YMMV / Shadow of the Colossus

It's very tempting to say "everything", but...

Beware unmarked spoilers.

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    Wander and his motives 
  • Ron the Death Eater: Despite his only known motives being trying to bring Mono back, the fans usually tend to paint Wander in a darker light. Common interpretations include being a Stalker with a Crush who Mono doesn't even know, an all around Jerkass to everyone but Agro, and anywhere and everywhere in between. While some say him stealing the sword from Emon points to this, as said above, the situation is too ambiguous to really say.
  • The Woobie: With the amount of things the guy goes through for love, a few players just wanted to give him a hug.

    The Colossi 
  • Alternate Character Interpretation: Are they all just mindless beasts? Or are they aware of Wander's motives and actively attempting to stop him from releasing Dormin? Or are they, perhaps, attacking out of fear? (Celosia's behavior suggests that the Colossi are capable of feeling fear, as he backs away from a lit torch and may even sound a bit like he's whimpering.)
  • Anticlimax Boss: Malus can feel like this to some players expecting a more action-oriented finale. For one thing, Malus cannot harm you once you've passed the Death Course, almost qualifying as a Zero-Effort Boss at this stage were it not for the fact that he can shake you off like any other colossus can.
  • Base-Breaking Character: Malus. Is he an Anti-Climax Boss despite drawfing all other Colossi because he never really does anything in his battle, or is his battle awesome because it ties the overall theme that killing the Colossi is not a good thing, especially if they rarely fight back?
  • Best Boss Ever: Phalanx, pictured in the main page image, is practically the fan favorite. Other highlights include Gaius, Avion, and Phaedra.
  • Breather Boss:
    • From a gameplay standpoint, Phalanx is far easier than the three bosses that came before it. It can only deal damage indirectly, and the fight is pretty fun too boot. From an emotional standpoint though, it's likely to be the first boss that'll make you consider Wander's actions thanks to it's rather majestic death animation.
    • Argus, the 15th Colossus, is quite a bit simpler and less tense a fight compared to Cenobia, the Colossus that came before it. That said, figuring out how to get up on it can be a bit of a Guide Dangit moment, but it's still a step down in difficulty when compared to Cenobia.
  • Ensemble Darkhorse: Gaius. He's the third Colossi faced, yet fans tend to think of him as the unofficial mascot for the game. Compared to the other Colossi, Gaius tends to have more fan art of him than other Colossi, and tends to get focused on more than the others by the fans. Even Valus, the first Colossi and the one on the boxart, doesn't get as much attention. A close second would be Phalanx, thanks to having a very memorable battle.
  • Goddamned Boss: Considering that there are sixteen wildly variable boss battles to choose from, it's inevitable that some of them will end up as this. Occasionally, a Colossus is not tricky to defeat but it's a Marathon Boss and takes a long time to complete the strategy (Cenobia is a big offender here). The most notable ones, though, are:
    • Pelagia. One of the trickier Puzzle Boss battles, since getting it to expose its weak point requires a complicated bit of planning and experiment. This is also while said boss is shooting balls of lightning at you every now and then, and you're swimming awkwardly through the water with it. Doesn't really help that it looks rather creepy.
    • Dirge. Even if you realize quickly that you can shoot it in the eyes, doing it while sitting backwards on a horse is tricky. The target also might not appear before Dirge makes an aggressive dive, or Agro might have to make a turn and throw your aim off. Even worse if you're still struggling with Agro's controls by this stage.
    • Basaran, (though see That One Boss if you found it really hard). Unlike most other Colossi, the Colossus Climb is the easy bit. The really annoying bit is getting it to stand above a geyser in time to get thrown over. Even if you get it in the right position, the geyser may stop just before you have time to shoot its ankles, and by the time the geyser fires again, Basaran has usually moved on. It doesn't help that Basaran would rather shoot you than move closer. Oh, and the geyser has to be in just the right place or it won't work, even when logically it should have an effect.
  • Draco in Leather Pants: Granted, while the game does try to make you feel horrible for killing them, fans like to portray the Colossi as purely innocent creatures who are slain by the evil Wander for a selfish reason... Including the ones that attack him on sight with no provocation. Or the one who's name means evil in Latin...
  • That One Boss:
    • Basaran (if not Goddamned Boss), for the same reasons as stated there. For extra fun, try fighting it in Time Attack Mode - wherein Agro starts out standing a good ten feet away. See also Luck-Based Mission and Goddamned Boss.
    • Celosia. If you're really unlucky, the thing can back you in a corner and never let you get up properly, causing a game over and making you try again. Even if that doesn't happen, though, the stick that you need to pick up to scare Celosia away sometimes doesn't want to let you pick it up, leaving you swinging your sword like a fool and a wide open target for the boss to charge at you. And that's not even taking into account how hard it is to dodge.
    • Cenobia, it's "brother/sister", is just as bad. It's just as small, just as fast and, even worse, it isn't afraid of fire. A greater part of its battle is leaping from rooftop to pillar to rooftop as the thing stocks you from below, and if you miss one of the pillars or rooftops, you're screwed since Cenobia shares Celosia's Cycle of Hurting attack. On top of that, there's a part of the battle where you have to make a mad dash on the ground to the next safe area, and you only have just enough time to make it to safety less Cenobia starts batting you around like a ball. On a normal playthrough, it isn't too bad as you can wait it out on a fallen pillar until Cenobia loses interest. On Time Attack? Good luck getting a good score...
    • Kuromori fires trios of energy blasts when provoked. The kicker is that the gas that remains actually hurts you. And beating it is no walk in the park, either; you have to lure him up a wall, go to one of the few openings, very quickly shoot two legs, then jump from what is usually a high height to reach the bottom to attack him. It sounds challenging, but it's harder to execute.
    • Gaius in Hard Time Attack is absolutely brutal. You have one minute less than Normal Time Attack to beat it, Wander seems to constantly lose his grip and the Colossus' unusual shape makes hitting its weak points tricky. When almost all the strategies online recommend abusing Good Bad Bugs and exploits, you know you're in trouble.
  • The Scrappy:
    • Celosia and Cenobia are among some of the most hated Colossi in the game, thanks to being tiny in comparison to the others, extremely fast by Colossi standards, and both having a Cycle of Hurting attack that makes their battles a tense filled nightmare to fight against. It's extremely common to hear that, despite the Colossi deaths generally being sympathetic and making you feel terrible for killing them, most people are just happy to have their battles over with and to watch them keel over dead.
    • Basaran is similarly disliked for his battle. While not overly difficult or tense, his battle is incredibly finicky and uncooperative to go through, and an absolute nightmare to pull off in Time Attacks.
  • Uncanny Valley: All of the colossi might be imposing, but their movements look somewhat anatomically correct (Or as anatomically correct as an enormous rock-monster can be), but with Pelagia, it has somewhat bobbing, unnatural movements, which doesn't really take away from its somewhat creepy nature.
    • In a similar vein, Phaedra's tiny spider-legs give it a creepy, tottering gait that you just know is not natural.
  • The Woobie: A lot of players feel bad about having to kill these guys. A few of the bigger recipients of this are:
    • Phaedra, for the scream it emits upon being stabbed.
    • Celosia, for backing away in terror from a flaming torch.
    • Phalanx, for being the only colossus that will never actively attack you.
    • Malus, for having feet bolted to the floor and being completely helpless once you've gotten close to it.

    Everything else 
  • Alternative Character Interpretation: The game gives you only the barest hints of story and leaves the vast majority up to the player.
  • Awesomeness Withdrawal: A major reason for the "17th Colossi" "rumors" that still persist to this day. With a game of epic bosses the size of mountains, it's only natural once the final one is slain, people would want more. While no true 17th Colossi actually exists, groups of dedicated data-miners and researchers on the game's development history has dug up a lot about the Colossi that never made it into the game.
  • Broken Base:
    • A minor one over the PS3 rerelease, between those who think it's the complete and best version of the game and those who think it's a Porting Disaster. Pros include items from the PAL version, better framerate, and minor updated graphics. The cons include increased load times, the removal of a few NA exclusive items, and removal of a few Good Bad Bugs such as the ability to move in certain cut scenes which made Speed Running certain Colossi harder to pull off. Some people are also bugged by the fact that it's for the PS3 only, as the PS4 had been out for sometime at that point, and quite a few people wish there was a PC version, if only for the chance of there being mods to add more Colossi to the game.
    • People who like the game for the vague, interpretable plot, the wide open scenery, and how the game makes you feel bad for the Colossi VS the people who are into the game for just fighting the Colossi. The former usually treat the latter as small minded idiots for not caring about the Colossi or feeling bad for what's going on, while the latter treats the former as a bunch of overly sensitive people who are way overthinking things, and point out how if the developers really were going for that, they wouldn't have added frivous things like the time attack mode.
  • Came for the X, Stayed for the Y: Came for the colossus battles, while the plot, music, and Scenery Porn just made those battles even more amazing.
  • Cult Classic: The Team ICO games as a whole are this, but even in regards to ICO, Shadow of the Colossus still has a massive fanbase to this day, and a series of dedicated hackers trying to find "the last big thing" hidden in the game's code.
  • Ensemble Darkhorse: Agro, no pun intended. Almost every gamer can agree that the biggest Player Punch in the game is the Disney Death Agro receives right before facing the sixteenth Colossus. There's also the fact that, as a horse, Agro is the lone character who isn't subject to Alternative Character Interpretation: she's just a loyal mare doing as her master directs her.
  • Fandom Rivalry: With the The Legend of Zelda in general, since it draws many elements from it, with a fair amount of people who think Shadow of the Colossus does them better than Zelda could even hope to do.
    • Related to it, there's also a rivalry between Agro fans and Epona fans. They basically compete for the title of "most iconic video game horse ever".
  • Good Bad Bugs:
    • Jumping upwards diagonally costs almost no grip meter, allowing you to reach the secret garden much earlier than intended, although jumping up the whole temple that way is quite a physical challenge in its own right. Was fixed in the remake, to many fans' dismay.
    • Because of the physics engine of the game, in certain situations, it's possible to launch Wander up into the air way higher than he normally can jump, with Agro launching being really useful for Time Attack trials.
    • Another quirk in the physics engine, if Wander hangs onto a Colossus in a certain spot, he'll be able to repeatedly stab them without being tossed around by the Colossi's shaking. Another really useful thing for Time Trials.
  • Just Here for Godzilla: The moral ambiguity of the plot fascinates some, but others just play the game to battle the colossi.
  • Narm: The Controllable Helplessness of the final section where Wander fights against falling into the supposedly inevitable can last pretty much as long as the player is stubborn. This quickly becomes hilarious as the music just keeps repeating and repeating while Wander strains, falls, and sometimes even stumbles end over end, but does not succumb.
  • Player Punch: The death scene of each colossus is accompanied by the same melancholy tune, which more than once leaves players questioning whether all this killing is really worth it. A more unexpected one comes near the end when Agro falls into a ravine while throwing you to safety. Even though she survived, on a first playthrough no one could say for certain and for all any player knew, she could've been.
  • Sacred Cow: Due to the clear Doing It for the Art nature of the game.
  • Scrappy Mechanic:
    • Agro has decent pathfinding AI that is absolutely vital for one battle and can be very helpful elsewhere, and she generally avoids danger by moving out of the way well ahead of time. The trade-off is that she does not always follow orders, will stop short if a player's chosen direction would result in a collision, and tends to go very slowly on narrow paths. Some players are okay with this and feel that the advantages outweigh the drawbacks, while others find this very difficult to get used to and wish she behaved more like a car or bike. Though pretty much everyone admits that it may be better to take a longer route than try to guide her through trees.
    • The way Colossi shake can make certain battles feel rather tedious. While it does make sense, the fact that Wander tends to slip and fall over every single small step the Colossi take can make attacking the weak points next to impossible. It's especially annoying when it happens just as Wander is about to stab, rendering the charge up for it pointless. Barba, in particular, is one of the worst offenders of this. Even worse, this ends up happening more frequently in the PS3 thanks to the increased framerate, making certain time attack battles a Luck-Based Mission in the process.
  • That One Sidequest: Well, this is pretty much the only one but still, reaching the secret garden will take you a long time. Not that the climbing course is particularly difficult in itself, but you will have to make your grip gauge grow out of the screen if you don't want to fall to your death mid-way. Be prepared to make two or three playthroughs and hunt down a lot of lizards for that.
  • Viewer Gender Confusion: Most players assume Agro to be a stallion perhaps for how heavily built the horse is, but Word of God is that the designers consider her a mare.
  • Vindicated by History: While initial reviews were never bad, it was not the star game of the year, with multiple GOTY awards going instead to games like God of War and Resident Evil 4. Shadow was not so much overlooked as it was just overshadowed (no pun intended) in a year that had several really good games released during it. However, five years passed, and it has been rated the best game of the decade, second best game ever, fourth greatest moment in gaming for its ending, and being held up as a, if not the, prime example of Video Games As Art.
  • Visual Effects of Awesome: The vast open backdrop, through which you can make your lonely way; the soft lighting effects, as if you were looking at this world through a permanent Dulcinea Effect; the fluid animations of Agro and Wander, and of the colossi themselves. Pretty much the entirety of the visuals count. It's so awesome that others have attempted to replicate some effects to various degrees. The Colossi in particular are simply breathtaking in their detail and sheer scale.
    • Special note that this was done before the era of HD Consoles at that!


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