Video Game / Mario Bros.
Can you kick off all the pests?For the page about the series as a whole, see Super Mario Bros. Or were you looking specifically for the Super Mario Bros. 1 game?
Something's gumming up the plumbing, poor Luigi's in a bind
Giant turtles out to get him, creepy crabs are right behind
Fighter flies, jeepers, yipes!
They're all comin' out the pipes! Luigi: Mario, where are you?!
Mario and Luigi, the Mario Brothers, must try to get rid of Shellcreepers (turtles), Sidesteppers (crabs, which need to be hit twice), and Fighterflies (flies, which can be defeated only while they touch the platform) that come pouring out of the waterworks
. Hit the floor beneath them to flip them over, then kick them into the water. Collect coins for bonus.
Later, the Slipice
(renamed Freezies in the NES version) will come out and freeze the platforms, making your traction very poor. As the game progresses, water drops hang below the platforms and freeze into deadly icicles, which fall soon after. note
Keep track of the green fireballs as they will appear more frequently. The red fireball can also be a menace. If need be, you can hit the fireballs from below when they touch the platform. Beware of hitting the red fireball. It rapidly reappears and moves much faster
Hit the POW platform to knock over your enemies and destroy fireballs. Be wise, because you only get three, and it doesn't come back until after the bonus round. Each difficulty level begins with three POWs and a bonus wave
in which 10 coins are available to be collected.
Released in arcades in 1983 and later ported to home consoles, the game introduced many elements used in later Mario games, like turtles, pipes, collecting coins, and Mario's brother Luigi.Not to be confused with
the Fan Film Mario Brothers
- Bonus Level: One where the only goal was to collect all the coins before time ran out.
- Character Title: Refers to the player one character in the the red shirt and hat, and blue overallsnote .
- Chuck Cunningham Syndrome: Alas, poor Shellcreeper. In all remakes of this game except for the Super Smash Bros. Brawl level, Shellcreepers are replaced with Spinies. Justified; being turtles, Shellcreepers were the predecessors of the later Koopa Troopas, which are nigh-identical to Shellcreepers, and that would cause confusion.
- Early Installment Weirdness: No Goomba Stomp, and the turtles kill you when you try to jump on them. There's also no Princess Peach, Bowser, or the Mushroom Kingdom. Just two plumbers dealing with creatures in a sewer.
- Embedded Precursor: This game is playable in all the Super Mario Advance games note as well as in Mario & Luigi: Superstar Saga, and in Super Mario 3D World as a slightly reworked version called Luigi Bros..
- Endless Game: As with most golden age games.
- Flipping Helpless: Mario and Luigi could flip turtles (Shellcreepers) over by jumping up from directly below and hitting the level the turtle was walking on. If neither Mario nor Luigi ran into the turtle and knocked it off, it would eventually jump out of its shell, kick the shell over, get back in and continue walking. This could be done with crabs (Sidesteppers) as well, but required two hits.
- Giant Enemy Crab: The Sidesteppers. You even have to flip them over, on their backs.
- Hyper-Destructive Bouncing Ball: Both fireballs. T He green one bounces from one side of the screen to the other. The red one, which bounces of the ceiling and walls especially applies if you stay in a level too long.
- I Have Many Names:
- The Slipice and Sidesteppers were later renamed Freezies and Crabs.
- Shellcreepers were renamed Koopa Troopas. note
- Inverted with Fighterflies, who are called by that name in the Mario & Luigi Role Playing Games. There are even a variant called "Superflies".
- Jump Physics: Partly averted in the original game, since it lacked the ability to change direction in midair. The Japan-exclusive update Kaetta Kita Mario Bros. introduced this in order to bring it in line with the SMB series, and every other Updated Re-release has kept this as part of the game.
- Public Domain Soundtrack: The game is famous for opening with Eine Kleine Nachtmusik.
- Scoring Points: This was the last Mario game whose primary goal was to score as many points as possible. Future games, starting with Super Mario Bros. 1, would follow the "campaign" model.
- Stealth Pun: In this game, you have to clear each stage by flipping the enemies onto their backs and then "kicking" them while they're "down". Think about that for a second...
- Shout-Out: The commercial for the "Atari" versions of the game uses a jingle set to the tune of the classic sitcom Car 54, Where Are You?.
- Smart Bomb: The POW Block, which flips over, or otherwise affects all enemies and objects on the ground
- Tremor Trampoline: The POW Block works by bouncing the entire stage each time it's hit, which potentially flips enemies over so you can knock them away. As a result, it does not work on enemies currently in the air, especially Fighterflies. In two-player mode, it also makes the other player bounce up slightly.
- Video Game Remake: The Game Boy Advance version. Most of it is based on the Famicom Disk System version, ''Kaettekita Mario Bros.''note , which is slightly closer to the original arcade version, but allows you to change directions while jumping.note It also uses Super Mario Bros. 2's sprites for the player characters, even allowing the use of the charged jump. Most people mainly remember this game due to it being released on all Super Mario Advance games and Mario & Luigi: Superstar Saga.
- Wrap Around: Like a number of arcade games at the time, this game lets you keep going in one direction, appearing offscreen, then appearing at the opposite side.