YMMV / The Legend of Zelda CD-i Games

King Harkinian: "Zelda, Duke Onkled is under attack by the YMMV tropes of Ganon! I'm going to Gamelon to aid him."
Zelda: "But father, what if something happens to you?"
King Harkinian: "I'll take the Triforce of Tropes to protect me! If you don't hear from me in a month, send Red Link!"

  • Ho Yay: A BDSM relationship is implied between the King and Duke Onkled. Poopers jump on this quite often with videos such as The King's Secret. Although, to be fair, in that vid everybody is gay.
    Duke Onkled: Please, Your Omnipotence, have mercy!
  • Iconic Character, Forgotten Title: The game starring Link is actually titled Link: The Faces of Evil not The Legend of Zelda: The Faces of Evil.
  • I Liked It Better When It Sucked: Faces of Evil and Want of Gamelon are more well-known today than Zelda's Adventure, no doubt due to their freakish animations. Adventure went for live-action cutscenes, and though by no means stellar, weren't bad enough to provide good riffing material.
  • Memetic Loser: All three games in their entirety are this in comparison to the canon franchise, but the character that gets this the most is Wand of Gamelon/Faces of Evil Ganon.note  Whereas the other characters are interpreted as varying levels of Memetic Badass, Ganon is stuck being known as the supposed dark lord that's killed in one hit by a book. Along with his ridiculous acting and pitiful attempts at being intimidating, he comes of as a far cry from the embodiment of evil seen in the canon games.
  • Memetic Molester:
    • Thanks to one of his lines in Wand of Gamelon made very questionable via Mondegreen ("Keep the cuntnote  in chains!"), this incarnation of Ganon is seen as one. Not to mention there's the scene where he kidnaps a sleeping Zelda in The Faces Of Evil...
    • Ushrom's rather creepy mannerisms as well as 50% of his dialogue in his only appearance of the CD-i games (as well as the entire Zelda franchise) being misinterpreted as something much worse has earned him this status as well.
    • With YouTube Poop, ANYONE.
  • Mis-blamed: A lot of people don't realize that many of the game's flaws came from the fact that it had No Budget, rushed development, and was on a system with severe technical limitations (it only had two buttons, for starters, thus explaining why the buttons for talking and using the sword were the same.)
  • Narm: If the creators intended these games to be serious, then goddamn everything.
  • Never Live It Down: The game is not all about badly animated cutscenes as you can hear everywhere. In fact, the games actually received decent reviews on their original release, and even contemporary reviewers who ignore the pathetic cutscenes that define the game in the eyes of most find it to be merely below-average. If anything, they were Condemned by History.
  • Nightmare Retardant: Ironically, many of the bosses in the game fall victim to this. It's hard to be scared of the villains when all of them have Narmful designs, bombastic acting and just plain weird methods of terrorizing people. Hilariously, the ordinary citizens are often truly frightening thanks to odd expressions and movements and their habit of moving in closer and invading your personal space.
  • One-Scene Wonder: Many of the minor characters appearances.
    Morshu: Come back when you're a little... Mmmmmm... richer!

    Mayor Kravindish: This is illegal, you know.
  • The Problem with Licensed Games: Sort of. See So Bad, It's Good below.
  • Snark Bait: These games are known for being fun to make fun of, especially being So Bad, It's Good games from an already otherwise famous series.
  • So Bad, It's Good: It's very hard to sit through the cutscenes without laughing.
  • So Okay, It's Average: The gameplay, meanwhile, is considered to be handled a fair bit more competently by some, but not so much as to make the games must-play titles nowadays. What's more, accurate CD-i emulation is notoriously difficult, and CD-i consoles & physical copies of the games themselves can go for up to a few hundred bucks on auction sites, meaning even Zelda fans who would otherwise be willing to give the CD-i games a chance consider them more trouble than they're worth to actually track down and play. Despite Hardcore Gaming 101's spirited defense of the games, the sad reality is that few people want to spend $300+ to play something that's only "not as bad as everyone keeps saying".

    Also, you better have a proper gaming-oriented controller with the console itself, because as the Game Grumps will attest (their playthrough of Wand of Gamelon makes the game's various gameplay flaws in the sidescrolling games rather apparent), the regular "remote" controller for the CD-i makes Link: The Faces of Evil and Wand of Gamelon (at least) damn near unplayable. Which says more about the system it was released on than the game itself, but still, you're not going to have a good time with the CD-i games without a more traditional controller.
  • Squick: The big-lipped blonde woman in Faces of Evil, who seems to be hitting on Link to get him to recover her stolen necklace and briefly feels herself up when he does.
  • They Wasted a Perfectly Good Plot: Two of them feature Zelda in the starring role. How awesome would it be to play a competent Zelda game starring Action Girl Zelda?
  • Vindicated by History: Inverted. Nowadays, these games are either flat out reviled or considered So Bad, It's Good by the Zelda fanbase. But would you believe that back when these games were first released they actually did pretty well with the game magazine critics? Critics have praised the games for their animated cutscenes and voice work and thought it was a nice new direction for the series. (And even those who did give the game a negative review back then generally deemed it as So Okay, It's Average.) People also learned that there were several factors that held the games back (the CD-i not being strong enough to make the games what they could have been, low budgets, tight deadlines, etc), which made them see the games in a more sympathetic light.
  • Visual Effects of Awesome: Zelda's Adventure had some pretty good minature model and prosthetic work, with special mention to the Gaspra costume worn by someone who was 23. Unfortunately, the amount of compression the graphics required resulted in most of this work looking significantly worse in the final game.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/TheLegendOfZeldaCDIGames