Follow TV Tropes

Following

YMMV / Gravity Rush

Go To

  • Adorkable: This is Kat's personality in a nutshell. Cute, clumsy, incapable of saying no to someone in need, and far more optimistic than she'd give herself credit for. After all, not that many people would happily look at an abandoned sewer drainage pipe and think it could make the perfect bachelorette pad.
  • Angst? What Angst?: Kat isn't too bothered by her loss of memory, and instead commits herself to putting her energy into helping the city's people. Though given she willingly gave up her memories, this isn't so surprising.
  • Best Known for the Fanservice: Many people outside of its fanbase only really know of the series because of Kat and to a lesser extent, Raven. Kat’s appearance in PlayStation All-Stars Battle Royale likely only contributed to this.
  • Boss in Mook's Clothing: The Batouyue-type Nevi. They're very large flying enemies that, despite their slow speed, are deceptively mobile. They also among the enemy types that boast multi-shot long-range homing attacks. Unlike those ones, however, they have multiple cores. Cores that are situated on their spines between the wings, making them almost impossible to hit from any direction other than directly above.
  • Cult Classic: Beloved by its devotees for its gameplay and Kat herself, who fans tend to treat as an Ensemble Dark Horse mascot for Sony in general.
  • Demonic Spiders: The Malloid variety of Nevi, which looks like a fish in the air. They attack by continuously lunging towards you, with said lunge hitting pretty hard. They also have two cores, meaning you need to hit them twice, at minimum.
  • Friendly Fandoms: Commonly recommended by Brandon Sanderson fans as "The closest thing we currently have to a The Stormlight Archive game."
  • Hilarious in Hindsight:
  • Les Yay: There's a small, but very noticeable amount between Kat and Aki. Notably, in a conversation right before the final mission, Kat basically asks Aki out on a date, and Aki suggests instead they stay in and watch TV together. While it's pretty clear that Aki's reasons are because she can sense something bad is going to happen, it's not hard to see the romantic undertones.
  • Moe: Kat, both her appearance and personality.
  • Polished Port: Gravity Rush Remastered. In addition to having the increased character and environment detail you'd expect from a Playstation 4 Updated Re-release of a Vita game, this version has all the DLC from the Vita version included, runs at 60fps versus the original's 30fps, and removes some technical problems like the occasional slowdown that plagued the Vita version. The new control scheme also overhauled the Gravity Slide, turning it from an annoying mechanic that required a touchscreen and motion controls to function into a more convenient and useful technique that's simply activated by holding both trigger buttons.
  • Rewatch Bonus: In light of Gravity Rush 2, multiple things in this first game get this, as several plot details and elements introduced in this installment only receive proper explanations and payoff in the second game. Most notably, the teasing of Kat's past and true identity throughout Episode 15, as well as everything to do with Alias.
  • Scrappy Mechanic:
    • The Gravity Slide in the original Vita version, which has the technique activated by the touch screen and movement done via motion controls. As a result, while intended to be the player's go-to move for speedy grounded traversal, the clunky control scheme means there were few places where it could be used comfortably and effectively. Remastered would remedy this, having the technique performed with trigger and analog stick inputs.
    • Stasis Field has considerably shorter range to pick up objects than the visual effect would imply. Also, if you take a hit, you drop everything you were carrying, making it frustrating in both combat (where you can lose all your ammo to a stray shot from a Nevi) or any quests that require you to carry people or objects (where a Nevi attack ends up plunging your passenger into the abyss, forcing you to wait several seconds for the game to return you to the last checkpoint).
  • That One Level:
    • Episode 10: Curiosity Killed the Cat. Your Gravity Meter is severely gimped after Dusty accidentally ingests anti-Nevi poison in the level's opening cutscene, causing your meter to run out extremely quickly upon activation. While this makes for a very slow-paced level, the true frustration comes in the boss fight, where you must battle several enemies that are in awkward, gravity-shifting-required locations throughout the engagement; half of which are flying, and thus prone to dodging at the last second. Health pickups are also in short supply. For what it's worth, it is possible to have increased your Gravity Meter's recharge rate to the point where it restores itself faster than you can significantly fall, meaning you can still more-or-less fly over the platform puzzles and easily recover from any bad jumps, making the challenge easier. Of course, it's just as likely the abundance of gravity recharges in previous missions have made you deem it a Dump Stat and completely ignore it, potentially making the entire level all the more infuriating thanks to even a single poor jump meaning a trip back to the last checkpoint.
    • "The Rules of War", the first mission of the Special Services Pack, you must fly around the map escorting civilians to a safe point as you're being attacked by Nevi. Don't bother trying to kill them — they immediately respawn. The first half isn't too bad, as there's a relatively Nevi-free path available and the civilians aren't right next to active Nevi when you pick them up. It's the second half that'll frustrate the player, as you'll be mobbed by Nevi that are right next to the civilians, and one hit will likely cause you to drop your payload into the abyss, assuming you're not simply killed from the onslaught of damage.
    • "The Phantom of Bravery", the second mission of the Special Services Pack, has you fighting fires that have spread across the military battleship and the city around you. You have to extinguish the flames by lifting and hurling fire extinguishers (of which only three exist on the ship) or water tanks (located on top of various buildings throughout the city). All the while, a timer in the form of the airship's physical integrity is counting down. Thus begins a game of resource management, as not only do you have to deal with the fact you have a finite amount of water tanks and extinguishers, but the Nevi all over the city will happily hit you when you are carrying a water tank, immediately wasting it and necessitating that you hunt for another. Oh, and periodically, more fires sprout up on the airship, forcing you to fly further and further away from the ship to get more. Once again, don't bother trying to kill the Navi in an attempt to make things easier; they'll just respawn until all the fires are put out.

Top