in Japan) is a 1992 Platform Game
for the Nintendo Entertainment System
. In this game, a young girl receives a green Waddling Head
doll for her birthday. The other toys in her bedroom grow jealous of the new toy's popularity, and that night they come to life
and kidnap the girl, taking her through a portal to a Floating Island
. The green doll ("Mr. Gimmick", a.k.a. "Yumetarou" in the Japanese version) leaps after her to save her.
Gimmick's main weapon is a bouncing star that he generates above his head. He can ride the star
if he leaps on top of it. He can also carry in his inventory up to three of the following, in any combination: fireballs
that can fly straight, bombs with a reasonable blast radius, and Healing Potions
Frank Cifaldi made a very reverent Let's Play
of the entire game as part of his 1UP blog.
Although not directly linked to the similar Hebereke
tends to be linked with it in compilations.
Gimmick! uses these tropes:
- 100% Completion: Needed for the true ending.
- Advancing Wall of Doom: A small wall in a small hallway in stage 4.
- Beam Spam: The guy you fight before the stage 5 boss.
- Bubble Gun: The castle bosses' weapons.
- Cartoon Bomb: One of the items you can throw.
- Chain Reaction Destruction: The third and fifth bosses get destroyed in that manner.
- Continuing Is Painful: You won't see the secret level if you used a continue.
- Cut Song: Strange Memories of Death is never played outside of the Sound Test.
- Cranium Ride: Not only enemies and your bouncing star, but also... flying cannon balls?
- Damsel in Distress: The owner of Gimmick.
- Death Trap: Third level has several of them, ranging from ceiling traps to arrow traps.
- The Dev Team Thinks of Everything: In the Minecart Madness section of stage 5, Gimmick is chased by an enemy on a unicycle. Not only you can knock out the enemy and ride the unicycle, you can also fire the unicycle's turret with the B button!
- In stage 2, it's possible to skip a large part of the level and fight the boss early. If you do this quick enough, you will find him... Sleeping, with an alarm clock mook by his side. In this state, the boss is a pushable object, so you can push him towards the edge of the arena and hit him with a star as he about to wake up, killing him instantly.
- Difficulty By Region: In the European version, you start with more lives and get extra ones more often than in the Japanese version.
- Easter Egg: One oddly harmless enemy in stage 2 can be controlled by player 2. Sadly, you can't take him out of his room.
- Eternal Engine: The gear-filled castle.
- Energy Ball: A few of the enemies can fire these.
- Every 10,000 Points: Points = lives.
- Excited Show Title!: Gimmick! after all.
- Floating Continent: Where the whole game takes place at. There are two of these. There's the larger main one where the most of the game takes place. Smaller one appears after collecting all the secret treasures.
- Gangplank Galleon: Stage 2.
- The Goomba: Those black beady-eyed enemies.
- Healing Potion: Gimmick can carry pink potions that refill health, and twice per level he will encounter an orange potion that increases his maximum HP (initially 2) by one.
- Inconveniently Placed Conveyor Belt: In stages 1 and 5. More believable in stage 7.
- Kaizo Trap: Once you defeat the Stage 2 boss, he throws his sword onto the ship where it gets stuck. You can still take damage from the sword.
- Living Toys
- Load-Bearing Boss: In the true ending.
- Minecart Madness: This is one section of stage 5.
- Mini-Boss: In stages 2, 3, 4 and 6.
- Multiple Endings: Two of them.
- Nintendo Hard: And then some! Seriously, some parts of this game are ridiculous.
- It's even worse if you're going for the true ending. You not only have to get all six secret items and beat the hidden level, but you have to do all that without using a single continue.
- One Bullet at a Time: One of Gimmick's more annoying limitations.
- One-Hit Polykill: Gimmick gets more points by hitting multiple enemies with one star.
- Plot Coupon: You'll never see those secret treasures in use. A Floating Continent just appears out of nowhere.
- Save the Princess: In this case, your owner.
- Scenery Porn: There's a brief sequence where you walk through a submerged tunnel surrounded by moving fish. This part isn't there for any reason other than to show off the effort the developers put into the game.
- Secret Stage: Get all the hidden items from the previous stages to play this.
- Sequence Break: You can use the bouncing star to skip almost three-quarters of stage 2note .
- Shark Tunnel: One part of the first stage. Thankfully, there are no sharks.
- Shifting Sand Land: Stage 4, at least the first part before you enter the ruins area.
- Slippy-Slidey Ice World: Stage 6, before the castle.
- Some Dexterity Required: Those times where you have to throw the star so that it ends up underneath you, so you can do a midair jump off it.
- Spider Tank: The fifth main boss.
- Spikes of Doom: Every stage except Stage 2 and the secret Stage 7.
- The Spiny: Spiky enemies in the second level and cat-like enemies in the secret level.
- Springs Springs Everywhere: Springboards can be found in levels 5 and 6.
- Stalactite Spite: Those rocks in stage 3. Good lord.
- Super Drowning Skills: Gimmick can drown in water that's barely twice as deep as he is high.
- Temporary Platform: Some of them.
- True Final Boss: A mysterious fellow with a cloak and a sword, whose first form is strikingly reminiscent of Dracula.
- Tube Travel: These can take you somewhere.
- Unique Enemy: They show up at the start of levels 4, 5 and 6.
- Waddling Head: Gimmick and most all of his enemies.
- Wreaking Havok: The physics are astoundingly advanced for a Famicom/NES game. Getting all the secret items requires a cursory knowledge of how said physics affect your star's trajectory.