History YMMV / ShadowOfTheColossus

20th Jun '16 12:40:07 PM TokoWH
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* BaseBreaker: Malus. Is he an AntiClimaxBoss despite drawfing all other Colossi because he never really ''does'' anything in his battle, or is his battle awesome because it ties the overall theme that killing the Colossi is ''not'' a good thing, especially if they rarely fight back?
2nd Jun '16 4:48:31 AM SparkyLurkdragon
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** Another quirk in the physics engine, if Wander hangs onto a Colossi in a certain spot, he'll be able to repeatedly stab them without being tossed around by the Colossi's shaking. Another really useful thing for Time Trials.

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** Another quirk in the physics engine, if Wander hangs onto a Colossi Colossus in a certain spot, he'll be able to repeatedly stab them without being tossed around by the Colossi's shaking. Another really useful thing for Time Trials.
1st Jun '16 8:54:45 AM TokoWH
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* TheScrappy:
** Celosia and Cenobia are among some of the most hated Colossi in the game, thanks to being tiny in comparison to the others, extremely fast by Colossi standards, ''and'' both having a CycleOfHurting attack that makes their battles a tense filled nightmare to fight against. It's extremely common to hear that, despite the Colossi deaths generally being sympathetic and making you feel terrible for killing them, most people are just happy to have their battles over with and to watch them keel over dead.
** Basaran is similarly disliked for his battle. While not overly difficult or tense, his battle is [[GoddamnedBoss incredibly finicky and uncooperative]] to go through, and an absolute nightmare to pull off in Time Attacks.
1st Jun '16 8:48:13 AM TokoWH
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** Cenobia, it's "brother/sister", is just as bad. It's just as small, just as fast and, even worse, [[spoiler: it isn't afraid of fire]]. A greater part of its battle is leaping from rooftop to pillar to rooftop as the thing stocks you from below, and if you ''miss'' one of the pillars or rooftops, you're screwed since Cenobia shares Celosia's CycleOfHurting attack. On top of that, [[spoiler: there's a part of the battle where you ''have'' to make a mad dash on the ground to the next safe area, and you only have just enough time to make it to safety less Cenobia starts batting you around like a ball. On a normal playthrough, it isn't too bad as you can wait it out on a fallen pillar until Cenobia loses interest. On Time Attack? Good luck getting a good score...]]
1st Jun '16 8:21:40 AM TokoWH
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* GoodBadBugs: Jumping upwards diagonally costs almost no grip meter, allowing you to reach the secret garden much earlier than intended, although jumping up ''the whole temple'' that way is quite a physical challenge in its own right. Was fixed in the remake, to many fans' dismay.

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* GoodBadBugs: GoodBadBugs:
**
Jumping upwards diagonally costs almost no grip meter, allowing you to reach the secret garden much earlier than intended, although jumping up ''the whole temple'' that way is quite a physical challenge in its own right. Was fixed in the remake, to many fans' dismay.dismay.
** Because of the physics engine of the game, in certain situations, it's possible to launch Wander up into the air ''way'' higher than he normally can jump, with [[FanNickname Agro launching]] being really useful for Time Attack trials.
** Another quirk in the physics engine, if Wander hangs onto a Colossi in a certain spot, he'll be able to repeatedly stab them without being tossed around by the Colossi's shaking. Another really useful thing for Time Trials.
29th May '16 12:59:22 PM TokoWH
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** Argus, the 15th Colossus, is quite a bit simpler and less tensed compared to Cenobia, the Colossus that came before it. That said, figuring out how to get up on it can be a bit of a GuideDangit moment, but it's still a step down in difficulty when compared to Cenobia.

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** Argus, the 15th Colossus, is quite a bit simpler and less tensed tense a fight compared to Cenobia, the Colossus that came before it. That said, figuring out how to get up on it can be a bit of a GuideDangit moment, but it's still a step down in difficulty when compared to Cenobia.
29th May '16 12:48:59 PM TokoWH
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** From a gameplay standpoint, Phalanx is far easier than the two bosses that came before it. It can only deal damage indirectly, and the fight is pretty fun too boot. From an emotional standpoint though, it's likely to be the first boss that'll make you consider Wander's actions thanks to it's rather majestic death animation.

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** From a gameplay standpoint, Phalanx is far easier than the two three bosses that came before it. It can only deal damage indirectly, and the fight is pretty fun too boot. From an emotional standpoint though, it's likely to be the first boss that'll make you consider Wander's actions thanks to it's rather majestic death animation.
29th May '16 12:48:28 PM TokoWH
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* BreatherBoss:
** From a gameplay standpoint, Phalanx is far easier than the two bosses that came before it. It can only deal damage indirectly, and the fight is pretty fun too boot. From an emotional standpoint though, it's likely to be the first boss that'll make you consider Wander's actions thanks to it's rather majestic death animation.
** Argus, the 15th Colossus, is quite a bit simpler and less tensed compared to Cenobia, the Colossus that came before it. That said, figuring out how to get up on it can be a bit of a GuideDangit moment, but it's still a step down in difficulty when compared to Cenobia.
29th May '16 12:23:20 PM TokoWH
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* ScrappyMechanic: Agro has decent pathfinding AI that is absolutely vital for one battle and can be very helpful elsewhere, and she generally avoids danger by moving out of the way well ahead of time. The trade-off is that she does not always follow orders, will stop short if a player's chosen direction would result in a collision, and tends to go very slowly on narrow paths. Some players are okay with this and feel that the advantages outweigh the drawbacks, while others find this very difficult to get used to and wish she behaved more like a car or bike. [[ThatOneLevel Though pretty much everyone admits that it may be better to take a longer route than try to guide her through trees.]]

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* ScrappyMechanic: ScrappyMechanic:
**
Agro has decent pathfinding AI that is absolutely vital for one battle and can be very helpful elsewhere, and she generally avoids danger by moving out of the way well ahead of time. The trade-off is that she does not always follow orders, will stop short if a player's chosen direction would result in a collision, and tends to go very slowly on narrow paths. Some players are okay with this and feel that the advantages outweigh the drawbacks, while others find this very difficult to get used to and wish she behaved more like a car or bike. [[ThatOneLevel Though pretty much everyone admits that it may be better to take a longer route than try to guide her through trees.]]]]
** The way Colossi shake can make certain battles feel rather tedious. While it does make sense, the fact that Wander tends to slip and fall over every single small step the Colossi take can make attacking the weak points next to impossible. It's especially annoying when it happens just as Wander is about to stab, rendering the charge up for it pointless. Barba, in particular, is one of the worst offenders of this. Even worse, this ends up happening more frequently in the [=PS3=] thanks to the increased framerate, making certain time attack battles a LuckBasedMission in the process.
29th May '16 11:07:52 AM TokoWH
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* BrokenBase: A minor one over the [=PS3=] rerelease, between those who think it's the complete and best version of the game and those who think it's a PortingDisaster. Pros include items from the PAL version, better framerate, and minor updated graphics. The cons include increased load times, the removal of a few NA exclusive items, and removal of a few GoodBadBugs such as the ability to move in certain cut scenes which made {{Speed Run}}ning certain Colossi harder to pull off.

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* BrokenBase: BrokenBase:
**
A minor one over the [=PS3=] rerelease, between those who think it's the complete and best version of the game and those who think it's a PortingDisaster. Pros include items from the PAL version, better framerate, and minor updated graphics. The cons include increased load times, the removal of a few NA exclusive items, and removal of a few GoodBadBugs such as the ability to move in certain cut scenes which made {{Speed Run}}ning certain Colossi harder to pull off. Some people are also bugged by the fact that it's for the [=PS3=] only, as the [=PS4=] had been out for sometime at that point, and quite a few people wish there was a PC version, if only for the chance of there being [[GameMod mods]] to add more Colossi to the game.
** People who like the game for the vague, interpretable plot, the wide open scenery, and how the game makes you feel bad for the Colossi VS the people who are into the game for just fighting the Colossi. The former usually treat the latter as small minded idiots for not caring about the Colossi or feeling bad for what's going on, while the latter treats the former as a bunch of overly sensitive people who are way overthinking things, and point out how if the developers really were going for that, they wouldn't have added frivous things like the time attack mode.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.ShadowOfTheColossus