his ship, but in the daytime, you disable the fighter while it's flying and force the pilot to hand the ship over. If you then follow the line of training TIE Fighters, you can slip through the campus unnoticed until you get to the shuttle.
  • "Battle of Endor":
    • As the entire fleet turns around and finds themselves trapped between the Death Star II and a massive Imperial fleet, over one hundred TIE Interceptors engage all of you in combat. For many players, this is Oh, Crap! meets That One Level meets "this is going to be awesome."
    • Destroying two Star Destroyers with only an X-wing (if this is your first time playing).
  • There are two alternate continuity levels where you play as Darth Freakin' Vader, in a ship with cluster missiles, no less. The first one takes place during the Battle of Yavin, and you get to stop the Rebels. The second one takes place after the Death Star has been destroyed (as per the canonical outcome of the battle) and has you destroying grounded Rebel fighters and blowing up Rebel transports trying to escape.

Rebel Strike

  • In one level you hijack an AT-AT (Yes, an AT-AT. The big one.) and blow the ever-lasting shit out of a lot of expensive-looking Imperial stuff. For all of the game's shortcomings, the power trip you get from finally putting the Empire on the receiving end of that behemoth (and laughing maniacally while you're at it, of course) is arguably worth it.
  • Shipyards at Fondor, where you, in a Glass Cannon prototype TIE fighter, destroy a Super Star Destroyer while it's still being built, on top of killing a couple escort carriers along the way.
  • In co-op, playing Battle of Endor with the Jedi Starfighter and destroying dozens of TIE interceptors in the span of about three seconds by lobbing those sonic detonators right into their formations. One-Man Army doesn't even begin to cover it.
  • Battlefield Hoth, where you take down two AT-AT's with a lightsaber and some thermal detonators. Admiral Ackbar emphasized this in the TV Spots.
    Ackbar: The vaunted Imperial Walkers do have a weakness... Slice open their gut, and you'll bring them to their knees.

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