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Deadlock Clock: Jul 30th 2012 at 11:59:00 PM
Spark9 Gentleman Troper! from Castle Wulfenbach Since: Nov, 2010 Relationship Status: Pining for the fjords
Gentleman Troper!
#1: May 30th 2012 at 3:50:07 PM

This page is basically "levels of a game that some troper found difficult", with several of the examples being complaining about games/levels/bosses that somebody doesn't like.

First, why doesn't this have a YMMV tag? And second, how is this any different from That One Level (which does have a YMMV tag)?

Rhetorical, eh? ... Eight!
DarkConfidant Since: Aug, 2011
#2: May 30th 2012 at 3:55:36 PM

The second question has an answer:

After a difficulty spike, the game doesn't really let up. That One Level is an instance where the difficulty goes back down. It may also be that That One Level is irritating, frustrating, or otherwise not entirely difficult. The way I see it, Difficulty Spike occurs whenever the game decides to suddenly get more difficult for more than a small amount of time. Breather Level might be the opposite of That One Level.

However, there does appear to be enough overlap for something to be done.

edited 30th May '12 3:58:21 PM by DarkConfidant

Spark9 Gentleman Troper! from Castle Wulfenbach Since: Nov, 2010 Relationship Status: Pining for the fjords
Gentleman Troper!
#3: May 30th 2012 at 4:10:24 PM

[up] I don't think that works: a spike in a graph (e.g. of difficulty) is when the graph goes sharply up and then down again (such as here).

Looking over the examples, many of them are indeed a sudden high difficulty followed again by normal difficulty; and many others are of the last level in the game, in which case the difference is moot.

Rhetorical, eh? ... Eight!
troacctid "µ." from California Since: Apr, 2010
#4: May 30th 2012 at 7:03:43 PM

Difficulty really shouldn't be subjective. You don't get a lot of people saying, "Oh, I played Easy Mode and Hard Mode, and I thought Hard Mode was way easier." So it doesn't surprise or bother me that "The game's difficulty jumps significantly in a short span" is not marked as YMMV (and in fact I would be surprised if it were marked as YMMV).

Complaining is a potential issue, though, if there's a lot of it (I'm just taking your word for it here, since I haven't actually looked through the examples myself). Also, I notice the description says it only applies for the last level of the game, which doesn't really make sense, since difficulty spikes can occur in the middle of the game as well.

Rhymes with "Protracted."
DarkConfidant Since: Aug, 2011
#5: May 30th 2012 at 7:56:02 PM

Then do we have a trope for 'Game starts off easy and jumps in difficulty partway through'?

troacctid "µ." from California Since: Apr, 2010
#6: May 30th 2012 at 8:20:00 PM

I think that's Difficulty Spike.

Rhymes with "Protracted."
Feather7603 Devil's Advocate from Yggdrasil Since: Dec, 2011
#7: May 30th 2012 at 9:57:49 PM

I've always read this trope as when a game ups the difficulty significantly at once, and then stays at the upper level (the occasional Breather Level aside). Using it like that, it's a unique trope. If it's a single spike that goes down afterwards (like you'd possibly expect from the name), it's the difficulty version of That One Level.

While it's not a subjective trope at base, the definition of what a spike is might be, since almost all games get harder and harder further in.

edited 30th May '12 9:59:25 PM by Feather7603

The Internet misuses, abuses, and overuses everything.
Spark9 Gentleman Troper! from Castle Wulfenbach Since: Nov, 2010 Relationship Status: Pining for the fjords
Gentleman Troper!
#8: May 31st 2012 at 1:57:13 AM

For starters, I don't think you can call it a difficulty spike if you can start a game at easy, medium, and hard level, and it turns out that hard level is hard. That's not a spike, that's what hard level means.

The part about this applying only to a last level is definitely wrong.

Both of that is easy to clean up; after that we need to decide if the difficulty is supposed to go down after the 'spike', or stay at that level (or stay at that level except when it doesn't, but I'm afraid that's rather arbitrary).

Rhetorical, eh? ... Eight!
abk0100 Since: Aug, 2011
#9: Jun 1st 2012 at 3:04:22 PM

I think I've heard people use it for both - it's still a spike whether or not it goes back down. But maybe the term decayed before it even got to tvtropes.

troacctid "µ." from California Since: Apr, 2010
#10: Jun 1st 2012 at 3:07:06 PM

I think the term Difficulty Spike applies to the jump in difficulty. I'm not sure it needs to say anything about what comes after the jump. If we had separate tropes for Difficulty Spike That Stays Difficult and Difficulty Spike That Goes Back To Easy, they would both be subtropes of "Difficulty Spike", right? So Difficulty Spike should probably be covering both.

edited 1st Jun '12 3:07:44 PM by troacctid

Rhymes with "Protracted."
Cider The Final ECW Champion from Not New York Since: May, 2009 Relationship Status: They can't hide forever. We've got satellites.
The Final ECW Champion
#11: Jun 12th 2012 at 9:29:53 AM

Because difficulty spike isn't an opinion, it is a game design trope as much as the Sorting Algorithm of Evil is a narrative trope. You generally don't throw the hardest challenges at the player at the start of the game(unless you're Kid Icarus or Zelda2)

There is only one death pit and hardly anything is more dangerous than The Goomba in the first level of Super Mario Bros. Then the first fortress cranks up the lava, gives you Invincible Minor Minions and Boss Battles.

Whether or not the difficulty spikes too much, or not enough, is enjoyable or aggravating, those are opinions and we don't care about opinions, we're just documenting the tricks and trades of writing fiction. Tropes Are Tools, they get used or they don't.

Now, difficult spikes aren't writing tropes, maybe we shouldn't be documenting them at all. But Jump Physics, Real Is Brown, Arbitrary Gun Power, Button Mashing, Waggle, Disk One Nuke, and Save-Game Limits are not writing tropes either. At some point or another, TV Tropes decided it was going to start making pages about video game design.

Whether or not you like Check Point Starvations they happen, they can be an easy way to set up a Drought Level of Doom. Whether or not you like drought levels of doom is irrelevant, they get made all the time. If the level before the drought level had plenty of resources the player could use, then you're looking at a difficulty spike! Whether or not this is a good or bad thing to the players doesn't matter.

That One Level is about levels widely hated by a game's fandom the way The Scrappy is about characters widely hated by fandoms. One is to design, the other is to a narrative level and neither is a tool used by creators. Pure opinion and should probably be deleted, seeing how some people are apparently mistaking actual game design, with fan whining. There is no trick to making one, it could be as easy as blinking but boring, and it could be boring in any number of ways. The hardest level they set out to make might become a favorite for any number of reasons not easily predictable fans come up with.

Maybe difficulty spike really belongs on the trivia tab? I don't know but all the other non narrative game design "tropes" probably belong there too, like Welcome to Corneria and Giant Space Flea from Nowhere. I supposed work pages for games that aren't filled with cutscenes, collectible Story Breadcrumbs, Announcer Chatter, a radio or have something All There in the Manual will just have really short main pages and really long trivia tabs.

edited 12th Jun '12 9:52:38 AM by Cider

Modified Ura-nage, Torture Rack
SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#12: Jun 12th 2012 at 9:34:00 AM

Gameplay are tropes, not trivia. Difficulty Spike has an effect on gameplay and it's visible in the game, so it's a trope.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
Spark9 Gentleman Troper! from Castle Wulfenbach Since: Nov, 2010 Relationship Status: Pining for the fjords
Gentleman Troper!
#13: Jun 12th 2012 at 10:05:23 AM

Okay. How exactly is Difficulty Spike And The Difficulty Goes Down Afterwards different from That One Level?

Rhetorical, eh? ... Eight!
SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#14: Jun 12th 2012 at 10:07:09 AM

[up]That One Level is an opinion about a level's hardness. Difficulty Spike is more like Nintendo Hard, i.e objective.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
troacctid "µ." from California Since: Apr, 2010
#15: Jun 12th 2012 at 10:18:53 AM

That One Level = Scrappy Level

It is beyond saving

Rhymes with "Protracted."
32_Footsteps Think of the mooks! from Just north of Arkham Since: Jan, 2001 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Think of the mooks!
#16: Jun 12th 2012 at 10:46:28 AM

Speaking from a point of experience, Difficulty Spike is just as subjective as all of our other tropes about how difficult something might be, like That One Boss or That One Level.

There are times when it is perfectly plain to see that the difficulty has ramped up. But then you have other times where the opinion that the difficulty has spiked is purely due to an individual's play style and how they process information. I've breezed through some of the examples (I know nobody will believe me, but I didn't think level 3 of Battletoads was all that difficult... for a less controversial example, I found the Marth parts of The Subspace Emissary Super Smash Bros Brawl to be easy by abusing Marth's Counter). And I'm sure I have examples that others would find easy.

In short, sometimes there will be general agreement on it, but not always.

Also, the page is a bit spotty. A few cases are the Final Boss - wait, the final boss is supposed to be a jump in difficulty. Others are a jump to a different difficulty level... again, that's supposed to be a jump. I feel like those examples should be excised.

Reminder: Offscreen Villainy does not count towards Complete Monster.
troacctid "µ." from California Since: Apr, 2010
#17: Jun 12th 2012 at 10:52:35 AM

If it's being used for complaining, then that's a problem, and one potential solution is marking it as subjective. Another potential solution is to try and clean it up and excise any bitching. Of course, it will need cleaning up no matter what we do, since it has natter issues.

edited 12th Jun '12 10:53:04 AM by troacctid

Rhymes with "Protracted."
Spark9 Gentleman Troper! from Castle Wulfenbach Since: Nov, 2010 Relationship Status: Pining for the fjords
Gentleman Troper!
#18: Jun 12th 2012 at 3:43:48 PM

I don't see how Nintendo Hard can be considered objective. It's one of the most common tropes on the wiki, and appears on pretty much any game that some troper had problems with - even if it's a casual game that can be completed in 15 minutes.

It's just impossible to objectively define "difficulty".

Rhetorical, eh? ... Eight!
CorrTerek The Permanently Confused from The Bland Line Since: Jul, 2009
The Permanently Confused
#19: Jun 12th 2012 at 3:55:21 PM

I think a good example of what I always understood Difficulty Spike to be is in Dragons Dogma. The game is relatively monster-free during the daytime, with the few large monsters usually visible from a long way off. At night, however, you can't see anything beyond your lantern's light, and whole different (and sometimes meaner) monsters come out to play.

The game also jumps in difficulty again after you complete the main quest, but I'm not sure it's this trope.

Cider The Final ECW Champion from Not New York Since: May, 2009 Relationship Status: They can't hide forever. We've got satellites.
The Final ECW Champion
#20: Jun 12th 2012 at 6:28:12 PM

Exactly how difficult is the opinion. The fact that it spikes is not. Just like the Sorting Algorithm of Evil, games tend to get tougher as they go on. Puzzles get more complex, or perhaps there were none at all during the start. Enemies and taps require faster finger twitches/wrist flicks to keep up with. Platforms start getting further apart, pits become more common, One Ups become more scarce.

Golden Sun is hardly a hard game. But at the start, every enemy encountered can be killed with a single flare. Then you put get to the ship and the entire, hopefully much leveled up party, needs to use multiple turns worth of much stronger enemies to beat the boss(when the first boss could go down in one turn). You actually have to use your defensive buffs, healing powers or enemy nerfs if you don't want to see your party get wiped. Its still not hard, but its not as simple as before, its is possible to lose so there is your difficulty spike. Whether it is "enough" of a spike is an opinion an irrelevant opinion.

But there has already been a Wall of Text addressing it and no ones really going about how to refute it. To that we've had to repair shop threads on Nintendo hard. If you want to refute maybe you should start a third but if that's all you got don't expect it to go any better. Banner changes are for Wiki talk anyway.

Modified Ura-nage, Torture Rack
Spark9 Gentleman Troper! from Castle Wulfenbach Since: Nov, 2010 Relationship Status: Pining for the fjords
Gentleman Troper!
#21: Jun 13th 2012 at 1:05:32 AM

So we're back to the fact that both Difficulty Spike (And The Difficulty Goes Down Afterwards) and That One Level are opinions about an arbitrary level that some troper had problems with.

Regardless of what some people think it should be, that's how it is being used in practice.

Rhetorical, eh? ... Eight!
Cider The Final ECW Champion from Not New York Since: May, 2009 Relationship Status: They can't hide forever. We've got satellites.
The Final ECW Champion
#22: Jun 13th 2012 at 7:41:41 AM

The description, if a bit whiny and apologetic, doesn't insist this is just about complaints, just a jump in difficulty, noting that with objectively harder content ahead might actually be easier for the player just because they're used to the difficulty spike than when they first hit it.

(To use its own examples, Battle Toads level three makes you dodge 13 obstacles every five seconds or so, later level six bumps it up to 15 which is harder but by then everything has been twitch or die so everyone is used to it.)

The only real problem I'm seeing with the description is that it lists That One Boss as a trope, even though it is not by the way the website defines trope. I'd change the description(the crap about wanting to throw controllers? Are you older than 10?) and maybe head to special efforts for a cleanup at most.

Difficulty Spike is no less of a trope than Difficulty Level and to prove my point...

So five percent of the wiks are complaints and none of them overlap with any scrappy pages.

edited 13th Jun '12 7:49:22 AM by Cider

Modified Ura-nage, Torture Rack
ccoa Ravenous Sophovore from the Sleeping Giant Since: Jan, 2001
Ravenous Sophovore
#23: Jul 27th 2012 at 6:52:11 AM

Clocking due to lack of activity.

Waiting on a TRS slot? Finishing off one of these cleaning efforts will usually open one up.
ccoa Ravenous Sophovore from the Sleeping Giant Since: Jan, 2001
Ravenous Sophovore
#24: Aug 1st 2012 at 7:59:14 AM

Locking.

Waiting on a TRS slot? Finishing off one of these cleaning efforts will usually open one up.
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