History YMMV / ShadowOfTheColossus

20th Jun '17 12:56:39 PM TokoWH
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** Then there's the UsefulNotes/PS4 remake of the game. While some do like the absolutely [[VisualEffectOfAwesome gorgerous]] graphical upgrades, others are feeling Creator/TeamIco is to trying and wring out every last dollar sign they can out of Shadow of the Colossus' popularity; especially with the announcement that the only thing changing with the remake is the visual upgrades, with no other new content being added.

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** Then there's the UsefulNotes/PS4 remake of the game. While some do like the absolutely [[VisualEffectOfAwesome [[VisualEffectsOfAwesome gorgerous]] graphical upgrades, others are feeling Creator/TeamIco is to trying and wring out every last dollar sign they can out of Shadow of the Colossus' popularity; especially with the announcement that the only thing changing with the remake is the visual upgrades, with no other new content being added.
20th Jun '17 12:55:53 PM TokoWH
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Added DiffLines:

** Then there's the UsefulNotes/PS4 remake of the game. While some do like the absolutely [[VisualEffectOfAwesome gorgerous]] graphical upgrades, others are feeling Creator/TeamIco is to trying and wring out every last dollar sign they can out of Shadow of the Colossus' popularity; especially with the announcement that the only thing changing with the remake is the visual upgrades, with no other new content being added.
28th May '17 8:04:45 AM Lancelot07
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* AlternativeCharacterInterpretation: The game gives you only the barest hints of story and leaves the vast majority up to the player.

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* AlternativeCharacterInterpretation: AlternativeCharacterInterpretation:
**
The game gives you only the barest hints of story and leaves the vast majority up to the player.player.
** [[spoiler:Did Agro survive the fall, or was it Dormin who resurrected her along with Mono?]]
3rd Mar '17 2:35:48 PM Tainted_Scholar
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* DracoInLeatherPants: Granted, while the game [[YouBastard does try to make you feel horrible for killing them]], fans like to portray the Colossi as purely innocent creatures who are slain by the [[RonTheDeathEater evil Wander]] for a selfish reason... Including the ones that attack him on sight with no provocation. Or the one whose name means ''evil'' in Latin...

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* DracoInLeatherPants: Granted, while the game [[YouBastard does try to make you feel horrible for killing them]], fans like to portray the Colossi as purely innocent creatures who are slain by the [[RonTheDeathEater evil Wander]] for a selfish reason... Including the ones that attack him on sight with no provocation. Or the one whose name means ''evil'' in Latin...
23rd Dec '16 8:11:43 PM Elyana
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* DracoInLeatherPants: Granted, while the game [[YouBastard does try to make you feel horrible for killing them]], fans like to portray the Colossi as purely innocent creatures who are slain by the [[RonTheDeathEater evil Wander]] for a selfish reason... Including the ones that attack him on sight with no provocation. Or the one who's name means ''evil'' in Latin...

to:

* DracoInLeatherPants: Granted, while the game [[YouBastard does try to make you feel horrible for killing them]], fans like to portray the Colossi as purely innocent creatures who are slain by the [[RonTheDeathEater evil Wander]] for a selfish reason... Including the ones that attack him on sight with no provocation. Or the one who's whose name means ''evil'' in Latin...
22nd Dec '16 9:21:50 PM Kuruni
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* BaseBreakingCharacter: Malus. Is he an AntiClimaxBoss despite dwarfing all the other Colossi because he never really ''does'' anything in his battle, or is his battle awesome because it ties the overall theme that killing the Colossi is ''not'' a good thing, especially if they rarely fight back?
22nd Dec '16 12:15:47 PM ArtoriusRex
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* BaseBreakingCharacter: Malus. Is he an AntiClimaxBoss despite drawfing all other Colossi because he never really ''does'' anything in his battle, or is his battle awesome because it ties the overall theme that killing the Colossi is ''not'' a good thing, especially if they rarely fight back?

to:

* BaseBreakingCharacter: Malus. Is he an AntiClimaxBoss despite drawfing dwarfing all the other Colossi because he never really ''does'' anything in his battle, or is his battle awesome because it ties the overall theme that killing the Colossi is ''not'' a good thing, especially if they rarely fight back?



** From a gameplay standpoint, Phalanx is far easier than the three bosses that came before it. It can only deal damage indirectly, and the fight is pretty fun too boot. From an emotional standpoint, though, it's likely to be the first boss that'll make you reconsider Wander's actions, thanks to it's rather majestic death animation.

to:

** From a gameplay standpoint, Phalanx is far easier than the three bosses that came before it. It can only deal damage indirectly, and the fight is pretty fun too to boot. From an emotional standpoint, though, it's likely to be the first boss that'll make you reconsider Wander's actions, thanks to it's rather majestic death animation.



** Dirge. Even if you realize quickly that you can shoot it [[spoiler: in the eyes]], doing it ''while sitting backward on horseback'' is tricky. The target also might not appear before Dirge makes an aggressive dive, or Agro might have to make a turn and throw your aim off. Even worse if you're still struggling with Agro's controls by this stage.

to:

** Dirge. Even if you realize quickly that you can shoot it [[spoiler: in the eyes]], doing it ''while sitting backward backward, galloping on horseback'' is tricky. The target also might not appear before Dirge makes an aggressive dive, or Agro might have to make a turn and throw your aim off. Even worse if you're still struggling with Agro's controls by this stage.



** Cenobia, it's "brother/sister", is just as bad. It's just as small, just as fast and, even worse, [[spoiler: it isn't afraid of fire]]. A greater part of its battle is leaping from rooftop to pillar to rooftop as the thing stocks you from below, and if you ''miss'' one of the pillars or rooftops, you're screwed since Cenobia shares Celosia's CycleOfHurting attack. On top of that, [[spoiler: there's a part of the battle where you ''have'' to make a mad dash on the ground to the next safe area, and you only have just enough time to make it to safety less Cenobia starts batting you around like a ball. On a normal playthrough, it isn't too bad as you can wait it out on a fallen pillar until Cenobia loses interest. On Time Attack? Good luck getting a good score...]]
** Kuromori fires trios of energy blasts when provoked. The kicker is that the gas that remains actually hurts you. And beating it is no walk in the park, either; you have to [[spoiler: lure him up a wall, go to one of the few openings, ''very'' quickly shoot two legs, then jump from what is usually a high height to reach the bottom to attack him. It sounds challenging, but it's harder to execute.]]

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** Cenobia, it's its "brother/sister", is just as bad. It's just as small, just as fast and, even worse, [[spoiler: it isn't afraid of fire]]. A greater part of its battle is leaping from rooftop to pillar to rooftop as the thing stocks stalks you from below, and if you ''miss'' one of the pillars or rooftops, you're screwed since Cenobia shares Celosia's CycleOfHurting attack. On top of that, [[spoiler: there's a part of the battle where you ''have'' to make a mad dash on the ground to the next safe area, and you only have just enough time to make it to safety less lest Cenobia starts start batting you around like a ball. On a normal playthrough, it isn't too bad bad, as you can wait it out on a fallen pillar until Cenobia loses interest. On Time Attack? Good luck getting a good score...]]
** Kuromori fires trios of energy blasts when provoked. The kicker is that the gas that remains actually hurts you. And beating it is no walk in the park, either; you have to [[spoiler: lure him up a wall, go to one of the few openings, ''very'' quickly shoot two legs, then jump from what is usually a high height to reach the bottom to attack him. It sounds challenging, but it's even harder to execute.]]



** Celosia and Cenobia are among some of the most hated Colossi in the game, thanks to being tiny in comparison to the others, extremely fast by Colossi standards, ''and'' both having a CycleOfHurting attack that makes their battles a tense filled nightmare to fight against. It's extremely common to hear that, despite the Colossi deaths generally being sympathetic and making you feel terrible for killing them, most people are just happy to have their battles over with and to watch them keel over dead.

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** Celosia and Cenobia are among some of the most hated Colossi in the game, thanks to being tiny in comparison to the others, extremely fast by Colossi standards, the standards of the other Colossi, ''and'' both having a CycleOfHurting attack that makes their battles a tense filled tension-filled nightmare to fight against. fight. It's extremely common to hear that, despite the Colossi Colossus deaths generally being sympathetic and making you feel terrible for killing them, most people are just happy to have their battles over with with, and to watch them these two Colossi keel over dead.



* UncannyValley: All of the colossi might be imposing, but their movements look somewhat anatomically correct (Or as anatomically correct as an enormous rock-monster can be), but with Pelagia, it has somewhat bobbing, unnatural movements, which doesn't really take away from its [[NightmareFuel somewhat creepy]] nature.

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* UncannyValley: All of the colossi Colossi might be imposing, but their movements manage to look at least somewhat anatomically correct (Or as anatomically correct as an enormous rock-monster can be), but with Pelagia, it has somewhat bobbing, unnatural movements, which doesn't really take away from its [[NightmareFuel somewhat creepy]] nature.



** Malus, for having feet bolted to the floor and being completely helpless once you've gotten close to it.

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** Malus, for having its feet bolted to the floor and being completely helpless once you've gotten close to it.



* AwesomenessWithdrawal: A major reason for the "17th Colossi" "rumors" that still persist to this day. With a game of epic bosses the size of mountains, it's only natural once the final one is slain, people would want more. While no true 17th Colossi actually exists, groups of dedicated data-miners and researchers on the game's development history ''has'' dug up a lot about [[https://www.youtube.com/watch?v=5Do_0aWpYeo the Colossi that never made it into the game]].

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* AwesomenessWithdrawal: A major reason for the "17th Colossi" Colossus" "rumors" that still persist to this day. With a game of epic bosses the size of mountains, it's only natural that, once the final one is slain, people would want more. While no true 17th Colossi Colossus actually exists, groups of dedicated data-miners and researchers on the game's development history ''has'' ''have'' dug up a lot about [[https://www.youtube.com/watch?v=5Do_0aWpYeo the Colossi that never made it into the game]].



** A minor one over the [=PS3=] rerelease, between those who think it's the complete and best version of the game and those who think it's a PortingDisaster. Pros include items from the PAL version, better framerate, and minor updated graphics. The cons include increased load times, the removal of a few NA exclusive items, and removal of a few GoodBadBugs such as the ability to move in certain cut scenes which made {{Speed Run}}ning certain Colossi harder to pull off. Some people are also bugged by the fact that there is no PC version, if only for the chance of there being [[GameMod mods]] to add more Colossi to the game.
** People who like the game for the vague, interpretable plot, the wide open scenery, and how the game makes you feel bad for the Colossi VS the people who are into the game for just fighting the Colossi. The former usually treat the latter as small minded idiots for not caring about the Colossi or feeling bad for what's going on, while the latter treats the former as a bunch of overly sensitive people who are way overthinking things, and point out how if the developers really were going for that, they wouldn't have added frivous things like the time attack mode.
* CameForTheXStayedForTheY: Came for the colossus battles, while the plot, music, and SceneryPorn just made those battles even more amazing.

to:

** A minor one over the [=PS3=] rerelease, between those who think it's the best and most complete and best version of the game game, and those who think it's a PortingDisaster. Pros include items from the PAL version, better framerate, and minor updated updates to the graphics. The cons Cons include increased load times, the removal of a few NA items exclusive items, to the North American release, and the removal of a few GoodBadBugs such as the ability to move in during certain cut scenes which (which made {{Speed Run}}ning certain Colossi harder to pull off.off). Some people are also bugged by the fact that there is no PC version, if only for the chance of there being [[GameMod mods]] to add more Colossi to the game.
** People On one hand, there are fans who like the game for the vague, interpretable open-to-interpretation plot, the wide open wide-open scenery, and how the game makes you feel bad for the Colossi VS Colossi. On the people other, there are fans who are into the game for just for fighting the Colossi. The former usually treat the latter as small minded small-minded idiots for not caring about the Colossi or feeling bad for what's going on, while the latter treats treat the former as a bunch of overly sensitive people who are way overthinking things, and point out how that if the developers really were going for that, they wouldn't have added frivous frivolous things like the time attack mode.
* CameForTheXStayedForTheY: Came for the colossus Colossus battles, while stayed for the plot, music, and SceneryPorn just which made those battles even more amazing.



** Jumping upwards diagonally costs almost no grip meter, allowing you to reach the secret garden much earlier than intended, although jumping up ''the whole temple'' that way is quite a physical challenge in its own right. Was fixed in the remake, to many fans' dismay.

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** Jumping upwards diagonally costs almost no grip meter, allowing you to reach the secret garden much earlier than intended, although jumping up ''the whole temple'' that way is quite a physical challenge in its own right. Was This was fixed in the remake, to many fans' dismay.



* JustHereForGodzilla: The moral ambiguity of the plot fascinates some, but others just play the game to battle the colossi.

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* JustHereForGodzilla: The moral ambiguity of the plot fascinates some, but others just play the game to battle the colossi.Colossi.



** The way Colossi shake can make certain battles feel rather tedious. While it does make sense, the fact that Wander tends to slip and fall over every single small step the Colossi take can make attacking the weak points next to impossible. It's especially annoying when it happens just as Wander is about to stab, rendering the charge up for it pointless. Barba, in particular, is one of the worst offenders of this. Even worse, this ends up happening more frequently in the [=PS3=] thanks to the increased framerate, making certain time attack battles a LuckBasedMission in the process.
* ThatOneSidequest: Well, this is pretty much the only one but still, reaching the secret garden will take you a long time. Not that the climbing course is particularly difficult in itself, but you will have to make your grip gauge grow out of the screen if you don't want to fall to your death mid-way. Be prepared to make two or three playthroughs and hunt down ''a lot'' of lizards for that.
* ViewerGenderConfusion: Most players assume Agro to be a stallion perhaps for how heavily built the horse is, but WordOfGod is that the designers consider her a mare.
* VindicatedByHistory: While initial reviews were never bad, it was not the star game of the year, with multiple GOTY awards going instead to games like ''VideoGame/GodOfWar'' and ''VideoGame/ResidentEvil4''. Shadow was not so much overlooked as it was just overshadowed (no pun intended) in a year that had several ''really good'' games released during it. However, five years passed, and it has been rated the best game of the decade, second best game ever, fourth greatest moment in gaming for its ending, and being held up as a, if not the, prime example of Video Games As Art.
** It's on the short-list of [[WebAnimation/ZeroPunctuation Yahtzee's]] [[http://www.escapistmagazine.com/videos/view/zero-punctuation/1924-Shadow-of-the-Colossus favorite games]] ever, if that means anything to you.
* VisualEffectsOfAwesome: The vast open backdrop, through which you can make your lonely way; the soft lighting effects, as if you were looking at this world through a permanent [[TheDulcineaEffect Dulcinea Effect]]; the fluid animations of Agro and Wander, and of the colossi themselves. Pretty much the entirety of the visuals count. It's so awesome that others [[FollowTheLeader have attempted to replicate some effects to various degrees]]. The Colossi in particular are simply breathtaking in their detail and sheer scale.
** Special note that this was done ''before'' the era of HD Consoles at that!

to:

** The way Colossi shake can make certain battles feel rather tedious. While it does make sense, the fact that Wander tends to slip and fall over every single small step the Colossi take can make attacking the weak points next to impossible. It's especially annoying when it happens just as Wander is about to stab, rendering the charge up for it pointless. Barba, in particular, is one of the worst offenders of this. Even worse, this ends up happening more frequently in the [=PS3=] remastered version thanks to the increased framerate, making certain time attack battles a LuckBasedMission in the process.
* ThatOneSidequest: Well, this is pretty much the only one ''only'' one, but still, reaching the secret garden will take you a long time. Not that the The climbing course is isn't particularly difficult in itself, but you will have to make your grip gauge grow out of the screen if you don't want to fall to your death mid-way.midway up. Be prepared to make two or three playthroughs and hunt down ''a lot'' of lizards for that.
* ViewerGenderConfusion: Most players assume Agro to be a stallion stallion, perhaps for how heavily built the horse is, but WordOfGod is that the designers consider her a mare.
* VindicatedByHistory: While initial reviews were never bad, it was not the star game of the year, with multiple GOTY awards going instead to games like ''VideoGame/GodOfWar'' and ''VideoGame/ResidentEvil4''. Shadow was not so much overlooked as it was just overshadowed (no pun intended) intended), having the misfortune of coming out in a year that had several ''really good'' games released during it. saw the release of ''several'' excellent games. However, five years passed, and later, it has been rated by various publications as the best game of the decade, second best game ever, fourth greatest moment in gaming for (for its ending, ending), and being in addition is frequently held up as a, a - if not the, ''the'' - prime example of Video Games As Art.
** It's on the short-list short list of [[WebAnimation/ZeroPunctuation Yahtzee's]] [[http://www.escapistmagazine.com/videos/view/zero-punctuation/1924-Shadow-of-the-Colossus favorite games]] ever, if that means anything to you.
* VisualEffectsOfAwesome: The vast vast, open backdrop, through which you can make your lonely way; the soft lighting effects, as if you were looking at this world through a permanent [[TheDulcineaEffect Dulcinea Effect]]; the fluid animations of Agro and Wander, and of the colossi Colossi themselves. Pretty much the entirety of the visuals count.counts as this. It's so awesome that others [[FollowTheLeader have attempted to replicate some effects to various degrees]]. The Colossi in particular are simply breathtaking in their detail and sheer scale.
** Special note that this all of the above was done ''before'' the era of HD Consoles at that!Consoles!
22nd Dec '16 9:42:29 AM ArtoriusRex
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** A minor one over the [=PS3=] rerelease, between those who think it's the complete and best version of the game and those who think it's a PortingDisaster. Pros include items from the PAL version, better framerate, and minor updated graphics. The cons include increased load times, the removal of a few NA exclusive items, and removal of a few GoodBadBugs such as the ability to move in certain cut scenes which made {{Speed Run}}ning certain Colossi harder to pull off. Some people are also bugged by the fact that it's for the [=PS3=] only, as the [=PS4=] had been out for sometime at that point, and quite a few people wish there was a PC version, if only for the chance of there being [[GameMod mods]] to add more Colossi to the game.

to:

** A minor one over the [=PS3=] rerelease, between those who think it's the complete and best version of the game and those who think it's a PortingDisaster. Pros include items from the PAL version, better framerate, and minor updated graphics. The cons include increased load times, the removal of a few NA exclusive items, and removal of a few GoodBadBugs such as the ability to move in certain cut scenes which made {{Speed Run}}ning certain Colossi harder to pull off. Some people are also bugged by the fact that it's for the [=PS3=] only, as the [=PS4=] had been out for sometime at that point, and quite a few people wish there was a is no PC version, if only for the chance of there being [[GameMod mods]] to add more Colossi to the game.
22nd Dec '16 9:20:03 AM ArtoriusRex
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** From a gameplay standpoint, Phalanx is far easier than the three bosses that came before it. It can only deal damage indirectly, and the fight is pretty fun too boot. From an emotional standpoint though, it's likely to be the first boss that'll make you consider Wander's actions thanks to it's rather majestic death animation.

to:

** From a gameplay standpoint, Phalanx is far easier than the three bosses that came before it. It can only deal damage indirectly, and the fight is pretty fun too boot. From an emotional standpoint standpoint, though, it's likely to be the first boss that'll make you consider reconsider Wander's actions actions, thanks to it's rather majestic death animation.



* EnsembleDarkhorse: Gaius. He's the third Colossi faced, yet fans tend to think of him as the unofficial mascot for the game. Compared to the other Colossi, Gaius tends to have more fan art of him than other Colossi, and tends to get focused on more than the others by the fans. Even Valus, the first Colossi and the one on the boxart, doesn't get as much attention. A close second would be Phalanx, thanks to having a [[BestBossEver very memorable battle]].
* GoddamnedBoss: Considering that there are sixteen wildly variable boss battles to choose from, it's inevitable that some of them will end up as this. Occasionally, a Colossus is not tricky to defeat but it's a MarathonBoss and takes a long time to complete the strategy (Cenobia is a big offender here). The most notable ones, though, are:
** Pelagia. One of the trickier PuzzleBoss battles, since getting it to expose its weak point requires a complicated bit of planning and experiment. This is also while said boss is shooting balls of lightning at you every now and then, and you're swimming awkwardly through the water with it. Doesn't really help that it looks rather creepy.
** Dirge. Even if you realize quickly that you can shoot it [[spoiler: in the eyes]], doing it while sitting backwards on a horse is tricky. The target also might not appear before Dirge makes an aggressive dive, or Agro might have to make a turn and throw your aim off. Even worse if you're still struggling with Agro's controls by this stage.

to:

* EnsembleDarkhorse: Gaius. He's the third Colossi Colossus faced, yet fans tend to think of him as the unofficial mascot for the game. Compared to the other Colossi, Gaius tends to have more fan art of him than the other Colossi, and tends to get focused on more than the others by the fans. Even Valus, the first Colossi Colossus and the one on the boxart, doesn't get as much attention. A close second would be Phalanx, thanks to having a [[BestBossEver very memorable battle]].
* GoddamnedBoss: Considering that there are sixteen wildly variable boss battles to choose from, it's inevitable that some of them will end up as this. Occasionally, a Colossus is not tricky to defeat defeat, but it's instead is a MarathonBoss MarathonBoss, and takes a long time to complete the strategy (Cenobia is a big offender here). The most notable ones, though, are:
** Pelagia. One of the trickier PuzzleBoss battles, since getting it to expose its weak point requires a complicated bit of planning and experiment.experimentation. This is also while said boss is shooting balls of lightning at you every now and then, and you're swimming awkwardly through the water with it. Doesn't really help that it looks rather creepy.
** Dirge. Even if you realize quickly that you can shoot it [[spoiler: in the eyes]], doing it while ''while sitting backwards backward on a horse horseback'' is tricky. The target also might not appear before Dirge makes an aggressive dive, or Agro might have to make a turn and throw your aim off. Even worse if you're still struggling with Agro's controls by this stage.
24th Sep '16 7:18:49 PM Cleaningcaptain
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** A more direct example with Dirge's eyes. Dirge's mad, [[NightmareFuel soul-piercing eyes]].

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** A more direct example with Dirge's eyes. Dirge's mad, [[NightmareFuel soul-piercing eyes]]. Especially unpleasant if he kills you, then you get to look him directly in the face.
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