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The Manor Is Not Enough - Maid RPG DISCUSSION

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Alhazred23 Since: Jun, 2011
#2126: Dec 27th 2013 at 9:16:21 PM

I've put the description of the wine cellar in spoiler text and will move it down once the maids move on toward the cellar.

H:44F(8/30)S|G:19F(0/10)S
dragonfi from an iterdiensional voyage Since: May, 2009
#2127: Dec 28th 2013 at 11:54:41 AM

Thanks, and now I'm the one who's too much ahead. :P

Karina: F:18 S:0/20 Evelyn: F:11 S:6/40 "Evelyn is adorably crazy." — compliment by Vampiric One
dragonfi from an iterdiensional voyage Since: May, 2009
#2128: Jan 1st 2014 at 12:36:30 PM

I really enjoy Junko's side-stories. They are both hilarious and provide nice back-story.

Karina: F:18 S:0/20 Evelyn: F:11 S:6/40 "Evelyn is adorably crazy." — compliment by Vampiric One
barzark Since: Aug, 2011
#2129: Jan 1st 2014 at 8:27:43 PM

Thanks, I'm glad you like those, I love doing that kind of thing.

F:41 S:0/30
dragonfi from an iterdiensional voyage Since: May, 2009
#2130: Jan 5th 2014 at 4:56:27 AM

"A couple days." — So, that means Karina is good for the next two years (of real time) I guess. :D

Karina: F:18 S:0/20 Evelyn: F:11 S:6/40 "Evelyn is adorably crazy." — compliment by Vampiric One
barzark Since: Aug, 2011
#2131: Jan 8th 2014 at 1:37:46 PM

Incidentally assume agent ape ever really bothers to talk would it work better if Junko just understands him for reasons that will never be brought up, if she's using her tech or if it's one of those things where they can apparantly talk but only when no one else is paying attention to them? And did that last one even make sense?

F:41 S:0/30
alhazred23 Since: Jun, 2011
#2132: Jan 10th 2014 at 9:33:34 AM

Junko can more or less understand what he wants to say, though there may be something lost in the translation ^_~.

H:44F(8/30)S|G:19F(0/10)S
barzark Since: Aug, 2011
#2133: Jan 10th 2014 at 7:14:20 PM

Got ya. ^_~

edited 10th Jan '14 7:14:34 PM by barzark

F:41 S:0/30
dragonfi from an iterdiensional voyage Since: May, 2009
#2134: Jan 18th 2014 at 12:06:54 PM

Sorry for not responding for a few days. Here is the luck roll.

Luck 3*2(luck)=6

Karina: F:18 S:0/20 Evelyn: F:11 S:6/40 "Evelyn is adorably crazy." — compliment by Vampiric One
dragonfi from an iterdiensional voyage Since: May, 2009
#2135: Jan 22nd 2014 at 1:56:46 PM

It's good that Karina just drank, otherwise she would be crying in someone's lap by now. In fact, I wrote that, then decided that some character development is in place.

Some encouragement is still required for her though.

Roll: 2(luck)*6=12, if it is required.

edited 22nd Jan '14 2:22:04 PM by dragonfi

Karina: F:18 S:0/20 Evelyn: F:11 S:6/40 "Evelyn is adorably crazy." — compliment by Vampiric One
1jimbo10 Since: Sep, 2011
#2136: Jan 22nd 2014 at 6:42:35 PM

If Tammy does kick the door open before I post again, Roll 5 x Tammy's Luck 2 = 10 for what immediately transpires from that. (Invisible Castle is down again (got "503 – Service Not Available"). I'm considering just switching to using an actual die, like one of the retired casino dice I bought during my summer trip last year.)

On a side note, I like the others' side stories as well. They can be good for Character Focus moments. I admit, I'm still struggling with that because if done poorly, such a thing can look like something else.

edited 22nd Jan '14 6:43:26 PM by 1jimbo10

TMINE:(T=F:17,S:0/10);(J=F:6,S:4/20)
barzark Since: Aug, 2011
#2137: Jan 22nd 2014 at 6:59:04 PM

Might wanna try random.org I usually use that for single dice rolls anyhow, ain't had it take a break on me yet.

And given Junko's track record would a luck roll to make sure what she's got handy will actually do what she's expecting it to do be a good idea here?

F:41 S:0/30
alhazred23 Since: Jun, 2011
#2138: Feb 10th 2014 at 6:44:16 PM

Could I have everyone post their Maid qualities here? Incidentally, Junko gets to keep rolling for these things because she has the quality of (mad) Scientist, which lets her to make Skill rolls for things related to this quality - things like diabolical deathtraps. Other folks might have similarly applicable qualities (like Jessie using Will to do ghost-like things sometimes), so feel free to ask at any time if one of your qualities might let you roll to do something!

edited 10th Feb '14 6:45:04 PM by alhazred23

H:44F(8/30)S|G:19F(0/10)S
alhazred23 Since: Jun, 2011
#2139: Feb 10th 2014 at 7:19:45 PM

Don't Panic, but i have been toying with the idea of converting this game to FATE Accelerated since it is a good system and it handles action scenes more naturally than Maid does - and the systems are kinda similar. The game materials can also be had for as little as Free through Drive Thru RPG. Here is what Hitsugi might look like as a FAE character:

Name: Hitsugi Kaburagi
Description: Hitsugi is a statuesque young woman who projects an almost palpable air of purity and refinement - at least when she isn't too flustered or stressed out. She is a Japanese-Brazilian with dirty blonde hair and hazel eyes and can most commonly be found wearing horn-rimmed librarian glasses, a black komono, a kappougi apron and an incredibly sour expression.

Hitsugi is a risk management specialist for UACHS, a multinational insurance corporation specializing in providing coverage to opposition groups in the public sector. Hitsugi specializes in labor relations, working to minimize the risks to employees in this inherently dangerous work environment. She doesn't particularly like her job but somebody has to do it.

Aspects:
High Concept - Long-Suffering Head Maid of Spyhold Manor
Trouble - There is a perfectly good explanation for this, really!
1 - See, the entire universe really is out to get me...
2 - These girls are just too innocent for their own good - well, except for maybe Junko.
3 - Dan Jobsem must die! Everything he touches turns into more paperwork!

Approaches:
Careful 2
Clever 3
Flashy 1
Forceful 1
Quick 2
Sneaky 0

Stunts:
Because Hitsugi worries herself sick over the well-being of her friends, once per scene she can clear one Stress box or mild Consequence on an ally in the same zone by taking a mild emotional Consequence. What are a few scrapes and bruises when the poor Head Maid is having another breakdown?

edited 15th Feb '14 9:10:13 AM by alhazred23

H:44F(8/30)S|G:19F(0/10)S
barzark Since: Aug, 2011
#2140: Feb 11th 2014 at 7:02:17 PM

Well I don't know anything about this other system so...I really can't make a call here.

F:41 S:0/30
alhazred23 Since: Jun, 2011
#2141: Feb 11th 2014 at 9:16:08 PM

Well, speaking really broadly FATE is a game designed around broad strokes of character and setting. Most things in the system, from characters to environments, can be seen as collections of defining characteristics called Aspects. A character Aspect says something important and defining about them, like "Favorite Grandchild of the Infamous Dr. Cuttlefish." An aspect on a location says something important about it, like "lots of dark corners" or "extremely flammable carpeting."

In normal FATE characters also have Skills but in Accelerated they have Approaches instead. That is, a character isn't good at driving or bad at martial arts specifically; rather, a character can be good at approaching things in a Forceful manner but bad at doing things in a Sneaky way. From there most conflicts are resolved by rolling four six sided dice that have values of -1, 0 and 1 on them (two faces each on a die), so a minimum roll is -4 and a maximum roll is 4, then adding the character's value in the Approach taken and comparing against a target number.

You can then try to spin your result by capitalizing on Aspects on your character, other characters, the environment and so on. Characters do this by spending from a Fate Point pool. You do this basically by imagining that the aspect is in bold or italics and then building a justifying statement around it. "Because I am the favorite grandchild of the Infamous Dr. Cuttlefish I was trained from an early age to recognize the moods of cephalopods, so I can spend a point to increase my result by 2/reroll my attempt to convince the giant squid to stop attacking the boat." These points get distributed back to characters when the GM uses their own aspects against them (which is why one of them is explicitly named 'Trouble.') "Well, your character has got friends in low places - and some of those friends have enemies, like the rather unpleasant looking man waking up to you now." (GM offers a point for the complication)

Anyhow, i am just toying with the idea. It is not much more complicated than Maid, but runs on similar themes of playing a character that is built around certain defining traits. But if nobody else is interested we can keep doing Maid style too ^_^;.

edited 11th Feb '14 9:30:42 PM by alhazred23

H:44F(8/30)S|G:19F(0/10)S
dragonfi from an iterdiensional voyage Since: May, 2009
#2142: Feb 12th 2014 at 11:34:09 AM

Well, another RPG to put on my map. I like the core idea. Might check it out later.

Although, I'm still a bit wary about changing the system for this game to a different one. Especially one I don't know. (Can give it a go, but I would like to study the rule-book a little beforehand.)

Edit: So, you can download the pdfs from the site, then, when you can gauge it's value pay whatever amount you want. That's a business model I agree with.

As you requested, here are the details.

  • Name: Karina
  • Age: 17

  • Athletics: 4
  • Affection: 1
  • Skill: 1
  • Cunning: 2
  • Luck: 2
  • Will: 2

  • Uniform Color: Orange
  • Hair Color: Navy
  • Eye Color: Vermilion
  • Maid Types: Boyish, Heroine
  • Special Qualities: Vampire
  • Maid Power: Trespass
  • Maid Weapon: Scythe
  • Stress Explosion: Mischief
  • Maid Origin: Returning a Favor

She also had the special quality of "Cigarettes" but I dropped it in a way that (hopefully) makes sense story-wise.

On the other hand, she is "Shy" or at least "Socially Awkward" and stresses a lot. Those are missing from the character-sheet altogether.

edited 12th Feb '14 11:46:43 AM by dragonfi

Karina: F:18 S:0/20 Evelyn: F:11 S:6/40 "Evelyn is adorably crazy." — compliment by Vampiric One
alhazred23 Since: Jun, 2011
#2143: Feb 12th 2014 at 2:35:21 PM

You can just swap the 'Smoker' quality for 'Shy' if you want. I changed Hitsugi's Stress explosion from 'Prayer' to 'Alcohol' because that's what it ended up being after a while, and none of us have ever been incredibly great about keeping up the regional accents other than 'Nya' ^_^;...

And yes, both the more comprehensive FATE core rules and the ultra-light Accelerated rules are on a 'pay what you want' model at DTRPG. I'd recommend picking them up and looking them over even if you have no interest in changing the way we do this game, since FATE is really pretty neat.

Edit: Also, i don't need the whole sheet, just the Qualities - and maybe the Types. For Karina, this would be 'Shy Boyish Vampire Heroine' or somesuch.

edited 12th Feb '14 2:39:26 PM by alhazred23

H:44F(8/30)S|G:19F(0/10)S
1jimbo10 Since: Sep, 2011
#2144: Feb 13th 2014 at 6:10:15 PM

Types and qualities? Tammy's types are Boyish and Pure, so I've been trying to play her as a slightly naive tomboy. Her qualities are Nekomimi, Accent: Meow, Uniform: Miniskirt, and Trauma: Family Breakup. And her current outfit is the modified "Nurse" costume.

Jessie's types are Heroine and Lolita so, judging by how I've played her, she tries her best to help but acts immature once in a while. Her under-developed stature hasn't been played up much, but it's there. And her qualities are Easygoing, Hairstyle: Long Ringlets, and Monster: Ghost.

Let's see... Judging by how I've been playing them, Tammy's Family Breakup quality may explain why she doesn't seem to like being alone; while Jessie's lack of tangible substance may be starting to deconstruct her Ghost quality, as she begins wondering about having some solid form once again.

TMINE:(T=F:17,S:0/10);(J=F:6,S:4/20)
dragonfi from an iterdiensional voyage Since: May, 2009
#2145: Feb 14th 2014 at 2:56:48 PM

Following your suggestion, I read trough Fate Accelerated, and — as an exercise — I plan to port Karina's character sheet tomorrow.

I really like it so far.

edited 15th Feb '14 3:52:32 AM by dragonfi

Karina: F:18 S:0/20 Evelyn: F:11 S:6/40 "Evelyn is adorably crazy." — compliment by Vampiric One
dragonfi from an iterdiensional voyage Since: May, 2009
#2146: Feb 16th 2014 at 12:05:37 PM

Hi, just as promised, here is the Fate Accelerated character sheet for Karina. (Again, don't panic, it doesn't mean that we will switch, it just means that I probably have too much free-time on my hands.)

  • Note that I already included a major consequence that I plan to clear after we deal with the doctor himself.
  • Also, I considered restricting Weapon From Nowhere to a quick action, but I found that it is constrained enough as it is. (The idea is that I cannot use it more than once in a fight, we can reword it to once per scene.)
  • As for Trespass, I did not feel that any more constraints — such as 'once per scene' — would be necessary, since it is mainly useful as a restricted instant teleportation anyways.

Name: Karina

Description:

Karina is a young boyish vampire of unknown (and possibly dark) origin.

Without a clan, all that is known about her is that Walter picked her up somewhere in central Europe, giving her a job as a maid. For that, Karina is extremely grateful. (Although, seeing how stressful the job can be, this might not last.)

Her hair is a dark shade of blue, contrasting with her vermilion eyes. In addition to her orange uniform she usually wears an old leather-jacket. When it comes to fighting she uses a beautiful silvery-looking scythe that she apparently produces from thin air.

Her first few workdays wasn't kind to her, and she is trough a lot.

Aspects:

  • High Concept: Boyish Vampire Maid of Darkly Manor
  • Trouble: Despite my best efforts, I'm occasionally childish, moderately shy and have a serious fear of authority.
  • 1: I want to be useful to live up to Wally's expectations.
  • 2: I will protect my friends! (The ones I just made.)
  • 3: Dr. En Passant must be put to justice! (If I can muster the courage.)

Approaches:

  • Careful: 1
  • Clever: 1
  • Flashy: 2
  • Forceful: 3
  • Quick: 2
  • Sneaky: 0

Stunts:

  • Trespass: Because of my otherworldly strength and loyalty to my friends, whenever they are in danger, I can instantly move to their location and perform a defense action to protect them. This works even if I'm in another zone or scene, although an overcome roll can be made to see if I take any damage if the task is particularly hard.
  • Weapon From Nowhere: Because I have a scythe I can produce from thin air, I get a +2 to any action I perform by pulling out my cherished weapon if the additional surprise would be useful. Might not work reliably on targets that expect me to do this.
  • I can take one more free stunt later.

Consequences:

  • Minor:
  • Moderate:
  • Major: Afraid of tentacles, chess, and most of Dr. En Passant's inventions.

edited 16th Feb '14 12:16:35 PM by dragonfi

Karina: F:18 S:0/20 Evelyn: F:11 S:6/40 "Evelyn is adorably crazy." — compliment by Vampiric One
alhazred23 Since: Jun, 2011
#2147: Feb 16th 2014 at 12:42:03 PM

Hmm... for Weapon from Nowhere i would say a better formulation would be "Because I can pull my cherished silver scythe out of thin air, once per session/night (still working on how to keep track of time) I can choose to go first in a combat."

For Trespass i still think 'whenever' might be too open and an Approach type might be needed; the 'whenever if using overcome' possibility allows her to take two actions in a turn, which is a whole other kettle of fish. Alternately, with the above formulation of Weapon From Nowhere you could say, "Because I am a pure-blooded vampire I can sense when someone I have fed from is in danger and may teleport to their location when using Weapon from Nowhere, even if they are in a different Zone. (All normal use restrictions for Weapon from Nowhere still apply.) Note that this would theoretically include being able to teleport to people she doesn't like as long as she has fed from them (it could happen!), which makes it rather more flexible, as it could be used for a surprise attack when they are already distracted by another threat.

Regarding her Trouble, there's nothing really wrong with having a trouble like that, though i wonder if it might be worded more succinctly; Aspects are supposed to be rather iconic

edited 16th Feb '14 12:44:14 PM by alhazred23

H:44F(8/30)S|G:19F(0/10)S
1jimbo10 Since: Sep, 2011
#2148: Feb 18th 2014 at 6:32:15 PM

I'm sorry for taking so long. I've tried to come up with how my characters could translate to the FATE Accelerated system, and this is the best I could come up with. (Be warned, placing both of them here results in a long post.)

First up: Tammy Mordan


High Concept: Nekomimi Maid of Spyhold Manor.
Trouble: I can't seem to get over my Parental Abandonment, and as such I fear ever being alone again.
Aspects: (1) My friends are precious to me. I'll help them any way I legitimately can. (2) I've learned to fight via dance moves and will use it to defend myself and my friends. (3) Why do I feel angrier every time I do fight?
Approaches: Quick +3, Flashy and Forceful +2 each, Clever and Sneaky +1 each, Careful +0
Stunts: (1) Defensive Stance: Because I'm better at fighting defensively, I gain a +2 to Forcefully defend in Hand-to-Hand combat. (2) Iron Wall: Because I care for my friends' well-being, once per session I can Quickly defend a nearby ally if he or she is attacked. (I can't use "Defensive Stance" at the same time, as the Stunts use different Approaches.) (I can obtain 1 more Stunt without lowering Refresh.)

In order to better fit with her Stunts, I'm requesting if I can change Tammy's Maid Power to "Iron Wall", an Athletics power. (Her Athletics is at the same level as her Affection (3).)

And now: Jessica "Jessie" Turner


High Concept: Ghostly former Maid of Drolphy Manor.
Trouble: What exactly is keeping me from moving on?
Aspects: (1) I try to help to the best of my ability, but I somehow can't help but act immature at times. (2) Miss Karina deserves better than how this "Doctor" she refers to appears to be treating her. (3) I grow weary of my lack of substance and want a new body if I'm staying here, be it humanoid or android in nature.
Approaches: Sneaky +3, Clever and Flashy +2 each, Careful and Quick +1 each, Forceful +0
Stunts: (1) You Can't See Me: Because I'm a ghost, I gain a +2 to Sneakily... well, sneak past opponents. (2) Escape: Because I'm a ghost, I gain a +2 to Quickly flee from a fight. (I can obtain 1 more Stunt without lowering Refresh.)
Severe Consequence: Well, being a ghost means I'm kind of dead already...

Actually, I looked into FAE less than I did Maid RPG before coming up with the character setup, so I don't know how well I've set them up. Aspects not yet employed in the RP I plan to introduce as possible Character Development.

edited 19th Feb '14 8:54:25 AM by 1jimbo10

TMINE:(T=F:17,S:0/10);(J=F:6,S:4/20)
alhazred23 Since: Jun, 2011
#2149: Feb 19th 2014 at 1:48:54 PM

Well, as i said, i'm just toying with the idea at the moment. No need to change any existing character traits yet. What did you think of the FATE Accelerated system in general?

With specific regard to the characters: The Trouble aspect is meant to cause problems for the character often and hopefully in believable ways (since Complications are a primary way to get Fate Points to spend.) Are Tammy's fear of being alone and Jessie's mysterious worldly attachments likely to complicate their lives? I'm not saying they don't (in particular, being unable to stand being alone could be a bit of a bother), but can you think of ways that Jessie being unable to let go could cause her problems? Doing so might involve fleshing out her background and the mystery(?) behind her death.

On the whole the Aspects look okay though they do seem a bit wordy; more 'show' than 'tell' is often preferable. Tammy's #1 and #2 aspects seem to have some unnecessary commonality; the 'will use it to defend myself and my friends' part can probably be omitted, since that is the major thrust of #1. Also, the 'any way I legitimately can' proviso in #1 closes off some of the potential compels for that aspect (i.e. doing things to help her friends that seem foolish and impossible) which is probably not something you want to do. With #2 you might spice it up a bit with the Martial Arts and Crafts angle.

Tammy's second Stunt might be a bit weak as you can often justify defending someone else even without a specific Stunt for it; if necessary Tammy could invoke her 'My friends are precious to me' Aspect with a Fate Point to do it, if the situation permits. Using Defense in this way changes the target of the attack to you for the purposes of resolution. You could either strengthen it somehow (giving her a +2 bonus for it) or you could change the Stunt to something else. For Jessie you might consider making one of hers related to the Insubstantial effect that she has used so often. For instance, she could get a +2 bonus to Cleverly Overcome obstacles when being insubstantial would be useful.

edited 19th Feb '14 1:51:00 PM by alhazred23

H:44F(8/30)S|G:19F(0/10)S
dragonfi from an iterdiensional voyage Since: May, 2009
#2150: Feb 23rd 2014 at 11:06:37 AM

Hi, given your recommendations, I have come up with a few changes:

Trouble:

  • Trouble: Eternal Child with a Crippling Fear of Authority

Stunts:

  • Trespass: Because of my otherworldly strength and loyalty to my friends, once per scene I can instantly move to their zone and perform an action to aid them.
  • Weapon From Nowhere: Because I have a scythe I can produce from thin air, once per scene I can get a +2 to an action I perform by pulling out my cherished weapon. (Attack, defense, intimidation, etc.)

As for your question, I really like the Fate system, especially the fact that 90% of the character-sheet is story-oriented and helps with the immersion. (Currently reading trough the core rulebook, by the way.)

The only problem I see is how we define a "session" in a forum RPG, although we had the same problem with Maid in this regard. (I tried to go for once-per-scene stunts anyway, since I don't want to wait half a year between uses. :D)

edited 23rd Feb '14 11:45:06 AM by dragonfi

Karina: F:18 S:0/20 Evelyn: F:11 S:6/40 "Evelyn is adorably crazy." — compliment by Vampiric One

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