YMMV / Corpse Party

  • Alas, Poor Scrappy: Despite her strong Scrappy status, even some of her staunchest critics found Ayumi's fate at the end of Blood Drive to be tragic.
  • Americans Hate Tingle: In Japan and China, Yuka is the fifth most popular character, and she ranks 6th with Russian fans. With Americans, Yuka placed the worst at number 10. It's clear to see in Youtube comments and in forums that Americans can't stand Yuka for the very reasons she ranks so highly in other countries- her childishness comes across as grating and obnoxious rather than endearing. The fact that she also loves Satoshi more than just as a brother is also another huge blackmark against her in America but is another reason she is liked in the East.
    • Ayumi is a complicated example of this trope. Across the four polled countries, she landed in the top five in each one of them; coming first with Japan, second with China, and fifth with America and Russia. Despite that, fans take issue with how despicable Ayumi can be, with Americans in particular taking umbrage with her being what constantly sets off the plot of the games and for just how appallingly horrible Ayumi can be under the effects of the Darkening. She's also widely seen as a Damsel Scrappy due to her tendency to be possessed at exactly the wrong time, and for her tendency to run recklessly into dangerous situations (or even cause them with her lack of thinking). However, her increasingly stupid and selfish actions in the sequels caused her popularity to nosedive into full Scrappy status.
  • Awesome Music:
  • Base-Breaking Character:
    • Naomi rubs some players the wrong way for her excessive Tsundere tendencies, and because she murdered Seiko while under the effects of the Darkening. Others find her to be one of the more interesting of the main cast, and lament that her plotlines are usually overshadowed by others.
  • Bizarro Episode: Corpse Party -THE ANTHOLOGY- Sachiko's Game of Love ♥ Hysteric Birthday 2U. If the title wasn't enough of a giveaway, the entire plot of the game is that all of the school students — dead or otherwise — are forced to throw together a birthday party for Sachiko. And that ends up being one of the game's least weird aspects.
  • Breather Level: In Book of Shadows, the incredibly long "Shangri-La" and short but viciously difficult "Mire" are followed by "Tooth", a short, straightforward episode with only one, very obvious Wrong End and no real risk of succumbing to Darkening.
  • Darkness-Induced Audience Apathy:
    • The main criticism for Book of Shadows is that none of the characters were sympathetic or likable and that all of the gore and killing felt it lacked any good meaning or taste.
      • And again in Blood Drive, with every new character aside from Kuon being manipulative at best and unrepentant murderers at worst, while every returning character but Yoshiki being incredibly stupid. The plot quickly becoming a generic "save the world" thing isn't helping matters.
    • The OVA Tortured Souls is beginning to get the same reaction, mostly because nearly everyone dies, and mostly in very gory and meaningless ways that serve little purpose other than shock value. Especially the ending.
  • Die for Our Ship: Some Ayumi x Yoshiki shippers tend to bash on Azusa, due to her subtle flirting towards Yoshiki, calling him 'Knight-kun'.
  • Ensemble Darkhorse: Seiko Shinohara. One of the new students introduced in Blood Covered, who only shows up for one chapter both there and in Book of Shadows before suffering death from hanging or decapitation. Her eccentric cheeriness and love for Naomi has made her one of the most popular characters, easily securing first or second in various popularity polls.
  • Fan Nickname: X Seed Games's forum has taken to calling Tokiko Tsuji (one of the murdered ghost children) "Gurgles".
  • Foe Yay: Some of Sachiko's interactions with Morishige in Book of Shadows can come off as this, as she's clearly taken an interest in him due to his fascination with corpses. Sachiko's Hysteric Birthday takes this even further with the two of them playing the romantic leads in some of the plays in chapter 2.
  • Goddamned Bats: In Blood Drive, the phantoms. They'll pop up frequently, chase you all around the school, and the talismans needed to banish them are rather rare.
  • Jerkass Woobie:
    • Naomi, a snappish, petty girl who embodies some of the worst stereotypes of a Tsundere... and pays dearly for them.
    • The ghost children (you know, the ones who cut out your tongue and stab out your eye if they catch you and kill Mayu by ramming her at high speeds into a wall) become this once you find out how they died. It turns out they aren't so bad once they get their respective body parts back.
    • Sachiko herself counts. She witnessed the principal killing her mother and was killed as a result (plus, the principal later went back and cut out her tongue). On her birthday! To keep her mother from getting lonely, she started killing children to send to her. Eventually, she went crazy and started killing because she enjoyed it. This even applies in-universe; Sachiko spends all of Corpse Party 2U tormenting the cast in horrible ways, but they still can't bring themselves to decline the seven-year-old's request for swimming lessons.
  • Love to Hate: Kizami. Fans are well aware that he's a delusional, murderous sociopath, but he's a very entertaining (and very attractive) one that's voiced by none other than Tomokazu Sugita, so fans also love to have him on-screen.
  • Memetic Mutation: Seiko's line about buttering her pooper. Try having a discussion that involves her at all without somebody bringing that up.
  • Narm:
    • One of Blood Drive's CGs has Magari hold up a scythe against Naho and states that she's always wanted to kill her. In response, Naho holds up...a single spell tag. Once you get past how out of place it is for the series, it's pretty funny for how silly it is, despite the game playing it completely seriously.
    • If Kizami catches up to Yuka in Chapter 5, Kizami says "WOOHOO! I GOTCHU!" The way he says it is hilarious.
    • Sakutaro's revelation of Mayu's fate in the PC release of Blood Covered. As if the screams lacking relative emotion weren't enough, he screams one last time over the chapter title card.
  • Nausea Fuel: Nightmare Fuel page for details.
  • Nightmare Fuel: The game's title should clue you in. Has its own page.
  • Retroactive Recognition: This game was one of the first big roles for many popular voice actors of this generation. Some of them (like Tetsuya Kakihara and Tomokazu Sugita) have achieved mega stardom since this game.
  • The Scrappy: Most of these examples also count as Base Breaking Characters but tend to be so disliked that they also count as this.
    • Ayumi, for being The Load for most of Blood Covered due to being possessed so often, which leads to the player having to tread very carefully to avoid getting a Wrong End. It gets to the point where Yuka, the other resident Scrappy, can keep it together more. What doesn't help is her increasingly bone-headed decisions from the end of Book of Shadows onwards which come to a head when her completely baseless trust in Misuto ends with her unintentionally kickstarting the apocalypse. She's also heavily disliked for her general ingratitude towards Yoshiki, and also gets hate from the Fan Dumb for "friendzoning" him.
    • Yuka is tolerated indifferently to outright despised because she has been spoiled so thoroughly by her parents that she acts like she's 6 years old or younger instead of 14, and this is in the face of being only 2-3 years younger than the rest of the cast. This can't even be justified with the horror of the school because we get a flashback which shows her safe at home and acting like a toddler. Essentially, Yuka is a little sister character meant for the Moe points, shoved into a game infamous for its brutality and gore, and aside from adding subjective cuteness, she actively hinders the plot. Specifically, Yuka will need to go "potty" at the beginning of her portion of the story, and the quest for a working toilet spans the entire story because she will outright refuse to just go in a corner. Even when her bladder is emptied against her will (see Take That, Scrappy! below), she apparently needs a toilet so badly that she somehow fills her bladder again! Even gamers that pitied Yuka or even liked her for her cuteness lost all goodwill towards her when she whines about having to go potty once more. And to top off all this and complete the character type, she's in love with her brother and in one Wrong End, will confess this to Satoshi as she lies dying, guilting many disgusted players into lying to her so she can die happy. Needless to say, many gamers found themselves completely resenting Yuka for making her pointlessness so aggravating.
  • Sequelitis: Comes in a variety of flavors:
    • Book of Shadows marked an increase in supplementary material that wasn't just adaptations of the games. By far most of it is material concerning Naho Saenoki and her supernatural dealings prior to Heavenly Host. While it does a good job at world-building, it's not required material for the games. Even 2U didn't require knowledge of supplementary material. Come Blood Drive, however, and suddenly it is required to be familiar with non-game material. Or at least you'll feel like you're missing something if you're not. This is one thing for the Japanese audience who are poked to pay outside their signed-up-for medium, but pretty much everyone else can't even get the material because it isn't localized (this includes 2U itself). Fan translations have caught the blow somewhat, at least.
    • Another concern is that the tone of the series has changed a lot throughout the games. For one, the sexual content has been lessened and generally separated from the violence. Western fans, at least, consider this an improvement from, say, the pantyshot CGI of seven-year-old Sachiko being strangled over her mother's corpse in the first game, but there's also fans who signed up for the eroguro. At the same time, and this is generally not appreciated, the violence took a big dive post-Book of Shadows, with a common complaint about Blood Drive being its unimaginative, disappointing, and immediate Wrong Ends.
    • There's also the matter that Blood Drive tried to offer the gameplay of Blood Covered, if "enhanced" with traps, but wanted to keep the narrative control of Book of Shadows, which resulted in a game in which sometimes you'd have half an hour of storytelling, then be put in control to walk maybe two steps, and then have to sit back for another half an hour. That said, Chapter 1 of Dead Patient is more balanced than Blood Drive, so the decline might be due to an investment in wrapping up the story.
    • In general, Blood Drive is considered to be worse than its predecessors. The tone changes massively from a gory horror game to a more conventional plot about saving the world, all of the new character designs are walking anime cliches that look garish compared to the normal-looking main cast, the plot wouldn't even be possible if Ayumi didn't make a series of terrible decisions, and agency is removed from Sachiko as it's revealed that the Heavenly Host dimension wasn't her doing at all, but instead could be traced back to witches from centuries ago. Even the technical design is worse; the audio mixing is haphazard at best, and the BGM isn't always appropriate (for example, a cheerfully ambient BGM plays when Naomi looks like she's about to jump off the school roof).
  • Shocking Swerve: Quite a few of the twists from Blood Drive seem to come from nowhere, and serve only to give the story some higher stakes. For example, Sachiko having an unborn twin sister that was never mentioned in any previous game.
  • Squick: Most of the games are what you'd expect from a horror series that's very explicit with the gore. It also has a rather nasty tendency to bring up female characters' need for the lavatory.
  • Take That, Scrappy!:
    • In one of Blood Covered's Wrong Ends, Ayumi can go Yandere and murder Naomi for her paper scrap after spending a decent chunk of the level Jumping Off the Slippery Slope. Naomi, however, gets the last laugh, leaving Ayumi to receive a very satisfying comeuppance. For those curious, Ayumi crossed the Moral Event Horizon while unaware that Naomi was the only character left, and thus necessary for Ayumi to leave since at least two people are needed to perform the ritual. She then discovers just how much she's screwed herself over, and collapses upon realizing that she'll never be able to leave the school - and the player gets to see the smile Naomi still has on her face.
    • Yuka receives some extremely fitting and satisfying comeuppance for forcing the player to waste so much time finding a proper toilet for her. When Yuka finda Kizami's latest victim still alive, he dropkicks her so hard that she is sent flying across the room. She loses control of her bladder and convulses with pain in a puddle of her own urine. Harsh yes, but considering that Yuka forces Satoshi and Kizami to find a toilet for her to use (outright refusing to just go in the corner) and even bugs Satoshi about needing to go again in the bomb shelternote  players will probably be cheering Kizami rather than pitying Yuka.
      • Later still, when facing Sachiko, she paralyzes the group after they hit her Berserk Button. The first thing Sachiko does is repeatedly stab the shit out of Yuka with scissors.
  • Scrappy Mechanic:
    • Or Scrappy Lack Of A Mechanic, really. Considering that the games encourage you to find other endings and you can die suddenly and for reasons that you don't understand, you'd think Blood Covered would give you the option to skip cutscenes that you've already seen. Instead, be prepared to sit through long dialog mashing the 'next line' button. Book of Shadows mitigates this by including a fast-forward feature. Thankfully averted with the 3DS port, which allows you to skip text by holding X, and was eventually added back to the PC version.
    • Played straight with the phantoms and environmental damage in Blood Drive. Players take less offense at the implementation of these ideas as the quantity. With phantoms in particular, unless the player has a talisman to extinguish them, they can be difficult to shake off as they progress through areas, due to the phantoms being relentless. Not even hiding in a closet to escape from them is completely reliable either.
  • Trapped by Mountain Lions: One particularly ridiculous sub-plot was Satoshi's and Yuka's quest to find her a bathroom so she could go potty. This takes up far too much time, with some toilets having no stalls, others with big holes in the way, or their stalls being full of hanged girls, to the point that so much time and trouble would have been saved if she had just peed in a corner somewhere. They even pass an empty bucket several times! Even more mortifying: that quest to go potty is what ends up separating her from Satoshi and having her stalked by Kizami. And to top it off, Kizami even front-kicks Yuka in the gut and she loses control of her bladder from the blow. Many people think it serves her right.
  • That One Level:
    • Surprisingly, the first chapter of Blood Covered can be this. There is one wrong end that happens at the very end of the chapter that can only be avoided by reading a specific newspaper that the game specifically warns you not to read in a room that the game warns you not to enter. Worse still, the ending itself has no logical connection with the newspaper at all, so there's nothing cluing you in on where you went wrong. And on top of that, every other time the game warns you not to read something, you have to heed the advice to avoid a Wrong End.
    • The chase sequence inside the infirmary is perhaps one of the most difficult in the game, as it takes place in a small room with parts of the floor that give in when approached, causing you to easily get cornered. It's the only sequence where running into your assailant only chips away at your HP rather than causing an instant dead end, but still.
    • The fifth chapter can be this for the same reasons as the first. At one point you find Naho's notebook and the rest of her notes can be found throughout the floors. If you have both parties meet up on the third floor before finding all five notes and confronting Naho in the Reference Room, then you'll end up in a Wrong End. The game doesn't hint at any moment that you need all five notes to progress and Naho's notebook is also pretty easy to miss in the PSP version (The PC version has a scene that shows Naho heading towards the entryway and then scenes showing where the next notes appear as well as a scene where Naho is entering the Reference, all of which were cut off in the PSP release). And then there's the Kizami chase. You have to run through the Second Wing to lose Kizami and find a key to unlock the entrance. Only the key is on the same spot Sachiko is seen. This can screw over players because the game constantly tells you to avoid Sachiko as soon as she's sighted.
  • Unpopular Popular Character: In-universe, Yoshiki is a deliquent who lives alone and has an implied Friendless Background prior to meeting Satoshi and Ayumi. On top of that he's one of Sachiko's favourite chew toys (that she fully admits in 2U) which results in him suffering a lot even outside of Wrong Ends. Out-of-universe, however, he's easily one of the most well-liked characters, and is only really rivaled by Seiko in terms of popularity.
  • What an Idiot!:
    • Mayu in "Demise". Being aware of the "Groundhog Day" Loop and that she died when she entered the infirmary, she decides to keep away from it, especially after seeing the ghost children going inside. Later, Mayu notices some weird bruise-like mark on her stomach but keeps it a secret from Yoshiki. She also notices similar markings on Nana's legs. Later, Nana's legs are chopped off at the same area they were marked. Mayu assumes a similar thing will happen to her given the marks on her stomach. After Nana is taken away by Yoshizaku while still alive, Mayu runs away and into Ayumi and Yoshiki, who ask her about what just happened.
      You'd Expect: Mayu to tell them the whole story and about the marks on her stomach. Ayumi is somewhat well-versed in the matters of the occult and even if she doesn't know anything about it, they could stick together while trying to find clues. Particularly after it's been already established that being alone in Heavenly Host is not a good idea.
      Instead: Mayu runs away without telling them anything after she notices a similar marking on her cheek.
      Even worse: Mayu, for some weird reason, is concerned with her personal appearance when she's trapped in a Genius Loci where Everything Is Trying to Kill You, and her reason for running off was that she didn't want anyone to see her like that. So she goes somewhere to try to hide it with make up. And where does she head to? The infirmary.
      The result: She is trapped in the infirmary. And eventually killed by Sachiko and the three children by being torn apart.
    • Yuka. She needs to go to the bathroom at one point in Chapter 3 of Blood Covered. Satoshi and her had previously had no luck with any bathrooms they'd found, as they either had no stalls or the stalls were inaccessible.
      You'd Expect: Yuka to just do it in the corner or in the empty bucket that they passed by many times.
      Instead: Yuka keeps holding it in until they find a working toilet. Eventually, she goes to do it on the covered hallway while Satoshi waits at the Second Wing Entrance.
      Even worse: The same bucket is passed by many other characters in previous chapters, filled with a yellow, congealing liquid.
      The result: Satoshi is spirited away somewhere else and Yuka is now by herself. And eventually she is stalked by Kizami and could potentially die in a Wrong End. Because she couldn't do it in the damn corner.
    • Ayumi in the first chapter of Blood Drive. She wants to go back to Heavenly Host to retrieve the Book of Shadows and try to revive her friends once again. She asks Yoshiki for help and he, after a Declaration of Protection, throws out of the window and under a steamroller the stones that would allow Ayumi to go back, stating that going back without a plan is suicide. Ayumi runs off angrily, finds the stones and Misuto approaches her again, stating he is an ally of hers, an apprentice of her sister, and that he can take her to Heavenly Host. Yoshiki catches up, tries retrieving the stones back from Ayumi after she refuses to give them to him, and promptly gets sent flying to the wall by Misuto's paranormal powers.
      You'd Expect: Ayumi to, if she can't let go of her desire to bring her friends back to life, at least put it on hold and properly think of a plan of action before she sets off to Heavenly Host, as Yoshiki pointed out moments ago. After all, the times she tried to dive into something without properly doing her research turned out badly. And also, of course, not trust the guy that invaded her room twice and severely injured Yoshiki, had no evidence to back up the things he was saying, had an attitude that just screamed Obviously Evil, and did nothing to show Ayumi that he could be trusted.
      Instead: Ayumi goes with a complete stranger to Heavenly Host, believing he'll have her back on this.
      The result: Ayumi finds herself completely alone in Heavenly Host, is immediately chased by Mayu's murderous spirit, and is ambushed by what amounts to Yoshikazu 2.0 while she's unable to run away. If things didn't turn out the way they did, Ayumi would have died right there.
      Even worse: Said stranger turns out to be the Big Bad who, with Ayumi's help, obtains a new Book of Shadows and uses it to murder all of her friends.
  • The Woobie: Yoshikazu. He might be a shambling, murderous horror now, but in life he was a kind teacher who loved children right up to the moment he died. Being cursed into regressing to a child-like state and being under the control of a murderous rage-spirit who forces you to obtain victims for her is a fate he most definitely did not deserve. And all because he was the principal's son.