History YMMV / ShadowOfTheColossus

24th May '18 8:09:29 AM Kuruni
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** JerkassWoobie: On the other hand, he did kill 16 creatures apparently capable of feeling without remorse, but his suffering makes it difficult to not feel sorry for him.
24th May '18 4:27:43 AM Orangutans
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** JerkassWoobie: On the other hand, he did kill 16 creatures apparently capable of feeling without remorse, but his suffering makes it difficult to not feel sorry for him.
23rd Mar '18 8:54:42 PM Lorealie
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** Then there's the UsefulNotes/PS4 remake of the game. While some do like the absolutely [[VisualEffectsOfAwesome gorgerous]] graphical upgrades, others are feeling Sony is to trying and wring out every last dollar sign they can out of Shadow of the Colossus' popularity; especially with the announcement that the only thing changing with the remake is the visual upgrades, with no other new content being added.

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** Then there's the UsefulNotes/PS4 remake of the game. While some do like the absolutely [[VisualEffectsOfAwesome gorgerous]] graphical upgrades, others are feeling Sony is to trying and wring out every last dollar sign they can out of Shadow of the Colossus' popularity; especially with the announcement that the only thing changing with being changed in the remake is was the visual upgrades, with upgrades. This gave players the impression there was no other new content being added.added, which after it released was quickly proven false, with ''79'' collectibles to further reward exploration and [[spoiler:A new area and weapon you gained access to for finding them all]].
16th Mar '18 9:02:51 AM Lancelot07
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* ItsEasySoItSucks: "Sucks" is a strong word, but for some players who have a huge focus on boss fights vs story/setting, they will complain that after you figure out how to climb every Colossi, actually killing them takes little effort as all you've left to do is just stab it till it's dead, and that once you've beaten the game once, there is no challenge to a replay. Rather astonishingly, one skilled player uploaded a video of him defeating all 16 Colossi in Hard time mode in ''less than an hour.''

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* ItsEasySoItSucks: "Sucks" is a strong word, but for some players who have a huge large focus on boss fights vs story/setting, they will complain that after you figure out how to climb every Colossi, actually killing them takes little effort as all you've left to do is just stab it till it's dead, and that once you've beaten the game once, there is no challenge to a replay. Rather astonishingly, one skilled player uploaded a video of him defeating all 16 Colossi in Hard time mode in ''less than an hour.''
1st Mar '18 10:14:05 AM GunarmDyne
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* CatharsisFactor: From a game play perspective, the game's hardest challenge is completing all of the Time Trials on both Normal and Hard. Not only does that feel like a major accomplishment, but using Flash Arrows to blow up those slippery silver-tailed lizards and delivering a OneHitKO to any Colossus with a single sigil with the Queen's Sword just feels so ''good'' after all the pain experienced to get them.
1st Mar '18 5:27:09 AM TokoWH
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* EpilepticTrees: A new set of collectables was found in the [=PS4=] remake; coins. In a game that had minimal collectables to begin with (fruit, lizard tails, and bonus equipment from time trials), this is quite the addition. These were not mentioned at all by the developers before or even after release. What they do and how many there are is a mystery. [[spoiler:It was eventually discovered that by collecting all the coins, a door outside the Shrine of Worship would be unlockable and inside was a weapon called the Sword of Dormin. It grants a large attack buff while reducing health regeneration and when held up to the sun, the light and beam emitted would be black.]]

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* EpilepticTrees: EpilepticTrees:
**
A new set of collectables was found in the [=PS4=] remake; coins. In a game that had minimal collectables to begin with (fruit, lizard tails, and bonus equipment from time trials), this is quite the addition. These were not mentioned at all by the developers before or even after release. What they do and how many there are is a mystery. [[spoiler:It was eventually discovered that by collecting all the coins, a door outside the Shrine of Worship would be unlockable and inside was a weapon called the Sword of Dormin. It grants a large attack buff while reducing health regeneration and when held up to the sun, the light and beam emitted would be black.]]]]
** There are also, inexplicably, a [[https://www.youtube.com/watch?v=Wz-qY8opwms series of invisible pictures of a goat]] hidden throughout the world, that can only be revealed by using the light of the sword. What it means, why they were added and what they do are a complete mystery.
25th Feb '18 5:10:20 PM nombretomado
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** Gaius in Hard Time Attack is absolutely brutal. You have one minute less than Normal Time Attack to beat it, Wander seems to constantly lose his grip and the Colossus' unusual shape makes hitting its weak points tricky. When almost all the strategies online recommend abusing GoodBadBugs and exploits, you know you're in trouble. The people behind the PS4 remake seems to have recognized this, as you're given one and half minute longer to beat him.

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** Gaius in Hard Time Attack is absolutely brutal. You have one minute less than Normal Time Attack to beat it, Wander seems to constantly lose his grip and the Colossus' unusual shape makes hitting its weak points tricky. When almost all the strategies online recommend abusing GoodBadBugs and exploits, you know you're in trouble. The people behind the PS4 [=PS4=] remake seems to have recognized this, as you're given one and half minute longer to beat him.



* EpilepticTrees: A new set of collectables was found in the PS4 remake; coins. In a game that had minimal collectables to begin with (fruit, lizard tails, and bonus equipment from time trials), this is quite the addition. These were not mentioned at all by the developers before or even after release. What they do and how many there are is a mystery. [[spoiler:It was eventually discovered that by collecting all the coins, a door outside the Shrine of Worship would be unlockable and inside was a weapon called the Sword of Dormin. It grants a large attack buff while reducing health regeneration and when held up to the sun, the light and beam emitted would be black.]]

to:

* EpilepticTrees: A new set of collectables was found in the PS4 [=PS4=] remake; coins. In a game that had minimal collectables to begin with (fruit, lizard tails, and bonus equipment from time trials), this is quite the addition. These were not mentioned at all by the developers before or even after release. What they do and how many there are is a mystery. [[spoiler:It was eventually discovered that by collecting all the coins, a door outside the Shrine of Worship would be unlockable and inside was a weapon called the Sword of Dormin. It grants a large attack buff while reducing health regeneration and when held up to the sun, the light and beam emitted would be black.]]



* SacredCow: Due to the clear DoingItForTheArt nature of the game. When the developers from [=BluePoint=] discussed the PS4 remake, they made it clear they knew they wouldn't be able to please everyone.

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* SacredCow: Due to the clear DoingItForTheArt nature of the game. When the developers from [=BluePoint=] discussed the PS4 [=PS4=] remake, they made it clear they knew they wouldn't be able to please everyone.



* TheyChangedItNowItSucks: While no one is going to deny that the ''UsefulNotes/PS4'' version [[VisualEffectsOfAwesome looks absolutely stunning]], the switch to more realistic shaders, the toning down on the bloom and the extremely detailed grass added everywhere has caused the Forbidden Lands to lose a lot of its mystical, otherworldly abandoned wasteland wonderment the original version had. The updated character models are another point of contention; in an attempt to make the characters look more realistic, many complain that the new models just make the characters look like they haven't lost the baby fat in their faces yet, with Wander himself falling into the UncannyValley for many people. The PS4 remake does come with a set of filters that allow the player to recreate the green foggy atmosphere of the original, at the very least.

to:

* TheyChangedItNowItSucks: While no one is going to deny that the ''UsefulNotes/PS4'' version [[VisualEffectsOfAwesome looks absolutely stunning]], the switch to more realistic shaders, the toning down on the bloom and the extremely detailed grass added everywhere has caused the Forbidden Lands to lose a lot of its mystical, otherworldly abandoned wasteland wonderment the original version had. The updated character models are another point of contention; in an attempt to make the characters look more realistic, many complain that the new models just make the characters look like they haven't lost the baby fat in their faces yet, with Wander himself falling into the UncannyValley for many people. The PS4 [=PS4=] remake does come with a set of filters that allow the player to recreate the green foggy atmosphere of the original, at the very least.
23rd Feb '18 12:02:11 PM SparkyLurkdragon
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** Dormin. ''Anything'' to do with Dormin. Is he evil? A NobleDemon? A benevolent God that was mistaken as evil [[spoiler: because of his shadowy and dark appearance and his power to control life and death?]] There's a ''lot'' of evidence to point towards any of these interpretations thanks to his actions throughout the game.

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** Dormin. ''Anything'' to do with Dormin. Is he Are they evil? A NobleDemon? A benevolent God god that was mistaken as evil [[spoiler: because of his their shadowy and dark appearance and his power to control life and death?]] There's a ''lot'' of evidence to point towards any of these interpretations thanks to his their actions throughout the game.
18th Feb '18 9:47:31 AM TokoWH
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** Dormin. ''Anything'' to do with Dormin. Is he evil? A NobleDemon? A benevolent God that was mistaken as evil [[spoiler: because of his shadowy and dark appearance and his power to control life and death?]] There's a ''lot'' of evidence to point towards any of these interpretations thanks to his actions throughout the game.
16th Feb '18 8:47:16 AM Lancelot07
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** Kuromuri can be this when you realize that the higher up it is when it falls, the longer it stays down. Lure it up to the highest level of the arena, shoot it down, then immediately jump after it and there's a good chance you'll be able to kill it without it managing to get up again (at the expense of a little health lost in your own fall).

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** Kuromuri Kuromori can be this when you realize that the higher up it is when it falls, the longer it stays down. Lure it up to the highest level of the arena, shoot it down, then immediately jump after it and there's a good chance you'll be able to kill it without it managing to get up again (at the expense of a little health lost in your own fall).
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.ShadowOfTheColossus