As a reminder, Fridge moments are individual to each Troper. Please sign your contributions.
- The collossi, being the scattered parts of Dormin subconsciously or not, wanted Wander to kill them so that their essence could be released.
- It's also possible that they knew that they knew that they were the scattered pieces of Dormin and the reason that they attempt to avoid Wander is because they don't want to reunite him/her.
- What does Wander turn into at the end? The Shadow of the Colossus!
- Alternatively, the title could refer to the shadows of the Colossi that appear over Wander each time he kills one.
- So the food items are fruit... and gecko tails. What? Why not the birds? Because the stat tail improves helps your climbing ability.
- The land is forbidden because eating the meat and fruit makes you into something less than human, which is why it makes your stats increase. The reason the secret garden's fruit reduces it back down isn't because it's poisonous... but because it's holy, and restoring your lost humanity.
- So, Dormin speak in butchered, improper archaic, which is kind of funny. But how long have They been sealed? They've probably half-forgotten how to speak!
- Dormin brought Agro back the way They brought Wander back — and that's why she has an injured leg! Wander was shot in that leg!
- The Fridge Logic section has a rather lengthy entry pointing out how...well, dumb the Colossi can be with regards to their environment. But, if they were designed to be containers for Dormin's essence, the designers would want them to be unimaginative automatons so Dormin couldn't turn them or trick them into releasing their charge.
- How about this one: the Colossi are in arenas specifically designed with ways and behaviors needed to defeat them for the reason that the creators wanted a method to undo the seal on Dormin. Whether after Dormin's sentence was up or as a Summon Bigger Fish move, the only explanation that the colossi exist in the way that they do is because they are designed to be defeatable.
WARNING - UNMARKED SPOILERS
- Some of the stuff the colossi do is self-defeating.
- Hydrus is evidently a deep water creature, only coming up to take a closer look at Wander. Wander can grab its tail when it does so. Hydrus's next move, one might think, would be to dive down and force Wander to let go. Instead, Hydrus heads straight for the surface and spends several minutes rising above and sinking below the surface repeatedly. Handy for Wander, admittedly, but unless you're fast, Hydrus will at some point discover the benefit of diving deep.
- Dirge didn't need to open its eyes. It proves, repeatedly and conclusively, that it is quite capable of tracking Wander and Agro while it is blind in the sand.
- Pelagia's strategy requires you to trick it into rearing up so that its belly is exposed. Once you stab the weak spot enough times, Pelagia gets angry and destroys the building you were using to trick it into rearing up on its hind legs. Why didn't it destroy all the others?
- At least three of the Colossi require you to go directly into the palm of their hands in order to get to the weak point, but they never clench their fists.
- Malus could actually have burned Wander as it creates fireballs out of its palms.
- They don't seem very smart, if you injure an animal they don't really do anything tactic-wise to fight back. Just panic. And I doubt they have any sort of instinct about how not to die, since they're not a species that evolves nor capable of being killed by literally anything else.